MAP30: The Gatewatcher (Plutonia 2)

From DoomWiki.org

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Plutonia 2 maps 21-30


01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31, 32, 33

MAP30: The Gatewatcher is the thirtieth map of Plutonia 2. It was designed by Thomas van der Velden, and uses the music track "Cataclysmic Impact" by James Paddock.

Walkthrough[edit]

Map of MAP30
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Head into the teleporter on the left, and grab all the goodies available. Be careful not to fall off, as it leads to a telefrag via a voodoo doll.

You will end up back at the beginning. There is a switch to the left of the previous teleporter by a pole in the fence. Hit it, and enter a newly opened teleporter. There is a partial invisibility and berserk powerup available. Head back to the beginning through the teleporter and enter the right one.

The final boss will rise from the black pit in front of you. First of all, kill all the demons that rise up. Then kill the three cyberdemons that guard the switches, and press all three of them.

Head up to the pillar with the megasphere, and two revenants will teleport in. Kill them.

Now to tackle the final boss-pull out your rocket launcher, and aim at the eye. It does not matter which pillar you stand on-you can attack the boss regardless from either position. It is difficult to hit since the gap is so small-if you fail, don't worry-just reload your game and try again. If there are too many enemies distracting you, clear them out with your BFG if you still have ammunition for the weapon.

Eventually, the boss will explode once you strike him enough with rockets in the right spot. Congratulations on beating Plutonia 2!

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

1. In the room where you start, the rail post on the far left has a lion's face on the side opposite you. Flip it, revealing a teleporter to a secret area with a Berserk pack and a Blur Artifact.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:51 Red-XIII 2009-12-13 p230-051.zip
NM speed
UV max 01:13 Karim El-Shiekh (Kimo Xvirus) 2009-01-05 p230-113.zip
NM100S 01:10 SonidoSpeed 2011-02-12 p230s110sonido.zip
UV -fast 01:24 Red-XIII 2010-08-30 p230f124.zip
UV -respawn
UV Tyson
UV pacifist

Last updated on June 14, 2013.

Miscellaneous Demos[edit]

Run Time Player Date File Notes
UV speed TAS 00:43 pa1ny 2009-05-20 p230bt43.zip

Last updated on June 14, 2013.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 223
Vertices 934
Linedefs 1102
Sidedefs 1945
Sectors 150

Things[edit]

Monsters ITYTD and HNTR HMP UV and NM
Bull Demons 4 4 4
Revenants 0 2 2
Arachnotrons 0 1 0
Cyberdemons 0 2 3
Romero's Heads 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Berserk packs 1 1 1
Blur Artifacts 1 1 1
Megaspheres 2 2 2
Weapons1 ITYTD and HNTR HMP UV and NM
Chainsaw 1 1 1
Shotguns 1 1 1
Super Shotguns 1 1 1
Chainguns 1 1 1
Rocket Launchers 1 1 1
Plasma Guns 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Rocket Boxes2 >4 >4 >4

  1. The weapon pickups on this map, after the first teleporter, are actually several of the same weapon in the exact same place, supplying a large amount of ammo, and effectively giving the player the maximum amount if he picks up every weapon before he faces the boss.
  2. Similar to 1, the Rocket Boxes in the final arena are comprised of several Rocket Boxes in the same place, similar to the lift at the end of Doom II's MAP30.

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • During development this map was called "The Gatekeeper".

See also[edit]

Sources[edit]

External links[edit]