MAP03: Water Main (Doom 2 the Way id Did)

MAP03: Water Main is the third map of Doom 2 the Way id Did. It was designed by Sarah Mancuso (esselfortium) in style of American McGee and uses the music track "Countdown to Death". The par time is 1:45.

Essentials
Open the door before you then go straight the hall of two red firesticks (A). Walk up the stairs (B). Turn left. Go past the yellow keyed door (C). Go straight until you reach a water pool with two metallic structures and walk up the staircase. In the corridor there is a red door (D). Go to the right. Walk up again the another staircase. Grab the blue keycard, and a platform under you will lower revealing a place with blue door. Open it and enter the dark room (E). There is a red keycard to the left. Grab it. Return to the corridor where the red keyed door is (C). Open it to come to a place with two water pools. You need the northern one. Walk around the fence and press a button that lowers two walls. Now, get out this place by dropping down to another water pool. Go straight to get yellow key behind the just lowered wall. Return to the yellow keyed door (C). Open the door. Now go to the left until you approach the lift. When you raise press the button to build up the staircase. Return to the lift, turn left go straight to the newly raised staircase. Turn left and raise another staircase. Proceed until you reach the place with two firesticks. A bridge leading to the exit door will be built. Go over the bridge. Open the door and flip the switch to end this level.

Secrets

 * 1) In the room with red key (E) open the wall to the east to get to a secret dark room and a teleport pad. Enter the teleport. Walk around the corner and get a blur sphere.

Current records
The Compet-n records for the map are:

Player spawns
This level contains five spawn points:
 * 1) facing north. (thing 182)
 * 2) facing west. (thing 183)
 * 3) facing east. (thing 184)
 * 4) facing south. (thing 185)
 * 5) facing south-west. (thing 193)

Things
This level contains the following numbers of things per skill level: