Winter's Fury

Winter's Fury is a partial conversion of twelve levels for Doom II and GZDoom by Pyroscourge. It was released on December 7, 2012, days before it was named a winner at the 19th Annual Cacowards. The levels are based around a frozen theme, and the WAD's story is highly significant to the overall experience.

Winter's Fury takes place in Siberia, in the year 2033, some time after the events of Doom II.

Custom monsters

 * Blot (20 hp)


 * Ice imp (60 hp)


 * Ice soul (100 hp)


 * Ice demon (150 hp)


 * Void fiend (200 hp)


 * Ice revenant (300 hp)


 * Ice cacodemon (400 hp)


 * Vampire (450 hp)


 * Ice mancubus (600 hp)


 * Ice archon (1000 hp)


 * Ice knight (1000 hp)


 * Void phantasm (1000 hp)


 * Ice archvile (1100 hp)


 * Ice smith (3000 hp)


 * Darkness
 * Darkness 1 and 2 have 5000 hit points. Darkness 3 and 5 have 999999999 hit points. Darkness 4 has 99999999999 hit points.


 * Cho'Gath
 * Depending on the difficulty skill selected, this monster has either 6000 (easy), 7000 (normal), or 8000 (hard) hit points.


 * Ice cardinal
 * Depending on the difficulty skill selected, this monster has either 8000 (easy), 10000 (normal), or 12000 (hard) hit points.


 * Azmodan (10000 hp)


 * Diablo (10000 hp)


 * Void Cho' Gath (10000 hp)


 * Ice cyberdemon
 * Depending on the difficulty skill selected, this monster has either 10000 (easy), 13000 (normal), or 16000 (hard) hit points.


 * Ice Baphomet
 * Depending on the difficulty skill selected, this monster has either 15000 (easy), 17500 (normal), or 20000 hit points.


 * Baphomet
 * Depending on the difficulty skill selected, this monster has either 20000 (easy), 22500 (normal), or 25000 (hard) hit points.


 * Ice Cho' Gath (30000 hp)

Custom weapons

 * Machinegun
 * This weapon replaces the chaingun


 * Photon cannon
 * This weapon replaces the BFG9000

Levels
Part I: Part II: Part III:
 * INTROMAP: Winter's Fury
 * MAP01: You Are Here
 * MAP02: Unexpected Losses
 * MAP03: Frostbite
 * MAP04A: Afterburn
 * MAP04B: Highway to Hell
 * MAP05A: D.A.R.K.ness
 * MAP05B: Cold Snap
 * MAP06A: Hypothermia
 * MAP06B: Cryophobia
 * MAP07A: Blizzard Conditions
 * MAP07B: Void
 * MAP08: Absolute Zero

Soundtrack

 * INTROMAP: no music
 * MAP01:
 * MAP02:
 * MAP03:
 * MAP04A:
 * MAP04B:
 * MAP05A:
 * MAP05B:
 * MAP06A:
 * MAP06B:
 * MAP07A:
 * MAP07B:
 * MAP08:

Difficulty settings
Winter's Fury uses MAPINFO to define a new set of skill levels that function differently to the original Doom.


 * Frozen
 * The easiest skill level. The player takes only 80% of normal damage and picking up ammo gives 130% of the usual amount. Things with the skill 1 flag will appear on this difficulty.


 * Frostbite
 * On this skill level, the player takes normal damage, and receives normal ammo. Things with the skill 2 flag will appear on this difficulty.


 * Hypothermia
 * This is the medium skill level, but is considered by the confirmation message to be similar to Ultra-Violence. Again, the player receives normal amounts of damage and ammo. Things with the skill 3 flag will appear on this difficulty.


 * Cryophobia
 * On the fourth skill level, the player receives 110% damage, and monsters are more aggressive than usual. Things with the skill 4 flag will appear on this difficulty.


 * Darkness
 * The hardest skill level. This difficulty is hidden on the skill selection menu, and with good reason. While the thing placement is the same as on Cryophobia, the player now takes 200% damage, and monsters are even more aggressive than on Cryophobia. Cheat codes are disabled, and fast monsters are in effect.

Prequel
A prequel to Winter's Fury, named S.U.P.E.R. Natural was announced in 2013, and is still in development.