S1M2: The Dungeons of Dr. West (Splatterhouse 3D)

S1M2: The Dungeons of Dr. West is the second map in the Breakup From Hell episode of Splatterhouse 3D. It was designed by Mike MacDee (Impie).

Essentials
A long, dark corridor lined with cages and shackled monsters stretches into darkness. It branches midway: left is a flesh elevator behind a yellow gate, right is a twisting staircase leading to a large cavern where the yellow skull key can be found. Continue straight ahead to find the blue door and a small lounge with several helpful items (and your first encounter with Dr. West himself, who taunts you before teleporting away).

The yellow elevator leads to a hideous fleshy room and an exit switch guarded by an Eating Machine boss.

Boss: Eating Machine
This massive worm takes a lot of punishment, and when it curls up defensively, the thick hide on its back can deflect any attack you throw at it. From afar it spews a stream of acidic bile, but up close it is far worse, tearing through you like a living chainsaw. Occasionally it makes a dash attack to devour you from a distance.

When the Eating Machine is killed, the door to the exit switch opens.

Other points of interest
The lounge bookshelf has a book switch that reveals a small arsenal and a Ghoul/Spectral Prankster ambush. Behind the Spectral Prankster's hiding place is a secret door to the upper levels of the cavern, where a Topheavy Demon defends the blue skull key.

Secrets

 * 1) (sector 71)
 * 2) (sector 157)
 * 3) (sector 211)

Current records
The records for the map at the Doom Speed Demo Archive are:

Things
This level contains the following numbers of things per skill level: