Whitemare 2

Whitemare 2 is a 32-level megawad created by members of the Russian Doom community. Many of the levels were made during speedmapping contests held in 2013. Many of the maps are themed around the winter season. The maps themselves are boom compatible, though due to the presence of OGG and MP3 format music, a more modern port (i.e PrBoom+, ZDoom, Eternity) is required.

The WAD was released on 1 March, 2014, and uploaded to the idgames archive shortly afterwards. The WAD was well received, and was named as a runner-up at the 21st Annual Cacowards.

Levels

 * by Slavius
 * by Arsenikum
 * by Arsenikum
 * by Cybermind
 * by Dant3
 * by Devived
 * by Kashtanka
 * by BigMemka
 * by Memfis
 * by Shadowman
 * by Chaingunner
 * by Chaingunner
 * by Iron Hand
 * by Memfis
 * by Dragon Hunter
 * by Shadowman
 * by BigMemka
 * by Chaingun Predator
 * by Marat
 * by Arsenikum and BigMemka
 * by Kashtanka
 * by BigMemka
 * by Snark
 * by Arsenikum
 * by Shadowman
 * by Memfis
 * by BeeWen
 * by Shadowman
 * by BigMemka
 * by Shadowman

Secret maps:
 * by Dragon Hunter
 * by Dragon Hunter

Soundtrack

 * MAP01:
 * MAP02:
 * MAP03: from Etherlords
 * MAP04: "Bluff Eversmoking" from Unreal
 * MAP05: MIDI rendition by King Meteor of "Metallic Madness: Present" from Sonic CD
 * MAP06: "Quad Machine" by Sonic Mayhem (from Quake II)
 * MAP07: "Grand Hall" by Mikko Tarmia (from Amnesia: The Dark Descent)
 * MAP08: Main Theme from Hitman: Codename 47 by Jesper Kyd
 * MAP09: MIDI rendition "Alien Conflict" from Perfect Dark
 * MAP10: "Waltz" by Georgy Sviridov (from The Blizzard)
 * MAP11: MIDI rendition of "Sacred Moon" by Yoko Shimoruma (from Kingdom Hearts II)
 * MAP12: MIDI rendition of "Fast Lane" by Brian L. Schmidt (from Crüe Ball)
 * MAP13: MIDI rendition of "These Walls" by Dream Theater
 * MAP14: "Rage" by Mark Klem (from Requiem)
 * MAP15: "Floating Retention" by Cell
 * MAP16: from Killing Time
 * MAP17: "Pyramid of Anubis" by Kevin Schilder (from Hexen II
 * MAP18: "Nightmare Zero" (from Mega Man X6)
 * MAP19: "Channeling the Power of Souls into a New God" by Burzum
 * MAP20: "Destructive God from the Past" (from Castlevania: Lament of Innocence)
 * MAP21: from Hellgate: London
 * MAP22: "Showdown" from Gothic 3
 * MAP23: "Into Sandy's City" by Robert Prince (from Doom II)
 * MAP24: Battle 4 theme from Disciples II: Dark Prophecy
 * MAP25:
 * MAP26: "Midnight Call" by Mark Klem (from Memento Mori II)
 * MAP27:
 * MAP28: Theme tune to Gremlins by Jerry Goldsmith
 * MAP29:
 * MAP30: Theme tune to Gremlins 2: The New Batch by Jerry Goldsmith


 * MAP31: from Might and Magic IX
 * MAP32: "Underworld II" from Unreal Tournament


 * Title screen: from Disgaea: Hour of Darkness
 * Intermission screen: Ice Cap Zone theme from Sonic the Hedgehog 3
 * Text screen: Opening stage theme from Mega Man 8