Argent Energy Tower

The Argent Energy Tower is the fifth level of Doom (2016). Constructed by Dr. Samuel Hayden to collect the infinite Argent energy of Hell for use on Earth, it is the primary focus of all research on the UAC Mars Base. The fifth mission, also called Argent Tower, takes place here. This mission uses the music track "BFG Division". The hologram is introduced here.

"Against Samuel Hayden's wishes, you stopped the production of Argent Energy and delayed the Hell Portal from opening. Still determined to bring the armies of Hell to this dimension, Olivia Pierce has taken an accumulator to the top of the Argent Tower and plans to use it to open a transdimensional rift, blowing open a portal into their world. This cannot happen. You must kill Olivia Pierce."

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Description
The Argent Energy Tower, also known as the Argent Inductor, was completed in 2127. The main purpose of the tower is to harvest Argent plasma directly from the Argent Fracture, convert and refine it into usable Argent energy, and then send the resulting energy packets to Earth's Global Energy Distribution Matrix.

The design of the Argent Energy Tower was based on the design of Gauss cannons, stated to have been first prototyped in the late 20th century. The actual methods by which the tower functions are well-guarded trade secrets of the UAC. Some speculate that the design was in fact influenced by or derived directly from information found in artifacts located near the Fracture.

Mission 05: Argent Tower
Pursuing Olivia to the Argent Energy Tower, the Doom marine learns from VEGA that all the primary access points have been destroyed leaving a pipeline as the only means of entry. After acquiring a pair of Delta V jump-boots, the marine fights his way to the base of the tower before scaling the machinery inside it to reach the top level. The marine reaches the top just as Olivia ruptures the Argent accumulator she is carrying before throwing herself into the Argent beam, tearing open the portal to Hell; the marine fights off the demons that emerge from the portal for as long as possible, only to be pulled through it.

Objectives

 * Kill Olivia Pierce
 * Obtain thrust boots
 * Cross the bridge
 * Scale the Tower

Essentials
Follow the path until you can drop down to a loading bay with crates, then go inside the storage area and look right to see your first revenant - this enemy bombards you with rockets and is capable of limited flight, so be ready to shoot it in mid-air. Drop down to the floor below to deal with the revenant along with some possessed soldiers and Hell razers, then go through the door in the opposite corner of the loading area to enter a locker room containing the Delta V jump-boots - these items will allow you to double-jump. Leave the locker room and look to your left to see an inactive cargo lift; you can use the jump-boots to reach the ledges either side of the lift, then double-jump again to reach the top of the lift shaft. Head outside to a second loading bay and climb on the crates, then jump to the ledge on your left to reach the pipeline bridge. Follow the ledges across the bridge until you drop down to an octagonal platform; this will cause imps to start appearing, so look up to identify their positions before they can snipe you. Continue climbing upwards until you reach some metal pipes above the bridge, then follow the walkway until you reach a large gap that you can jump across to reach the base of the tower.

After the cutscene, turn left and head round to a door that you can force open; the elevator is unusable, but approach the door to find the super shotgun and the automap station next to it. Force open the next door to find a curved walkway where you will confront imps as well as two summoners; there is a quad damage powerup on a ledge near the midpoint of the walkway that will give you a significant advantage (and allow you to complete the Overkiller challenge). Go to the end of the walkway once the enemies are slain to find a maintenance door and head through it to see some large moving blocks which are rotating anti-clockwise - follow one of the blocks closely until you drop down to the floor below, then follow the floor round until you can climb up to a ledge on your left. Follow the path through a couple of narrow arches until you reach a small door and go through it, then open a hatch on your left to drop down to the bottom level of the tower interior.

Squeeze under the next door and you will be confronted by a mancubus - keep your distance to avoid the fireballs from its arm cannons, and target its head and stomach for maximum damage. Head to the left side of the tower to find another quad damage powerup and use it to kill the mancubi, imps and other enemies infesting the bottom level then use any of the green-lit buttons around the area to raise the platform below you and allow you to reach the moving yellow cores on the outside walls. Ride the cores up until you reach a cross-shaped walkway then head up two slopes to reach some ledges that you can climb to reach a circular platform with two more slopes leading off of it. Go up either slope and turn left or right to jump to the next walkway, then head back towards the core and climb on to any of the green-lit bars. There is a rotating section above you which stops periodically, allowing conduits to extend into square holes around the core; climb into any of the holes and wait for the rotator, then leap up to the conduit hatch as it opens before the conduit extends and crushes you to reach the second floor of the tower.

The second floor is infested by revenants, Hell knights and soldiers, but there is a green invulnerability powerup on a high ledge that will give you some breathing space if you can reach it. Once the area is clear the objective marker will direct you to a ferry drone, which you can climb on top of to reach a door that leads to a control console; use the panel on the console to activate the drone, then quickly get on top of it again before it starts moving so it can carry you further upwards. Once the drone stops moving, jump over to a platform on the outside wall and look up to see another rotating section above you; when it is directly overhead, jump on top of it and wait for another conduit to extend towards the core then run along the conduit to climb on some large square ducts. One of the ducts has another platform just above it, so climb on that platform and get on top of a crate to see a circular ledge above your head which is periodically zapped by red electrical bolts - climb on the ledge once the bolts have stopped firing then run all the way round it and climb up two more platforms to get on top of the electricity generator which will carry you up to another door.

Force the door open and kill the possessed scientists and soldiers waiting behind it, then follow the passage to a second door and climb the stairs behind it to see some more rotating blocks on your left. Go to the end of the passage then turn left to see an opening leading back into the tower interior and time a jump up to it, then turn round and jump past the blocks again to reach the floor above. Jump across to the ammo crate in front of you and use the overhead ledges to reach the top of the shaft, then follow the passage up another flight of stairs and go through the door at the top. Look left to see an open elevator door and jump to the ledge behind it, then turn round and shoot all four red supports to drop the elevator so you can finally reach the tower roof. Grab the armor and weapons ahead then pull open the large metal door in front of you to start the final battle; after the cutscene, fight off all the approaching revenants and other demons until the screen fades to white and the level ends automatically.

Challenges

 * Chiropractor
 * Perform four "Neck" or "Jaw Breaker" glory kills on the imp (attack from behind).


 * Searching High and Low
 * Find three secrets.


 * Overkiller
 * Kill fifteen demons using quad damage.

Classic level
After activating the ferry drones in the tower interior, get on the drone on the side of the tower opposite their control room and ride it up to the top; just before the drone enters its refueling alcove, jump on the platform above it to find a lever. After pulling the lever again, ride the drone back down - the back wall of its lower alcove has opened, revealing the northern-most room from Doom's. As with the original level, stepping on the center platform with the armor will open some alcoves around it, revealing more ammo pickups.

Special items
After climbing past the tops of the rotating blocks near the top of the tower you will see two holes in front of you. Drop down the right-hand hole to collect a mega health powerup on the way down.