MAP07: Simple Complex (Community Chest 3)

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Community Chest 3 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Simple Complex is the seventh map of Community Chest 3. It was designed by Matt Tropiano, and uses the music track of TNT: Evilution MAP16.

Walkthrough[edit]

Map of Simple Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the dark room just before the red key, behind the column with the light, there is a section of the western wall with a misaligned texture in the middle. Press it to reveal a backpack. (sector 228)
  2. After opening the blue key door, there are two computer terminals in the northwestern part of the next room. The northeastern terminal has three metal panels behind it, but the southwestern one does not. Press on the latter to lower it, and step on it before it rises. After this, press on the wall behind the terminal to briefly lower it, revealing a room containing a stimpack and a megaarmor (sector 384). To leave this room, press on the metal wall at the east, ride it like an elevator, and head through the opening.
  3. While inside the cavern, there is an opening to the right of the eastern torch (the third torch you will encounter; the opening is not visible on the automap). This is a tunnel which leads to a supercharge. (sector 447)

Bugs[edit]

This level cannot be completed in no monsters mode, as the presence of mancubi and arachnotrons is required to exit.

A shotgunner (thing 318) is capable of seeing through walls, becoming alerted when the player approaches the wall south of him from the other side.

There are many doors with bars intended to trap the player on one side and be openable from the other. The openable linedefs of the bars are not marked with the pass use flag, and thus block use of the door unless the player is closer to the door than normally required or presses use between the invisible linedefs of the retracted bars, such as at door sector 404. This additionally causes some lowered bars to become wholly unusable, as attempts to open them are blocked by linedefs of the doors, such as at door sector 572 after the final fight.

Door sector 404 can be entered through but not exited through (without the use of a squeeze glide into a drop down a stair).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 7:03.49 justanotherfool 2009-02-17 c307-703.zip
NM speed
UV max 7:57.06 Veinen 2016-08-09 c307-757.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing north. (thing 81)
  2. facing south-west. (thing 82)
  3. facing north-east. (thing 83)
  4. facing north-east. (thing 84)
  5. facing north-west. (thing 85)
  6. facing south-west. (thing 86)
  7. facing south-east. (thing 87)
  8. facing east. (thing 88)
  9. facing north-west. (thing 89)
  10. facing south-east. (thing 90)
  11. facing north-west. (thing 529)

Statistics[edit]

Map data[edit]

Things 565
Vertices 4269*
Linedefs 3668
Sidedefs 6029
Sectors 789
* The vertex count without the effect of node building is 3172.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]