MAP02: The Bridge (Memento Mori)


This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Memento Mori maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP02: The Bridge is the second map of Memento Mori. It was designed by David Davidson, and uses the music track "Dreadnaught" by Mark Klem.


Map of MAP02
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Open the door in front of you, and run onto the lift. Rush toward the north to open the northern door, and travel through the hallway, opening the lion door, until you find a pair of switches. Flip the western one, and head upstairs. Take the lift down and grab the yellow key. Backtrack to the central area and open the western, yellow door. Run all the way across the bridge, open the door, grab the blue key, and return to the nexus. Open the blue door to the northeast, and head to the northeast section of the tunnel. Flip the switch to open two compartments, and grab the red key in the southern one. Leave the tunnel and open the red bars. Ride the lift, open the eastern door, and run across the bridge, opening the door to the east. Press the switch.

Other points of interest[edit]


  1. Upon taking the lift up after the red key bars, you will find a glowing arrow pointing south at one of the windows. Lower the wall here, and then open the wall with metal bars on it to reveal a secret passageway (sector 29) with a sergeant in it, leading to another room containing a soul sphere, guarded by another sergeant. Follow the path (to encounter a third sergeant on medium and hard skill levels) and open the door to return to the start of the level.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:14 Adam Williamson 2001-03-26
NM speed 01:48 Eugene Kapustin 2008-02-17
UV max 02:23 Drew DeVore (stx-Vile) 2013-06-21
NM100S 01:48 Eugene Kapustin 2008-02-17
UV -fast 03:03 Eugene Kapustin 2008-02-17
UV -respawn 02:27 Kristian Ronge 2005-10-13
UV Tyson 12:04 Jim Leonard (Xit Vono) 2001-07-20
UV pacifist 01:33 Adam Williamson 2003-04-04

The data was last verified in its entirety on March 14, 2014.

Miscellaneous demos[edit]

Run Time Player Date File Notes



Map data[edit]

Things 222
Vertices 891*
Linedefs 1003
Sidedefs 1436
Sectors 171

* The vertex count without the effect of node building is 808.


Monsters ITYTD and HNTR HMP UV and NM
Demons 2 12 19
Imps 5 23 25
Shotgun guys 7 23 23
Spectres 0 5 8
Zombiemen 28 0 0
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 5 5 5
Blue armors 1 1 1
Green armors 1 1 1
Health bonuses 13 14 13
Medikits 1 1 1
Megaspheres 1 0 0
Soul Spheres 1 1 1
Stimpacks 6 8 8
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 2 2 2
Chainguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 3 3 3
Bullet boxes 1 1 1
4 shotgun shells 5 6 6
Shell boxes 1 1 1
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1

Technical information[edit]

Inspiration and development[edit]

This level was made with DEU, DeePBSP (then called TBSP) and REJECT 1.1.0.[1]


See also[edit]


  1. Memento Mori Infopack at Doomworld/idgames (February 10, 1996), map info for MAP02. "Created using DEU, TBSP and REJECT 1.1"

External links[edit]