MAP06: Dreamscape (Speed of Doom)

MAP06: Dreamscape is the sixth map of Speed of Doom. It was designed by Darkwave0000 and uses the track Lastday BGM from The Legend of Zelda: Majora's Mask. The par time is unknown.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials
The green nukage is harmless, but not the brown one.

Secrets

 * 1) Down the lift, go right in the crate room, find the switch (linedef #1999) that opens a crate with an energy cell pack.
 * 2) Nearby, south in the L-shaped blue corridor, archie-jump through the window down in the blue room.
 * 3) South east, just when you enter the long corridor with lone health bonuses and revenants on your right, turn back and find a computer area map and a partial invisibility.
 * 4) When you grabbed the trapped blue key, the nearest wall that opens and shows various monsters AND an arachnotron has a clickable wall. Go down and see the pillar with a supercharge.
 * 5) There, use the left wall to go down and reveal a megaarmor.
 * 6) After the blue door, where grates cover the brown slime, go on your left, open the door, use the switch and run.
 * 7) When you grab the red key, instead of turning back or falling down, jump on your left, fight barons of Hell and Hell knights with your reward: the backpack, the BFG9000 and cells.

Current records
The records for this map at the Doomed Speed Demos Archive are:

Last updated on June 19, 2013.

Multiplayer records
Last updated on June 19, 2013.

Miscellaneous demos
Plays back with sod_old.wad.

Final time of 18:00.

Last updated on June 19, 2013.

Things
This level contains the following numbers of things per skill level: