MAP24: Crushed Spirits (Doom 2 the Way id Did)

From DoomWiki.org

Doom 2 the Way id Did maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Crushed Spirits is the twenty-fourth map of Doom 2 the Way id Did. It was designed by Michael Fraize (Marcaek). The par time defined in the DEHACKED lump is 5:15.

Walkthrough[edit]

Map of Crushed Spirits
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

As its name suggests, this map includes a number of crushing ceilings.

Step on the red platform in front of you to trigger a crusher above it, then press the satyr switch on the central column to lower a teleporter behind you, which goes to a room to the north. Go through either doorway on the north and south sides to reach the neighboring room to the west, destroy some lost souls that are released then drop into the sludge pit in this room to get a rocket launcher, and lower a lift with three imps; get on the lift quickly as another crusher will drop on to the sludge. Ride the lift up to a courtyard with three columns, then step on the lift in the north-west corner to go down to a room with up to five mancubi. Go round the lava pit and climb the steps in this room to a door, go through it then approach the lift in front of you to go up to the next room, where several shotgun guys guard the teleporter in the north-west corner.

Enter the teleporter to go to a red corridor; there are revenants in pits on either side, and they will be released into the corridor as soon as you enter it. Run to the lion switch at the end of the corridor and press it to make it open, then press a second lion switch on the back side of the metal block in front of you to activate a crusher in the corridor and kill the revenants. Enter the white teleporter next to the switch to go to the eastern-most room, take the berserk pack in front of you and kill all the waiting imps and demons, then climb up to the top step to enter the chamber in the center of the room, which contains another lion switch. Use the switch to raise a bridge to the south-west ledge where you can pick up the blue skull key.

Use the teleporter to return to the courtyard, then step away from the pillar with the beating heart to open three doors revealing imps, demons and chaingunners (if you did not do so already). Step on the lift again to go down to the mancubus room, run up the steps and open the door at the top to reach the teleporter that sent you to the red corridor. Ignore the teleporter and instead open the blue door at the south-west end to find another teleporter, which goes to a large arena containing arachnotrons along with a spiderdemon who is guarding an invulnerability and the yellow skull key; stay close to the teleporter pad for as long as possible to avoid the spiderdemon's attention. When you step into the open, crushers will activate around the spiderdemon that you will have to deal with while fighting it. Once the spiderdemon dies, take the yellow key then go to the east side of the arena and open the yellow bars here to access a lion switch, which will lower the entrance teleporter so you can escape and return to the courtyard.

Back in the courtyard, enter the teleporter at the west end to return to the lost soul compartment you passed earlier, then drop into the room below and head north through the previous room to get to a yellow door. Open the door and step forward to teleport to the island in the center of the room; as soon as you move, the north wall will open to reveal a pack of demons, but if you step off the island then a crusher will activate above the magma in this room, which can damage the monsters for you. Enter the demons' compartment and press the button hidden in the south-west corner to open a second compartment holding cacodemons, then press another button at the back of that compartment to open a third compartment on the opposite side of the room (which holds pain elementals on Hurt Me Plenty skill level or higher). Enter the teleporter in the third compartment to teleport to a lion switch, then press it to lower the floor; you can now go south-east to return to the blue key area, where the east wall has lowered to reveal an arch-vile. Ride the lift behind the arch-vile up to an exit door, but do not try to open the door immediately as you will be hit by another crusher; instead, activate the crusher and step back on the lift to avoid it, then open the exit door as the crusher moves upwards to reach the exit sky safely.

Other points of interest[edit]

Enter the south-west teleporter in the red corridor to go to a platform with a megaarmor. Behind this item is a blood pit with three red platforms, which lead to a platform on the opposite side with a computer area map and a plasma gun. You must jump to each platform and wait for it to rise to the correct height before jumping to the next one, but if you wait too long then you will be crushed against the ceiling; also, the platforms hurt you when you stand on them and cannot be lowered again, so you only get one chance to reach the items. Reaching the final platform opens a compartment with lost souls.

Secrets[edit]

  1. At the start, press the satyr switch underneath the crusher then go back to the starting point, where the east wall has opened to reveal a chaingun and two clips. (sector 119)
  2. After entering the room with the sludge pit and releasing some lost souls, leave the room by the south doorway to see that part of the north wall has lowered to reveal a lion switch. Press the switch to open a path back to the starting room, then go to the teleporter that has opened in the south-east corner to reach a small room with a few health bonuses. (sector 123) Pressing the button will reveal a group of pain elementals, a few stimpacks, a rocket, an energy cell and a backpack.
  3. Open the three doors in the courtyard, then take the north path and climb the steps to a shotgun. You can open the east wall to reach a shelf with a stimpack and a box of shotgun shells next to the yellow door. (sector 50)
  4. Take the south path from the courtyard and go round the corner to see a platform with one or two chaingunners. Press the gargoyle switch opposite the platform, then run back to the courtyard and step on the teleporter that has lowered inside the north-east column before it rises out of reach. The teleporter goes to a hidden alcove with a supercharge. (sector 141)
  5. In the yellow key arena, press the east wall behind the candles to lower it and reach the supercharge visible from the end of the red corridor. (sector 179)
  6. In the room past the yellow door, enter the north compartment to lower a lift in the south-west corner holding an arachnotron. Ride the lift up to a teleporter that goes to the other side of the room. (sector 172) This platform is empty on HMP or lower, but on Ultra-Violence and Nightmare it holds a second arachnotron along with a berserk pack and two energy cells.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:16.83 Aleksey Kamenev (4shockblast) 2015-01-23 id24p016.zip Cross-listed from Pacifist
NM speed 0:19.03 Aleksey Kamenev (4shockblast) 2015-03-25 id24n019.zip
UV max 5:23.11 Aleksey Kamenev (4shockblast) 2015-04-24 id24-523.zip
NM 100S 2:49.89 Aleksey Kamenev (4shockblast) 2015-04-17 id24s249.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:16.83 Aleksey Kamenev (4shockblast) 2015-01-23 id24p016.zip

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 59)
  2. facing north-west. (thing 60)
  3. facing east. (thing 61)
  4. facing west. (thing 151)
  5. facing west. (thing 157)
  6. facing east. (thing 260)
  7. facing west. (thing 322)

Statistics[edit]

Map data[edit]

Things 390
Vertices 785*
Linedefs 895
Sidedefs 1247
Sectors 202
* The vertex count without the effect of node building is 680.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]