From DoomWiki.org
m (MBF and SMMU) |
(Doom) |
||
Line 4: | Line 4: | ||
{| {{prettySortable}} | {| {{prettySortable}} | ||
! Type !! Origin !! Description | ! Type !! Origin !! Description | ||
+ | |- | ||
+ | | 1||[[Doom]]||DR Door | ||
+ | |- | ||
+ | | 2||[[Doom]]||W1 Door Stay Open | ||
+ | |- | ||
+ | | 3||[[Doom]]||W1 Door Close | ||
+ | |- | ||
+ | | 4||[[Doom]]||W1 Door | ||
+ | |- | ||
+ | | 5||[[Doom]]||W1 Floor To Lowest Adjacent Ceiling | ||
+ | |- | ||
+ | | 6||[[Doom]]||W1 Start Crusher, Fast Damage | ||
+ | |- | ||
+ | | 7||[[Doom]]||S1 Build Stairs 8 | ||
+ | |- | ||
+ | | 8||[[Doom]]||W1 Build Stairs 8 | ||
+ | |- | ||
+ | | 9||[[Doom]]||S1 Floor Donut | ||
+ | |- | ||
+ | | 10||[[Doom]]||W1 Lift Also Monsters | ||
+ | |- | ||
+ | | 11||[[Doom]]||S1 Exit (Normal) | ||
+ | |- | ||
+ | | 12||[[Doom]]||W1 Light To Highest Adjacent Level | ||
+ | |- | ||
+ | | 13||[[Doom]]||W1 Light To 255 | ||
+ | |- | ||
+ | | 14||[[Doom]]||S1 Floor Up 32 Change Texture | ||
+ | |- | ||
+ | | 15||[[Doom]]||S1 Floor Up 24 Change Texture | ||
+ | |- | ||
+ | | 16||[[Doom]]||W1 Door Close + Open | ||
+ | |- | ||
+ | | 17||[[Doom]]||W1 Light Blink 1.0 Sec | ||
+ | |- | ||
+ | | 18||[[Doom]]||S1 Floor To Higher Adjacent Floor | ||
+ | |- | ||
+ | | 19||[[Doom]]||W1 Floor To Highest Adjacent Floor | ||
+ | |- | ||
+ | | 20||[[Doom]]||S1 Floor To Higher Floor Change Texture | ||
+ | |- | ||
+ | | 21||[[Doom]]||S1 Lift | ||
+ | |- | ||
+ | | 22||[[Doom]]||W1 Floor To Higher Floor Change Texture | ||
+ | |- | ||
+ | | 23||[[Doom]]||S1 Floor To Lowest Adjacent Floor | ||
+ | |- | ||
+ | | 24||[[Doom]]||G1 Floor To Lowest Adjacent Ceiling | ||
+ | |- | ||
+ | | 25||[[Doom]]||W1 Start Crusher, Slow Damage | ||
+ | |- | ||
+ | | 26||[[Doom]]||DR Door Blue Key | ||
+ | |- | ||
+ | | 27||[[Doom]]||DR Door Yellow Key | ||
+ | |- | ||
+ | | 28||[[Doom]]||DR Door Red Key | ||
+ | |- | ||
+ | | 29||[[Doom]]||S1 Door | ||
+ | |- | ||
+ | | 30||[[Doom]]||W1 Floor Up Shortest Lower Texture | ||
+ | |- | ||
+ | | 31||[[Doom]]||D1 Door | ||
+ | |- | ||
+ | | 32||[[Doom]]||D1 Door Blue Key | ||
+ | |- | ||
+ | | 33||[[Doom]]||D1 Door Red Key | ||
+ | |- | ||
+ | | 34||[[Doom]]||D1 Door Yellow Key | ||
+ | |- | ||
+ | | 35||[[Doom]]||W1 Light To 35 | ||
+ | |- | ||
+ | | 36||[[Doom]]||W1 Floor To 8 Above Highest Adjacent Floor Fast | ||
+ | |- | ||
+ | | 37||[[Doom]]||W1 Floor To Lowest Adjacent Floor Change Texture and Type | ||
+ | |- | ||
+ | | 38||[[Doom]]||W1 Floor To Lowest Adjacent Floor | ||
+ | |- | ||
+ | | 39||[[Doom]]||W1 Teleport | ||
+ | |- | ||
+ | | 40||[[Doom]]||W1 Ceiling To Highest Ceiling | ||
+ | |- | ||
+ | | 41||[[Doom]]||S1 Ceiling To Floor | ||
+ | |- | ||
+ | | 42||[[Doom]]||SR Door Close | ||
+ | |- | ||
+ | | 43||[[Doom]]||SR Ceiling To Floor | ||
+ | |- | ||
+ | | 44||[[Doom]]||W1 Ceiling To 8 Above Floor | ||
+ | |- | ||
+ | | 45||[[Doom]]||SR Floor To Highest Adjacent Floor | ||
+ | |- | ||
+ | | 46||[[Doom]]||GR Door Also Monsters | ||
+ | |- | ||
+ | | 47||[[Doom]]||G1 Floor To Higher Floor Change Texture | ||
+ | |- | ||
+ | | 48||[[Doom]]||Scrolling Wall | ||
+ | |- | ||
+ | | 49||[[Doom]]||S1 Start Crusher, Slow Damage | ||
+ | |- | ||
+ | | 50||[[Doom]]||S1 Door Close | ||
+ | |- | ||
+ | | 51||[[Doom]]||S1 Exit (Secret) | ||
+ | |- | ||
+ | | 52||[[Doom]]||W1 Exit (Normal) | ||
+ | |- | ||
+ | | 53||[[Doom]]||W1 Start Moving Floor | ||
+ | |- | ||
+ | | 54||[[Doom]]||W1 Stop Moving Floor | ||
+ | |- | ||
+ | | 55||[[Doom]]||S1 Floor To 8 Below Lowest Adjacent Ceiling and Crush | ||
+ | |- | ||
+ | | 56||[[Doom]]||W1 Floor To 8 Below Lowest Adjacent Ceiling and Crush | ||
+ | |- | ||
+ | | 57||[[Doom]]||W1 Stop Crusher | ||
+ | |- | ||
+ | | 58||[[Doom]]||W1 Floor Up 24 | ||
+ | |- | ||
+ | | 59||[[Doom]]||W1 Floor Up 24 Change Texture and Type | ||
+ | |- | ||
+ | | 60||[[Doom]]||SR Floor To Lowest Adjacent Floor | ||
+ | |- | ||
+ | | 61||[[Doom]]||SR Door Stay Open | ||
+ | |- | ||
+ | | 62||[[Doom]]||SR Lift | ||
+ | |- | ||
+ | | 63||[[Doom]]||SR Door | ||
+ | |- | ||
+ | | 64||[[Doom]]||SR Floor To Lowest Adjacent Ceiling | ||
+ | |- | ||
+ | | 65||[[Doom]]||SR Floor To 8 Below Lowest Adjacent Ceiling and Crush | ||
+ | |- | ||
+ | | 66||[[Doom]]||SR Floor Up 24 Change Texture | ||
+ | |- | ||
+ | | 67||[[Doom]]||SR Floor Up 32 Change Texture | ||
+ | |- | ||
+ | | 68||[[Doom]]||SR Floor To Higher Floor Change Texture | ||
+ | |- | ||
+ | | 69||[[Doom]]||SR Floor To Higher Adjacent Floor | ||
+ | |- | ||
+ | | 70||[[Doom]]||SR Floor To 8 Above Higher Adjacent Floor Fast | ||
+ | |- | ||
+ | | 71||[[Doom]]||S1 Floor To 8 Above Higher Adjacent Floor Fast | ||
+ | |- | ||
+ | | 72||[[Doom]]||WR Ceiling To 8 Above Floor | ||
+ | |- | ||
+ | | 73||[[Doom]]||WR Start Crusher, Slow Damage | ||
+ | |- | ||
+ | | 74||[[Doom]]||WR Stop Crusher | ||
+ | |- | ||
+ | | 75||[[Doom]]||WR Door Close | ||
+ | |- | ||
+ | | 76||[[Doom]]||WR Door Close + Open | ||
+ | |- | ||
+ | | 77||[[Doom]]||WR Start Crusher, Fast Damage | ||
+ | |- | ||
+ | | 79||[[Doom]]||WR Light To 35 | ||
+ | |- | ||
+ | | 80||[[Doom]]||WR Light To Highest Adjacent Level | ||
+ | |- | ||
+ | | 81||[[Doom]]||WR Light To 255 | ||
+ | |- | ||
+ | | 82||[[Doom]]||WR Floor To Lowest Adjacent Floor | ||
+ | |- | ||
+ | | 83||[[Doom]]||WR Floor To Highest Adjacent Floor | ||
+ | |- | ||
+ | | 84||[[Doom]]||WR Floor To Lowest Adjacent Floor Change Texture and Type | ||
+ | |- | ||
+ | | 86||[[Doom]]||WR Door Stay Open | ||
+ | |- | ||
+ | | 87||[[Doom]]||WR Start Moving Floor | ||
+ | |- | ||
+ | | 88||[[Doom]]||WR Lift Also Monsters | ||
+ | |- | ||
+ | | 89||[[Doom]]||WR Stop Moving Floor | ||
+ | |- | ||
+ | | 90||[[Doom]]||WR Door | ||
+ | |- | ||
+ | | 91||[[Doom]]||WR Floor To Lowest Adjacent Ceiling | ||
+ | |- | ||
+ | | 92||[[Doom]]||WR Floor Up 24 | ||
+ | |- | ||
+ | | 93||[[Doom]]||WR Floor Up 24 Change Texture and Type | ||
+ | |- | ||
+ | | 94||[[Doom]]||WR Floor To 8 Below Lowest Adjacent Ceiling and Crush | ||
+ | |- | ||
+ | | 95||[[Doom]]||WR Floor To Higher Floor Change Texture | ||
+ | |- | ||
+ | | 96||[[Doom]]||WR Floor Up Shortest Lower Texture | ||
+ | |- | ||
+ | | 97||[[Doom]]||WR Teleport | ||
+ | |- | ||
+ | | 98||[[Doom]]||WR Floor To 8 Above Highest Adjacent Floor Fast | ||
+ | |- | ||
+ | |101||[[Doom]]||S1 Floor To Lowest Adjacent Ceiling | ||
+ | |- | ||
+ | |102||[[Doom]]||S1 Floor To Highest Adjacent Floor | ||
+ | |- | ||
+ | |103||[[Doom]]||S1 Door Stay Open | ||
+ | |- | ||
+ | |104||[[Doom]]||W1 Light To Lowest Adjacent Level | ||
|- | |- | ||
|271||[[MBF]]||Transfer upper texture to tagged sector sky | |271||[[MBF]]||Transfer upper texture to tagged sector sky |
Revision as of 12:43, 31 October 2014
linetypes WIP
Type | Origin | Description |
---|---|---|
1 | Doom | DR Door |
2 | Doom | W1 Door Stay Open |
3 | Doom | W1 Door Close |
4 | Doom | W1 Door |
5 | Doom | W1 Floor To Lowest Adjacent Ceiling |
6 | Doom | W1 Start Crusher, Fast Damage |
7 | Doom | S1 Build Stairs 8 |
8 | Doom | W1 Build Stairs 8 |
9 | Doom | S1 Floor Donut |
10 | Doom | W1 Lift Also Monsters |
11 | Doom | S1 Exit (Normal) |
12 | Doom | W1 Light To Highest Adjacent Level |
13 | Doom | W1 Light To 255 |
14 | Doom | S1 Floor Up 32 Change Texture |
15 | Doom | S1 Floor Up 24 Change Texture |
16 | Doom | W1 Door Close + Open |
17 | Doom | W1 Light Blink 1.0 Sec |
18 | Doom | S1 Floor To Higher Adjacent Floor |
19 | Doom | W1 Floor To Highest Adjacent Floor |
20 | Doom | S1 Floor To Higher Floor Change Texture |
21 | Doom | S1 Lift |
22 | Doom | W1 Floor To Higher Floor Change Texture |
23 | Doom | S1 Floor To Lowest Adjacent Floor |
24 | Doom | G1 Floor To Lowest Adjacent Ceiling |
25 | Doom | W1 Start Crusher, Slow Damage |
26 | Doom | DR Door Blue Key |
27 | Doom | DR Door Yellow Key |
28 | Doom | DR Door Red Key |
29 | Doom | S1 Door |
30 | Doom | W1 Floor Up Shortest Lower Texture |
31 | Doom | D1 Door |
32 | Doom | D1 Door Blue Key |
33 | Doom | D1 Door Red Key |
34 | Doom | D1 Door Yellow Key |
35 | Doom | W1 Light To 35 |
36 | Doom | W1 Floor To 8 Above Highest Adjacent Floor Fast |
37 | Doom | W1 Floor To Lowest Adjacent Floor Change Texture and Type |
38 | Doom | W1 Floor To Lowest Adjacent Floor |
39 | Doom | W1 Teleport |
40 | Doom | W1 Ceiling To Highest Ceiling |
41 | Doom | S1 Ceiling To Floor |
42 | Doom | SR Door Close |
43 | Doom | SR Ceiling To Floor |
44 | Doom | W1 Ceiling To 8 Above Floor |
45 | Doom | SR Floor To Highest Adjacent Floor |
46 | Doom | GR Door Also Monsters |
47 | Doom | G1 Floor To Higher Floor Change Texture |
48 | Doom | Scrolling Wall |
49 | Doom | S1 Start Crusher, Slow Damage |
50 | Doom | S1 Door Close |
51 | Doom | S1 Exit (Secret) |
52 | Doom | W1 Exit (Normal) |
53 | Doom | W1 Start Moving Floor |
54 | Doom | W1 Stop Moving Floor |
55 | Doom | S1 Floor To 8 Below Lowest Adjacent Ceiling and Crush |
56 | Doom | W1 Floor To 8 Below Lowest Adjacent Ceiling and Crush |
57 | Doom | W1 Stop Crusher |
58 | Doom | W1 Floor Up 24 |
59 | Doom | W1 Floor Up 24 Change Texture and Type |
60 | Doom | SR Floor To Lowest Adjacent Floor |
61 | Doom | SR Door Stay Open |
62 | Doom | SR Lift |
63 | Doom | SR Door |
64 | Doom | SR Floor To Lowest Adjacent Ceiling |
65 | Doom | SR Floor To 8 Below Lowest Adjacent Ceiling and Crush |
66 | Doom | SR Floor Up 24 Change Texture |
67 | Doom | SR Floor Up 32 Change Texture |
68 | Doom | SR Floor To Higher Floor Change Texture |
69 | Doom | SR Floor To Higher Adjacent Floor |
70 | Doom | SR Floor To 8 Above Higher Adjacent Floor Fast |
71 | Doom | S1 Floor To 8 Above Higher Adjacent Floor Fast |
72 | Doom | WR Ceiling To 8 Above Floor |
73 | Doom | WR Start Crusher, Slow Damage |
74 | Doom | WR Stop Crusher |
75 | Doom | WR Door Close |
76 | Doom | WR Door Close + Open |
77 | Doom | WR Start Crusher, Fast Damage |
79 | Doom | WR Light To 35 |
80 | Doom | WR Light To Highest Adjacent Level |
81 | Doom | WR Light To 255 |
82 | Doom | WR Floor To Lowest Adjacent Floor |
83 | Doom | WR Floor To Highest Adjacent Floor |
84 | Doom | WR Floor To Lowest Adjacent Floor Change Texture and Type |
86 | Doom | WR Door Stay Open |
87 | Doom | WR Start Moving Floor |
88 | Doom | WR Lift Also Monsters |
89 | Doom | WR Stop Moving Floor |
90 | Doom | WR Door |
91 | Doom | WR Floor To Lowest Adjacent Ceiling |
92 | Doom | WR Floor Up 24 |
93 | Doom | WR Floor Up 24 Change Texture and Type |
94 | Doom | WR Floor To 8 Below Lowest Adjacent Ceiling and Crush |
95 | Doom | WR Floor To Higher Floor Change Texture |
96 | Doom | WR Floor Up Shortest Lower Texture |
97 | Doom | WR Teleport |
98 | Doom | WR Floor To 8 Above Highest Adjacent Floor Fast |
101 | Doom | S1 Floor To Lowest Adjacent Ceiling |
102 | Doom | S1 Floor To Highest Adjacent Floor |
103 | Doom | S1 Door Stay Open |
104 | Doom | W1 Light To Lowest Adjacent Level |
271 | MBF | Transfer upper texture to tagged sector sky |
272 | MBF | Transfer upper texture to tagged sector sky (flipped) |
272 | SMMU | WR Start FS script with tag number |
273 | SMMU | WR Start FS script, 1-way trigger |
274 | SMMU | W1 Start FS script with tag number |
275 | SMMU | W1 Start FS script, 1-way trigger |
276 | SMMU | SR Start FS script with tag number |
277 | SMMU | S1 Start FS script with tag number |
278 | SMMU | GR Start FS script with tag number |
279 | SMMU | G1 Start FS script with tag number |
333 | ZDoom | Static_Init (tag, Init_Gravity) |
334 | ZDoom | Static_Init (tag, Init_Color) |
335 | ZDoom | Static_Init (tag, Init_Damage) |
336 | ZDoom | Line_Mirror () |
337 | ZDoom | Line_Horizon () |
338 | ZDoom | W1 Floor_Waggle (tag, 24, 32, 0, 0) |
339 | ZDoom | W1 Floor_Waggle (tag, 12, 32, 0, 0) |
340 | ZDoom | Plane_Align (1, 0) // Slope front floor |
341 | ZDoom | Plane_Align (0, 1) // Slope front ceiling |
342 | ZDoom | Plane_Align (1, 1) // Slope front floor and ceiling |
343 | ZDoom | Plane_Align (2, 0) // Slope back floor |
344 | ZDoom | Plane_Align (0, 2) // Slope back ceiling |
345 | ZDoom | Plane_Align (2, 2) // Slope back floor and ceiling |
346 | ZDoom | Plane_Align (2, 1) // Slope b.f. and f.c. |
347 | ZDoom | Plane_Align (1, 2) // Slope f.f. and b.c. |
348 | ZDoom | W1 Autosave () |
349 | ZDoom | S1 Autosave () |
350 | ZDoom | Transfer_Heights (tag, 2) // Just fake the floor |
351 | ZDoom | Transfer_Heights (tag, 6) // Just fake the floor and clip it too |
352 | ZDoom | Sector_CopyScroller(tag, 1) // copy ceiling scroller |
353 | ZDoom | Sector_CopyScroller(tag, 2) // copy floor scroller |
354 | ZDoom | Sector_CopyScroller(tag, 6) // copy carrying floor scroller |
400 | EDGE | Thick Extrafloor |
401 | EDGE | Thick Extrafloor (use upper texture) |
402 | EDGE | Thick Extrafloor (use lower texture) |
403 | EDGE | Liquid Extrafloor (Opaque) |
404 | EDGE | Liquid Extrafloor (80% Translucent) |
405 | EDGE | Liquid Extrafloor (60% Translucent) |
406 | EDGE | Liquid Extrafloor (40% Translucent) |
407 | EDGE | Liquid Extrafloor (20% Translucent) |
408 | EDGE | Liquid Extrafloor (Invisible) |
409 | EDGE | Translucent Linedef (80%) |
410 | EDGE | Translucent Linedef (60%) |
411 | EDGE | Translucent Linedef (40%) |
412 | EDGE | Translucent Linedef (20%) |
413 | EDGE | Thin Extrafloor (Opaque) |
414 | EDGE | Thin Extrafloor (80% Translucent) |
415 | EDGE | Thin Extrafloor (60% Translucent) |
416 | EDGE | Thin Extrafloor (40% Translucent) |
417 | EDGE | Thin Extrafloor (20% Translucent) |
418 | EDGE | Enable Tagged RTS - S1 |
419 | EDGE | Enable Tagged RTS - SR |
420 | EDGE | Enable Tagged RTS - W1 |
421 | EDGE | Enable Tagged RTS - WR |
422 | EDGE | SCROLL RIGHT |
423 | EDGE | SCROLL UP |
424 | EDGE | SCROLL DOWN |
425 | EDGE | SCROLL LEFT AND UP |
426 | EDGE | SCROLL LEFT AND DOWN |
427 | EDGE | SCROLL RIGHT AND UP |
428 | EDGE | SCROLL RIGHT AND DOWN |
429 | EDGE | SCROLL FAST LOWER AND MIDDLE TEXTURE (WATERFALLS) |
434 | EDGE | S1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
435 | EDGE | SR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
436 | EDGE | W1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
437 | EDGE | WR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
438 | EDGE | G1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
439 | EDGE | GR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
440 | EDGE | Enable Tagged RTS - G1 |
441 | EDGE | Enable Tagged RTS - GR |
442 | EDGE | Sliding door (LEFT), DR + MONSTERS |
443 | EDGE | Sliding door (LEFT), DR |
444 | EDGE | Sliding door (LEFT), DR + FAST |
445 | EDGE | Sliding door (LEFT), D1 |
446 | EDGE | Sliding door (RIGHT), DR + MONSTERS |
447 | EDGE | Sliding door (RIGHT), DR |
448 | EDGE | Sliding door (RIGHT), DR + FAST |
449 | EDGE | Sliding door (RIGHT), D1 |
450 | EDGE | Sliding door (CENTER), DR + MONSTERS |
451 | EDGE | Sliding door (CENTER), DR |
452 | EDGE | Sliding door (CENTER), DR + FAST |
453 | EDGE | Sliding door (CENTER), D1 |
454 | EDGE | Enable Tagged RTS - W1 MONSTER |
455 | EDGE | Enable Tagged RTS - WR MONSTER |
456 | EDGE | Enable Tagged RTS - GR MONSTER |
457 | EDGE | Disable Tagged RTS - SR |
458 | EDGE | Disable Tagged RTS - WR |
459 | EDGE | Disable Tagged RTS - GR |
460 | EDGE | Disable Tagged RTS - WR MONSTER |
461 | EDGE | Disable Tagged RTS - GR MONSTER |
462 | EDGE | Mirror (Plain) |
463 | EDGE | Mirror (White) |
464 | EDGE | Mirror (Blue) |
465 | EDGE | Mirror (Red) |
466 | EDGE | Mirror (Green) |
470 | EDGE | Ladder, 48 units high |
471 | EDGE | Ladder, 80 units high |
472 | EDGE | Ladder, 120 units high |
473 | EDGE | Ladder, 160 units high |
474 | EDGE | Ladder, 192 units high |
475 | EDGE | Ladder, 256 units high |
476 | EDGE | Ladder, 384 units high |
477 | EDGE | Ladder, 512 units high |
478 | EDGE | Ladder, 768 units high |
479 | EDGE | Ladder, no limit |
480 | EDGE | Portal (Dark 50%) |
481 | EDGE | Portal (Light 30%) |
482 | EDGE | Portal (Light 70%) |
483 | EDGE | Portal (Blue 70%) |
484 | EDGE | Portal (Green 70%) |
485 | EDGE | Camera Portal (Plain) |
486 | EDGE | Camera Portal (White) |
487 | EDGE | Camera Portal (Cyan) |
488 | EDGE | Camera Portal (Rusty) |
489 | EDGE | Camera Portal (Green) |
490 | EDGE | Green Key DOOR - DR |
491 | EDGE | Green Key DOOR - D1 |
492 | EDGE | Green Key DOOR - SR |
493 | EDGE | Green Key DOOR - S1 |
494 | EDGE | Green Key BLAZING DOOR - D1 |
501 | EDGE | Hub Exit to MAP01 / E1M1 |
502 | EDGE | Hub Exit to MAP02 / E1M2 |
503 | EDGE | Hub Exit to MAP03 / E1M3 |
504 | EDGE | Hub Exit to MAP04 / E1M4 |
505 | EDGE | Hub Exit to MAP05 / E1M5 |
506 | EDGE | Hub Exit to MAP06 / E1M6 |
507 | EDGE | Hub Exit to MAP07 / E1M7 |
508 | EDGE | Hub Exit to MAP08 / E1M8 |
509 | EDGE | Hub Exit to MAP09 / E1M9 |
510 | EDGE | Hub Exit to MAP10 |
511 | EDGE | Hub Exit to MAP11 / E2M1 |
512 | EDGE | Hub Exit to MAP12 / E2M2 |
513 | EDGE | Hub Exit to MAP13 / E2M3 |
514 | EDGE | Hub Exit to MAP14 / E2M4 |
515 | EDGE | Hub Exit to MAP15 / E2M5 |
516 | EDGE | Hub Exit to MAP16 / E2M6 |
517 | EDGE | Hub Exit to MAP17 / E2M7 |
518 | EDGE | Hub Exit to MAP18 / E2M8 |
519 | EDGE | Hub Exit to MAP19 / E2M9 |
520 | EDGE | Hub Exit to MAP20 |
521 | EDGE | Hub Exit to MAP21 / E3M1 |
522 | EDGE | Hub Exit to MAP22 / E3M2 |
523 | EDGE | Hub Exit to MAP23 / E3M3 |
524 | EDGE | Hub Exit to MAP24 / E3M4 |
525 | EDGE | Hub Exit to MAP25 / E3M5 |
526 | EDGE | Hub Exit to MAP26 / E3M6 |
527 | EDGE | Hub Exit to MAP27 / E3M7 |
528 | EDGE | Hub Exit to MAP28 / E3M8 |
529 | EDGE | Hub Exit to MAP29 / E3M9 |
530 | EDGE | Hub Exit to MAP30 |
531 | EDGE | Hub Exit to MAP31 / E4M1 |
532 | EDGE | Hub Exit to MAP32 / E4M2 |
533 | EDGE | Hub Exit to MAP33 / E4M3 |
534 | EDGE | Hub Exit to MAP34 / E4M4 |
535 | EDGE | Hub Exit to MAP35 / E4M5 |
536 | EDGE | Hub Exit to MAP36 / E4M6 |
537 | EDGE | Hub Exit to MAP37 / E4M7 |
538 | EDGE | Hub Exit to MAP38 / E4M8 |
539 | EDGE | Hub Exit to MAP39 / E4M9 |
567 | EDGE | Detail Slope - FLOOR |
568 | EDGE | Detail Slope - CEILING |
569 | EDGE | Detail Slope - FLOOR+CEILING |
580 | EDGE | Gold Key DOOR - DR |
581 | EDGE | Gold Key DOOR - D1 |
582 | EDGE | Gold Key DOOR - SR |
583 | EDGE | Gold Key DOOR - S1 |
584 | EDGE | Silver Key DOOR - DR |
585 | EDGE | Silver Key DOOR - D1 |
586 | EDGE | Silver Key DOOR - SR |
587 | EDGE | Silver Key DOOR - S1 |
588 | EDGE | Brass Key DOOR - DR |
589 | EDGE | Brass Key DOOR - D1 |
590 | EDGE | Copper Key DOOR - DR |
591 | EDGE | Copper Key DOOR - D1 |
592 | EDGE | Steel Key DOOR - DR |
593 | EDGE | Steel Key DOOR - D1 |
594 | EDGE | Wooden Key DOOR - DR |
595 | EDGE | Wooden Key DOOR - D1 |
596 | EDGE | Fire Key DOOR - DR |
597 | EDGE | Fire Key DOOR - D1 |
598 | EDGE | Water Key DOOR - DR |
599 | EDGE | Water Key DOOR - D1 |
800 | EDGE | Align and rotate front sector's FLOOR |
801 | EDGE | Align and rotate back sector's FLOOR |
802 | EDGE | Align and rotate front sector's CEILING |
803 | EDGE | Align and rotate back sector's CEILING |
804 | EDGE | Align and rotate front sector's FLOOR+CEILING |
805 | EDGE | Align and rotate back sector's FLOOR+CEILING |
810 | EDGE | Align, scale and rotate front sector's FLOOR |
811 | EDGE | Align, scale and rotate back sector's FLOOR |
812 | EDGE | Align, scale and rotate front sector's CEILING |
813 | EDGE | Align, scale and rotate back sector's CEILING |
814 | EDGE | Align, scale and rotate front sector's FLOOR+CEILING |
815 | EDGE | Align, scale and rotate back sector's FLOOR+CEILING |
820 | EDGE | Scale front sector's FLOOR |
821 | EDGE | Scale back sector's FLOOR |
822 | EDGE | Scale front sector's CEILING |
823 | EDGE | Scale back sector's CEILING |
824 | EDGE | Scale front sector's FLOOR+CEILING |
825 | EDGE | Scale back sector's FLOOR+CEILING |
Sources
- Line types at the EDGE editing guide