MAP05: Autumn in Hell (Congestion 1024)

MAP05: Autumn in Hell is the fifth map of Congestion 1024. It was designed by Rachel Schmitz (Negatronica).

Essentials
At the start, go up the stairs and make a hairpin turn to the right. Drop down into the opening in the nukage slightly to your left and use the lift to your right. Make another hairpin turn to the right to raise some stairs leading to a switch. Flip it and go back, down the stairs and go through the room to the left. Collect the red key here then retrace your steps back to the nukage. Go through the teleporter, face left and open the red door to find the exit switch.

Secrets

 * 1) At the southeast of the level, one of the skin panels is cut and bloody.  Push it, and it will lower to reveal a backpack. (sector 38)
 * 2) Southwest of the teleporter is a hole in the wall.  Deep within this hole is a switch.  Shoot the switch, and a pillar will rise from the nukage just in front of the hole, which functions like an elevator once it stops moving.  Use this pillar to access an alcove containing 4 shotgun shells, a box of bullets and a medikit. (sector 59)
 * 3) To the east of the red key, approach the stairs, and the wall will lower in front of you, allowing access to a health bonus, a clip and 4 shotgun shells. (sector 129)

Bugs
This level does not contain a Player 3 start position, preventing cooperative multiplayer games from being played with three players or more. On the other hand, there are two Player 2 start positions, potentially causing a voodoo doll to be generated to the left of player 1.

The backpack in secret #1 can be obtained without lowering the panel by straferunning at it from the opposite wall.

The switch found at the top of the building stairs (linedef 889) has a garbled texture. This is a nodebuilding error caused by the then-current version of ZDBSP, which occasionally did not write a level's SEGS data correctly.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: