MAP03: Parasite Dawn (Hellcore 2.0)

MAP03: Parasite Dawn is the third map of Hellcore 2.0. It was designed by Devon West (Darkfyre) and uses the music track " ".

Secrets

 * 1) In the main intersection of the map, go southeast and open the wall with the ridge at the bottom to open a secret room with a box of ammo, shotgun shells, and a backpack. (sector 137)
 * 2) If you look southeast from where the blue door is, you should spot a cave opening. Enter this cave to find a green armor. (sector 171)
 * 3) In the main intersection of the map, go southeast and through the next door. Go through the next door here, and go straight across until you reach an outdoor portion. There is a switch hidden in the rocks in this area. After flipping it, return to the main intersection of the map and go straight north, into the courtyard that holds three stimpacks. The other door in this courtyard should be open. Enter and go down the lift. To open the next door, note that the ground underneath the light is open. You can open this light fixture to find another switch, which will open the door. This allows you to enter the courtyard that had the shotgun guys and the soul sphere. (sector 179)
 * 4) Inside the trap room where four enemies ambush you while silver bars are lowering, notice that one of the gray walls has a brown streak on it. Open this wall to find a green armor. (sector 328)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing north. (thing 24)
 * 2) facing north-west. (thing 250)
 * 3) facing north-east. (thing 251)
 * 4) facing south. (thing 252)
 * 5) facing south. (thing 253)

Things
This level contains the following numbers of things per skill level: