Ashes 2063

Ashes 2063 is a total conversion for the GZDoom engine developed by Vostyok. Set in a post-apocalyptic world overrun with radiation, vicious mutants, and marauding gangs, the player takes control of a scavenger, or "scav", who loots abandoned buildings and militia camps for valuable items to sell at various settlements. Amid growing hostilities between gangs in the area, the scav embarks on a dangerous journey to determine the source of a mysterious radio signal that has been broadcasting from the ruins of the nearby abandoned and irradiated metropolis. A sequel, Ashes: Afterglow, was released in 2021.

Development of Ashes 2063 began in January 2015 and progressed steadily over the following years, until an initial release on September 23, 2018. The mod features ten levels, and being a total conversion, replaces virtually everything from the original game: there is an all new arsenal with a reloading system, new weapon types and powerups, an all-new cast of enemies with more advanced AI, friendly NPCs who can be talked to for information or lore, and a wide variety of locales including abandoned towns, dark underground passages, a bombed out highway, a crumbling city and secret military laboratories. A currency system is included wherein junk and other tools found in the levels can be sold as currency to several shops to obtain weapons, items and even upgrades. The mod also contains a fully drivable motorcycle in some of the maps, as well as an irradiation system taking the place of conventional damaging floors. Ashes 2063 contains a brand new soundtrack by well known composer John Weekley (PRIMEVAL).

An expansion pack called Ashes: Dead Man Walking was released by ReformedJoe on December 10, 2018, featuring four new maps and requiring the original Ashes 2063 TC to play. On October 21, 2021, a remastered version of the mod dubbed Ashes 2063: Enriched Edition was released, which revised and merged the expansion pack into the main mod as an additional episode, updated many of the gameplay mechanics and graphics to match the sequel, Afterglow, and made other various fixes and improvements.

Ashes 2063 was one of the runner-ups at the 2018 Cacowards.

Weapons

 * Crowbar (slot 1):The default melee weapon. Has a longer range and more damaging attack than Doom's fist. The secondary fire is a slower, more powerful swing with a windup delay.


 * Jackhammer (slot 1):Replaces the chainsaw, doing more damage and with the addition of knock-back. Uses jackhammer fuel as ammo which cannot be found normally, though finding a second jackhammer will refill the fuel tank.


 * .45 revolver (slot 2):The starting pistol, though it is no slouch at all as a backup weapon. Has a 6-round capacity and better accuracy than most other weapons. Uses heavy bullets.


 * 9mm autoloader (slot 2):Dropped by some of the human enemies, the autoloader is faster than the revolver and has a 15 round capacity, but is much less precise and does less damage overall. Uses light bullets, and reloading before the magazine is empty allows one shot to be "chambered", setting the capacity to 16.


 * Pump-action shotgun (slot 3):Replaces the regular Doom shotgun. Has a tight circular spread pattern but only a six shell capacity and reloads slowly. Secondary fire is a "butt-stroke" melee attack. Uses shotgun shells as ammo and reloading when empty adds an additional delay to the reload cycle.


 * Sawed-off shotgun (slot 3):Replaces the combat shotgun. Has a wider spread than the pump-action but can fire both barrels at once with secondary fire. Only one sawed-off shotgun is available in episode 1, found in a secret area. Uses shotgun shells as ammo.


 * Machine-pistol (slot 4):Replaces the chaingun. Has an extremely high rate of fire (especially when fired "gangster-style" with the secondary fire) but suffers from high recoil and spread compared to the autoloader. It has a 32 round capacity as standard. Certain merchants in episode 1 and Dead Man Walking can also modify the weapon to add a suppressor, reducing recoil and sound radius. Uses 9mm ammo.


 * Master-blaster (slot 5):Replaces the rocket launcher. Shots arc and have a smaller radius than a rocket's, but do fire damage which can be more effective against certain enemies. Secondary fire is a flamethrower which has a much higher damage/ammo ratio, but a short range. Uses gas cylinders as ammo.


 * Pipebomb (slot 6):Replaces the normal rocket ammo pickup. Pipebombs are thrown like grenades after a short "lighting the fuse" animation, with a longer thrown range being achieved by holding down the fire key. This also reduces the bounce time and life of the projectile, with predictably fatal results if the player forgets to throw before the fuse runs out. Secondary fire places the weapon as a tripwire trap which activates when attacked or a monster contacts it. The player can carry 10 pipe bombs by default and they cannot be modified.


 * Junker musket (slot 7):Replaces the plasma rifle. A single-shot sniper rifle with a scope secondary fire. Uses slug ammo.


 * Battle rifle (slot 7):A rare weapon exclusive to the Dead Man walking expansion campaign. An official version of an optional weapon mod created by TheRailgunner, and based heavily on the rifle. Has a 20 round capacity and a short ranged scope secondary fire. Uses 7.62mm (sometimes referred to as .308) ammo.

Levels
Ashes 2063 Dead Man Walking
 * (tutorial)
 * (secret exit to DAM1)
 * (secret exit to MAP09)
 * (secret level)
 * (secret level)
 * (secret exit to MAP09)
 * (secret level)
 * (secret level)
 * (secret level)
 * (secret level)
 * (secret level)

Soundtrack

 * MAP00: "The Mender Haunts"
 * MAP01: "Wasteland"
 * MAP02: "Legions of the Dark"
 * MAP03: "Ghost Town"
 * MAP04: "Further"
 * MAP05: "Life Beneath It All"
 * MAP06: "Ghost Town"
 * MAP07: "To Ashes"
 * MAP08: "On the Prey"
 * MAP09: "The Mender Haunts"


 * MAP51: "Further"
 * MAP52: "The Mender Haunts"
 * MAP53: "Tension"
 * MAP54: "Wasteland [Alternate Mix]"
 * Title screen: "2063"
 * Intermission screen: "Edge of Humanity"