Valiant

Valiant is a 32-level megawad for MBF-compatible source ports, created by Paul DeBruyne (skillsaw). It features extensive DeHackEd work in order to provide an enhanced roster of enemies, most of them adapted from the Realm 667 "Beastiary".

The plot centers on the protagonist's investigation and struggle against "Project Valiant", a mutagenic product which will provoke a "bioengineered, cybernetic apocalypse" if it is allowed to reach Earth.

The WAD was named as one of the winners of the 22nd Annual Cacowards.

Vaccinated Edition
Skillsaw released later an alternate version of Valiant without the custom monsters and weapons, intended to be used with gameplay mods such as Demonsteele. The maps themselves were also changed and rebalanced since the original maps were designed taking the modifications into account. The Vaccinated Edition is meant to be a bonus alternate version rather than a replacement for the original.

Content
Valiant features five episodes, in ports based on ZDoom or the Eternity Engine these episodes are integrated with the menu, while in other ports a death exit is used to reset player health and inventory at the end of each episode.

Custom weapons
The pistol and chaingun are replaced by a "super pistol" and a "super chaingun", both of which have a much faster rate of fire than the weapons they replace. When holding down fire, the pistol takes only nine tics instead of fourteen between shots; and the chaingun takes only four tics instead of eight. To accommodate for the increased fire rate, the player can carry 50% more clips: 300 without a backpack, 600 with one. The number of bullets in pickups has also been increased by 50%: a chaingun contains 30 bullets, an ammo box 75, a backpack or a clip contains 15 bullets, and a clip dropped by a zombie contains 7 bullets.

Custom monsters

 * Super imp:Also known as devil, it is a darker shade of brown than the normal imp, has more spikes, and shoots faster projectiles in volleys of two. It replaces normal imps.
 * Super demon:Also known as blood demon, it has no eyes and mechanized legs. It is faster than the normal demon, and leaves less time to dodge its bite. It replaces normal demons. Spectres have the same modifications.
 * Super mancubus:Also known as daedabus, it looks similar to the Doom 3 mancubus. It has 900 hit points and attacks by shooting two volleys of six projectiles in a wide cone. It replaces the baron of Hell.
 * Pyro knight:Also known as pyro demon, it is an orange and black Hell knight with 500 hit points and two different attacks it uses randomly, one in which it shoots a stream of four very fast projectiles, and the other where it fires two of these projectiles and four super imp projectiles. It replaces the Hell knight.
 * Cybruiser:A cyborg Hell knight with 500 hit points, it shoots rockets and is immune to blast damage. It replaces the spiderdemon. As a result, the regular spiderdemon replaces the light amplification visor and loses its immunity to blast damage, making it more vulnerable to rockets.
 * Arachnorb:An arachnotron without its walking apparatus, it floats slowly around and shoots streams of red plasma. It replaces the helper dog from MBF. Furthermore, when a regular arachnotron (which also shoots red plasma) is killed, it has a 50% chance of having an alternate animation where the arachnotron flees its broken walker, essentially spawning an arachnorb in the map; this is made possible by MBF's custom codepointers RandomJump and Spawn.
 * Lightning orb:A large red orb usually placed atop a tower. It shoots red plasma and is invulnerable, but does not move. It replaces a decorative obstacle, the small marble column with a beating heart.
 * Suicide bomber:A black-clad zombie holding a stick of explosive, the suicide bomber seeks its enemy and detonates when it gets close enough. It has 60 hit points, same as an imp, and will also explode when killed, potentially hurting nearby monsters. It replaces the lost soul corpse.
 * Super vile:A modified diabolist featured as a very powerful monster, this is a red arch-vile with large horns. With 7500 hit points and a pyrokinetic attack that detonates several times, it serves as the final boss of the story. It replaces a decorative obstacle, the tall blue torch.
 * Ghost arch-vile:An arch-vile with the same "fuzzy" effect as the spectre. It is encountered only on MAP32, and only has 300 hit points. In addition, it is vulnerable to infighting, contrarily to the normal arch-vile. It replaces the burned tree (editor number 43).
 * Ghost revenant:A revenant with the same "fuzzy" effect as the spectre. It is encountered only on MAP32, and only has 200 hit points. It replaces the twisted tree (editor number 54).

In addition, the Wolfenstein SS was turned into a chaingunner, so as to drop clips instead of chainguns. The normal chaingunner is not used in the levels.

Levels
Episode 1: A Different Breed Episode 2: Abattoir of Thy Madness Episode 3: Meet the New Corruption Episode 4: Thou Art Annihilation Episode 5: New Moon, Old Grudge
 * MAP01: Bad Reception
 * MAP02: No Rush
 * MAP03: Tiers of Pain
 * MAP04: Moonlit Stroll
 * MAP05: Aggrovator
 * MAP06: Engineering Disaster
 * MAP07: The Mancubian Candidate
 * MAP08: Bushwhacked
 * MAP09: 14 Angrier Archviles
 * MAP10: Candlecove
 * MAP11: Yesterday's Insanity
 * MAP12: Bane Capitol
 * MAP13: The Netweaver
 * MAP14: Implosion
 * MAP15: Screams aren't a crime... yet
 * MAP16: Toxic Traverse
 * MAP17: Precipice
 * MAP18: Crush Depth
 * MAP31: Cyberwar 7734
 * MAP32: Ghosts of the Old Kingdom
 * MAP19: The Popes of Roam
 * MAP20: Swept into Immolation
 * MAP21: Skindustrial Zone
 * MAP22: Spiraling Into Nether
 * MAP23: Genocide Motor
 * MAP24: None More Merciless
 * MAP25: The Eagle Has Landed
 * MAP26: Blast Wave
 * MAP27: Rocket Zone II
 * MAP28: A Lightbridge Too Far
 * MAP29: Red Shift
 * MAP30: Electric Nightmare

Soundtrack

 * MAP01: "Air" by Stuart Rynn (from SpaceDM9)
 * MAP02: "Cold Wires" by Stuart Rynn (from Speed of Doom)
 * MAP03: "Window" by Stuart Rynn (from Claustrophobia 1024 2)
 * MAP04: "River" by Stuart Rynn (original MIDI song from 2010)
 * MAP05: "Core" by Stuart Rynn (from Speed of Doom)
 * MAP06: "Water World" by Robert Prince (from )
 * MAP07: "Aliens, Say Your Prayers" by Robert Prince (from Duke Nukem 3D)
 * MAP08: "Astral Dreadnought" by James Paddock (from Plutonia 2)
 * MAP09: "Dark Angel" by James Paddock (original MIDI song from 2013)
 * MAP10: "Fallen Sun" by James Paddock (from Reverie)
 * MAP11: "Cataclysmic Impact" by James Paddock (from Plutonia 2)
 * MAP12: "Flatulence Protocol" by James Paddock (original MIDI song from 2013)
 * MAP13: "Postmodern Muck" by James Paddock (remix of "Modern Muck" from by )
 * MAP14: "Rusty Bridge" by Stuart Rynn (original MIDI song from 2011)
 * MAP15: "Goin' Down the Fast Way" by (from Rise of the Triad)
 * MAP16: "Sky Temple" by Stuart Rynn (originally written for in 2009)
 * MAP17: "Stealth Mode" by James Paddock (from Plutonia MIDI Pack)
 * MAP18: "Prototype (Extended)" by James Paddock and Stuart Rynn (from Jenesis)
 * MAP31: "Stars" by Stuart Rynn (from Speed of Doom)
 * MAP32: "Aztec Gods" by James Paddock (from Reverie)
 * MAP19: "Sunset Over Babylon" by James Paddock (from Jenesis)
 * MAP20: "Anchor" by Mark Klem (from Memento Mori II)
 * MAP21: "Points of View" by James Paddock (original MIDI song from 2014)
 * MAP22: "Baron's Province" by James Paddock (from Speed of Doom)
 * MAP23: "Industrial" by Simon Judd (from Hellcore 2.0)
 * MAP24: "Frivolous Encounter" by Mark Klem (from Memento Mori II)
 * MAP25: "Death Scythe" (from )
 * MAP26: "On Space Station" (Gundam Wing: Endless Duel)
 * MAP27: "Epyon" (Gundam Wing: Endless Duel)
 * MAP28: "Moon/Mars: Sukarabe Fight 3" 
 * MAP29: "Mercurius / Vayeate" (Gundam Wing: Endless Duel)
 * MAP30: "End Credits"  and "Antarctic" (Gundam Wing: Endless Duel)
 * Title screen: "Player Vs. Player" (Gundam Wing: Endless Duel)
 * Intermission: "Character Select Theme" (Gundam Wing: Endless Duel)
 * Text screen: "Credits Theme" (Gundam Wing: Endless Duel)

Built-in demos
This WAD features three built-in demos. All require Doom II with a MBF-compatible v2.03 source port to view them. The demo levels are: