MAP12: Cliff Face (Vile Flesh)

MAP12: Cliff Face is the twelfth map of Vile Flesh. It was designed by Gwyn Williams and uses the music track "".

Secrets

 * 1) After using the red switch to remove the bars northwest of the red key room, head back there, then use the next set of switches to raise the steps going up to the next ledge. As you proceed to the west, the windows where the supplies are will open up. Drop down to the floor below, then flip the nearby switch to lower the lift. Stand still for a bit, then move a bit to the west, then run to the lowered lift, making it rise up. Run northeast through the opening as quickly as you can to enter the secret area behind the windows, and at the end you can find a megasphere. (sector 211)
 * 2) On the same ledge at the top of the steps, run across the poles going east and through the fence where you can get a plasma gun (or BFG9000 on Hey, Not Too Rough or lower) and an energy cell pack. (sector 218)
 * 3) Now drop down where the lift was again, but this time go south from there towards the next lift. You can head around the fence to the outside of the ledge here, so do so and go north, then east. Drop down onto the ledge with a rocket launcher, green armor, backpack, and partial invisibility. (sector 350)
 * 4) When you open up the middle room near the starting point with the baron of Hell and two switches, flip the left switch first to open the walls south of the starting point, then flip the right switch. Quickly run through the wall on the right and into the alcove with the invulnerability before it rises. (sector 377)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains eight spawn points:
 * 1) facing north. (thing 476)
 * 2) facing south. (thing 477)
 * 3) facing west. (thing 478)
 * 4) facing north. (thing 479)
 * 5) facing north-east. (thing 480)
 * 6) facing south. (thing 481)
 * 7) facing north-east. (thing 482)
 * 8) facing north. (thing 483)

Things
This level contains the following numbers of things per skill level: