From DoomWiki.org
(Doom II/Ultimate Doom) |
(Boom) |
||
Line 158: | Line 158: | ||
|- | |- | ||
| 77||[[Doom]]||WR Start Crusher, Fast Damage | | 77||[[Doom]]||WR Start Crusher, Fast Damage | ||
+ | |- | ||
+ | | 78||[[Boom]]||SR Change Floor Texture and Type (Numeric Model) | ||
|- | |- | ||
| 79||[[Doom]]||WR Light To 35 | | 79||[[Doom]]||WR Light To 35 | ||
Line 170: | Line 172: | ||
|- | |- | ||
| 84||[[Doom]]||WR Floor To Lowest Adjacent Floor Change Texture and Type | | 84||[[Doom]]||WR Floor To Lowest Adjacent Floor Change Texture and Type | ||
+ | |- | ||
+ | | 85||[[Boom]]||-- Scrolling Wall (Right) | ||
|- | |- | ||
| 86||[[Doom]]||WR Door Stay Open | | 86||[[Doom]]||WR Door Stay Open | ||
Line 282: | Line 286: | ||
|- | |- | ||
|141||[[Doom II]]||W1 Start Crusher, Silent | |141||[[Doom II]]||W1 Start Crusher, Silent | ||
+ | |- | ||
+ | |142||[[Boom]]||W1 Floor Up 512 | ||
+ | |- | ||
+ | |143||[[Boom]]||W1 Lift Up 24 Change Texture | ||
+ | |- | ||
+ | |144||[[Boom]]||W1 Lift Up 24 Remove Type | ||
+ | |- | ||
+ | |145||[[Boom]]||W1 Ceiling Down To Floor Fast | ||
+ | |- | ||
+ | |146||[[Boom]]||W1 Floor Donut Raise | ||
+ | |- | ||
+ | |147||[[Boom]]||WR Floor Up 512 | ||
+ | |- | ||
+ | |148||[[Boom]]||WR Lift Up 24 Change Texture | ||
+ | |- | ||
+ | |149||[[Boom]]||WR Lift Up 24 Remove Type | ||
+ | |- | ||
+ | |150||[[Boom]]||WR Start Crusher Silent | ||
+ | |- | ||
+ | |151||[[Boom]]||WR Ceiling Up To Highest Ceiling | ||
+ | |- | ||
+ | |152||[[Boom]]||WR Ceiling Down To Floor Fast | ||
+ | |- | ||
+ | |153||[[Boom]]||W1 Change Floor Texture and Type (Trigger Model) | ||
+ | |- | ||
+ | |154||[[Boom]]||WR Change Floor Texture and Type (Trigger Model) | ||
+ | |- | ||
+ | |155||[[Boom]]||WR Floor Donut Raise | ||
+ | |- | ||
+ | |156||[[Boom]]||WR Light Start Blinking | ||
+ | |- | ||
+ | |157||[[Boom]]||WR Light To Lowest Adjacent Level | ||
+ | |- | ||
+ | |158||[[Boom]]||S1 Floor Up By Shortest Lower Tex | ||
+ | |- | ||
+ | |159||[[Boom]]||S1 Floor To Lowest Adjacent Floor | ||
+ | |- | ||
+ | |160||[[Boom]]||S1 Floor Up 24 Change Texture and Type | ||
+ | |- | ||
+ | |161||[[Boom]]||S1 Floor Up 24 | ||
+ | |- | ||
+ | |162||[[Boom]]||S1 Lift Perpetual | ||
+ | |- | ||
+ | |163||[[Boom]]||S1 Lift Stop | ||
+ | |- | ||
+ | |164||[[Boom]]||S1 Start Crusher, Fast Damage | ||
+ | |- | ||
+ | |165||[[Boom]]||S1 Start Crusher Silent | ||
+ | |- | ||
+ | |166||[[Boom]]||S1 Ceiling Up To Highest Ceiling | ||
+ | |- | ||
+ | |167||[[Boom]]||S1 Ceiling Down To 8 Above Floor | ||
+ | |- | ||
+ | |168||[[Boom]]||S1 Stop Crusher | ||
+ | |- | ||
+ | |169||[[Boom]]||S1 Light To Highest Adjacent Level | ||
+ | |- | ||
+ | |170||[[Boom]]||S1 Light To 35 | ||
+ | |- | ||
+ | |171||[[Boom]]||S1 Light To 255 | ||
+ | |- | ||
+ | |172||[[Boom]]||S1 Light Start Blinking | ||
+ | |- | ||
+ | |173||[[Boom]]||S1 Light To Lowest Adjacent Level | ||
+ | |- | ||
+ | |174||[[Boom]]||S1 Teleport | ||
+ | |- | ||
+ | |175||[[Boom]]||S1 Door Close + Open | ||
+ | |- | ||
+ | |176||[[Boom]]||SR Floor Up By Shortest Lower Texture | ||
+ | |- | ||
+ | |177||[[Boom]]||SR Floor To Lowest Adjacent Floor | ||
+ | |- | ||
+ | |178||[[Boom]]||SR Floor Up 512 | ||
+ | |- | ||
+ | |179||[[Boom]]||SR Floor Up 24 Change Texture and Type | ||
+ | |- | ||
+ | |180||[[Boom]]||SR Floor Up 24 | ||
+ | |- | ||
+ | |181||[[Boom]]||SR Lift Perpetual | ||
+ | |- | ||
+ | |182||[[Boom]]||SR Lift Stop | ||
+ | |- | ||
+ | |183||[[Boom]]||SR Start Crusher, Fast Damage | ||
+ | |- | ||
+ | |184||[[Boom]]||SR Start Crusher | ||
+ | |- | ||
+ | |185||[[Boom]]||SR Start Crusher Silent | ||
+ | |- | ||
+ | |186||[[Boom]]||SR Ceiling Up To Highest Ceiling | ||
+ | |- | ||
+ | |187||[[Boom]]||SR Ceiling Down To 8 Above Floor | ||
+ | |- | ||
