Weapon modification

Weapon modifications, more often known simply as weapon mods for short, are hot-swappable attachments and modules for the Doom marine's weapons in Doom (2016). Any weapon modification for a weapon which the marine currently possesses can be obtained by locating a combat support drone, small hovering robots which hold a touch screen allowing selection of the modification to unlock. Most weapons in the game have two modifications available, usually adding attributes such as an area damage effect, greater accuracy, higher rate of fire, or penetrating projectiles that can harm multiple targets. The effectiveness of many weapon modifications can be increased through use of weapon upgrades.

List of weapon modifications
Individual weapon modifications are detailed on their respective weapons' articles. This is a list of all the existing modifications:

Combat shotgun

 * Explosive Shot: A grenade-like explosive projectile with low-arc trajectory.
 * Charged Burst: Fast triple-shot burst.

Heavy assault rifle

 * Micro Missiles: Launches a cluster of small rockets from side-mounted missile rack.
 * Tactical Scope: An optical scope suited for long-range fighthing.

Plasma rifle

 * Heat Blast: A module that weaponizes the rifle's waste heat, allowing it to be released in a concentrated, wide burst.
 * Stun Bomb: 'Releases a big plasma ball with excellent pain shock capability.

Rocket launcher

 * Lock-On Burst: Installs a guidance system for the rockets.
 * Remote Detonation: A premature detonation trigger that enables to use rockets as airburst charges.

Chaingun

 * Gatling Rotator: Allows to start fire bullets immediately, without waiting for standard spinning rate of the barrels.
 * Mobile Turret: Grants access to Chaingun's expanded mode, with twice as much (six instead of three) barrels firing simulatneously.

Gauss cannon

 * Precision Shot: A highly accurate firing mode with optical scope available.
 * Siege Mode: A very powerful shot with area of effect and overpenetrating capabilites.