Doom Retro

DOOM RETRO is a source port for Windows PC. It was first released on December 10, 2013 by Brad Harding to coincide with DOOM’s 20th anniversary.

''“DOOM RETRO is the classic, refined DOOM source port for Windows PC. It represents what I want DOOM to be today, in all its dark, gritty, unapologetically pixelated glory. It’s a meticulously crafted expression in restrained design. I’ve strived to implement a set of features and a certain level of attention to detail that isn’t necessarily present in other source ports, but still upholding a deference for that classic, nostalgic DOOM experience we all hold dear.”''

Features

 * A convenient WAD launcher.
 * 640×400 resolution, which is twice the resolution of the original DOOM, and accommodating for any screen size while maintaining the correct 4:3 aspect ratio.
 * A widescreen mode with optional heads up display.
 * Windowed and fullscreen modes, switchable at any time using ALT + ENTER.
 * Alpha, additive and per-pixel translucency effects.
 * More blood and blood splats.
 * Cacodemons have blue blood, and Hell Knights and Barons of Hell have green blood.
 * Dynamic shadows.
 * Objects are partially submerged, and the player’s view lowered, in liquid sectors.
 * Brightmaps.
 * Randomly mirrored corpses.
 * Corpses react to splash damage, and smear blood as they slide along.
 * 10 darker gamma correction levels to accommodate for today’s brighter LCD screens.
 * The limits of the original *DOOM* are either raised or removed completely.
 * Support for DeHackEd files and lumps, including those with BOOM extensions.
 * Specific support for *Chex Quest* and episodes 1 and 2 of *Back to Saturn X*.
 * Various rendering improvements (such as less “firelines” and “slime trails”, the removal of “sparkles” along the bottom edge of doors, better drawn floors and ceilings, changes in height are drawn more accurately, tweaks to the status bar, and a better and more consistent fuzz effect for Spectres and the partial invisibility power-up).
 * A majority of the “bugs” from the original *DOOM* have been fixed.
 * Better keyboard support ( W / A / S / D keys are set by default, use the CAPSLOCK to always run, and the WINDOWS key is disabled).
 * Better gamepad support (DirectInput and XInput controllers supported, haptic feedback for XInput controllers when the player is injured or fires a weapon, controllers can be connected/disconnected mid game).
 * Better mouse support (higher allowable mouse sensitivity, no vertical movement, use the mousewheel to change weapons).
 * Several hundred level-specific fixes (missing or wrong textures, stuck monsters, etc).
 * Updated help screens.
 * Significant changes to automap (dynamically updates, a rotate mode, scaled thing triangles, wider solid walls and drawn over other walls, lines don’t glitch along edges of the screen, secrets drawn correctly as they are discovered).
 * Several improvements to the menu and message systems.
 * Better screenshots (saved as BMP instead of PCX, actual size of screen resolution, limit removed).
 * Several improvements to monster animations.