ZDaemonGL

ZDaemonGL was a of the ZDaemon source port, made by Nightfang. It was a experimental build that replaced the older ZDoom 1.23 based core with a more modern version of ZDoom, namely version 2.0.47. It also added a renderer, courtesy of ZDoomGL.

History
The one and only version of ZDaemonGL was on June 2, 2003. Spurred by a request on the ZDaemon forums and with the announcement of ZDaemon 2.0 including a OpenGL renderer, Nightfang made his own hybrid fork that brought several codebases together.

Legacy
Due to the hybrid nature, ZDaemonGL was not very polished when it was released. The combination of network code from ZDoom 1.23, ZDoom 2.0 code and a unstable OpenGL renderer meant that ZDaemonGL had unshaky performance in real-world conditions. Because the fork was merely experimental, Nightfang postponed any further development.

Features

 * All features from ZDaemon 1.04, ZDoom 2.0.47 and ZDoomGL (v2) 0.74 (No multitexture shader system)
 * Merges network code from ZDoom 1.23
 * OpenGL 1.2 renderer courtesy of ZDoomGL (v2) 0.74
 * Spherical environment mapping on mirrors
 * JDoom style hires textures
 * Software-style depth fogging
 * In game switchable renderer
 * Anisotropic texturing
 * Image processing for textures