Talk:Armor percentage rollover

This is entirely impossible. It would take 20GB of memory just to store the THINGS structures for the 2 billion things needed to cause a rollover, and there is no item respawn in 1.1. The dos extender that doom runs under could never possibly present to its program the existance of more than 4GB of memory space, as it uses 32 bit unsigned values as memory pointers. This is enough alone to conclusively prove that this bug would never trigger. An undesired behavior that can never ever happen is not a bug, just something that's been adequately guarded against. I could see the case for calling some of the size limits that come into play here bugs (like maybe the 2GB per lump wad size limit, which would be the first one you'd hit trying to reproduce this), but this simply cannot happen. 71.58.109.233 01:33, 20 September 2007 (UTC)