E2M2 (E2GC)

E2M2 is the second and final map of E2GC. It was designed by Greg Clark.

Secrets

 * 1) In the centre is a pillar with four shootable switches. The room south of this area has a secret door in the south wall (marked with a different texture) leading to a chaingun and a berserk. (sector 226)
 * 2) Shooting the western side of the central pillar opens up three doors. The easternmost one leads through three more doors to a corridor with lit section which marks a secret door on the north wall, which leads to five health bonuses, a megaarmor, a backpack (not on hard skill), a box of bullets, and a box of rockets. (sector 232)
 * 3) Shooting the eastern side of the central pillar opens up a secret door at the top of the lift before the blue door, leading to a computer area map. (sector 234)
 * 4) Pressing the switch behind the westernmost of the three doors mentioned in #2 raises the nukage surrounding a central pillar encountered earlier. Two sides of this pillar open on pressing, revealing an armor and a box of shotgun shells. (sector 37)
 * 5) #5 has a secret door on its east side, leading to a rocket launcher. (sector 39)
 * 6) Just before the exit is a niche to the north which marks a secret door. It leads to a room with several lit sections on the floor. Walking across any of them opens up two traps containing monsters, and briefly makes the door to the west inaccessible. Going through the door to the west leads to a plasma rifle, an energy cell pack, and a soul sphere, and also activates crushers that kill the monsters inside the traps if they have not been opened. (sector 47)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 1, 2021.

Player spawns
This level contains six spawn points:
 * 1) facing south. (thing 223)
 * 2) facing north-west. (thing 224)
 * 3) facing east. (thing 225)
 * 4) facing west. (thing 226)
 * 5) facing west. (thing 227)
 * 6) facing east. (thing 228)

Things
This level contains the following numbers of things per skill level: