MAP01 (System Vices)

MAP01 is the first map of System Vices. It was designed by Bob Reganess and uses the music track "".

Secrets

 * 1) At the north hall, head all the way to the east and open the south door. Head south, then go through the dark brick wall to get a green armor. You will also trigger a lift to the east, which has a teleporter. Get there and you will teleport to a medikit or a blue keycard depending on your skill level. Teleport from this counter and you will get a box of rockets and a rocket launcher (the latter does not appear on Ultra-Violence or higher). (sector 50)
 * 2) At the northwest end, open the red door and run to the middle of the hall. Use the switch on the east side, run back to the hall, and go into the area just to the right of the hall to get a backpack and partial invisibility. (sector 61)
 * 3) At the south hall, head all the way to the east and open the north door. Use the switch where the dark brick is to lower the floor to the south, then go through the west wall to get a soul sphere. (sector 77)
 * 4) In the same area, go through the east wall to get a medikit. (sector 78)

Bugs
The following multiplayer-only Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
 * one chainsaw (thing 143)
 * one chaingun (93)
 * one shotgun (92)
 * three super shotguns (83-84 and 91)
 * two plasma guns (144-145)
 * nine sets of 4 shotgun shells (94-99 and 136-139)
 * six boxes of shotgun shells (86-90 and 117)
 * two energy cell packs (148-149)
 * three backpacks (85 and 146-147)
 * two supercharges (100-101)
 * one megasphere (82)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 7, 2021.

Player spawns
This level contains six spawn points:
 * 1) facing east. (thing 4)
 * 2) facing east. (thing 5)
 * 3) facing east. (thing 6)
 * 4) facing north. (thing 7)
 * 5) facing east. (thing 108)
 * 6) facing north-west. (thing 109)

Things
This level contains the following numbers of things per skill level: