MAP14: Girls' Night Out (Midgard Outlaw)



Map11: Girls' Night Out is the eleventh and final map of Midgard Outlaw, designed by Impie in 2017-2018 and constructed in Doom Builder 2.

Walkthrough
After sneaking into the city, Juno locates Drogo's and Dawn's rendezvous point at a local night club owned by one of Drogo's affiliates. With the unwitting Drogo cornered, Juno moves in to take him down at last.

Essentials
Go up to the roof, grab all the goodies, and go into the night club. Secure the hallways first, because they are well lit and easy to clear out. Do this for the upper and lower floors. You can enter the manager's office and grab the goodies there now, or save them for later: the VIP room is locked.

Clearing the main floor is essential if you don't want to get shot in the back while exploring: in the darkness and chaotic ambience it's easy to lose track of your enemies. Go to the dance floor and head up the stairs on the right to find the yellow key.

Beyond the yellow door is a truck yard filled with Block Docs, and a valve that lowers the gate in the alley next door. Make your way around to that alley and jump over the wall of crates at the far end: here you will find several Valravens guarding the blue key.

Go back to the Manager's office and open the VIP room. Kill Charlie for the red key, then return to the back alley and go up the stairs to the office on the second floor, which is filled with processors and a Sheriff. Clear them out and make sure you are fully armed and armored before grabbing the blue skull and heading back to the dance floor for the final confrontation.

Charlie
Drogo's girlfriend is caught in the middle of something in the VIP room. She moves at a leisurely pace, but attacks with a pair of fully automatic morphine dart guns which can leave you in a sorry state. The VIP room has very little room to maneuver and even less cover, but a steady stream of fire should put her down without too much fuss.

Norman Archangel
Grabbing the blue skull releases these two beauties onto the dance floor, so they may get a few cheap shots in from across the night club before you realize they're there. The Archangel wears a smaller, more streamlined version of Drogo's new combat armor, equipped with a deadly coilgun. The woman under the armor is deadly all on her own, and can deliver bone-crushing kicks if you get too close. When firing, she raises her shield to block incoming fire, so you'll have to get the drop on her to damage her. Hit hard and fast.

Dietrich Drogo
Opening the blue skull door releases a surprisingly well-prepared Drogo in an upgraded version of Dawn's battle armor. This suit isn't as fast and doesn't fire missiles, but makes up for it with its super coilgun: the very trail left by these projectiles can damage you if you get too close, so when Drogo pauses to lock and load, duck for cover fast. When he takes enough damage, the armor falls apart, and Drogo continues the fight with a seeker missile gun. Kill him to complete Midgard Outlaw.

Secrets
At the start point, go up the stairs and leap across the alley to the other side of the chain link fence. Enter the bar and kill the Stepchildren for their auto-shotguns and medical backpack.

At the start point, go up to the roof and use the barrel to jump inside the air vent: it hides a Missile Pod.

There is a Mako coilgun on top of one of the trucks in the truckyard. Go up the stairs and leap onto the upper catwalk surrounding the yard: the railing is false.