MAP14: Azure Wasteland (DBP37: AUGER;ZENITH)

MAP14: Azure Wasteland is the fourteenth map of DBP37: AUGER;ZENITH. It was designed by JadingTsunami and uses the music track "Dreamer" from  Stage 3. The par time defined in MAPINFO is 1:40.

Official

 * 1) Right in the starting room, there's a column that can be lowered for a few secret health bonuses. (sector 644)
 * 2) In the large brown sludge pool south of the party room, go to the southeast corner and open the door there for a secret with a backpack and other goodies. (sector 288)
 * 3) In the indoors room west of the sludge pool room (connected by an elevator), there's a seemingly defunct screen in the southwest corner.  Interact with it to briefly lower a secret green armor in the northwest corner of the same room. (sector 213)
 * 4) In the room north of the red key room (with the big hanging hook), there's a big elevated tower on the west side with a UAC hologram on it.  Climb the crates to reach the top, then shoot the damaged wall to access a secret cave with a computer area map and enemies. (sector 649)
 * 5) From the same tower you climbed to in secret #4, simply drop off the northern end to land on a secret berserk pack. (sector 272)
 * 6) If you've acquired the yellow key (as described in the non-official secret), you can revisit the room from secret #3 and open the yellow door for a BFG9000. (sector 294)

Non-Official

 * In the club party room at the center of the map, there is a yellow keycard elevated on a column. This keycard unlocks secret #6 but is not marked as a secret itself, nor is necessary to complete the level. To lower this column, you will need to open the blue door and press a small button on the wall to the right. Alternately, the key can be accessed via an archvile jump - you'll have to get a running start off of the dance floor at the southern end of the room.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Things
This level contains the following numbers of things per skill level: