1 Monster

1 Monster (called 1 Monster Megawad in its text file) is a megawad released on October 24, 2007, featuring 25 maps created by 15 Doomworld community members. It requires a Boom-compatible source port to play. As the name implies, each map contains just one type of monster. A bug-fixed version was also released on October 29, but never uploaded to the /idgames archive. It is available on the Doomed Speed Demos Archive, with later additional fixes by Andy Olivera.

The project was conceived by Dr. Zin, who started the original Doomworld forums thread on December 27, 2005. While originally planned as "a megawad for 2006" with 32 maps, development turned out to be slower than expected. The project leaders, in order, were Doomworld forum users -_DLD_-, sausage, and Philip Brown (Liberation).

Levels

 * The monster featured in each map is included in parentheses.

First "episode": Second "episode": Third "episode": Final "episode": Secret level:
 * MAP01: Trooper Trauma by Mike Wiesenauer (deldelda) and Mark Pedersen (Macro11_1) (Zombieman)
 * MAP02: Hangar of Evil by Kim Bach (Torn) (Imp)
 * MAP03: Sergeant Center by sausage (Shotgun guy)
 * MAP04: Imptech Rampage by Przemek Zimny (alterworldruler) (Imp)
 * MAP05: Infested by Philip Brown (Liberation) and Mark Pedersen (Macro11_1) (Demon)
 * MAP06: Claws of the Imp by impClaw (Imp)
 * MAP07: Arachnophobia by sausage (Arachnotron)
 * MAP08: Buckshot Waltz by scwiba (Shotgun guy)
 * MAP09: Chamber of Souls by scwiba (Lost soul)
 * MAP10: Un-named118 by sausage (Pain elemental)
 * MAP11: Mausoleum by Walter Confalonieri (daimon) (Spectre)
 * MAP12: Baron Citadel by sausage (Baron of Hell)
 * MAP13: Workin' on the Chain Gang by Ronald Lubbelinkhof (Dutch Devil) (Heavy weapon dude)
 * MAP14: The Crucified Factory by Walter Confalonieri (daimon) (Arch-vile)
 * MAP15: Spook House by sausage and Robert Eckhardt (Ichor) (Spectre)
 * MAP16: Mancublood by Walter Confalonieri (daimon) (Mancubus)
 * MAP17: Zumma by Mark Pedersen (Macro11_1) (Heavy weapon dude)
 * MAP18: Knightmire by Lutarez (Hell knight)
 * MAP19: Cacophony by Robert Eckhardt (Ichor) (Cacodemon)
 * MAP20: Bony Encounter by Kristian Aro (Revenant)
 * MAP21: Cyberswat by Paul Corfiatis (Cyberdemon)
 * MAP22: Triad of the Minds by scwiba (Spiderdemon)
 * MAP23: Musical Bar-B-Que by Joonas Äijälä (Jodwin) (Arch-vile)
 * MAP24: The One God by Robert Eckhardt (Ichor) (Final boss)
 * MAP31: Castle Dorkenstein by Ronald Lubbelinkhof (Dutch Devil) (Wolfenstein SS)

Soundtrack


First "episode": Second "episode": Third "episode": Final "episode": Secret level:
 * MAP01: "I Sawed the Demons" from Doom, by Bobby Prince
 * MAP02: "Kitchen Ace (And Taking Names)" from Doom, by Bobby Prince
 * MAP03: MIDI version of "Porno Creep" by
 * MAP04: TNT: Evilution MAP06 theme
 * MAP05: MIDI version of "" by
 * MAP06: "Countdown to Death" from Doom II, by Bobby Prince
 * MAP07: "Shawn's got the Shotgun" from Doom II, by Bobby Prince&dagger;
 * MAP08: "The Imp's Song" from Doom, by Bobby Prince
 * MAP09: "Sinister" from Doom, by Bobby Prince
 * MAP10: "Last Fight/ZeroIN" (boss1.mid) from Another Zero, composed by Daisuke
 * MAP11: Heretic E1M4 theme, by Kevin Schilder; or same as MAP05&Dagger;
 * MAP12: (MOD format, not MIDI or MUS)
 * MAP13: "Dark Halls" from Doom, by Bobby Prince
 * MAP14: MIDI version of "" by
 * MAP15: "Double, Double, Toil and Trouble" from , by and
 * MAP16: Theme from "Lunar Outpost" level from 
 * MAP17: TNT: Evilution MAP04 theme
 * MAP18: "Grove" from Hexen, by Kevin Schilder
 * MAP19: "Demons on the Prey" from Doom, by Bobby Prince
 * MAP20: no replacement
 * MAP21: "Getting too tense" from Doom II, by Bobby Prince
 * MAP22: "Shawn's got the Shotgun" from Doom II, by Bobby Prince
 * MAP23: "In the Dark" from Doom II, by Bobby Prince
 * MAP24: "Confrontation with the Great Enemy" from 
 * MAP31: no replacement
 * &dagger; There are two D_SHAWN lumps. The first is the theme from "Lunar Military Base" level from , however since Doom searches for lumps from the last, it is the second D_SHAWN lump, with a version of the original Doom II track, which is actually played.
 * &Dagger; MAP11 contains a FraggleScript "level info" header which sets the level to use D_DOOM for its soundtrack instead of the usual D_STLKS2.