MAP13: The Inmost Dens II (Memento Mori)

From DoomWiki.org

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Memento Mori maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP13: The Inmost Dens II is the thirteenth level of Memento Mori. It was designed by Denis Möller as a sequel to Doom II's MAP14: The Inmost Dens. It uses an unnamed music track by Mark Klem.

As the level begins with the player standing on a damaging floor, this level provides a rare, easy opportunity to see the ouch face.

Contents

[edit] Walkthrough

Map of MAP13
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. In the room with the switch opening the way to the red skull key, open the faded brick wall in the southwest to find four sets of shells, four clips, three rockets, four cells, and four stimpacks. (sector 460)
  2. At the north of the plasma rifle building, walk onto the first step to the west. Immediately run to the east of the building and drop into the newly-revealed hole to enter the former humans' corridor, containing a berserk pack. (sector 458)
  3. In the room with the combat armor southeast of the plasma rifle building, open the center portion of the eastern wall to find a stairway leading to the Lost Souls' cage south of the rocket launcher building, containing a soul sphere. (sector 427)

[edit] Bugs

At the southwest side of the building east of the red key, there is a section of wall (linedef 297) with linedef type 127 (build stairs by 16 map units, fast, switch-activated once) tagged to the nearby, yet to be built staircase, even though it has no switch texture, and a switch with an identical type and tag is found at the very east of the map. This may likely have been a debug switch, meant to test if the stairs would build as intended, that the author forgot to remove before the megawad's release.

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed03:37Oyvind Stenhaug2002-04-22mm13-337.zip
NM speed05:33Jim Leonard (Xit Vono)2007-01-13mm13n533.zip
UV max07:32vdgg2011-04-12mm13-732.zip
NM100S
UV -fast08:36Revved2011-07-27mm13f836.zip
UV -respawn07:09Revved2011-09-16mm13r709.zip
UV Tyson40:42vdgg2011-07-18mm134042.zip
UV pacifist

The data was last verified in its entirety on March 22, 2014.

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things503
Vertexes2358*
Linedefs2444
Sidedefs2001
Sectors473

* The vertex count without the effect of node building is 1925.

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons222
Arch-viles112
Barons of hell256
Demons183038
Heavy weapon dudes122126
Hell knights222
Imps333847
Lost souls567
Mancubi234
Revenants477
Shotgun guys8814
Spectres457
Zombiemen455
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses505050
Berserk packs111
Blue armors111
Green armors111
Health bonuses181818
Medikits999
Soul Spheres111
Stimpacks474747
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns111
Super shotguns111
Chainguns111
Rocket launchers111
Plasma rifles111
AmmunitionITYTD and HNTRHMPUV and NM
Clips292929
Bullet boxes333
4 shotgun shells585858
Shell boxes888
Rockets181818
Energy cells121212
Energy cell packs222
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Red skulls111
Yellow skulls111

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links