E1M9 (Heroes)

E1M9 is the ninth and secret map of the first episode of Heroes, which can be accessed from E1M3. It was originally designed by Ethan Brodsky as CRUSHER.WAD, then modified by Albert Dewey for the compilation.

Secrets

 * 1) The point where the blood floor meets the northern wall of the yellow key area is a fake wall, leading to an area with a backpack and a radiation shielding suit. Across from this (in the north-east corner) is a secret door leading to a room with a computer area map, a box of shotgun shells, and a switch. (sector 8)
 * 2) The flashing floor in the yellow key room is a secret lift leading to a passage that ultimately leads back to the start area. Walking across the bottom of the stairs in this passage opens up a secret door to the north leading to a room with a teleporter that can be lowered by pressing the switch mentioned in #1. (sector 11)
 * 3) The teleporter mentioned in #2 leads to a room with a switch which lowers a lift leading to an outdoor area containing two switches which operate a crusher, as well as a soul sphere on a column which can be lowered by pressing the switch in the west of this area then entering the area that opens in the south-west, where there is a cyberdemon and a switch which lowers the column. (sector 35)
 * 4) The open area accessed by #3 has a lift in the north-west leading to a ledge, at the eastern end of which is another lift leading to a room with three platforms - the eastern one (accessed from the latter lift) contains a box of shotgun shells, the western one (accessed by pressing a switch in the west) contains a rocket launcher, and the central one (accessed from either of the others) contains a partial invisibility. There are also 1-3 imps, a cacodemon, and (on hard skill) a shotgun guy. (sector 43)
 * 5) West of the red door is a secret door (marked with a different texture) leading to an armor and some ammo. (sector 56)
 * 6) In the small southern outdoor area there are two small pits on the eastern side with marble floor. The southern one leads to a secret passage with six health bonuses, a medikit (not on easy skill), a shotgun guy (hard skill only), and a lost soul (two on hard skill). (sector 115)
 * 7) From the invulnerability, head west, through a door, then up some stairs. Just before the small circular room is a fake wall to the east, leading to a room with an imp (three on hard skill), and a switch. The switch raises some stairs leading to a plasma rifle visible through the window. (sector 201)
 * 8) Entering the corridor surrounding the aforementioned plasma rifle briefly lowers a section of the eastern wall (it can be lowered repeatedly), allowing access to the weapon. Both the water surrounding the plasma rifle column and the first step leading up to the weapon count as secrets. (sector 293)
 * 9) See #8. (sector 175)
 * 10) North of #8 is a room with a megaarmor, two energy cell packs, a medikit (two on hard skill), and a switch which re-lowers the wall, allowing you to leave this area. There are two secrets here. (sector 192)
 * 11) See #10. (sector 302)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: