MAP36: The Crusher (PlayStation Doom)

MAP36: The Crusher is the thirty-sixth level of the PlayStation and Sega Saturn versions of Doom, and the sixth level of the Doom II episode. It is based on the original MAP06: The Crusher, with modifications made to adapt the map to the consoles' limitations. The author of the original map is American McGee.

Secrets

 * 1) (sector 97)
 * 2) (sector 99)
 * 3) (sector 182)

Bugs

 * None of the structure pilars in the north-eastern outside lava area have a proper Y-offset setting, thus being invertedly rendered.
 * Inherited from the PC version: two of the six deathmatch starts (Things 223 and 224) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Comparison of versions
Several differences exist in this level compared to the PC version.

Room design

 * Several changes were made to the crusher room.
 * The height of the room is reduced, probably because the renderer used in console ports will only tile textures vertically once.
 * The ledges along the south wall have also been moved closer to the center of the room.
 * The ledge in the south-east corner is slightly larger, making it easier to reach when jumping from the elevator.
 * The pit running through the crusher room is narrower, and the chamber containing the teleport pad is wider to account for the player's increased radius.
 * The entrance to the hallway in secret #3 is slightly wider.

Monster placement

 * The spiderdemon under the crusher is replaced with Hell knights on Ultra-Violence skill level. In the PC version of the level, the knights only appear on Hurt Me Plenty skill level.
 * The Hell knight behind the red door is replaced with nightmare spectres on Ultra-Violence skill level. On Hurt Me Plenty, no monsters appear behind the door.

Other

 * All transparent grates in the level are replaced with translucent windows.

Music
The map uses the following music tracks:

Player spawns
This level contains six spawn points:
 * 1) facing west. (thing 3)
 * 2) facing east. (thing 4)
 * 3) facing west. (thing 5)
 * 4) facing west. (thing 223)
 * 5) facing west. (thing 224)
 * 6) facing west. (thing 225)

Things
This level contains the following numbers of things per skill level: