MAP01: Attack (Master Levels)

Attack is a map that is part of the Master Levels for Doom II. It was designed by Tim Willits and Theresa Chasar, and is contained in the file ATTACK.WAD.

Essentials

 * Kill all the enemies outside the first room and collect some weapons. Then go through the door in the southwest corner.
 * Fight through this room and go up the stairs to another door.
 * Continue straight through this hallway through the door on the opposite end.
 * Kill all enemies and collect the red key. Then head back through the same door which you entered.
 * The first door on the right will be the red door. Enter this room, kill all enemies and collect the blue key.
 * Exit the red door room and turn left. Follow the path in the room where you got the red key and make a big U-turn to the door on the opposite side, and go through it.
 * The blue door is now on the left. Enter, kill, and collect the yellow key.
 * Behind the yellow key is an elevator. Travel down the elevator, (watch out for the revenant,) and go right until you reach a silver teleporter.
 * The teleporter will take you right next to the yellow door, marked with exit signs. Hit the switch inside this room to complete the level.

Official

 * 1) When you enter the building where the yellow key resides, a teleporter will open in the southwest of the map.  After this, head to that area either by running all the way over there, or using the teleporter southwest of the building with the yellow key, and then reentering the teleporter you land on.  Once you are at the newly-opened teleporter, step onto the space directly south of it to trigger this secret. (sector 254)

Non-official

 * Behind the silver teleporter pad with the two arrow-like structures to its left and right, go behind the right one to get a megaarmor.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 3, 2022.

Player spawns
This level contains six spawn points:
 * 1) facing north. (thing 30)
 * 2) facing south. (thing 44)
 * 3) facing south. (thing 45)
 * 4) facing east. (thing 46)
 * 5) facing east. (thing 47)
 * 6) facing north. (thing 48)

Things
This level contains the following numbers of things per skill level:

Differences between PC and PlayStation versions
This is level 1 of Playstation Final Doom and features a new music track by Aubrey Hodges, "Bells of Agony." The difficulty is a noticeable step up from Hangar and Entryway, the opening maps to PSX Ultimate Doom and PSX Doom 2, featuring higher-level monsters. The brown sky from Doom 2 is used, same as on the PC. However, the sky texture appears smoother and less pixellated here than it did in PSX Doom 2. (This observation may be subjective.)

Mancubuses (Mancubi?) do not appear in this map and are replaced by Revenants. In fact, only one level in the whole of PSX Final Doom features the Mancubus - level 9, Nessus.

There are no Pain Elementals in this map.

Some textures used on the PC, notably stone-type textures, are replaced with textures that are used throughout the map, giving a more coherent appearance. Rooms are generally darker and the yellow key room is very slightly simplified (two thick pillars instead of three thin ones guarding the lift platform).

There appears to be a glitch in the Lost Soul attack sound effect on this map. The sound is truncated, lasting only 1-2 seconds, rather than several seconds. This issue only occurs in level 1, Attack.

There are several things to remember when reading about PSX Final Doom which are summarised here rather than repeating it in each level description.

First, as a game, Playstation Final Doom differs markedly from the PC version. The gameplay tends to be somewhat slower, with darker rooms, grittier graphics, disturbing sound effects and music that ranges from melancholy to extremely frightening. This is still an action game, but it often feels more like a survival horror than a run-and-gun.

Maps are called Levels on the PSX. There are only 30 levels with no secret levels, split into three episodes: The Master Levels, which makes up the majority of PSX Final Doom; TNT (which is not called "TNT Evilution" on the PSX); and Plutonia, of which only a handful of levels made the cut.

By contrast, the Master Levels are not considered part of PC Final Doom at all, meaning console and PC gamers have vastly different understandings of what Final Doom actually is.

While many Playstation Final Doom maps were altered to simplify geometry, amend monster deployment, lower room heights and use fewer, more consistent flats and textures, the levels are generally far more intact and much more detailed than in PSX Ultimate Doom and Doom 2. As a result, lower frame rates are achieved in a number of maps, although this can actually add to the atmosphere of horror. Escaping these maps is not something you do quickly.