MAP01: Insurgents (Deus Vult)

MAP01: Insurgents is the first map of Deus Vult. It was designed by Huy "Doom Marine" Pham and uses the music track "Main Title from Terminator 2" by Brad Fiedel.

Secrets

 * 1) Step onto the platform where you can get the blue key and look north. There will be an eye in the far corner. Run here as quickly as possible to teleport into a secret room, where shooting Barney reveals cacodemons. There is health and ammo in this room as well. (sector 190)
 * 2) In the plasma gun room, look at the northwest corner to spot a gray stripe on the wall. Use it to reveal a soul sphere. (sector 283)
 * 3) Flip the switch in the plasma gun room. This not only opens the next door, it also reveals a teleporter in the southeast corner of the room. Use this teleporter, and go down the hall and use the silver wall at the end to find a teleporter back. (sector 290)
 * 4) When you first enter the lava-filled area accessible from Secret #8, teleport until you reach the rock in the southeast corner. Instead of moving off the platform to teleport, find the teleporter pad on this rock to a secret room, where turning around and going through the goatse gives you a computer area map. (sector 430)
 * 5) Flip the switch in the plasma gun room. This not only opens the next door, it also reveals a teleporter in the southeast corner of the room. Use this teleporter, and go down the hall until you see a solid wall between the lasers with lots of computer wiring. Press this wall and return to where you teleported to to find an energy cell. (sector 477)
 * 6) In the lava area seperating the base from the marble room, use the lift to head up to the marble room, enter it, then quickly fall back into the lava. On the left side, a teleporter will be open. Use it to enter a secret room, where shooting Saddam reveals barons of Hell. There is health and ammo in this room as well. (sector 481)
 * 7) In the marble hallways, after using the switch at the top of the lift, head back down and to the entrance of the hallways. Take the east entrance and use the wall at the face dead ahead, the face that has two blue torches. Take this lift up and open the face for a teleporter, telefragging a cyberdemon who is around some ammo. (sector 517)
 * 8) In the marble hallways, after using the switch at the top of the lift, head southeast of Secret #7, and use the wall under the face that has two tall red torches. Open this face up for a secret teleporter and partial invisibility. The teleporter takes you to the huge lava-filled area behind the switch at the top of the lift, where you can teleport multiple times and telefrag the cyberdemons here. (sector 531)
 * 9) Open the door in the plasma gun room. When you go across this door, turn around and run northwest to an energy cell. (sector 558)
 * 10) In the first marble room, press the face on the west side of the room for two medikits. (sector 682)
 * 11) In the marble hallways, after using the switch at the top of the lift, head east of Secret #7 and use the wall here for a lift. Ride it up and use the teleporter, allowing you to telefrag the arch-viles as well as claiming a backpack. (sector 748)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing east. (thing 346)
 * 2) facing east. (thing 347)
 * 3) facing south-east. (thing 348)
 * 4) facing east. (thing 1593)
 * 5) facing east. (thing 1594)

Things
This level contains the following numbers of things per skill level: