Doom in Japan

Doom is known in Japan as ドゥーム ( literally transliterated as Duumu or Doumu, and understood as『DOOM』). Official ports of Doom were released in under license from id Software by publisher  and distributor. This included versions of the Doom, Doom II, and Doom95, as well as multiple console versions in their Japanese releases.

PC-98
Ports of Doom to the  architecture were programmed by Infinity Co., Ltd. Though based on  processors like the IBM PC, the NEC PC-98 series featured a custom bus and different video hardware which made it binary incompatible with most PC software. Versions of the Doom games for this architecture were released on 5.25" and 3.5" as well as on.

Minimum system requirements

 * PC-9801/Fellow, PC-9821/Mate/Multi, or Epson PC-386/486 clone system
 * i386SX processor or later
 * 3.3 or later
 * Supported sound devices: Sound Blaster 16, PC-9801-86, or PC speaker
 * Supported music devices: Sound Blaster 16 (OPL3 or MIDI daughterboard), PC-9801-26K, PC-9801-86 (OPNA), Roland MPU-PC98 (MIDI), or MIDI over RS-232
 * Most VGA-or-higher equivalent PC-98 graphics adapters are supported

DOS/V
Equivalent releases of all games were made for the standard IBM PC architecture, with minor tweaks for the version of  with full Japanese language support. Unlike the PC-98, ordinary PC software could execute under DOS/V on standard hardware without modification.

3D Alien Busters
At least one release by Imagineer in their DOS/V Series 6 was uniquely entitled DOOM 3D Alien Busters (ドゥーム), or 3D Alien Busters DOOM, depending on the context.

Windows 95
A double-disc release of Doom II along with Doom95 was also coordinated by Imagineer, containing versions for both the PC-98 and standard PC on each disc. This release touts compatibility with the Imagineer PCPad controller, and like some American releases, it includes an offer for free time on the DWANGO network, which had recently expanded its franchise territory into Japan.

Doom 3
The very first world premiere public unveiling of Doom 3 was at 's in, Japan during the unveiling of 's. Late Apple CEO introduced then id Software CTO John Carmack on stage, who showed off a few new screenshots of the in-development id Tech 4, debuting some from Doom 3 , which was intended to release for Apple  in addition to  PC. According to Carmack, this presentation was to the trepidation of some Apple reps who believed the images were inappropriate for the computer conference as "Steve doesn't like blood.", but when deferred to, Jobs gave Doom's presentation the green light to proceed as Carmack saw fit. Doom 3 was ultimately published in Japan by CyberFront.

Console games
The following console versions of Doom series games were given Japanese releases, some with specific localizations:

Local community
There is a number of Japanese members in the Doom community, which make up a thriving local community. Several popular names include Tatsurd-cacocaco and Nanka Kurashiki. In 2016, they released the Japanese Community Project megawad, which was named as a winner of one of the 23rd Annual Cacowards.