+ | |188||[[Boom]]||SR Stop Crusher | ||
+ | |- | ||
+ | |189||[[Boom]]||S1 Change Floor Texture and Type (Trigger Model) | ||
+ | |- | ||
+ | |190||[[Boom]]||SR Change Floor Texture and Type (Trigger Model) | ||
+ | |- | ||
+ | |191||[[Boom]]||SR Floor Donut Raise | ||
+ | |- | ||
+ | |192||[[Boom]]||SR Light To Highest Adjacent Level | ||
+ | |- | ||
+ | |193||[[Boom]]||SR Light Start Blinking | ||
+ | |- | ||
+ | |194||[[Boom]]||SR Light To Lowest Adjacent Level | ||
+ | |- | ||
+ | |195||[[Boom]]||SR Teleport | ||
+ | |- | ||
+ | |196||[[Boom]]||SR Door Close then Open | ||
+ | |- | ||
+ | |197||[[Boom]]||G1 Exit (Normal) | ||
+ | |- | ||
+ | |198||[[Boom]]||G1 Exit (Secret) | ||
+ | |- | ||
+ | |199||[[Boom]]||W1 Ceiling Down To Lowest Ceiling | ||
+ | |- | ||
+ | |200||[[Boom]]||W1 Ceiling Down To Highest Floor | ||
+ | |- | ||
+ | |201||[[Boom]]||WR Ceiling Down To Lowest Ceiling | ||
+ | |- | ||
+ | |202||[[Boom]]||WR Ceiling Down To Highest Floor | ||
+ | |- | ||
+ | |203||[[Boom]]||S1 Ceiling Down To Lowest Ceiling | ||
+ | |- | ||
+ | |204||[[Boom]]||S1 Ceiling Down To Highest Floor | ||
+ | |- | ||
+ | |205||[[Boom]]||SR Ceiling Down To Lowest Ceiling | ||
+ | |- | ||
+ | |206||[[Boom]]||SR Ceiling Down To Highest Floor | ||
+ | |- | ||
+ | |207||[[Boom]]||W1 Teleport Preserve Direction (Silent) | ||
+ | |- | ||
+ | |208||[[Boom]]||WR Teleport Preserve Direction (Silent) | ||
+ | |- | ||
+ | |209||[[Boom]]||S1 Teleport Preserve Direction (Silent) | ||
+ | |- | ||
+ | |210||[[Boom]]||SR Teleport Preserve Direction (Silent) | ||
+ | |- | ||
+ | |211||[[Boom]]||SR Toggle Floor To Ceiling (Instant) | ||
+ | |- | ||
+ | |212||[[Boom]]||WR Toggle Floor To Ceiling (Instant) | ||
+ | |- | ||
+ | |213||[[Boom]]||-- Transfer Floor Light | ||
+ | |- | ||
+ | |214||[[Boom]]||-- Accelerate Tagged Ceiling w.r.t. 1st Side's Sector | ||
+ | |- | ||
+ | |215||[[Boom]]||-- Accelerate Tagged Floor w.r.t. 1st Side's Sector | ||
+ | |- | ||
+ | |216||[[Boom]]||-- Accelerate Objects on Tagged Floor wrt 1st Side's Sector | ||
+ | |- | ||
+ | |217||[[Boom]]||-- Accelerate Objects and Tagged Floor wrt 1st Side's Sector | ||
+ | |- | ||
+ | |218||[[Boom]]||-- Accelerate Tagged Wall w.r.t 1st Side's Sector | ||
+ | |- | ||
+ | |219||[[Boom]]||W1 Floor Down To Adjacent Floor | ||
+ | |- | ||
+ | |220||[[Boom]]||WR Floor Down To Adjacent Floor | ||
+ | |- | ||
+ | |221||[[Boom]]||S1 Floor Down To Adjacent Floor | ||
+ | |- | ||
+ | |222||[[Boom]]||SR Floor Down To Adjacent Floor | ||
+ | |- | ||
+ | |223||[[Boom]]||-- Set Friction To Length | ||
+ | |- | ||
+ | |224||[[Boom]]||-- Set Wind | ||
+ | |- | ||
+ | |225||[[Boom]]||-- Set Current | ||
+ | |- | ||
+ | |226||[[Boom]]||-- Point Pusher | ||
+ | |- | ||
+ | |227||[[Boom]]||W1 Elevator To Higher Floor | ||
+ | |- | ||
+ | |228||[[Boom]]||WR Elevator To Higher Floor | ||
+ | |- | ||
+ | |229||[[Boom]]||S1 Elevator To Higher Floor | ||
+ | |- | ||
+ | |230||[[Boom]]||SR Elevator To Higher Floor | ||
+ | |- | ||
+ | |231||[[Boom]]||W1 Elevator To Lower Floor | ||
+ | |- | ||
+ | |232||[[Boom]]||WR Elevator To Lower Floor | ||
+ | |- | ||
+ | |233||[[Boom]]||S1 Elevator To Lower Floor | ||
+ | |- | ||
+ | |234||[[Boom]]||SR Elevator To Lower Floor | ||
+ | |- | ||
+ | |235||[[Boom]]||W1 Elevator To Current Floor | ||
+ | |- | ||
+ | |236||[[Boom]]||WR Elevator To Current Floor | ||
+ | |- | ||
+ | |237||[[Boom]]||S1 Elevator To Current Floor | ||
+ | |- | ||
+ | |238||[[Boom]]||SR Elevator To Current Floor | ||
+ | |- | ||
+ | |239||[[Boom]]||W1 Change Floor Texture and Type (Numeric Model) | ||
+ | |- | ||
+ | |240||[[Boom]]||WR Change Floor Texture and Type (Numeric Model) | ||
+ | |- | ||
+ | |241||[[Boom]]||S1 Change Floor Texture and Type (Numeric Model) | ||
+ | |- | ||
+ | |242||[[Boom]]||-- Transfer Heights | ||
+ | |- | ||
+ | |243||[[Boom]]||W1 Teleport Line | ||
+ | |- | ||
+ | |244||[[Boom]]||WR Teleport Line | ||
+ | |- | ||
+ | |245||[[Boom]]||-- Scroll Tagged Ceiling w.r.t. 1st Side's Sector | ||
+ | |- | ||
+ | |246||[[Boom]]||-- Scroll Tagged Floor w.r.t. 1st Side's Sector | ||
+ | |- | ||
+ | |247||[[Boom]]||-- Push Objects on Tagged Floor wrt 1st Side's Sector | ||
+ | |- | ||
+ | |248||[[Boom]]||-- Push Objects & Tagged Floor wrt 1st Side's Sector | ||
+ | |- | ||
+ | |249||[[Boom]]||-- Scroll Tagged Wall w.r.t 1st Side's Sector | ||
+ | |- | ||
+ | |250||[[Boom]]||-- Scroll Tagged Ceiling | ||
+ | |- | ||
+ | |251||[[Boom]]||-- Scroll Tagged Floor | ||
+ | |- | ||
+ | |252||[[Boom]]||-- Carry Objects on Tagged Floor | ||
+ | |- | ||
+ | |253||[[Boom]]||-- Scroll Tagged Floor, Carry Objects | ||
+ | |- | ||
+ | |254||[[Boom]]||-- Scroll Tagged Wall, Same as Floor/Ceiling | ||
+ | |- | ||
+ | |255||[[Boom]]||-- Scroll Wall Using Sidedef Offsets | ||
+ | |- | ||
+ | |256||[[Boom]]||WR Build Stairs 8 | ||
+ | |- | ||
+ | |257||[[Boom]]||WR Build Stairs 16 + Crush | ||
+ | |- | ||
+ | |258||[[Boom]]||SR Build Stairs 8 | ||
+ | |- | ||
+ | |259||[[Boom]]||SR Build Stairs 16 + Crush | ||
+ | |- | ||
+ | |260||[[Boom]]||-- Translucent Line | ||
+ | |- | ||
+ | |261||[[Boom]]||-- Transfer Ceiling Light | ||
+ | |- | ||
+ | |262||[[Boom]]||W1 Teleport Line (Reversed) | ||
+ | |- | ||
+ | |263||[[Boom]]||WR Teleport Line (Reversed) | ||
+ | |- | ||
+ | |264||[[Boom]]||W1 Teleport Line Monsters Only (Reversed) | ||
+ | |- | ||
+ | |265||[[Boom]]||WR Teleport Line Monsters Only (Reversed) | ||
+ | |- | ||
+ | |266||[[Boom]]||W1 Teleport Line Monsters Only | ||
+ | |- | ||
+ | |267||[[Boom]]||WR Teleport Line Monsters Only | ||
+ | |- | ||
+ | |268||[[Boom]]||W1 Teleport Monsters Only (Silent) | ||
+ | |- | ||
+ | |269||[[Boom]]||WR Teleport Monsters Only (Silent) | ||
+ | |- | ||
+ | |270||[[ZDoom]]||WR Start [[FraggleScript|FS]] script with tag number | ||
|- | |- | ||
|271||[[MBF]]||Transfer upper texture to tagged sector sky | |271||[[MBF]]||Transfer upper texture to tagged sector sky |
Revision as of 13:20, 31 October 2014
linetypes WIP
Type | Origin | Description |
---|---|---|
1 | Doom | DR Door |
2 | Doom | W1 Door Stay Open |
3 | Doom | W1 Door Close |
4 | Doom | W1 Door |
5 | Doom | W1 Floor To Lowest Adjacent Ceiling |
6 | Doom | W1 Start Crusher, Fast Damage |
7 | Doom | S1 Build Stairs 8 |
8 | Doom | W1 Build Stairs 8 |
9 | Doom | S1 Floor Donut |
10 | Doom | W1 Lift Also Monsters |
11 | Doom | S1 Exit (Normal) |
12 | Doom | W1 Light To Highest Adjacent Level |
13 | Doom | W1 Light To 255 |
14 | Doom | S1 Floor Up 32 Change Texture |
15 | Doom | S1 Floor Up 24 Change Texture |
16 | Doom | W1 Door Close + Open |
17 | Doom | W1 Light Blink 1.0 Sec |
18 | Doom | S1 Floor To Higher Adjacent Floor |
19 | Doom | W1 Floor To Highest Adjacent Floor |
20 | Doom | S1 Floor To Higher Floor Change Texture |
21 | Doom | S1 Lift |
22 | Doom | W1 Floor To Higher Floor Change Texture |
23 | Doom | S1 Floor To Lowest Adjacent Floor |
24 | Doom | G1 Floor To Lowest Adjacent Ceiling |
25 | Doom | W1 Start Crusher, Slow Damage |
26 | Doom | DR Door Blue Key |
27 | Doom | DR Door Yellow Key |
28 | Doom | DR Door Red Key |
29 | Doom | S1 Door |
30 | Doom | W1 Floor Up Shortest Lower Texture |
31 | Doom | D1 Door |
32 | Doom | D1 Door Blue Key |
33 | Doom | D1 Door Red Key |
34 | Doom | D1 Door Yellow Key |
35 | Doom | W1 Light To 35 |
36 | Doom | W1 Floor To 8 Above Highest Adjacent Floor Fast |
37 | Doom | W1 Floor To Lowest Adjacent Floor Change Texture and Type |
38 | Doom | W1 Floor To Lowest Adjacent Floor |
39 | Doom | W1 Teleport |
40 | Doom | W1 Ceiling To Highest Ceiling |
41 | Doom | S1 Ceiling To Floor |
42 | Doom | SR Door Close |
43 | Doom | SR Ceiling To Floor |
44 | Doom | W1 Ceiling To 8 Above Floor |
45 | Doom | SR Floor To Highest Adjacent Floor |
46 | Doom | GR Door Also Monsters |
47 | Doom | G1 Floor To Higher Floor Change Texture |
48 | Doom | Scrolling Wall |
49 | Doom | S1 Start Crusher, Slow Damage |
50 | Doom | S1 Door Close |
51 | Doom | S1 Exit (Secret) |
52 | Doom | W1 Exit (Normal) |
53 | Doom | W1 Start Moving Floor |
54 | Doom | W1 Stop Moving Floor |
55 | Doom | S1 Floor To 8 Below Lowest Adjacent Ceiling and Crush |
56 | Doom | W1 Floor To 8 Below Lowest Adjacent Ceiling and Crush |
57 | Doom | W1 Stop Crusher |
58 | Doom | W1 Floor Up 24 |
59 | Doom | W1 Floor Up 24 Change Texture and Type |
60 | Doom | SR Floor To Lowest Adjacent Floor |
61 | Doom | SR Door Stay Open |
62 | Doom | SR Lift |
63 | Doom | SR Door |
64 | Doom | SR Floor To Lowest Adjacent Ceiling |
65 | Doom | SR Floor To 8 Below Lowest Adjacent Ceiling and Crush |
66 | Doom | SR Floor Up 24 Change Texture |
67 | Doom | SR Floor Up 32 Change Texture |
68 | Doom | SR Floor To Higher Floor Change Texture |
69 | Doom | SR Floor To Higher Adjacent Floor |
70 | Doom | SR Floor To 8 Above Higher Adjacent Floor Fast |
71 | Doom | S1 Floor To 8 Above Higher Adjacent Floor Fast |
72 | Doom | WR Ceiling To 8 Above Floor |
73 | Doom | WR Start Crusher, Slow Damage |
74 | Doom | WR Stop Crusher |
75 | Doom | WR Door Close |
76 | Doom | WR Door Close + Open |
77 | Doom | WR Start Crusher, Fast Damage |
78 | Boom | SR Change Floor Texture and Type (Numeric Model) |
79 | Doom | WR Light To 35 |
80 | Doom | WR Light To Highest Adjacent Level |
81 | Doom | WR Light To 255 |
82 | Doom | WR Floor To Lowest Adjacent Floor |
83 | Doom | WR Floor To Highest Adjacent Floor |
84 | Doom | WR Floor To Lowest Adjacent Floor Change Texture and Type |
85 | Boom | -- Scrolling Wall (Right) |
86 | Doom | WR Door Stay Open |
87 | Doom | WR Start Moving Floor |
88 | Doom | WR Lift Also Monsters |
89 | Doom | WR Stop Moving Floor |
90 | Doom | WR Door |
91 | Doom | WR Floor To Lowest Adjacent Ceiling |
92 | Doom | WR Floor Up 24 |
93 | Doom | WR Floor Up 24 Change Texture and Type |
94 | Doom | WR Floor To 8 Below Lowest Adjacent Ceiling and Crush |
95 | Doom | WR Floor To Higher Floor Change Texture |
96 | Doom | WR Floor Up Shortest Lower Texture |
97 | Doom | WR Teleport |
98 | Doom | WR Floor To 8 Above Highest Adjacent Floor Fast |
99 | Doom II | SR Door Blue Key Fast |
100 | Doom II | W1 Build Stairs 16 and Crush |
101 | Doom | S1 Floor To Lowest Adjacent Ceiling |
102 | Doom | S1 Floor To Highest Adjacent Floor |
103 | Doom | S1 Door Stay Open |
104 | Doom | W1 Light To Lowest Adjacent Level |
105 | Doom II | WR Door Fast |
106 | Doom II | WR Door Stay Open Fast |
107 | Doom II | WR Door Close Fast |
108 | Doom II | W1 Door Fast |
109 | Doom II | W1 Door Stay Open Fast |
110 | Doom II | W1 Door Close Fast |
111 | Doom II | S1 Door Fast |
112 | Doom II | S1 Door Stay Open Fast |
113 | Doom II | S1 Door Close Fast |
114 | Doom II | SR Door Fast |
115 | Doom II | SR Door Stay Open Fast |
116 | Doom II | SR Door Close Fast |
117 | Doom II | DR Door Fast |
118 | Doom II | D1 Door Fast |
119 | Doom II | W1 Floor To Higher Adjacent Floor |
120 | Doom II | WR Lift Fast |
121 | Doom II | W1 Lift Fast |
122 | Doom II | S1 Lift Fast |
123 | Doom II | SR Lift Fast |
124 | Doom II | W1 Exit (Secret) |
125 | Doom II | W1 Teleport Monsters Only |
126 | Doom II | WR Teleport Monsters Only |
127 | Doom II | S1 Build Stairs 16 + Crush |
128 | Doom II | WR Floor To Higher Adjacent Floor |
129 | Doom II | WR Floor To Higher Floor Fast |
130 | Doom II | W1 Floor To Higher Floor Fast |
131 | Doom II | S1 Floor To Higher Floor Fast |
132 | Doom II | SR Floor To Higher Floor Fast |
133 | Doom II | S1 Door Blue Key Fast |
134 | Doom II | SR Door Red Key Fast |
135 | Doom II | S1 Door Red Key Fast |
136 | Doom II | SR Door Yellow Key Fast |
137 | Doom II | S1 Door Yellow Key Fast |
138 | Doom II | SR Light To 255 |
139 | Doom II | SR Light To 35 |
140 | Doom II | S1 Floor Up 512 |
141 | Doom II | W1 Start Crusher, Silent |
142 | Boom | W1 Floor Up 512 |
143 | Boom | W1 Lift Up 24 Change Texture |
144 | Boom | W1 Lift Up 24 Remove Type |
145 | Boom | W1 Ceiling Down To Floor Fast |
146 | Boom | W1 Floor Donut Raise |
147 | Boom | WR Floor Up 512 |
148 | Boom | WR Lift Up 24 Change Texture |
149 | Boom | WR Lift Up 24 Remove Type |
150 | Boom | WR Start Crusher Silent |
151 | Boom | WR Ceiling Up To Highest Ceiling |
152 | Boom | WR Ceiling Down To Floor Fast |
153 | Boom | W1 Change Floor Texture and Type (Trigger Model) |
154 | Boom | WR Change Floor Texture and Type (Trigger Model) |
155 | Boom | WR Floor Donut Raise |
156 | Boom | WR Light Start Blinking |
157 | Boom | WR Light To Lowest Adjacent Level |
158 | Boom | S1 Floor Up By Shortest Lower Tex |
159 | Boom | S1 Floor To Lowest Adjacent Floor |
160 | Boom | S1 Floor Up 24 Change Texture and Type |
161 | Boom | S1 Floor Up 24 |
162 | Boom | S1 Lift Perpetual |
163 | Boom | S1 Lift Stop |
164 | Boom | S1 Start Crusher, Fast Damage |
165 | Boom | S1 Start Crusher Silent |
166 | Boom | S1 Ceiling Up To Highest Ceiling |
167 | Boom | S1 Ceiling Down To 8 Above Floor |
168 | Boom | S1 Stop Crusher |
169 | Boom | S1 Light To Highest Adjacent Level |
170 | Boom | S1 Light To 35 |
171 | Boom | S1 Light To 255 |
172 | Boom | S1 Light Start Blinking |
173 | Boom | S1 Light To Lowest Adjacent Level |
174 | Boom | S1 Teleport |
175 | Boom | S1 Door Close + Open |
176 | Boom | SR Floor Up By Shortest Lower Texture |
177 | Boom | SR Floor To Lowest Adjacent Floor |
178 | Boom | SR Floor Up 512 |
179 | Boom | SR Floor Up 24 Change Texture and Type |
180 | Boom | SR Floor Up 24 |
181 | Boom | SR Lift Perpetual |
182 | Boom | SR Lift Stop |
183 | Boom | SR Start Crusher, Fast Damage |
184 | Boom | SR Start Crusher |
185 | Boom | SR Start Crusher Silent |
186 | Boom | SR Ceiling Up To Highest Ceiling |
187 | Boom | SR Ceiling Down To 8 Above Floor |
188 | Boom | SR Stop Crusher |
189 | Boom | S1 Change Floor Texture and Type (Trigger Model) |
190 | Boom | SR Change Floor Texture and Type (Trigger Model) |
191 | Boom | SR Floor Donut Raise |
192 | Boom | SR Light To Highest Adjacent Level |
193 | Boom | SR Light Start Blinking |
194 | Boom | SR Light To Lowest Adjacent Level |
195 | Boom | SR Teleport |
196 | Boom | SR Door Close then Open |
197 | Boom | G1 Exit (Normal) |
198 | Boom | G1 Exit (Secret) |
199 | Boom | W1 Ceiling Down To Lowest Ceiling |
200 | Boom | W1 Ceiling Down To Highest Floor |
201 | Boom | WR Ceiling Down To Lowest Ceiling |
202 | Boom | WR Ceiling Down To Highest Floor |
203 | Boom | S1 Ceiling Down To Lowest Ceiling |
204 | Boom | S1 Ceiling Down To Highest Floor |
205 | Boom | SR Ceiling Down To Lowest Ceiling |
206 | Boom | SR Ceiling Down To Highest Floor |
207 | Boom | W1 Teleport Preserve Direction (Silent) |
208 | Boom | WR Teleport Preserve Direction (Silent) |
209 | Boom | S1 Teleport Preserve Direction (Silent) |
210 | Boom | SR Teleport Preserve Direction (Silent) |
211 | Boom | SR Toggle Floor To Ceiling (Instant) |
212 | Boom | WR Toggle Floor To Ceiling (Instant) |
213 | Boom | -- Transfer Floor Light |
214 | Boom | -- Accelerate Tagged Ceiling w.r.t. 1st Side's Sector |
215 | Boom | -- Accelerate Tagged Floor w.r.t. 1st Side's Sector |
216 | Boom | -- Accelerate Objects on Tagged Floor wrt 1st Side's Sector |
217 | Boom | -- Accelerate Objects and Tagged Floor wrt 1st Side's Sector |
218 | Boom | -- Accelerate Tagged Wall w.r.t 1st Side's Sector |
219 | Boom | W1 Floor Down To Adjacent Floor |
220 | Boom | WR Floor Down To Adjacent Floor |
221 | Boom | S1 Floor Down To Adjacent Floor |
222 | Boom | SR Floor Down To Adjacent Floor |
223 | Boom | -- Set Friction To Length |
224 | Boom | -- Set Wind |
225 | Boom | -- Set Current |
226 | Boom | -- Point Pusher |
227 | Boom | W1 Elevator To Higher Floor |
228 | Boom | WR Elevator To Higher Floor |
229 | Boom | S1 Elevator To Higher Floor |
230 | Boom | SR Elevator To Higher Floor |
231 | Boom | W1 Elevator To Lower Floor |
232 | Boom | WR Elevator To Lower Floor |
233 | Boom | S1 Elevator To Lower Floor |
234 | Boom | SR Elevator To Lower Floor |
235 | Boom | W1 Elevator To Current Floor |
236 | Boom | WR Elevator To Current Floor |
237 | Boom | S1 Elevator To Current Floor |
238 | Boom | SR Elevator To Current Floor |
239 | Boom | W1 Change Floor Texture and Type (Numeric Model) |
240 | Boom | WR Change Floor Texture and Type (Numeric Model) |
241 | Boom | S1 Change Floor Texture and Type (Numeric Model) |
242 | Boom | -- Transfer Heights |
243 | Boom | W1 Teleport Line |
244 | Boom | WR Teleport Line |
245 | Boom | -- Scroll Tagged Ceiling w.r.t. 1st Side's Sector |
246 | Boom | -- Scroll Tagged Floor w.r.t. 1st Side's Sector |
247 | Boom | -- Push Objects on Tagged Floor wrt 1st Side's Sector |
248 | Boom | -- Push Objects & Tagged Floor wrt 1st Side's Sector |
249 | Boom | -- Scroll Tagged Wall w.r.t 1st Side's Sector |
250 | Boom | -- Scroll Tagged Ceiling |
251 | Boom | -- Scroll Tagged Floor |
252 | Boom | -- Carry Objects on Tagged Floor |
253 | Boom | -- Scroll Tagged Floor, Carry Objects |
254 | Boom | -- Scroll Tagged Wall, Same as Floor/Ceiling |
255 | Boom | -- Scroll Wall Using Sidedef Offsets |
256 | Boom | WR Build Stairs 8 |
257 | Boom | WR Build Stairs 16 + Crush |
258 | Boom | SR Build Stairs 8 |
259 | Boom | SR Build Stairs 16 + Crush |
260 | Boom | -- Translucent Line |
261 | Boom | -- Transfer Ceiling Light |
262 | Boom | W1 Teleport Line (Reversed) |
263 | Boom | WR Teleport Line (Reversed) |
264 | Boom | W1 Teleport Line Monsters Only (Reversed) |
265 | Boom | WR Teleport Line Monsters Only (Reversed) |
266 | Boom | W1 Teleport Line Monsters Only |
267 | Boom | WR Teleport Line Monsters Only |
268 | Boom | W1 Teleport Monsters Only (Silent) |
269 | Boom | WR Teleport Monsters Only (Silent) |
270 | ZDoom | WR Start FS script with tag number |
271 | MBF | Transfer upper texture to tagged sector sky |
272 | MBF | Transfer upper texture to tagged sector sky (flipped) |
272 | SMMU | WR Start FS script with tag number |
273 | SMMU | WR Start FS script, 1-way trigger |
274 | SMMU | W1 Start FS script with tag number |
275 | SMMU | W1 Start FS script, 1-way trigger |
276 | SMMU | SR Start FS script with tag number |
277 | SMMU | S1 Start FS script with tag number |
278 | SMMU | GR Start FS script with tag number |
279 | SMMU | G1 Start FS script with tag number |
333 | ZDoom | Static_Init (tag, Init_Gravity) |
334 | ZDoom | Static_Init (tag, Init_Color) |
335 | ZDoom | Static_Init (tag, Init_Damage) |
336 | ZDoom | Line_Mirror () |
337 | ZDoom | Line_Horizon () |
338 | ZDoom | W1 Floor_Waggle (tag, 24, 32, 0, 0) |
339 | ZDoom | W1 Floor_Waggle (tag, 12, 32, 0, 0) |
340 | ZDoom | Plane_Align (1, 0) // Slope front floor |
341 | ZDoom | Plane_Align (0, 1) // Slope front ceiling |
342 | ZDoom | Plane_Align (1, 1) // Slope front floor and ceiling |
343 | ZDoom | Plane_Align (2, 0) // Slope back floor |
344 | ZDoom | Plane_Align (0, 2) // Slope back ceiling |
345 | ZDoom | Plane_Align (2, 2) // Slope back floor and ceiling |
346 | ZDoom | Plane_Align (2, 1) // Slope b.f. and f.c. |
347 | ZDoom | Plane_Align (1, 2) // Slope f.f. and b.c. |
348 | ZDoom | W1 Autosave () |
349 | ZDoom | S1 Autosave () |
350 | ZDoom | Transfer_Heights (tag, 2) // Just fake the floor |
351 | ZDoom | Transfer_Heights (tag, 6) // Just fake the floor and clip it too |
352 | ZDoom | Sector_CopyScroller(tag, 1) // copy ceiling scroller |
353 | ZDoom | Sector_CopyScroller(tag, 2) // copy floor scroller |
354 | ZDoom | Sector_CopyScroller(tag, 6) // copy carrying floor scroller |
400 | EDGE | Thick Extrafloor |
401 | EDGE | Thick Extrafloor (use upper texture) |
402 | EDGE | Thick Extrafloor (use lower texture) |
403 | EDGE | Liquid Extrafloor (Opaque) |
404 | EDGE | Liquid Extrafloor (80% Translucent) |
405 | EDGE | Liquid Extrafloor (60% Translucent) |
406 | EDGE | Liquid Extrafloor (40% Translucent) |
407 | EDGE | Liquid Extrafloor (20% Translucent) |
408 | EDGE | Liquid Extrafloor (Invisible) |
409 | EDGE | Translucent Linedef (80%) |
410 | EDGE | Translucent Linedef (60%) |
411 | EDGE | Translucent Linedef (40%) |
412 | EDGE | Translucent Linedef (20%) |
413 | EDGE | Thin Extrafloor (Opaque) |
414 | EDGE | Thin Extrafloor (80% Translucent) |
415 | EDGE | Thin Extrafloor (60% Translucent) |
416 | EDGE | Thin Extrafloor (40% Translucent) |
417 | EDGE | Thin Extrafloor (20% Translucent) |
418 | EDGE | Enable Tagged RTS - S1 |
419 | EDGE | Enable Tagged RTS - SR |
420 | EDGE | Enable Tagged RTS - W1 |
421 | EDGE | Enable Tagged RTS - WR |
422 | EDGE | SCROLL RIGHT |
423 | EDGE | SCROLL UP |
424 | EDGE | SCROLL DOWN |
425 | EDGE | SCROLL LEFT AND UP |
426 | EDGE | SCROLL LEFT AND DOWN |
427 | EDGE | SCROLL RIGHT AND UP |
428 | EDGE | SCROLL RIGHT AND DOWN |
429 | EDGE | SCROLL FAST LOWER AND MIDDLE TEXTURE (WATERFALLS) |
434 | EDGE | S1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
435 | EDGE | SR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
436 | EDGE | W1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
437 | EDGE | WR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
438 | EDGE | G1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
439 | EDGE | GR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS) |
440 | EDGE | Enable Tagged RTS - G1 |
441 | EDGE | Enable Tagged RTS - GR |
442 | EDGE | Sliding door (LEFT), DR + MONSTERS |
443 | EDGE | Sliding door (LEFT), DR |
444 | EDGE | Sliding door (LEFT), DR + FAST |
445 | EDGE | Sliding door (LEFT), D1 |
446 | EDGE | Sliding door (RIGHT), DR + MONSTERS |
447 | EDGE | Sliding door (RIGHT), DR |
448 | EDGE | Sliding door (RIGHT), DR + FAST |
449 | EDGE | Sliding door (RIGHT), D1 |
450 | EDGE | Sliding door (CENTER), DR + MONSTERS |
451 | EDGE | Sliding door (CENTER), DR |
452 | EDGE | Sliding door (CENTER), DR + FAST |
453 | EDGE | Sliding door (CENTER), D1 |
454 | EDGE | Enable Tagged RTS - W1 MONSTER |
455 | EDGE | Enable Tagged RTS - WR MONSTER |
456 | EDGE | Enable Tagged RTS - GR MONSTER |
457 | EDGE | Disable Tagged RTS - SR |
458 | EDGE | Disable Tagged RTS - WR |
459 | EDGE | Disable Tagged RTS - GR |
460 | EDGE | Disable Tagged RTS - WR MONSTER |
461 | EDGE | Disable Tagged RTS - GR MONSTER |
462 | EDGE | Mirror (Plain) |
463 | EDGE | Mirror (White) |
464 | EDGE | Mirror (Blue) |
465 | EDGE | Mirror (Red) |
466 | EDGE | Mirror (Green) |
470 | EDGE | Ladder, 48 units high |
471 | EDGE | Ladder, 80 units high |
472 | EDGE | Ladder, 120 units high |
473 | EDGE | Ladder, 160 units high |
474 | EDGE | Ladder, 192 units high |
475 | EDGE | Ladder, 256 units high |
476 | EDGE | Ladder, 384 units high |
477 | EDGE | Ladder, 512 units high |
478 | EDGE | Ladder, 768 units high |
479 | EDGE | Ladder, no limit |
480 | EDGE | Portal (Dark 50%) |
481 | EDGE | Portal (Light 30%) |
482 | EDGE | Portal (Light 70%) |
483 | EDGE | Portal (Blue 70%) |
484 | EDGE | Portal (Green 70%) |
485 | EDGE | Camera Portal (Plain) |
486 | EDGE | Camera Portal (White) |
487 | EDGE | Camera Portal (Cyan) |
488 | EDGE | Camera Portal (Rusty) |
489 | EDGE | Camera Portal (Green) |
490 | EDGE | Green Key DOOR - DR |
491 | EDGE | Green Key DOOR - D1 |
492 | EDGE | Green Key DOOR - SR |
493 | EDGE | Green Key DOOR - S1 |
494 | EDGE | Green Key BLAZING DOOR - D1 |
501 | EDGE | Hub Exit to MAP01 / E1M1 |
502 | EDGE | Hub Exit to MAP02 / E1M2 |
503 | EDGE | Hub Exit to MAP03 / E1M3 |
504 | EDGE | Hub Exit to MAP04 / E1M4 |
505 | EDGE | Hub Exit to MAP05 / E1M5 |
506 | EDGE | Hub Exit to MAP06 / E1M6 |
507 | EDGE | Hub Exit to MAP07 / E1M7 |
508 | EDGE | Hub Exit to MAP08 / E1M8 |
509 | EDGE | Hub Exit to MAP09 / E1M9 |
510 | EDGE | Hub Exit to MAP10 |
511 | EDGE | Hub Exit to MAP11 / E2M1 |
512 | EDGE | Hub Exit to MAP12 / E2M2 |
513 | EDGE | Hub Exit to MAP13 / E2M3 |
514 | EDGE | Hub Exit to MAP14 / E2M4 |
515 | EDGE | Hub Exit to MAP15 / E2M5 |
516 | EDGE | Hub Exit to MAP16 / E2M6 |
517 | EDGE | Hub Exit to MAP17 / E2M7 |
518 | EDGE | Hub Exit to MAP18 / E2M8 |
519 | EDGE | Hub Exit to MAP19 / E2M9 |
520 | EDGE | Hub Exit to MAP20 |
521 | EDGE | Hub Exit to MAP21 / E3M1 |
522 | EDGE | Hub Exit to MAP22 / E3M2 |
523 | EDGE | Hub Exit to MAP23 / E3M3 |
524 | EDGE | Hub Exit to MAP24 / E3M4 |
525 | EDGE | Hub Exit to MAP25 / E3M5 |
526 | EDGE | Hub Exit to MAP26 / E3M6 |
527 | EDGE | Hub Exit to MAP27 / E3M7 |
528 | EDGE | Hub Exit to MAP28 / E3M8 |
529 | EDGE | Hub Exit to MAP29 / E3M9 |
530 | EDGE | Hub Exit to MAP30 |
531 | EDGE | Hub Exit to MAP31 / E4M1 |
532 | EDGE | Hub Exit to MAP32 / E4M2 |
533 | EDGE | Hub Exit to MAP33 / E4M3 |
534 | EDGE | Hub Exit to MAP34 / E4M4 |
535 | EDGE | Hub Exit to MAP35 / E4M5 |
536 | EDGE | Hub Exit to MAP36 / E4M6 |
537 | EDGE | Hub Exit to MAP37 / E4M7 |
538 | EDGE | Hub Exit to MAP38 / E4M8 |
539 | EDGE | Hub Exit to MAP39 / E4M9 |
567 | EDGE | Detail Slope - FLOOR |
568 | EDGE | Detail Slope - CEILING |
569 | EDGE | Detail Slope - FLOOR+CEILING |
580 | EDGE | Gold Key DOOR - DR |
581 | EDGE | Gold Key DOOR - D1 |
582 | EDGE | Gold Key DOOR - SR |
583 | EDGE | Gold Key DOOR - S1 |
584 | EDGE | Silver Key DOOR - DR |
585 | EDGE | Silver Key DOOR - D1 |
586 | EDGE | Silver Key DOOR - SR |
587 | EDGE | Silver Key DOOR - S1 |
588 | EDGE | Brass Key DOOR - DR |
589 | EDGE | Brass Key DOOR - D1 |
590 | EDGE | Copper Key DOOR - DR |
591 | EDGE | Copper Key DOOR - D1 |
592 | EDGE | Steel Key DOOR - DR |
593 | EDGE | Steel Key DOOR - D1 |
594 | EDGE | Wooden Key DOOR - DR |
595 | EDGE | Wooden Key DOOR - D1 |
596 | EDGE | Fire Key DOOR - DR |
597 | EDGE | Fire Key DOOR - D1 |
598 | EDGE | Water Key DOOR - DR |
599 | EDGE | Water Key DOOR - D1 |
800 | EDGE | Align and rotate front sector's FLOOR |
801 | EDGE | Align and rotate back sector's FLOOR |
802 | EDGE | Align and rotate front sector's CEILING |
803 | EDGE | Align and rotate back sector's CEILING |
804 | EDGE | Align and rotate front sector's FLOOR+CEILING |
805 | EDGE | Align and rotate back sector's FLOOR+CEILING |
810 | EDGE | Align, scale and rotate front sector's FLOOR |
811 | EDGE | Align, scale and rotate back sector's FLOOR |
812 | EDGE | Align, scale and rotate front sector's CEILING |
813 | EDGE | Align, scale and rotate back sector's CEILING |
814 | EDGE | Align, scale and rotate front sector's FLOOR+CEILING |
815 | EDGE | Align, scale and rotate back sector's FLOOR+CEILING |
820 | EDGE | Scale front sector's FLOOR |
821 | EDGE | Scale back sector's FLOOR |
822 | EDGE | Scale front sector's CEILING |
823 | EDGE | Scale back sector's CEILING |
824 | EDGE | Scale front sector's FLOOR+CEILING |
825 | EDGE | Scale back sector's FLOOR+CEILING |
Sources
- Line types at the EDGE editing guide