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Hello, since I've noticed you use SLADE's "save map image" feature, I'd like to mention the latest dev build of it has improved them a bit. Instead of using positive values for the CVARs <tt>map_image_width</tt> and <tt>map_image_height</tt>, you can use negative values that will be used as factors for the image size according to the map size. I.e., with height and width at -1, the image dimensions will be 1 pixel for 1 map unit. With -2, it's halved, with -3 it's divided by three, and so on. It'll help avoid wasted space (e.g., [[:File:HEXDD.WAD MAP47.png]] has a mostly vertical layout but the default dimensions of 800x600 mean that there's wasted horizontal space on both sides) and it'll give lines a consistent width regardless of map size. --[[User:Gez|Gez]] 22:26, 19 January 2014 (UTC) | Hello, since I've noticed you use SLADE's "save map image" feature, I'd like to mention the latest dev build of it has improved them a bit. Instead of using positive values for the CVARs <tt>map_image_width</tt> and <tt>map_image_height</tt>, you can use negative values that will be used as factors for the image size according to the map size. I.e., with height and width at -1, the image dimensions will be 1 pixel for 1 map unit. With -2, it's halved, with -3 it's divided by three, and so on. It'll help avoid wasted space (e.g., [[:File:HEXDD.WAD MAP47.png]] has a mostly vertical layout but the default dimensions of 800x600 mean that there's wasted horizontal space on both sides) and it'll give lines a consistent width regardless of map size. --[[User:Gez|Gez]] 22:26, 19 January 2014 (UTC) | ||
: I've given it a try for the [[Hub 1: Blight|Blight]] map, using settings of -3 for height/width and 2 for thickness. -- [[User:ETTiNGRiNDER|ETTiNGRiNDER]] 00:10, 20 January 2014 (UTC) | : I've given it a try for the [[Hub 1: Blight|Blight]] map, using settings of -3 for height/width and 2 for thickness. -- [[User:ETTiNGRiNDER|ETTiNGRiNDER]] 00:10, 20 January 2014 (UTC) | ||
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+ | ==Plagiarism at other site== | ||
+ | Wanted to let you know that your work on [[H!ZONE]] has recently been plagiarized to the wikia site. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 14:31, 24 August 2016 (CDT) |
Revision as of 14:31, 24 August 2016
Maps
Hello, since I've noticed you use SLADE's "save map image" feature, I'd like to mention the latest dev build of it has improved them a bit. Instead of using positive values for the CVARs map_image_width and map_image_height, you can use negative values that will be used as factors for the image size according to the map size. I.e., with height and width at -1, the image dimensions will be 1 pixel for 1 map unit. With -2, it's halved, with -3 it's divided by three, and so on. It'll help avoid wasted space (e.g., File:HEXDD.WAD MAP47.png has a mostly vertical layout but the default dimensions of 800x600 mean that there's wasted horizontal space on both sides) and it'll give lines a consistent width regardless of map size. --Gez 22:26, 19 January 2014 (UTC)
- I've given it a try for the Blight map, using settings of -3 for height/width and 2 for thickness. -- ETTiNGRiNDER 00:10, 20 January 2014 (UTC)
Plagiarism at other site
Wanted to let you know that your work on H!ZONE has recently been plagiarized to the wikia site. --Quasar (talk) 14:31, 24 August 2016 (CDT)