MAP13: Slime Falls (Doom 2 Reloaded)

MAP13: Slime Falls is the thirteenth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 6:45.

Secrets

 * 1) Once you deactivate the pumping station, quickly enter the door to your left, then use the nearby switch to take the lift down. The nukage will be rising at this time, so quickly drop in and head east, then south. An open door will be to the west, enter it to get a box of ammo and a soul sphere. You only get one shot at reaching this secret as there is no way to lower the nukage afterwards. (sector 306)
 * 2) In the blue key room, there is a button on the desk to open the vent nearby. Enter the next room to find stimpacks, armor bonuses, energy cell packs, and a plasma gun. (sector 386)
 * 3) Go along the nukage at the start until you spot a dark passage to your left. Take it to find a super shotgun, ammo for all weapons, a radiation suit, a berserk pack, and a green armor. (sector 408)
 * 4) After getting the red key, take the lift up back to the blue door and take the next blue door (alternatively, from the bottom, take two lifts up) until you reach the red door from before. This door will likely be open already, and inside is an arch-vile. You need to execute an arch-vile jump to reach the small pole and get over the crate with the megasphere, where you will get a BFG9000 and an energy cell pack. (sector 446)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 14, 2022.

Player spawns
This level contains twelve spawn points:
 * 1) facing east. (thing 286)
 * 2) facing west. (thing 287)
 * 3) facing north. (thing 288)
 * 4) facing south. (thing 291)
 * 5) facing north. (thing 294)
 * 6) facing south-east. (thing 295)
 * 7) facing east. (thing 296)
 * 8) facing south. (thing 297)
 * 9) facing west. (thing 298)
 * 10) facing south. (thing 299)
 * 11) facing east. (thing 300)
 * 12) facing west. (thing 301)

Things
This level contains the following numbers of things per skill level: