MAP01: Deus Vult Zero (Deus Vult Zero)

MAP01: Deus Vult Zero is the only map in Deus Vult Zero. It was designed by Huy "Doom Marine" Pham.

Secrets

 * 1) In the room south of the starting room, use the northwest terminal, then go back and enter the alcove on the west wall with a green armor and boxes of shotgun shells. (sector 1295)
 * 2) In the room south of the starting room, use the southwest terminal, then go back and enter the alcove on the east wall with boxes of ammo. (sector 1296)
 * 3) Step onto the platform where you can get the blue key and look north. There will be an eye in the far corner. Run here as quickly as possible to teleport into a secret room, where shooting Barney reveals cacodemons and a soul sphere. There are medikits, ammo clips and boxes of ammo in this room as well. (sector 193)
 * 4) In the plasma gun room, grab the gun to release the monsters to the north. Press the northeast switch to open the door to the east. The switch will also open a teleporter south of the door. Take it to get to the cage with shotgun guys, then press on the blue light where the armor bonus is to get the secret. (sector 294)
 * 5) In the plasma gun room, grab the gun to release the monsters to the north. Go to the northwest wall and press on the vertical stripe to open the wall containing energy cell packs and a megasphere. (sector 287)
 * 6) In the room east of the swastika room, climb the steps going northeast to open the wall. At the top, you will also hear a door open, which is actually the two columns at the west side of the room. Head to those columns before they close to find a megaarmor and an energy cell pack. Both columns count as the same secret. (sector 1038)
 * 7) In the northeast lava area, drop into the lava and enter any of the three lavafalls to teleport to the central platform with a green armor and stimpacks. (sector 1484)
 * 8) At the south end of the northeast lava area, go through the halls and press the switch at the end. Backtrack to the left, making note of the Hell knight in the alcove, then look east to where the light is shining. Press on the bright wall to find a medikit, an energy cell pack, and a switch. After using the switch, return to where the Hell knight was to find an eye teleporter. Shoot the wall in the secret room to find barons of Hell, medikits, ammo clips, and a soul sphere. There are energy cell packs and a green armor in this room as well. (sector 2293)
 * 9) When you return to the room with the stairs from the north side, quickly descend the steps and enter any of the two columns at the south end before they close. The columns contain a soul sphere and an energy cell pack and count as one secret. (sector 941)
 * 10) In the room with the bookshelves, find the switch at the northeast end and use it. Quickly run to the center to find a column lowering with an arch-vile and backpacks. (sector 432)
 * 11) Ride the column where Secret #10 is up and jump southeast to the top of the bookshelf that has health bonuses and a soul sphere. An alternate way of reaching this secret is to step onto the platform west of Secret #10, then go to the northeast switch and hug the rocky wall. When it rises, go near the eye and keep going forward as you eventually teleport to the secret. (sector 424)
 * 12) In the room with the bookshelves, head into the small depression at the southeast end, then go to the platform in the center of the map that has a box of shotgun shells, then west across the lowered bookshelf that had shotgun shells, then slightly north of the yellow door to just under a megaarmor (which has another lowered bookshelf, from stepping on the platform with the box of shotgun shells, and there is an opening with an eye teleporter which opened after going across the lowered bookshelf with shotgun shells). If you do this quickly and correctly, enter the eye teleporter into a room with energy cell packs, a soul sphere, and a medikit. Shooting Osama reveals two arch-viles, ammo clips, medikits, and another soul sphere. (sector 191)
 * 13) In the marble room with the megasphere pit, open the wall at the west end to find boxes of shotgun shells and energy cell packs. (sector 789)
 * 14) Enter the marble room with blood at the south end, but return to the room with the megasphere pit and to the northeast column to get a megasphere before it rises. (sector 953)
 * 15) After pressing the switch at the top of the southeast lift, head back down and follow the blood until it forks. Head south and use the first face on the south wall to lower a lift. Use the face again to find a corridor. Open the wall at the end to find partial invisibility, a megaarmor, a soul sphere, an invulnerability, and a teleporter. (sector 1042)
 * 16) Use the teleporter in Secret #15 to telefrag the various cyberdemons on the ledges in the lava area at the southeast end. When you get to a rock at the southeast end of that area, walk northeast to a teleporter and take it. Turn around and go through the wall to get health bonuses and a computer area map. (sector 2692)
 * 17) From the entrance to Secret #15, head west, then north, then use the east wall with green torches (just east of a column containing a cyberdemon). Enter the teleporter to telefrag arch-viles and collect a backpack, ammo, and a berserk pack. (sector 757)
 * 18) Head north from the entrance of Secret #17 and press on the face just before the curve back to the previous room. Press it again to find a teleporter, telefragging the cyberdemon mentioned in Secret #17 and collecting a soul sphere and ammo. (sector 1024)
 * 19) In the central torture chamber, head to the halls at the south end and go west. Hop a gap and you will be at an intersection. Go north and attempt to jump off to teleport. Leave the teleporter and quickly run north, east, then north and into a teleporter. From there, get off and quickly run west to an eye teleporter. This is a joke secret area that contains armor bonuses. (sector 2698)
 * 20) Head behind the cathedral on the lower floor and go through the pentagram where the megasphere is to get an invulnerability and a teleporter to the altar. (sector 1289)
 * 21) After you get the red key, get to the top floor of the cathedral and get to the west side. At the northwest end, shoot the target to the south to open a pentagram nearby with energy cell packs. If you are at the southwest end, shoot the target to the north to open a pentagram nearby with the same supplies. Both areas count as one secret. After you finish with the lava pit northwest of the cathedral, you can go through the pentagrams to find a soul sphere and a megaarmor, as well as telefrag two cyberdemons. (sector 497)
 * 22) At the southwest arena, trigger any of the platforms and ride them up, then jump to the outer wall to get green armors, medikits, and partial invisibilities. (sector 2518)
 * 23) In the northwest lava area, use the small column to get a blur artifact. (sector 2337)
 * 24) In the northwest lava area, use the big column to get a megasphere and energy cell packs. (sector 2338)
 * 25) In the exit room, go through the north wall to find a teleporter. In this joke secret, collect a soul sphere, a megaarmor, and go through another teleporter. When you use this last teleporter, you will be back at the exit, but the cyberdemons in this secret as well as in Secret #19 will be crushed. (sector 2659)

Current records
The Compet-n records for the map are:

Things
This level contains the following numbers of things per skill level: