Talk:STAR

Texture appearance statistics
Wouldn't it be more informative to show the total surface area of each texture in each level, instead of number of sidedefs covered? Of course, one would need a Python script to calculate that, probably by also checking sector dynamics for revealed areas (easily done for vanilla WADs as is the case in this page).

A sidedef's linedef can be arbitrarily long, and extra detailed areas (or merely split by vertices) will count higher than single lines of same visual size, so that's why I'm suggesting using the surface area instead. Printz2 (talk) 05:46, 15 July 2022 (CDT)