User contributions
From DoomWiki.org
- 18:19, 7 July 2005 (diff | hist) . . (+122) . . E3M9: Warrens (Doom) (Mentioned genesis as E3M1)
- 18:08, 7 July 2005 (diff | hist) . . (+13) . . Super shotgun (Mentioned break-open action (as opposed to pump of original). BOOM is best sound effect in entire game. Never explained why future marine is not using semi-auto.)
- 17:55, 7 July 2005 (diff | hist) . . (+13) . . BFG9000 (→Technical: Changed 'moved around' to 'moved to another location'; recognised bit about Roald Dahl as my own addition to Wikipedia (cor))
- 17:52, 7 July 2005 (diff | hist) . . (+109) . . Key (Explici-fied types of keys in opening line)
- 17:21, 7 July 2005 (diff | hist) . . (+68) . . Armors (Mentioned seeming lack of upper limit in early version of Doom)
- 17:19, 7 July 2005 (diff | hist) . . (+68) . . Armor bonus (Mentioned seemingly-endless upper limit of armour in original version of Doom (I've never tested)
- 17:17, 7 July 2005 (diff | hist) . . (+529) . . N Talk:Computer area map
- 17:10, 7 July 2005 (diff | hist) . . (+122) . . Invulnerability (Mentioned non-absolute nature of invulnerability; changed 'immortal' to 'impervious' (you can't be temporarily immortal); link to page with more info)
- 17:02, 7 July 2005 (diff | hist) . . (+83) . . Radiation shielding suit (Mentioned lack of armour value; my eyes! the goggles, they do nothing!)
- 17:01, 7 July 2005 (diff | hist) . . (+161) . . Backpack (Mentioned IDKFA and IDFA only topping up to current maximum; mentioned lack of IDBEHOLD code)
- 16:52, 7 July 2005 (diff | hist) . . (0) . . Models (→External links: Fixed links to pictures of Arch-Vile, Cyberdemon and Mandinka models; seem to have been moved forwards by one)
- 16:46, 7 July 2005 (diff | hist) . . (0) . . Arch-vile (→Notes: Fixed link to second Arch-Vile standee; it looks smaller than it does in the game)
- 16:44, 7 July 2005 (diff | hist) . . (+67) . . Arch-vile (Mentioned potential resurrection of Lost Souls)
- 16:43, 7 July 2005 (diff | hist) . . (0) . . Arch-vile (Changed 'clamp' to 'clasp')
- 16:40, 7 July 2005 (diff | hist) . . (+344) . . Lost soul (Slightly expanded info on death, specifically arch-vile revival)
- 16:30, 7 July 2005 (diff | hist) . . (+69) . . Status bar (Mentioned arbitrarily high armor value in early versions of Doom)
- 16:07, 7 July 2005 (diff | hist) . . (+206) . . Cacodemon (Mentioned first appearances in Doom, thanks Lee Killough and Nathan Lineback)
- 15:52, 7 July 2005 (diff | hist) . . (+544) . . Doom II (→Gameplay developments: Past tense. Cleared up para. on weapons. Rewrote slightly. Used word 'miasma', good word.)
- 15:38, 7 July 2005 (diff | hist) . . (-35) . . Doom II (→Gameplay developments: Revenant - mentioned that its weapons were both guided and unguided. Rewrote Pain Elemental; bastard, I agree)
- 15:35, 7 July 2005 (diff | hist) . . (-28) . . Doom II (→Gameplay developments: 'include' in past tense, changed 'aptly-named Heavy Weapons Dude' to 'aptly-named Chaingunner' (because that's his name!))
- 15:27, 7 July 2005 (diff | hist) . . (-5) . . Doom II (→Gameplay developments: Changed 'shooting down hundreds etc' to just 'shooting hundreds etc'; 'shooting down' implies airborne enemies, which is only partially true)