MAP08: Hex of Depression (Claustrophobia 1024)

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Claustrophobia 1024 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Hex of Depression is the eighth map of Claustrophobia 1024. It was designed by Paul Corfiatis, who also wrote the music track for this map.

Walkthrough[edit]

Map of Hex of Depression
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the shotgun and use it to kill the imp blocking your path, then open the lion door and kill some more imps waiting behind it. Go up the steps by the south wall to another door and open it, kill some zombies then climb over the crates to another door that has imps waiting behind it. Go up the steps to the left to kill two shotgun guys and a Hell knight, flip the switch behind them to open the next door then go down the steps to dispose of more imps (plus a revenant on Hurt Me Plenty skill level or higher). Go through another door at the end of the hallway to get outside and kill some demons and zombies hiding behind the metal columns, then go to the west end to find another door. Open this door and go up the steps behind it, then walk across some poles to reach the yellow keycard; taking the key causes imps (plus cacodemons on HMP or higher) to teleport in. Now go back to the switch you flipped earlier and kill a waiting baron of Hell, open the locked door next to it then step across some more poles to reach the red keycard - from here you can drop to the ground then open the door in the north-east corner to find a baron guarding the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. To the south-west of the switch-activated door at the east side of the level, there is a small recess in the wall. Open it to find armor, a box of bullets, a box of shotgun shells and a super shotgun. (sector 205)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:06.89 Vladimir Monakhov (skepticist) 2009-06-20 2c08-006.zip
NM speed
UV max 1:22.26 Dylan Gill (TheV1perK1ller) 2017-06-09 2c08-122.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV Tyson TAS 06:51 j4rio 2010-12-26 2c08t651.zip

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 85)
  2. facing east. (thing 86)
  3. facing south. (thing 87)
  4. facing west. (thing 88)
  5. facing east. (thing 89)
  6. facing east. (thing 90)
  7. facing north. (thing 91)
  8. facing north. (thing 92)

Statistics[edit]

Map data[edit]

Things 110
Vertices 1843*
Linedefs 1785
Sidedefs 2995
Sectors 230
* The vertex count without the effect of node building is 1496.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]