MAP32: Oil Rig (Claustrophobia 1024)

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Claustrophobia 1024 secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Oil Rig is the second secret map of Claustrophobia 1024. It was designed by Mike Ewer (Mik57), with edits by Brett Harrell (Mechadon), and uses a MIDI rendition of "Metal Militia" by Metallica as its music track.

Walkthrough[edit]

Map of Oil Rig, cropped to only show the playable area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the shotgun on the crate and use it to kill the imps waiting around the corner, then follow the path to a staircase and climb it - you will reach a landing with zombies and one or more demons and Hell knights guarding a super shotgun, chaingun and chainsaw. Walk west into the next room and collect the megaarmor, then look north to face multiple knights and barons of Hell (along with a cyberdemon on Hurt Me Plenty (HMP) skill level or higher); demons and knights will also teleport in from the east. Clear the monsters then open the door in the north-west corner to find a revenant and one or more barons guarding the red keycard.

Leave the room and slay the various monsters that teleport in, then go back down to the starting point and open the red key door to find a chaingunner guarding a button. Press the button to activate a lift, then ride it up to a ledge with various monsters guarding a rocket launcher - as you step off the lift, two compartments containing chaingunners and a cyberdemon will open to the east and north across the surrounding pits. Kill the cyberdemon then shoot the button behind it to open a room in the south-east corner, where a knight (or baron on Ultra-Violence and Nightmare) guards a supercharge, a cache of ammo and the blue keycard. Entering this room opens a compartment east of the starting area containing an arch-vile, or another cyberdemon on HMP or higher.

Go back to the red key area, then open the blue key door in the middle of the north wall to face a knight guarding another button. Press the button to activate a lift behind you, ride it up then press another button at the top to open a door in the blue key area, which is visible through the window. Drop back down to the floor below and kill the imps, zombiemen and knights that have teleported in, then go back to the blue key area and head through the door you just opened to find a baron protecting a megasphere, an ammo cache and the yellow keycard. Taking the yellow key will release a large number of monsters into the level, as well as revealing a spiderdemon and two arachnotrons in the south-west corner - fight your way back to the red key area then open the exit door to find an arch-vile guarding the exit button as well as a megasphere and a BFG9000.

Other points of interest[edit]

Secrets[edit]

  1. Open the computer panel next to the exit door to find a supercharge. (sector 81)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 3:50.31 Boris Klimeš (dew) 2009-07-07 2c32-350.zip
NM speed
UV max 6:58.94 Vladimir Monakhov (skepticist) 2009-07-02 2c32-658.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:40.77 Boris Klimeš (dew) 2009-07-02 2c32o040.zip

The data was last verified in its entirety on December 21, 2021.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 01:26 Boris Klimeš (dew) 2009-07-02 2c32x126.zip

The data was last verified in its entirety on December 21, 2021.

Statistics[edit]

Map data[edit]

Things 368
Vertices 2321*
Linedefs 2209
Sidedefs 3410
Sectors 340
* The vertex count without the effect of node building is 1822.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • From the starting point, look east to the ledge with imps - behind the burning barrel in the far corner of this ledge is a blue button that you can shoot to open a switch inside secret #1. After pressing this switch, go back to the starting area to see two screens with a list of credits. Pressing the button between the credit screens will hide them again.

See also[edit]

Sources[edit]

External links[edit]