E4M2: Roelfenstine (Death Tormention 3)

E4M2: Roelfenstine is the second map of Death Tormention 3. It was designed by Paul Corfiatis and uses the music track "".

Secrets

 * 1) A small room leading to the hub of the map has a green torch. North of that torch, you can lower a wall, revealing a chainsaw, a megaarmor, and a backpack. You have to jump from the steps in this room towards the northern edge to reach this secret area. (sector 158)
 * 2) As you head down the hall at the start going east, you will run into some bars, which are opened by a nearby switch. Instead of pressing this switch, go to the opposite compartment and press on the wall in the southwest corner, opening a passage that leads to a soul sphere. (sector 164)
 * 3) Towards the northern end of the map is a room with several small pillars that you will eventually cross. Go onto these pillars, but look northward towards the stained glass. By shooting the glass here, you will reveal lost souls. More importantly, shoot the stained glass in the middle and shoot the satyr switch behind it. Drop down and take the door at the west end of the room, then go into the northern alcove to find an energy cell pack and a plasma gun. (sector 295)
 * 4) At the room with the blood fountain, drop off to the west side of the fountain and run through the open gate. Open the exit door you see here and flip the switch. This does not make you exit, but it reveals another passage that has a teleporter back to the hub. Go all the way back to the starting point to find a new teleporter in the northwest corner, taking you behind the closed gate east of the blood fountain. The secret exit is now accessible. (sector 418)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 12, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 227)
 * 2) facing west. (thing 228)
 * 3) facing west. (thing 231)
 * 4) facing north-west. (thing 232)

Things
This level contains the following numbers of things per skill level: