Rebel



Rebels are allies from Strife. They are basically like acolytes, only fighting on the player's side. They are human rather than part mechanical, and therefore move a lot faster and die a lot easier. They drop the same ammo when killed, and will fire on the player if he attacks Macil before a certain point in the game. It is possible to get caught in their crossfire, though usually they get caught in the player's first, as their AI is not advanced.

In the maps utilizing many rebel troopers fighting against the Order, they tend to die like flies.

After the Programmer is defeated and the castle is taken by the Front, the player can call in rebel reinforcements using teleporter beacons.

Deathmatch
During deathmatch game modes, rebels will fight only with other players and rebels belonging to those players, who all take on the same coloration as the player who used the teleporter beacon. Rebels have double the amount of health during multiplayer games, and so can put up a surprisingly higher amount of resistance.

Veteran Edition enhancements
In Strife: Veteran Edition, rebel AI is enhanced so that they behave more like the friendly monsters introduced in MBF - they will no longer fall asleep if there are any enemy targets in view, and if they cannot see any targets, they will choose to follow the player in hopes of finding more action. They will also now distinguish between living enemies and inert objects such as explosive barrels.

In Capture the Chalice mode, the team rules apply equally to rebels, and any rebels summoned will take on the blue or red team color of the player they were summoned by. They will only fight players or rebels on the other team.

Rebel actors
There are six different rebel actors with mostly identical properties. These exist so that multiple conversation IDs can be used in dialogue scripts, allowing for a variety of characters with the same appearance to co-exist on the same levels.

Data
These statistics reflect the base characteristics of all rebel actor types.


 * 1) A disintegration death is caused by the mauler's secondary attack (both main energy ball and small plasma balls), the templar's mauler hitscan attack, and the sentinel's laser attack.
 * 2) A burning death is invoked by the flamethrower, the flames of phosphorous grenades, and the crusader's flamethrower attack.

Appearance statistics
In the IWAD rebels exist in six variants, but in several maps they have roles as minor characters with specific names, which are used in the things tables on the pertaining map pages. Below are the raw statistics of the unnamed allies.

Rebels are first encountered on these maps per skill level:

The IWAD contains the following numbers of rebels per skill level: