Orcs & Elves

Orcs & Elves is a mobile phone game based on the Doom RPG engine and created by John Carmack and Fountainhead Entertainment. The game has also been ported to Nintendo DS.

Story
The game is described as an adventure RPG, in which the protagonist, a young elf, must retake a Dwarven city from the evil army occupying it. The player is equipped initially only with a sentient, talking magic wand and a sword, but other weapons become available.

Engine changes
Compared to Doom RPG, changes in the J2ME version include:
 * The level state is now saved when moving between levels. Some monsters can respawn when revisiting earlier levels.
 * Status effects for monsters.
 * Translucency for monsters and objects is supported, and used in the game.
 * Health bars are drawn (only over the first enemy in the line of fire).
 * Levels can have double-height walls (the texture is repeated).
 * In-game cutscenes added.
 * Maximum range of fire for player restricted from 8 to 5, and monsters far away from the player now stop moving.
 * In-game text screens are now variable width, rather than being sized to fit the smallest supported screen. The game will divide words according to hyphens stored internally. Displaying an hyphen in the middle of a line requires a double hyphen internally.

Doom references

 * When starting a new game, you can choose the hardest "Nightmare" difficulty level. The game asks "Are you sure you want to die?" The player must choose either "Bring it on!" or "I'm too young to die..." (see Skill level) (not in the J2ME version)
 * Bruul the Orc chief tells the player, "prepare for your DOOM!"
 * Some art from Doom is reused in the game, for example, the wall texture in the hub level and the yellow floor lamp (similar to TREDB0 patch but recolored)