MAP08: Stigmata (Memento Mori II)

MAP08: Stigmata is the eighth level of Memento Mori II. It was designed by Denis Möller and uses the music track "Unsteady Ground" by David "Tolwyn" Shaw. It contains a separate area for multiplayer competition.

The word "stigmata" refers to the wounds that, according to the Bible, were inflicted on Jesus during his crucifixion.

Mission briefing
According to both the text file and the Infopack:


 * Civilians have reported that the hordes changed their Drinking Water Supply to a slime producing machine. The slime is now used to eliminate all human lifeform [sic] in this region. The civilians locked some of the doors to stop the demonic invasion, unfortunately it was too late.


 * Your mission target: find the keys, kill all demons and stop the slime machine. Then find the way back to your mission control and report what you've found. Don't come back without deactivating the machine!


 * Good luck.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) On the platform east of the power switch for the slime machine, there is a section of wall with an inverted cross, and a pentagram drawn with blood.  Open this wall to find some former humans, two stimpacks, and a rocket launcher. (sector 345)
 * 2) Upon opening the path to the exit, there is a section of wall with a vertical strip of metal on it.  Open it to find a compartment containing a barrel, four clips, four shotguns, and four stimpacks. (sector 297)

Bugs
Linedefs 197 and 229 do not possess middle textures, resulting in Hall of Mirrors effects plainly visible when the player looks out of the window from the first hallway in the level.

Entering sector 338 (the one which contains a super shotgun, a stimpack and a box of ammo) without triggering linedef 1588 first (raising that sector) causes the player to fall into an inescapable pit.

Current records
The Compet-N records for the map are:

The data was last verified in its entirety on May 11, 2014.

Map data
* The vertex count without the effect of node building is 1476.