MAP05: The Waste Tunnels (Doom 2 In Name Only)

MAP05: The Waste Tunnels is the fifth map of Doom 2 In Name Only. It was designed by James Collins (an_mutt). The par time defined in MAPINFO is 3:30.

Essentials
Step through an opening to your left to collect a super shotgun and kill a couple of shotgun guys waiting in the next room (plus chaingunners on Ultra-Violence and Nightmare skill levels), take the radiation shielding suit in the south-west corner then drop into the nukage below and follow the tunnel north past some imps until you reach a fence. Turn right and kill some zombiemen and more imps, then go straight forward to a switch and flip it to lower a wall behind you concealing two more imps (or revenants on Hurt Me Plenty (HMP) or higher). Step past that wall and open a door on your left, then blow up the barrels in the passage ahead before following the nukage south to a small room with spectres. The yellow keycard is sitting in an alcove to the west; after taking it, step back immediately to dodge the imps (and two chaingunners on HMP or higher) that are released around you.

Retrace your steps to the switch you flipped earlier - just before it is a yellow key door which you can now open. Kill the imps and zombies in the next room, take the radiation suit sitting in the east alcove then enter the corridor next to it and open another door to confront a crowd of imps and a demon who are guarding a rocket launcher. Use this weapon to kill all the enemies in the nukage room ahead, including Hell knights on HMP or higher, then cross the nukage and climb the steps on the west side to get to the red keycard; taking it will cause up to six cacodemons to emerge from the nukage-falls in the room below, as well as releasing chaingunners and demons/spectres into the map.

Fight your way back to the starting area and open the red key door here, then drop down a hole to reach a T-junction protected by two knights on HMP or higher. Turn right and follow the passage to a room with imps (plus chaingunners on HMP or higher), then enter the tunnel on the east side and press a button inside it to lower two columns behind you holding cacodemons, as well as two walls that conceal spectres on HMP or higher. Open the exit door that was hidden behind the south wall and push the button here to finish the level.

Other points of interest
At the start, enter the hallway next to the red key door to collect a berserk pack.

Just before the nukage vat you will enter a room with computer terminals and an armor. Press the west terminal to open a compartment with a radiation suit.

Secrets

 * 1) Press on the differently-textured corner in front of you at the start to find shotgun shells, rockets and a backpack. (sector 320)
 * 2) As you go along the first nukage tunnel, look for a nukage-fall on the east wall with a dead marine next to it. Walk through this nukage-fall to find a supercharge. (sector 60)
 * 3) Inside the yellow key trap, press on the south wall (the tiles do not match) to find a radiation suit. (sector 181) You can open the west wall of this secret to get outside as well.
 * 4) In the outdoor area accessible from secret #3, press on the switch in the north-east and ride the lift up. Jump north into the room to find revenants, imps, ammo and a supercharge. The switch has a teleporter back to the outdoor area. (sector 323)
 * 5) Follow the directions above for secret #4, but after riding the lift up run east instead to jump to a plasma gun. (sector 258)
 * 6) Open the wall behind the rocket launcher to find a medikit and two boxes of rockets. (sector 209)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing east. (thing 363)
 * 2) facing west. (thing 364)
 * 3) facing east. (thing 365)
 * 4) facing east. (thing 366)
 * 5) facing east. (thing 373)
 * 6) facing west. (thing 374)
 * 7) facing west. (thing 376)
 * 8) facing west. (thing 377)

Things
This level contains the following numbers of things per skill level: