MAP19: Foundation (Mars War)

MAP19: Foundation is the nineteenth map of Mars War. It was designed by Nathan Lineback and uses a MIDI conversion of the tracker module "copenhagen at night" by Jesper Kyd.

Secrets

 * 1) At the set of eight teleporters, take the northeast one on the right set, which has yellow door markings on it. This is the crusher section, and there are two eye switches in front of you. Both switches can be shot to reveal alcoves, allowing you to get a green armor, armor bonuses, stimpacks, and health bonuses. (sector 21)
 * 2) See Secret #1. (sector 44)
 * 3) In the southwesternmost room with the blood pit, enter the teleporter at the north end of the blood. Take the path southwest back to the room, and on the lava walkway this time, making sure to grab a radiation suit as you approach it. Run all the way to the end of the walkway and jump to the square with the BFG9000, radiation suit, computer area map, megasphere, and energy cell pack. Note that you only have one shot to reach this secret as the walkway cannot be raised again. (sector 132)
 * 4) At the set of eight teleporters, take the southeast one on the right set, which has blue door markings on it. In the lava room that follows, open the metal wall to the right, and there will be a lift and a red wall with two silver ridges on it. Open that wall to get a soul sphere. (sector 177)
 * 5) In the southwesternmost room with the blood pit, enter the teleporter at the north end of the blood. Grab the green armor you see and a lift behind you will lower containing a chaingun and ammo clips. (sector 260)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 16, 2022.

Player spawns
This level contains six spawn points:
 * 1) facing north-west. (thing 4)
 * 2) facing north-west. (thing 5)
 * 3) facing north. (thing 6)
 * 4) facing north-east. (thing 7)
 * 5) facing south-east. (thing 84)
 * 6) facing east. (thing 173)

Things
This level contains the following numbers of things per skill level: