E1M4: Triton Lunar Base (Fava Beans)

E1M4: Triton Lunar Base is the fourth map of Fava Beans. It was designed by Sean Birkel.

Essentials
Red key

You start in a room with a window in front of you from which you can glimpse the next area. Descend the stairs a take the shotgun. Cross the nukage pool towards the other side (unfortunately there is no radiation suit). Enter the door in front of you which is the only one you can open. In the corridor, head straight forward or left. Descend down and open the door (or vice versa, open the door and descend down). There is a star shape on the floor. If you turn around here you will notice a blood pool room. Enter there and turn left and around. Take the red keycard. Now return to the starting area to the three doors.

Blue key

You are now able to open the red door in the nukage pool area. Enter it to be in a room. Turn around and you will see a weird structure with a switch on its side. Flip this switch to reveal the blue key. You can also collect the rocket launcher. Return to the nukage area near the starting point.

Yellow key

Now enter the blue door. In the room, take the yellow key and prepare for a small ambush. Return to the place where you have found the red key (enter a small passageway in this room and enter a door which is a shortcut to the familiar place).

Exit

Once you will be in the room where there is the star shape on the floor, enter the yellow door. Enter another door. Flip the switch in a small room. Return to the starting area (nukage area). If you turn left (east) you can see that a new area is revealed. Enter there and drop down to the blood pool and to the stairs. Walk up the stairs and head into the demonic teleporter.

Secrets

 * 1) Once you press the switch in the top northern room which gives access to the exit area, this secret will be unlocked. Go to the star shape room and head via the western door. Enter the opened wall alcove. Take the computer area map in this room and open the door leading outside. Take the ammo, backpack and a soulsphere.  (sector 107)
 * 2) This secret cannot be toggled. In the yellow key room, when you take the keycard itself, an ambush will open. Enter this ambush and notice that a wall visually differs due to green pale color. Open the wall. Go to the nukage pool area and open the red door. A secret staircase is open and leads to a room with items but you can not mark this secret as found (see bugs section below).  (sector 130)
 * 3) Continue your way in secret#2: open the door and flip the switch. The switch gives access to the secret. Return to the room where you have found the blue keycard. Enter the wall in the room that has opened when you took the key. Follow the passage to the room. Wear the radiation suit and walk around the large brown pillar. You should find combat armor.  (sector 144)
 * 4) You should access secret#1's outside area and secret#2's computer room before you can visit this one. Go to the secret#1 room where you can find the computer map. A teleporter is revealed here. Enter it and you will be on the ledge with plasma gun and bulk cells. (sector 17) Before you drop down to the blood area, be sure that you have collected all needed items and killed everyone that you wanted, since there is no way to get back from there. Otherwise, reenter the teleporter.

Bugs
Secret #2 does not register properly. The sector that is applied special effect type is so narrow that the player cannot activate it. You can only get a maximum of 75% secrets, upon level completion.

Current records
The records for the map on the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing east. (thing 0)
 * 2) facing north. (thing 1)
 * 3) facing north-east. (thing 2)
 * 4) facing south. (thing 3)
 * 5) facing south-east. (thing 68)

Things
This level contains the following numbers of things per skill level: