Project Brutality

Project Brutality is an expansion of the Brutal Doom gore-themed WAD for Zandronum and GZDoom (only engines with known support so far), currently at version 2.03. It is a standalone mod based on Brutal Doom version .20b, and further continues it's gameplay expansion and references to the Doom comic.

This mod is compatible with Doom / The Ultimate Doom, Doom II, and Final Doom.

Weapon Changes
There are three game modes, and each has their own general weapon loadout changes.


 * Project Brutality: Weapons are as described in the below subsections. Player starts with the UAC Pistol and UAC-30 DMR as well as the Fists by default. All specialized features of this modification are in effect.


 * Classic (Brutal Doom .20b): Weapon loadouts and drops conform to Brutal Doom' standard. All features not in vanilla Brutal Doom are disabled.


 * Traditional: "Vanilla" Doom experience, all loadouts and drops same as in original games, with all custom changes removed.

Fists
The Brutal Doom melee system, with new combos such as round-house kicking, straight punching, and uppercuts. Chain combos together to inflict devastating close-quarters damage

Primary Fire: Left Jab

Secondary Fire: Right Punch

Weapon Special: Same as pressing reload, cycles between “Fatality” and “Smash” modes

Chainsaw aka “The Great Communicator” (Slot 1)
The brutal doom v20 chainsaw, enhanced with secondary-fire as well as a unique weapon special

Primary Fire: Normal v20 chainsaw, with a new rare attack animation

Secondary Fire: Slash attack, and can be chained with kicks to stream together combos!

Weapon Special: If the player has a sawed-off shotgun in their inventory, they can whip it out and quickly blast it to dispatch enemies and catch them off-guard.

UAC .45 Standard Issue Handgun (Slot 2)
Standard issue UAC .45 caliber handgun, with a 15-round magazine. Uses light ammunition

Primary Fire: Fire

Secondary Fire: Attach/Detach a silencer, which doesn’t alert enemies, but doesn’t hit as hard

Weapon Special: If the player has collected an extra pistol, they may dual wield them

UAC .50 Hand-Cannon (Slot 2)
A heavy hitting .50 caliber six-shooter, for when what you’re shooting absolutely must die. Uses 2 light ammunition per round

Primary Fire: Fire

Secondary Fire: Fan the trigger “Western-Style” faster but less accurate

Weapon Special: If the player has collected two revolvers, they may dual wield them

UAC-Compact SMG (Slot 2)
A rapid fire sub-machine gun that boasts a 50 round magazine and uses light caliber ammunition

Primary Fire: Fire from the hip

Secondary Fire: Iron sights

Weapon Special: Toggle on/off a laser pointer that reduces spread, but can alert nearby enemies

12-Gauge Pump Shotgun (Slot 3)
The pump action shotgun that we all love and adore. Can be upgraded to include the incendiary “Dragon’s Breath” shells once the proper upgrade has been collected

Primary Fire: Fire from the hip

Secondary Fire: Iron sights

Weapon Special: Switches between shells. Each one has its perks.

Sawed-Off Double Barrel (Slot 3)
The famous twin barrels of carnage, used for blasting the top of baddies too close for comfort

Primary Fire: Fire both barrels

Secondary Fire: Fire one barrel at a time

Weapon Special: If you have two sawed-off shotguns, dual wield them, but bigger spread and slower reload speed

Automatic Shotgun (Slot 3)
An automatic buckshot shotgun, higher spread, holding up to 12 rounds. Can be upgraded with a drum magazine that increases the capacity from 12 to 16 and greatly reduces reloading time

Primary Fire: Fire

Secondary Fire: Flak cannon, consumes two ammo per shot, and pumping between shots

Weapon Special: If you have two auto-shotguns, you can dual wield them, just like in Wolfenstein: The New Order

UAC-30 Designated Marksman Rifle (Slot 4)
Standard-issue rifle: heavy hitting, automatic, slower rate of fire

Primary Fire: Fire

Secondary Fire: Zoom in

Weapon Special: Dual Wield when you collect a second rifle

UAC-41 Carbine (Slot 4)
Fast rate of fire, larger spread, more recoil compared to the DMR. Can be upgraded to the UAC-349 Light Machine Gun once the proper upgrade has been acquired. Tactical users will make the most of the ability to cycle between fire modes to fit the situation

Primary Fire: Fire

Secondary Fire: Zoom in

Weapon Special: Cycle between semi, burst, or full-auto fire modes