Talk:Lost Souls can lose their properties

I'm creating this page because this is something that was "known" for some time, but never really talked about or tracked down. Since most source ports now use their own form of weapons modifications, such as Decorate, this is unlikely to pop up anymore, but it's still something of note. There needs to be some work done, mostly on finding out the exact code involved, and why it only involves lost souls. ConSiGno 23:32, 28 January 2013 (UTC)

Nomination for Deletion
My apologies to ConSiGno but, this is the only "errors and bugs" page which is discussing a problem that is only causable through DeHackEd first of all, and second of all, the write-up is bad. Everything under the "Causes" section is complete bullshit like you'd write on a final exam question to get partial credit. The best understanding I have of this phenomenon is that it is related to recursion through P_SetMobjState, and that's not enough for me to fix the issues with this article. I am nominating this for deletion, as the number of problems that can be caused by improper DeHackEd patches is nigh infinite. Are we to have articles on how using Arch-vile resurrection pointers on monsters turns the monster into a pseudo-Arch-vile, or how using weapon pointers on monsters crashes the game? Such trivia are simply irrelevant and perhaps at most could deserve mention in a single article on the subject of DeHackEd glitches. --Quasar 12:37, 19 February 2013 (UTC)