MAP16: Cul-de-sac (Doom 2 the Way id Did)

MAP16: Cul-De-Sac  is the sixteenth map of Doom 2 the Way id Did. It was designed by Walker Wright (Pavera) in the style of Sandy Petersen and uses the music track "The Demon's Dead". The par time is 3:00.

Secrets

 * 1) In the large outdoor area, to the west there are two triangular platforms with torches on them. Activate the one to the south to find a blur sphere. (sector 55)
 * 2) Soon as you're teleported in the dark room to the southeast, press on the mossy wall section to find a light amplification visor. (sector 66)
 * 3) In the same room as #2, ignore the exit teleporter and go further north to the walkway to find a gargoyle switch guarded by a chaingunner. Press it to lower a wall section in front of the teleporter revealing a section with demons and a combat armor. (sector 71)
 * 4) Just as you come out of the eastern end of #3, press the wall in front of you to lower it, opening the path to a room with demons a box of shotgun shells. Lower the pillar next to it to collect the megasphere visible from the window in the dark room. (sector 72)
 * 5) From the small blue key door, go south and keep walking around until you reach the fifth window to your right. Look to your left and you'll see a wall section with a different texture between two walls. Shoot or hit it to reveal a twisting corridor full of lost souls that will ultimately take you to the soul sphere you could previously see from a small window in the blue key room. (sector 99)
 * 6) While still in #5, press the skull switch behind the soul sphere to reveal a teleporter to the computer area map in the middle of the eastern room. (sector 133)
 * 7) Take the teleporter in the room past the yellow key door to reach the room with the rising and falling floors. To the northeast there is a gargoyle switch: press it to open a path around and behind the exit teleporter with two rocket boxes. (sector 135)
 * 8) After you exit the room with #7, the platforms with the arachnotrons to the north will start rising and falling, allowing you to collect a soul sphere, a plasma gun, a BFG9000 and an invulnerability sphere. Each platform counts as a secret. (sector 172)
 * 9) See #8. (sector 174)
 * 10) See #8. (sector 211)
 * 11) See #8. (sector 215)

Bugs
A short red pillar with skull (Thing 57) for some reason is placed in the outside of the map.

Current records
The Compet-n records for the map are:

Player spawns
This level contains eight spawn points:
 * 1) facing north. (thing 3)
 * 2) facing north-west. (thing 357)
 * 3) facing east. (thing 359)
 * 4) facing west. (thing 360)
 * 5) facing south-east. (thing 366)
 * 6) facing west. (thing 395)
 * 7) facing east. (thing 440)
 * 8) facing west. (thing 442)

Things
This level contains the following numbers of things per skill level: