MAP31: Doorway to Quake (Requiem)

From DoomWiki.org

Requiem secret maps

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: Doorway to Quake is the secret map of Requiem. It was designed by Iikka Keränen, and uses the music track "Breach of Madness" (now titled "Mesmarine") by Mark Klem, also the megawad's text screen music. It is a remake of E1M6: The Door to Chthon from Quake, originally designed by American McGee, and notably features a faked sector-over-sector effect, as well as a simulated sliding door.

This level contains a secret exit leading to MAP32: Bitter Herb. Completing this level through the normal exit takes the player to MAP16: Escape from Chaos.

Description[edit]

According to both the text file and the Requiem info pack:

This is the something [sic] you have always dreamed of. :)

Walkthrough[edit]

Map of Doorway to Quake
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Normal exit:

Jump down and head north. Go around to the switch at the southeast side, and wait until the metal barrier lowers nearby. Press the switch, and jump into the hole at the west. Enter the portal, and go around the walkway to the blue key. Use the portal to return to the start of the map. Leap down, wait for the bridge at the west to rise, cross it, and head through the sliding door at the south. Press the switch at the west to raise a bridge to the eastern, blue key-locked door. Open the door, step on the touchplate, and head through the southern portal to return to the beginning of the level. Drop down, and cross the bridge at the southeast to the yellow key. Take the key, open the yellow key-locked door at the east of the starting room, and hit the switch at the north of the next hall. Go south through the opened door, and step on the touchplate to open the eastern door. Jump into the portal at the east.

Secret exit:

Drop down and head north. Head around to the switch at the southeast side, and wait until the metal barrier lowers close by. Press the switch, and jump into the hole at the west. Enter the portal, and go around the walkway to the blue key. Use the portal to return to the beginning of the level. Leap down, wait for the bridge at the west to rise, cross it, and head through the sliding door at the south. Press the switch at the west to raise a bridge to the eastern, blue key-locked door. Open the door, step on the touchplate, and head through the south portal to be taken to the start of the map. Drop down, and cross the bridge at the southeast to the yellow key. Take the key, open the yellow key-locked door at the east of the starting room, and hit the switch at the north of the next hall. Go south through the opened door, and press on the center of the southern wall to lower it. Jump down the hole, and then enter the portal.

Other points of interest[edit]

In the western section of the map with the blue portal, press on the red torch nearby to lower the stairs leading up to the portal. You will find an alcove with a berserk pack.

Secrets[edit]

  1. At the northeast of the map, there is an arrow cut in the ceiling of the northeast room, starting from the north of the room pointing at the east. Shoot the lion face at the north of the room to open a compartment at the east containing a soul sphere. (sector 137)
  2. After lowering the wooden barrier at the northeast of the map, instead of walking past it, stand on top of it until it rises. You will then be able to obtain a plasma rifle and two cells. The two platforms they are on both count as one secret. (sector 74)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed (normal exit) 01:25 Eugene Kapustin 2003-10-02 rq31-125.zip
UV speed (secret exit) 01:15 Eugene Kapustin 2003-10-01 rq31s115.zip
NM speed (normal exit) 02:13 Eugene Kapustin 2007-05-15 rn31-213.zip
NM speed (secret exit) 02:17 Eugene Kapustin 2007-05-15 rn31s217.zip
UV max 01:48 Drew DeVore (stx-Vile) 2002-07-03 rq31-148.zip
NM100S 02:13 Eugene Kapustin 2007-05-15 rn31-213.zip
UV -fast 02:18 Eugene Kapustin 2007-05-15 rf31-218.zip
UV -respawn 01:57 Eugene Kapustin 2003-09-30 rr31-157.zip
UV Tyson 13:21 Jim Leonard (Xit Vono) 2002-02-08 rt311321.zip
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 1:25.23 Eugene Kapustin 2003-10-02 rq31-125.zip
UV speed (secret exit) 0:36.71 Memfis 2011-02-15 rq31s-036.zip
NM speed (normal exit)
NM speed (secret exit)
UV max 1:38.46 Tatsuya Ito (Tatsurd-cacocaco) 2023-03-22 rq31-138.zip
NM 100S 2:13.03 Eugene Kapustin 2007-05-15 rn31-213.zip
UV -fast 2:18.06 Eugene Kapustin 2007-05-15 rf31-218.zip
UV -respawn 1:57.20 Eugene Kapustin 2003-09-30 rr31-157.zip
UV Tyson 13:21.51 Jim Leonard (Xit Vono) 2002-02-08 rt311321.zip
UV pacifist (normal exit)
UV pacifist (secret exit)
NoMo (normal exit) 0:30.40 Brayden Hart (AD 79) 2014-12-30 rq31o030.zip

The data was last verified in its entirety on April 16, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 118)
  2. facing north. (thing 119)
  3. facing east. (thing 120)
  4. facing south. (thing 121)

Statistics[edit]

Map data[edit]

Things 137
Vertices 2090*
Linedefs 1939
Sidedefs 3186
Sectors 174
* The vertex count without the effect of node building is 1573.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • In the intermission screen level title graphic, the Q in "Quake" is represented with the Quake symbol instead of a regular letter Q, as it was in the original game.

See also[edit]

Sources[edit]

External links[edit]