Talk:Doom II

In which order should be listed the levels? By number or by order of encounter? Ducon 10:14, 9 Jan 2005 (PST)


 * By number, I'd say. -- Schnee 15:44, 9 Jan 2005 (PST)

Release date
September 30th? Is that actually correct? I always thought it was in October... -- Schnee 15:44, 9 Jan 2005 (PST)

Pain Elemental
'Endless amounts' of Lost Souls? Wasn't the Doom executable hardcoded to limit their number to something like 20 Lost Souls in one level? - Bloodshedder 11:42, 4 Feb 2005 (PST)

Yep, I fixed it. Illdo 00:49, 5 Feb 2005 (PST)

See also: Levels
The intro text in this section is slightly misleading, since there is also an intermission screen between MAP06 and MAP07, and another one at the end of the game. Yet it is "canonical" (going back at least to Hank Leukart's FAQ) to separate the levels into three episodes, not four, so I'm not sure this text should change as it is factually correct now. The textual interludes at least should be described in detail in the appropriate walkthrough articles (MAP06, MAP11, MAP20, MAP31, MAP32, MAP30). Ryan W 22:46, 25 June 2006 (UTC)


 * Yeah, informally the "episodes" have always been 3, based on the sky change (just like in Doom). I think it's best not to use "episode" here, so I'd say just using the descriptive part name is precise and clear enough (edited). Who is like God? 12:50, 16 March 2008 (UTC)

Ya know...
I always wondered why Doom II didn't have the features of the previously released Heretic. Any thoughts? 58.178.84.26 08:26, 22 November 2006 (UTC)


 * I think that a) doom2 development was going on alongside heretic development, b) doom2 is a bit of a cash-in sequel. -- Jdowland 12:33, 22 November 2006 (UTC)

Removal of February 2014
A considerable share of content was removed here (two separate edits) without any messages.

I edited the page already, but since Doom II is one of the central articles here, and so many things got changed, I list my arguments here and keep Doom II in draft stage for possible further editing.


 * He continues on doggedly and selflessly, despite knowing that he will be left behind in order to save the rest of his race. -- Well, how accurate this should be. If the text interlude says "You have won! Your victory has enabled humankind to evacuate Earth and escape the nightmare.", it seems that it was the Marine's altruistic aim to allow the spacecraft to leave, and he considered his own life secondary. Sure, it can still be disputed.


 * Once the Marine accomplishes this, he is free to live out the rest of his time alone on Earth while humanity hopefully continues on elsewhere. But along the way, he begins to learn how he might finally thwart the invasion once and for all... -- "Sensors have located..." and so on. I don't get what's the problem here.


 * developments and no major --> or ; simple --> generic ; several times as one episode ends and another begins --> on each -- These are all OK. The first and the last case are now expressed more simply, and generic fits well to the background image of the intermission screen.


 * Being far more varied and innovative than the original Doom monsters, these dramatically changed the single-player gameplay. -- When so many new medium and high threat monsters were added in Doom II, could someone claim it wouldn't change single-player gameplay dramatically? Compare Doom's cacodemon and baron of hell to the variety of new enemy types in Doom II, and there's a clear difference. However, I agree with the removal of the adjective "innovative" here, because it's less relevant.


 * Also, a Commander Keen figure makes a cameo in the second secret level. -- It's beyond me why this was altered. It's a fact.


 * and a few new decorations, including a burning barrel, a couple of lamps, six hanging mutilated corpses, and three other small pieces of gore. -- This is also a relevant fact.


 * larger (, more complicated maps) -- I agree with removing "larger". It seems vague (is it even true?), and should be changed to something more specific if kept. --Jartapran 02:41, 27 February 2014 (UTC)