ZBlood

ZBlood is a game that runs on the ZDoom engine released 1st February of 2008 and designed by J. S. Graham and Joseph Otey, It is based on Blood TC.

= Features =
 * Standalone game, unlike Blood TC it doesn't require Doom II to work.
 * Updated monsters behavior and weapons.
 * Slight changes to levels featured in Blood TC.
 * over 20 new Levels ported.
 * Updated Status bar with new Graphics.

= Story = The story is the same from Blood TC, It is set in the year after the original Blood events.

"After your victory over the dark god Tchernobog, you finally return to your grave for a little R&D - rest and decomposition. It has been nearly a year since your encounter at the Hall of Epiphany, but you seem troubled. Somehow it was too easy to dispose of the dark lord. It's almost as though he wanted you to beat him. Suddenly you stir. In your mind you can hear your once master laughing, his voice taunting you. You can then take it no longer and decide to awaken once again and confront the Cabal." --zBLUDv41.txt

= Levels = ZBlood features total of 25 Levels, 24 of these are based on the original Blood levels and 1 Secret level, due to engine limitations some of these levels layouts are inaccurate, they may lack some of the original levels gimmicks and may contain sections that are completely altered to work within ZDoom capabilities, so features like non-euclidean gemoetry that are common to Build engine games may not be possible.

Singleplayer and Cooperative

 * MAP01: Cradle to Grave (Blood level, "E1M1: Cradle to Grave")
 * MAP02: Grave to Street (New Custom Map, "MAP02: Graveyard" in Blood TC)
 * MAP03: The Sick Ward (Blood level, "E3M4: The Sick Ward")
 * MAP04: Welcome to Your Life (Plasma Pak level, "E6M1: Welcome To Your Life")
 * MAP05: Mall of the Dead (Blood level, "E4M9: Mall of the Dead")
 * MAP06: Un-holy Crap (New Custom Map)
 * MAP07: Gothic Library (Cryptic Passage level, "E5M3: Gothic Library")
 * MAP08: Camp Crystal Lake (Blood level, "E4M4: Crystal Lake") (Level track is a midi from the Blood Alpha)
 * MAP09: Wrong Side of the Tracks (Blood level, "E1M2: Wrong Side of the Tracks")
 * MAP10: Phantom Express (Blood level, "E1M3: Phantom Express")
 * MAP11: Dark Carnival (Blood level, "E1M4: Dark Carnival")
 * MAP12: House of Horrors (Blood level, "E1M8: House of Horrors")
 * MAP13: Butchery Loves Company (Blood level, "E4M1: Butchery Loves Company")
 * MAP14: The Siege (Blood level, "E3M2: The Siege")
 * MAP15: The Overlooked Hotel (Blood levels, "E2M3: Rest for the Wicked" and "E2M4: The Overlooked Hotel")
 * MAP16: In The Flesh (Blood level, "E4M7: In The Flesh")
 * MAP17: Hallowed Grounds (Blood level, "E1M5: Hallowed Grounds")
 * MAP18: The Great Temple (Blood level, "E1M6: The Great Temple" and "E1M7: Altar of Stone")
 * MAP19: Bowels of the Earth (Blood level, "E2M7: Bowels of the Earth")
 * MAP20: Boggy Creek (Cryptic Passage level, "E5M10: Boggy Creek")
 * MAP21: Steamboat Willies (Cryptic Passage level, "E5M5: Steamboat")
 * MAP22: Shipwrecked (Blood level, "E2M1: Shipwrecked")

Secret Levels

 * MAP31: Re-return to the Cathedral (Secret Level, inspired by a similar level from Thief: The Dark Project)

Deathmatch Levels

 * MAP41: Bodies - DM (Blood level, "BB3: Bodies")
 * MAP40: Altar of Stone - DM (Blood level, "E1M7: Altar of Stone")

= Forks = 2 years after ZBlood was discontinued, several forks appeared, some aimed at completing the project where it was left while others attempted to bring it even closer to the original game.

Active

 * ZBloody Hell: Based on ZBloodX, the goal is to bring the project even closer to the original game, solving several issues that ZBloodX suffered from and adding features that didn't make it to the latter, This fork features Voxels, Improved monsters behavior, Updated weapons and balanced levels difficulty as well as several other bug fixes and new levels, This fork also brings ZBlood back to Standalone game state.
 * Bloom: Based on ZBlood, a Doom and Blood crossover designed to bring all of the enemies weapons and environment elements from Blood to the Doom universe.

Discontinued

 * ZBloodX: a Multiplayer focused fork of ZBlood, it was known for being the closest to Blood in term of Gameplay, but was also extremely difficult and suffered several balance issues and bugs, It also featured new custom levels, due to changes made to ZBloodX it is no longer standalone and must be run with Doom II, the project stopped receiving updates since 2014 and is therefore considered discontinued.
 * ZBlood v5.1: This version has relatively unknown origins, It was found on several WAD Sharing sites, this version features more levels based on Blood, with updates on the existing levels to make them resemble the original levels and updated weapons, powerups and monsters, It also featured more Multiplayer levels as well as CTF support with Bloodbath announcer The Voice added.
 * ZBlood+: This was yet another continuation to the original ZBlood, this fork took advantage of GZDoom's enhanced features such as Dynamic Lights and 3D Models and featured Improved weapons and enemies, the project stopped receiving updates since 2012 and is therefore considered discontinued.

= External Links =
 * Download ZBlood from Blood wiki.