File:Doom-development-1994.jpg

From DoomWiki.org

Doom-development-1994.jpg(295 × 220 pixels, file size: 18 KB, MIME type: image/jpeg)

Summary[edit]

Screenshot of John Carmack's NeXT workstation desktop during the development of Doom. The NEXTSTEP build of Doom can be seen running in a 320x200 window above an Objective-C compiler. To the right, the user interface of popular NeXT gdb frontend SuperDebugger can be seen. The code window is examining the function A_TroopAttack in the p_enemy.c source code file. Notably, save and load game features are not yet implemented as evident from the game's menu, and the function in the pictured code does not yet contain a call to S_StartSound for the imp's melee attack, indicating that this was some time near the time period of the press release beta. The icon of Fuzzy Pumper Palette Shop appears on the NeXT toolbar to the far right as a picture of Cookie Monster from the Sesame Street television show. Originally published in Game Developer Magazine Issue 1, January 1994. Low resolution image of irreplaceable historical situation, fair use for related articles.

Licensing[edit]

This image is a scan of a portion of the contents of a book, magazine, newspaper, or other publication, and the copyright for it is most likely owned either by the publisher of the cited item. The content it depicts may have additional owners, as identified by other notices on this page. It is believed that the limited use of such low-resolution excerpts on The Doom Wiki, hosted on servers in the United States by MancuNET, qualifies as fair use under United States copyright law, provided that:

  • There is no possible free alternative,
  • The purpose is to illustrate an article discussing the contents of the scan in an encyclopedic context,
  • A trivially small portion of the work is utilized, and
  • The excerpt does not contain significant text print from the publication, and therefore is not infringing on its market role as a print publication.

Other use of this image, on this site or elsewhere, may be copyright infringement.

To the uploader: please add a detailed fair use rationale for each use, as described on Wikipedia:Image description page, as well as the source of the work and copyright information.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current15:36, 27 November 2015Thumbnail for version as of 15:36, 27 November 2015295 × 220 (18 KB)Quasar (talk | contribs)==Summary== Screenshot of John Carmack's {{wp|NeXT}} workstation desktop during the development of Doom. The NEXTSTEP build of Doom can be seen running a 320x200 window above an {{wp|Objective-C}} compiler. To the right, the user interf...
  • You cannot overwrite this file.

The following 2 pages link to this file: