MAP13: The Inmost Dens II (Memento Mori)

From DoomWiki.org

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Memento Mori maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP13: The Inmost Dens II is the thirteenth level of Memento Mori. It was designed by Denis Möller as a sequel to Doom II's MAP14: The Inmost Dens. It uses an unnamed music track by Mark Klem.

As the level begins with the player standing on a damaging floor, this level provides a rare, easy opportunity to see the ouch face.

Walkthrough[edit]

Map of MAP13
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the room with the switch opening the way to the red skull key, open the faded brick wall in the southwest to find four sets of shells, four clips, three rockets, four cells, and four stimpacks. (sector 460)
  2. At the north of the plasma rifle building, walk onto the first step to the west. Immediately run to the east of the building and drop into the newly-revealed hole to enter the former humans' corridor, containing a berserk pack. (sector 458)
  3. In the room with the combat armor southeast of the plasma rifle building, open the center portion of the eastern wall to find a stairway leading to the Lost Souls' cage south of the rocket launcher building, containing a soul sphere. (sector 427)

Bugs[edit]

At the southwest side of the building east of the red key, there is a section of wall (linedef 297) with linedef type 127 (build stairs by 16 map units, fast, switch-activated once) tagged to the nearby, yet to be built staircase, even though it has no switch texture, and a switch with an identical type and tag is found at the very east of the map. This may likely have been a debug switch, meant to test if the stairs would build as intended, that the author forgot to remove before the megawad's release.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 03:37 Oyvind Stenhaug 2002-04-22 mm13-337.zip
NM speed 05:33 Jim Leonard (Xit Vono) 2007-01-13 mm13n533.zip
UV max 07:32 vdgg 2011-04-12 mm13-732.zip
NM100S
UV -fast 08:36 Revved 2011-07-27 mm13f836.zip
UV -respawn 07:09 Revved 2011-09-16 mm13r709.zip
UV Tyson 40:42 vdgg 2011-07-18 mm134042.zip
UV pacifist

The data was last verified in its entirety on March 22, 2014.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 503
Vertexes 2358*
Linedefs 2444
Sidedefs 2001
Sectors 473

* The vertex count without the effect of node building is 1925.

Things[edit]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 2 2 2
Arch-viles 1 1 2
Barons of hell 2 5 6
Demons 18 30 38
Heavy weapon dudes 12 21 26
Hell knights 2 2 2
Imps 33 38 47
Lost souls 5 6 7
Mancubi 2 3 4
Revenants 4 7 7
Shotgun guys 8 8 14
Spectres 4 5 7
Zombiemen 4 5 5
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 50 50 50
Berserk packs 1 1 1
Blue armors 1 1 1
Green armors 1 1 1
Health bonuses 18 18 18
Medikits 9 9 9
Soul Spheres 1 1 1
Stimpacks 47 47 47
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma rifles 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 29 29 29
Bullet boxes 3 3 3
4 shotgun shells 58 58 58
Shell boxes 8 8 8
Rockets 18 18 18
Energy cells 12 12 12
Energy cell packs 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]