MAP19: 3000 AD (Scythe)

MAP19: 3000 AD is the nineteenth map of Scythe. It was designed by Erik Alm, and uses a remix of two themes found in the game  as its music. It combines the tracks for Carrington Institute: Defense and Pelagic II: Exploration.

Essentials
Be sure to grab the shotgun and armor as you fight monsters out here. Note that the baron of hell on the ledge is guarding the yellow keycard. Take the left door, grab the chaingun, and flip the switch at the end. Exit this room and go through the other door which should now be open. Use the lift to go up and then go back down on the other side, opening the next door to the next outdoor area. A super shotgun is in the recessed area with crates. Open the next door you come across to a big room with a mancubus, two shotgun guys, and some imps. Flipping the switch behind the mancubus lowers a barrier outside, so leave the room and turn left to find some arachnotrons and another door at the top of some stairs. Through this next door, kill the zombies and head upstairs. You may find a barrier if you head north, so go south where a revenant and some medikits are. Flip the switch to lower the barrier, then go back outside onto a raised platform with some crates to the south. Grab the megaarmor to the south if you need it, then head north, to the next building with various monsters. You need to head around the crates here, where you will find a baron of hell and another switch to flip. It raises up some stairs so you can obtain the blue keycard. Exit this building and use the blue door, going onto the lift when it lowers. Then go back outside with the next door, to an area with a few arachnotrons patrolling. If you approach the area at the top of the steps, you will find a blue-floored area with a soul sphere in the middle. A rocket launcher will lower to your left, and revenants will teleport into this place.

Remember that ledge at the beginning where the baron of hell was? You can now access it by going south from where you enter this area, then east. At the red door, go south slightly, and the yellow keycard should be available. After you get the key, head back through the area, going from the red door west, north, and then east past the blue-floored area until you find a yellow door. Open it, kill the cacodemon, and flip the switch. Doing so releases a number of monsters. A building nearby opens revealing a very large number of imps, and back in the blue-floored area, some hell knights and an arch-vile appear. In this area, the red keycard, plasma gun, and cell charge pack are also available, so make sure you grab those. Return to the red door you saw earlier. Kill the cacodemon and flip this switch to lower the barrier on the other side of the blue-floored area. Watch out for the spider mastermind who guards the exit door.

Secrets

 * 1) (sector 372)

Bugs

 * Although the text file calls this level 3000 AD, the CWILV18 patch displayed on the intermission screen says only AD.

Things
This level contains the following numbers of things per skill level: