MAP06: Wastewater Falls (1000 Lines 2 CP)

MAP06: Wastewater Falls is the sixth map of 1000 Lines 2 - Community Project. It was designed by Kaito and uses the music track "Quarantine" by Brayden Hart (AD_79).

Essentials
Shoot the barrels in front of you and take the shotgun behind them, then kill the shotgun guys waiting on either side before heading south-east to a door between two sets of circular green lights. Open the door and kill a chaingunner waiting behind it, then go forward to a lift that you will revisit several times in this map. Flip the switch in front of you to raise the lift (the slime here is not damaging), then quickly step back on it and let it carry you up to four ledges with imps on them. Step across to the south-east ledge and drop down the hole in front of you to land in a chamber with a mancubus (two on Hurt Me Plenty (HMP) skill level, plus an arachnotron on Ultra-Violence and Nightmare); the super shotgun located in front of you will help you kill them. Blow up the barrels in the south-east corner and climb the steps to a green skull button, press it to raise a bridge next to you then step across and follow the walkway east to some more steps; arm yourself before going up the steps as around the next corner you will see a gang of imps and an arch-vile guarding a teleporter.

Enter the teleporter to return to the lift, which has now risen to the next level, and step across to the east ledge to kill some monsters guarding a blue door. Open the door (it is not locked) and kill the waiting zombiemen, take the boxes of rockets here then go down either of the north-west staircases to find a rocket launcher and invulnerability (or megasphere on HMP or higher) being guarded by a cyberdemon. You will also have to contend with a gang of imps and barons of Hell that teleport in, so get them to infight with the cyberdemon as much as possible. Once the cyberdemon dies, press the yellow skull button behind it then go back up the stairs and kill the revenants that come through the now-open east door. Walk through this door and turn right, then push past some imps to find the red keycard being guarded by two revenants and an arch-vile (or two arch-viles on HMP or higher).

Go back to the lift and step across to the south-west ledge to reach a red pentagram door. Behind the door is a nukage pool containing a megasphere and a plasma gun, but use caution as the pit is guarded by two arachnotrons to the north and some Hell knights to the south, along with chaingunners and shotgun guys on either side; one of the knights will teleport behind you to cut off a potential escape. Open another red pentagram door at the south end of the room to find the yellow keycard being protected by (depending on skill level) an arch-vile or one or two cyberdemons; watch your back as one of the monsters will teleport behind you. After getting the yellow key, flip the switch behind it then return to the lift to find that it has risen to the top level; ride the lift up and step across to the west ledge, then open the door here to find a revenant (or arch-vile on HMP or higher) guarding the exit switch.

Other points of interest
Enter the doorway on the west side of the starting area to find a megaarmor and two piles of shotgun shells. Approaching the items will lower the surrounding walls to reveal shotgun guys.

Secrets

 * 1) Shoot the barrels behind the red key and get on the platform they were on to lower into a slime area with a box of bullets and an energy cell pack. (sector 95)
 * 2) In the yellow key area, you will find four pentagrams on the walls, two of which are glowing, one of which is not lit, and the other is lit but is not glowing. Press on the one that is not glowing to reveal a supercharge to the north-west. (sector 209)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on April 3, 2022.

Things
This level contains the following numbers of things per skill level: