Talk:Mancubus fireball clipping

I'm pretty sure this bug is caused by the very thin projectile (width = 2*6 = 12) with very fast speed (20 pixels per tic). If it's 12 wide and moves orthogonally at 20 p/t, it will jump over 8 other points, those possibly including the wall. That's okay, but it means they CANNOT pass through any default Doom solid things. They're all 16 or more units wide, they can't be jumped by the Manc fireball.

Or am I actually wrong? Printz 22:42, 7 February 2008 (UTC)


 * The wording seems imprecise, as it is intended to apply to linedefs, not Things (see the example demo). Opinions vary as to whether a complete lack of code excerpts in a bug article automatically makes it a stub.   :>     Ryan W 20:20, 8 February 2008 (UTC)

Source code
It appears that Lee Killough does get the credit for fixing (judging from MBF readme file, and from the timestamp in sourcecode comment). Anyone interested, look into MBF source - P_XYMovement in p_mobj.c (line 175 and beyond) - and attempt to outline this, as for me, it's completely incomprehensible. --Unmaker 15:56, 28 July 2012 (UTC)

Nice pic
That's a really good pic of the phenomenon. I intend to firm up some of the technical details about this glitch and get that stub header taken down soon. --Quasar 21:55, 3 October 2013 (UTC)