E1M7: The Colony (Alpha Accident: Terra Nova)

E1M7: The Colony is the seventh map of Alpha Accident: Terra Nova. It was designed by Eugene Guschin (Wraith777) and uses the music track " ". The par time defined in ZMAPINFO is 3:00.

Secrets

 * 1) Head west from the blue key and south. In the next room, head south to the dead end, then head back and northwest into the red area. Use the switch, then head back to the dead end and you can head further south. Enter the dark area with vines and open the wall with brown vines to find two backpacks. (sector 136)
 * 2) Go across the starting bridge and enter the building to the south (via the door on its west side). Use the switch at the northeast end to lower the southeast lift. Ride it up and jump northwest to the green armor. Open the section of wall to the east of it to access a switch on the east wall. Use it and quickly leave the building and go to the lowering platform with backpacks. Once on it, press on the west wall and hug it to access a secret building with a box of shotgun shells, a computer area map, an energy cell, a medikit, and a teleporter to the northwest end of the map. (sector 314)
 * 3) In the building at the south end, east of the passage with crushers, make your way to the east side, then head to the south end and run east to the southeast side. From here, head north and west and press on the pentagram, which will open a door north and east of here. The teleporter behind the door leads to the southeast building. (sector 557)
 * 4) In the northwest building, get to the northwest corner and open the wall near the small fence to find a hidden switch. Flip it and head east from there to a lowering block, then head up to get a secret path to a teleporter leading to a building at the southeast end. (sector 786)
 * 5) Go to the entrance to the crushers and go to the third crusher. Open the west wall and follow the corridor to find a medikit and a megaarmor. (sector 823)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains twelve spawn points:
 * 1) facing south. (thing 1371)
 * 2) facing north. (thing 1372)
 * 3) facing south. (thing 1373)
 * 4) facing east. (thing 1374)
 * 5) facing north. (thing 1375)
 * 6) facing north. (thing 1376)
 * 7) facing north. (thing 1377)
 * 8) facing south. (thing 1378)
 * 9) facing north. (thing 1379)
 * 10) facing north. (thing 1380)
 * 11) facing north. (thing 1381)
 * 12) facing east. (thing 1382)

Things
This level contains the following numbers of things per skill level: