Plasma rifle (Doom Eternal)



The plasma rifle returns as a weapon in Doom Eternal, with a new design that draws heavily from the original plasma gun. The overall function of the weapon appears to be unchanged, firing small bright blue compact orbs of plasma at a rapid rate. It is confirmed to have mods, including the Microwave Beam mod that stuns a monster before it explodes, and the Heat Blast mod (now using red plasma) from its previous iteration.

Tactical analysis
The Heat Blast now features a new effect where enemies that are hit by several plasma orbs within a short time will explode in a burst of energy, like the needler of the Halo series. It also has an altered area of effect, firing in a cone rather than in a circle around the player.

Energy shields like the ones used by the shield soldier and carcass will overload and explode if hit by plasma rifle fire, severely damahing the shield's user and damaging other enemies nearby. It can also disable the Doomhunter's body shield, exposing it to damage. However, it cannot affect the magical shields used by the Arch-vile and the Marauder.

Modifications

 * Heat Blast
 * The same as Heat Wave from Doom (2016), but now firing in a cone ahead of the gun rather than in a circle centered on the player. It has three levels of charge, designated by the color of the coolant sheath. At least one level of charge must be built up to fire the Heat Blast.


 * Microwave Beam
 * Following a short spin-up time, fires a concentrated, short-ranged beam of plasma energy that locks onto and immobilizes an enemy as long as the beam is maintained; sufficient exposure to the beam will kill the enemy, causing it to explode and deal damage to others nearby. The explosion size is dependent on how large the slain enemy was.

Heat Blast

 * Quick Fire
 * Firing delay after using the Heat Blast is reduced by 25%
 * Cost: 3 weapon points


 * Super Heated Rounds
 * Heat Blast charge per shot is increased by 25%
 * Cost: 6 weapon points.


 * Power Surge
 * After triggering a fully charged Heat Blast, plasma projectile will have a damage boost for a short time

Microwave Beam

 * Faster Beam Charge
 * Microwave Beam ccharge time is reduced by 66%
 * Cost: 3 weapon points.


 * Increased Range
 * Microwave Beam targeting range is increased by 50%
 * Cost: 6 weapon points.


 * Concussive Blast
 * Demons that are detonated by the Microwave Beam will trigger a concussive blast that falters nearby enemies