MAP02: Town (Strife)

The Town is the area in Strife where the game begins.

At the beginning, you are interrogated by Acolytes. You must punch your way out. Next, you will meet Rowan who gives you a chance to do a task. He wants you to go to the sanctuary to kill Beldin who is about to reveal the location of The Front. After doing so, you bring Beldin's ring back as proof and Rowan tells you about The Front and gives you the com link.

In the town, there is a passage to the sanctuary and a pub where you can talk to the bar keep. If you have gold, you can get additional information from him in exchange for five pieces. There are peasants wandering around the town, too. There is a medical shop along with a weapons and armor shop. Later in the game, you can go to Irale's black market to get an assault rifle and also assemble the flamethrower when you get the pieces. You can go to Norwall prison or Tarnhill power station after a certain point in the game. The Front has planted their base below the broken down city hall. You must go there after killing Beldin. The Governor Mourel's mansion is located in the town, too. After meeting up with The Front, you can talk to the Governor and he will give you two choices of what to do.

Secrets
The following secrets do not have sector type 9 and are thus non-official.
 * 1) When you are about to enter the door to the Governor's office, press the wall section between the two adjacent torches. It opens revealing a passage with some items at its end. There is a box of ammo and, in addition, pieces of gold depending on the skill level: 25 on the two easiest and a hundred on the two hardest levels. On the medium one, there are 75 pieces.
 * 2) As you stand between the premises of the weapons and armor shops, walk north until you are under the open sky and turn right. A little way off, in contact with the building, there is a wall on which you can jump. It secures an entrance to the backrooms of the armor vendor. Without consequences to speak of, you can go in and snatch the medical supplies, leather armor and fifty pieces of gold. Break a window and enter it to leave the house.