MAP32: World of Wonders: The Sea of Radioactive Waste (Perdition's Gate)

MAP32: World of Wonders: The Sea of Radioactive Waste is the second secret map of Perdition's Gate.

Plot at the start of the map: ''You've stumbled upon a world of living rock and it's under Hell's attack! Travel to the end of the world and stop this attack of the hellspawn!''

Plot after completion of the map: ''Good Job! Now the hellspawn have given up on this world, and they're coming after you! Make a run for the teleporter and hope they follow.''

Essentials
You begin where you finished the last map. Head down the stairs back into the darkness and a large arrow will appear guiding you. Head in the direction of the arrow to fall down a hole (this hole is also shown, perhaps by mistake, on the auto map). Head down the long corridor out of the darkness and into the light overlooking an endless sea of nukage.

Pick up all the required equipment here and move between the two lamps to be teleported to a small brown room; the first of seven identical rooms that form a teleporter puzzle.

Shoot the pillar in the center to raise two walls on either side of the room revealing a pair of teleporters. In this case, both will take the player to the second room, however in some of the other six rooms some of the teleporters will take the player back a room or more.

The order to progress is as follows: left or right, right, left or right, right, right, left, left or right.

Entering the correct teleporter in the seventh room will teleport the player to a platform surrounded by radioactive waste. Note the block in front of you.

The player must jump into the radioactive waste, at which point they will sink to the bottom. Quickly pick up a radiation suit and follow the only available exit around to a room containing six pillars, one of which will lower as you enter the room. Run over this pillar to lower another and so on until the fifth pillar lowers revealing a red key on a teleporter.

Entering the teleporter will take you to the platform you teleported into the area on, but with the block removed revealing a switch which lowers the sixth and final pillar in the room the player has just left. Head back there and enter the teleporter that was on the sixth pillar to complete the map.

Secrets

 * 1) The area around the teleporter (overlooking the endless nukage) to the teleporter puzzle counts as a secret. (sector 29)
 * 2) In the third room of the teleporter puzzle, there are some health potions against a wall. This wall is a secret door (sector 106), behind which you will find ammo and an invulnerability sphere.
 * 3) In the sixth room of the teleport puzzle, there are some armor helmets against a wall. Again this is a secret door. (sector 104) Behind it is a super shotgun and some combat armor. There is also an arrow in here pointing slightly toward the left teleporter, as a hint as to which one you should take.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing north. (thing 136)
 * 2) facing south-east. (thing 137)
 * 3) facing south. (thing 138)
 * 4) facing north-east. (thing 153)
 * 5) facing south-west. (thing 154)

Things
This level contains the following numbers of things per skill level: