MAP01: Into the Underground (Kama Sutra)

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Kama Sutra maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Into the Underground is the first level of Kama Sutra. It was designed by Adolf Vojta and Jakub Razák and uses the music track "Missing? Impossible!" from Duke Nukem 3D by Lee Jackson (which itself is a MIDI rendition of the Mission: Impossible music theme). Due to pitch bend compression caused by the conversion to MUS format, the track does not play as intended.

Inspiration and development[edit]

Adolf Vojta's comments from the text file:

When the project was at its beginning, Method took my old map originally made for Doom1 and retextured it and added some details. Then later on I took this map again and completed. We wanted to have the first map simple and not so overdetailed.

Walkthrough[edit]

Map of Into the Underground
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Let's start Kama Sutra!

You start in a small open area near a red brick building. You can immediately grab a berserk pack (it's recommended) and you can see an armor on a platform just too high for you. Open the only door in the starting area and lower the lift beyond.

Kill the enemies in the 2 rooms beyond. You'll come across the yellow door, but you'll have to skip it (obviously). Across from it is a switch: flipping it will lower the platform with the armor. If you want to get it quickly, use the teleport in the room with the pool of nukage.

In the same room there are two doors, each one leading to a stairway with imps; both the stairways will take you to the same courtyard. Here you will find the yellow key, but it's on a high platform. Find a couple of doors in the courtyard: behind one of them is a switch that will rise a lift to the yellow key.

Go back to the yellow door and open it. There is a pillar with two switches; the first one will lower a teleport that will take you back to the courtyard, the second one will open a new door in the courtyard. So flip both switches and take the teleport.

The new room just contains a few enemies, two nukage pools with pillars and a switch that will allow you to enter the exit pool. That's it for this map.

Other points of interest[edit]

Secrets[edit]

  1. After using the lift right next to the entrance of the red brick building, look to your right (south). You will notice a partial invisibility in a cage that can be passed through (sector 77). You can get there by lowering a part of the wall where the window is and jumping through it.
  2. In the southern part of the level, when you walk near a wall, you can press a part of the southern wall to reveal a chainsaw and a backpack. (sector 244)
  3. Near the exit you will find a room with four pillars and acid. The southeastern pillar has a switch on its southern side. Pressing this switch will lower a teleporter north of this pillar that will take you to the platform with super shotgun and shotgun shells on it. (sector 32)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:34.94 Aleksey Kamenev (4shockblast) 2013-10-04 ks01-034.zip
NM speed 0:52.26 Tatsuya Ito (Tatsurd-cacocaco) 2008-10-28 ks01n052.zip
UV max 0:59.37 Ancalagon 2019-07-07 ks01-059.zip
NM 100S 1:22.60 Tatsuya Ito (Tatsurd-cacocaco) 2008-10-24 ks01s122.zip
UV -fast 1:23.89 Jochen Schneidau (Angus) 2005-09-21 ks01f123.zip
UV -respawn 1:31.11 AconyX 2011-02-20 ks01r131.zip
UV Tyson 1:14.66 Adolf Vojta (Gusta) 2006-12-17 ks01t114.zip
UV pacifist 0:55.89 Graham Burgess (Grazza) 2005-06-05 ks-lmps.zip
NoMo 0:31.97 Looper 2014-03-15 ks_nomo.zip

The data was last verified in its entirety on April 3, 2022.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV max co-op 00:59 Vincent Catalaá
Jakub Razák (Method)
2005-03-25 ks-lmps.zip kc01m059.lmp

The data was last verified in its entirety on January 14, 2022.

Statistics[edit]

Map data[edit]

Things 194
Vertices 1299*
Linedefs 1342
Sidedefs 2127
Sectors 346
* The vertex count without the effect of node building is 1001.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]