E1M3: Impalement Station (Fava Beans)

E1M3: Impalement Station is the third map of Fava Beans. It was designed by Sean Birkel. This level contains a secret exit leading to E1M9: Creeping Death.

Essentials
 Collecting keys

Go through the door in the start point. You will be surrounded by enemies. Dispatch them and in the corridor, head right. There are two UAC doors. Open either one and descend down the stairs. Descend down another staircase and open the door to a room. Press the switch which will unlock a door nearby. To get to that door, head to the corridor in the beginning of the level. Descend down the staircase which is left to the door. You will be in the outside area with water pool. The door here to the left is unlocked now. Head there. You can see a nukage hall and the exit door on the opposite end. Turn right and follow the corridor to an opening to an outside. Cross the river and enter an alcove. Ascend up. Pickup your first key.

Return to the nukage pool room and turn right. Enter the red door. In the room, take the yellow keycard.

Get back to the room where you have found the red keycard by reentering the outside area and walking up the stairs. In this room, open the yellow door. Take the last key in this level.

Regular exit

Since you have all the keycards now, get back to the beginning of the level. Enter any of the UAC doors mentioned earlier. Descend down to the room. This time, head right. Enter the blue door and walk up the stairs. Turn left and drop down. Head forward and turn left. You should notice a lift. Use it and follow the tunnel until you meet an imp and a switch. Activate this switch to have the access for regular exit.

Go back via the lift back to the outside. Turn left to a point to where you dropped and notice a narrow opening with a health bonus and an armor bonus. Head there and turn around (or visit an area with stimpack and a backpack). Open a small door. This will lead you to a familiar room. So, return to the starting area via ascending the stairs. Get back to the nukage hall. The bridge is built now. Cross it to the opposite site. Enter the door and flip the switch to end.

Secret exit

You have to possess the blue keycard to access the secret level. In the beginning of the level, enter any of the UAC doors mentioned earlier. Descend down to the room and head right. Enter the blue door and walk up the stairs. Turn left but do not drop down. From here, you can see a window and likely a very narrow border. Make a run jump towards this border in order to get to this window. Flip the switch to get to the Creeping Death level.

Secrets

 * 1) On the way to the northwestern outside area with the river after the nukage hall, you can notice a tech lamp before you enter the outside itself. The lamp throws light right on the wall you should open. (sector 41) Once you enter inside you can take health and armor bonuses, stimpack, a rocket launcher and a soulsphere which will be revealed once you enter.
 * 2) In the nukage hall, drop down to the nukage. Quickly, turn left and notice a wall with two signs reading "poison". Open this wall and follow the tunnel. Take the security armor and various health and armor items. Flip the switch here to open a wall at the starting area, which will lead to secret#3.  (sector 48)  Now to get out of here, return to the nukage hall and turn left. You will notice four "poison" signs on the wall. Approach this corner and you will be teleported.
 * 3) In the starting area, open the left door (west) and walk down on the staircase. You should notice a green wall to your right while descending on the stairs. Open this wall (sector 141) and you will access a nukage room with plasma gun on the top of the stand which can be lowered manually. Alternative way If you have already visited secret#2 you can drop to this room by dropping from the opened wall in the starting room.
 * 4) As you enter the nukage room of secret#3, immediately open the wall opposite to the wall you entered. Take the computer map. (sector 144)
 * 5) The room in the northern portion of the map which contains secret exit, combat armor and bonuses is counted as secret. You first need to obtain the blue keycard to get there. How to get there see "Secret exit" section.  (sector 152)

Current records
The Compet-n records for the map are:

Things
This level contains the following numbers of things per skill level: