E1M3: The Doomed Lab (2002 A Doom Odyssey)

E1M3: The Doomed Lab is the third map in the Deep into the Code of 2002 A Doom Odyssey. It was designed by Paul Corfiatis and uses the music track "". In the 10th anniversary edition some geometry changes were applied but the things population remained the same, apart from the removal of 19 tall techno columns from the walls around the moat.

Secrets

 * 1) In the first room past the starting room, go all the way north and flip the switch. Take the southwest door, then head right in the hallway until you see two open doors. Enter this room and flip the next switch, then leave the room and go north in the hall until you find a door and a switch. If the door is not open yet, open it with the switch, then head southwest towards the switch there, which had bars blocking it before. This switch lowers a lift behind you. Take it up to get a green armor. (sector 41)
 * 2) At the outside area, take the door leading east and go around until you reach the lever switch. Go back a bit and use the wall at the inner corner to reveal a switch and a backpack. The switch lowers a lift to the north, which leads to the secret exit. (sector 70)
 * 3) Open the red door and take the lift down. Use a wall to the north until a lift lowers, then take it up to find boxes of rockets and a rocket launcher. (sector 146)
 * 4) In the previous secret, if you go to the southwesternmost box of rockets, open the wall to the east to collect a megaarmor and a soul sphere. (sector 147)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing east. (thing 277)
 * 2) facing east. (thing 278)
 * 3) facing west. (thing 279)
 * 4) facing south-west. (thing 280)
 * 5) facing south-west. (thing 281)
 * 6) facing south-west. (thing 282)
 * 7) facing south-west. (thing 283)
 * 8) facing south-west. (thing 284)

Map data
Original ed.:

10th ann.ed.:

Things
This level contains the following numbers of things per skill level: