MAP04: Triple Town (Doom Zero)

MAP04: Triple Town is the fourth map of Doom Zero. It was designed by Christopher Golden (DASI-I) and uses the music track "".

Secrets

 * 1) Press the switch that raises the bridge to the red key. On the bridge, you can drop to the east and use another switch which opens a path east. Here you will find armor bonuses, a medikit, and a chainsaw. (sector 21)
 * 2) In the yellow key room are two switches at the west end. Press the left one, then quickly go through the northeast bloodfall to discover another switch. When the floor rises, press it to open a wall behind the yellow key. The courtyard you come to has ammo and a soul sphere. (sector 28)
 * 3) In the red room past the red door, a section of the northeast wall has a small opening at the bottom. You can see a switch past that opening. Shoot it to open the wall so you can head up and around to shotgun shells, an energy cell pack, and a megaarmor. (sector 99)
 * 4) As you leave the starting area, you will encounter chaingunners as you head west, with one of them (not on Hey, Not Too Rough or lower) in a small, bright section. Entering this section will open up a room to the north with armor bonuses and partial invisibility, however leaving the bright section will close it. The only way inside is to enter the bright section and leave it quickly, before the secret door has finished opening, so that you can keep the room to the north open. (sector 184)
 * 5) Head southeast from the center of the map and jump south. In the room that follows, enter the northeast alcove, where you will find a switch on the south side. Flip it and head west to see that the steps have lowered, revealing a path to the left which leads to a plasma gun. (sector 194)
 * 6) In Secret #5, drop into the blood to the west and head north, west, and south to pick up a megasphere. (sector 201)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Things
This level contains the following numbers of things per skill level: