From DoomWiki.org

m (MBF and SMMU)
(Doom)
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{| {{prettySortable}}
 
{| {{prettySortable}}
 
! Type !! Origin !! Description
 
! Type !! Origin !! Description
 +
|-
 +
|  1||[[Doom]]||DR Door
 +
|-
 +
|  2||[[Doom]]||W1 Door Stay Open
 +
|-
 +
|  3||[[Doom]]||W1 Door Close
 +
|-
 +
|  4||[[Doom]]||W1 Door
 +
|-
 +
|  5||[[Doom]]||W1 Floor To Lowest Adjacent Ceiling
 +
|-
 +
|  6||[[Doom]]||W1 Start Crusher, Fast Damage
 +
|-
 +
|  7||[[Doom]]||S1 Build Stairs 8
 +
|-
 +
|  8||[[Doom]]||W1 Build Stairs 8
 +
|-
 +
|  9||[[Doom]]||S1 Floor Donut
 +
|-
 +
| 10||[[Doom]]||W1 Lift Also Monsters
 +
|-
 +
| 11||[[Doom]]||S1 Exit (Normal)
 +
|-
 +
| 12||[[Doom]]||W1 Light To Highest Adjacent Level
 +
|-
 +
| 13||[[Doom]]||W1 Light To 255
 +
|-
 +
| 14||[[Doom]]||S1 Floor Up 32 Change Texture
 +
|-
 +
| 15||[[Doom]]||S1 Floor Up 24 Change Texture
 +
|-
 +
| 16||[[Doom]]||W1 Door Close + Open
 +
|-
 +
| 17||[[Doom]]||W1 Light Blink 1.0 Sec
 +
|-
 +
| 18||[[Doom]]||S1 Floor To Higher Adjacent Floor
 +
|-
 +
| 19||[[Doom]]||W1 Floor To Highest Adjacent Floor
 +
|-
 +
| 20||[[Doom]]||S1 Floor To Higher Floor Change Texture
 +
|-
 +
| 21||[[Doom]]||S1 Lift
 +
|-
 +
| 22||[[Doom]]||W1 Floor To Higher Floor Change Texture
 +
|-
 +
| 23||[[Doom]]||S1 Floor To Lowest Adjacent Floor
 +
|-
 +
| 24||[[Doom]]||G1 Floor To Lowest Adjacent Ceiling
 +
|-
 +
| 25||[[Doom]]||W1 Start Crusher, Slow Damage
 +
|-
 +
| 26||[[Doom]]||DR Door Blue Key
 +
|-
 +
| 27||[[Doom]]||DR Door Yellow Key
 +
|-
 +
| 28||[[Doom]]||DR Door Red Key
 +
|-
 +
| 29||[[Doom]]||S1 Door
 +
|-
 +
| 30||[[Doom]]||W1 Floor Up Shortest Lower Texture
 +
|-
 +
| 31||[[Doom]]||D1 Door
 +
|-
 +
| 32||[[Doom]]||D1 Door Blue Key
 +
|-
 +
| 33||[[Doom]]||D1 Door Red Key
 +
|-
 +
| 34||[[Doom]]||D1 Door Yellow Key
 +
|-
 +
| 35||[[Doom]]||W1 Light To 35
 +
|-
 +
| 36||[[Doom]]||W1 Floor To 8 Above Highest Adjacent Floor Fast
 +
|-
 +
| 37||[[Doom]]||W1 Floor To Lowest Adjacent Floor Change Texture and Type
 +
|-
 +
| 38||[[Doom]]||W1 Floor To Lowest Adjacent Floor
 +
|-
 +
| 39||[[Doom]]||W1 Teleport
 +
|-
 +
| 40||[[Doom]]||W1 Ceiling To Highest Ceiling
 +
|-
 +
| 41||[[Doom]]||S1 Ceiling To Floor
 +
|-
 +
| 42||[[Doom]]||SR Door Close
 +
|-
 +
| 43||[[Doom]]||SR Ceiling To Floor
 +
|-
 +
| 44||[[Doom]]||W1 Ceiling To 8 Above Floor
 +
|-
 +
| 45||[[Doom]]||SR Floor To Highest Adjacent Floor
 +
|-
 +
| 46||[[Doom]]||GR Door Also Monsters
 +
|-
 +
| 47||[[Doom]]||G1 Floor To Higher Floor Change Texture
 +
|-
 +
| 48||[[Doom]]||Scrolling Wall
 +
|-
 +
| 49||[[Doom]]||S1 Start Crusher, Slow Damage
 +
|-
 +
| 50||[[Doom]]||S1 Door Close
 +
|-
 +
| 51||[[Doom]]||S1 Exit (Secret)
 +
|-
 +
| 52||[[Doom]]||W1 Exit (Normal)
 +
|-
 +
| 53||[[Doom]]||W1 Start Moving Floor
 +
|-
 +
| 54||[[Doom]]||W1 Stop Moving Floor
 +
|-
 +
| 55||[[Doom]]||S1 Floor To 8 Below Lowest Adjacent Ceiling and Crush
 +
|-
 +
| 56||[[Doom]]||W1 Floor To 8 Below Lowest Adjacent Ceiling and Crush
 +
|-
 +
| 57||[[Doom]]||W1 Stop Crusher
 +
|-
 +
| 58||[[Doom]]||W1 Floor Up 24
 +
|-
 +
| 59||[[Doom]]||W1 Floor Up 24 Change Texture and Type
 +
|-
 +
| 60||[[Doom]]||SR Floor To Lowest Adjacent Floor
 +
|-
 +
| 61||[[Doom]]||SR Door Stay Open
 +
|-
 +
| 62||[[Doom]]||SR Lift
 +
|-
 +
| 63||[[Doom]]||SR Door
 +
|-
 +
| 64||[[Doom]]||SR Floor To Lowest Adjacent Ceiling
 +
|-
 +
| 65||[[Doom]]||SR Floor To 8 Below Lowest Adjacent Ceiling and Crush
 +
|-
 +
| 66||[[Doom]]||SR Floor Up 24 Change Texture
 +
|-
 +
| 67||[[Doom]]||SR Floor Up 32 Change Texture
 +
|-
 +
| 68||[[Doom]]||SR Floor To Higher Floor Change Texture
 +
|-
 +
| 69||[[Doom]]||SR Floor To Higher Adjacent Floor
 +
|-
 +
| 70||[[Doom]]||SR Floor To 8 Above Higher Adjacent Floor Fast
 +
|-
 +
| 71||[[Doom]]||S1 Floor To 8 Above Higher Adjacent Floor Fast
 +
|-
 +
| 72||[[Doom]]||WR Ceiling To 8 Above Floor
 +
|-
 +
| 73||[[Doom]]||WR Start Crusher, Slow Damage
 +
|-
 +
| 74||[[Doom]]||WR Stop Crusher
 +
|-
 +
| 75||[[Doom]]||WR Door Close
 +
|-
 +
| 76||[[Doom]]||WR Door Close + Open
 +
|-
 +
| 77||[[Doom]]||WR Start Crusher, Fast Damage
 +
|-
 +
| 79||[[Doom]]||WR Light To 35
 +
|-
 +
| 80||[[Doom]]||WR Light To Highest Adjacent Level
 +
|-
 +
| 81||[[Doom]]||WR Light To 255
 +
|-
 +
| 82||[[Doom]]||WR Floor To Lowest Adjacent Floor
 +
|-
 +
| 83||[[Doom]]||WR Floor To Highest Adjacent Floor
 +
|-
 +
| 84||[[Doom]]||WR Floor To Lowest Adjacent Floor Change Texture and Type
 +
|-
 +
| 86||[[Doom]]||WR Door Stay Open
 +
|-
 +
| 87||[[Doom]]||WR Start Moving Floor
 +
|-
 +
| 88||[[Doom]]||WR Lift Also Monsters
 +
|-
 +
| 89||[[Doom]]||WR Stop Moving Floor
 +
|-
 +
| 90||[[Doom]]||WR Door
 +
|-
 +
| 91||[[Doom]]||WR Floor To Lowest Adjacent Ceiling
 +
|-
 +
| 92||[[Doom]]||WR Floor Up 24
 +
|-
 +
| 93||[[Doom]]||WR Floor Up 24 Change Texture and Type
 +
|-
 +
| 94||[[Doom]]||WR Floor To 8 Below Lowest Adjacent Ceiling and Crush
 +
|-
 +
| 95||[[Doom]]||WR Floor To Higher Floor Change Texture
 +
|-
 +
| 96||[[Doom]]||WR Floor Up Shortest Lower Texture
 +
|-
 +
| 97||[[Doom]]||WR Teleport
 +
|-
 +
| 98||[[Doom]]||WR Floor To 8 Above Highest Adjacent Floor Fast
 +
|-
 +
|101||[[Doom]]||S1 Floor To Lowest Adjacent Ceiling
 +
|-
 +
|102||[[Doom]]||S1 Floor To Highest Adjacent Floor
 +
|-
 +
|103||[[Doom]]||S1 Door Stay Open
 +
|-
 +
|104||[[Doom]]||W1 Light To Lowest Adjacent Level
 
|-
 
|-
 
|271||[[MBF]]||Transfer upper texture to tagged sector sky
 
|271||[[MBF]]||Transfer upper texture to tagged sector sky

Revision as of 12:43, 31 October 2014

linetypes WIP


Type Origin Description
1 Doom DR Door
2 Doom W1 Door Stay Open
3 Doom W1 Door Close
4 Doom W1 Door
5 Doom W1 Floor To Lowest Adjacent Ceiling
6 Doom W1 Start Crusher, Fast Damage
7 Doom S1 Build Stairs 8
8 Doom W1 Build Stairs 8
9 Doom S1 Floor Donut
10 Doom W1 Lift Also Monsters
11 Doom S1 Exit (Normal)
12 Doom W1 Light To Highest Adjacent Level
13 Doom W1 Light To 255
14 Doom S1 Floor Up 32 Change Texture
15 Doom S1 Floor Up 24 Change Texture
16 Doom W1 Door Close + Open
17 Doom W1 Light Blink 1.0 Sec
18 Doom S1 Floor To Higher Adjacent Floor
19 Doom W1 Floor To Highest Adjacent Floor
20 Doom S1 Floor To Higher Floor Change Texture
21 Doom S1 Lift
22 Doom W1 Floor To Higher Floor Change Texture
23 Doom S1 Floor To Lowest Adjacent Floor
24 Doom G1 Floor To Lowest Adjacent Ceiling
25 Doom W1 Start Crusher, Slow Damage
26 Doom DR Door Blue Key
27 Doom DR Door Yellow Key
28 Doom DR Door Red Key
29 Doom S1 Door
30 Doom W1 Floor Up Shortest Lower Texture
31 Doom D1 Door
32 Doom D1 Door Blue Key
33 Doom D1 Door Red Key
34 Doom D1 Door Yellow Key
35 Doom W1 Light To 35
36 Doom W1 Floor To 8 Above Highest Adjacent Floor Fast
37 Doom W1 Floor To Lowest Adjacent Floor Change Texture and Type
38 Doom W1 Floor To Lowest Adjacent Floor
39 Doom W1 Teleport
40 Doom W1 Ceiling To Highest Ceiling
41 Doom S1 Ceiling To Floor
42 Doom SR Door Close
43 Doom SR Ceiling To Floor
44 Doom W1 Ceiling To 8 Above Floor
45 Doom SR Floor To Highest Adjacent Floor
46 Doom GR Door Also Monsters
47 Doom G1 Floor To Higher Floor Change Texture
48 Doom Scrolling Wall
49 Doom S1 Start Crusher, Slow Damage
50 Doom S1 Door Close
51 Doom S1 Exit (Secret)
52 Doom W1 Exit (Normal)
53 Doom W1 Start Moving Floor
54 Doom W1 Stop Moving Floor
55 Doom S1 Floor To 8 Below Lowest Adjacent Ceiling and Crush
56 Doom W1 Floor To 8 Below Lowest Adjacent Ceiling and Crush
57 Doom W1 Stop Crusher
58 Doom W1 Floor Up 24
59 Doom W1 Floor Up 24 Change Texture and Type
60 Doom SR Floor To Lowest Adjacent Floor
61 Doom SR Door Stay Open
62 Doom SR Lift
63 Doom SR Door
64 Doom SR Floor To Lowest Adjacent Ceiling
65 Doom SR Floor To 8 Below Lowest Adjacent Ceiling and Crush
66 Doom SR Floor Up 24 Change Texture
67 Doom SR Floor Up 32 Change Texture
68 Doom SR Floor To Higher Floor Change Texture
69 Doom SR Floor To Higher Adjacent Floor
70 Doom SR Floor To 8 Above Higher Adjacent Floor Fast
71 Doom S1 Floor To 8 Above Higher Adjacent Floor Fast
72 Doom WR Ceiling To 8 Above Floor
73 Doom WR Start Crusher, Slow Damage
74 Doom WR Stop Crusher
75 Doom WR Door Close
76 Doom WR Door Close + Open
77 Doom WR Start Crusher, Fast Damage
79 Doom WR Light To 35
80 Doom WR Light To Highest Adjacent Level
81 Doom WR Light To 255
82 Doom WR Floor To Lowest Adjacent Floor
83 Doom WR Floor To Highest Adjacent Floor
84 Doom WR Floor To Lowest Adjacent Floor Change Texture and Type
86 Doom WR Door Stay Open
87 Doom WR Start Moving Floor
88 Doom WR Lift Also Monsters
89 Doom WR Stop Moving Floor
90 Doom WR Door
91 Doom WR Floor To Lowest Adjacent Ceiling
92 Doom WR Floor Up 24
93 Doom WR Floor Up 24 Change Texture and Type
94 Doom WR Floor To 8 Below Lowest Adjacent Ceiling and Crush
95 Doom WR Floor To Higher Floor Change Texture
96 Doom WR Floor Up Shortest Lower Texture
97 Doom WR Teleport
98 Doom WR Floor To 8 Above Highest Adjacent Floor Fast
101 Doom S1 Floor To Lowest Adjacent Ceiling
102 Doom S1 Floor To Highest Adjacent Floor
103 Doom S1 Door Stay Open
104 Doom W1 Light To Lowest Adjacent Level
271 MBF Transfer upper texture to tagged sector sky
272 MBF Transfer upper texture to tagged sector sky (flipped)
272 SMMU WR Start FS script with tag number
273 SMMU WR Start FS script, 1-way trigger
274 SMMU W1 Start FS script with tag number
275 SMMU W1 Start FS script, 1-way trigger
276 SMMU SR Start FS script with tag number
277 SMMU S1 Start FS script with tag number
278 SMMU GR Start FS script with tag number
279 SMMU G1 Start FS script with tag number
333 ZDoom Static_Init (tag, Init_Gravity)
334 ZDoom Static_Init (tag, Init_Color)
335 ZDoom Static_Init (tag, Init_Damage)
336 ZDoom Line_Mirror ()
337 ZDoom Line_Horizon ()
338 ZDoom W1 Floor_Waggle (tag, 24, 32, 0, 0)
339 ZDoom W1 Floor_Waggle (tag, 12, 32, 0, 0)
340 ZDoom Plane_Align (1, 0) // Slope front floor
341 ZDoom Plane_Align (0, 1) // Slope front ceiling
342 ZDoom Plane_Align (1, 1) // Slope front floor and ceiling
343 ZDoom Plane_Align (2, 0) // Slope back floor
344 ZDoom Plane_Align (0, 2) // Slope back ceiling
345 ZDoom Plane_Align (2, 2) // Slope back floor and ceiling
346 ZDoom Plane_Align (2, 1) // Slope b.f. and f.c.
347 ZDoom Plane_Align (1, 2) // Slope f.f. and b.c.
348 ZDoom W1 Autosave ()
349 ZDoom S1 Autosave ()
350 ZDoom Transfer_Heights (tag, 2) // Just fake the floor
351 ZDoom Transfer_Heights (tag, 6) // Just fake the floor and clip it too
352 ZDoom Sector_CopyScroller(tag, 1) // copy ceiling scroller
353 ZDoom Sector_CopyScroller(tag, 2) // copy floor scroller
354 ZDoom Sector_CopyScroller(tag, 6) // copy carrying floor scroller
400 EDGE Thick Extrafloor
401 EDGE Thick Extrafloor (use upper texture)
402 EDGE Thick Extrafloor (use lower texture)
403 EDGE Liquid Extrafloor (Opaque)
404 EDGE Liquid Extrafloor (80% Translucent)
405 EDGE Liquid Extrafloor (60% Translucent)
406 EDGE Liquid Extrafloor (40% Translucent)
407 EDGE Liquid Extrafloor (20% Translucent)
408 EDGE Liquid Extrafloor (Invisible)
409 EDGE Translucent Linedef (80%)
410 EDGE Translucent Linedef (60%)
411 EDGE Translucent Linedef (40%)
412 EDGE Translucent Linedef (20%)
413 EDGE Thin Extrafloor (Opaque)
414 EDGE Thin Extrafloor (80% Translucent)
415 EDGE Thin Extrafloor (60% Translucent)
416 EDGE Thin Extrafloor (40% Translucent)
417 EDGE Thin Extrafloor (20% Translucent)
418 EDGE Enable Tagged RTS - S1
419 EDGE Enable Tagged RTS - SR
420 EDGE Enable Tagged RTS - W1
421 EDGE Enable Tagged RTS - WR
422 EDGE SCROLL RIGHT
423 EDGE SCROLL UP
424 EDGE SCROLL DOWN
425 EDGE SCROLL LEFT AND UP
426 EDGE SCROLL LEFT AND DOWN
427 EDGE SCROLL RIGHT AND UP
428 EDGE SCROLL RIGHT AND DOWN
429 EDGE SCROLL FAST LOWER AND MIDDLE TEXTURE (WATERFALLS)
434 EDGE S1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
435 EDGE SR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
436 EDGE W1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
437 EDGE WR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
438 EDGE G1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
439 EDGE GR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
440 EDGE Enable Tagged RTS - G1
441 EDGE Enable Tagged RTS - GR
442 EDGE Sliding door (LEFT), DR + MONSTERS
443 EDGE Sliding door (LEFT), DR
444 EDGE Sliding door (LEFT), DR + FAST
445 EDGE Sliding door (LEFT), D1
446 EDGE Sliding door (RIGHT), DR + MONSTERS
447 EDGE Sliding door (RIGHT), DR
448 EDGE Sliding door (RIGHT), DR + FAST
449 EDGE Sliding door (RIGHT), D1
450 EDGE Sliding door (CENTER), DR + MONSTERS
451 EDGE Sliding door (CENTER), DR
452 EDGE Sliding door (CENTER), DR + FAST
453 EDGE Sliding door (CENTER), D1
454 EDGE Enable Tagged RTS - W1 MONSTER
455 EDGE Enable Tagged RTS - WR MONSTER
456 EDGE Enable Tagged RTS - GR MONSTER
457 EDGE Disable Tagged RTS - SR
458 EDGE Disable Tagged RTS - WR
459 EDGE Disable Tagged RTS - GR
460 EDGE Disable Tagged RTS - WR MONSTER
461 EDGE Disable Tagged RTS - GR MONSTER
462 EDGE Mirror (Plain)
463 EDGE Mirror (White)
464 EDGE Mirror (Blue)
465 EDGE Mirror (Red)
466 EDGE Mirror (Green)
470 EDGE Ladder, 48 units high
471 EDGE Ladder, 80 units high
472 EDGE Ladder, 120 units high
473 EDGE Ladder, 160 units high
474 EDGE Ladder, 192 units high
475 EDGE Ladder, 256 units high
476 EDGE Ladder, 384 units high
477 EDGE Ladder, 512 units high
478 EDGE Ladder, 768 units high
479 EDGE Ladder, no limit
480 EDGE Portal (Dark 50%)
481 EDGE Portal (Light 30%)
482 EDGE Portal (Light 70%)
483 EDGE Portal (Blue 70%)
484 EDGE Portal (Green 70%)
485 EDGE Camera Portal (Plain)
486 EDGE Camera Portal (White)
487 EDGE Camera Portal (Cyan)
488 EDGE Camera Portal (Rusty)
489 EDGE Camera Portal (Green)
490 EDGE Green Key DOOR - DR
491 EDGE Green Key DOOR - D1
492 EDGE Green Key DOOR - SR
493 EDGE Green Key DOOR - S1
494 EDGE Green Key BLAZING DOOR - D1
501 EDGE Hub Exit to MAP01 / E1M1
502 EDGE Hub Exit to MAP02 / E1M2
503 EDGE Hub Exit to MAP03 / E1M3
504 EDGE Hub Exit to MAP04 / E1M4
505 EDGE Hub Exit to MAP05 / E1M5
506 EDGE Hub Exit to MAP06 / E1M6
507 EDGE Hub Exit to MAP07 / E1M7
508 EDGE Hub Exit to MAP08 / E1M8
509 EDGE Hub Exit to MAP09 / E1M9
510 EDGE Hub Exit to MAP10
511 EDGE Hub Exit to MAP11 / E2M1
512 EDGE Hub Exit to MAP12 / E2M2
513 EDGE Hub Exit to MAP13 / E2M3
514 EDGE Hub Exit to MAP14 / E2M4
515 EDGE Hub Exit to MAP15 / E2M5
516 EDGE Hub Exit to MAP16 / E2M6
517 EDGE Hub Exit to MAP17 / E2M7
518 EDGE Hub Exit to MAP18 / E2M8
519 EDGE Hub Exit to MAP19 / E2M9
520 EDGE Hub Exit to MAP20
521 EDGE Hub Exit to MAP21 / E3M1
522 EDGE Hub Exit to MAP22 / E3M2
523 EDGE Hub Exit to MAP23 / E3M3
524 EDGE Hub Exit to MAP24 / E3M4
525 EDGE Hub Exit to MAP25 / E3M5
526 EDGE Hub Exit to MAP26 / E3M6
527 EDGE Hub Exit to MAP27 / E3M7
528 EDGE Hub Exit to MAP28 / E3M8
529 EDGE Hub Exit to MAP29 / E3M9
530 EDGE Hub Exit to MAP30
531 EDGE Hub Exit to MAP31 / E4M1
532 EDGE Hub Exit to MAP32 / E4M2
533 EDGE Hub Exit to MAP33 / E4M3
534 EDGE Hub Exit to MAP34 / E4M4
535 EDGE Hub Exit to MAP35 / E4M5
536 EDGE Hub Exit to MAP36 / E4M6
537 EDGE Hub Exit to MAP37 / E4M7
538 EDGE Hub Exit to MAP38 / E4M8
539 EDGE Hub Exit to MAP39 / E4M9
567 EDGE Detail Slope - FLOOR
568 EDGE Detail Slope - CEILING
569 EDGE Detail Slope - FLOOR+CEILING
580 EDGE Gold Key DOOR - DR
581 EDGE Gold Key DOOR - D1
582 EDGE Gold Key DOOR - SR
583 EDGE Gold Key DOOR - S1
584 EDGE Silver Key DOOR - DR
585 EDGE Silver Key DOOR - D1
586 EDGE Silver Key DOOR - SR
587 EDGE Silver Key DOOR - S1
588 EDGE Brass Key DOOR - DR
589 EDGE Brass Key DOOR - D1
590 EDGE Copper Key DOOR - DR
591 EDGE Copper Key DOOR - D1
592 EDGE Steel Key DOOR - DR
593 EDGE Steel Key DOOR - D1
594 EDGE Wooden Key DOOR - DR
595 EDGE Wooden Key DOOR - D1
596 EDGE Fire Key DOOR - DR
597 EDGE Fire Key DOOR - D1
598 EDGE Water Key DOOR - DR
599 EDGE Water Key DOOR - D1
800 EDGE Align and rotate front sector's FLOOR
801 EDGE Align and rotate back sector's FLOOR
802 EDGE Align and rotate front sector's CEILING
803 EDGE Align and rotate back sector's CEILING
804 EDGE Align and rotate front sector's FLOOR+CEILING
805 EDGE Align and rotate back sector's FLOOR+CEILING
810 EDGE Align, scale and rotate front sector's FLOOR
811 EDGE Align, scale and rotate back sector's FLOOR
812 EDGE Align, scale and rotate front sector's CEILING
813 EDGE Align, scale and rotate back sector's CEILING
814 EDGE Align, scale and rotate front sector's FLOOR+CEILING
815 EDGE Align, scale and rotate back sector's FLOOR+CEILING
820 EDGE Scale front sector's FLOOR
821 EDGE Scale back sector's FLOOR
822 EDGE Scale front sector's CEILING
823 EDGE Scale back sector's CEILING
824 EDGE Scale front sector's FLOOR+CEILING
825 EDGE Scale back sector's FLOOR+CEILING

Sources