Heartland

Heartland is an eight-level PWAD developed exclusively for the Eternity Engine, created by Paul DeBruyne (skillsaw). It features extensive use of EDF, in order to provide an enhanced roster of enemies and weapons. Most of the new monsters are adapted from the Realm 667 "Beastiary", and the new overhaul weapons are provided by Xaser. Heartland also introduces several changes which are- smooth animations, new weapon sounds, rocket trails, and blood effects. It also uses a new custom texture called O-tex. All music for this WAD is composed by Stuart Rynn (stewboy).

The first release candidate of the WAD came out on March 4, 2021. The final version of the WAD was released on March 25, 2021 and subsequently uploaded to /idgames archive.

New Monsters

 * Catharsi: An imp-like creature with 80 health points that shoots faster projectiles than imps, and drops a grenade when you kill them that will explode in a couple of seconds, potentially hurting nearby enemies. Unless you manage to gib them first.
 * Cybruiser: Baron of Hell mixed with cyberdemon. This monster has 500 health points and the ability of this monster is identical to cyberdemons: shoot rockets and be damage resistant against rockets.
 * Rocket Zombie: Possessed humans that shoot rockets with their rocket launcher, though their health points are only 30, so they are easy to kill.
 * Suicide Bomber: A zombie with 45 health points and a stick of dynamite that seeks out the player and explodes when getting close, and he'll also explode when the player kills them, potentially hurting nearby enemies.
 * Grell: A floating monster with 70 health points, very similar to cacodemon.
 * Tortured Soul: A variant of pain elemental with 550 health points, but instead of shooting lost souls to the player their attack is "poisoning" the player.

New Weapons

 * Fire Axe: A bigger and better version of the fist. Has a longer range and deals more damage. It replaces the chainsaw.
 * Dual Pistol: A pair of pistols with a higher fire rate. The player can use this weapon after they find a second pistol.
 * Submachine Gun: A SMG with fire rate and damage almost identical to the chaingun. It also replaces that weapon.
 * Dual SMG: A pair of SMGs with a really high fire rate, satisfying to use against smaller enemies, and great for stunlocking larger ones. Be aware that double the SMG means double the ammo used. Same as the dual pistol, this weapon is only useable after the player finds a second SMG.
 * Flamethrower: A weapon with short range, and it hurts the player if used too close to a wall or monsters. It replaces the plasma gun.
 * Cluster Bomb Launcher: Shoots a cluster of bombs that detonate when impacting walls or monsters. It replaces the BFG9000.

New Pickups

 * Orange Armor: Increases the player's armor by 50 percent.
 * Megapack: Increases the player's health by 50 percent.

Soundtrack

 * MAP01: "Street Surfer"
 * MAP02: "The Jazz Machine"
 * MAP03: "Dancing Snakes"
 * MAP04: "See the Shrews"
 * MAP05: "The Towering Colliery"
 * MAP06: "Para Bellum"
 * MAP07: "Souls Symphony"
 * Intermission
 * Title screen
 * Text screen