MAP19: Shipping/Respawning (TNT: Evilution)

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TNT: Evilution maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Shipping/Respawning is the nineteenth map of TNT: Evilution. It was designed by Ty Halderman with some touchups and additions by Jimmy Sieben, and uses the music track "Countdown to Death" from Doom II.

Walkthrough[edit]

Map of Shipping/Respawning
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Enter the door ahead of you to enter next room. Take the shotgun and dispatch the imps. Enter another door to the corridor. Turn left (east) and left again (north). Open a UAC door at the end of the corridor. In the next room, turn right and open a tan door. From here, proceed all the way south to a green door and a label reading UAC at the top. Enter this door. Turn right here and walk upstairs to a next room. Open a door to a library. Come closer to a table. Notice a drawer with its bottom container drawn out. There is the yellow keycard right in this container. Take it. Return to the green door (south).

Near the green door, take the white door requiring yellow key (east). The blue keycard is ahead of you. Grab it and beware an ambush inside the opening columns. Kill them.

Exit via the green door and backtrack north to numerous wall lamps and blue doors. There are four doors in total, open any one to get into a warehouse. There are many things to collect but this is optional. Proceed to the northeastern portion of warehouse. You can see three doors here that cannot be opened manually. Flip the nearby switch on your left to open these doors. Enter an outside place via any of the doors. Enter into a vehicle inside which there is a red keycard.

Flip the switch again to open the doors. Reenter the warehouse. Go to the south and open wide door requiring red key. In the next room, turn right and open another door which is also wide. Flip the switch for the ending.

Secrets[edit]

Official[edit]

  1. From the start of the level, go through the second door, turn left and go along the hallway. In the middle of the hallway's bend, open the right wall where it is lit up by the blinking lights on the opposite wall. A lift will take you to a soul sphere. (sector 142)
  2. In the reception room before the office with the yellow keycard, look behind the desk for a misaligned metal wall texture. It's a fake wall that hides a backpack. (sector 393)
  3. In the office north of Secret #2, go to the southwest corner and press on the wall with the painting. A lift will take you to a megasphere. (sector 35)
  4. In the dock where you find the red keycard inside a truck, run along the raised ledge with the door. This lowers a rocket launcher and some boxes of rockets nearby. Collecting this secret releases a few mancubi. (sector 416)

Non-official[edit]

  1. In the dark room you can press the left button to turn the lights on. After you press a switch, in the north-east corner, run through the door and to the left to jump down to a small niche.
  2. At the end of a hallway from the secret #1 there is a door. Looking south from the door you can notice a corner with a different texture. It contains a hidden switch. Press it and run fast to reach a secret tunnel at the back of the dark room, beneath a ledge with a green armor.
  3. Opposite to the yellow door there is a stairway at the top of which you can notice a lit up part of a left wall. Open it to find a super shotgun with shells.

Bugs[edit]

Behind the first red door, it is possible to perform an arch-vile jump up on to the moving crates. If you go to either end of the crates there are recessed nooks where you can fall in and become stuck. If you perform four jumps, you can fall completely behind the crates and also become stuck.

In the north-eastern area with the red keycard, you can also arch-vile jump over the barrier in the field of imps, and become stuck.

You can also get stuck if you perform an arch-vile jump onto the desk by Secret #2, or over the ledges in Secret #3 by the megasphere, though it is a long convoluted path to lure the arch-vile to the offices.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:50 Vincent Catalaá (Peroxyd) 2001-12-20 ev19-050.zip
NM speed 01:05 Jim Leonard (Xit Vono) 2002-08-13 tn19-105.zip
UV max 05:22 Jim Leonard (Xit Vono) 2005-02-10 ev19-522.zip
NM100S 01:18 Jim Leonard (Xit Vono) 2003-02-13 es19-118.zip
UV -fast 07:27 Revved 2012-07-16 ef19-727.zip
UV -respawn 05:03 Jim Leonard (Xit Vono) 2002-08-17 er19-503.zip
UV Tyson 33:04 Jim Leonard (Xit Vono) 2004-12-16 et193304.zip
UV pacifist 00:54 Adam Williamson 2001-11-29 ep19-054.zip

The data was last verified in its entirety on July 5, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:50.97 Vincent Catalaá (Peroxyd) 2001-12-20 ev19-050.zip
NM speed 1:05.54 Jim Leonard (Xit Vono) 2003-02-13 tn19-105.zip
UV max 4:32.89 Elmle 2021-07-21 ev19-432.zip
NM 100S 1:18.40 Jim Leonard (Xit Vono) 2003-02-13 es19-118.zip
UV -fast 7:27.66 Revved 2012-07-16 ef19-727.zip
UV -respawn 5:03.11 Jim Leonard (Xit Vono) 2002-08-17 er19-503.zip
UV Tyson 33:04.91 Jim Leonard (Xit Vono) 2004-12-16 et193304.zip
UV pacifist 0:54.46 Adam Williamson 2001-11-29 ep19-054.zip
NoMo 0:39.29 Dastan 2021-03-20 ev19o3929.zip

The data was last verified in its entirety on June 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south-east. (thing 122)
  2. facing south. (thing 123)
  3. facing south. (thing 124)
  4. facing north-west. (thing 125)
  5. facing south-east. (thing 126)
  6. facing south-west. (thing 127)
  7. facing south. (thing 245)

Statistics[edit]

Map data[edit]

Things 302
Vertices 2372*
Linedefs 2516
Sidedefs 1547
Sectors 489
* The vertex count without the effect of node building is 2058.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]