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The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, and more. We have created 3,565 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.



Did you know that the level names in Thy Flesh Consumed, the final episode that was introduced in The Ultimate Doom, are all taken from passages in the King James Version of the Bible?

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Featured Article

Doom mapformat screen.png

Doom rendering engine

The Doom rendering engine is the core of the game engine that powers the classic Doom series and its licensed derivatives. Using VGA graphics and acceleration techniques such as BSP trees, it generates and animates the 3D viewpoint of the player character, based on a map's architecture and the objects it contains. id Software released the source code in 1997, allowing Doomers to extend the engine's features and ensure playability on modern platforms.
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