ReBoom

ReBoom, also spelled ReBOOM, is a source port developed by Adam Bilbrough (Gibbon), forked from Boom. ReBoom is developed based on the latest Boom 2.02 code with the aim to bring Boom, originally by TeamTNT, to more modern systems, whilst following a conservative roadmap.

To achieve this goal, ReBoom aims to retain its faithfulness to the original Boom codebase and implements the same improvements from Pooch, another port by Gibbon. These include 64-bit support and a port of the code to. It aims to tastefully continue the development of Boom in the style of TeamTNT and bring it into modern times by implementing multiplatform support, conservative quality-of-life enhancements, and stability improvements.

However, unlike other Boom-based ports such as DSDA-Doom, ReBoom does not seek to significantly enhance the source beyond what is already there, although some experiments were made to implement modern features which were reverted due to performance problems. It is thus more apt to see ReBoom as a analogue to Chocolate Doom, but for Boom.

Main Features

 * All features from Boom 2.02
 * The code has been made 64-bit compatible
 * The code has been ported to
 * DeHacked embedded lump support (from MBF)
 * Old Boom demo compatibility
 * A new cheat code (legend)
 * Hardware acceleration for page flipping
 * Vsync support
 * Support for, and , both for  and

History
ReBoom was created out of a suggestion to have a modern and painfully authentic Boom source port that was portable and usable on modern systems. Development was discussed in a Doomworld thread titled: "ReBOOM (Updated August 30th 2021)". After seven days of porting, ReBoom 2.03 was released on August 22, 2021 in this. With 64-bit compatibility and embedded lump support from the MBF port, it ran on Windows, Linux, Intel-based MacOS.

Gibbon then experimented with implementing more advanced features to the port, such as MBF21 and DEHEXTRA support along with hardcoded support for higher resolutions, implementing hardware acceleration for page flipping, thereby smoothing out the framerate, and removal of static limits, taken from DSDA-Doom. However, these new features proved to be rather unstable, and memory issues arose. The high-resolution, MBF21, DEHEXTRA and static limits were reverted and this was released as a hotfix called ReBoom 2.03.1 on August 24, 2021 in this. It ran on Windows and Linux.

Since then, ReBoom has focussed on more conservative, quality-of-life improvements and bug fixes, releasing it as a second hotfix called ReBoom 2.03.2 on August 30, 2021 in this. It marked the arrival of Boom on.