SLADE

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SLADE is a modern, open-source, cross-platform map editor (and, since version 3, also a WAD editor) for Windows, Mac OS X, and Linux created and maintained by Simon Judd (with code contributions by Gez to version 3).

Contents

[edit] History

  • SLADE 1 stopped at version 1.13, released on 23-05-2006.
  • SLADE 2 reached beta on 07-06-2007, but was abandoned afterwards.
  • SLADE 3 is currently in development. It is a merging of SLADE and SLumpEd.

[edit] Features

[edit] SLADE 3

  • All SLumpEd features and more
  • Lump manipulation in WADs and ZIPs (STORE and DEFLATE only at the moment)
  • Ability to open archives-within-archives
  • Ability to open many other game archive formats (Duke Nukem 3D GRP files, Blood RFF files, Shadowcaster DAT and LIB files, Quake PAK files, etc.)
  • Support for many graphic picture formats, including:
  • Palette generation and modification
  • Support for editing TEXTUREx lumps, including the Alpha and Strife variants
  • Support for editing the Boom lumps SWITCHES and ANIMATED, including the SMMU and ZDoom additions
  • Text editing of any lump
  • Hex viewing of any lump
  • A console

Map editing is not finished yet, but UDMF and Doom64 EX are supported in addition to the Doom and Hexen map formats.

[edit] Older versions

SLADE 1.13 or 2.00-beta have the following features:

  • Support for Doom, Doom II, Heretic and Hexen games
  • Support for Boom and ZDoom source port advanced features
  • DECORATE parser
  • Colour configurations
  • 3D editing mode (including slopes and translucent textures)
  • Uses wxWidgets for the user interface
  • Easy line and rectangle drawing

[edit] See also

[edit] External links