Mecha zombie

The mecha zombie is a new fodder-class enemy introduced in Doom Eternal. Its appearance suggests heavy cybernetic modifications, notably on the right arm, which has been replaced with a combined energy gun and flamethrower from the elbow down. The mecha zombie's arms are unusually proportioned, with short biceps and longer forearms along with a metal claw on its left arm. Its skull is completely bare with glowing red eyes and cables connected to its back, and its intestines are exposed.

Tactical analysis
While it is equipped with an energy gun and a flamethrower to make it more dangerous at long range, the mecha zombie is not much more threatening than the standard zombie and can be slain just as easily.

Glory kills

 * The Doom Slayer grabs the zombie's weapon and puts it under their chin, forcing the zombie to kill itself.
 * The Slayer grabs the zombie's left arm and drives its claw through its head.
 * The Slayer kicks out the zombie's legs and decapitates it with a swipe of the Doomblade.
 * The Slayer kicks the zombie in the chest and then slices off its head.
 * The Slayer hacks off the zombie's legs and kicks it away.
 * The Slayer grabs the zombie by the head and crushes its skull.
 * Placing one hand on its shoulder, the Slayer tears off the zombie's head with the other.
 * The Slayer sweeps the zombie's legs out from under it and then cuts it in half at the waist.
 * The Slayer drives the Doomblade through the zombie's head before kicking it off.
 * The Slayer punches the zombie in the face and then stabs the Doomblade through its chin and out the top of its head.
 * The Slayer lands on the zombie's chest and caves in its entire skull with a stomp.
 * The Slayer tackles the zombie to the ground and breaks its neck.

Trivia

 * The mecha zombie is the only Doom Eternal monster in the base game to lack a codex entry.
 * In regards to its design, the mecha zombie may have been planned to wear a skull-like face plate on its face. While said face plate has been removed in the final design, it can be reimplemented via modding.