Hub 2: Locus Requiescat

From DoomWiki.org

Blight
Constable's Gate
Nave
Transit
Hexen: Beyond Heretic
Map name: MAP51

Cheat code: visit11

Locus Requiescat is one of the offshoot maps from Constable's Gate in the second hub of Deathkings of the Dark Citadel. It uses one of the following music tracks composed by Kevin Schilder: "Octo" (default) or "Orb" (played from the game CD).

Walkthrough[edit]

Map of Locus Requiescat
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials[edit]

You will make two trips to this level. The first trip is to get the axe key, and the second trip is to get the castle key after finding all three Yorick's Skulls.

Axe key[edit]

As the level starts you can see the axe key through the bars in front of you. Go to either opening in the south wall (behind you) and follow the passage to a lift, ride it up and kill a couple of dark bishops waiting at the top, then make a running jump through the window on the north side to reach a small platform with a face switch; as you jump, a wall behind you will lower to reveal more bishops and the portal back to Constable's Gate. Press the switch to destroy some trees blocking your way into the barred area, kill any reivers that appear then go inside the cage to collect the axe key. Now return to the portal you just opened to go back to Constable's Gate.

Castle key[edit]

Once you have the Skulls from Constable's Gate, Market Place and Ordeal, you can return to this level to get the castle key. The center of the map is a large octagonal tower surrounded by four cages that contain statues; you can use the Skulls on the headless statues at the west, north and east ends to destroy the nearby trees and gain access to more areas of the graveyard. In each area is a stone minotaur switch that you need to pull to access the castle key.

From the west statue, kill any reivers that emerge then drop down the hole to the south to find a tunnel leading to a room full of afrits and ettins. There are six wooden doors in this room that each hide a green chaos serpent, and you need to kill five of them to open the entrance to the spider's tomb, which holds more afrits and a minotaur switch. Pull the switch to raise a platform outside, then go back to the western graveyard and climb up the steps along the west wall to reach a small room with dark bishops and multiple health pickups, as well as one of the stone switches you need.

From the north statue, climb up the rocks on the north side to a tunnel entrance, then follow it past some bishops to a minotaur switch that will open six walls behind you and reveal more bishops. Enter the north-western compartment and walk through the false wall at the back, then follow the corridor to a small room with an Icon of the Defender; pick it up and immediately activate it to help deal with the bishops that are released around you. Once the room is clear, pull the stone switch that has been revealed at the east end.

From the east statue, climb up the rocks on the east side to a glitter bridge and cross it to enter a columned room with ettins (or afrits if you are playing as the Mage) and fléchettes. To the north is a tree surrounded by fifteen sitting corpses; destroying all the corpses will lower a wall in the columned area, revealing the stone switch you need.

After pulling all three stone switches, the rusty block inside the tower will lower to reveal bishops as well as the castle key in the very center; taking the key will trigger a wave of unavoidable darts and fireballs, so top up your health or have an Icon of the Defender or Chaos Device ready to avoid it. Once the trap is disarmed, return to the Constable's Gate portal at the south end of the map to go back to the hub.

Other points of interest[edit]

Pulling the minotaur switch at the spider's tomb entrance will lower the walls on either side. Step past either wall and press the rusty column behind them to reveal a falcon shield, then pick up this item to open the door to the actual tomb. When you press the headstone at the back of the tomb, four face switches will rise from the floor. Pressing the correct switch (chosen at random) will reward you with eight units of combined mana and reveal a teleporter back outside, but making a wrong choice will summon reivers. The switches are repeatable, so you can spawn mana and reivers as many times as you wish.

In the eastern graveyard, go down the hole in the south-east corner to find the door to Eric's tomb - as you enter, you are warned not to spill any blood, and this warning should be heeded. The tomb contains a Chaos Device and plenty of combined mana, as well as three afrits; if the tomb is hit by any attacks, you will be killed.

In the room with the sitting corpses, look at the short red statues on either side of the room to see alcoves above them that contain more corpses. Destroying all four of these corpses will open the wall at the south end of the room, revealing bishops; if you go into this compartment and climb on the statue in the south-east corner, you can get some crystal vials and a Krater of Might.

Bugs[edit]

It is possible to get trapped in a small area, just to the west of a deathmatch start at (1568, -64). This is a small gap on the outer east wall of the eastern Yorick's statue.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed
Sk5 max
Tyson
Pacifist

The (absence of) data was last verified in its entirety on December 3, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 174)
  2. facing south. (thing 175)
  3. facing west. (thing 176)
  4. facing south. (thing 177)
  5. facing east. (thing 178)
  6. facing south. (thing 179)
  7. facing north. (thing 180)
  8. facing south. (thing 181)

Statistics[edit]

Map data[edit]

Things 634
Vertices 2044*
Linedefs 1898
Sidedefs 2643
Sectors 226
* The vertex count without the effect of node building is 1652.

Things[edit]

This level contains the following numbers of things per skill level:

Trivia[edit]

  • The map's title is Latin for "Place of Rest".
  • Many of the gravestones on this map when pressed will display messages from Hexen's level designers.