MAP13: Asylum (Icarus: Alien Vanguard)

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This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Icarus maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP13: Asylum is the thirteenth level of Icarus: Alien Vanguard. The level takes place in a simulation characterized by drab, gray walls and muddled, green, metal rooms, and was designed by Robert Taylor.

Contents

[edit] Walkthrough

Map of MAP13
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. In the same circular room where the blue skull key is found, there is a platform holding a berserk pack. Run through the middle of the insignia in the northern floor, and the platform will lower, enabling acquisition of the pack. (sector 119) Unfortunately, it is impossible to register this secret, as the lava bordering the platform (the sector actually marked as a secret) is too narrow for you to walk on without climbing onto the floor in the process.

[edit] Bugs

Linedef 243 is a door-opening walkover line with a tag of 15. However, there is no sector with a tag of 15 in the entirety of the level.

Because the only secret in this map is impossible to trigger, you can only obtain 0% Secrets on this level.

To the northeast of the rocket launcher area, an imp (thing 77) stands looking at the wall. If you open the door he is facing, and then enter his line of sight, he will ignore you, and will not "wake up" like other monsters do when spotting you, as long as you do not fire a shot. This is an instance of the "sleepwalking sergeant" bug.

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed00:38Selim "Bastard" Benabdelkhalek2004-05-18icn_sbb1.zip
UV max08:44George Bell1996-07-09icuvdemo.zip
NM100S
UV -fast11:20Roger Moraga1997-03-16icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
UV max TAS04:18Andy Olivera2000-01-03icuvlmps.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things253
Vertexes1502
Linedefs1748
Sidedefs2421
Sectors225

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links