Talk:Doom v0.3

Screen size pitch change
Does changing from maximum to helmeted views really change the projection pitch? It seems to me it simply renders the screen 16 or 20 pixels higher, without any proportional difference between near and far flats or walls.

This is a bit obscured by the weapon remaining in one place, despite the environment shifting quite a bit vertically.

--Fuchsia tude (talk) 14:28, 27 September 2016 (CDT)


 * I suppose it could be an optical illusion of sorts. Directly comparing some screenshots might help. --Quasar (talk) 01:19, 30 September 2016 (CDT)


 * Ok. Looks conclusive to me. --Fuchsia tude (talk) 21:30, 30 September 2016 (CDT)


 * Wasn't this contention involving fullscreen mode? You never change to that in your pictures. --Quasar (talk) 14:08, 1 October 2016 (CDT)


 * That's as fullscreen as it goes. That's the "A" button view. There is no minimalist, HUDless view in the alphas. --Fuchsia tude (talk) 00:24, 5 October 2016 (CDT)

SHAWN2
The shape being referred to is the shape on the Doom v0.5 intermission map, which was a sketch done by Tom Hall laying out the locations detailed in the Doom Bible. See the match to Supply Depot Two, of which the ground floor is the well-known E2M7, or in this alpha, E1M1. Oddly, the ground floor map took on some of the elements attributed to the second floor in the Doom Bible already, such as containing the card-playing marines.

The descriptions for the basement and second floor in the Doom Bible also have elements which match:

Basement
 * Large Storage Area: a lot of stuff on palettes. Storage canisters.
 * Toilet: standard toilet, three stalls. Easter Egg: stand in front of toilet close door, wait (if you have speech 'n' sound pack)-peeing sound.
 * Elevator: standard fare, only one. If you stay on the elevator long enough, computer voice sounds (“Please do not loiter on the elevator. Thank you.”).
 * Dispatcher Desk: desk of the dispatcher.
 * Elevators: from hangar bay.
 * Monorail: just to depot. One track. You can go this way if you want. (Note the area at the far right of the map stylistically matches the monorail station area in another of Tom's maps)

Second Floor --Quasar (talk) 18:53, 17 October 2018 (CDT)
 * Offices: your basic futuristic offices. Desk, screen on wall, cabinets.
 * Toilets: need to figure out a generic toilet area to paste everywhere.
 * Equipment Room: one of the first place to get items.
 * Communications Room: Neat-o computers set into wall. One extruded control desk.
 * Elevator. Goes between three floors. Should have up and down and number indicators, maybe a place for lights to go by like in Star Trek.