MAP16: Blood Keep (Doom 64)

MAP16: Blood Keep is the sixteenth map of Doom 64, designed by Randy Estrella. It uses the music track "Warped Hive", also heard in MAP02: The Terraformer. The level itself is exploring a huge keep and fighting large waves of monsters and tricky puzzles and finding the exit.

Trivia
The name of this level reoccurs in the lore of Doom (2016), where it is said by the Lord of Hell that the Doom Slayer sought prey in the "tombs of the Blood Keep," whence the priests of its temples brought them down upon him, trapping him and enabling the demons to imprison him in the sarcophagus later kept in the Kadingir Sanctum. Accordingly, the map which follows this level,, is seemingly equated with Kadingir via the designs of its final arena.