MAP31: Monster Mansion (Eternal Doom)

MAP31: Monster Mansion is the thirty-first level of Eternal Doom. It was designed by Jim Flynn and uses the music track "UAC 5-0". It is the sixteenth level in overall megawad progression, because MAP15 can be exited only via the secret exit. Likewise, you must exit this level to Map32.

Like Map15, this level was part of the Eternal Doom III upgrade, but twelve levels (Map32 and Map16-Map26) from the Eternal II section still remain.

Secrets

 * 1) The fountain north of the start with the soul sphere counts as a secret. (sector 4)
 * 2) In the guard control room, head between the second and third monitors and look for a switch behind the third monitor. Then, use the switch in front of the first monitor if you have not done so already and enter the monitor by pressing use on it. You will appear in a prison cell. Grab the soul sphere in front of you, then open the door ahead. Take this passage through the cell gates until you reach the computer area map. (sector 364)
 * 3) In the northern portion of the mansion, use the outer edge of the steps to climb up and go east, as if you were going towards the hidden wall on the east side. When you see the warehouse portion of this area, jump to the railing where it is, then jump to the railings to the west. Open the wall to the west to find two chaingunners guarding a megasphere. (sector 584)

Bugs
in GZdoom the player wont be able to to teleport with the main TV screen at the living room, the one that activates the access to the red switch. Instead of showing a location where you can teleport it will show a fire animation. The player will have to either ifclip or use another port.

Once the player finds secret 2 in guard room there is a glitch where he will get teleported into jail, but the stairs wont be available to get out. To activate the stairs the player will have to open the door in the guard room which takes to the stairs that invert. This seems to happen on GZdoom also. The player will have to idclip to get out of the jail at this point.

Player spawns
This level contains ten spawn points:
 * 1) facing north. (thing 383)
 * 2) facing south. (thing 384)
 * 3) facing north. (thing 385)
 * 4) facing north. (thing 386)
 * 5) facing east. (thing 387)
 * 6) facing west. (thing 388)
 * 7) facing west. (thing 389)
 * 8) facing east. (thing 390)
 * 9) facing south. (thing 391)
 * 10) facing south. (thing 392)

Things
This level contains the following numbers of things per skill level: