Talk:Mocha Doom

The original version of this article was copied from the page "Mocha Doom" (revision 73136) at doom.wikia.com. Ryan W 20:08, 24 September 2011 (UTC)
 * It doesn't matter as Velktron is the only author. PolicyNonsense 07:14, 25 September 2011 (UTC)

STARK
Not sure what STARK is, but I don't think we should ext-link directly to a ZIP file. Perhaps it needs its own article... -- Shambler (talk) 03:46, 16 September 2015 (CDT)


 * Based on the readme: "Please note that this is NOT a straight port of Doom. It's my attempt of creating a 2.5d engine (like the one Doom used) in java, and to save myself the trouble of drawing graphics, I made it compatible with the Doom format." It appears to be a use-Doom's graphics clone. I personally do not believe there should be any of such these in the Wiki unless they are actually Vanilla/Boom compatible and works as Doom is expected to (that it, it is clean room designed). GhostlyDeath 10:36, 16 September 2015 (CDT)


 * I agree it shouldn't get an article as a 'source port', but it might still be notable. For example I think 'Amulets and Armor' deserves an article. -- Shambler (talk) 11:28, 16 September 2015 (CDT)


 * Doom clone games as such are classified as . --Quasar (talk) 11:32, 16 September 2015 (CDT)

Work on Mocha Doom
Work on Mocha Doom has been continued here: https://github.com/axdoomer/mochadoom

I've been working on it in my free time. Other people have contributed now that's it's easier to make changes using git, GitHub makes the whole task easier for people to ask for pull request of their changes.

I have fixed bugs that prevented from completing Doom II (in this case, a crash), a bug that prevented from using Freedoom as the IWAD and more. There have been major contributions to the renderer by another user who is known as Good Sign.

What I would like to do is complete the project by making it stable (removing bug and other issues as much as possible), adding the multiplayer which is the most important part which is missing and probably adding support for Boom formated levels.

Contributions from anyone are welcome as long as it remains in line with the philosophy of the project. --Axdoomer (talk) 01:08, 29 July 2017 (CDT)


 * While the above is great news, I think it would help you much more to say it here. This post will be seen by approximately 1 person capable of contributing code, and he has three other port projects.  :D    Ryan W (living fossil) 00:00, 30 July 2017 (CDT)