Red Rock

Red Rock (RED.WAD) is a single-level PWAD designed by Jan Hladik. It was released in 1994.

Secrets

 * 1) In the first room, to the left of the door, is a small alcove which contains a secret door leading to a box of shotgun shells. (sector 89)
 * 2) After going through the first door, on your right is an area with several exploding barrels.  After destroying them, shoot the back wall of this area.  It opens, revealing a medikit and a stimpack. (sector 293)
 * 3) After going through the blue door, cross the nukage and go up the stairs.  At the top of the stairs turn left then turn left again and go down a lift.  You will reach a nukage room containing a backpack and some ammo.  There is a secret door directly opposite the small gap in the southern wall leading to a medikit and a radiation shielding suit. (sector 28)
 * 4) At the top of the stairs mentioned in #3, turn right then head down some stairs.  At the bottom press the diagonal wall section - it opens, revealing a box of bullets and a chaingun.  Both the door and the secret room count as separate secrets. (sector 51)
 * 5) See #4. (sector 52)
 * 6) In the large central room with the blue star, press any of the four sections of computer wall.  The centre of the star will lower, revealing two boxes of bullets, three boxes of shotgun shells, and a soul sphere. (sector 96)
 * 7) North of the central room with the blue star is a door at a four-way crossroads.  Going north from here leads to a room with twelve health bonuses.  Approaching them opens up a trap to the west.  The western wall of this trap has a section with a misaligned texture - shooting this section opens it, revealing a rocket launcher, a box of rockets, and a medikit. (sector 169)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 4)
 * 2) facing east. (thing 5)
 * 3) facing east. (thing 6)
 * 4) facing east. (thing 7)

Things
This level contains the following numbers of things per skill level: