MAP17: Canyon of Blood (Scythe 2)

MAP17: Canyon of Blood is the seventeenth map of the megawad Scythe 2. It was designed by Erik Alm and uses the E1M3 theme from Heretic.

Essentials
At the start, go forward and turn left. Go down the stairs and enter the room to your left. Inside, go to the left opening in the middle and flip the switch to your left. Turn around and exit the room from the left side. Go through the tunnel and continue following the path back outside until you spot a blue door. A wall will start to lower to your left, revealing the blue key. Open the blue door and flip the switch ahead slightly to your left. Move to the right and enter the opening to get back outside on the other side of the blood river.

Continue along, up the stairs until you reach the yellow door to your left. Go around the pillar to your right to find the yellow key. Past the yellow door, approach the bars and they will open. Continue forward and turn right. At the end, press the switch to your left to lower the bars to your right. Go through the bars then go right and ride the lift up located nearby on your right side. Cross the bridge and enter the small room. Go around the pillar to your left and drop down into the blood river. Follow the path, going around the various stone structures until you see a switch. Use it, then turn around to see a wall lowering straight ahead. Enter this cave, climb up the stairs and move past the bloodfall. There's a dark passageway to your left containing the exit switch.

Secrets

 * 1) Go into the cave north of the starting point and press on the gray rock to lower it for a berserk pack and some shotgun shells. (sector 318)
 * 2) Along the way to the blue door, you will spot an open blood pool as you move southward. Go into this blood pool, and in a corner you will find a green armor and a box of ammo. (sector 343)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 2, 2022.

Things
This level contains the following numbers of things per skill level: