MAP11: 'O' of Destruction! (Doom 2 In Name Only)

MAP11: 'O' of Destruction! is the eleventh map of Doom 2 In Name Only. It was designed by Jeff King (Egregor) and uses the music track " ".

Secrets

 * 1) Once you collect the blue key, head back into the blood and take the north hall to the blue key switch. Flip it and then head north and west, then south to the compartment with monsters from before. There will be a new opening here, ride the lift up and go around to the switch which lowers the plasma gun. (sector 128)
 * 2) Make sure you have lowered the bars in the east courtyard before getting this secret. When you do, enter the door to the south towards the small staircase, and you should notice a blinking light which points to a wall. Press on the light itself to reveal a switch behind you, and then flip this switch. Quickly run back into the courtyard and run past the bars, then go east near the blood fountain to a lowered lift here. Ride this lift up to another switch, which opens the door to the southeast. You can get health bonuses, stimpacks, and shotgun shells in this hall, and grabbing the green armor releases some lost souls. (sector 166)
 * 3) On the opposite lift to the south of the lift mentioned in Secret #2, use it and ride it up to a switch. Flipping this switch reveals a passage across the courtyard. Enter this passage and look for a damaged section of rock wall to your right. Open it to find an energy cell and a stimpack. (sector 892)
 * 4) On the way to the blue key, a trap springs surrounding you with monsters coming from the red walls. A switch is in the southeast corner. Flip it and quickly run back northeast to the previous room, then open the door next to you. Go through this open door before it closes to be in a room with shotgun shells, an energy cell, health bonuses, and a revenant. (sector 896)
 * 5) In the lava tunnels north of the starting point, take the west path at the intersection and take the first right to find a chainsaw. (sector 945)

Bugs
All ten deathmatch starts (Things 685 through 694) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Another whopping 43 multiplayer-only things (695 through 737) have no skill flags set either, so they do not actually appear in the level:
 * 2 armors
 * 10 boxes of bullets
 * 2 boxes of rockets
 * 12 boxes of shotgun shells
 * 5 chainguns
 * 2 energy cell packs
 * 1 medikit
 * 1 plasma gun
 * 1 rocket launcher
 * 5 shotguns
 * 1 super shotgun
 * 1 supercharge

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains ten spawn points:
 * 1) facing south-east. (thing 685)
 * 2) facing south-east. (thing 686)
 * 3) facing south-west. (thing 687)
 * 4) facing west. (thing 688)
 * 5) facing south. (thing 689)
 * 6) facing south. (thing 690)
 * 7) facing south. (thing 691)
 * 8) facing north. (thing 692)
 * 9) facing west. (thing 693)
 * 10) facing south-east. (thing 694)

Things
This level contains the following numbers of things per skill level: