MUDTOWN

MUDTOWN is a single-level PWAD for Doom that was released in 1994. It was designed by Dave Swift and released as part of his MUDWADS collection.

Secrets

 * 1) Immediately behind the start is a secret door leading to a zombieman, a shotgun, a chaingun (not on easy skill), a rocket launcher (not on easy skill), eight boxes of bullets (one on easy skill), four boxes of shotgun shells, and three boxes of rockets (not on easy skill). (sector 39)
 * 2) From the start, head through two doors. Immediately ahead is a secret door leading to nine medikits (not on easy skill), five boxes of bullets (not on easy skill), three boxes of shotgun shells, nine boxes of rockets (not on easy skill), a rocket launcher (not on easy skill), and two plasma rifles (hard skill only). (sector 36)
 * 3) In the west of the level is a room with a grey floor with a pillar and a ledge. Directly south of the pillar is a secret door leading to three medikits (not on easy skill), five boxes of bullets (not on easy skill), three boxes of shotgun shells, 4-9 boxes of rockets, a plasma rifle (hard skill only), and a computer area map. (sector 101)
 * 4) North of the blue key is a lava room with several bodies hanging from the ceiling. There is a secret door leading into this room (marked with a misaligned texture), where a demon is revealed. (sector 166)
 * 5) From #4, head through a door to the north then a door to the east. There is a secret door to the north leading to a room with some monsters and items. (sector 66)
 * 6) After going through #5, the path curves east - straight ahead is a secret door leading back to the earlier area (this secret can be accessed from either side). (sector 63)
 * 7) In the south-east of the level are some short dead-end passages spelling out 'MUD'. To the west of these is an alcove with a secret door to the west (marked with a misaligned texture) leading to five medikits (one on easy skill), two boxes of shotgun shells (one on easy skill), three boxes of rockets, and a BFG9000 (hard skill only). (sector 116)
 * 8) The room behind #7 has a secret door in its west side leading to a passage with monsters and ammo. (sector 115)
 * 9) The passage behind #8 has a secret door at its western end leading to a room with some monsters and ammo. (sector 103)
 * 10) From the northernmost part of the passageway west of #8, there is a series of three secret doors leading to the room south of #5. (sector 145)
 * 11) See #10. (sector 144)
 * 12) See #11. (sector 122)
 * 13) Immediately west of #12 is a secret door leading to a room with 2-7 demons. (sector 117)
 * 14) The door leading to the blue key counts as a secret and is impossible to miss. (sector 167)
 * 15) The blue door (leading to the exit) counts as a secret and is impossible to miss. (sector 143)

Bugs
Three boxes of rockets (Things 399, 477 and 478) have no flags set for any of the difficulty classes, so they do not actually appear in the level.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: