MAP30: DM6 (Game Boy Advance)
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GBA Doom maps 25-32 | ||
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MAP30: DM6 is the sixth deathmatch map of Doom for Game Boy Advance. It uses the music track "Demons on the Prey." The author of the map is unknown.
Contents
Deathmatch[edit]
Essentials[edit]
Like the other seven exclusive Game Boy Advance deathmatch maps, this map can only be accessed in multiplayer mode while a Game Link Cable and at least one additional system with its own copy of the game cartridge is attached to the Game Boy Advance. It is intended exclusively for deathmatch. As such there is no exit switch, and the level can only be left when a player reaches the frag limit. There are no monsters, though uniquely amongst this set of maps, a single-player mode spawn point is present for player 1.
Play focuses around a set of teleporters near the center of the map where the rocket launcher can be found. These teleporters take players to virtually any part of the map, including the blue armor pillar, the high alcoves with a soulsphere and a berserk pack, and the chaingun area. Tight corridors and a low frame rate make agile play difficult, and like the rest of the maps in the series, movement is overly restricted by one-way passages and nearly disconnected map areas. This can encourage camping and sniping tactics, with the shotgun bunker across from the blue armor pillar seemingly purpose-made for such.
Other points of interest[edit]
Bugs[edit]
Areas / screenshots[edit]
Multiple teleporters in these alcoves create a central hub in the map. The rocket launcher can be found here.
The chaingun can be found near this teleporter back to the central hub area.
The blue armor, which can only be obtained by teleporting, rests atop this pillar. A plasma gun is well hidden on the nearby ledge.
One each of the items in these high alcoves can be taken either by teleporting, or with a lucky spawn.
Statistics[edit]
Map data[edit]
Things | 69 |
Vertices | 329* |
Linedefs | 379 |
Sidedefs | 187 |
Sectors | 56 |
Things[edit]
This level contains the following numbers of things per skill level:
Powerups | All skill levels |
---|---|
Stimpack | 9 |
Soulsphere | 1 |
Health bonus | 4 |
Armor bonus | 6 |
Green armor | 1 |
Blue armor | 1 |
Berserk | 1 |
Weapons | All skill levels |
Chainsaw | 1 |
Shotgun | 3 |
Chaingun | 1 |
Rocket launcher | 2 |
Plasma rifle | 1 |
BFG9000 | 1 |
Ammunition | All skill levels |
Clip | 6 |
4 shotgun shells | 4 |
Rocket | 5 |
Energy cell | 2 |
Backpack | 1 |
Barrels | All skill levels |
Exploding barrel | 4 |
Technical | All skill levels |
Deathmatch start | 4 |
Trivia[edit]
- Though this map internally occupies the MAP30 slot, its map header in the game's IWAD is labeled E3M4.
[edit]
Console Doom - Exclusive levels | |
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Atari Jaguar, 3DO, Game Boy Advance: | MAP16: Tower of Babel • MAP17: Hell Keep |
Game Boy Advance deathmatch: | MAP25: DM1 • MAP26: DM2 • MAP27: DM3 • MAP28: DM4 • MAP29: DM5 • MAP30: DM6 • MAP31: DM7 • MAP32: DM8 |
Sony PlayStation, Sega Saturn: | MAP16: Hell Gate • MAP17: Hell Keep • MAP29: Twilight Descends • MAP30: Threshold of Pain • MAP54: Redemption Denied • MAP57: The Marshes • MAP58: The Mansion • MAP59: Club Doom |
Xbox Doom and Doom II: | E1M10: Sewers • MAP33: Betray |
Former exclusives: | No Rest for the Living (XBLA) • Doom 64 (Nintendo 64) |