MAP16: Vertigo Plant (Interception)

MAP16: Vertigo Plant is the sixteenth map of Interception. It was designed by Franck Livolant (franckFRAG) and uses the music track " ".

Secrets

 * 1) West of the yellow key, jump down to the crate with the computer area map. (sector 86)
 * 2) Just to the east of Secret #4 is a barred-off passage to a nukage river. You can open these bars directly. Do so and go across the nukage, through the nukagefall until you reach armor bonuses and a box of shotgun shells. (sector 139)
 * 3) At the northwest part of the map past the cyberdemon, there is a tower with an arch-vile in it. You can enter this tower by making a jump from the walkway to the east of the tower to the indentation here. Press on the wall to lower the tower and collect backpacks and a megasphere. (sector 188)
 * 4) East of the yellow key, you can open a wall and follow a trail of health bonuses to a soul sphere. (sector 319)
 * 5) As you approach the exit, several wooden columns to the south will reveal openings with shotgun guys or chaingunners, depending on your skill level. When that happens, backtrack and locate the westernmost of these columns. Make a running jump from the red ledge to this opening and flip the switch, revealing a passage to some stimpacks. (sector 426)
 * 6) When you press the large pentagram that leads to the exit, the wall to the north also lowers. Gently drop down at the northeast corner to find a ledge with a BFG9000. (sector 458)
 * 7) Run east along the long walkway at the southern part of the map all the way to the room past the lights, then quickly turn right and step onto the terminal, opening it to find a room with a megaarmor and lots of backpacks. (sector 492)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing south. (thing 118)
 * 2) facing west. (thing 649)
 * 3) facing west. (thing 650)
 * 4) facing west. (thing 652)
 * 5) facing east. (thing 653)

Things
This level contains the following numbers of things per skill level: