MAP19: Bedlam (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Bedlam is the nineteenth map of Doom 2 the Way id Did. It was designed by Gus Knezevich (Alfonzo). The par time defined in the DEHACKED lump is 2:15.

Walkthrough[edit]

Map of Bedlam
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Run straight forward across a magma trench to reach the ledge on the other side, then head south and west to find a shotgun next to a door. Go through the door and walk north to drop down to a marble ledge with one or more shotgun guys, then head west to some imps who are protecting an armor and flip the switch here to lower the teleporter by the west wall. Enter the teleporter to go to the floor above, then walk west until you encounter a Hell knight and flip the switch next to it to raise a walkway leading to the platform on the west side of the room. Go to that platform and get on the lift that lowers in front of you, ride it up then go through the east door to find the yellow skull key.

You now need to reach the large platform on the north-west side; a quick, but damaging, method is to enter the magma then run east to a crossroads, where a small teleporter will take you directly to the yellow door. Go through that door and drop to the floor below, then walk north to find a supercharge next to a skull switch and press it to lower a platform at the north end of the nearby lava pit. Go to that platform and kill any waiting chaingunners and cacodemons, press another skull switch on the north wall, then run west into the next lava pit and south to a second platform that has lowered before it rises out of reach. Ride the platform up then press the skull switch on the wall ahead to raise another platform, which goes up to imps/knights who are guarding the red skull key.

When you step back from the red key, you will be teleported to a building east of your previous position. Blow up the barrels on the steps ahead then run up to the top to jump to the next building, where you can press a satyr switch to lower the floor and reveal another doorway. Continue east into a third building, drop down a hole then run east and south across two steps to reach a megaarmor; from here you can drop to the ground and continue east and south to a red door. Go through the door and head round the next room to a switch that will lower the west wall, then step past that wall to enter a dark room with a nukage pit; there are several platforms above the pit that will light up one by one as you jump between them, but watch out for some caged revenants that are revealed when you jump to the third platform. Continue down to a white teleporter at the bottom of the pit and enter it, kill a waiting mancubus then go through the exit door here and run up the steps to a bridge that leads to a lava pool, which is the exit.

Other points of interest[edit]

Secrets[edit]

  1. From the start, run straight forward (west) over one magma trench then north over a second trench to reach the area in front of the yellow door. Go to the north-east corner of this area, then walk west through an open door and drop off the end of the corridor to land on a plasma gun, a backpack and an energy cell pack. (sector 29) The door to this secret closes 30 seconds after the level starts - if it closes before you get through, you can open the door again by flipping the switch inside the building to the east of that door.
  2. From the start, carefully walk south and east along a narrow ledge to find a door in the south-east corner of the starting building. Open it and collect a berserk pack, then climb the steps nearby to a teleporter that will send you to a nearby nukage pit. If you then go back to the teleporter, which only activates once, you can open the door behind it to find three rockets, clips and stacks of shotgun shells. (sector 124)
  3. In the north-east corner of the map is a room with knights and a computer area map. Open the south-west wall with bullet holes to find a teleporter that goes to a room with five boxes of rockets and three energy cells, as well as demons that can be killed using the surrounding barrels. (sector 188)
  4. After raising the curved walkway that leads to the yellow key, follow it round until you see the lift ahead lower; as soon as this happens, go back to the start of the walkway and head south to another wall that has lowered. Before the wall rises again, flip the switch at the end of the wall to lower another wall to the south, which hides a backpack, two energy cells and five health bonuses. (sector 280) The teleporter here leads to a ledge above the intersection of the magma trenches, and stepping off it will lower the pillar holding the supercharge.
  5. Before the red key are two lava pits that have teleporters in them. Enter either teleporter to go to a door opposite the yellow door you just came through, open it and follow the passage to a lift that leads down to a BFG9000 guarded by imps and chaingunners. Press the vine-covered button in the south-west corner of the room, then ride the lift back up and return to the door you opened earlier. Part of the floor in the next room has risen, allowing you to reach a lift on the south side that goes up to an energy cell pack. (sector 190)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:01.77 Krankdud 2014-05-20 d2twid_srl.zip
NM speed 1:23.43 William Striegl 2014-03-31 d2twid_crate.zip
UV max 6:31.74 Insomnia 2023-09-11 id19-631.zip
NM 100S 3:40.49 William Striegl 2014-05-05 d2twid_crate.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:21.29 William Striegl 2014-03-27 d2twid_crate.zip

The data was last verified in its entirety on December 31, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing north. (thing 486)
  2. facing east. (thing 487)
  3. facing north-west. (thing 488)
  4. facing east. (thing 489)
  5. facing south. (thing 490)
  6. facing east. (thing 491)
  7. facing south. (thing 492)
  8. facing west. (thing 493)
  9. facing west. (thing 496)

Statistics[edit]

Map data[edit]

Things 506
Vertices 1419*
Linedefs 1524
Sidedefs 2134
Sectors 293
* The vertex count without the effect of node building is 1209.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]