E2M1ED.WAD

E2M1ED.WAD is a single-level PWAD designed by Ed Boling. It is notable for being perhaps the first "complete" third-party Doom level ever created (the earlier mods were clearly marked as editing prototypes, or had their architecture deliberately simplified for lack of a reliable node builder). The readme file provides no canonical name for the map.

Although the idgames package is dated April 29, 1994, the author posted a release announcement to alt.games.doom on March 24, before the final version of DEU 5.0 was available. The time stamp on the WAD itself is March 23.

This level appeared on Maximum Doom as MAP01 of NEWHITS2.WAD, and as MAP19 of WADPACK2.WAD. The northwest area with the central elevator was also copied and enhanced as MAP30 of DM2PAK#1.WAD (no credit to Boling).

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials
Run through the tunnel to your south. Keep running through the tunnel until you get to a pedestal which rises and falls. Use the teleport pad on this pedestal, and you be warped into a corridor west of a rising and falling elevator. Use it to enter the second-lowest passage to the east of the elevator. Step on the teleport pad in this room, and you will find yourself near the pedestal again, only part of the western wall has lowered to reveal shotgun guys. Flip the switch directly behind them.

Secrets

 * 1) While standing in the central elevator, look south.  As the elevator rises or falls, you may notice a section of the southern wall where the texture gets cut off vertically, and then occurs again.  The cut-off point marks the floor of a passageway behind the wall.  Walk through the wall here, head through the passage, and you will find a large, hellish room with three health bonuses, three armor bonuses, a medikit, armor, a lost soul, and a baron of hell. (sector 13)

Current records
The records for the map on the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level:

Technical information
This map features possibly the first ever use of an illusory wall (linedef 62).