MAP23: When The Heavens Fall (Hell Revealed II)

MAP23: When The Heavens Fall is the twenty-third map of Hell Revealed II. It was designed by Martin Friberg and uses the music track "Remains of War," by Petter Mårtensen (Thyrbse).

Essentials
Supplies are present at the beginning, so collect all you need as you will have to fight off several monster hordes in this map. When you are ready, kill all the demons, as well as the caged arch-viles and the barons of Hell at the front door, then enter the building. Inside, kill the Hell knights and revenants and go upstairs. The bars ahead will lower, but watch out for the shotgun guys. The square hallway that follows is the hub. You might as well kill the imps along the outer square here, and when that is done, head into the inner square, climbing the steps and using the lift upwards. At the top, flip the switch to enter the center and kill the imps and revenants guarding the blue keycard. Be prepared for ambushing chaingunners as you reenter the hub.

The blue door is in the southern part of the hub; open it and follow the hall to a cargo bay with various monsters inside. Climb up the crates and flip the switch here, revealing former humans on your way back. At the bend in the hall is another opening with revenants and a switch. Press it for another opening with similar things inside. Repeat one more time and there will be arch-viles in the next opening. The switch there lowers a wall in the previous opening. Down this hall, you will find the yellow keycard. Take it, but various monsters will attempt to block your escape back into the hub.

After tangling with the enemies, head for the east side of the hub to the yellow door. Open it, and take the sets of stairs all the way down to an open valley with imps and revenants. There are two switches here, so flip them to open up the valley on the eastern side. Kill the cyberdemon and climb to his pedestal. When you pick up the red keycard, look out for various monsters ambushing you from the walls, while other enemies teleport into the valley. When you return to the hub, there will be two walls full of chaingunners also open.

Open the red door and go down the hallway, but be prepared for an ambush at the midway point. When you reach the soul sphere, you have two paths to take, so take the right one, as the other one is currently blocked. Inside is a crate room full of imps. Head for the southeast part of this room, and flip the switch inside the next room. Kill the Hell knights that appear, and then take the other pathway, which is now open. At the end of the passage, there might be some cacodemons floating about, so kill them, and also grab the nearby supplies before taking the lift to the left. You have mancubi on top blocks, which should be killed, as well as imps and demons on ground floor and revenants on top of another big block. Flipping the switch next to the big block lowers it, revealing a cyberdemon and the exit teleporter.

Secrets

 * 1) In the hall past the blue door, you will eventually be lowering walls with revenants and switches in them. After pressing the switch where the arch-viles were, the previous closet you were in will open revealing the way to the yellow keycard. Just before the bend in that hallway is a terminal on your left (south or east). Lower it for a megasphere. (sector 172)
 * 2) When you reach the open valley past the yellow door, there are two sets of switches. If you go on the back side of both switches and press them, you will lower the corner walls in the valley. The northeast corner can be lowered by pressing the back side of the northwest switch, and it has boxes of rockets, medikits, and a megasphere. The southeast corner can be lowered by pressing the back side of the southwest switch, and it house the same items, except there are energy cell packs instead of rocket boxes. Both sectors count as one secret. (sector 243)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Deathmatch
This level includes its own, separate deathmatch arena.

Player spawns
This arena contains ten spawn points:
 * 1) facing west. (thing 80)
 * 2) facing east. (thing 81)
 * 3) facing west. (thing 82)
 * 4) facing west. (thing 83)
 * 5) facing east. (thing 84)
 * 6) facing east. (thing 85)
 * 7) facing east. (thing 86)
 * 8) facing west. (thing 87)
 * 9) facing south. (thing 88)
 * 10) facing north. (thing 89)

Things
The following things (per skill level) are placed in the arena:

Things
This level contains the following numbers of things per skill level: