Vavoom

Vavoom is a source port created by merging the source code of Doom, Heretic and Hexen. It has been developed since September of 1999, but the first release was only in June of 2000. Since then code from the Quake source code has been added, especially in networking and rendering. It was also the first source port to includeStrife support. Vavoom is developed by J�?nis Legzdiņš.

Features

 * Polygonal engine with colored lighting, software, OpenGL and Direct3D support, and support for resolutions up to 1600x1200.
 * Support for all of Hexen's editing features (ACS, hubs, new map format, etc.)
 * Translucency.
 * Complete support for Free look (look up & down) in all games.
 * VavoomC - A powerful language to describe game logic.
 * 100% client/server architecture with in-game joining
 * Quake-style console, with key bindings
 * Ability to play AudioCD tracks
 * Jumping
 * Crosshairs.
 * Walk over/under monsters and other things.
 * Runs under DOS, Windows 95/98/ME/2000/XP, and Linux.
 * Support for sloped floors and ceilings.
 * Support for 3D floors.
 * Support 3D models in MD2 format.
 * Support high-resolution texture replacenets.