MAP06: Outpost Omega (Doom 64 for Doom II)

MAP06: Outpost Omega is the sixth map of Doom 64 for Doom II. It was designed by Daniel Trim (dt_) and uses the music track "".

Secrets

 * 1) At the start, enter the left room and use a wall that is different from the rest. Quickly leave and enter the right room, then go northeast to get a chaingun before it closes. (sector 140)
 * 2) When you reach the maze area at the northwest end, gently drop off to the west, then look for a switch on the southeast wall. Flip it, then jump to the nukage on the west side and quickly head south to a soul sphere. (sector 143)
 * 3) Getting Secret #2 makes a lift lower. Quickly leave Secret #2 and head west to a lift, then ride it up and go to where the energy cell pack and switch are for this secret. (sector 89)
 * 4) The switch in Secret #3 lowers a plasma gun at the northeast end of the maze. Once you flip it, you need to get to the switch at the northeast end nearby (if you do not know how to get there, go to the nukage and take the left teleporter at the north end, then jump across to the southwest, flip the switch, enter the teleporter, drop down to the north, and take the lift up). Now make an angled jump northwest and you should get the plasma gun. (sector 286)
 * 5) Press the switch across the bridge at the southernmost end that reveals the exit switch, then go back across the bridge and go left. There will be a new opening to the left with a box of rockets and a soul sphere. (sector 138)

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains seven spawn points:
 * 1) facing south-west. (thing 182)
 * 2) facing north-east. (thing 183)
 * 3) facing east. (thing 184)
 * 4) facing north. (thing 185)
 * 5) facing east. (thing 186)
 * 6) facing south-west. (thing 187)
 * 7) facing east. (thing 188)

Things
This level contains the following numbers of things per skill level: