MAP01: Brutal Breakout (Clippyworld: An Unexpected Journey)

MAP01: Brutal Breakout is the first map of Clippyworld: An Unexpected Journey. It was designed by Clippy Clippington and uses the music track "". The par time defined in MAPINFO is 4:20.

Secrets

 * 1) In the water hall at the southeast past of the building, go to the teleporter, then open the southeast wall to find a backpack, a medikit, and a radiation suit. (sector 41)
 * 2) Lower the ledge with the rocket launcher, then quickly run south and east up the steps. Run east to rockets. (sector 70)
 * 3) In the blue area north of the start, get to the wall of lion switches and use the one just east of the middle, which will lower the wall. Go back to the teleporter southwest of there, take it, then re-enter it and head west to a different teleporter. This takes you to the ledge that has health bonuses and a megaarmor. (sector 74)
 * 4) After opening the yellow key switch and revealing yellow bars in the south area, go to the switch and flip both sides of it. This will allow you to get a soul sphere. (sector 116)
 * 5) In the corridor southwest of the red key find the light wall and use it to open all the walls in the corridor which have ammo in alcoves. (sector 216)
 * 6) In the southwest hall of the building, open the northeast yellow door, the wall behind it, then the wall where the candle is (requires the red key). You will find boxes of shotgun shells and a megaarmor. (sector 318)
 * 7) In Secret #2, use the monitor in the southeast wall, then leave to the west and quickly get the chainsaw to the west. (sector 366)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on January 20, 2022.

Player spawns
This level contains six spawn points:
 * 1) facing south-east. (thing 254)
 * 2) facing east. (thing 255)
 * 3) facing south. (thing 256)
 * 4) facing north. (thing 257)
 * 5) facing west. (thing 291)
 * 6) facing east. (thing 384)

Things
This level contains the following numbers of things per skill level: