Hexen: Beyond Heretic Screenshots (hexenscn)

Hexen: Beyond Heretic Screenshots, also known by its filename of hexenscn.zip, is a set of nine pre-release screenshots of Hexen released by John Romero on, two months before Hexen's release date of October 30. These screenshots were heavily utilized in print publications for pre-release reviews of the game, in advertisements, and are still utilized at present for online store listings.

Notable features
The screenshots are from a beta build of the game and thus display various interesting details:
 * and feature a minor difference with the player's maximum A.C. (armor class). The Fighter used to have a maximum A.C. of 14 (without bracers) and the Cleric used to have a maximum A.C. of 16 (without bracers). In the final game, it is the other way around.
 * and depict a swamp level but do not appear to match areas of Hub 2: Darkmere. While possible that they represent an earlier state of the level (as  does), it is also a possibility that they are pictures of a level referenced in notes by music composer Kevin Schilder which was known as the Black Crypt Swamp. This level was cut before release.
 * possibly shows that the Mage's frost shards used only 2 blue mana instead of 3.
 * is a screenshot of an early version of Darkmere. Almost all detailing present in the final version of the level in the area depicted is missing in this early build.
 * depicts the Mage attacking a dark bishop in Hub 1: Winnowing Hall. This enemy type does not occur in the final game until the third hub. This may either indicate that the level originally occurred later in the game, or that dark bishops occurred much earlier. In addition, the center point of the room is designed differently.
 * displays the menu system. The large font graphics utilized by the menu are still green in this build, as they were in Heretic. These graphics were recolored red for the release version of the game.
 * shows some interesting differences related to an earlier version of the HUD. The life chain was still the one used by the Cleric in the final game. The final armor system did not exist yet, it was still using Doom's and Heretic's armor system. And finally, the Hammer of Retribution used blue mana, with the mana's maximum capacity being 100, compared to final's 200.
 * shows the early HUD mentioned above, with the Sapphire Wand possibly requiring blue mana to function.
 * is a scene in Hub 4: Forsaken Outpost, but the sky texture is the red sky used in Hub 1: Seven Portals rather than the blue, lightning-stricken sky used on this level in the release version. The HUD shown is also the earlier one mentioned above.