Horror (WAD)

Horror is a single-level PWAD for Doom that was released in 1994. It was designed by Patrick Hipps (Patrix).

Essentials
This is a simple and fast map. You start in a kind of subway area, surrounded by columns from side to side. Take the right side and attack the former humans from behind. Once you eliminate them, go to the east side of the map. A formation of three structures will descend. The middle structure has useful items, including a chaingun. The other two structures will release a bunch of imps.

Follow the straight path to the north. On the right, two demons will attack you. Go through the door in front of you and you will enter a room with two doors (with marble texture) which lead to different paths. Take the north door. The other door will only take you to an optional area where you will find several spectres and a chainsaw.

On the north path, go straight ahead. You will descend to a kind of blood altar. Go up the steps and you will teleport to the next area. The path opens up to reveal a large area. Once across, you will be overrun by a large number of enemies, including imps, cacodemons and lost-souls. One platform will contain a berserker pack and an invisibility sphere. It is not a good idea to take the invisibility sphere, as the enemies that will attack you are projectile enemies, which will make it harder to dodge their attacks. On the other side of the platform is a soulsphere.

The exit is at the bottom, on the west wall, you will see a small path that leads to a metal door, inside is the exit switch.

Secrets

 * 1) After going up the first staircase, ahead of you are two marble-faced walls with tall green firesticks. Between the marble-faced wall segments is a secret door leading to an energy cell, a plasma rifle, and a soul sphere. Both the door and the room count as separate secrets. (sector 15)
 * 2) See #1. (sector 16)
 * 3) From #1, head east through two doors to a chainsaw. There is a secret door to the east here, leading to a partial invisibility, a box of rockets, and a rocket launcher. Both the door and the room count as separate secrets. (sector 27)
 * 4) See #3. (sector 28)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 2, 2022.

Player spawns
This level contains only three spawn points, making it unplayable in deathmatch mode:
 * 1) facing north-east. (thing 148)
 * 2) facing north-east. (thing 149)
 * 3) facing north. (thing 150)

Things
This level contains the following numbers of things per skill level: