MAP13: Asylum (Icarus: Alien Vanguard)

From DoomWiki.org

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Icarus maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP13: Asylum is the thirteenth level of Icarus: Alien Vanguard. The level takes place in a simulation characterized by drab, gray walls and muddled, green, metal rooms, and was designed by Robert Taylor.

Walkthrough[edit]

Map of MAP13
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the same circular room where the blue skull key is found, there is a platform holding a berserk pack. Run through the middle of the insignia in the northern floor, and the platform will lower, enabling acquisition of the pack. (sector 119) Unfortunately, it is impossible to register this secret, as the lava bordering the platform (the sector actually marked as a secret) is too narrow for you to walk on without climbing onto the floor in the process.

Bugs[edit]

Linedef 243 is a door-opening walkover line with a tag of 15. However, there is no sector with a tag of 15 in the entirety of the level.

Because the only secret in this map is impossible to trigger, you can only obtain 0% Secrets on this level.

To the northeast of the rocket launcher area, an imp (thing 77) stands looking at the wall. If you open the door he is facing, and then enter his line of sight, he will ignore you, and will not "wake up" like other monsters do when spotting you, as long as you do not fire a shot. This is an instance of the "sleepwalking sergeant" bug.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed 00:38 Selim "Bastard" Benabdelkhalek 2004-05-18 icn_sbb1.zip
UV max 08:44 George Bell 1996-07-09 icuvdemo.zip
NM100S
UV -fast 11:20 Roger Moraga 1997-03-16 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV max TAS 04:18 Andy Olivera 2000-01-03 icuvlmps.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 253
Vertexes 1502
Linedefs 1748
Sidedefs 2421
Sectors 225

Things[edit]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]