Doom Absolution

''For the final level of Doom 64, see MAP28: The Absolution (Doom 64). For the community remake project, see Doom 64: Absolution''. Doom Absolution, also referred to informally in periodicals as Doom 64 2, was a planned sequel to Doom 64, announced as a project for the game console by Midway Games in cooperation with id Software shortly after the release of the first game. It was intended to be multiplayer-oriented, possibly excluding any single player elements altogether. It was officially canceled in July 1997.

Inspiration
In a discussion with Doom Depot contributor FirebrandX, Doom 64 programmer Aaron Seeler alluded to the removal of the briefly considered multiplayer feature from Doom 64, indicating that it was a major blow to the game in the eyes of many critics and players when held in comparison to its chief contemporary competitors and that it was regretted by the developers:

The new game would have followed in the footsteps of the critically acclaimed ' and the then upcoming ' as part of a second wave of Nintendo 64 games with a strong deathmatch element.

Most sources, including interviews with the various developers, indicate that the primary reason for the game's cancellation was a perception that "Doom had seen it's prime" and that its engine was too dated compared to rivals which featured advancements such as three-dimensional character models.