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About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, the upcoming Doom, and more. We have created 3,861 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.


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Trivia

Did you know that in vanilla Doom it is possible to render an arch-vile attack harmless by saving and loading the game while the arch-vile is performing the offensive?

(More trivia...)

Featured Article

Sliding door polyobjects MAP10 Hexen.png

Polyobject

A polyobject is a movable convex group of one-sided linedefs. This extension of the Doom engine was originally implemented in Hexen by programmer Ben Gokey of Raven Software. They were added to the game engine in order to give Raven's mappers a much more vast palette of doors, machinery, crushing traps, and secret push walls than was previously achievable, somewhat closing the gap with more modern engines.
(read more) (feature nominations)


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