Doom64 EX

Doom64 EX is a reimplementation of Doom 64 for Windows by Samuel "Kaiser" Villarreal. It is based on Doom3D, though rewritten for OpenGL rather than DirectX, and includes some bug fixes from Boom and MBF. It aims to recreate the look and feel of Doom 64 as closely as possible, based on specifications obtained through, similar to how Kaiser also created SvStrife and Chocolate Strife.

The first public version of Doom64 EX was released on July 10, 2008. The latest version is, released on.

Compared to the Doom 64: Absolution TC, the principal difference is that Doom64 EX uses the original data. A tool provided with the port can create a DOOM64.WAD IWAD from a Nintendo 64 ROM dump. Neither the ROM nor any instructions on how to obtain it are provided with the port, for copyright reasons.