MAP49: The Catacombs (PlayStation Doom)

MAP49: The Catacombs is the forty-ninth level of the PlayStation and Sega Saturn versions of Doom, and the ninteenth level of the Doom II episode. It is based on the original MAP22: The Catacombs, with modifications made to adapt the map to the consoles' limitations. The author of the original map is American McGee.

Secrets

 * 1) (sector 12)
 * 2) (sector 31)
 * 3) (sector 107)

Comparison of versions
A number of changes were made to this level compared to the PC version.

Room design

 * The "entrance door" has a different texture.
 * There are fewer "stalactite" lights in secret #1
 * Secret #2 (south of the start point) is slightly wider to accomodate the player's increased radius.
 * The staircase leading to the north-western corner of the level has fewer steps.
 * The hanging torso texture in the northern room has been removed, along with the pools of blood in front of it.
 * There are three girders above the nukage north of the central platform instead of four.
 * The exit room has four steps on either side instead of five, the walls are metal instead of marble, and the exit switch has red/green lights.

Monster placement

 * The revenant guarding the blue skull key on Ultra-Violence skill level is replaced with a chaingunner.
 * In the PC version of the level, the western-most room contains a baron of Hell on Ultra-Violence and a Hell knight on Hurt Me Plenty. In the console versions, these are replaced with a Hell knight on Ultra-Violence and two chaingunners on Hurt Me Plenty.

Music
The map uses the following music tracks:

Player spawns
This level contains five spawn points:
 * 1) facing east. (thing 71)
 * 2) facing east. (thing 72)
 * 3) facing east. (thing 73)
 * 4) facing east. (thing 74)
 * 5) facing east. (thing 77)

Things
This level contains the following numbers of things per skill level: