MAP58: The Mansion (PlayStation Doom)

From DoomWiki.org

Jaguar, 3DO and GBA Doom maps
PlayStation and Saturn Doom maps
Xbox Doom maps
Other consoles
This level occupies the map slot MAP58. For other maps which occupy this slot, see Category:MAP58.

MAP58: The Mansion is a secret map that appears in the PlayStation and Saturn versions of Doom, which can be accessed from MAP16: Suburbs (listed as MAP44). It uses the music track "In The Grip Of Madness" by Aubrey Hodges.

It is built as a huge, house-like structure befitting the level's name, containg multiple hidden and closed off areas and plentiful enemies.

The player can access the third hidden stage, MAP59: Club Doom from here.

Contents

[edit] Walkthrough

Map of The Mansion
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Secrets

  • As you pass through the blue key door, as you turn on the first left there's a hidden door, open it to reveal 5 stimpacks
  • Of all of the corners of the rising teleporters. one of them adjacent to the one at the bottom lowers to reveal a switch, quickly hit this, then backstep into the teleporter, fall off the ledge leading into the exit room, turn right and run into the dark room where you'll enter a secret room with a teleporter to take you into the room where the blue key pillar is and a switch, this is the exit to the secret level Club Doom.
  • At the back of the cage containing the Hell Knight, open it to reveal Armor
  • There is more than one lowering pillar, another two of them contains a Plasma Gun and a Berserk, use the Automap to reveal them, they should have a yellow line on them.
  • Down the corridor leading to the ledge where the exit is, there is a green torch, activate it and a elevator lowers to reveal a rocket lined passage. At the end there is two alcoves containing a Chainsaw and Mega Armor. You may need to continously go into the Chainsaw alcove and then flick the switch to reveal another passage leading up to the corridor to the right of the ledge
  • On the ledge where the door leading into the Hell Knight Cage Room go the furthest end of the bookshelves and open it, a switch is flicked and a passage is revealed to a teleporter, it takes you to the rising teleporter room.

[edit] Bugs

[edit] Areas / screenshots

[edit] Statistics

[edit] Map data

Things327
Vertexes1160
Linedefs1485
Sidedefs2134
Sectors306

[edit] Things

MonstersIAW and NTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsIAW and NTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsIAW and NTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionIAW and NTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysIAW and NTRHMPUV and NM
Blue cards000
Blue skulls111
Red cards000
Red skulls111
Yellow cards000
Yellow skulls111

[edit] Trivia

[edit] External links