E4M6 (Heroes)

E4M6 is the sixth map of the fourth episode of Heroes. It was designed by Albert Dewey (originally as DMATCH1.WAD), and uses the music track " ".

Secrets

 * 1) Immediately to the right at the start is a secret door leading to a shotgun. (sector 123)
 * 2) After the first curved passageway, go through the room with several exploding barrels, and then into the small room to the east. This small room has a secret door on the east wall leading to an armor. (sector 61)
 * 3) North of #2 is a room with a small nukage area in the south. Entering the darker region to the north raises a post in the nukage. Shoot the back wall of this post, head through the door to the north-west, then head west and north. A door will be open revealing an imp and a light amplification visor. (sector 139)
 * 4) In the north-west is a room with several crates. Head south-east from the south-westernmost crate - a door will open up revealing a rocket launcher and a radiation shielding suit. (sector 122)
 * 5) Press the switch in the room west of the blue key, and head back to #3's area. A door has opened in the east of this area revealing a megaarmor and a computer area map. (sector 64)
 * 6) Entering #5 opens up another secret area in the north of this area containing four imps and four health bonuses. (sector 77)
 * 7) The switch that opens up #5 also opens up a door south-west of #5 leading to an outdoor area. This area has a secret door to the west (near the curved staircase) leading to a soul sphere. (sector 66)
 * 8) After going through the blue door, continue up the stairs, through a door, then press the skull to your right. The floor lowers, allowing access to a teleporter to a platform in the cyberdemon area containing several monsters, a backpack, a medikit, a box of shotgun shells, and a megaarmor. (sector 160)
 * 9) The lift leading up to #8 (activated on climbing the stairs behind the blue door) also counts as a secret. (sector 194)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains seven spawn points:
 * 1) facing south-east. (thing 419)
 * 2) facing north. (thing 420)
 * 3) facing west. (thing 421)
 * 4) facing south. (thing 422)
 * 5) facing south-east. (thing 423)
 * 6) facing south. (thing 424)
 * 7) facing north-east. (thing 425)

Things
This level contains the following numbers of things per skill level: