Ray Mohawk 2: Ray Wreaks Havoc!

Ray Mohawk 2: Ray Wreaks Havoc! (sometimes simply called Ray Mohawk 2), is a community project designed for Vanilla Doom with 20 levels (22 if counting the bonus maps) led by Adam Post (Doomkid). The WAD is a sequel to Ray Mohawk Manic Monday, another WAD made by Doomkid. The WAD are also using (most) textures from Freedoom.

The project was first announced in the Doomworld forums on April 24, 2021, and was released on October 31, 2021.

Story
A year has passed since Ray successfully destroyed the UAC and several of their Nukage™ production compounds. Soon after Ray completed his mission, the prestigious General Kawasaki, one of the last surviving military leaders on Earth, sought him out and rewarded him with a Medal of Courage for his heroic effort.

As a result of the devastating effects of Nukage™ around the world, about 80% of humanity has either died or become completely zombified. The remaining population has banded together in an effort to reclaim their cities and hopefully start to rebuild once the remaining bloodthirsty mutants and hellish creatures are wiped out. Maybe the remainder of humanity will even learn a lesson about not abusing resources, if indeed they survive.

Under the auspices of General Kawasaki, Ray has been receiving high-level training with almost every kind of firearm known to man. Equipped with his new set of skills, he has become nothing less than a killing machine! No matter which weapon he uses, he can lay giant crowds of mutants to waste in a matter of seconds.

Ray's current and final assignment is to fight the remaining infected mutants and demonic invaders in his local area, a once-beautiful tropical region consisting of beaches, small towns and old historic ruins. Nukage™ took its toll on most of Ray's friends and family and changed them from people he loved into hideous monsters, so at this point he wants justice. All uninfected survivors have been evacuated to a safe zone in Japan, so he can now go in guns blazing to help prevent this wave of horror from spreading any further.

Ray misses his old life of surfing and drinking with his friends, but all the chaos he's been through has proven him to be as gifted a soldier as he is a surfer.

New monsters

 * Slyor: A monster who has a cannon that shoots a volley of flames followed by 3 imp fireballs in quick succession. He has 250 health points and replaced Commander Keen
 * Wolfenstein SS: Same as their Doom II counterpart but with a new sprites from Kick Attack!
 * Cyberdemon: Fire in volleys of 6 rockets rather than 3, make him more deadlier than usual. The monster have the same amount of health and behave the same as their vanilla counterpart.

Weapons changes

 * Fists are replaced with Ray's knife, which does 5 times the damage of fists.
 * The chainsaw is replaced with the gauntlets from Heretic, It has twice the speed of the normal saw, meaning it do twice the damage in total.
 * The pistol deals 7 times more damage per shot and more faster than the vanilla pistol.
 * Th﻿e shotgun is roughly 3 times tougher than it's unmodified counterpart, firing 20 pellets rather than 7 per blast, but it takes two shells per shot rather than o﻿n﻿e,
 * Super shotgun is replaced with an automatic shotgun, which is an upgrade from the shotgun that makes it automatic.
 * The chaingun is replaced by a futuristic blaster, with about 7 times the killing power than the normal chaingun.
 * The rocket launcher is replaced with a flamethrower. Each flame does 3 times as much damage as a standard plasma ball. The only minor drawback is that it has a somewhat limited range of about 900 pixels.
 * The plasma rifle is replaced with the Cell Cannon. It fires explosive plasma balls, which is basically the same as the vanilla rocket. But since it uses cell ammo, maximum ammo for it is much higher.
 * The BFG9000 has been upgraded to BFG9002 (Nine-thousand and two). It only needs 25 cells to produce a blast rather than 40, and emits two waves of tracers rather than just one, and fires much faster.

Levels

 * by Adam Post (Doomkid)
 * by MidnightMage
 * by Adam Post (Doomkid)
 * by Cheesewheel
 * by Burow Sergey Andreevich (SilverMiner)
 * by UberGewei
 * by Walter Confalonieri
 * by Egg Boy
 * by Moustachio
 * by DFF
 * by HitBoi
 * by Adam Post (Doomkid)
 * by Gokuma
 * by sluggard
 * by NeedHealth
 * by Noiser
 * by Aurelius & rd
 * by DFF
 * by RonnieJamesDiner & rd
 * by Scypek2

Bonus maps
These are contained in the separate mo2bonus.wad file:
 * by Philnemba
 * by Peccatum Mihzamiz

Soundtrack

 * MAP01: ' - "'"
 * MAP02: James Paddock (Jimmy) - "Sleep"
 * MAP03:  - "House Special"
 * MAP04:  - "G﻿irls on Fil﻿m"
 * MAP05: ???
 * MAP06: ' - "'"
 * MAP07: Lee Jackson - "Havana Smooth"
 * MAP08:  - "Bubbly Washing Machine"
 * MAP09:  - "Costa del Sol﻿﻿﻿"
 * MAP10:  - "Keys the Ruin (Pyramid﻿﻿ Cave﻿)﻿"
 * MAP11: Duran Duran - ""
 * MAP12: ' - "'"
 * MAP13: ' - "'"
 * MAP14: ' - "'"
 * MAP15: ' - "'"
 * MAP16:  - "Rave Dance ﻿Tune"
 * MAP17:  - "Atlethic"
 * MAP18: ' / ' - "Abobo"
 * MAP19: Lee Jackson - "I Choose the Stairs"
 * MAP20: James Paddock (Jimmy) - "Last Resort"
 * MAP21:  - "Field of Hopes & Dreams﻿﻿"
 * MAP22: {{wp|Focus (band)}} - ""
 * Title screen: Cruis'n USA - "Roadkill Jam"
 * Intermission:  - "Ringside"
 * Text screen: Led Zeppelin - ""