Plutonia 2

Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. After being in development since 2000, it was released on December 31, 2008. At the 2009 Cacowards it was declared one of the winners and understandably also received the Mordeth award.

The soundtrack consists of 27 new songs, and six songs which previously appeared elsewhere. The new songs were mainly composed by James Paddock and Jamie Robertson, with additional contributions by Julian Aubourg, Eric Baker, Paul Corfiatis and Stuart Rynn. The reused music consists mainly of Doom and Doom II music which had also been reused in The Plutonia Experiment, but includes one Doom track which was not used in Plutonia, as well as the Bobby Prince song "Gut Wrencher" from Duke Nukem 3D.

Story
The story for Plutonia 2 was written by Miguel Folatelli, with a minor contribution from DataSnake. It can be found in the PL2INFO.TXT file. Like all official Doom story materials, it is written in the second person.

The WAD takes place after the events of The Plutonia Experiment. The failure of the Quantum Accelerator to seal the Gates of Hell and stop a second invasion led to an investigation exposing the UAC's unethical use of gateway technology, putting its surviving officials in prison. The company's assets were divested and transferred to the Union Aerospace Armed Forces (UAAF), a new security force formed to protect our dimension from Hell. To do so, it developed an improved replacement for the Quantum Accelerator called the Hallion Collider. The skeptical press dubbed it "Plutonia 2" in reference to the original incident. While all was well at first, the UAAF was eventually accused by many colonies of abuse of authority, leading the UAAF to be destabilized by guerilla warfare and political games.

Doom's protagonist was one of the founding leaders of the UAAF, but was forced to resign thanks to allegations of excessive force while supervising an ex-UAC colony. Nevertheless, having not enjoyed his previous job, he used his freedom to try to solve the conflicts within the UAAF, proposing "Operation Kick-ass" when the situation spiraled out of control. At the same time, however, a study was published finding that frequent use of UAC Berserk packs, Medikits and Stimpacks could cause psychosis and paranoia in those suffering severe trauma. The protagonist's opponents used it to destroy his reputation, ostracizing him from politics.

As a result, the internal strife worsened. One day, reports came of Hellspawn invading parts of the Earth once more, with the factions of the UAAF accusing each other of sabotage and espionage or blaming the UAAF itself. The conflict has now devolved into all-out war pitting human versus human, human versus demon, and demon versus demon.

Refusing to idle while Hell wreaks havoc on our dimension, the protagonist, armed with only his pistol, tracks down a teleporter to the Amazonian jungle and takes on Hell alone.

Content
Note: There is an additional level that cannot be reached during normal gameplay, which is not listed anywhere in the game or the text files. To play it, you must add to the command line, or type  during gameplay.

Levels

 * by Adolf Vojta
 * by Adolf Vojta
 * by Adolf Vojta and Pavel Tvrzník (also called "Emerald Eve")
 * by Fredrik Johansson
 * by Adolf Vojta
 * by Sam Woodman and Vincent Catalaá
 * by Charly Goulois (Kira) and Vincent Catalaá
 * by Tango
 * by Adolf Vojta
 * by Thomas van der Velden
 * by Adolf Vojta and Thomas van der Velden


 * by Kristian Käll, Thomas van der Velden, Sam Woodman and Pedro Arturo Gomez Blanco
 * by Fredrik Johansson, Adolf Vojta and Sam Woodman
 * by Alexander S.
 * by Charly Goulois
 * by Adolf Vojta
 * by Adolf Vojta (also called "Mountain Doom")
 * by Adolf Vojta
 * by Sam Woodman, Jakub Razák and Vincent Catalaá
 * by Jochen Schneidau and Adolf Vojta


 * by Pavel Tvrzník
 * by Erik Alm and Adolf Vojta
 * by Joe Pallai
 * by Erik Alm
 * by Adolf Vojta
 * by Thomas van der Velden
 * by Sam Woodman, Vick Bobkov and Thomas van der Velden
 * by Alexander S.
 * by Adolf Vojta and Pavel Tvrzník
 * by Thomas van der Velden


 * by Alexander S.
 * by Charly Goulois and Thomas van der Velden


 * by Eric Baker

Soundtrack

 * MAP01: "Pyrarinth" by James Paddock (2:05)
 * MAP02: "Bloody Hell" by Jamie Robertson (2:39)
 * MAP03: "Gateway" by Stuart Rynn (3:23)
 * MAP04: "The Imp's Song" by Robert Prince (2:31)
 * MAP05: "Deadly Town" by James Paddock (3:12)
 * MAP06: "Sign Of Evil" by Robert Prince (2:31)
 * MAP07: "Rock The Building" by Jamie Robertson (2:30)
 * MAP08: "A Game Score" by Jamie Robertson (2:08)
 * MAP09: "Battle Strategy" by James Paddock (2:05)
 * MAP10: "Astral Dreadnought" by James Paddock (3:44)
 * MAP11: "Become the Hunted" by James Paddock (2:34)


 * MAP12: "Under a Crimson Moon" by Eric Baker (3:06)
 * MAP13: "Donna To The Rescue" by Robert Prince (1:54)
 * MAP14: "Sam's the Man" by Jamie Robertson (2:48)
 * MAP15: "Starting Out" by Stuart Rynn (2:14)
 * MAP16: "Come Out Fighting" by Eric Baker (4:17)
 * MAP17: "Night Run" by Stuart Rynn (3:58)
 * MAP18: "Silicone Dust" by James Paddock (2:41)
 * MAP19: "Slime Dweller" by James Paddock (4:16)
 * MAP20: "End is Nigh" by Jamie Robertson (3:59)


 * MAP21: "I will chop Mariah Carey's head off with a chainsaw" by Paul Corfiatis (2:46)
 * MAP22: "Deep Into The Code" by Robert Prince (1:59)
 * MAP23: "I Sawed The Demons" by Robert Prince (2:28)
 * MAP24: "Against God's Will" by Eric Baker (5:58)
 * MAP25: "Sanctified" by James Paddock (2:22)
 * MAP26: "Plutopia" by James Paddock (3:40)
 * MAP27: "Outpost of Destiny" by Paul Corfiatis (2:47)
 * MAP28: "Gut Wrencher" by Robert Prince (3:51)
 * MAP29: "The Hunt" by Jamie Robertson (4:53)
 * MAP30: "Cataclysmic Impact" by James Paddock (3:08)


 * MAP31: "Sinister" by Robert Prince (2:52)
 * MAP32: "Nobody told me about Plutonia" by James Paddock (3:00)


 * MAP33: "Wasteland" by James Paddock (1:55)


 * Title music: "On The Hunt" by Robert Prince (1:22)
 * Intermission music: "Certain DOOM" by Julian Aubourg (1:20)
 * Victory music: "Wasteland" by James Paddock (1:55)

Built-in demos
This WAD features a full set of built-in demos. Notably, this includes the DEMO4 erroneously required by the Final Doom version of the executable, which reveals the existence of the easter egg MAP33. Said executable is required for the viewing of each demo. The demo levels are:

File
Plutonia 2 is contained in a zip file called pl2.zip. It is bytes in size and contains  files:

It has the following hashes: