E1M5: Warehouse (No End In Sight)

E1M5: Warehouse is the fifth map of the 1994 Ways To Die episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).

Essentials
Kill one or two shotgun guys in front of you then go through the door ahead to reach the south end of a large cross-shaped bridge. Push past two imps ahead to reach the middle of the bridge and collect a shotgun, then head west until you reach a section of bridge over nukage that has dropped down. Go down the staircase in the north wall and head north to find a small passage leading to the blue keycard; as you step on its plinth closets will open on either side revealing imps, zombiemen and shotgun guys.

Backtrack to the middle of the cross bridge and head east this time, passing through a room with a marble floor to a snaking walkway over nukage. Go to the east side of this area then head north and west to an area with four square columns that have lights on them; open the blue key door in this area and step off the lift behind it to land in a storage area on the north-east side of the cross bridge. Head south to a lift under a bright light and lower it to reach the next storage area, then head south-west to pass another lift and north-west to a third lift so you can reach the area north-west of the bridge. Watch out for monster closets opening as you step through each lit area.

Once you reach the north-west storage area, enter the monster closet that opens in the west wall and head north until you see the red keycard on a raised platform guarded by imps; go to the north-east side of this area to find a step with a gray floor, then head south-west to reach the red key platform. Once you have the red key, go back to the north-west storage area and use the lift under the bright light to get back on to the cross bridge, then head to the middle of the bridge and go through the red key door here. Head north across the bridge into a seemingly empty room; four alcoves containing monsters will open to your left and right. When you step into any of the alcoves to collect items, some more closets containing imps and demons will open including one by the north wall that contains the exit door. Go through the exit door, kill the waiting shotgun guy and press the switch to finish the level.

Other points of interest
From the room with square light columns, head north-east up a set of steps then follow the past east, south and west to reach an armor.

Climb the crates in the area north-east of the cross bridge to find a chaingun. There are more crates in the south-west area that hold a rocket launcher.

Secrets

 * 1) At the western side of the map where the nukage is, shoot the barrel on the far west side of the bridge to cause it to rise up. Now go onto the bridge and head westward. At the very end, you can collect a chainsaw and two medikits. (sector 106)
 * 2) You will spot a supercharge through the window by secret #1. To get to it, open the green wall in the north-east corner and take the lift up to a switch. After pressing it, return to the bridge and go back into the nukage on the north side. Go all the way to the west through the open passage and up another lift to reach the outside area. You can collect the supercharge from here, along with a radiation shielding suit in a far corner. (sector 271)
 * 3) On the high platform east of the blue door at the north-eastern part of the map, find a switch on this platform to open a big wall to your north. Defeat the enemies in this room and climb the steps to reach a rocket launcher. (sector 289)
 * 4) Next to the blue door at the north-east end of the map, in the room with the four columns, look at the north side of the north-western column. Press on this side to open a wall behind you. You can then go to an outside area to collect two backpacks, a stimpack, a rocket and two boxes of bullets. (sector 310)

Bugs
Two floor lamps (Things 10 and 21) on the snaking walkway on the east side of the level occupy the same spot.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: