MAP07: Dino Spasm (Clippyworld: An Unexpected Journey)

MAP07: Dino Spasm is the seventh map of Clippyworld: An Unexpected Journey. It was designed by Clippy Clippington and uses the music track "". The par time defined in MAPINFO is 4:20.

Secrets

 * 1) Open the door behind the start to get a blur artifact. (sector 65)
 * 2) Lower the west wall in Secret #1 to find armor bonuses and a medikit. (sector 143)
 * 3) At the end of Secret #2, lower the west wall to find more armor bonuses and shotgun shells. (sector 144)
 * 4) West of the main hub, you can lower the nine crates that have ammo clips. Each counts as an individual secret. (sector 87)
 * 5) See Secret #4. (sector 88)
 * 6) See Secret #4. (sector 89)
 * 7) See Secret #4. (sector 90)
 * 8) See Secret #4. (sector 91)
 * 9) See Secret #4. (sector 92)
 * 10) See Secret #4. (sector 93)
 * 11) See Secret #4. (sector 94)
 * 12) See Secret #4. (sector 95)
 * 13) In the blue key room, there is a switch at the corridor entrance. Use it to lower the right block with a radiation suit and a box of ammo. (sector 157)
 * 14) In Secret #13, there are two switches on the east wall. Use the southeast switch, then the northeast switch and quickly run south in the corridor to a soul sphere. (sector 159)
 * 15) The four corners of the main area can be opened, containing barrels and shotgun shells. (sector 67)
 * 16) See Secret #15. (sector 68)
 * 17) See Secret #15. (sector 69)
 * 18) See Secret #15. (sector 70)
 * 19) East of the main hub, you can lower the eight crates that have ammo clips. Each counts as an individual secret. (sector 79)
 * 20) See Secret #19. (sector 80)
 * 21) See Secret #19. (sector 81)
 * 22) See Secret #19. (sector 82)
 * 23) See Secret #19. (sector 83)
 * 24) See Secret #19. (sector 84)
 * 25) See Secret #19. (sector 85)
 * 26) See Secret #19. (sector 86)
 * 27) West of the red key, you can lower the four crates that have ammo clips. Each counts as an individual secret. (sector 125)
 * 28) See Secret #27. (sector 126)
 * 29) See Secret #27. (sector 127)
 * 30) See Secret #27. (sector 128)
 * 31) South of the main hub, you can lower the six crates that have ammo clips. Each counts as an individual secret. (sector 73)
 * 32) See Secret #31. (sector 74)
 * 33) See Secret #31. (sector 75)
 * 34) See Secret #31. (sector 76)
 * 35) See Secret #31. (sector 77)
 * 36) See Secret #31. (sector 78)
 * 37) South of the main hub, one of the crates there is shorter than the others. Use the nearest secret crate to ride up and jump to it to get a box of ammo. (sector 96)
 * 38) Walk east of Secret #37 to get a backpack. (sector 98)
 * 39) Open the door to the red key and get off to lower the wall with the spider mastermind. Get back to the long hall that led you to the key and use the skull switch before the door. Quickly run to the west and north, east of the rocket launcher, using the switch before it closes. This lowers the rocket launcher and box of rockets. (sector 160)
 * 40) To get the yellow key without exiting the level, approach it from the south side. After getting it, head to the southernmost door and drop down to a secret area with a cyberdemon, ammo, and a megasphere. (sector 155)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on January 20, 2022.

Player spawns
This level contains five spawn points:
 * 1) facing north. (thing 275)
 * 2) facing south. (thing 276)
 * 3) facing west. (thing 277)
 * 4) facing south. (thing 278)
 * 5) facing north. (thing 279)

Things
This level contains the following numbers of things per skill level: