E4M7 (Heroes)

E4M7 is the seventh map of the fourth episode of Heroes. It was originally designed by Keith Sheehan as TIBET.WAD, then modified by Albert Dewey for the compilation. It uses the music track " ".

Secrets

 * 1) North-west of the red key area is a small room with two satyr switches in red-floor niches. The southern one is a secret door leading to an armor and a box of shotgun shells. (sector 220)
 * 2) In the south-west of the corridor west of the red key is a door leading to a room with a megaarmor. (sector 134)
 * 3) Further along the corridor (see #2) is a secret door to the north-west (in the area lit up by the third tall blue firestick) leading to 4 shotgun shells, a chainsaw, and a stimpack. There is also a lift here to the room behind the eastern yellow door, from which this area can also be accessed. (sector 93)
 * 4) Upon entering the room north of the yellow key, two lifts will briefly lower (they can be lowered repeatedly) in the previous corridor. The northern one leads to a rocket launcher. (sector 249)
 * 5) From #4 it is possible to jump east to a nukage corridor containing eight health bonuses and (on hard skill) four lost souls. (sector 234)
 * 6) At the end of #5's nukage corridor is a secret lift leading up to a soul sphere. (sector 198)
 * 7) The octagonal nukage pit in the centre has a secret door to the east (marked with a misaligned texture) leading to a radiation shielding suit and a lift back to normal territory. (sector 71)
 * 8) East of the blue key room is a room with a large H, and to the north-east of this room is a room with some crates. The shiny metallic crate here lowers on pressing its west side, revealing a plasma rifle. (sector 255)
 * 9) The room south of the yellow key has a secret door on its south wall (marked with a misaligned texture) leading to a zombieman, a box of shotgun shells, and a backpack. (sector 53)
 * 10) The eastern wall of #9 has a secret door (marked with a misaligned texture) leading to three medikits. (sector 61)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains seven spawn points:
 * 1) facing south. (thing 352)
 * 2) facing west. (thing 353)
 * 3) facing south. (thing 354)
 * 4) facing west. (thing 355)
 * 5) facing west. (thing 356)
 * 6) facing east. (thing 357)
 * 7) facing north. (thing 358)

Things
This level contains the following numbers of things per skill level: