E3M6: I'm Here. I'm There. Stairs Are Everywhere (Serenity)

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Serenity maps
This level occupies the map slot E3M6. For other maps which occupy this slot, see Category:E3M6.

E3M6: I'm Here. I'm There. Stairs Are Everywhere is the sixth level of Serenity. It was designed by Bjorn Hermans and Holger Nathrath, and uses a MIDI rendition of "Enjoy the Silence" by Depeche Mode.

Walkthrough[edit]

Map of I'm Here. I'm There. Stairs Are Everywhere
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After entering the first hallway in the level (accessed through the southwest door in the room after the one where you begin the level,) head south and open the eastern door to find a zombieman and a box of shells. (sector 247)
  2. Open the door southwest of secret #1 to find a few enemies and a medikit. (sector 166)
  3. After dropping into the passage leading to the elevator which takes you to the yellow door, go west, head through the next door, and you will find a room with multiple monsters, a box of shells, and eight health bonuses. Open the door in the southwest of the room to find another room with five health bonuses, a box of bullets and an energy cell pack. (sector 238)
  4. From secret #3, head upstairs to find another room with a zombieman and (on Ultra-Violence or higher) a lost soul. (sector 233)
  5. Go up the stairs from secret #4 to encounter a zombieman. (sector 225) On Hurt Me Plenty or higher, an imp will accompany him; and on Ultra-Violence or higher, there will be a second imp in the room.
  6. At secret #5, go up the steps to find two zombiemen, a shotgun guy, and two health bonuses. (sector 218) From there, go up the next staircase and open the door to return to the start of the level.

Bugs[edit]

In version 1.0, the lift to the yellow key (sector 107) can only be operated once; theoretically, the player might be prevented from reaching the exit if he does not pick up the key in time. Although the key and the nearby ammo are very close to the lift, it was the authors' intention to avoid creating any inescapable situations in these maps, and so the readme file refers to this as a "minor mistake."

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:58.77 Neurometry 2017-12-30 ser6-158.zip
NM speed 3:45.54 Serge Marudov (Never_Again) 2012-11-19 serennm_na.zip
UV max 10:07.17 Serge Marudov (Never_Again) 2001-11-27 seren_na.zip
NM 100S
UV -fast 9:59.71 Serge Marudov (Never_Again) 2002-09-24 seren_na2.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 240)
  2. facing east. (thing 241)
  3. facing east. (thing 242)
  4. facing east. (thing 243)

Statistics[edit]

Map data[edit]

Things 244
Vertices 1294*
Linedefs 1430
Sidedefs 1842
Sectors 265
* The vertex count without the effect of node building is 1145.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

Sources[edit]

External links[edit]