MAP07: Showdown (Alien Vendetta)

MAP07: Showdown is the seventh map of the megawad Alien Vendetta. It was designed by Anders Johnsen and constructed with DETH v4.16B. It uses the music track "Intermission from DOOM" from Doom. The par time defined in the executable is 2:20.

Description
This map does not play correctly with some source ports, e.g. PrBoom, by default. In the case of prboom, you must supply the  switch to enable 1.9 compatibility.

Essentials
Kill all of the mancubi in the arena to lower the northern bridge to the rest of the map. At this point, there will be quite a lot of monsters. You have three things to do at this point:


 * 1) You need to kill all of the arachnotrons out here. Some of them are on the grassy floors, some are in cages, and some are in the moat. Killing all of them raises a bridge required for exiting.
 * 2) You need to enter the west side building of the level and press the switch inside. This opens one of the doors preventing you from exiting.
 * 3) Do the same thing as in 2. except on the east side.

When you are done with those things, go back to the mancubi arena and take the teleporter. You should have a clear path south to the exit, where you will see a glimpse of the next level.

Other points of interest
In the southwestern sector of the moat, there is the berserk pack sitting in the narrow corner behind the arachnotron cage.

Secrets

 * 1) The doorway leading outside counts as secret. It is impossible to miss. (sector 10)

Current Compet-n records
The Compet-n records for the map are:

The data was last verified in its entirety on July 6, 2020.

Current DSDA records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 4, 2022.

Player spawns
This level contains five spawn points:
 * 1) facing east. (thing 144)
 * 2) facing north-east. (thing 150)
 * 3) facing east. (thing 151)
 * 4) facing south-west. (thing 152)
 * 5) facing north-east. (thing 153)

Things
This level contains the following numbers of things per skill level: