Talk:UV pacifist

Adam Hegyi takes issue with footnote 3, pointing out that other maps have been thought impossible in certain categories for years, and then suddenly a valid demo would turn up. My response to that is the same as what I said about the Tyson inconsistency &mdash; only more so, because no weapons are allowed at all! I suppose someone could stand on the lift with the Cyberdemon, between him and the exposed brain, dodging rockets at point-blank range (along with everything else) for heaven knows how many minutes/hours until three of them happened to be fired at the correct altitude and went through the hole... that is, if the Cyberdemon could get to the lift in the first place. What am I missing? Ryan W 00:05, 30 Sep 2005 (UTC)

I'm currently having trouble remembering why I applied footnote 2, rather than 1, to E2M8. As Steffen Udluft pointed out when he started compiling pacifist demos, it's *possible* for the skulls to kill the cyberdemon, we're just never going to see it (given this RNG).

Opinions? Ryan W 14:49, 19 Oct 2005 (UTC)

Well, there's 20 Lost Souls on E2M8 on UV, their attacks only do 3-24 damage, and the Cyberdemon has 4000 hit points. 24 times 20 is 480. I'd say it's impossible. Luc69 17:46, 26 July 2008 (UTC)

E4M6 footnote
My rejection of today's IP edit deserves elaboration. Yes, Looper's demo addresses the longstanding issue of opening the exit, but it also leverages the ITYTD half-damage flag (especially in the red key area) and the extra invulnerability near the cyberdemon. A route on another skill level, if anyone ever finds one, might therefore have major differences. Cracking a difficult speedrun is more about specific details than principles, so you can very rarely say "situation A is runnable, therefore situation B is too". Ryan W (talk) 23:48, 30 September 2015 (CDT)