Communications: Central Communications Tower

Communications: Central Communications Tower is the eleventh level of Doom 3. The player has the choice of either requesting for help or canceling the transmission for backup (if the player does not send the transmission, Betruger will).

Summary
The Player exits the airlock and enters the garage of the Communications facility. Sergeant Kelly radios in and advises the Player to watch out for Campbell and Swann who are also in the area. The Player is then given the objective of reaching the Main Control Room.

In the garage, the Player defeats several Imps and Cacodemons before taking the elevator up to Communications Access. From there, he fights his way to the Lobby where he finds the access controls for the Main Control Room. He unlocks the doors and heads to the Control Room, only to discover Campbell and Swann destroying the communications equipment. They depart, leaving the control room in ruins.

Sergeant Kelly comes in over the radio again, and tells the Player to head to satellite room and establish a manual connection from there. The Player picks up Seamus Blake's PDA from the control room, which gives him access to Engineering. He then enters Engineering and fights his way through the hordes of demons and zombies until he reaches a Security Office. Kelly radios in and informs the Player he's learned the demons invaded the base through the Main Portal at Delta. He wants the Player to come to Delta as soon as the message is sent.

The Player activates a Sentry Bot which leads him through the rest of the Engineering section to the elevator. The Player then rides the elevator up to Satellite Control Access. He finds Rob Finch's PDA which gives him access to the satellite control center itself. He enters the control center (suspiciously encountering no enemies along the way) and uploads the contents of the transmission card to the computer. Suddenly, Counselor Swann appears on a monitor and orders the Player to cancel the transmission. He argues that they don't know what they're dealing with and that Mars must remain under UAC control.

At this point, the Player can choose to either obey Kelly's orders and send the transmission, or follow Swann's advice and cancel it (not that it really matters in the long run).


 * If the Player chooses to send the transmission, Swann will angrily tell you that you may have just endangered the Fleet and Earth. He states that he's going to Delta Labs to stop this and warns you not to get in his way.  Sergeant Kelly then radios in and congratulates you, saying that reinforcements will be here soon.  He then orders you to meet him at Delta Labs.


 * If the Player chooses to cancel the transmission, Swann will praise you, stating that they need to keep this place sealed off from the outside. He then tells you to meet up with him and Campbell at the Monorail entrance. They need to get to Delta to stop this invasion.  A furious Sergeant Kelly then comes in over the radio and orders you to send the transmission. This is impossible since the terminal has now been locked out by Swann. As you return to the elevator, Kelly will again order you to send the transmission, but something interferes with COM channel and he's cut off.

Either way, the Player must get to the Monorail in order reach Delta. He returns to the elevator and take it down to the Maintenance Area. From there, he fights his back way to the Lobby and exits to the Monorail Skybridge.

PDAs

 * Seamus Blake
 * Ben Wolfe
 * Rob Finch

Characters

 * Sergeant Kelly
 * Counselor Swann
 * Jack Campbell
 * UAC announcer
 * Sentry Bot

Enemies

 * Former Humans
 * Zombies
 * Maintenance Zombie
 * Fat Zombie
 * Z-Secs
 * Machine Gun Z-Sec
 * Shotgun Z-Sec
 * Shield Z-Sec


 * Demons
 * Cacodemon
 * Imp
 * Wraith

Weapons/Items

 * Pistols
 * Shotguns
 * Machine Guns
 * Grenades
 * Bullets
 * Clips
 * Plasma Cells
 * Armor Shards
 * Security Armor
 * Medkits

Storage Cabinets

 * Storage Cabinet #054: 246