Difference between revisions of "Zandronum"

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==History==
 
==History==
Zandronum was forked from its parent project [[Skulltag]] on June 3, 2012, continuing the development of the latest Skulltag 98e. Since [[Brad Carney (Carnevil)]] requested the name Skulltag not to be used by a project he had no control over, the community was asked to find a new name. Two of the most popular choices were Andromeda and Infernum, which emphasized respectively Doom's sci-fi and occult elements, other people wanted the port's name to begin with a 'Z' to show the ZDoom filiation. In the absence of clear consensus, these were mashed together into the definitive name.
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Zandronum was forked from its parent project [[Skulltag]] on June 3, 2012, continuing the development of the latest Skulltag 98e. Since [[Brad Carney (Carnevil)]] requested the name Skulltag not to be used by a project over which he had no control, the community was asked to find a new name. Two of the most popular choices were Andromeda and Infernum, which emphasized respectively Doom's sci-fi and occult elements; other people wanted the port's name to begin with a 'Z' to reflect the port's [[ZDoom]] affiliation. In the absence of clear consensus, these were combined into a {{wp|portmanteau}}.
  
Zandronum's version numbering scheme uses two values or three value. The major value increases with updates of the underlying ZDoom codebase, the minor value increase for releases which do not change the base ZDoom compatibility level. For instance, Zandronum 1.x is based on ZDoom 2.3.1, while Zandronum 2.x is based on ZDoom 2.5.0. For pure bugfix releases, a third number can be used: Zandronum 1.2.2 has the same feature set as Zandronum 1.2, but less bugs.
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Zandronum's version numbering scheme uses two or three values. The major value increases with updates of the underlying ZDoom codebase, while the minor value increase for releases which do not change the base ZDoom compatibility level. For instance, Zandronum 1.x is based on ZDoom 2.3.1, while Zandronum 2.x is based on ZDoom 2.5.0. For pure bugfix releases, a third number can be used: Zandronum 1.2.2 has the same feature set as Zandronum 1.2, but fewer bugs.
  
 
==Features==
 
==Features==

Revision as of 16:42, 21 August 2014

Zandronum
Zandronum logo.png
Codebase Skulltag
Developer(s) Torr Samaho
Latest release 3.1 (2021-12-13, 2 years ago)
Development status Active
Written in C++
Target Platform Windows, Linux, Mac OS X
License Modified Sleepycat License
Website zandronum.com
Source Repository

(Mercurial)

bitbucket.org

Zandronum is a source port focused on offering a modernized multiplayer experience, offering new game modes such as capture the flag, invasion or domination. The International Doom League adopted it as its port of choice in 2014.

History

Zandronum was forked from its parent project Skulltag on June 3, 2012, continuing the development of the latest Skulltag 98e. Since Brad Carney (Carnevil) requested the name Skulltag not to be used by a project over which he had no control, the community was asked to find a new name. Two of the most popular choices were Andromeda and Infernum, which emphasized respectively Doom's sci-fi and occult elements; other people wanted the port's name to begin with a 'Z' to reflect the port's ZDoom affiliation. In the absence of clear consensus, these were combined into a portmanteau.

Zandronum's version numbering scheme uses two or three values. The major value increases with updates of the underlying ZDoom codebase, while the minor value increase for releases which do not change the base ZDoom compatibility level. For instance, Zandronum 1.x is based on ZDoom 2.3.1, while Zandronum 2.x is based on ZDoom 2.5.0. For pure bugfix releases, a third number can be used: Zandronum 1.2.2 has the same feature set as Zandronum 1.2, but fewer bugs.

Features

Team members

External Links

Source code genealogy
Based on
Skulltag
Zandronum Active