Alien Vendetta

From DoomWiki.org

Alien Vendetta (commonly abbreviated to AV) is a 32-level megawad, released in 2001. It is one of the few PWADs that are allowed to be used in Compet-n speedruns, and one of the Top 100 WADs of All Time. In a 2019 article on the history of Doom mapping, Alien Vendetta was called "the most influential PWAD of all time".[1]

On December 24, 2002 — when it was selected for usage on Compet-n — it received an update that made various changes to almost all of the levels; the most notable change being the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24 to MAP25.

In all of Anders Johnsen and Kim André Malde (Mutator)'s maps decorative things and most other item have angles set to make them face certain directions. This was due to the editor clearly marking which way things were oriented and the designers felt this looked better in their editor of choice, DETH.

On August 1, 2016, the expansion Alien Vendetta: Black Label (avbl_v1.wad) was released on the megawad's website, coinciding with a revamp of the site's design. The WAD features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by Brad Spencer (Vorpal). It must be loaded alongside Alien Vendetta to play. Then in September 2016, the original 2001 version was re-released on the website as well.

Only one map has original music, the rest reusing a multitude of existing tracks from other sources. In 2021, a Doomworld community project created the Alien Vendetta MIDI Pack with custom tracks, which was released on the 20th anniversary of Alien Vendetta's original release.

Content[edit]

Black Label title screen

Built-in demos[edit]

This WAD's 2001 release features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP09: Castle Gardens 4 795 0:22.71
DEMO2 MAP14: Overwhelming Odds 4 1099 0:31.40
DEMO3 MAP28: Whispering Shadows 4 1778 0:50.80

The 2002 release also features three demos for Doom II v1.9. This time two of them are multiplayer demos. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP07: Showdown 2-player deathmatch 7935 3:46.71
DEMO2 MAP20: Misri Halek 4 4022 1:54.91
DEMO3 MAP22: Rubicon 4; 2-player coop 2268 1:04.80

Speedrunning[edit]

IWADs
PWADs

In 2018, Ancalagon became the first to complete the D2all UV max of this mapset. The run took 4 hours and 13 minutes.

Current Compet-n records[edit]

The Compet-n episode records for Alien Vendetta are:

Run Time Player Date File Notes
UV max episode, MAP01-MAP10 58:45 Revved 2011-07-05 5845av01.zip

The data was last verified in its entirety on June 21, 2020.

Current DSDA records[edit]

The DSDA episode records for Alien Vendetta are:

Run Time Player Date File Notes
UV speed run 1:33:21 Zero-Master 2017-11-07 avall-9321.zip
UV max episode, MAP01-MAP10 37:58 Ancalagon 2018-07-06 ave1-3758.zip
UV max run 4:13:37 Ancalagon 2018-07-11 avall-41337.zip
UV -fast episode, MAP01-MAP10 1:11:45 GrumpyCat 2017-09-26 ave1f7145.zip

The data was last verified in its entirety on July 27, 2022.

Files[edit]

Alien Vendetta is contained in a zip file called av.zip. It is 9,041,333 bytes in size and contains 6 files:

Size Name
1,816,944 AVMOVFIX.WAD
709,905 AV.EXE
7,403 AV.DEH
55,068 AV.TXT
23,819,412 AV.WAD
7,660 CHANGES.TXT

It has the following hashes:

Hash type Hash code
MD5 fc30a2deb2fbd2f12514126a925ae3c7
SHA-1 83bc929c9d8f017a540d996e6ecda8bb3108d7fe
CRC-32 be64917d

The old archive is contained in a zip file called av-extracted.zip. It is 8,119,470 bytes in size and contains 2 files:

Size Name
23,822,384 AV.WAD
53,052 AV.TXT

It has the following hashes:

Hash type Hash code
MD5 db2441538f3f9bce9d15abcdcc062cd0
SHA-1 6a687a569b6708e95c888b35ab457ccdb4b2d2e6
CRC-32 851d6bd9

The Black Label expansion is contained in a zip file called avbl_v1.zip. It is 508,072 bytes in size and contains 2 files:

Size Name
5,409 avbl_v1.txt
1,433,627 avbl_v1.wad

It has the following hashes:

Hash type Hash code
MD5 76f2d28532d2bdf3da3435e4d5e9e2d9
SHA-1 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17
CRC-32 bbff2628

Compatibility note[edit]

To play AV with PrBoom, the complevel should be 2 (Doom v1.9).

To play it on versions of ZDoom older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) for MAP07: Showdown and to "self-referencing sectors don't block shots" for MAP15: Bulls on Parade. The current versions of ZDoom and GZDoom apply the appropriate compatibility options automatically.

Gallery[edit]

See also[edit]

Trivia[edit]

  • The release package of Alien Vendetta contains a separate executable, called AV.EXE. It consists of a DOOM2.EXE version 1.9-based executable merged with a DeHackEd patch called AV.DEH, and a hex edit to include new par times (utilizing an array), which is not possible using DeHackEd.
  • The project was originally developed as "Alien Vindicta" in 1996, with a storyline involving the revenge of the Icon of Sin.[2]
  • Chris Hansen included the Compet-n edition of this WAD in his 2002 list of "Great Doom Releases".

External links[edit]

References[edit]

  1. Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 19 November 2021.
  2. Anders Johnsen (2 March 2022). Why is it called Alien Vendetta anyway?. Doomworld forums. Retrieved 2 March 2022.