MAP32: The Hidden Slime Factory (Memento Mori)

MAP32: The Hidden Slime Factory is the super secret map of Memento Mori and can be accessed from MAP31: Technology Base. It was designed by Mark Klem, who also composed the level's music track, "The Wind."

Due to the way MAP31 is designed, it is impossible to reach this level in single-player gameplay outside of using the level warp cheat, unless the player exploits a design flaw in the previous level.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) When you go to flip the switch that raises the barrier dropped after grabbing the yellow keycard, there is a portion of the stone wall to the west with thicker holes in it than the others.  Open this wall to find a plasma rifle and (on I'm Too Young to Die and Hey, Not Too Rough only) a computer map. (sector 107) This can also be accessed from secret #2.
 * 2) After flipping the switch to lower the barrier, head into the huge corridor to the west of the yellow keycard room, now revealed, and take the elevator up to the alcove with the combat armor.  A portion of the southern wall is misaligned; press on this to activate a slow lift containing four boxes of rockets. (sector 389) This lift leads directly to secret #1.
 * 3) In the room that opens the way to the grassy area with the lava river, open the wall with the lightning bolt on it to the south to find a backpack and a supercharge. (sector 285)
 * 4) Inside the western room of the wooden house is a portrait on the eastern wall and an armchair in the southwest.  Climb on the armchair and fire at the portrait (try using the super shotgun) to reveal a secret compartment containing a megasphere. (sector 226)
 * 5) On the first time you try to get to the exit, you will be teleported to the first room in the level, in front of a wall opening to reveal a very long flight of stairs.  Climb all the way down these stairs to find a toxic pit with a platform on the other end holding a combat armor, a megasphere, and (on Hurt Me Plenty difficulty or above) a computer map.  The platform counts as a secret. (sector 368)
 * 6) One wall in secret #5 has a different texture than the rest, with lines carved in it.  Lower this wall to reveal a radiation suit. (sector 369)
 * 7) Getting onto the platform in secret #5 will cause a wall to lower, revealing a sewage system.  In the west is a tunnel leading to a room with a switch lowering the barrier blocking the level exit.  Head down the sewage tunnel until you come across a wall in the west with filth originating from the ceiling.  Open this to reveal a stairway to the platform from which the imps attack you in the switch room, containing three cells and a supercharge.  (sector 381)

Bugs
Sector 396 is a teleporter that leads to the outdoor section south of the start, on the walkway from which the exit is accessed. It is supposed to be accessible after you climb the stairs to secret #7, and starts with its floor raised to its ceiling. However, linedef 2432 is set as type 40, which raises the teleporter's ceiling to the height of the highest adjacent ceiling, instead of a floor-lowering type of any kind. This means the teleporter cannot be used, and you must backtrack all the way over to the walkway to access the exit.

Current records
The Compet-N records for the map are:

The data was last verified in its entirety on March 25, 2014.

Map data
* The vertex count without the effect of node building is 1939.