E2M3: Outpost Of The Forgotten (The Beginning of the End (part 1))

E2M3: Outpost Of The Forgotten is the third map in the second episode of The Beginning of the End (part 1). It was designed by Emil Brundage (NaturalTvventy) and uses the music track " ".

Secrets

 * 1) Take the door to the west of the start and take the lift. Use the switch to the north, then return to the starting point and take the north door. Open the door to the northwest and you can enter the alcove to the north which has a chaingun. The lift here leads north to the other secrets. (sector 33)
 * 2) If you take the lifts inside Secrets #1, #3, or #5, you can take them up here to reach an invulnerability in the middle. (sector 43)
 * 3) From where Secret #1 is, go west to the water and to the north side is a wall which is damaged. Open it to find a megaarmor, a radiation suit, and a switch. Flip the switch, then head south into the damaging blood and north, then east to an alcove with a health bonus. The lift here leads east to the other secrets. (sector 55)
 * 4) Open the yellow door north of the starting point and get on the western ledge. Open the north wall to reach a hidden area with a berserk pack. (sector 73)
 * 5) Open the yellow door north of the starting point and get on the northern ledge. You will find a switch here. After using it, go back to Secret #4 and there will be a new alcove inside with an armor bonus and a lift leading up. (sector 84)
 * 6) Flip the switch north of Secret #2 to lower a lift, then head down and open the wall. This is a passage containing health and armor bonuses. (sector 120)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains seven spawn points:
 * 1) facing north-east. (thing 328)
 * 2) facing east. (thing 329)
 * 3) facing south-west. (thing 330)
 * 4) facing south-east. (thing 331)
 * 5) facing south-west. (thing 333)
 * 6) facing south. (thing 334)
 * 7) facing south. (thing 366)

Things
This level contains the following numbers of things per skill level: