Plutonia 7: Going to the Hell

Plutonia 7: Going to the Hell, (sometimes simply called Plutonia 7), is a Boom-compatible joke WAD for Plutonia with 32 levels created by DoomTheRobot and General Roasterock.

The WAD was first announced in the Doomworld forums on April 1, 2021 as an, and was uploaded to /idgames archive two days later.

Levels

 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good
 * MAP33: There's a MAP33 so it has to be good

Soundtrack

 * MAP01: - "CP Violation" (from ), sequenced to MIDI by Derrek Z'Nuff
 * MAP02:  Theme Song, sequenced to MIDI by Steven White
 * MAP03: Freedoom: Phase 2 v0.7 MAP21 music
 * MAP04:  - "Western Land" (Racin' Remix), sequenced to MIDI by Dr. Fruitcake
 * MAP05: Japanese Traditional
 * MAP06: Mario Party 2 - "Know What I Mean?", sequenced to MIDI by Kody J. Beard
 * MAP07: - "", sequenced to MIDI by an unknown person
 * MAP08: - "", sequenced to MIDI by an unknown person
 * MAP09:  - "Crocodile Cacophany", sequenced to MIDI by David Alberto
 * MAP10:  - "Sea Shanty 2", sequenced to MIDI by Ian Taylor
 * MAP11: Tristan Clark - "Ionian Isolation"
 * MAP12:  - "Run Run Rottytops!", sequenced to MIDI by ShinkoNetCavy
 * MAP13: An edited version of "Running From Evil" titled "Walking From Evil"
 * MAP14: "", sequenced to MIDI by an unknown person
 * MAP15: Jonathan El-Bizri - "Let's Kill at Will"
 * MAP16: - "White Wedding"
 * MAP17: - "", sequenced to MIDI by an unknown person
 * MAP18: Shinobu Tanaka - "Waluigi Pinball", sequenced to MIDI by Paper_Luigi
 * MAP19:  - "Solar Inferno" (Hellish remix), sequenced to MIDI by Alexander Reed-Lofts
 * MAP20: Zachary Stephens - Stardate 20X7 titlescreen music
 * MAP21:  - Bonus Stage (GS), sequenced to MIDI by Blue Warrior
 * MAP22: A MIDI version of - ""
 * MAP23: An edited version of "Going Down the Fast Way" by Lee Jackson, titled "Going Down the Fat Way"
 * MAP24: Kitsune^2 - Rainbow Tylenol, sequenced to MIDI by TheVocoderGuy
 * MAP25: Among Drip Theme, sequenced to MIDI by eleventy-7
 * MAP26: - "", sequenced to MIDI by an unknown person
 * MAP27: - "", sequenced to MIDI by an unknown person
 * MAP28: Lee Jackson - "Ah, Geez!" (from Duke Nukem 3D)
 * MAP29: Yoshie Arakawa and Yoshie Takayanagi - "Kayuza's Theme", sequenced to MIDI by Scott Schwaab
 * MAP30: James Paddock - "Baron's Province"
 * MAP31: - "Meow", sequenced to MIDI by quenb09
 * MAP32: - "Epitome XIV", sequenced to MIDI by Yash Bandari and Scotty
 * MAP33:
 * Title screen: -, sequenced to MIDI by an unknown person
 * Intermission:  - Options Menu, sequenced to MIDI by King Meteor
 * Text screen:  theme song, sequenced to MIDI by Ron Perovich

Built-in demos
This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.02 source port to view them. The demo levels are: