MAP19: Quantum Processing (Doom Zero)

MAP19: Quantum Processing is the nineteenth map of Doom Zero. It was designed by Christopher Golden (DASI-I) and uses the music track " ".

Secrets

 * 1) Get off the starting teleporter, then run back in to teleport to an energy cell pack and a plasma gun. (sector 117)
 * 2) In the nukage area, get to the steps in the southeast, then head north and use the switch. After it lowers, drop off to the north to open the passage to the east, but before going there, head south first and into a small area with partial invisibility and a computer area map. (sector 116)
 * 3) In the nukage area, press on the west wall with an ammo clip in front of it to find a passage leading to a soul sphere. (sector 352)
 * 4) In the hall north of the nukage area, find the lone armor bonus and drop back down from where it is to trigger a lift in front of you. Go across it into a room with a rocket launcher. (sector 128)
 * 5) In the hall north of the nukage area, head west, then use the lift to the north. Instead of going that way, head all the way south and you will find a backpack and a box of rockets. (sector 88)
 * 6) At the courtyard in the southwest part of the map, take the northwest door, then climb the steps up. Enter an alcove to the north to hear a door opening, which is actually a wall just to the southwest. You can see a switch there. Approach it from the alcove and the wall lowers, and when you press the switch a wall to the east opens, with a megaarmor and health bonuses inside. (sector 271)
 * 7) When you open the door leading into the southwest courtyard, look to the west first. In the door hinge is a switch. Press it to open up the large column to the southwest with a BFG9000 inside. To get to it, get to the two switches at the northeast part of the courtyard and press the right switch to lower the lift. Ride it up, then jump southwest and go through the bars to get the BFG9000. (sector 324)
 * 8) At the two switches, press the right switch first, wait a bit, then press the left switch. Quickly get on the lift, head down the hall, and jump two ledges to the right before they close. Approach the zombieman to open an alcove nearby, then enter that alcove to open the wall ahead. Hop north to the next ledge, which will actually lower, and go through the east wall to find a switch. Use it, then go back to the "8" shaped hall west of there and head to the south side to get energy cells and a plasma gun. (sector 190)
 * 9) In the room with the lift puzzle just before the northern courtyard, use the lift, but instead of taking it, go onto the lift to the southwest instead. When it rises, you can pick up two boxes of rockets. (sector 213)

Current records
The records for the map at the Doom Speed Demo Archive are:

Things
This level contains the following numbers of things per skill level: