Doom (2016)

Doom (previously titled Doom 4) is a reboot of the Doom series released worldwide for, , and on. It is the third major game released by id Software and published by Bethesda Softworks since their acquisition by ZeniMax Media, following  and Doom 3: BFG Edition. Early planning and development began in August 2007, and is still continuing with the release of patches, packs, and planned updates. The game features a story detailing the invasion of the UAC Argent facility on Mars by the forces of Hell.

The new Doom has been built on a successor to id Software's game engine which id Software has dubbed id Tech 6. Gameplay-wise the game resembles the action-oriented nature of the classic Doom games much more than the horror style of Doom 3, with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. From a graphic and architectural point of view, its advanced designs are aesthetically closer to Doom 3 in some regards, but with many deliberate nods to the original series, particularly with respect to its new enemy designs.

Game elements
As the new Doom is still in the process of release, details may rapidly emerge and could likely change without warning. However, the following articles summarize what is currently known in the corresponding subject areas and will be updated when new information becomes available.

Monsters

 * Baron of Hell
 * Cacodemon
 * Cyber-mancubus
 * Cyberdemon
 * Hell knight
 * Hell razer
 * Imp
 * Lost soul
 * Mancubus
 * Pinky
 * Possessed
 * Prowler (Multiplayer Exclusive)
 * Revenant
 * Spectre
 * Spider Mastermind
 * Summoner
 * The Unwilling

Weapons

 * BFG-9000
 * Chaingun
 * Chainsaw
 * Combat shotgun
 * Gauss cannon
 * Heavy assault rifle
 * Pistol
 * Plasma rifle
 * Rocket launcher
 * Super shotgun

Items and mechanics

 * Argent energy
 * Codex
 * Frag grenade
 * Glory kill
 * Rune
 * Siphon grenade

Multiplayer weapons

 * Repeater
 * Vortex rifle
 * Static cannon

Multiplayer items

 * Demon rune
 * Invisibility
 * Personal teleporter
 * Quad damage
 * Shield

Characters

 * Samuel Hayden
 * Olivia Pierce
 * VEGA

Locations

 * Argent Tower
 * Lazarus Facility
 * Resource Operations
 * Titan's Realm

Development History
Doom (2016), previously titled Doom 4, was confirmed to be in development by id Software as early as May 7th, 2008. Very little information was given on the development process, and by 2013 Doom 4 was declared to be in "" after reports of mismanagement. Those who worked on the early version of Doom 4 compared it to gritty, scripted military shooters such as Call of Duty. Shortly after Doom 4 was declared to be in development hell, key members of id Software resigned. Todd Hollenshead, John Carmack, and several lesser-known employees resigned, leaving id Software in poor shape. Doom seemed as if it would never be released, until the multiplayer beta was announced.

People who pre-ordered copies of "Wolfenstein: The New Order" were promised access to the a beta test for DOOM. Although the information was quite vague, it was the first news regarding Doom 4 (now re-branded as DooM) since Kotaku's article in 2013. The closed beta test began on March 31, and ran through April 3. A closed beta followed shortly after, beginning on April 15 and lasting until April 18. The full game was released on May 13, 2016, amidst glowing critical reception.