Rowdy Rudy II: POWERTRIP

Rowdy Rudy II: POWERTRIP is a 20-level (22 if counting the bonus maps) megawad community project lead by Adam Post (Doomkid) for Vanilla Doom, and it's also the sequel to Rowdy Rudy's Revenge. The WAD is notable for having custom monsters and weapons trough DeHackEd, and designed to be compatible with DOOM2.EXE. It was uploaded on /idgames archive on 11 August, 2020, and win Cacoward that same year.

New monsters

 * Zombieman: Same as the classic zombieman except now they're in a tan suit and have 40 health points instead of 20.
 * Shotgun guy: Same as the classic zombieman except now they're wearing a helmet, and have 60 health points instead of 30.
 * Plasma guy: A possessed human with plasma rifle and 60 health points, it replaces the spectre.
 * Chaingun guy: Same as their classic counterpart, except now with a new suit and 80 health points instead of 70. It replaces the Wolfenstein SS.
 * Flamethrower Guy: A possessed human with a flamethrower and 80 health points. It replaces commander keen.
 * Rocket Guy: Self-explanatory. They have 120 health points and replaces the Hell knight.
 * Psycho Imp: A variant of imp that shoots plasma bolt with 150 health points. It replaces the arachnotron.
 * Blood Demon: Same as the classic demon, but now with 180 health points instead of 150.
 * Toxicacodemon: A variant of cacodemon that shoots baron of Hell and Hell knight projectile, it replaces the classic cacodemon and have 400 health points.
 * Flame Caco: Another variant of cacodemon that spit out a flame. It replaces the pain elemental and have 600 health points.
 * Mini Mastermind: A mini version of spider mastermind with 500 health points, it replaces the chaingun guy.
 * Flying Mastermind: A flying version of spider mastermind with 2000 health points.

Weapon Changes

 * Fists are faster and far more powerful.
 * Chainsaw is now double bladed.
 * Pistol is now an assault rifle with 100% accuracy.
 * Shotgun is now automatic.
 * Super shotgun is now pump-action.
 * Chaingun has a much faster rate of fire.
 * Rocket launcher has a faster rate of fire.
 * Plasma rifle post-fire delay sequence has been removed, and the
 * The BFG9000 now shoots big fireballs that emit 2 damage tracers rather than just one.

Levels

 * by Doomkid
 * by sluggard
 * by DavidN
 * by Voltcom
 * by Doomkid
 * by Doomkid
 * by riderr3
 * by TravyB
 * by DFF
 * by DFF
 * by TravyB
 * by RonnieJamesDiner
 * by Moustachio
 * by RonnieJamesDiner
 * by Aurelius
 * by Doom_Dude
 * by Doomkid
 * by Solmyr
 * by Philnemba
 * by xdarkmasterx

Bonus Maps

 * by NeedHealth
 * by MikeyScoots

Soundtrack

 * MAP01: Martin O'Donnell and Michael Salvatori - "Covenant Dance" (from Halo)
 * MAP02: Lee Jackson - "Goin' Down the Fast Way" (from Rise of the Triad)
 * MAP03: "Nuts n' Bolts" from Donkey Kong Country 3
 * MAP04: "Track 2" from Metaltech: Earthsiege
 * MAP05: "Hooligan Rhapsody" from Beavis & Butthead
 * MAP06: Les Claypool - "The Awakening"
 * MAP07: Viscra Maelstrom - "Zombie Remix"
 * MAP08: "Record Skipping" from Beavis & Butthead
 * MAP09: "Fear Factory" from Donkey Cong Country
 * MAP10: "Venus Nickel-Iron Mine" from Descent
 * MAP11: Led Zeppelin -"Immigrant Song"
 * MAP12: Brayden Hart - "Cacophony of Asian Donut Shops"
 * MAP13: "Mysterious Forest" from The Legend of Zelda: Link's Awakening
 * MAP14: Brayden Hart - "Rumble in the Jungle"
 * MAP15: "Upper Brinstar (The Jungle Floor)" from Super Metroid
 * MAP16: Led Zeppelin - "When the Levee Breaks"
 * MAP17: The music of E1M9: The Graveyard from Heretic
 * MAP18: James Paddock - "Deadly Town"
 * MAP19: "Death Wind" from F-Zero
 * MAP20: Metallica - "Master of Puppets"
 * Credits Map: "Legends of Rock" from Beavis & Butthead
 * MAP21: Brayden Harty - "Accelerator"
 * MAP22: MikeyScoots - "Jungle Assault"
 * Intermission: Intermission MIDI from Dwango20
 * Title screen: Frank Zappa - "Inca Roads"
 * Text screen: GWAR - "Jack the World"