MAP13: Asylum (Icarus: Alien Vanguard)
- This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
|Icarus maps 11-20|
MAP13: Asylum is the thirteenth level of Icarus: Alien Vanguard. The level takes place in a simulation characterized by drab, gray walls and muddled, green, metal rooms, and was designed by Robert Taylor.
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
 Other points of interest
- In the same circular room where the blue skull key is found, there is a platform holding a berserk pack. Run through the middle of the insignia in the northern floor, and the platform will lower, enabling acquisition of the pack. (sector 119) Unfortunately, it is impossible to register this secret, as the lava bordering the platform (the sector actually marked as a secret) is too narrow for you to walk on without climbing onto the floor in the process.
Linedef 243 is a door-opening walkover line with a tag of 15. However, there is no sector with a tag of 15 in the entirety of the level.
Because the only secret in this map is impossible to trigger, you can only obtain 0% Secrets on this level.
To the northeast of the rocket launcher area, an imp (thing 77) stands looking at the wall. If you open the door he is facing, and then enter his line of sight, he will ignore you, and will not "wake up" like other monsters do when spotting you, as long as you do not fire a shot. This is an instance of the "sleepwalking sergeant" bug.
 Demo files
 Areas / screenshots
 Routes and tricks
 Current records
The records for the map on the Doomed Speed Demos Archive are:
|NM speed||00:38||Selim "Bastard" Benabdelkhalek||2004-05-18||icn_sbb1.zip|
|UV max||08:44||George Bell||1996-07-09||icuvdemo.zip|
|UV -fast||11:20||Roger Moraga||1997-03-16||icgmdemo.zip|
 Miscellaneous demos
|UV max TAS||04:18||Andy Olivera||2000-01-03||icuvlmps.zip|
 Map data
|Monsters||ITYTD and HNTR||HMP||UV and NM|
|Barons of Hell|
|Icon of Sin|
|Powerups||ITYTD and HNTR||HMP||UV and NM|
|Weapons||ITYTD and HNTR||HMP||UV and NM|
|Ammunition||ITYTD and HNTR||HMP||UV and NM|
|Keys||ITYTD and HNTR||HMP||UV and NM|