The ZDoom Community Map Project "Take 1"

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The ZDoom Community Map Project "Take 1"
Title screen
Authors Various
Port ZDoom
IWAD Doom II
Year 2004
Link Doomworld/idgames
Cacoward.png This mod received one of the 2004 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The ZDoom Community Map Project, or ZDCMP, is a very large map made collaboratively by many ZDoom community members, each contributor adding a new section to the map or improving on previous work. The project sought to highlight ZDoom's capabilities by going well beyond the usual limits of Doom maps and using several then-new features such as custom monsters, swimming in deep water, scripted puzzles, and so on. It was well-received, earning one of the 2004 Cacowards, and spawned two separate attempts at a sequel, the second of which was successfully completed and also received a Cacoward.

Walkthrough[edit]

Map of ZDCMP
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After you reach the area with the western end of the river (the one near the starting point), check the northeastern corner of this area. Press the northern part of that corner to reveal a room (sector 174) with a soulsphere inside of it.
  2. From the area with secret #1, open the door to the south. Enter the next room and look at the tech panels on your left (the northeastern part of the room). One of the parts can be open, allowing you to enter an under-construction room (sector 1225) and grab a few health bonuses and a partial invisibility.
  3. Go further into the south, and you will notice a computer on the eastern side of the room that sparks. Using it will open a hidden corridor directly south of your position. This corridor will lead you to the secret area (sector 738) with a megaarmor inside of it.
  4. In the big outdoor section with pillars and a backpack overhead, open a northern part of the rock wall near a tree (the one north from the steps leading to the cave entrance). Inside of it (sector 1194) grab two nukes and two stimpacks, and take a look at Hotwax's tombstone while you are here.
  5. North from the blue skull door (the one in the room with blue lighting), there will be a crate on the west. Go behind the crate and shoot the hole in it. You will be able to enter the crate (sector 946) and find 64.PAK inside of it.
  6. As you are entering the tunnel with the pool that leads to the underwater cave system, look to your left (east). Part of the wall is brighter than the rest. You can open it to find an area (sector 1191) with a statue, three nukes, and a medikit.
  7. In the gigantic crate area, go to the northwestern corner of it. You will notice two computers next to the northern wall, standing next to each other. Use the one on your left and jump on a crate west from the computers to get another soulsphere. (sector 1911)
  8. In the northeastern corner of the same area, there will be a set of boxes stacked like stairs. Use these boxes and go west until you notice the crate that is open from the top. Jump into that crate to get an armor. (sector 1679)
  9. In the room with the main door switch (located southwest of the crate area), you will notice Enjay's icon on a part of the southern wall, between two computers. Press it to get a rocket launcher. (sector 2149)
  10. In the underground computer area behind the eastern yellow skull door, jump into the acid pool (the one with four pipes pouring it) and grab nine health bonuses. (sector 3740) Don't forget to grab a radiation suit west from the secret.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

Statistics[edit]

Map data[edit]

Things 2074
Vertices 24047*
Linedefs 29395
Sidedefs 16252
Sectors 4524
* The vertex count without the effect of node building is 24047.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The room under construction (secret #2) is based on the Town's Interrogation Area where Strife begins, including its texturing. When you enter it, a message appears reading "Err... still not finished? .64 will obviously take forever!" At the time this part of the WAD was built, Marisa Heit (Randi) was working on implementing Strife support in ZDoom. It was slated for version 2.0.64 (released June 8, 2004), but ultimately implemented in version 2.0.90 (released October 10, 2004).

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]