E2M9: Doomed (The Beginning of the End (part 1))

E2M9: Doomed is the ninth and secret map in the second episode of The Beginning of the End (part 1). It was designed by Emil Brundage (NaturalTvventy) and uses the music track "".

Secrets

 * 1) Open the wall between the two barrels at the start to find a plasma gun and energy cells. (sector 59)
 * 2) In the southwest hall, open the west wall between the lights to find a hidden passage, leading to a shotgun, with a chainsaw, a soul sphere, and a box of shotgun shells through the wall north of the shotgun. Taking the passage east of the shotgun will have you going through corridors which have a chaingun and a lift leading down to a health bonus, shotgun shells, a berserk pack, and red switch. (sector 86)
 * 3) In the large room with the yellow key, shoot the switch at the west side of the structure to reveal steps to the west. When they converge, shoot at the pentagram to the east to find a soul sphere. Be mindful of the barrel trap when you collect it. (sector 305)
 * 4) In the northern section of the map, get to the west side of the central part and use the lion switch for a lift up. Face west and shoot at the pentagram, which opens the east wall containing a backpack and a megaarmor. (sector 140)
 * 5) In the final arena, go through the northwest corner to find a computer area map and partial invisibility. (sector 272)
 * 6) To the left of Secret #5 is a teleporter leading back to the red key area. (sector 274)
 * 7) Grab the BFG9000 at the east side of the final arena, then head back to the west side and lower the wall with the symbols. You will find an invulnerability behind this wall. (sector 219)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 13, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing west. (thing 365)
 * 2) facing west. (thing 366)
 * 3) facing east. (thing 367)
 * 4) facing south-west. (thing 548)

Things
This level contains the following numbers of things per skill level: