RTC-3057

RTC-3057 is a ZDoom project created by Team Future, combining two other ZDoom projects, The RTC Corporation and Doom 3057.

The initial demo release of RTC-3057 was recognized as one of the Top 100 WADs of All Timeon Doomworld. It later received a Cacoward for its expanded hub release.

The mod was initally intended to be much longer, but is no longer in development and is unlikely to be expanded further.

Levels
The list below is arranged by map number, however the levels in RTC-3057 are non-linear and arranged in a hub using ZDoom's MAPINFO lump. The player starts on MAP04 and can access the other maps via various means.
 * MAP01: "Deck 1: The Bridge"
 * MAP02: "Deck 2: Personnel"
 * MAP03: "Deck 3: The Hangar"
 * MAP04: "Deck 4: Cell area" [starting map]
 * MAP05: "Deck 5: Cargo and Engine Control"
 * MAP06: "Deck 2: Escape pods"
 * MAP07: "Deck 2: Labs and Cryo"

Releases
RTC-3057 was released in two phases. It was originally released as a single-map demo, and later as a multi-map hub.

Demo
The demo release only contains the first map ("Deck 4: Cell area"). The only goal is to reach the lift to the other decks, at which point the map restarts. The demo has been removed from idgames, but is still archived on FilePlanet and Doomworld (see External Links).

Blue Hub 1
The Blue Hub release contains a more refined and atmospheric version of the demo level with additional ambient music, an improved log system, and a revised introduction. The goal is to exit the station via one of the escape pods on "Deck 2". This is the version of RTC-3057 currently available on idgames and is unlikely to be expanded further.

Bugs
Some code in RTC-3057 relies on undefined behavior in earlier versions of ZDoom. For example, the Pistol pickup at the beginning of the first map is broken in more recent engine versions (due to differences in the way the parser handles case-sensitivity), leaving the player with no weapon for the first part of the map. This can be solved by renaming the pistol actor in the DECORATE lump to not conflict with the engine's internal Pistol class. This bug also prevents the DEHSUPP lump from being loaded properly, breaking the included DeHackEd patch.