MAP09: As the Doctor Sleeps (Community Chest 3)

MAP09: As the Doctor Sleeps is the ninth map of Community Chest 3. It was designed by Paul Corfiatis. The title is a pun, as the level's design is significantly influenced by that of John Anderson, also known as Dr. Sleep.

Secrets

 * 1) Near the switch north of the yellow key is a patch of wall at the east that shows up as a different color on the automap.  Open it to find a teleporter leading to a supercharge at the northeast of the courtyard. (sector 599)
 * 2) At the foot of the staircase to the blue key, there is a wall at the south which has less prominent gaps in one spot.  Press on the middle of this wall to find a medikit and a box of bullets. (sector 626)
 * 3) To the northeast of the blue key is a flesh and metal wall that appears as a different color on the automap.  Jump to it from the platform with the blue key, and open it to find a medikit, armor, a box of bullets, a box of shells, a backpack, and a chainsaw. (sector 623)
 * 4) Once you gain access to the cave, start at the entrance into the cave, and take four steps down.  Doing this causes a door to open at the northwest of the previous area.  Quickly exit the cave and run through the door before it closes to enter a room with a rocket launcher and 15 rockets. (sector 636)
 * 5) At the northwest of the last room before the exit, the second column of panels from the west on the northern wall appears as a different color on the automap.  It can be opened, leading into a room containing nine energy cells and a plasma gun. (sector 659)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 13, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing east. (thing 277)
 * 2) facing west. (thing 278)
 * 3) facing north. (thing 279)
 * 4) facing north-east. (thing 280)
 * 5) facing east. (thing 281)
 * 6) facing west. (thing 282)
 * 7) facing east. (thing 283)
 * 8) facing south. (thing 284)

Things
This level contains the following numbers of things per skill level: