MAP26: Hellhole (Whispers of Satan)

MAP26: Hellhole is the twenty-sixth map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "Orgolia".

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials
Grab the supplies and then turn around to face a chapel. You need to head around both sides of this fortress, and climb the steps to a door. Enter the door to find a switch. After hitting the switches on both sides of the chapel, the front entrance to the chapel will be accessible. Go inside and kill the enemies. As you approach the throne with a switch an arch-vile teleports directly in front of it. Press the switch to release some imps outside and some lost souls as well. The bars that you were facing when you started the map will also be lowered, allowing access into the red cave. Cross the walkway into the cave and press the switch, but watch out for imps that attack you when you press it. Follow the cave, ignoring the teleporter on the right until you reach a door. Open it to reveal a room with monsters and a large lava fall (watch out for the imps that ambush you from behind). Press the switch that is behind the lava fall to open two side compartments, each containing a mancubus and a switch. Press the switches to remove the bars from the next door, and go through that door to reach a staircase. Go all the way down the stairs and the door will open at the very end. In this next area, kill the shotgun guys, imps, and revenants, plus lost souls and cacodemons that appear from the right. Press the two switches in this area to clear the way ahead to a teleporter, and then take it to a big arena. Here, there are imps on the walls of the arena, and on the left and right forts, you will find a spider mastermind and a cyberdemon, respectively. Both of them guard switches which remove barriers to the exit doorway, so make sure you hit both switches. When you do that, press the northern wall with the skull on it to ride up, and then press the switch here. The exit door will be straight ahead.

Other points of interest
When you are on the staircase leading downward after the room with the lava fall, there will be a side passage with a revenant at its entrance. Enter this area and go around to the cross on the floor. When you do, a backpack will appear. Note that this area is a damaging floor, so it may not be worth risking your health to go in.

To get the megasphere in the middle of the final arena, ride up the northern lift and press the switch there. This removes the barriers around the megasphere platform. From there, just use its platform as a lift to get the megasphere.

Secrets

 * 1) Drop down to the left of the fortress entrance and open the recessed wall to find armor bonuses, a medikit, and ammo. (sector 786)
 * 2) After lowering the bars at the start that lead to the rest of the level, head onto those bars, and face the north fence. Head onto the ledge with the fence, and then sidle around it on the outer side, going from north to west. When you see that you can land on the green marble floor, do so, and follow it all the way to a teleporter. Take this teleporter to get a megaarmor. (sector 477)
 * 3) Do the same thing as in Secret #2, except go along the southern fence and the southern side. You will obtain a soul sphere. (sector 476)
 * 4) Follow the red cavern until you come to a blue torch on the left wall. Opposite of the torch is a translucent wall that you can walk through to get a berserk pack. (sector 796)
 * 5) Descend the staircase all the way to the bottom door, but do not approach the door or bars will block the way back. To get this secret, just make it all the way to the bottom step, and then run back as fast as possible and take the opening that is on the left to teleport to a separate area. You can get a BFG 9000, energy cells, a computer area map, and a backpack in this place. (sector 788)

Things
This level contains the following numbers of things per skill level: