2002: A Doom Odyssey

From DoomWiki.org

2002
  1. Alien Vendetta
  2. 2002: A Doom Odyssey
  3. Caverns of Darkness
  4. Dark 7 and Mission Pack
  5. Nimrod
  6. CH Retro Episode
  7. Ruma
  8. 007: License to Spell Doom
  9. Rip It, Tear It, Smash It
  10. Congestion Control
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

2002: A Doom Odyssey is a 2002 megawad for The Ultimate Doom which replaces all four episodes. The project was organized by Paul Corfiatis, who designed most of the levels, and also composed the megawad's soundtrack.

The megawad was first released on July 24, 2002. A second version was released on August 30, 2002, with changes to E1M3, E1M5, E2M2, E4M2, E4M5 and E4M6, as well as an additional level that can only be reached when the megawad is played in a ZDoom-based source port.

In 2003, it was listed as one of the top 10 WADs of 2002 in the Top 100 WADs of All Time article series during Doomworld's celebration of Doom's 10th birthday.

On July 30, 2004, a third version was released, with fixes to the megawad's MAPINFO lump, allowing every episode to be completed in ZDoom, as well as various fixes to certain levels. In addition, the entrance maps (E2M5 and E2M4) of episode 2's secret levels (E2M9 and E5M1, respectively) were switched but the exit maps of the secret levels were left unmodified, resulting in gameplay problems. See the glitch with secret levels for more information.

For the tenth anniversary, a new update was released on July 27, 2012, though with a different file name (2002ad10) so as not to replace the previous. It added another new level and reshuffled some existing ones again. A minor bugfix for this tenth anniversary edition was issued on August 2, 2012.

Content[edit]

Tenth anniversary edition[edit]

The 2012 update replaced the rather amateurish endgame screens and intermission pictures with screenshots of the levels. It also renamed episode 4 from "The Search for Stephanie" to "Torment Ultima". The original E4M1 was replaced by a brand-new one, E4M9 was shuffled to E5M2, E3M5 was shuffled to E4M9, and a brand new E3M5 was added. The original MIDI soundtrack was slightly tweaked, and nine new songs were added to give episode 4 its own original soundtrack. Some of the levels were subtly renamed.

E3 was also given a second secret level when the Wolfenstein level was moved out of E4. Exits here also head back to the correct levels.

Content[edit]

Glitch with secret levels[edit]

For the third version (published on July 30, 2004), the secret exit definitions of E2M4 and E2M5 in the MAPINFO lump were swapped. Unfortunately, the exit definitions of the secret levels (E2M9 and E5M1) were not updated to match this. It had the following consequences.

  1. The player is unable to reach both secret levels in a single playthrough.
  2. The player is able to skip E2M5 by reaching and finishing E2M9.
  3. E5M1 takes the player back to the level they entered it from after finishing it.

The problem was fixed in the tenth anniversary edition, where E2M4's secret exit was changed to send the player to E5M1 again, while the hidden exit of E2M5 was edited to lead to E2M9. Thus, the secret levels caused no more disruption in the progression of the episode.


The table shows the arrangement differences between the megawad versions.

  Secret level: E2M9 Secret level: E5M1
  Accessed from Exited to Accessed from Exited to
First and second version
E2M5
E2M6
E2M4
E2M5
Third version
E2M4
E2M6
E2M5
E2M5
Tenth anniversary edition
E2M5
E2M6
E2M4
E2M5

External links[edit]