MAP20: Anti-Clockwise (Cyberdreams)

MAP20: Anti-Clockwise is the twentieth map of Cyberdreams. It was designed by Albert Valls (Vrooomer).

Essentials
This level has two oval-shaped halls with alcoves on the north and south sides of these halls, each containing a cyberdemon or two switches. The first switch in each alcove will lower it, as well as one of the barricades to the exit, and the switch behind that one will crush the cyberdemon in the adjacent alcove, and another barrier to the exit will be lowered. The first oval-shaped hall has two cyberdemons, four switches, and the exit area, while the other hall has the same thing minus the exit area. Instead, the middle area will have a soul sphere, a medikit, or nothing at all depending on your skill level.

An ideal route is to flip the first switch that the arrow points to at the start, then go to the other side and flip that switch, then enter the next hallway and flip the first switch you come to, then go to the other side and flip the switch there before returning to the starting hall to get the switches in the back. This path is recommended as the cyberdemons on the opposite sides of the halls will likely attack you if you attempt to get two switches at once. When you can, reach the exit area and use the final switch to reach the exit.

Secrets

 * 1) The sector you start in is a secret and is impossible to miss. (sector 0)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: