Dave Taylor

From DoomWiki.org

Dave Taylor

Dave D. Taylor (alias =-ddt->, born February 27) is a programmer who worked for id Software between 1993 and 1996 and was involved with the development of the Doom games and Quake. He created ports of both games to Irix, AIX, Solaris and Linux,[1] and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D.

He describes himself as the "spackle coder" on Doom, writing unglamorous but essential things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system.

The Doom II music track "The Dave D. Taylor Blues" is named for him, as is the "IDDT" cheat code.

Quotes[edit]

"Can't believe y'all found the cheat codes so fast. I sorta munged 'em up, too! Sheesh."
―=-ddt->, December 15, 1993, idNews: release 1.1 [2]
"I did this 'cause Linux gives me a woody. It doesn't generate revenue. Please don't call or write us with bug reports. They cost us money, and I get sorta ragged on for wasting my time on UNIX ports anyway."
―=-ddt->, December 7, 1994, linuxdoom README [3]

External links[edit]

References[edit]

  1. Taylor, Dave. "How is it possible for DOOM to be ported on seemingly anything?" Quora. Retrieved 5 November 2023.
  2. https://www.gamers.org/pub/archives/idNews/idNews03_release1.1
  3. https://www.gamers.org/pub/idgames/idstuff/doom/linux/
id Software
Doom era
(1993-2003)
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Doom 3 era
(2004-2008)
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ZeniMax era
(2009+)
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