MAP30: Fire and Ice (Scythe)

From DoomWiki.org

Scythe maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Fire and Ice is the final map of Scythe. It was designed by Erik Alm and uses the music track "You Suck!" from Rise of the Triad.

Walkthrough[edit]

Map view of MAP30
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 233)
  2. (sector 247)
  3. (sector 284)
  4. (sector 381)
  5. (sector 399)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Basically this map can be finished with just a pistol, however note that it is an extremely difficult route. And do not shoot at all until you get the yellow key.

At the start, just go down and press the switch on the left and lower the door which will reveal a cyberdemon. Go around and go straight up the stairs ahead, avoid the cyberdemon on top and jump off and go into the small building. Press the switch right next to the megasphere, and go outside. Avoiding revenants, go up the stairs that look exactly like the ones at the start. This time, jump off the ledge and go where all the mancubi are, and go into the small building again. Try to get the barons collected in one side, or they will block you. Get the key, but don't jump off, just turn around. Go to the room behind the stairway (not at the start) and follow the stairs. Avoid hell knights and the arch-vile, go straight and open the yellow door. Press the switch, get back out, and while the yellow pillar is lowering just keep running into it. Once you are able to climb it, go straight up and climb blue and red ones and fall down to see the Romero's head. Go around it and kill with the pistol.

A trick makes it possible to skip most of the map; out of the three colored barriers that block the way to the Romero's head, only the first, yellow one need be opened. It is possible to both climb the three barriers like stairs by running over the yellow barrier while it's lowering, or to perform an arch-vile jump past the two latter barriers once the yellow one is opened. Therefore two of the keys are unnecessary.

Current records[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:33 Karim El-Sheikh (Kimo Xvirus) 2009-02-12 sc30-033.zip
NM speed 00:36 Drew DeVore (stx-Vile) 2003-04-12 sc_lmps.zip
UV max 16:01 Ancalagon 2011-11-05 sc30-1601.zip
NM100S
UV -fast 31:55 Jochen Schneidau (Angus) 2007-03-30 sc30f3155.zip
UV -respawn
UV Tyson
UV pacifist 05:01 Tatsuya Ito (Tatsurd-cacocaco) 2010-07-30 sc30p501.zip

Last updated on November 27, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 00:28 Hock 2012-08-131 sc30x028.zip
UV -nomonsters 00:35 Cacatou 2012-06-02 scnomo_ct.zip
HMP max 24:56 Richie Agnew 2003-12-08 sc30-s3.zip

Last updated on November 27, 2013.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 1144
Vertices 3405
Linedefs 3687
Sidedefs 5393
Sectors 613

Things[edit]

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Chaingunners 4 4 4
Imps 19 19 19
Demons 1 1 1
Spectres 10 10 10
Lost souls 8 8 8
Cacodemons 66 66 66
Hell knights 45 45 45
Revenants 375 375 375
Arachnotrons 10 10 10
Pain elementals 6 6 8
Mancubi 82 82 82
Arch-viles 13 13 28
Barons of hell 76 76 80
Spiderdemons 1 1 1
Cyberdemons 10 17 18
Romero's heads 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Stimpacks 5 5 5
Medikits 48 48 48
Soul spheres 8 8 8
Megaspheres 17 9 1
Security armors 8 8 8
Combat armors 3 3 3
Berserk packs 3 3 3
Invulnerabilities 6 3 1
Radiation suits 2 2 2
Computer maps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma rifles 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Shell boxes 57 57 57
Rocket boxes 99 99 99
Energy cells 4 4 4
Bulk cells 92 77 55
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1
Yellow skulls 1 1 1

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]