Difference between revisions of "Zandronum"

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'''Zandronum''' is a client-server [[multiplayer]] [[source port]] based on [[Skulltag]]. It was forked from its parent project on June 3, 2012, continuing the development of the latest Skulltag 98e.
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'''Zandronum''' is a [[source port]] focused on offering a modernized [[multiplayer]] experience, offering new game modes such as [[capture the flag]], invasion or domination. The [[International Doom League]] adopted it as its port of choice in 2014.
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==History==
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Zandronum was forked from its parent project [[Skulltag]] on June 3, 2012, continuing the development of the latest Skulltag 98e. Since [[Brad Carney (Carnevil)]] requested the name Skulltag not to be used by a project he had no control over, the community was asked to find a new name. Two of the most popular choices were Andromeda and Infernum, which emphasized respectively Doom's sci-fi and occult elements, other people wanted the port's name to begin with a 'Z' to show the ZDoom filiation. In the absence of clear consensus, these were mashed together into the definitive name.
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Zandronum's version numbering scheme uses two values. The major value increases with updates of the underlying ZDoom codebase, the minor value increase for releases which do not change the base ZDoom compatibility level. For instance, Zandronum 1.x is based on ZDoom 2.3.1, while Zandronum 2.x is based on ZDoom 2.5.0.
  
 
==Features==
 
==Features==
* Support for up to 64 players in team [[deathmatch]], [[capture the flag]], duel, possession, [[Last Man Standing]], and other modes.
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* Support for up to 64 players in [[cooperative]], [[deathmatch]], team deathmatch, [[capture the flag]], possession, domination, invasion, [[Last Man Standing]], survival etc.
* Support for most [[ZDoom]] and [[GZDoom]] features, including the latter's hardware accelerated renderer. Continuing support for unique Skulltag editing features as well.
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* Support for most [[ZDoom]] and [[GZDoom]] features, including the latter's hardware accelerated renderer.  
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* Continuing support for unique Skulltag editing features as well.
 
* [[Console]], [[Quake]]-style keybindings, [[free look]], [[jumping]], and other advanced controls.
 
* [[Console]], [[Quake]]-style keybindings, [[free look]], [[jumping]], and other advanced controls.
 
* Full support for all [[Doom engine]] games, including [[Heretic]], [[Hexen]], and [[Strife]].
 
* Full support for all [[Doom engine]] games, including [[Heretic]], [[Hexen]], and [[Strife]].

Revision as of 16:33, 21 August 2014

Zandronum
Zandronum logo.png
Codebase Skulltag
Developer(s) Torr Samaho
Latest release 3.1 (2021-12-13, 2 years ago)
Development status Active
Written in C++
Target Platform Windows, Linux, Mac OS X
License Modified Sleepycat License
Website zandronum.com
Source Repository

(Mercurial)

bitbucket.org

Zandronum is a source port focused on offering a modernized multiplayer experience, offering new game modes such as capture the flag, invasion or domination. The International Doom League adopted it as its port of choice in 2014.

History

Zandronum was forked from its parent project Skulltag on June 3, 2012, continuing the development of the latest Skulltag 98e. Since Brad Carney (Carnevil) requested the name Skulltag not to be used by a project he had no control over, the community was asked to find a new name. Two of the most popular choices were Andromeda and Infernum, which emphasized respectively Doom's sci-fi and occult elements, other people wanted the port's name to begin with a 'Z' to show the ZDoom filiation. In the absence of clear consensus, these were mashed together into the definitive name.

Zandronum's version numbering scheme uses two values. The major value increases with updates of the underlying ZDoom codebase, the minor value increase for releases which do not change the base ZDoom compatibility level. For instance, Zandronum 1.x is based on ZDoom 2.3.1, while Zandronum 2.x is based on ZDoom 2.5.0.

Features

Team members

External Links

Source code genealogy
Based on
Skulltag
Zandronum Active