Doom II cast sequence



The Doom II cast sequence is an animated sequence at the conclusion of Doom II that displays the monsters found in the game. As the climax of the sequence, the Doomguy himself is presented. The characters are displayed over a depiction of the face of the final boss as the background and the track "Evil Incarnate" from Wolfenstein 3D is played. It does not include the Spectre (presumably due to some difficulty in rendering the fuzz effect) and Easter egg opponents found only in the secret areas or levels. Each monster is seen walking and firing until a key is pressed. The actions skips to the next character after the dying animation of the previous one has been displayed. Some keys may cause the screen melt effect, instead.

In the PSX version, the "cast of characters" is displayed on the top of the screen. The Arch-vile is not included since it was removed from the game, and just like the Spectre, the Nightmare Spectre is not included either. While the final boss is not present in any of the games in the PSX port, it still appears in the background.

The characters come in the following order, after which the sequence cycles:


 * Zombieman
 * Shotgun guy
 * Heavy weapon dude
 * Imp
 * Demon
 * Lost soul
 * Cacodemon
 * Hell knight
 * Baron of hell
 * Arachnotron
 * Pain elemental
 * Revenant
 * Mancubus
 * Arch-vile
 * The Spider Mastermind
 * The Cyberdemon
 * Our hero

Doom 64
In Doom 64 the screen is also displayed at the end of the game. Unlike the other version, the Spectre is included, among other monsters exclusive to the port. The Motherdemon is absent, however.

The following sequence is displayed in Doom 64:


 * Zombieman
 * Shotgun guy
 * Imp
 * Nightmare Imp
 * Demon
 * Spectre
 * Lost soul
 * Cacodemon
 * Hell knight
 * Baron of hell
 * Arachnotron
 * Pain elemental
 * Mancubus
 * The Cyberdemon
 * Our hero