FastDoom

FastDoom is a source port created by Victor Nieto, alias Viti95. Its goal is to improve the performance of the Vanilla Doom engine on lower end computer systems, in particular the and  class of processors. It does so by removing features deemed unnecessary, reducing rendering complexity and general engine optimization.

It includes code from other ports, such as Crispy Doom, MBF and Russian Doom, as well as the original Sony PlayStation and Atari Jaguar Doom ports.

History
FastDoom got its first 0.1 release on June 10, 2020. A direct port of the PCDoom-v2 code, very few optimizations were in play. Version 0.2 followed three days later with the first few optimizations and the ability to use transparency from the Sega Saturn version of Doom, as well as the option to render visplanes (both ceiling and floors) without textures.

After bugfix release 0.21, version 0.3 followed as a major milestone, being released on June 18, 2020. It brought in a ingame FPS viewer, taken from Russian Doom and rewritten in fixed-point math, along with a low resolution mode and the option to only show objects that are not far away from the player, a application of. With mode engaged, FastDoom can maintain nearly 25 fps on a lower end 486 processor.

A new release followed over a month later. With version 0.4, a build for 386 processors was included, along with mono sound support and the option to use lower quality sounds in general. The included extender was also replaced, from DOS/4GW to DOS/32A, providing a sizeable performance increase along with various minor optimizations.

Legacy
Even without using the low-resolution modes, FastDoom generally performs faster than the stock executable due to optimization efforts. Viti95 tested the performance of FastDoom compared to stock Doom 1.9 in a benchmark, using the 0.2 release. Doom     Doom     FastDoom  FastDoom     FastDoom         FastDoom     FastDoom     FastDoom 1.9      1.9      0.2       0.2          0.2              0.2          0.2          0.2      Audio     NoAudio  Audio     Audio        Audio            Audio        NoAudio      NoAudio FlatSurfaces FlatSurfaces    FlatSurfaces              FlatSurfaces FlatTransparency Sega Saturn              Sega Saturn transparency             transparency FPS  19.56     21.68    22.44 	   25.77 	25.86 	         26.02 	      24.79 	   29.05 Gain 100.00%  110.20%   114.70%   131.70%      132.20%          133.00%      126.74%      148.52%

Features

 * Seperate binaries for Doom, Doom II and The Ultimate Doom, for 386 and 486 processors
 * FPS ingame viewer. Enabled with
 * FPS calculation after timedemo runs
 * Render visplanes (ceiling and floors) without textures. Enable with
 * Can render Spectres and invisible objects like real transparent objects (harder to see, a little faster to render). Enable with
 * Render sky as a flat fixed color. Enable with
 * Ability to render Spectre's and invisible objects like the Sega Saturn port did. Enable with
 * Option to show only objects that are not far away from the player. All the enemies are still rendered as they're important. This is a form of culling. Enabled with
 * PC Speaker uses all sounds available (just for fun!)
 * Lot's of optimizations to make the game run faster / smoother (Executable is smaller than regular Doom)
 * Removed low memory limit (may cause crashes with low RAM)
 * A rendering mode. It renders the full scene with a quarter width resolution, to a maximum of 80x200. 16-bit ISA video cards can now play the game in full screen at increased performance. A Western Digital Paradise PVGA1A ISA (1989) can render the game at a constant >25 fps on a 486DX-50. Enabled with "-potato" command parameter and low detail selected
 * Can allow more than 8Mb of memory allocation. Enabled with
 * Autorun support, enabled by pressing the F11 key
 * Mono sound support. Enabled with parameter
 * Low quality sound support (8000Hz instead of 11025Hz). Enabled with parameter
 * Replaced standard extender with  extender providing significant speed ups
 * Partial DeHackEd support like stock Doom, making WAD sets like Back to Saturn X possible but not, for example, REKKR. FastDoom is developed to be as compatible as possible to the original source code, but patches made for the original Doom executables may not work as there are lot's of internal changes to make it faster. Since FastDoom's executable differs from the original, offsets to functions and data can and will be different also.

Removed features
In addition to several new features been implemented, FastDoom also removes a number of features. These are:
 * Network gaming support
 * Joystick support
 * Y mouse movement (move forward/backwards)
 * Gamma correction support

Upcoming features

 * In-game toggleable menu options for parameters
 * Reintroduction of Gamma correction support

Gallery
Showcase of various Doom II levels rendered using the 386 binary and with the  parameters in low resolution mode (80x200 fullscreen).