Talk:Skulltag

monsters
Do the skulltag monsters deserve their own articles? Or an article "Skulltag Monsters", or maybe just sections in this article? I ask because they are wikilinked and somebody has created Dark Imp (the content of which should probably just go in here). -- Jdowland 19:01, 8 October 2006 (UTC)


 * I think it was decided somewhere else (maybe) that custom monsters not in the original games went in their respective game/mod/source port articles. Bloodshedder 00:56, 9 October 2006 (UTC)


 * Hmmm. It was decided that custom weapons went in their respective game/mod/port articles, although IIRC some people thought that this discussion alone was not conclusive enough for a final decision.


 * The larger question here is: which new features in source ports deserve their own articles and which do not? Some, like scripting languages, seem to get their own articles without any debate.  I can believe that a scripting language generally takes more effort and is far less common than a new Thing, but is that by itself enough reason to confine the monsters/weapons to one paragraph each?  (Maybe it is.  I've never tried it so I don't know.)  Does a monster or weapon mod become more notable simply by being bundled with a popular source port?  (It certainly becomes far more widely known, as the Skulltag partisans here have pointed out.)  Are helper dogs new monsters or a new engine feature?


 * Maybe we can agree that anything reproducible with a DeHackEd patch is too minor to have its own article, but we may want to make exceptions for particularly infamous cases (the rocket trooper comes to mind).   Ryan W 17:42, 9 October 2006 (UTC)


 * Cacolantern has been created also.   Ryan W 17:42, 9 October 2006 (UTC)


 * Helper dog has enough information in it to deserve an article of it's own: also, it's present in all MBF derivatives, which includes Eternity and Prboom, so it's relatively widespread. Cacolantern and Dark Imp do not. -- Jdowland 19:32, 9 October 2006 (UTC)


 * It has been brought to my attention that someone here is repeatedly restoring some bogus report about an aspect ratio bug in Skulltag. This information is not correct. There is no aspect ratio bug in Skulltag which behaves exactly like all other source ports out there. Graf Zahl 22:17, 13. June 2007