MAP23: Death Mountain (Community Chest 2)

MAP23: Death Mountain is the twenty-third map of Community Chest 2. It was designed by Cyber-Menace, and uses a MIDI rendition by Teck of the theme of Toxic Seahorse's stage from Mega Man X3.

It is loosely based on the location of the same name from the Legend of Zelda series, specifically as it appeared in the Dark World from The Legend of Zelda: A Link to the Past. Silent teleporters are used to simulate the effect of entering rooms separate from the main map, as in the game.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) Before you enter the first cave, look at the mesa northeast of the eastern, floating rock, and you will find security armor behind it.  This counts as a secret. (sector 237)
 * 2) After crossing the bridge, head into the cave nearby, and you will find a path leading to a differently-textured wall.  Open it to find a stairway leading to a box of ammo, a box of shells, a bulk cell, a backpack, security armor, and a soul sphere. (sector 1152)
 * 3) West of the westernmost opening into the final cave is another opening leading to a single room.  The center of the west wall in this room can be opened to find a soul sphere. (sector 1384)

Bugs
When playing in Boom, Hall of Mirrors effects are visible when crossing the first bridge. However, these are mandatory, as fixing them would ruin special effects in other source ports.

Current records
The records for the map on the Doomed Speed Demos Archive are:

Last updated on June 13, 2013.