MAP04: Outer Base (Community Chest)

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Community Chest maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Outer Base is the fourth map of Community Chest. It was designed by Daniel Trim (dt_), and originated as MAP01 of his 2002 WAD, Redux.wad.

Walkthrough[edit]

Map of Outer Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the two doors to the north. Go through the eastern passageway, and flip the northern switch. Enter the western building, and flip the switch. Trigger the switch in the next room, and go into the western tunnel. Flip the switch, go north, and head upstairs. Hit the switch, and head outside through the eastern doorway. Go up the rocky stairway at the north, and grab the red key. Backtrack to the red door, and open it. Go through the hallway, and press the next switch. Run on through the next door, and flip the switch.

Other points of interest[edit]

Secrets[edit]

  1. In the starting hallway, part of the western wall has a cross-shaped panel. Open it to find some clips and shells. (sector 9)
  2. When you go up the staircase by the red door, the computer panel to the door's west will open. Quickly run back down, and enter the newly-revealed compartment to find a box of shells and a rocket. (sector 107)
  3. After opening the red door, there is a section of wall with lights on the bottom. Open it to find a switch. (sector 154)
  4. Flip the switch in secret #3, and return to the northwest room. Look to the western alcove to find a clip, some shells, a medikit, and a soul sphere. (sector 150)

Bugs[edit]

In Boom and other related ports, the middle texture obscuring a monster storage west of where you find the red key sinks partially into the floor.

One spectre (thing 78) on the stairway up to the red key is immobile, due to being placed squarely on a linedef separating steps.

The cover from secret #2 can be pressed from the inside to open it permanently, but since it is a non-repeatable action, pressing it before it has fully closed wastes the non-repeatable press and softlocks the player inside.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:37.63 Graim 2010-05-14 cc04-037.zip
NM speed
UV max 2:35.40 Andrea Rovenski (Cyberdemon531) 2023-07-09 cchest04-235.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:40.23 NoisyVelvet 2022-03-19 cc04p40.zip
NoMo 0:32.57 NoisyVelvet 2022-03-19 cc04o32.zip

The data was last verified in its entirety on July 24, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north-east. (thing 184)
  2. facing west. (thing 185)
  3. facing north. (thing 186)
  4. facing south-east. (thing 187)
  5. facing south-east. (thing 188)
  6. facing west. (thing 189)

Statistics[edit]

Map data[edit]

Things 228
Vertices 1098*
Linedefs 1170
Sidedefs 1640
Sectors 189
* The vertex count without the effect of node building is 990.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]