Vicdoom

vicdoom is a Doom source port to the 8-bit home computer system, programmed by Kweepa.

Technical
Though based to a small degree on the Linux Doom source code, the game engine is heavily simplified and customized, and is largely written in assembly code. The end result is a game closer to Wolfenstein 3D in terms of technology, albeit capable of rendering arbitrarily angled walls, with an engine still based on sectors rather than fixed grid cells.

Simplified versions of Doom's shareware resources in formats that can be dealt with by the VIC are baked into the executable file as objects. This includes support for the soundtrack and converted versions of the PC speaker sound effects.

The automap is supported, and cheat codes are available.

Levels
Eight of the nine levels of Knee-Deep in the Dead are provided, in a simplified format. Many superfluous areas are removed to fit the levels into system memory constraints, and all height differences are removed as the game engine is not capable of dealing with them.
 * E1M1: Hangar
 * E1M2: Nuclear Plant
 * E1M3: Toxin Refinery
 * E1M4: Command Control
 * E1M5: Phobos Lab
 * E1M6: Central Processing
 * E1M7: Computer Station
 * E1M8: Phobos Anomaly

Enemies
Versions of several of Doom's monsters are provided with simplified AI based loosely on the original code. In addition, exploding barrels are implemented.
 * Sergeant
 * Imp
 * Demon
 * Cacodemon

Weapons
All shareware weapons are implemented except for the rocket launcher.
 * Fist
 * Chainsaw
 * Pistol
 * Shotgun
 * Chaingun