E4M8: An End to Darkness (Ultimate Doom the Way id Did)

E4M8: An End to Darkness is the eighth and final map of Ultimate Doom the Way id Did. It was designed by Xaser Acheron. The par time defined in the DEHACKED lump is 2:45.

Secrets

 * 1) To the left and the right of the big arena with the spider masterminds are two rooms with teleporters leading to each other. The receiving sides of the teleporters both have switches which open up sides on the opposite ends. To get this secret and Secret #2, use the satyr switch on the right side, then quickly enter the teleporter to go to the left side and press the gargoyle switch if it is not open. The two skull doors will be open. Note that Secrets #1 and #2 will lead to Secrets #5 and #6 as well. (sector 134)
 * 2) See Secret #1. (sector 367)
 * 3) To get this secret and Secret #4, use the gargoyle switch on the left side, then quickly enter the teleporter to go to the right side to find two metal walls open, allowing you to reach an energy cell and a backpack. (sector 377)
 * 4) See Secret #3. (sector 369)
 * 5) Take the corridor past Secret #2 to a switch. Press it to open the wall and get an invulnerability (not on Ultra-Violence or higher) and a box of rockets. (sector 356)
 * 6) Take the corridor past Secret #1 to a switch. Press it to open the wall and get a box of ammo. (sector 674)
 * 7) At the southernmost room, press on the northwest wall for monsters and a passage to a switch which raises the steps. (sector 756)
 * 8) Take the steps from the previous secret and press on the back wall to find radiation suits and a computer area map. (sector 746)
 * 9) After you get the red key, go all the way to the east end of the walkways and open the door at the end. To get the BFG9000 in the middle, press on the back wall, which will lower the ground so you can get the BFG9000. (sector 603)
 * 10) At the start, take the corridor behind the satyr switch until you reach the next satyr switch. Use it to open the next wall, then open the wall directly to your right to find partial invisibility. (sector 498)
 * 11) At the start, take the corridor behind the lion switch until you reach the next room. Press on the wall with the face dead ahead to get a green armor. (sector 576)
 * 12) In the same room as the previous secret, approach the north wall for it to lower. Get past the enemies to the teleporter, picking up the plasma gun and other supplies as the lift rises up. When you return to the starting point, be prepared for several more monsters to show up. (sector 631)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains eight spawn points:
 * 1) facing north-west. (thing 639)
 * 2) facing north. (thing 640)
 * 3) facing west. (thing 641)
 * 4) facing north. (thing 642)
 * 5) facing north-east. (thing 643)
 * 6) facing north-west. (thing 644)
 * 7) facing south. (thing 645)
 * 8) facing east. (thing 646)

Things
This level contains the following numbers of things per skill level:

Trivia
This map is based off of a map made by the late John. D. Anderson.