MAP07: Simply Familiar (Doom 2 Unleashed)

MAP07: Simply Familiar is the seventh map of Doom 2 Unleashed. It was designed by Philnemba and uses the music track "Shawn's got the Shotgun" by Robert Prince.

When using the music WAD included with this megawad, this level instead uses the music track "Maribum" by Paul Corfiatis.

Essentials
You start in an enclosed area with a super shotgun, a medikit and 11 backpacks. Take all the items then press the lion switch to lower the surrounding walls and reveal a square arena with several mancubi. On I'm Too Young To Die (ITYTD) and Hey Not Too Rough (HNTR) skill levels you will only see mancubi on the four square platforms in the middle of the arena, but on higher skill levels they will also appear on the outer edge of the arena.

Once all the mancubi are dead, four walls will lower and reveal an outdoor area guarded by arachnotrons. Deal with the arachnotrons that enter the central area first, then go outside to find more arachnotrons sitting on square platforms in the corners of the arena. Once all the arachnotrons are killed, go to the south side of the outdoor area to find a lift guarded by two revenants then head west to find a switch which will lower the lift for you. Ride the lift up to a supercharge guarded by chaingunners and flip the switch on the south wall.

Head to the north side of the outdoor area to find that a bridge has risen over the sludge, but do not try to cross it as Hell knights and cacodemons are teleporting in on the other side, joined by barons of Hell and pain elementals on Hurt Me Plenty (HMP) skill level and two arch-viles on Ultra-Violence (UV) and Nightmare (NM). Kill all the monsters then cross the bridge and open the tan door to enter an octagonal room. Head round the large silver column in this room to reach the exit door; when you approach it the column will lower to reveal a spiderdemon guarding a switch - use the switch as cover from the spiderdemon's attacks.

Once the spiderdemon is dead, flip the switch and immediately go to the exit door which will open to reveal an arch-vile - trapping it in the exit room will make it easier to fight. Once the arch-vile is dead, step on the blue pad behind it to finish the level.

Other points of interest
The sludge pit at the north end of the level is inescapable if you fall into it before raising the bridge.

Flip the four switches on the walls of the central area with the mancubi to lower the four square platforms, which hold a berserk pack, a rocket launcher, a plasma gun and a megasphere.

There are two rooms on the east and west sides of the outdoor area that contain 12 energy cell packs and boxes of rockets respectively. The first time you try to enter each room you will be teleported back to the central area.

Secrets
There are no official secrets on this map.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 21, 2021.

Things
This level contains the following numbers of things per skill level: