MAP05: It's Cold Up Here (Jumpwad)

MAP05: It's Cold Up Here is the fifth map of Jumpwad. It was designed by Zachary Stephens (Ribbiks) and uses the music track "its_cold_up_here.mid" also by Ribbiks.

Official
There are no official secrets on this map.

Non-official
The Eternal Golden Flame can be found in three possible locations in this map. However, due to the fact that all three teleport locations of the flame are placed directly next to each other, the flame is effectively found in only a single location.

Open up the path to the exit elevator by pressing the switch inside the small courtyard with three torches atop three pillars west of the central crossing. This lowers the bars to the room with the exits signs on the walls. Jump across this room to the landing beyond, and move up the small stone steps cut into the rock on your left. Once you reach the platform at the top, jump onto the triangle shaped block at its southwestern tip. Turn north, and jump to the ledge marked with a single candle. From here, move up the structure by jumping on the small spire-like ledges. From the snowy platform at the top, jump east to the high-up ledge with multiple gems on it. Move up the step of this ledge to the very top of the structure, and position yourself over the white triangular patch on the ground, looking towards the massive tower in the southeast. Aim for the white strip running down the length of the side of the tower, and run off the edge towards it. This gap requires two successive jumps to bridge the distance - either hold down the fire button, or press it again during the fall. Once you landed on the horn-shaped terrace, look directly south, and jump to the pillar with the white block on top of it right below the next terrace structure. Alternatively, you can also first hop onto the white block in front of the terrace you are currently standing on and then jump over to the pillar from there. Once you reached the next terrace, turn southeast, and jump to the top of the short, grey brick-walled tower below you. From here you can jump to the platform with the flame's three teleport destinations on it.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 27, 2023.

Things
This level contains the following numbers of things per skill level:

Trivia
Due to the choice of textures used throughout this map, the setting is presented almost entirely in black and white, with only a few patches of contrasting color being granted by certain objects like the red Jump Orbs or the occasional candle on the ground, with even the flames of torches burning white. The fact that the level is set inside an abstract rendering of an abandoned castle ruin with snow falling ceaselessly out of the dark, overhung sky further helps to solidify an atmosphere of cold and melancholy lifelessness, lending the environment a tone akin to expressionist horror, but imparting a feeling of forlorn lonesomeness rather than dread on the player as they traverse the wintry scene. The MIDI playing in the background complements the emotions invoked by the visuals, suggesting the continuously falling snow in its main melodic line for large sections of its runtime.