MAP05: BCS01 (1994 Tune-up Community Project)

MAP05: BCS01 is the fifth map of 1994 Tune-up Community Project. It was designed by Masayan and uses the music track " ".

Secrets

 * 1) Next to the red door, take the path into the nukage room, and stay on the path as you go south to the lift. Ride it up, then press on the wall with lights at the bottom to find an armor and stimpacks. (sector 2)
 * 2) This secret is opposite of Secret #1, and is the path accessible from the outdoor area where you can get the yellow key. Ride the lift up, then press on the wall with lights at the bottom to find a plasma gun and stimpacks. (sector 5)
 * 3) Open the red door and go on until you can keep going straight or go left. Turn left here, and look for a switch on the wall. Use it, and quickly run south, then west to the hole here before it rises. Down here, you will find imps, a backpack, and an energy cell. (sector 52)
 * 4) Inside Secret #3, open the wall with holes in it to find a lift leading up to the outside. You can find a rocket launcher and some ammo for it out here. (sector 55)
 * 5) In the hall east of the first room, a light shines just before the next hall. Open the wall to the south here to find a medikit, a box of rockets, a box of ammo, and a box of shotgun shells. (sector 81)
 * 6) Go down the hall near the yellow key (east of Secret #5) and open the blue door. Enter the alcove directly to your right and open the wall here for a super shotgun and a lion switch. The switch here opens the walls in the hall. (sector 95)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 27, 2021.

Player spawns
This level contains eight spawn points:
 * 1) facing north-west. (thing 222)
 * 2) facing south. (thing 223)
 * 3) facing south. (thing 224)
 * 4) facing north-east. (thing 225)
 * 5) facing north. (thing 227)
 * 6) facing north-east. (thing 228)
 * 7) facing east. (thing 230)
 * 8) facing east. (thing 231)

Things
This level contains the following numbers of things per skill level: