MAP24: No Escape (Doom 64)

MAP24: No Escape is the twenty-fourth map of Doom 64, designed by Randy Estrella. It uses the music track "Dark Echo", also heard in MAP10: The Bleeding. The style of the level is in its name the entire level resembles as a massive arena filled with nightmare imps, mancubi, lost souls and cyberdemons. The player has to find a switch which will release twin cyberdemons from a 20ft cage (providing if the player is on Watch Me Die) once both cyberdemons are dead the level will automatically end hence the name no escape until you have killed every enemy in the level.

Walkthrough
This is based on the assumption that the difficulty is on Watch Me Die. You begin in a central elevated safe-haven where you'll find a shotgun and several medkits lining the perimeter, and in the middle of the room is a switch that opens the four doors to the outside. Choose any door to exit the room and prepare to fight the hoards of nightmare imps, a few mancubi, and a Cyberdemon. The primary objective is to kill the two Cyberdemons in the giant cage located due-north of your starting point. To do this, open the cage by jumping down into the red radiation pit due-east of the cage, into the alcove where nightmare imps lurk, blast through them, and go through the portal which will take you to a fortress-like section that has a green radiation pit in the center with an armor pickup. If you pickup the armor, three sections of the back wall in that room will drop down to unleash a hoard of lost souls on you, but once you dispatch them, you can find health and ammo in the alcoves. Then run over to the open protrusion and jump over to the adjacent alcove to the right and activate the switch. Then jump down and head for the red radiation pit again, go back through the alcove to the portal to enter the fortress-like section again, but this time, go into the newly opened alcove and activate the switch, which will open the cage and release the Cyberdemons. Inside the Cyberdemon cage are several boxes of rockets. Collect them to top off your rocket launcher ammo and fight the Cyberdemons. Unlike previous levels, there is no exit switch. The level ends when all Cyberdemons are killed.