The Ultimate Torment and Torture

The Ultimate Torment and Torture (also known as TUTNT) is a mapping project by Daniel Gimmer (Tormentor667) for Doom II, designed for the GZDoom source port. It is a collection and enhancement of the author's well known Torment and Torture series, including all entries except for the Skulltag-only Ultimate Torment and Torture Invasion. Development of the series can be traced back to December 2000, when the first entry was released as part of the "Wad in a Week" contest held at NewDoom. Two sequels would follow, on December 2002 and April 2003 respectively, before Tormentor667 released Torment and Torture The Lost Episode in preparation for the upcoming release of Torment and Torture 4. This release was, however, scrapped, with its contents refurbished as a new exclusive episode named Havoc released alongside the others in The Ultimate Torment and Torture.

As with other projects by Tormentor667, all entries in the Torment and Torture series utilize many special effects and features through the ZDoom engine, and TUTNT further enhances them with custom enemies and weapons done through DECORATE, more complex ACS scripts and many particle and OpenGL based effects. The mod is split into five different episodes, most containing only one map and representing the original releases. Furthermore, the player is given a choice between three different playable classes, the Marine, Scout and the Commando, which possess slightly different stats and a different starting weapon, but otherwise play virtually the same as the vanilla player class.

The Ultimate Torment and Torture was one of the recipients of the 14th annual Cacowards.

Levels

 * TNT01: The Opening Abyss
 * TNT02: The Armory of Pain
 * TNT03A1: The Cursed Peak
 * TNT03A2: The Cursed Peak
 * TNT03B: The Evil Heart
 * TNT04A: Into the Darkness
 * TNT04B: Beyond the Dark Portal
 * TNT04C: The Beginning and The End (Director's Cut)
 * TNT04CN: The Beginning and The End
 * TNTLE: The Fury of Fire