From DoomWiki.org

(Doom II/Ultimate Doom)
(Boom)
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| 77||[[Doom]]||WR Start Crusher, Fast Damage
 
| 77||[[Doom]]||WR Start Crusher, Fast Damage
 +
|-
 +
| 78||[[Boom]]||SR Change Floor Texture and Type (Numeric Model)
 
|-
 
|-
 
| 79||[[Doom]]||WR Light To 35
 
| 79||[[Doom]]||WR Light To 35
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|-
 
| 84||[[Doom]]||WR Floor To Lowest Adjacent Floor Change Texture and Type
 
| 84||[[Doom]]||WR Floor To Lowest Adjacent Floor Change Texture and Type
 +
|-
 +
| 85||[[Boom]]||-- Scrolling Wall (Right)
 
|-
 
|-
 
| 86||[[Doom]]||WR Door Stay Open
 
| 86||[[Doom]]||WR Door Stay Open
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|-
 
|141||[[Doom II]]||W1 Start Crusher, Silent
 
|141||[[Doom II]]||W1 Start Crusher, Silent
 +
|-
 +
|142||[[Boom]]||W1 Floor Up 512
 +
|-
 +
|143||[[Boom]]||W1 Lift Up 24 Change Texture
 +
|-
 +
|144||[[Boom]]||W1 Lift Up 24 Remove Type
 +
|-
 +
|145||[[Boom]]||W1 Ceiling Down To Floor Fast
 +
|-
 +
|146||[[Boom]]||W1 Floor Donut Raise
 +
|-
 +
|147||[[Boom]]||WR Floor Up 512
 +
|-
 +
|148||[[Boom]]||WR Lift Up 24 Change Texture
 +
|-
 +
|149||[[Boom]]||WR Lift Up 24 Remove Type
 +
|-
 +
|150||[[Boom]]||WR Start Crusher Silent
 +
|-
 +
|151||[[Boom]]||WR Ceiling Up To Highest Ceiling
 +
|-
 +
|152||[[Boom]]||WR Ceiling Down To Floor Fast
 +
|-
 +
|153||[[Boom]]||W1 Change Floor Texture and Type (Trigger Model)
 +
|-
 +
|154||[[Boom]]||WR Change Floor Texture and Type (Trigger Model)
 +
|-
 +
|155||[[Boom]]||WR Floor Donut Raise
 +
|-
 +
|156||[[Boom]]||WR Light Start Blinking
 +
|-
 +
|157||[[Boom]]||WR Light To Lowest Adjacent Level
 +
|-
 +
|158||[[Boom]]||S1 Floor Up By Shortest Lower Tex
 +
|-
 +
|159||[[Boom]]||S1 Floor To Lowest Adjacent Floor
 +
|-
 +
|160||[[Boom]]||S1 Floor Up 24 Change Texture and Type
 +
|-
 +
|161||[[Boom]]||S1 Floor Up 24
 +
|-
 +
|162||[[Boom]]||S1 Lift Perpetual
 +
|-
 +
|163||[[Boom]]||S1 Lift Stop
 +
|-
 +
|164||[[Boom]]||S1 Start Crusher, Fast Damage
 +
|-
 +
|165||[[Boom]]||S1 Start Crusher Silent
 +
|-
 +
|166||[[Boom]]||S1 Ceiling Up To Highest Ceiling
 +
|-
 +
|167||[[Boom]]||S1 Ceiling Down To 8 Above Floor
 +
|-
 +
|168||[[Boom]]||S1 Stop Crusher
 +
|-
 +
|169||[[Boom]]||S1 Light To Highest Adjacent Level
 +
|-
 +
|170||[[Boom]]||S1 Light To 35
 +
|-
 +
|171||[[Boom]]||S1 Light To 255
 +
|-
 +
|172||[[Boom]]||S1 Light Start Blinking
 +
|-
 +
|173||[[Boom]]||S1 Light To Lowest Adjacent Level
 +
|-
 +
|174||[[Boom]]||S1 Teleport
 +
|-
 +
|175||[[Boom]]||S1 Door Close + Open
 +
|-
 +
|176||[[Boom]]||SR Floor Up By Shortest Lower Texture
 +
|-
 +
|177||[[Boom]]||SR Floor To Lowest Adjacent Floor
 +
|-
 +
|178||[[Boom]]||SR Floor Up 512
 +
|-
 +
|179||[[Boom]]||SR Floor Up 24 Change Texture and Type
 +
|-
 +
|180||[[Boom]]||SR Floor Up 24
 +
|-
 +
|181||[[Boom]]||SR Lift Perpetual
 +
|-
 +
|182||[[Boom]]||SR Lift Stop
 +
|-
 +
|183||[[Boom]]||SR Start Crusher, Fast Damage
 +
|-
 +
|184||[[Boom]]||SR Start Crusher
 +
|-
 +
|185||[[Boom]]||SR Start Crusher Silent
 +
|-
 +
|186||[[Boom]]||SR Ceiling Up To Highest Ceiling
 +
|-
 +
|187||[[Boom]]||SR Ceiling Down To 8 Above Floor
 +
|-
 +
|188||[[Boom]]||SR Stop Crusher
 +
|-
 +
|189||[[Boom]]||S1 Change Floor Texture and Type (Trigger Model)
 +
|-
 +
|190||[[Boom]]||SR Change Floor Texture and Type (Trigger Model)
 +
|-
 +
|191||[[Boom]]||SR Floor Donut Raise
 +
|-
 +
|192||[[Boom]]||SR Light To Highest Adjacent Level
 +
|-
 +
|193||[[Boom]]||SR Light Start Blinking
 +
|-
 +
|194||[[Boom]]||SR Light To Lowest Adjacent Level
 +
|-
 +
|195||[[Boom]]||SR Teleport
 +
|-
 +
|196||[[Boom]]||SR Door Close then Open
 +
|-
 +
|197||[[Boom]]||G1 Exit (Normal)
 +
|-
 +
|198||[[Boom]]||G1 Exit (Secret)
 +
|-
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|199||[[Boom]]||W1 Ceiling Down To Lowest Ceiling
 +
|-
 +
|200||[[Boom]]||W1 Ceiling Down To Highest Floor
 +
|-
 +
|201||[[Boom]]||WR Ceiling Down To Lowest Ceiling
 +
|-
 +
|202||[[Boom]]||WR Ceiling Down To Highest Floor
 +
|-
 +
|203||[[Boom]]||S1 Ceiling Down To Lowest Ceiling
 +
|-
 +
|204||[[Boom]]||S1 Ceiling Down To Highest Floor
 +
|-
 +
|205||[[Boom]]||SR Ceiling Down To Lowest Ceiling
 +
|-
 +
|206||[[Boom]]||SR Ceiling Down To Highest Floor
 +
|-
 +
|207||[[Boom]]||W1 Teleport Preserve Direction (Silent)
 +
|-
 +
|208||[[Boom]]||WR Teleport Preserve Direction (Silent)
 +
|-
 +
|209||[[Boom]]||S1 Teleport Preserve Direction (Silent)
 +
|-
 +
|210||[[Boom]]||SR Teleport Preserve Direction (Silent)
 +
|-
 +
|211||[[Boom]]||SR Toggle Floor To Ceiling (Instant)
 +
|-
 +
|212||[[Boom]]||WR Toggle Floor To Ceiling (Instant)
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|-
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|213||[[Boom]]||-- Transfer Floor Light
 +
|-
 +
|214||[[Boom]]||-- Accelerate Tagged Ceiling w.r.t. 1st Side's Sector
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|-
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|215||[[Boom]]||-- Accelerate Tagged Floor w.r.t. 1st Side's Sector
 +
|-
 +
|216||[[Boom]]||-- Accelerate Objects on Tagged Floor wrt 1st Side's Sector
 +
|-
 +
|217||[[Boom]]||-- Accelerate Objects and Tagged Floor wrt 1st Side's Sector
 +
|-
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|218||[[Boom]]||-- Accelerate Tagged Wall w.r.t 1st Side's Sector
 +
|-
 +
|219||[[Boom]]||W1 Floor Down To Adjacent Floor
 +
|-
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|220||[[Boom]]||WR Floor Down To Adjacent Floor
 +
|-
 +
|221||[[Boom]]||S1 Floor Down To Adjacent Floor
 +
|-
 +
|222||[[Boom]]||SR Floor Down To Adjacent Floor
 +
|-
 +
|223||[[Boom]]||-- Set Friction To Length
 +
|-
 +
|224||[[Boom]]||-- Set Wind
 +
|-
 +
|225||[[Boom]]||-- Set Current
 +
|-
 +
|226||[[Boom]]||-- Point Pusher
 +
|-
 +
|227||[[Boom]]||W1 Elevator To Higher Floor
 +
|-
 +
|228||[[Boom]]||WR Elevator To Higher Floor
 +
|-
 +
|229||[[Boom]]||S1 Elevator To Higher Floor
 +
|-
 +
|230||[[Boom]]||SR Elevator To Higher Floor
 +
|-
 +
|231||[[Boom]]||W1 Elevator To Lower Floor
 +
|-
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|232||[[Boom]]||WR Elevator To Lower Floor
 +
|-
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|233||[[Boom]]||S1 Elevator To Lower Floor
 +
|-
 +
|234||[[Boom]]||SR Elevator To Lower Floor
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|-
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|235||[[Boom]]||W1 Elevator To Current Floor
 +
|-
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|236||[[Boom]]||WR Elevator To Current Floor
 +
|-
 +
|237||[[Boom]]||S1 Elevator To Current Floor
 +
|-
 +
|238||[[Boom]]||SR Elevator To Current Floor
 +
|-
 +
|239||[[Boom]]||W1 Change Floor Texture and Type (Numeric Model)
 +
|-
 +
|240||[[Boom]]||WR Change Floor Texture and Type (Numeric Model)
 +
|-
 +
|241||[[Boom]]||S1 Change Floor Texture and Type (Numeric Model)
 +
|-
 +
|242||[[Boom]]||-- Transfer Heights
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|-
 +
|243||[[Boom]]||W1 Teleport Line
 +
|-
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|244||[[Boom]]||WR Teleport Line
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|-
 +
|245||[[Boom]]||-- Scroll Tagged Ceiling w.r.t. 1st Side's Sector
 +
|-
 +
|246||[[Boom]]||-- Scroll Tagged Floor w.r.t. 1st Side's Sector
 +
|-
 +
|247||[[Boom]]||-- Push Objects on Tagged Floor wrt 1st Side's Sector
 +
|-
 +
|248||[[Boom]]||-- Push Objects & Tagged Floor wrt 1st Side's Sector
 +
|-
 +
|249||[[Boom]]||-- Scroll Tagged Wall w.r.t 1st Side's Sector
 +
|-
 +
|250||[[Boom]]||-- Scroll Tagged Ceiling
 +
|-
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|251||[[Boom]]||-- Scroll Tagged Floor
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|-
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|252||[[Boom]]||-- Carry Objects on Tagged Floor
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|-
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|253||[[Boom]]||-- Scroll Tagged Floor, Carry Objects
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|-
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|254||[[Boom]]||-- Scroll Tagged Wall, Same as Floor/Ceiling
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|-
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|255||[[Boom]]||-- Scroll Wall Using Sidedef Offsets
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|-
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|256||[[Boom]]||WR Build Stairs 8
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|-
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|257||[[Boom]]||WR Build Stairs 16 + Crush
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|-
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|258||[[Boom]]||SR Build Stairs 8
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|-
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|259||[[Boom]]||SR Build Stairs 16 + Crush
 +
|-
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|260||[[Boom]]||-- Translucent Line
 +
|-
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|261||[[Boom]]||-- Transfer Ceiling Light
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|-
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|262||[[Boom]]||W1 Teleport Line (Reversed)
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|-
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|263||[[Boom]]||WR Teleport Line (Reversed)
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|-
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|264||[[Boom]]||W1 Teleport Line Monsters Only (Reversed)
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|-
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|265||[[Boom]]||WR Teleport Line Monsters Only (Reversed)
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|-
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|266||[[Boom]]||W1 Teleport Line Monsters Only
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|-
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|267||[[Boom]]||WR Teleport Line Monsters Only
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|-
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|268||[[Boom]]||W1 Teleport Monsters Only (Silent)
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|-
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|269||[[Boom]]||WR Teleport Monsters Only (Silent)
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|-
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|270||[[ZDoom]]||WR Start [[FraggleScript|FS]] script with tag number
 
|-
 
|-
 
|271||[[MBF]]||Transfer upper texture to tagged sector sky
 
|271||[[MBF]]||Transfer upper texture to tagged sector sky

Revision as of 13:20, 31 October 2014

linetypes WIP


Type Origin Description
1 Doom DR Door
2 Doom W1 Door Stay Open
3 Doom W1 Door Close
4 Doom W1 Door
5 Doom W1 Floor To Lowest Adjacent Ceiling
6 Doom W1 Start Crusher, Fast Damage
7 Doom S1 Build Stairs 8
8 Doom W1 Build Stairs 8
9 Doom S1 Floor Donut
10 Doom W1 Lift Also Monsters
11 Doom S1 Exit (Normal)
12 Doom W1 Light To Highest Adjacent Level
13 Doom W1 Light To 255
14 Doom S1 Floor Up 32 Change Texture
15 Doom S1 Floor Up 24 Change Texture
16 Doom W1 Door Close + Open
17 Doom W1 Light Blink 1.0 Sec
18 Doom S1 Floor To Higher Adjacent Floor
19 Doom W1 Floor To Highest Adjacent Floor
20 Doom S1 Floor To Higher Floor Change Texture
21 Doom S1 Lift
22 Doom W1 Floor To Higher Floor Change Texture
23 Doom S1 Floor To Lowest Adjacent Floor
24 Doom G1 Floor To Lowest Adjacent Ceiling
25 Doom W1 Start Crusher, Slow Damage
26 Doom DR Door Blue Key
27 Doom DR Door Yellow Key
28 Doom DR Door Red Key
29 Doom S1 Door
30 Doom W1 Floor Up Shortest Lower Texture
31 Doom D1 Door
32 Doom D1 Door Blue Key
33 Doom D1 Door Red Key
34 Doom D1 Door Yellow Key
35 Doom W1 Light To 35
36 Doom W1 Floor To 8 Above Highest Adjacent Floor Fast
37 Doom W1 Floor To Lowest Adjacent Floor Change Texture and Type
38 Doom W1 Floor To Lowest Adjacent Floor
39 Doom W1 Teleport
40 Doom W1 Ceiling To Highest Ceiling
41 Doom S1 Ceiling To Floor
42 Doom SR Door Close
43 Doom SR Ceiling To Floor
44 Doom W1 Ceiling To 8 Above Floor
45 Doom SR Floor To Highest Adjacent Floor
46 Doom GR Door Also Monsters
47 Doom G1 Floor To Higher Floor Change Texture
48 Doom Scrolling Wall
49 Doom S1 Start Crusher, Slow Damage
50 Doom S1 Door Close
51 Doom S1 Exit (Secret)
52 Doom W1 Exit (Normal)
53 Doom W1 Start Moving Floor
54 Doom W1 Stop Moving Floor
55 Doom S1 Floor To 8 Below Lowest Adjacent Ceiling and Crush
56 Doom W1 Floor To 8 Below Lowest Adjacent Ceiling and Crush
57 Doom W1 Stop Crusher
58 Doom W1 Floor Up 24
59 Doom W1 Floor Up 24 Change Texture and Type
60 Doom SR Floor To Lowest Adjacent Floor
61 Doom SR Door Stay Open
62 Doom SR Lift
63 Doom SR Door
64 Doom SR Floor To Lowest Adjacent Ceiling
65 Doom SR Floor To 8 Below Lowest Adjacent Ceiling and Crush
66 Doom SR Floor Up 24 Change Texture
67 Doom SR Floor Up 32 Change Texture
68 Doom SR Floor To Higher Floor Change Texture
69 Doom SR Floor To Higher Adjacent Floor
70 Doom SR Floor To 8 Above Higher Adjacent Floor Fast
71 Doom S1 Floor To 8 Above Higher Adjacent Floor Fast
72 Doom WR Ceiling To 8 Above Floor
73 Doom WR Start Crusher, Slow Damage
74 Doom WR Stop Crusher
75 Doom WR Door Close
76 Doom WR Door Close + Open
77 Doom WR Start Crusher, Fast Damage
78 Boom SR Change Floor Texture and Type (Numeric Model)
79 Doom WR Light To 35
80 Doom WR Light To Highest Adjacent Level
81 Doom WR Light To 255
82 Doom WR Floor To Lowest Adjacent Floor
83 Doom WR Floor To Highest Adjacent Floor
84 Doom WR Floor To Lowest Adjacent Floor Change Texture and Type
85 Boom -- Scrolling Wall (Right)
86 Doom WR Door Stay Open
87 Doom WR Start Moving Floor
88 Doom WR Lift Also Monsters
89 Doom WR Stop Moving Floor
90 Doom WR Door
91 Doom WR Floor To Lowest Adjacent Ceiling
92 Doom WR Floor Up 24
93 Doom WR Floor Up 24 Change Texture and Type
94 Doom WR Floor To 8 Below Lowest Adjacent Ceiling and Crush
95 Doom WR Floor To Higher Floor Change Texture
96 Doom WR Floor Up Shortest Lower Texture
97 Doom WR Teleport
98 Doom WR Floor To 8 Above Highest Adjacent Floor Fast
99 Doom II SR Door Blue Key Fast
100 Doom II W1 Build Stairs 16 and Crush
101 Doom S1 Floor To Lowest Adjacent Ceiling
102 Doom S1 Floor To Highest Adjacent Floor
103 Doom S1 Door Stay Open
104 Doom W1 Light To Lowest Adjacent Level
105 Doom II WR Door Fast
106 Doom II WR Door Stay Open Fast
107 Doom II WR Door Close Fast
108 Doom II W1 Door Fast
109 Doom II W1 Door Stay Open Fast
110 Doom II W1 Door Close Fast
111 Doom II S1 Door Fast
112 Doom II S1 Door Stay Open Fast
113 Doom II S1 Door Close Fast
114 Doom II SR Door Fast
115 Doom II SR Door Stay Open Fast
116 Doom II SR Door Close Fast
117 Doom II DR Door Fast
118 Doom II D1 Door Fast
119 Doom II W1 Floor To Higher Adjacent Floor
120 Doom II WR Lift Fast
121 Doom II W1 Lift Fast
122 Doom II S1 Lift Fast
123 Doom II SR Lift Fast
124 Doom II W1 Exit (Secret)
125 Doom II W1 Teleport Monsters Only
126 Doom II WR Teleport Monsters Only
127 Doom II S1 Build Stairs 16 + Crush
128 Doom II WR Floor To Higher Adjacent Floor
129 Doom II WR Floor To Higher Floor Fast
130 Doom II W1 Floor To Higher Floor Fast
131 Doom II S1 Floor To Higher Floor Fast
132 Doom II SR Floor To Higher Floor Fast
133 Doom II S1 Door Blue Key Fast
134 Doom II SR Door Red Key Fast
135 Doom II S1 Door Red Key Fast
136 Doom II SR Door Yellow Key Fast
137 Doom II S1 Door Yellow Key Fast
138 Doom II SR Light To 255
139 Doom II SR Light To 35
140 Doom II S1 Floor Up 512
141 Doom II W1 Start Crusher, Silent
142 Boom W1 Floor Up 512
143 Boom W1 Lift Up 24 Change Texture
144 Boom W1 Lift Up 24 Remove Type
145 Boom W1 Ceiling Down To Floor Fast
146 Boom W1 Floor Donut Raise
147 Boom WR Floor Up 512
148 Boom WR Lift Up 24 Change Texture
149 Boom WR Lift Up 24 Remove Type
150 Boom WR Start Crusher Silent
151 Boom WR Ceiling Up To Highest Ceiling
152 Boom WR Ceiling Down To Floor Fast
153 Boom W1 Change Floor Texture and Type (Trigger Model)
154 Boom WR Change Floor Texture and Type (Trigger Model)
155 Boom WR Floor Donut Raise
156 Boom WR Light Start Blinking
157 Boom WR Light To Lowest Adjacent Level
158 Boom S1 Floor Up By Shortest Lower Tex
159 Boom S1 Floor To Lowest Adjacent Floor
160 Boom S1 Floor Up 24 Change Texture and Type
161 Boom S1 Floor Up 24
162 Boom S1 Lift Perpetual
163 Boom S1 Lift Stop
164 Boom S1 Start Crusher, Fast Damage
165 Boom S1 Start Crusher Silent
166 Boom S1 Ceiling Up To Highest Ceiling
167 Boom S1 Ceiling Down To 8 Above Floor
168 Boom S1 Stop Crusher
169 Boom S1 Light To Highest Adjacent Level
170 Boom S1 Light To 35
171 Boom S1 Light To 255
172 Boom S1 Light Start Blinking
173 Boom S1 Light To Lowest Adjacent Level
174 Boom S1 Teleport
175 Boom S1 Door Close + Open
176 Boom SR Floor Up By Shortest Lower Texture
177 Boom SR Floor To Lowest Adjacent Floor
178 Boom SR Floor Up 512
179 Boom SR Floor Up 24 Change Texture and Type
180 Boom SR Floor Up 24
181 Boom SR Lift Perpetual
182 Boom SR Lift Stop
183 Boom SR Start Crusher, Fast Damage
184 Boom SR Start Crusher
185 Boom SR Start Crusher Silent
186 Boom SR Ceiling Up To Highest Ceiling
187 Boom SR Ceiling Down To 8 Above Floor
188 Boom SR Stop Crusher
189 Boom S1 Change Floor Texture and Type (Trigger Model)
190 Boom SR Change Floor Texture and Type (Trigger Model)
191 Boom SR Floor Donut Raise
192 Boom SR Light To Highest Adjacent Level
193 Boom SR Light Start Blinking
194 Boom SR Light To Lowest Adjacent Level
195 Boom SR Teleport
196 Boom SR Door Close then Open
197 Boom G1 Exit (Normal)
198 Boom G1 Exit (Secret)
199 Boom W1 Ceiling Down To Lowest Ceiling
200 Boom W1 Ceiling Down To Highest Floor
201 Boom WR Ceiling Down To Lowest Ceiling
202 Boom WR Ceiling Down To Highest Floor
203 Boom S1 Ceiling Down To Lowest Ceiling
204 Boom S1 Ceiling Down To Highest Floor
205 Boom SR Ceiling Down To Lowest Ceiling
206 Boom SR Ceiling Down To Highest Floor
207 Boom W1 Teleport Preserve Direction (Silent)
208 Boom WR Teleport Preserve Direction (Silent)
209 Boom S1 Teleport Preserve Direction (Silent)
210 Boom SR Teleport Preserve Direction (Silent)
211 Boom SR Toggle Floor To Ceiling (Instant)
212 Boom WR Toggle Floor To Ceiling (Instant)
213 Boom -- Transfer Floor Light
214 Boom -- Accelerate Tagged Ceiling w.r.t. 1st Side's Sector
215 Boom -- Accelerate Tagged Floor w.r.t. 1st Side's Sector
216 Boom -- Accelerate Objects on Tagged Floor wrt 1st Side's Sector
217 Boom -- Accelerate Objects and Tagged Floor wrt 1st Side's Sector
218 Boom -- Accelerate Tagged Wall w.r.t 1st Side's Sector
219 Boom W1 Floor Down To Adjacent Floor
220 Boom WR Floor Down To Adjacent Floor
221 Boom S1 Floor Down To Adjacent Floor
222 Boom SR Floor Down To Adjacent Floor
223 Boom -- Set Friction To Length
224 Boom -- Set Wind
225 Boom -- Set Current
226 Boom -- Point Pusher
227 Boom W1 Elevator To Higher Floor
228 Boom WR Elevator To Higher Floor
229 Boom S1 Elevator To Higher Floor
230 Boom SR Elevator To Higher Floor
231 Boom W1 Elevator To Lower Floor
232 Boom WR Elevator To Lower Floor
233 Boom S1 Elevator To Lower Floor
234 Boom SR Elevator To Lower Floor
235 Boom W1 Elevator To Current Floor
236 Boom WR Elevator To Current Floor
237 Boom S1 Elevator To Current Floor
238 Boom SR Elevator To Current Floor
239 Boom W1 Change Floor Texture and Type (Numeric Model)
240 Boom WR Change Floor Texture and Type (Numeric Model)
241 Boom S1 Change Floor Texture and Type (Numeric Model)
242 Boom -- Transfer Heights
243 Boom W1 Teleport Line
244 Boom WR Teleport Line
245 Boom -- Scroll Tagged Ceiling w.r.t. 1st Side's Sector
246 Boom -- Scroll Tagged Floor w.r.t. 1st Side's Sector
247 Boom -- Push Objects on Tagged Floor wrt 1st Side's Sector
248 Boom -- Push Objects & Tagged Floor wrt 1st Side's Sector
249 Boom -- Scroll Tagged Wall w.r.t 1st Side's Sector
250 Boom -- Scroll Tagged Ceiling
251 Boom -- Scroll Tagged Floor
252 Boom -- Carry Objects on Tagged Floor
253 Boom -- Scroll Tagged Floor, Carry Objects
254 Boom -- Scroll Tagged Wall, Same as Floor/Ceiling
255 Boom -- Scroll Wall Using Sidedef Offsets
256 Boom WR Build Stairs 8
257 Boom WR Build Stairs 16 + Crush
258 Boom SR Build Stairs 8
259 Boom SR Build Stairs 16 + Crush
260 Boom -- Translucent Line
261 Boom -- Transfer Ceiling Light
262 Boom W1 Teleport Line (Reversed)
263 Boom WR Teleport Line (Reversed)
264 Boom W1 Teleport Line Monsters Only (Reversed)
265 Boom WR Teleport Line Monsters Only (Reversed)
266 Boom W1 Teleport Line Monsters Only
267 Boom WR Teleport Line Monsters Only
268 Boom W1 Teleport Monsters Only (Silent)
269 Boom WR Teleport Monsters Only (Silent)
270 ZDoom WR Start FS script with tag number
271 MBF Transfer upper texture to tagged sector sky
272 MBF Transfer upper texture to tagged sector sky (flipped)
272 SMMU WR Start FS script with tag number
273 SMMU WR Start FS script, 1-way trigger
274 SMMU W1 Start FS script with tag number
275 SMMU W1 Start FS script, 1-way trigger
276 SMMU SR Start FS script with tag number
277 SMMU S1 Start FS script with tag number
278 SMMU GR Start FS script with tag number
279 SMMU G1 Start FS script with tag number
333 ZDoom Static_Init (tag, Init_Gravity)
334 ZDoom Static_Init (tag, Init_Color)
335 ZDoom Static_Init (tag, Init_Damage)
336 ZDoom Line_Mirror ()
337 ZDoom Line_Horizon ()
338 ZDoom W1 Floor_Waggle (tag, 24, 32, 0, 0)
339 ZDoom W1 Floor_Waggle (tag, 12, 32, 0, 0)
340 ZDoom Plane_Align (1, 0) // Slope front floor
341 ZDoom Plane_Align (0, 1) // Slope front ceiling
342 ZDoom Plane_Align (1, 1) // Slope front floor and ceiling
343 ZDoom Plane_Align (2, 0) // Slope back floor
344 ZDoom Plane_Align (0, 2) // Slope back ceiling
345 ZDoom Plane_Align (2, 2) // Slope back floor and ceiling
346 ZDoom Plane_Align (2, 1) // Slope b.f. and f.c.
347 ZDoom Plane_Align (1, 2) // Slope f.f. and b.c.
348 ZDoom W1 Autosave ()
349 ZDoom S1 Autosave ()
350 ZDoom Transfer_Heights (tag, 2) // Just fake the floor
351 ZDoom Transfer_Heights (tag, 6) // Just fake the floor and clip it too
352 ZDoom Sector_CopyScroller(tag, 1) // copy ceiling scroller
353 ZDoom Sector_CopyScroller(tag, 2) // copy floor scroller
354 ZDoom Sector_CopyScroller(tag, 6) // copy carrying floor scroller
400 EDGE Thick Extrafloor
401 EDGE Thick Extrafloor (use upper texture)
402 EDGE Thick Extrafloor (use lower texture)
403 EDGE Liquid Extrafloor (Opaque)
404 EDGE Liquid Extrafloor (80% Translucent)
405 EDGE Liquid Extrafloor (60% Translucent)
406 EDGE Liquid Extrafloor (40% Translucent)
407 EDGE Liquid Extrafloor (20% Translucent)
408 EDGE Liquid Extrafloor (Invisible)
409 EDGE Translucent Linedef (80%)
410 EDGE Translucent Linedef (60%)
411 EDGE Translucent Linedef (40%)
412 EDGE Translucent Linedef (20%)
413 EDGE Thin Extrafloor (Opaque)
414 EDGE Thin Extrafloor (80% Translucent)
415 EDGE Thin Extrafloor (60% Translucent)
416 EDGE Thin Extrafloor (40% Translucent)
417 EDGE Thin Extrafloor (20% Translucent)
418 EDGE Enable Tagged RTS - S1
419 EDGE Enable Tagged RTS - SR
420 EDGE Enable Tagged RTS - W1
421 EDGE Enable Tagged RTS - WR
422 EDGE SCROLL RIGHT
423 EDGE SCROLL UP
424 EDGE SCROLL DOWN
425 EDGE SCROLL LEFT AND UP
426 EDGE SCROLL LEFT AND DOWN
427 EDGE SCROLL RIGHT AND UP
428 EDGE SCROLL RIGHT AND DOWN
429 EDGE SCROLL FAST LOWER AND MIDDLE TEXTURE (WATERFALLS)
434 EDGE S1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
435 EDGE SR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
436 EDGE W1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
437 EDGE WR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
438 EDGE G1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
439 EDGE GR, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
440 EDGE Enable Tagged RTS - G1
441 EDGE Enable Tagged RTS - GR
442 EDGE Sliding door (LEFT), DR + MONSTERS
443 EDGE Sliding door (LEFT), DR
444 EDGE Sliding door (LEFT), DR + FAST
445 EDGE Sliding door (LEFT), D1
446 EDGE Sliding door (RIGHT), DR + MONSTERS
447 EDGE Sliding door (RIGHT), DR
448 EDGE Sliding door (RIGHT), DR + FAST
449 EDGE Sliding door (RIGHT), D1
450 EDGE Sliding door (CENTER), DR + MONSTERS
451 EDGE Sliding door (CENTER), DR
452 EDGE Sliding door (CENTER), DR + FAST
453 EDGE Sliding door (CENTER), D1
454 EDGE Enable Tagged RTS - W1 MONSTER
455 EDGE Enable Tagged RTS - WR MONSTER
456 EDGE Enable Tagged RTS - GR MONSTER
457 EDGE Disable Tagged RTS - SR
458 EDGE Disable Tagged RTS - WR
459 EDGE Disable Tagged RTS - GR
460 EDGE Disable Tagged RTS - WR MONSTER
461 EDGE Disable Tagged RTS - GR MONSTER
462 EDGE Mirror (Plain)
463 EDGE Mirror (White)
464 EDGE Mirror (Blue)
465 EDGE Mirror (Red)
466 EDGE Mirror (Green)
470 EDGE Ladder, 48 units high
471 EDGE Ladder, 80 units high
472 EDGE Ladder, 120 units high
473 EDGE Ladder, 160 units high
474 EDGE Ladder, 192 units high
475 EDGE Ladder, 256 units high
476 EDGE Ladder, 384 units high
477 EDGE Ladder, 512 units high
478 EDGE Ladder, 768 units high
479 EDGE Ladder, no limit
480 EDGE Portal (Dark 50%)
481 EDGE Portal (Light 30%)
482 EDGE Portal (Light 70%)
483 EDGE Portal (Blue 70%)
484 EDGE Portal (Green 70%)
485 EDGE Camera Portal (Plain)
486 EDGE Camera Portal (White)
487 EDGE Camera Portal (Cyan)
488 EDGE Camera Portal (Rusty)
489 EDGE Camera Portal (Green)
490 EDGE Green Key DOOR - DR
491 EDGE Green Key DOOR - D1
492 EDGE Green Key DOOR - SR
493 EDGE Green Key DOOR - S1
494 EDGE Green Key BLAZING DOOR - D1
501 EDGE Hub Exit to MAP01 / E1M1
502 EDGE Hub Exit to MAP02 / E1M2
503 EDGE Hub Exit to MAP03 / E1M3
504 EDGE Hub Exit to MAP04 / E1M4
505 EDGE Hub Exit to MAP05 / E1M5
506 EDGE Hub Exit to MAP06 / E1M6
507 EDGE Hub Exit to MAP07 / E1M7
508 EDGE Hub Exit to MAP08 / E1M8
509 EDGE Hub Exit to MAP09 / E1M9
510 EDGE Hub Exit to MAP10
511 EDGE Hub Exit to MAP11 / E2M1
512 EDGE Hub Exit to MAP12 / E2M2
513 EDGE Hub Exit to MAP13 / E2M3
514 EDGE Hub Exit to MAP14 / E2M4
515 EDGE Hub Exit to MAP15 / E2M5
516 EDGE Hub Exit to MAP16 / E2M6
517 EDGE Hub Exit to MAP17 / E2M7
518 EDGE Hub Exit to MAP18 / E2M8
519 EDGE Hub Exit to MAP19 / E2M9
520 EDGE Hub Exit to MAP20
521 EDGE Hub Exit to MAP21 / E3M1
522 EDGE Hub Exit to MAP22 / E3M2
523 EDGE Hub Exit to MAP23 / E3M3
524 EDGE Hub Exit to MAP24 / E3M4
525 EDGE Hub Exit to MAP25 / E3M5
526 EDGE Hub Exit to MAP26 / E3M6
527 EDGE Hub Exit to MAP27 / E3M7
528 EDGE Hub Exit to MAP28 / E3M8
529 EDGE Hub Exit to MAP29 / E3M9
530 EDGE Hub Exit to MAP30
531 EDGE Hub Exit to MAP31 / E4M1
532 EDGE Hub Exit to MAP32 / E4M2
533 EDGE Hub Exit to MAP33 / E4M3
534 EDGE Hub Exit to MAP34 / E4M4
535 EDGE Hub Exit to MAP35 / E4M5
536 EDGE Hub Exit to MAP36 / E4M6
537 EDGE Hub Exit to MAP37 / E4M7
538 EDGE Hub Exit to MAP38 / E4M8
539 EDGE Hub Exit to MAP39 / E4M9
567 EDGE Detail Slope - FLOOR
568 EDGE Detail Slope - CEILING
569 EDGE Detail Slope - FLOOR+CEILING
580 EDGE Gold Key DOOR - DR
581 EDGE Gold Key DOOR - D1
582 EDGE Gold Key DOOR - SR
583 EDGE Gold Key DOOR - S1
584 EDGE Silver Key DOOR - DR
585 EDGE Silver Key DOOR - D1
586 EDGE Silver Key DOOR - SR
587 EDGE Silver Key DOOR - S1
588 EDGE Brass Key DOOR - DR
589 EDGE Brass Key DOOR - D1
590 EDGE Copper Key DOOR - DR
591 EDGE Copper Key DOOR - D1
592 EDGE Steel Key DOOR - DR
593 EDGE Steel Key DOOR - D1
594 EDGE Wooden Key DOOR - DR
595 EDGE Wooden Key DOOR - D1
596 EDGE Fire Key DOOR - DR
597 EDGE Fire Key DOOR - D1
598 EDGE Water Key DOOR - DR
599 EDGE Water Key DOOR - D1
800 EDGE Align and rotate front sector's FLOOR
801 EDGE Align and rotate back sector's FLOOR
802 EDGE Align and rotate front sector's CEILING
803 EDGE Align and rotate back sector's CEILING
804 EDGE Align and rotate front sector's FLOOR+CEILING
805 EDGE Align and rotate back sector's FLOOR+CEILING
810 EDGE Align, scale and rotate front sector's FLOOR
811 EDGE Align, scale and rotate back sector's FLOOR
812 EDGE Align, scale and rotate front sector's CEILING
813 EDGE Align, scale and rotate back sector's CEILING
814 EDGE Align, scale and rotate front sector's FLOOR+CEILING
815 EDGE Align, scale and rotate back sector's FLOOR+CEILING
820 EDGE Scale front sector's FLOOR
821 EDGE Scale back sector's FLOOR
822 EDGE Scale front sector's CEILING
823 EDGE Scale back sector's CEILING
824 EDGE Scale front sector's FLOOR+CEILING
825 EDGE Scale back sector's FLOOR+CEILING

Sources