The Castle of Blood

The Castle of Blood (blood.wad) is a single-level PWAD designed by Jim McColm and released in 1995. It uses a music track by his brother John McColm.

Secrets

 * 1) From the octagonal room near the start, take the door to the east.  Take the southern staircase - part-way along is a secret door (marked by a slight niche in the wall) leading to three shotgun guys and a door to a room with two imps and a plasma rifle. (sector 260)
 * 2) From the octagonal room near the start, take the door to the west.  There is a secret door on the west wall (marked by a slight niche in the wall) just north of the alcove with the short red firestick leading to 4 shotgun shells and a switch which opens a door opposite. (sector 400)
 * 3) Go through the door opened in #2 - this leads to a box of bullets as well as a lift to two imps and a soul sphere (two in multiplayer). (sector 395)
 * 4) The curved corridors in the west have several alcoves, two of which (in the north-west) each contain a box of shotgun shells.  The northern one has a secret door on the back wall leading to an armor. (sector 344)
 * 5) Just before the blue door is a secret door in the north wall (marked by a slight niche in the wall) leading to a backpack, a box of shotgun shells, a megaarmor, two energy cells, and four rockets.  On multiplayer there is also three more rockets, another two energy cells, another backpack, and another megaarmor. (sector 1)
 * 6) The staircase leading up to the yellow door has a secret door on the south wall (marked by a lit lion's head) leading to a chainsaw. (sector 326)
 * 7) The staircase leading up to the yellow door also has an alcove with an armor, the back wall of which is a secret door leading to a berserk. (sector 317)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 16)
 * 2) facing south-east. (thing 119)
 * 3) facing north. (thing 120)
 * 4) facing east. (thing 121)

Things
This level contains the following numbers of things per skill level: