Defragmentation Factor

Defragmentation Factor is a single-level PWAD for Doom II that was released on December 9, 2006 by Eugene Guschin (Wraith777). Built using a combination of Doom and Doom II textures, this sprawling map has many themes including techbase, caverns, marble temples and outdoors areas.

Custom monsters
The WAD includes two new enemies through the DEHACKED lump:
 * Plasma Gunner:A red-colored zombie marine which fires four arachnotron plasma balls in rapid succession. It has 150 hit points and replaces the gibbed marine.
 * Double Gunner:A brown-colored zombie marine which fires two shotgun blasts identical to the shotgunner in rapid succession. It has 200 hit points and replaces the dead lost soul.

Secrets

 * 1) (sector 175)
 * 2) (sector 220)
 * 3) (sector 340)
 * 4) (sector 368)
 * 5) (sector 395)
 * 6) (sector 645)
 * 7) (sector 666)
 * 8) (sector 730)
 * 9) (sector 793)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains nine spawn points:
 * 1) facing south. (thing 24)
 * 2) facing east. (thing 25)
 * 3) facing west. (thing 26)
 * 4) facing north. (thing 27)
 * 5) facing east. (thing 28)
 * 6) facing south. (thing 29)
 * 7) facing east. (thing 30)
 * 8) facing south. (thing 31)
 * 9) facing north. (thing 32)

Things
This level contains the following numbers of things per skill level: