E1M1: Hangar (Doom)

E1M1: Hangar is the first map of Knee-Deep in the Dead in Doom. It was designed by John Romero and uses the music track "At Doom's Gate".

Strategy


There are no keys in this map. Non-secret items include one green armor. Secret items include one shotgun and one blue armor.

Walkthrough
To the left of the start room is a platform with a green armor on a pedestal. If you play on Ultra-Violence or Nightmare!, watch out for the sergeants that guard it; there are two by the armor and one behind each of the columns by the staircase. They can cause quite a bit of damage due to their awkward positions, but on the positive side killing them gives you an early shotgun.

Return to the start room and go to the corner on the opposite end of where you started. Continue through the door to enter the central computer room. On the lower skill levels you'll now face the first enemies in the game, two zombie guys (one on I'm Too Young To Die and Hey, Not Too Rough). On UV and NM, there are additionally four sergeants in the room to deal with.

Proceed and you'll enter a large room with a nukage pool across which goes a zig-zag bridge. Take down the possessed humans and the imp (two on UV and NM) on the platform. Optionally collect secret #1 before entering through the next door.

In the last room before the exit, detonate the exploding barrel to take out the enemies in front of you (one imp on ITYTD/HNTR, an additional sergeant on UV/NM), and on UV/NM detonate the barrels behind both fences to clear out the four zombie guys on the sides. Before you enter the room with the EXIT sign and press the switch to continue to E1M2: Nuclear Plant, optionally go back to collect secrets #2 and #3.

Secrets
There are 3 secrets in this map.


 * 1) Blue armor. In the corridor at the end of the zig-zag room, the wall on the right is miscolored and has a corpse lying next to it. Activate the wall to get access to the courtyard with the blue armor. In the Ultimate Doom version of the map, the blue armor can also be reached by activating the switch on the side of one of the tech columns near the green armor, which opens a door next to the window where the player started.
 * 2) The shotgun. After having entered the dark room with the exit door, return to the zig-zag room. The platform with the imps has now been lowered, yielding access to a secret room containing a shotgun.
 * 3) Secret passage. After opening #2, go near the entrance of the zig-zag room. As you cross the shadow line, a lift will lower in the shotgun alcove, visible from where you are standing. Run and you'll catch it before it goes up.

As a curious note, all the secret sectors are lined up next to each other on the map.

Routes and tricks
For a straight speedrun, the simplest path through the map is also the fastest one, and there are no tricks. However, the route through the outdoor area is often used in episode runs since this gives a blue armor (which helps surviving E1M3) and a shotgun.

Records
The Compet-N records for the map are: