MAP04: Labyrinth (Kill! Zone)

MAP04: Labyrinth is the fourth map of Kill! Zone. It was designed by Don Howard and uses the music track " ".

Secrets

 * 1) Press on the wall behind the starting point and flip the switch to find a hidden room with a chainsaw, a super shotgun, and a box of shotgun shells. (sector 30)
 * 2) When you teleport to the southeast part of the main area, open the wall behind you to get a super shotgun and a soul sphere. (sector 298)
 * 3) This sector is the small light fixture to the south of Secret #2, however it is not accessible normally. (sector 314)
 * 4) Open the west wall in Secret #2 to find a backpack and a computer area map. (sector 300)
 * 5) Flip the switches at the northwest end of the main area to open a compartment nearby. Open the south wall and lower the lift to find a berserk pack, a rocket launcher, a super shotgun, a box of shotgun shells, a box of ammo, and a medikit. (sector 287)
 * 6) At the east end of the map, flip the switch at the southeast to open the south corridor, then open two walls to the left in that corridor. In this room, flip the switch at the north end, then go back to the corridor and directly east of you will be a medikit, an energy cell pack, and a plasma gun. (sector 130)
 * 7) Use the east wall in Secret #6 to trigger a lift. Go past it to find a megaarmor, an energy cell pack, a box of ammo, a box of shotgun shells, and a backpack. (sector 159)
 * 8) Open the southwest wall in Secret #7 and flip the switch to reveal another plasma gun to the east, guarded by a spectre. (sector 163)
 * 9) Open the south wall in Secret #8 to find a revenant. An energy cell pack and a box of rockets will be here on Hey, Not Too Rough or lower. (sector 165)
 * 10) Open the east wall in Secret #9 to find an arch-vile. (sector 172)
 * 11) Open the southeast wall in Secret #9 to find a soul sphere. (sector 168)
 * 12) At the east end of the map, flip the switch at the northeast to open the north corridor, then open two walls to the left in that corridor. In this room, open the east wall and flip the switch there, then return to the corridor. Go east to get a backpack and a megasphere. (sector 132)
 * 13) Open the east wall in Secret #12, then open the east wall in the next room to get a green armor. (sector 197)
 * 14) Go back to the corridor and open the wall to the north. Go northwest and lower the wall with the electricity symbol to find a health bonus, shotgun shells, an armor bonus, and a switch. This area is a trap with imps and former humans emerging from the outer wall once you approach the switch. (sector 183)
 * 15) Open the yellow door at the east end, then use the south wall to reveal a passage north. Just before the plasma gun, open the east wall in the alcove to get a soul sphere. (sector 313)

Bugs
Four multiplayer-only boxes of shotgun shells (Things 491 through 494) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Only 93% secrets is possible on this map (see Secret #3).

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 481)
 * 2) facing west. (thing 484)
 * 3) facing north-east. (thing 487)
 * 4) facing south-east. (thing 488)

Things
This level contains the following numbers of things per skill level: