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The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created  articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.


 * Main games
 * Doom, The Ultimate Doom
 * Doom II, Final Doom, Master Levels, No Rest for the Living
 * Doom 64, PSX Doom, Jaguar Doom, and others...
 * Doom 3, Resurrection of Evil, BFG Edition, The Lost Mission
 * Doom (2016), Doom VFR
 * Doom Eternal


 * Related games
 * Heretic, Hexen, Deathkings of the Dark Citadel
 * Strife, Veteran Edition
 * Chex Quest, Chex Quest 2, Chex Quest 3
 * Hacx, Harmony, Urban Brawl
 * Freedoom, Blasphemer, Zauberer
 * Doom RPG, Doom II RPG, Doom Resurrection
 * All games...
 * id Software, Raven Software, Rogue Entertainment
 * Timeline


 * Community
 * Doomworld, Cacowards, Top 100
 * Editing tutorials
 * Fan-made Doom games
 * The idgames archive
 * People and Quotes
 * Speedmapping
 * Speedrunning
 * WADs and mods
 * Websites, Forums, IRC


 * Media
 * Artwork and Cover art
 * Music
 * Official merchandise


 * Gameplay
 * Automap
 * Cheat codes
 * Easter eggs
 * Environmental hazards
 * Items: powerups, weapons, bonuses, and more.
 * Levels: maps, walkthroughs, and speedruns.
 * Monsters
 * Multiplayer games
 * Player character
 * Player controls
 * Skill levels
 * Weapons and Ammo


 * Technical
 * Bugs and quirks
 * Command line arguments
 * Demos
 * Doom engine
 * Environment variables
 * File formats
 * Lumps
 * Networking component
 * Release versions
 * Rendering engine
 * Source code
 * Source ports
 * WAD file format


 * All content
 * Alphanumerically
 * By category



UAC Ultra
UAC Ultra is a WAD originally released on March 28, 2010 by Jamie Bainbridge (Super Jamie) and Jon Vail (40oz) which requires a Boom-compatible source port. It makes exclusive use of a set of custom textures created by Vail, and features two new monsters. It consists of 11 levels, and an inescapable "credits" level which prevents the player from progressing into the standard Doom II level set.

UAC Ultra won a Doomworld Cacoward in 2010. (read more) (feature nominations)''

Find out how to get into the world of Doom quickly with these step-by-step guides:
 * Help and how-tos
 * How to download and run Doom
 * How to play Doom on Windows
 * Walkthroughs for each level
 * Comparison of source ports

Looking for something to do? Here are some of the Doom Wiki's greatest needs:
 * Add citations to articles
 * Add information on Hacx levels, items and weapons
 * Add to article stubs
 * Clean up articles
 * Complete walkthroughs for all stock levels
 * Create wanted articles
 * Doom editing tutorials
 * Doom 3 material, especially Doom 3: BFG Edition content
 * Doom (2016) and Doom Eternal material
 * Investigate unclear image copyrights
 * Replace screenshots using an incorrect aspect ratio
 * Review articles with disputed content
 * Review pages marked for deletion or merging
 * Write about Doom II RPG topics
 * Write about PWADs, especially winners of major awards, or complete unfinished map articles

Find critical information for editing the wiki with these resources:
 * Administrators
 * General source material
 * New articles and files
 * Special pages
 * Upload images (see the Special:Upload page)
 * You can find a list of useful templates on Category:Templates