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m (test)
 
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Test.
+
==== admin.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 1
 +
|ammo_clip_large easy              = 9
 +
|ammo_clip_large                  = 9
 +
|ammo_clip_large hard              = 4
 +
|ammo_clip_small                  = 6
 +
|ammo_shells_large                = 1
 +
|ammo_shells_small                = 8
 +
|item_armor_security easy          = 9
 +
|item_armor_security              = 9
 +
|item_armor_security hard          = 5
 +
|item_armor_shard easy            = 21
 +
|item_armor_shard                  = 21
 +
|item_armor_shard hard            = 14
 +
|item_backpack                    = 1
 +
|item_medkit easy                  = 11
 +
|item_medkit                      = 11
 +
|item_medkit hard                  = 7
 +
|item_pda                          = 4
 +
|item_videocd                      = 1
 +
|monster_demon_imp easy            = 12
 +
|monster_demon_imp                = 12
 +
|monster_demon_imp hard            = 20
 +
|monster_demon_pinky              = 2
 +
|monster_zombie                    = 5
 +
|monster_zombie_fat                = 1
 +
|monster_zsec_machinegun easy      = 3
 +
|monster_zsec_machinegun          = 3
 +
|monster_zsec_machinegun hard      = 4
 +
|monster_zsec_pistol              = 5
 +
|monster_zsec_shotgun              = 1
 +
|weapon_chaingun                  = 1
 +
|weapon_handgrenade                = 2
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== alphalabs1.map ====
 +
{{Doom 3 map data
 +
|ammo_bullets_small easy          = 3
 +
|ammo_bullets_small                = 3
 +
|ammo_bullets_small hard          = 2
 +
|ammo_clip_large                  = 4
 +
|ammo_clip_small easy              = 12
 +
|ammo_clip_small                  = 12
 +
|ammo_clip_small hard              = 11
 +
|ammo_shells_large                = 1
 +
|ammo_shells_small                = 7
 +
|item_armor_security easy          = 10
 +
|item_armor_security              = 10
 +
|item_armor_security hard          = 8
 +
|item_armor_shard easy            = 37
 +
|item_armor_shard                  = 37
 +
|item_armor_shard hard            = 32
 +
|item_medkit easy                  = 14
 +
|item_medkit                      = 14
 +
|item_medkit hard                  = 9
 +
|item_medkit_small                = 9
 +
|item_pda                          = 3
 +
|item_videocd                      = 2
 +
|monster_demon_imp easy            = 13
 +
|monster_demon_imp                = 13
 +
|monster_demon_imp hard            = 18
 +
|monster_demon_maggot easy        = 13
 +
|monster_demon_maggot              = 13
 +
|monster_demon_maggot hard        = 17
 +
|monster_zombie                    = 20
 +
|monster_zombie_fat                = 3
 +
|monster_zsec_machinegun easy      = 10
 +
|monster_zsec_machinegun          = 10
 +
|monster_zsec_machinegun hard      = 12
 +
|monster_zsec_pistol              = 1
 +
|monster_zsec_shotgun              = 4
 +
|weapon_handgrenade                = 4
 +
|weapon_machinegun                = 5
 +
|weapon_shotgun                    = 7
 +
}}
 +
==== alphalabs2.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_bullets_large                = 1
 +
|ammo_bullets_small                = 2
 +
|ammo_clip_large easy              = 16
 +
|ammo_clip_large                  = 16
 +
|ammo_clip_large hard              = 14
 +
|ammo_clip_small easy              = 8
 +
|ammo_clip_small                  = 8
 +
|ammo_clip_small hard              = 7
 +
|ammo_shells_large                = 2
 +
|ammo_shells_small                = 4
 +
|item_armor_security easy          = 8
 +
|item_armor_security              = 8
 +
|item_armor_security hard          = 7
 +
|item_armor_shard easy            = 16
 +
|item_armor_shard                  = 16
 +
|item_armor_shard hard            = 14
 +
|item_backpack                    = 1
 +
|item_medkit                      = 10
 +
|item_medkit_small                = 6
 +
|item_pda                          = 2
 +
|item_videocd                      = 1
 +
|monster_demon_imp easy            = 13
 +
|monster_demon_imp                = 13
 +
|monster_demon_imp hard            = 15
 +
|monster_demon_maggot easy        = 5
 +
|monster_demon_maggot              = 5
 +
|monster_demon_maggot hard        = 7
 +
|monster_demon_trite easy          = 21
 +
|monster_demon_trite              = 21
 +
|monster_demon_trite hard          = 23
 +
|monster_zombie                    = 5
 +
|monster_zsec_machinegun          = 4
 +
|monster_zsec_shotgun              = 2
 +
|weapon_chaingun                  = 1
 +
|weapon_handgrenade                = 1
 +
|weapon_machinegun                = 1
 +
|weapon_shotgun                    = 1
 +
}}
 +
==== alphalabs3.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small easy              = 4
 +
|ammo_belt_small                  = 4
 +
|ammo_belt_small hard              = 3
 +
|ammo_bullets_large                = 2
 +
|ammo_cells_large                  = 1
 +
|ammo_cells_small                  = 1
 +
|ammo_clip_large easy              = 4
 +
|ammo_clip_large                  = 4
 +
|ammo_clip_large hard              = 3
 +
|ammo_clip_small easy              = 7
 +
|ammo_clip_small                  = 7
 +
|ammo_clip_small hard              = 6
 +
|ammo_shells_small                = 4
 +
|item_armor_security easy          = 5
 +
|item_armor_security              = 5
 +
|item_armor_security hard          = 4
 +
|item_armor_shard easy            = 21
 +
|item_armor_shard                  = 21
 +
|item_armor_shard hard            = 24
 +
|item_medkit easy                  = 8
 +
|item_medkit                      = 8
 +
|item_medkit hard                  = 7
 +
|item_medkit_small easy            = 5
 +
|item_medkit_small                = 5
 +
|item_medkit_small hard            = 4
 +
|item_pda                          = 2
 +
|monster_demon_imp easy            = 8
 +
|monster_demon_imp                = 8
 +
|monster_demon_imp hard            = 11
 +
|monster_demon_maggot              = 7
 +
|monster_demon_pinky easy          = 2
 +
|monster_demon_pinky              = 2
 +
|monster_demon_pinky hard          = 3
 +
|monster_demon_trite easy          = 19
 +
|monster_demon_trite              = 19
 +
|monster_demon_trite hard          = 24
 +
|monster_zombie                    = 7
 +
|monster_zsec_machinegun easy      = 5
 +
|monster_zsec_machinegun          = 5
 +
|monster_zsec_machinegun hard      = 6
 +
|monster_zsec_pistol easy          = 4
 +
|monster_zsec_pistol              = 4
 +
|monster_zsec_pistol hard          = 5
 +
|monster_zsec_shotgun easy        = 7
 +
|monster_zsec_shotgun              = 7
 +
|monster_zsec_shotgun hard        = 10
 +
|weapon_chaingun                  = 1
 +
|weapon_machinegun                = 1
 +
|weapon_plasmagun                  = 1
 +
}}
 +
==== alphalabs4.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small easy              = 6
 +
|ammo_belt_small                  = 6
 +
|ammo_belt_small hard              = 5
 +
|ammo_bullets_large                = 1
 +
|ammo_bullets_small                = 2
 +
|ammo_cells_large                  = 4
 +
|ammo_cells_small                  = 4
 +
|ammo_clip_large easy              = 8
 +
|ammo_clip_large                  = 8
 +
|ammo_clip_large hard              = 7
 +
|ammo_clip_small                  = 11
 +
|ammo_shells_small                = 4
 +
|item_armor_security easy          = 11
 +
|item_armor_security              = 11
 +
|item_armor_security hard          = 9
 +
|item_armor_shard easy            = 53
 +
|item_armor_shard                  = 53
 +
|item_armor_shard hard            = 56
 +
|item_medkit easy                  = 14
 +
|item_medkit                      = 14
 +
|item_medkit hard                  = 8
 +
|item_medkit_small easy            = 6
 +
|item_medkit_small                = 6
 +
|item_medkit_small hard            = 4
 +
|item_pda                          = 2
 +
|item_videocd                      = 1
 +
|monster_boss_vagary              = 2
 +
|monster_demon_imp easy            = 21
 +
|monster_demon_imp                = 21
 +
|monster_demon_imp hard            = 23
 +
|monster_demon_maggot easy        = 7
 +
|monster_demon_maggot              = 7
 +
|monster_demon_maggot hard        = 8
 +
|monster_demon_trite              = 71
 +
|monster_zsec_machinegun          = 14
 +
|monster_zsec_pistol              = 4
 +
|monster_zsec_shotgun              = 9
 +
|powerup_adrenaline                = 4
 +
|weapon_chaingun                  = 1
 +
|weapon_machinegun                = 3
 +
|weapon_plasmagun                  = 2
 +
|weapon_shotgun                    = 9
 +
}}
 +
==== caverns1.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small easy              = 8
 +
|ammo_belt_small                  = 8
 +
|ammo_belt_small hard              = 6
 +
|ammo_bfg_small easy              = 7
 +
|ammo_bfg_small                    = 7
 +
|ammo_bfg_small hard              = 6
 +
|ammo_bullets_small                = 2
 +
|ammo_cells_large easy            = 6
 +
|ammo_cells_large                  = 6
 +
|ammo_cells_large hard            = 4
 +
|ammo_cells_small easy            = 13
 +
|ammo_cells_small                  = 13
 +
|ammo_cells_small hard            = 11
 +
|ammo_clip_large easy              = 15
 +
|ammo_clip_large                  = 15
 +
|ammo_clip_large hard              = 14
 +
|ammo_clip_small                  = 4
 +
|ammo_rockets_large easy          = 2
 +
|ammo_rockets_large                = 2
 +
|ammo_rockets_large hard          = 1
 +
|ammo_rockets_small                = 7
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 7
 +
|item_armor_security easy          = 13
 +
|item_armor_security              = 13
 +
|item_armor_security hard          = 10
 +
|item_armor_shard                  = 58
 +
|item_medkit easy                  = 12
 +
|item_medkit                      = 12
 +
|item_medkit hard                  = 7
 +
|item_medkit_small                = 6
 +
|item_pda                          = 1
 +
|monster_demon_archvile            = 3
 +
|monster_demon_hellknight          = 4
 +
|monster_demon_imp easy            = 27
 +
|monster_demon_imp                = 27
 +
|monster_demon_imp hard            = 28
 +
|monster_demon_trite easy          = 29
 +
|monster_demon_trite              = 29
 +
|monster_demon_trite hard          = 35
 +
|monster_demon_wraith easy        = 21
 +
|monster_demon_wraith              = 21
 +
|monster_demon_wraith hard        = 29
 +
|monster_flying_cacodemon easy    = 17
 +
|monster_flying_cacodemon          = 17
 +
|monster_flying_cacodemon hard    = 22
 +
|monster_zombie_commando_cgun easy = 10
 +
|monster_zombie_commando_cgun      = 10
 +
|monster_zombie_commando_cgun hard = 12
 +
|powerup_adrenaline                = 2
 +
|weapon_chaingun                  = 1
 +
|weapon_handgrenade                = 1
 +
|weapon_machinegun                = 8
 +
|weapon_pistol                    = 1
 +
|weapon_plasmagun                  = 1
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== caverns2.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 4
 +
|ammo_bfg_small                    = 2
 +
|ammo_cells_large                  = 2
 +
|ammo_cells_small                  = 4
 +
|ammo_clip_large                  = 7
 +
|ammo_clip_small                  = 3
 +
|ammo_rockets_large                = 2
 +
|ammo_rockets_small                = 2
 +
|ammo_shells_small                = 5
 +
|item_armor_security              = 2
 +
|item_armor_shard                  = 33
 +
|item_medkit                      = 2
 +
|item_medkit_small                = 5
 +
|item_videocd                      = 2
 +
|monster_boss_vagary              = 2
 +
|monster_demon_archvile            = 2
 +
|monster_demon_hellknight easy    = 5
 +
|monster_demon_hellknight          = 5
 +
|monster_demon_hellknight hard    = 6
 +
|monster_demon_imp easy            = 8
 +
|monster_demon_imp                = 8
 +
|monster_demon_imp hard            = 12
 +
|monster_demon_trite              = 42
 +
|monster_demon_wraith easy        = 11
 +
|monster_demon_wraith              = 11
 +
|monster_demon_wraith hard        = 16
 +
|monster_flying_cacodemon          = 4
 +
|powerup_adrenaline                = 1
 +
|weapon_machinegun                = 4
 +
|weapon_shotgun                    = 1
 +
}}
 +
==== comm1.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_bullets_small                = 1
 +
|ammo_cells_large                  = 2
 +
|ammo_cells_small easy            = 3
 +
|ammo_cells_small                  = 3
 +
|ammo_cells_small hard            = 2
 +
|ammo_clip_large                  = 3
 +
|ammo_clip_small                  = 6
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 5
 +
|item_armor_security              = 7
 +
|item_armor_shard                  = 52
 +
|item_medkit                      = 4
 +
|item_medkit_small easy            = 18
 +
|item_medkit_small                = 18
 +
|item_medkit_small hard            = 16
 +
|item_pda                          = 5
 +
|monster_demon_imp                = 27
 +
|monster_demon_wraith              = 6
 +
|monster_flying_cacodemon          = 9
 +
|monster_zombie                    = 9
 +
|monster_zombie_fat                = 1
 +
|monster_zsec_machinegun easy      = 10
 +
|monster_zsec_machinegun          = 10
 +
|monster_zsec_machinegun hard      = 11
 +
|monster_zsec_shield              = 4
 +
|monster_zsec_shotgun              = 13
 +
|weapon_handgrenade                = 1
 +
|weapon_shotgun                    = 3
 +
}}
 +
==== commoutside.map ====
 +
{{Doom 3 map data
 +
|ammo_bullets_small                = 3
 +
|ammo_cells_large easy            = 5
 +
|ammo_cells_large                  = 5
 +
|ammo_cells_large hard            = 4
 +
|ammo_cells_small easy            = 11
 +
|ammo_cells_small                  = 11
 +
|ammo_cells_small hard            = 10
 +
|ammo_clip_large                  = 5
 +
|ammo_shells_large                = 5
 +
|ammo_shells_small                = 8
 +
|item_aircannister                = 17
 +
|item_armor_security easy          = 9
 +
|item_armor_security              = 9
 +
|item_armor_security hard          = 7
 +
|item_armor_shard easy            = 73
 +
|item_armor_shard                  = 73
 +
|item_armor_shard hard            = 71
 +
|item_medkit easy                  = 14
 +
|item_medkit                      = 14
 +
|item_medkit hard                  = 13
 +
|item_medkit_small easy            = 23
 +
|item_medkit_small                = 23
 +
|item_medkit_small hard            = 20
 +
|item_pda                          = 1
 +
|monster_demon_imp                = 17
 +
|monster_demon_pinky              = 4
 +
|monster_demon_trite easy          = 12
 +
|monster_demon_trite              = 12
 +
|monster_demon_trite hard          = 13
 +
|monster_demon_wraith              = 6
 +
|monster_flying_cacodemon easy    = 10
 +
|monster_flying_cacodemon          = 10
 +
|monster_flying_cacodemon hard    = 11
 +
|monster_zombie easy              = 18
 +
|monster_zombie                    = 18
 +
|monster_zombie hard              = 19
 +
|monster_zombie_fat                = 6
 +
|monster_zsec_machinegun          = 3
 +
|monster_zsec_shotgun              = 5
 +
|powerup_adrenaline                = 1
 +
|powerup_berserk                  = 1
 +
|weapon_chainsaw                  = 1
 +
|weapon_shotgun                    = 1
 +
}}
 +
==== cpu.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 4
 +
|ammo_bullets_large                = 1
 +
|ammo_bullets_small                = 4
 +
|ammo_cells_large                  = 1
 +
|ammo_cells_small                  = 10
 +
|ammo_clip_large                  = 5
 +
|ammo_clip_small                  = 9
 +
|ammo_rockets_large                = 1
 +
|ammo_rockets_small                = 1
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 10
 +
|item_armor_security easy          = 6
 +
|item_armor_security              = 6
 +
|item_armor_security hard          = 5
 +
|item_armor_shard                  = 44
 +
|item_medkit                      = 5
 +
|item_medkit_small                = 1
 +
|item_pda                          = 2
 +
|monster_demon_archvile            = 5
 +
|monster_demon_cherub easy        = 25
 +
|monster_demon_cherub              = 25
 +
|monster_demon_cherub hard        = 26
 +
|monster_demon_imp easy            = 18
 +
|monster_demon_imp                = 18
 +
|monster_demon_imp hard            = 19
 +
|monster_demon_trite easy          = 26
 +
|monster_demon_trite              = 26
 +
|monster_demon_trite hard          = 28
 +
|monster_demon_wraith              = 13
 +
|monster_zombie                    = 6
 +
|weapon_handgrenade                = 2
 +
|weapon_rocketlauncher            = 2
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== cpuboss.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 9
 +
|ammo_bfg_small                    = 1
 +
|ammo_bullets_small                = 2
 +
|ammo_cells_large                  = 1
 +
|ammo_cells_small                  = 11
 +
|ammo_clip_large easy              = 9
 +
|ammo_clip_large                  = 9
 +
|ammo_clip_large hard              = 8
 +
|ammo_clip_small                  = 2
 +
|ammo_rockets_large easy          = 7
 +
|ammo_rockets_large                = 7
 +
|ammo_rockets_large hard          = 4
 +
|ammo_shells_large                = 5
 +
|item_armor_security easy          = 6
 +
|item_armor_security              = 6
 +
|item_armor_security hard          = 5
 +
|item_armor_shard                  = 34
 +
|item_medkit                      = 12
 +
|item_medkit_small                = 3
 +
|item_pda                          = 1
 +
|item_videocd                      = 1
 +
|monster_boss_sabaoth              = 1
 +
|monster_demon_archvile            = 3
 +
|monster_demon_imp easy            = 12
 +
|monster_demon_imp                = 12
 +
|monster_demon_imp hard            = 14
 +
|monster_demon_revenant easy      = 4
 +
|monster_demon_revenant            = 4
 +
|monster_demon_revenant hard      = 5
 +
|monster_demon_trite easy          = 13
 +
|monster_demon_trite              = 13
 +
|monster_demon_trite hard          = 17
 +
|monster_demon_wraith              = 9
 +
|monster_flying_cacodemon easy    = 4
 +
|monster_flying_cacodemon          = 4
 +
|monster_flying_cacodemon hard    = 6
 +
|monster_zombie easy              = 3
 +
|monster_zombie                    = 3
 +
|monster_zombie hard              = 5
 +
|monster_zombie_commando_cgun      = 2
 +
|powerup_adrenaline                = 3
 +
|weapon_bfg                        = 1
 +
|weapon_plasmagun                  = 1
 +
|weapon_rocketlauncher            = 1
 +
}}
 +
==== delta1.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 2
 +
|ammo_cells_large                  = 3
 +
|ammo_cells_small                  = 7
 +
|ammo_clip_large                  = 7
 +
|ammo_clip_small                  = 8
 +
|ammo_rockets_large                = 2
 +
|ammo_rockets_small                = 1
 +
|ammo_shells_large                = 6
 +
|ammo_shells_small easy            = 8
 +
|ammo_shells_small                = 8
 +
|ammo_shells_small hard            = 7
 +
|item_armor_security              = 7
 +
|item_armor_shard easy            = 56
 +
|item_armor_shard                  = 56
 +
|item_armor_shard hard            = 55
 +
|item_backpack                    = 1
 +
|item_medkit                      = 14
 +
|item_medkit_small easy            = 9
 +
|item_medkit_small                = 9
 +
|item_medkit_small hard            = 8
 +
|item_pda                          = 2
 +
|monster_demon_imp                = 20
 +
|monster_demon_imp_crawler        = 2
 +
|monster_demon_pinky              = 3
 +
|monster_demon_revenant            = 5
 +
|monster_flying_cacodemon easy    = 12
 +
|monster_flying_cacodemon          = 12
 +
|monster_flying_cacodemon hard    = 13
 +
|monster_flying_lostsoul easy      = 19
 +
|monster_flying_lostsoul          = 19
 +
|monster_flying_lostsoul hard      = 20
 +
|monster_zombie                    = 25
 +
|monster_zombie_commando_cgun      = 4
 +
|powerup_adrenaline                = 1
 +
|weapon_machinegun                = 4
 +
|weapon_plasmagun                  = 2
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== delta2a.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 1
 +
|ammo_bfg_small                    = 1
 +
|ammo_bullets_small                = 5
 +
|ammo_cells_large                  = 3
 +
|ammo_cells_small easy            = 13
 +
|ammo_cells_small                  = 13
 +
|ammo_cells_small hard            = 11
 +
|ammo_clip_large                  = 3
 +
|ammo_clip_small                  = 9
 +
|ammo_rockets_small                = 1
 +
|ammo_shells_small                = 8
 +
|item_armor_security              = 13
 +
|item_armor_shard                  = 47
 +
|item_backpack                    = 2
 +
|item_medkit                      = 11
 +
|item_medkit_small                = 9
 +
|item_pda                          = 3
 +
|item_videocd                      = 1
 +
|monster_demon_imp easy            = 27
 +
|monster_demon_imp                = 27
 +
|monster_demon_imp hard            = 29
 +
|monster_demon_revenant            = 3
 +
|monster_zombie                    = 39
 +
|monster_zombie_commando_cgun      = 3
 +
|monster_zombie_fat                = 1
 +
|weapon_bfg                        = 1
 +
|weapon_handgrenade                = 6
 +
|weapon_machinegun                = 6
 +
|weapon_pistol                    = 2
 +
|weapon_plasmagun                  = 1
 +
|weapon_rocketlauncher            = 1
 +
|weapon_shotgun                    = 6
 +
}}
 +
==== delta2b.map ====
 +
{{Doom 3 map data
 +
|ammo_bfg_small                    = 1
 +
|ammo_bullets_large                = 1
 +
|ammo_cells_large                  = 6
 +
|ammo_cells_small                  = 8
 +
|ammo_clip_large                  = 9
 +
|ammo_clip_small                  = 3
 +
|ammo_rockets_large                = 3
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 6
 +
|item_armor_security              = 11
 +
|item_armor_shard                  = 28
 +
|item_medkit                      = 7
 +
|item_medkit_small                = 4
 +
|item_pda                          = 4
 +
|item_videocd                      = 2
 +
|monster_demon_archvile            = 4
 +
|monster_demon_imp                = 42
 +
|monster_zombie                    = 17
 +
|monster_zombie_bernie            = 1
 +
|monster_zombie_commando_cgun      = 4
 +
|powerup_adrenaline                = 1
 +
|weapon_bfg                        = 1
 +
|weapon_handgrenade                = 2
 +
|weapon_plasmagun                  = 1
 +
}}
 +
==== delta3.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 4
 +
|ammo_bullets_large                = 2
 +
|ammo_bullets_small                = 3
 +
|ammo_cells_large easy            = 9
 +
|ammo_cells_large                  = 9
 +
|ammo_cells_large hard            = 7
 +
|ammo_cells_small                  = 3
 +
|ammo_clip_large easy              = 15
 +
|ammo_clip_large                  = 15
 +
|ammo_clip_large hard              = 14
 +
|ammo_clip_small                  = 3
 +
|ammo_rockets_large                = 5
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 3
 +
|item_armor_security              = 9
 +
|item_armor_shard easy            = 17
 +
|item_armor_shard                  = 17
 +
|item_armor_shard hard            = 13
 +
|item_medkit easy                  = 14
 +
|item_medkit                      = 14
 +
|item_medkit hard                  = 11
 +
|item_medkit_small                = 2
 +
|item_pda                          = 3
 +
|monster_demon_imp easy            = 27
 +
|monster_demon_imp                = 27
 +
|monster_demon_imp hard            = 29
 +
|monster_demon_revenant easy      = 7
 +
|monster_demon_revenant            = 7
 +
|monster_demon_revenant hard      = 8
 +
|monster_zombie                    = 12
 +
|monster_zombie_commando_cgun easy = 8
 +
|monster_zombie_commando_cgun      = 8
 +
|monster_zombie_commando_cgun hard = 9
 +
|monster_zsec_machinegun easy      = 6
 +
|monster_zsec_machinegun          = 6
 +
|monster_zsec_machinegun hard      = 8
 +
|monster_zsec_shotgun              = 3
 +
|powerup_adrenaline                = 1
 +
|weapon_shotgun                    = 1
 +
}}
 +
==== delta4.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 1
 +
|ammo_rockets_small                = 1
 +
|item_armor_security              = 1
 +
|item_pda                          = 1
 +
|monster_demon_hellknight          = 3
 +
|monster_zombie                    = 2
 +
|weapon_handgrenade                = 2
 +
}}
 +
==== delta5.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_cells_small                  = 6
 +
|ammo_clip_large                  = 8
 +
|ammo_clip_small                  = 6
 +
|ammo_shells_large                = 2
 +
|ammo_shells_small                = 2
 +
|item_armor_security              = 5
 +
|item_armor_shard                  = 16
 +
|item_medkit                      = 5
 +
|item_medkit_small                = 1
 +
|item_pda                          = 2
 +
|monster_demon_archvile            = 5
 +
|monster_demon_revenant            = 2
 +
|monster_demon_tick                = 31
 +
|monster_zombie                    = 13
 +
|monster_zombie_commando_cgun      = 3
 +
|powerup_adrenaline                = 1
 +
|weapon_chainsaw                  = 1
 +
|weapon_flashlight                = 1
 +
|weapon_handgrenade                = 1
 +
|weapon_machinegun                = 3
 +
|weapon_pistol                    = 2
 +
|weapon_plasmagun                  = 1
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== enpro.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 4
 +
|ammo_bullets_large                = 1
 +
|ammo_cells_large                  = 2
 +
|ammo_cells_small                  = 14
 +
|ammo_clip_large                  = 13
 +
|ammo_clip_small                  = 5
 +
|ammo_shells_large                = 1
 +
|ammo_shells_small                = 6
 +
|item_armor_security              = 5
 +
|item_armor_shard                  = 38
 +
|item_medkit                      = 8
 +
|item_medkit_small                = 11
 +
|item_pda                          = 3
 +
|monster_demon_imp easy            = 39
 +
|monster_demon_imp                = 39
 +
|monster_demon_imp hard            = 43
 +
|monster_demon_imp_crawler        = 2
 +
|monster_demon_maggot easy        = 13
 +
|monster_demon_maggot              = 13
 +
|monster_demon_maggot hard        = 14
 +
|monster_demon_wraith easy        = 5
 +
|monster_demon_wraith              = 5
 +
|monster_demon_wraith hard        = 8
 +
|monster_flying_lostsoul easy      = 27
 +
|monster_flying_lostsoul          = 27
 +
|monster_flying_lostsoul hard      = 31
 +
|monster_zombie_fat                = 4
 +
|weapon_plasmagun                  = 4
 +
}}
 +
==== hell1.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 17
 +
|ammo_bfg_small                    = 1
 +
|ammo_bullets_small                = 2
 +
|ammo_cells_large                  = 1
 +
|ammo_cells_small                  = 18
 +
|ammo_rockets_large                = 9
 +
|ammo_rockets_small                = 2
 +
|ammo_shells_large                = 5
 +
|ammo_shells_small                = 5
 +
|item_armor_security easy          = 10
 +
|item_armor_security              = 10
 +
|item_armor_security hard          = 9
 +
|item_armor_shard                  = 62
 +
|item_backpack                    = 2
 +
|item_medkit easy                  = 30
 +
|item_medkit                      = 30
 +
|item_medkit hard                  = 29
 +
|item_medkit_small                = 13
 +
|item_pda                          = 1
 +
|monster_boss_guardian            = 1
 +
|monster_demon_cherub              = 20
 +
|monster_demon_hellknight          = 10
 +
|monster_demon_imp                = 26
 +
|monster_demon_mancubus            = 8
 +
|monster_flying_lostsoul          = 31
 +
|monster_zombie                    = 5
 +
|powerup_berserk                  = 1
 +
|weapon_bfg                        = 2
 +
|weapon_chaingun                  = 2
 +
|weapon_chainsaw                  = 1
 +
|weapon_pistol                    = 1
 +
|weapon_plasmagun                  = 2
 +
|weapon_rocketlauncher            = 3
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== hellhole.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_bfg_small                    = 1
 +
|ammo_bullets_large                = 3
 +
|ammo_bullets_small                = 1
 +
|ammo_cells_small                  = 8
 +
|ammo_clip_large                  = 17
 +
|ammo_clip_small                  = 4
 +
|ammo_rockets_large                = 3
 +
|ammo_shells_small                = 12
 +
|item_armor_security              = 4
 +
|item_backpack                    = 1
 +
|item_medkit                      = 3
 +
|item_medkit_small                = 2
 +
|item_pda                          = 1
 +
|monster_boss_cyberdemon          = 1
 +
|monster_demon_imp                = 1
 +
|weapon_bfg                        = 1
 +
|weapon_chaingun                  = 2
 +
|weapon_handgrenade                = 3
 +
|weapon_machinegun                = 4
 +
|weapon_rocketlauncher            = 3
 +
|weapon_shotgun                    = 5
 +
}}
 +
==== mars_city1.map ====
 +
{{Doom 3 map data
 +
|ammo_bullets_small                = 2
 +
|ammo_cells_small                  = 1
 +
|ammo_clip_small                  = 5
 +
|ammo_shells_small                = 8
 +
|item_armor_security              = 3
 +
|item_medkit                      = 6
 +
|item_medkit_small                = 4
 +
|item_pda                          = 2
 +
|item_videocd                      = 2
 +
|weapon_machinegun                = 4
 +
|weapon_pistol                    = 4
 +
|weapon_plasmagun                  = 1
 +
|weapon_shotgun                    = 13
 +
}}
 +
==== mars_city2.map ====
 +
{{Doom 3 map data
 +
|ammo_bullets_small                = 2
 +
|ammo_clip_large easy              = 12
 +
|ammo_clip_large                  = 12
 +
|ammo_clip_large hard              = 6
 +
|ammo_clip_small                  = 6
 +
|ammo_shells_large easy            = 1
 +
|ammo_shells_large                = 1
 +
|ammo_shells_large hard            = 0
 +
|ammo_shells_small                = 8
 +
|item_armor_security easy          = 8
 +
|item_armor_security              = 8
 +
|item_armor_security hard          = 5
 +
|item_armor_shard easy            = 40
 +
|item_armor_shard                  = 40
 +
|item_armor_shard hard            = 33
 +
|item_medkit easy                  = 15
 +
|item_medkit                      = 15
 +
|item_medkit hard                  = 9
 +
|item_medkit_small easy            = 6
 +
|item_medkit_small                = 6
 +
|item_medkit_small hard            = 5
 +
|item_pda                          = 4
 +
|monster_demon_imp easy            = 3
 +
|monster_demon_imp                = 3
 +
|monster_demon_imp hard            = 6
 +
|monster_zombie easy              = 10
 +
|monster_zombie                    = 10
 +
|monster_zombie hard              = 11
 +
|monster_zombie_bernie            = 2
 +
|monster_zombie_fat                = 1
 +
|monster_zsec_machinegun easy      = 18
 +
|monster_zsec_machinegun          = 18
 +
|monster_zsec_machinegun hard      = 23
 +
|monster_zsec_pistol              = 11
 +
|monster_zsec_shotgun easy        = 1
 +
|monster_zsec_shotgun              = 1
 +
|monster_zsec_shotgun hard        = 4
 +
|powerup_adrenaline                = 1
 +
|weapon_machinegun                = 4
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== mc_underground.map ====
 +
{{Doom 3 map data
 +
|ammo_bullets_small easy          = 15
 +
|ammo_bullets_small                = 15
 +
|ammo_bullets_small hard          = 13
 +
|ammo_cells_small                  = 2
 +
|ammo_clip_large                  = 1
 +
|ammo_clip_small                  = 2
 +
|ammo_shells_large easy            = 2
 +
|ammo_shells_large                = 2
 +
|ammo_shells_large hard            = 1
 +
|ammo_shells_small                = 13
 +
|item_aircannister                = 3
 +
|item_armor_security              = 3
 +
|item_armor_shard easy            = 83
 +
|item_armor_shard                  = 83
 +
|item_armor_shard hard            = 73
 +
|item_medkit                      = 2
 +
|item_medkit_small easy            = 23
 +
|item_medkit_small                = 23
 +
|item_medkit_small hard            = 15
 +
|item_pda                          = 3
 +
|monster_demon_imp                = 7
 +
|monster_zombie easy              = 14
 +
|monster_zombie                    = 14
 +
|monster_zombie hard              = 15
 +
|monster_zsec_pistol              = 3
 +
|monster_zsec_shotgun easy        = 3
 +
|monster_zsec_shotgun              = 3
 +
|monster_zsec_shotgun hard        = 4
 +
|powerup_adrenaline                = 1
 +
|weapon_flashlight                = 1
 +
|weapon_machinegun                = 2
 +
|weapon_pistol                    = 1
 +
|weapon_shotgun                    = 4
 +
}}
 +
==== monorail.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small easy              = 1
 +
|ammo_belt_small                  = 1
 +
|ammo_belt_small hard              = 0
 +
|ammo_cells_large easy            = 3
 +
|ammo_cells_large                  = 3
 +
|ammo_cells_large hard            = 1
 +
|ammo_cells_small                  = 4
 +
|ammo_clip_large easy              = 8
 +
|ammo_clip_large                  = 8
 +
|ammo_clip_large hard              = 7
 +
|ammo_clip_small                  = 3
 +
|ammo_rockets_large                = 1
 +
|ammo_shells_large                = 3
 +
|item_armor_security              = 5
 +
|item_armor_shard                  = 23
 +
|item_medkit easy                  = 12
 +
|item_medkit                      = 12
 +
|item_medkit hard                  = 11
 +
|item_pda                          = 4
 +
|monster_demon_imp easy            = 13
 +
|monster_demon_imp                = 13
 +
|monster_demon_imp hard            = 16
 +
|monster_demon_trite easy          = 16
 +
|monster_demon_trite              = 16
 +
|monster_demon_trite hard          = 20
 +
|monster_zombie easy              = 15
 +
|monster_zombie                    = 15
 +
|monster_zombie hard              = 18
 +
|monster_zombie_fat                = 1
 +
|monster_zsec_machinegun easy      = 5
 +
|monster_zsec_machinegun          = 5
 +
|monster_zsec_machinegun hard      = 6
 +
|monster_zsec_pistol              = 1
 +
|monster_zsec_shotgun              = 3
 +
|weapon_machinegun                = 1
 +
|weapon_rocketlauncher            = 1
 +
}}
 +
==== pdas.map ====
 +
{{Doom 3 map data
 +
|item_pda                          = 63
 +
|item_videocd                      = 14
 +
}}
 +
==== recycling1.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_bullets_large                = 1
 +
|ammo_cells_large                  = 4
 +
|ammo_cells_small                  = 7
 +
|ammo_clip_large                  = 14
 +
|ammo_clip_small                  = 7
 +
|ammo_rockets_small                = 2
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 9
 +
|item_aircannister easy            = 12
 +
|item_aircannister                = 12
 +
|item_aircannister hard            = 10
 +
|item_armor_security easy          = 8
 +
|item_armor_security              = 8
 +
|item_armor_security hard          = 7
 +
|item_armor_shard                  = 26
 +
|item_medkit easy                  = 16
 +
|item_medkit                      = 16
 +
|item_medkit hard                  = 14
 +
|item_medkit_small easy            = 3
 +
|item_medkit_small                = 3
 +
|item_medkit_small hard            = 2
 +
|item_pda                          = 2
 +
|item_videocd                      = 1
 +
|monster_demon_imp easy            = 30
 +
|monster_demon_imp                = 30
 +
|monster_demon_imp hard            = 37
 +
|monster_demon_maggot easy        = 12
 +
|monster_demon_maggot              = 12
 +
|monster_demon_maggot hard        = 15
 +
|monster_demon_pinky easy          = 5
 +
|monster_demon_pinky              = 5
 +
|monster_demon_pinky hard          = 7
 +
|monster_demon_revenant easy      = 7
 +
|monster_demon_revenant            = 7
 +
|monster_demon_revenant hard      = 10
 +
|monster_demon_trite easy          = 14
 +
|monster_demon_trite              = 14
 +
|monster_demon_trite hard          = 17
 +
|monster_flying_cacodemon easy    = 2
 +
|monster_flying_cacodemon          = 2
 +
|monster_flying_cacodemon hard    = 5
 +
|monster_zombie easy              = 3
 +
|monster_zombie                    = 3
 +
|monster_zombie hard              = 4
 +
|monster_zombie_fat                = 6
 +
|powerup_adrenaline                = 1
 +
|weapon_chaingun                  = 2
 +
|weapon_plasmagun                  = 1
 +
|weapon_rocketlauncher            = 1
 +
}}
 +
==== recycling2.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_cells_large                  = 1
 +
|ammo_cells_small                  = 7
 +
|ammo_clip_large                  = 12
 +
|ammo_clip_small                  = 10
 +
|ammo_rockets_large easy          = 2
 +
|ammo_rockets_large                = 2
 +
|ammo_rockets_large hard          = 1
 +
|ammo_rockets_small                = 2
 +
|ammo_shells_large                = 1
 +
|ammo_shells_small                = 3
 +
|item_armor_security              = 6
 +
|item_armor_shard                  = 17
 +
|item_medkit easy                  = 13
 +
|item_medkit                      = 13
 +
|item_medkit hard                  = 9
 +
|item_medkit_small                = 1
 +
|item_pda                          = 2
 +
|monster_demon_cherub easy        = 15
 +
|monster_demon_cherub              = 15
 +
|monster_demon_cherub hard        = 19
 +
|monster_demon_imp easy            = 23
 +
|monster_demon_imp                = 23
 +
|monster_demon_imp hard            = 25
 +
|monster_demon_mancubus            = 3
 +
|monster_demon_revenant easy      = 6
 +
|monster_demon_revenant            = 6
 +
|monster_demon_revenant hard      = 11
 +
|monster_flying_lostsoul easy      = 7
 +
|monster_flying_lostsoul          = 7
 +
|monster_flying_lostsoul hard      = 8
 +
|monster_zombie                    = 3
 +
|monster_zombie_fat                = 4
 +
|weapon_rocketlauncher            = 1
 +
}}
 +
==== site3.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 6
 +
|ammo_bfg_small                    = 1
 +
|ammo_cells_small                  = 18
 +
|ammo_clip_large                  = 3
 +
|ammo_clip_small                  = 4
 +
|ammo_rockets_large easy          = 1
 +
|ammo_rockets_large                = 1
 +
|ammo_rockets_large hard          = 0
 +
|ammo_shells_large                = 2
 +
|ammo_shells_small                = 5
 +
|item_armor_security easy          = 12
 +
|item_armor_security              = 12
 +
|item_armor_security hard          = 7
 +
|item_armor_shard                  = 10
 +
|item_medkit easy                  = 12
 +
|item_medkit                      = 12
 +
|item_medkit hard                  = 3
 +
|item_medkit_small                = 4
 +
|item_pda                          = 2
 +
|item_videocd                      = 1
 +
|monster_demon_archvile            = 2
 +
|monster_demon_hellknight          = 3
 +
|monster_demon_imp easy            = 16
 +
|monster_demon_imp                = 16
 +
|monster_demon_imp hard            = 20
 +
|monster_demon_maggot easy        = 13
 +
|monster_demon_maggot              = 13
 +
|monster_demon_maggot hard        = 15
 +
|monster_demon_revenant easy      = 3
 +
|monster_demon_revenant            = 3
 +
|monster_demon_revenant hard      = 5
 +
|monster_demon_wraith easy        = 3
 +
|monster_demon_wraith              = 3
 +
|monster_demon_wraith hard        = 8
 +
|monster_flying_cacodemon easy    = 5
 +
|monster_flying_cacodemon          = 5
 +
|monster_flying_cacodemon hard    = 7
 +
|weapon_bfg                        = 1
 +
}}

Latest revision as of 05:26, 8 April 2012

admin.map[edit]

Monster Count
Imp 12/12/20
Pinky demon 2
Zombie 5
Fat Zombie 1
Machinegun Z-Sec 3/3/4
Pistol Z-Sec 5
Shotgun Z-Sec 1
Weapon Count
Shotgun 2
Chaingun 1
Grenade pack 2
Ammunition Count
Shotgun shells (small) 8
Shotgun shells (large) 1
Machine Gun ammo (small) 6
Machine Gun ammo (large) 9/9/4
Chaingun belt 1
Misc. items Count
Backpack 1
Large medkit 11/11/7
Armor shard 21/21/14
Security armor 9/9/5
PDA 4
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

alphalabs1.map[edit]

Monster Count
Imp 13/13/18
Maggot 13/13/17
Zombie 20
Fat Zombie 3
Machinegun Z-Sec 10/10/12
Pistol Z-Sec 1
Shotgun Z-Sec 4
Weapon Count
Shotgun 7
Machine Gun 5
Grenade pack 4
Ammunition Count
Pistol ammo (small) 3/3/2
Shotgun shells (small) 7
Shotgun shells (large) 1
Machine Gun ammo (small) 12/12/11
Machine Gun ammo (large) 4
Misc. items Count
Small medkit 9
Large medkit 14/14/9
Armor shard 37/37/32
Security armor 10/10/8
PDA 3
Video disk 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

alphalabs2.map[edit]

Monster Count
Imp 13/13/15
Maggot 5/5/7
Trite 21/21/23
Zombie 5
Machinegun Z-Sec 4
Shotgun Z-Sec 2
Weapon Count
Shotgun 1
Machine Gun 1
Chaingun 1
Grenade pack 1
Ammunition Count
Pistol ammo (small) 2
Pistol ammo (large) 1
Shotgun shells (small) 4
Shotgun shells (large) 2
Machine Gun ammo (small) 8/8/7
Machine Gun ammo (large) 16/16/14
Chaingun belt 3
Misc. items Count
Backpack 1
Small medkit 6
Large medkit 10
Armor shard 16/16/14
Security armor 8/8/7
PDA 2
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

alphalabs3.map[edit]

Monster Count
Imp 8/8/11
Maggot 7
Pinky demon 2/2/3
Trite 19/19/24
Zombie 7
Machinegun Z-Sec 5/5/6
Pistol Z-Sec 4/4/5
Shotgun Z-Sec 7/7/10
Weapon Count
Machine Gun 1
Chaingun 1
Plasma gun 1
Ammunition Count
Pistol ammo (large) 2
Shotgun shells (small) 4
Machine Gun ammo (small) 7/7/6
Machine Gun ammo (large) 4/4/3
Chaingun belt 4/4/3
Plasma cells (small) 1
Plasma cells (large) 1
Misc. items Count
Small medkit 5/5/4
Large medkit 8/8/7
Armor shard 21/21/24
Security armor 5/5/4
PDA 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

alphalabs4.map[edit]

Monster Count
Vagary 2
Imp 21/21/23
Maggot 7/7/8
Trite 71
Machinegun Z-Sec 14
Pistol Z-Sec 4
Shotgun Z-Sec 9
Weapon Count
Shotgun 9
Machine Gun 3
Chaingun 1
Plasma gun 2
Ammunition Count
Pistol ammo (small) 2
Pistol ammo (large) 1
Shotgun shells (small) 4
Machine Gun ammo (small) 11
Machine Gun ammo (large) 8/8/7
Chaingun belt 6/6/5
Plasma cells (small) 4
Plasma cells (large) 4
Misc. items Count
Adrenaline 4
Small medkit 6/6/4
Large medkit 14/14/8
Armor shard 53/53/56
Security armor 11/11/9
PDA 2
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

caverns1.map[edit]

Monster Count
Arch-Vile (Doom 3) 3
Imp 27/27/28
Hell knight 4
Trite 29/29/35
Wraith 21/21/29
Cacodemon 17/17/22
Chaingun Commando 10/10/12
Weapon Count
Pistol 1
Shotgun 2
Machine Gun 8
Chaingun 1
Grenade pack 1
Plasma gun 1
Ammunition Count
Pistol ammo (small) 2
Shotgun shells (small) 7
Shotgun shells (large) 3
Machine Gun ammo (small) 4
Machine Gun ammo (large) 15/15/14
Chaingun belt 8/8/6
Plasma cells (small) 13/13/11
Plasma cells (large) 6/6/4
Rockets (small) 7
Rockets (large) 2/2/1
BFG cells 7/7/6
Misc. items Count
Adrenaline 2
Small medkit 6
Large medkit 12/12/7
Armor shard 58
Security armor 13/13/10
PDA 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

caverns2.map[edit]

Monster Count
Vagary 2
Arch-Vile (Doom 3) 2
Imp 8/8/12
Hell knight 5/5/6
Trite 42
Wraith 11/11/16
Cacodemon 4
Weapon Count
Shotgun 1
Machine Gun 4
Ammunition Count
Shotgun shells (small) 5
Machine Gun ammo (small) 3
Machine Gun ammo (large) 7
Chaingun belt 4
Plasma cells (small) 4
Plasma cells (large) 2
Rockets (small) 2
Rockets (large) 2
BFG cells 2
Misc. items Count
Adrenaline 1
Small medkit 5
Large medkit 2
Armor shard 33
Security armor 2
Video disk 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

comm1.map[edit]

Monster Count
Imp 27
Wraith 6
Cacodemon 9
Zombie 9
Fat Zombie 1
Machinegun Z-Sec 10/10/11
Shield Z-Sec 4
Shotgun Z-Sec 13
Weapon Count
Shotgun 3
Grenade pack 1
Ammunition Count
Pistol ammo (small) 1
Shotgun shells (small) 5
Shotgun shells (large) 3
Machine Gun ammo (small) 6
Machine Gun ammo (large) 3
Chaingun belt 3
Plasma cells (small) 3/3/2
Plasma cells (large) 2
Misc. items Count
Small medkit 18/18/16
Large medkit 4
Armor shard 52
Security armor 7
PDA 5
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

commoutside.map[edit]

Monster Count
Imp 17
Pinky demon 4
Trite 12/12/13
Wraith 6
Cacodemon 10/10/11
Zombie 18/18/19
Fat Zombie 6
Machinegun Z-Sec 3
Shotgun Z-Sec 5
Weapon Count
Shotgun 1
Chainsaw 1
Ammunition Count
Pistol ammo (small) 3
Shotgun shells (small) 8
Shotgun shells (large) 5
Machine Gun ammo (large) 5
Plasma cells (small) 11/11/10
Plasma cells (large) 5/5/4
Misc. items Count
Adrenaline 1
Berserk 1
Small medkit 23/23/20
Large medkit 14/14/13
Armor shard 73/73/71
Security armor 9/9/7
PDA 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

cpu.map[edit]

Monster Count
Arch-Vile (Doom 3) 5
Cherub 25/25/26
Imp 18/18/19
Trite 26/26/28
Wraith 13
Zombie 6
Weapon Count
Shotgun 2
Grenade pack 2
Rocket launcher 2
Ammunition Count
Pistol ammo (small) 4
Pistol ammo (large) 1
Shotgun shells (small) 10
Shotgun shells (large) 3
Machine Gun ammo (small) 9
Machine Gun ammo (large) 5
Chaingun belt 4
Plasma cells (small) 10
Plasma cells (large) 1
Rockets (small) 1
Rockets (large) 1
Misc. items Count
Small medkit 1
Large medkit 5
Armor shard 44
Security armor 6/6/5
PDA 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

cpuboss.map[edit]

Monster Count
Sabaoth 1
Arch-Vile (Doom 3) 3
Imp 12/12/14
Revenant 4/4/5
Trite 13/13/17
Wraith 9
Cacodemon 4/4/6
Zombie 3/3/5
Chaingun Commando 2
Weapon Count
Plasma gun 1
Rocket launcher 1
BFG 9000 1
Ammunition Count
Pistol ammo (small) 2
Shotgun shells (large) 5
Machine Gun ammo (small) 2
Machine Gun ammo (large) 9/9/8
Chaingun belt 9
Plasma cells (small) 11
Plasma cells (large) 1
Rockets (large) 7/7/4
BFG cells 1
Misc. items Count
Adrenaline 3
Small medkit 3
Large medkit 12
Armor shard 34
Security armor 6/6/5
PDA 1
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta1.map[edit]

Monster Count
Imp 20
Imp (crawler) 2
Pinky demon 3
Revenant 5
Cacodemon 12/12/13
Lost soul 19/19/20
Zombie 25
Chaingun Commando 4
Weapon Count
Shotgun 2
Machine Gun 4
Plasma gun 2
Ammunition Count
Shotgun shells (small) 8/8/7
Shotgun shells (large) 6
Machine Gun ammo (small) 8
Machine Gun ammo (large) 7
Chaingun belt 2
Plasma cells (small) 7
Plasma cells (large) 3
Rockets (small) 1
Rockets (large) 2
Misc. items Count
Adrenaline 1
Backpack 1
Small medkit 9/9/8
Large medkit 14
Armor shard 56/56/55
Security armor 7
PDA 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta2a.map[edit]

Monster Count
Imp 27/27/29
Revenant 3
Zombie 39
Fat Zombie 1
Chaingun Commando 3
Weapon Count
Pistol 2
Shotgun 6
Machine Gun 6
Grenade pack 6
Plasma gun 1
Rocket launcher 1
BFG 9000 1
Ammunition Count
Pistol ammo (small) 5
Shotgun shells (small) 8
Machine Gun ammo (small) 9
Machine Gun ammo (large) 3
Chaingun belt 1
Plasma cells (small) 13/13/11
Plasma cells (large) 3
Rockets (small) 1
BFG cells 1
Misc. items Count
Backpack 2
Small medkit 9
Large medkit 11
Armor shard 47
Security armor 13
PDA 3
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta2b.map[edit]

Monster Count
Arch-Vile (Doom 3) 4
Imp 42
Zombie 17
Flaming Zombie 1
Chaingun Commando 4
Weapon Count
Grenade pack 2
Plasma gun 1
BFG 9000 1
Ammunition Count
Pistol ammo (large) 1
Shotgun shells (small) 6
Shotgun shells (large) 3
Machine Gun ammo (small) 3
Machine Gun ammo (large) 9
Plasma cells (small) 8
Plasma cells (large) 6
Rockets (large) 3
BFG cells 1
Misc. items Count
Adrenaline 1
Small medkit 4
Large medkit 7
Armor shard 28
Security armor 11
PDA 4
Video disk 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta3.map[edit]

Monster Count
Imp 27/27/29
Revenant 7/7/8
Zombie 12
Chaingun Commando 8/8/9
Machinegun Z-Sec 6/6/8
Shotgun Z-Sec 3
Weapon Count
Shotgun 1
Ammunition Count
Pistol ammo (small) 3
Pistol ammo (large) 2
Shotgun shells (small) 3
Shotgun shells (large) 3
Machine Gun ammo (small) 3
Machine Gun ammo (large) 15/15/14
Chaingun belt 4
Plasma cells (small) 3
Plasma cells (large) 9/9/7
Rockets (large) 5
Misc. items Count
Adrenaline 1
Small medkit 2
Large medkit 14/14/11
Armor shard 17/17/13
Security armor 9
PDA 3
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta4.map[edit]

Monster Count
Hell knight 3
Zombie 2
Weapon Count
Grenade pack 2
Ammunition Count
Chaingun belt 1
Rockets (small) 1
Misc. items Count
Security armor 1
PDA 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta5.map[edit]

Monster Count
Arch-Vile (Doom 3) 5
Revenant 2
Tick 31
Zombie 13
Chaingun Commando 3
Weapon Count
Flashlight 1
Pistol 2
Shotgun 2
Machine Gun 3
Grenade pack 1
Plasma gun 1
Chainsaw 1
Ammunition Count
Shotgun shells (small) 2
Shotgun shells (large) 2
Machine Gun ammo (small) 6
Machine Gun ammo (large) 8
Chaingun belt 3
Plasma cells (small) 6
Misc. items Count
Adrenaline 1
Small medkit 1
Large medkit 5
Armor shard 16
Security armor 5
PDA 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

enpro.map[edit]

Monster Count
Imp 39/39/43
Imp (crawler) 2
Maggot 13/13/14
Wraith 5/5/8
Lost soul 27/27/31
Fat Zombie 4
Weapon Count
Plasma gun 4
Ammunition Count
Pistol ammo (large) 1
Shotgun shells (small) 6
Shotgun shells (large) 1
Machine Gun ammo (small) 5
Machine Gun ammo (large) 13
Chaingun belt 4
Plasma cells (small) 14
Plasma cells (large) 2
Misc. items Count
Small medkit 11
Large medkit 8
Armor shard 38
Security armor 5
PDA 3
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

hell1.map[edit]

Monster Count
Guardian of Hell 1
Cherub 20
Imp 26
Hell knight 10
Mancubus 8
Lost soul 31
Zombie 5
Weapon Count
Pistol 1
Shotgun 2
Chaingun 2
Plasma gun 2
Rocket launcher 3
BFG 9000 2
Chainsaw 1
Ammunition Count
Pistol ammo (small) 2
Shotgun shells (small) 5
Shotgun shells (large) 5
Chaingun belt 17
Plasma cells (small) 18
Plasma cells (large) 1
Rockets (small) 2
Rockets (large) 9
BFG cells 1
Misc. items Count
Berserk 1
Backpack 2
Small medkit 13
Large medkit 30/30/29
Armor shard 62
Security armor 10/10/9
PDA 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

hellhole.map[edit]

Monster Count
Cyberdemon 1
Imp 1
Weapon Count
Shotgun 5
Machine Gun 4
Chaingun 2
Grenade pack 3
Rocket launcher 3
BFG 9000 1
Ammunition Count
Pistol ammo (small) 1
Pistol ammo (large) 3
Shotgun shells (small) 12
Machine Gun ammo (small) 4
Machine Gun ammo (large) 17
Chaingun belt 3
Plasma cells (small) 8
Rockets (large) 3
BFG cells 1
Misc. items Count
Backpack 1
Small medkit 2
Large medkit 3
Security armor 4
PDA 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

mars_city1.map[edit]

Monster Count
Weapon Count
Pistol 4
Shotgun 13
Machine Gun 4
Plasma gun 1
Ammunition Count
Pistol ammo (small) 2
Shotgun shells (small) 8
Machine Gun ammo (small) 5
Plasma cells (small) 1
Misc. items Count
Small medkit 4
Large medkit 6
Security armor 3
PDA 2
Video disk 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

mars_city2.map[edit]

Monster Count
Imp 3/3/6
Zombie 10/10/11
Flaming Zombie 2
Fat Zombie 1
Machinegun Z-Sec 18/18/23
Pistol Z-Sec 11
Shotgun Z-Sec 1/1/4
Weapon Count
Shotgun 2
Machine Gun 4
Ammunition Count
Pistol ammo (small) 2
Shotgun shells (small) 8
Shotgun shells (large) 1/1/0
Machine Gun ammo (small) 6
Machine Gun ammo (large) 12/12/6
Misc. items Count
Adrenaline 1
Small medkit 6/6/5
Large medkit 15/15/9
Armor shard 40/40/33
Security armor 8/8/5
PDA 4
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

mc_underground.map[edit]

Monster Count
Imp 7
Zombie 14/14/15
Pistol Z-Sec 3
Shotgun Z-Sec 3/3/4
Weapon Count
Flashlight 1
Pistol 1
Shotgun 4
Machine Gun 2
Ammunition Count
Pistol ammo (small) 15/15/13
Shotgun shells (small) 13
Shotgun shells (large) 2/2/1
Machine Gun ammo (small) 2
Machine Gun ammo (large) 1
Plasma cells (small) 2
Misc. items Count
Adrenaline 1
Small medkit 23/23/15
Large medkit 2
Armor shard 83/83/73
Security armor 3
PDA 3
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

monorail.map[edit]

Monster Count
Imp 13/13/16
Trite 16/16/20
Zombie 15/15/18
Fat Zombie 1
Machinegun Z-Sec 5/5/6
Pistol Z-Sec 1
Shotgun Z-Sec 3
Weapon Count
Machine Gun 1
Rocket launcher 1
Ammunition Count
Shotgun shells (large) 3
Machine Gun ammo (small) 3
Machine Gun ammo (large) 8/8/7
Chaingun belt 1/1/0
Plasma cells (small) 4
Plasma cells (large) 3/3/1
Rockets (large) 1
Misc. items Count
Large medkit 12/12/11
Armor shard 23
Security armor 5
PDA 4
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

pdas.map[edit]

Monster Count
Weapon Count
Ammunition Count
Misc. items Count
PDA 63
Video disk 14
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

recycling1.map[edit]

Monster Count
Imp 30/30/37
Maggot 12/12/15
Pinky demon 5/5/7
Revenant 7/7/10
Trite 14/14/17
Cacodemon 2/2/5
Zombie 3/3/4
Fat Zombie 6
Weapon Count
Chaingun 2
Plasma gun 1
Rocket launcher 1
Ammunition Count
Pistol ammo (large) 1
Shotgun shells (small) 9
Shotgun shells (large) 3
Machine Gun ammo (small) 7
Machine Gun ammo (large) 14
Chaingun belt 3
Plasma cells (small) 7
Plasma cells (large) 4
Rockets (small) 2
Misc. items Count
Adrenaline 1
Small medkit 3/3/2
Large medkit 16/16/14
Armor shard 26
Security armor 8/8/7
PDA 2
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

recycling2.map[edit]

Monster Count
Cherub 15/15/19
Imp 23/23/25
Mancubus 3
Revenant 6/6/11
Lost soul 7/7/8
Zombie 3
Fat Zombie 4
Weapon Count
Rocket launcher 1
Ammunition Count
Shotgun shells (small) 3
Shotgun shells (large) 1
Machine Gun ammo (small) 10
Machine Gun ammo (large) 12
Chaingun belt 3
Plasma cells (small) 7
Plasma cells (large) 1
Rockets (small) 2
Rockets (large) 2/2/1
Misc. items Count
Small medkit 1
Large medkit 13/13/9
Armor shard 17
Security armor 6
PDA 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

site3.map[edit]

Monster Count
Arch-Vile (Doom 3) 2
Imp 16/16/20
Hell knight 3
Maggot 13/13/15
Revenant 3/3/5
Wraith 3/3/8
Cacodemon 5/5/7
Weapon Count
BFG 9000 1
Ammunition Count
Shotgun shells (small) 5
Shotgun shells (large) 2
Machine Gun ammo (small) 4
Machine Gun ammo (large) 3
Chaingun belt 6
Plasma cells (small) 18
Rockets (large) 1/1/0
BFG cells 1
Misc. items Count
Small medkit 4
Large medkit 12/12/3
Armor shard 10
Security armor 12/12/7
PDA 2
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.