MAP32: Bad Dream (Master Levels)

Bad Dream is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is a secret level contained in the file TEETH.WAD, along with The Express Elevator to Hell.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials
You start in a small room facing a chainsaw and a small door. Open the door. There are a crowd of Cyberdemons and Spiderdemon which is stucked in the wall, so he is completely wedged. Just make a fire attack to wake up all the cyberdemons that are turned back to you. As they begin to attack you with rockets they thus can kill the spider mastermind blocking your way. When he is dead walk inside the circular room and you will be teleported to the small alcove on the eastern end. Drop down and head to the centre of the circular room. Take the invulnerability that is placed on the platform. The crusher will work, and thus soon it kills all the cyberdemons. Grab all three multicolor keys. Get back to the western side where you have began this level to use that hidden teleporter again. In the eastern alcove open all door one by one. You will encounter a hell knight, a pain elemental and a baron of hell behind each door. Flip the switch in the end to finish the level

Secrets

 * 1) In the starting room open the secret wall behind you (it is much darker than other walls). Now in front of you (sector 6) there are a revenant, a megasphere and a switch that turns on the lights in the central circular room.

Bugs
When the Cyberdemons begin issuing the rockets, the number of things seen simultaneously will grow up to 128 (which is the maximum in the doom rendering engine), making a little blinking effect.

Current records
The records for the original map on the Doomed Speed Demos Archive are: