Difference between revisions of "WebGL Doom"

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'''WebGLDoom''' ([http://github.int13h.com/webgldoom/ nt13h.com/webgldoom]) is a WebGL renderer for displaying Doom Levels on the web!
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'''WebGL Doom''' is a {{wp|WebGL}} [[Doom]] map viewer and partial implementation of game logic in {{wp|JavaScript}} which allows moving through the nine levels of the [[shareware]] version inside a web browser. It was developed by int13h / Heavy Industries in [[Timeline of source port releases#2012|2012]] and was last updated on July 11, 2013.
  
If you have a WebGL capable browser (such as Chrome) you may be able to...
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It utilizes a custom WebGL 3D rendering engine created by Heavy Industries called HE3D.
  
'''[http://github.int13h.com/webgldoom/doom.html#e1m1 See it running the web here]'''
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==External links==
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* [http://github.int13h.com/webgldoom/doom.html#e1m1 Live demo page]
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* [http://github.int13h.com/webgldoom/ Project home page]
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* [https://github.com/HeavyIndustries/webgldoom GitHub project]
  
Developed by "int13h / Heavy Industries" in 2012, with not much active development recently
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{{s-start}}
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{{s-port}}
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{{s-cond}}
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{{s-bef-cond|before=[[Linux Doom]] v1.10}}
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{{s-ttl|rows=2|title=WebGL Doom}}
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{{s-non|rows=2|reason=None}}
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{{s-bef-cond|before=[https://github.com/HeavyIndustries/he3d HE3D]}}
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{{s-end}}
  
Source code and issue tracking: https://github.com/HeavyIndustries/webgldoom
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[[Category:OpenGL ports]]
 
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[[Category:Web ports]]
[[Category:Web]]
 

Revision as of 14:54, 17 July 2015

WebGL Doom is a WebGL Doom map viewer and partial implementation of game logic in JavaScript which allows moving through the nine levels of the shareware version inside a web browser. It was developed by int13h / Heavy Industries in 2012 and was last updated on July 11, 2013.

It utilizes a custom WebGL 3D rendering engine created by Heavy Industries called HE3D.

External links

Source code genealogy
Based on Name Base for
Linux Doom v1.10 WebGL Doom None
HE3D