Editing tutorials

Basic training

 * Choosing a level editor
 * Basics of the Doom level format
 * Making a door
 * Making a lift
 * Making a switch / Using tags
 * Making a teleporter
 * Aligning textures
 * How to make a good level
 * Lighting effects

Advanced tactics

 * Making a false wall
 * Making deep water
 * Making superposed sectors
 * Making a self-referencing sector
 * Making an invisible floor
 * Instant raising and lowering sectors
 * Making a multi-activation linedef
 * Advanced lift design techniques

Port-specific features

 * Vanilla Doom mapping reference
 * Camera
 * Camera texture
 * 3D floor
 * 3D middle texture
 * Portal
 * Room-over-room
 * Skybox
 * Slope

Mapping terminology and concepts

 * Catwalk
 * Cramping
 * E1 styled
 * Gimmick
 * Interconnectivity
 * Mapper's block
 * Puzzle
 * Quality control

WAD editing

 * Basics of the WAD format
 * Choosing a WAD editor
 * Creating Doom WADs
 * Adding custom textures
 * Adding custom sprites
 * Adding custom music
 * Adding custom sounds
 * Tips for creating good WADs