MAP12: Spitshine (Claustrophobia 1024)

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Claustrophobia 1024 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Spitshine is the twelfth map of Claustrophobia 1024. It was designed by Fiend, and uses a MIDI rendition of "Israel" by Siouxsie and the Banshees, sequenced by Frater L.V.X.

Walkthrough[edit]

Map of Spitshine
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill the zombies and imps in the room ahead and collect the shotgun and chainsaw, then open the small door by the steps to enter a tunnel with a water trench. Fight past some imps, shotgun guys and chaingunners to the end of the trench to find a switch and flip it to lower the wall on your right, revealing one or two revenants and the blue keycard.

Go back into the starting room and open the large door in the east wall, then fight through some zombies, demons and cacodemons to the end of the curved hallway and turn left to see a switch next to a lift. Use the switch to activate the lift and ride it up to a room with one or two mancubi, then walk west to find a plasma gun next to a button. Press the button and kill the shotgun guys that are released around you, along with the Hell knights in the neighboring room, then head east to a teleporter and enter it to go to a light column containing the red keycard.

Step off the red key to open the column, then fight past two knights (or barons of Hell on Hurt Me Plenty skill level or higher) and one or two arachnotrons to get back to the starting room. Open the exit door in the north-west corner to reveal an arch-vile guarding the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. At the north-east of the level, there is blood at the bottom of the west wall. Open this wall to find armor. (sector 166)
  2. In the south-west room with the plasma gun, after pressing the button and releasing the shotgun guys, go inside the south compartment and flip the switch on the east wall to open a teleporter nearby. Enter the teleporter to be warped into a tunnel with three health bonuses and four armor bonuses. (sector 297) Step into the teleporter at the end of the tunnel to be teleported back into the south of the level.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:12.49 Boris Klimeš (dew) 2009-06-26 2c12-112.zip
NM speed
UV max 1:41.14 Dylan Gill (TheV1perK1ller) 2017-06-09 2c12-141.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

Statistics[edit]

Map data[edit]

Things 95
Vertices 1749*
Linedefs 1813
Sidedefs 2955
Sectors 390
* The vertex count without the effect of node building is 1426.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]