MAP17: Commercial Sector (Mars War)

MAP17: Commercial Sector is the seventeenth map of Mars War. It was designed by Nathan Lineback and uses a MIDI conversion of the main music from the Amiga game Castle Master, composed by Matt Furniss.

Secrets

 * 1) At the start, approach the lift and two columns will lower, each has two switches inside it. The north switch on the right column and the south switch on the left column reveal two secret rooms, where you can find imps, boxes of ammo, stimpacks, and a shotgun. (sector 27)
 * 2) See Secret #1. (sector 74)
 * 3) Now take the lift into the next room and go north. In the crate room, climb the crates, then go east towards the switch, which will lower a crate to the west. Manuever around here until you reach the next lift, taking you to a living room. The nearby bedroom has an energy cell, a health bonus, and a switch that allows you to leave the crate room. (sector 2)
 * 4) Head south from the large room and take either side path to the blue-floored room in the center. The switch here will lower a chaingun. (sector 141)
 * 5) Take the steps south of Secret #4 and enter the side room via the west door at the end, then take the next door leading west. In this room, shoot the barrels and open the wall behind them to find some more ammo and a backpack. (sector 257)
 * 6) Traverse across the blocks in the hall north of Secret #5 all the way to the north. In the room that follows, the steps lead up to a secret with armor bonuses, which also reveals a soul sphere to the west. (sector 316)
 * 7) Backtrack across the blocks mentioned above, but stop midway and enter the westernmost room of the map. Take either lift down, being mindful not to fall into the lava, and enter the teleporter at the far end. In the cage that follows are several supplies, while cacodemons attack you from the north and south. Shoot the northern wall to reveal the teleporter out. (sector 356)

Current records
The Compet-n records for the map are:

Things
This level contains the following numbers of things per skill level: