E3M6: Crimson Crevice (Return to Hadron)

E3M6: Crimson Crevice is the sixth map in the Slayers Swansong episode of Return to Hadron. It was designed by Matt Powell (cannonball) and uses the music track "".

Secrets

 * 1) At the normal exit, use the skull switch to reveal another one to the south. Use that one to lower the lift it is on. If you pressed the switch at Secret #3, you can enter a teleporter here, which leads to the yellow key. (sector 216)
 * 2) At the southeast end of the map, a high platform contains a megaarmor. Head north from that platform and west, then use the gray rock wall to find a teleporter to that platform. There is also an energy cell pack on the platform as well. (sector 229)
 * 3) At the southwest part of the map, when you can enter the lava, go in and head for the south end where you can find a hidden switch. After using it, go back to the east and you can get the supplies to the south, which are two boxes of rockets and an energy cell pack. (sector 274)
 * 4) Enter the lava in the center of the map and take the northwest route out of the lava. Head up two steps to the northwest, then turn around and shoot at the switch to the southeast. This opens a teleporter to the east. That teleporter takes you to a high ledge with a medikit, an invulnerability, and energy cells. (sector 279)
 * 5) At Secret #4, look at the gray rock behind where you teleported and you can find a switch at the east side. Use this switch, then head west until you can go north to the yellow door, with rockets and a soul sphere in front of it. (sector 289)
 * 6) To get the secret exit, get the yellow key from Secret #1 and open up Secret #5. Open the door and press the switch at the north end, followed by the one at the south end, then get to the east ledge and use that switch there to leave. Drop down and head west to enter the secret level. (sector 328)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on April 3, 2022.

Things
This level contains the following numbers of things per skill level: