E1M3: Call Apogee Say Aardwolf (Absolutely Killed)

E1M3: Call Apogee Say Aardwolf is the third map of Absolutely Killed. It was designed by Ryathaen (scwiba). The map uses the gimmick of most of the game play being optional, accessible only by secrets.

The level contains a secret exit leading to E1M9: 'O' of Oscillation.

Essentials
From the start point, walk directly ahead into the exit.

Other points of interest
In a room at the southeast of the maze opened by secret FIXME, you will find a shotgun and two sets of shells.

Secrets
sector 33.
 * 1) In the starting room, the western wall is a different color.  Open it to reveal a clip (sector 7).
 * 2) The inside edge of the northern frame of the door from secret #1 conceals a switch.  Shoot it to open a walkway around the start room (sector 11).
 * 3) Jump down into the rectangular nukage pit to the west of the starting room.  Run to the opening in the southern wall at the west end (to your left).  Take the stairs up the landing (sector 119).  There are two stimpacks to the side; the switch ahead lowers several walls.
 * 4) (sector 15)
 * 5) (sector 61)
 * 6) (sector 67)
 * 7) In the walkway around the start room (that opens up after secret FIXME), go to the western section of the northern wall.  A tiny sliver of the wall has some green slime on it (near map coordinatess (255, 540)).  Press the silver to open a passage (sector 123) to the northeast part of the map.
 * 8) (sector 145)
 * 9) (sector 148)
 * 10) In the southeast maze, go to the largest, central room (sector 27).  Observe that one of the lighted squares flickers, next to the eastern wall.  Now walk out the southern exit, and immediately turn right.  Proceed ahead (west).  At the first junction, take the slight right; at the second, turn sharply left (south), then almost immediately turn right (west) again.  This will bring you to another lighted room, with another flickering light.  Walking through this light, will open the wall back in the central room.  You will need to run back the way you came to get into sector 152 before the wall closes.
 * 11) After getting into secret FIXME, proceed around the narrow walkway to the north, and then east.  At the end is a nook with a switch.  Press the switch, then retrace your steps back out to the maze (the wall can be opened from this side by using it).  In the northern part of the walkway around the start room, an alcove (sector 146) with a rocket launcher will have opened.
 * 12) In the southeast maze, in the southeastern-most corrdior (just north of the shotgun room), press on the northern wall.  It will open to reveal an imp and a lift.  Take the lift down to
 * 1) (sector 182)
 * 2) (sector 159)
 * 3) (sector 171)
 * 4) (sector 172)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Miscellaneous demos
''This information was last verified in its entirety on January 15, 2018.

Things
This level contains the following numbers of things per skill level: