MAP38: Tricks and Traps (PlayStation Doom)

MAP38: Tricks and Traps is the thirty-eighth level of the PlayStation and Sega Saturn versions of Doom, and the eighth level of the Doom II episode. It is based on the original MAP08: Tricks and Traps, with modifications made to adapt the map to the consoles' limitations. The author of the original map is Sandy Petersen.

Secrets

 * 1) (sector 10)
 * 2) (sector 34)
 * 3) (sector 37)
 * 4) (sector 40)
 * 5) (sector 106)
 * 6) (sector 108)
 * 7) (sector 116)

Comparison of versions
Several differences exist in this level compared to the PC version.

Room design

 * The skin pillars in the chamber accessed from the north door in the starting room no longer scroll.
 * The wall hiding secret #3 uses a metal texture instead of a marble face.
 * An exit sign was added to the room containing the exit switch, and the switch itself is slightly wider.

Monster placement

 * Monster variety in this level is significantly reduced compared to the PC version, probably due to the presence of the cyberdemon. All demons, spectres, shotgun guys and pain elementals in the level are replaced with imps, and lost souls are replaced with cacodemons.

Music
The map uses the following music tracks:

Player spawns
This level contains six spawn points:
 * 1) facing north. (thing 2)
 * 2) facing north-east. (thing 173)
 * 3) facing south-east. (thing 174)
 * 4) facing north. (thing 175)
 * 5) facing south. (thing 176)
 * 6) facing east. (thing 177)

Things
This level contains the following numbers of things per skill level: