E2M6: Weapons Development (Lunar Catastrophe)

E2M6: Weapons Development is the sixth map in episode The Lost Moon of Lunar Catastrophe. It was designed by Derek Pierson (Count651), and the par time defined in MAPINFO is 2:00.

Secrets

 * 1) In the hall with two faces at the south end, go through the south face to find a hidden passage. Follow the health bonuses to a stimpack, a box of ammo, and a backpack. (sector 267)
 * 2) At the eastern end, fall into the lava near the west side of the pit to teleport to a backpack, rockets, and a box of shotgun shells. (sector 214)
 * 3) In the bright room with the chaingun west of the starting point, go north and east up the steps. Head all the way to the candle at the east side and flip the switch nearby. The switch reveals a computer area map in a small alcove nearby. (sector 216)
 * 4) In the bright room with the chaingun west of the starting point, go north, then northwest. Go to the window and look west to find an eye switch behind some vines. Shoot it to reveal a switch behind you, which will lower a floor to the north allowing you to get ammo clips, shotgun shells, and a chainsaw. (sector 113)
 * 5) At the south end with three columns, open the west door. Go north and use the northeast corner to lower the wall to the south, which contains a medikit, a backpack, a chaingun, and an energy cell. (sector 86)
 * 6) Grab the chaingun in the bright room and open the wall between the lamps to find shotgun shells and a teleporter to a soul sphere. (sector 53)
 * 7) In the area with the red door leading to the normal exit, on the ledge at the east end, go through the south wall. You can get an energy cell and a medikit, as well as collect a plasma gun from the crate near the door. (sector 145)
 * 8) At the northernmost end, go on the blue circles and head west to teleport. Teleport two more times to reach a secret room with a box of shotgun shells, a box of ammo, a medikit, and partial invisibility. (sector 316)
 * 9) In the southwest area, get to the large cage and use both switches, then go east of the cage and to an area with four teleporters. Do not use the grey teleporter, but go on the red teleporters and through the west wall to get a rocket, a megaarmor, and the blue key. (sector 341)
 * 10) Go back to the bright room that had the chaingun and take the lift where it was back down. Take the blue door to the south to find shotgun shells, health bonuses, boxes of ammo, a box of rockets, and a megaarmor. Another switch here will open the secret exit. (sector 96)

Bugs
The door in the very starting room does not open as expected. This is because there is another linedef action exactly 16 map units in front of it, used to set in motion the platforms in the east end of the level. Players might want to set the option "use passes through all special lines" in their source port of choice (if available) in order to play the level as intended.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing south. (thing 87)
 * 2) facing west. (thing 396)
 * 3) facing south. (thing 397)
 * 4) facing east. (thing 398)
 * 5) facing north-east. (thing 399)
 * 6) facing north. (thing 400)
 * 7) facing north. (thing 401)
 * 8) facing south. (thing 402)

Things
This level contains the following numbers of things per skill level: