E3M2: Caves of Bosnia (2002 A Doom Odyssey)

E3M2: Caves of Bosnia is the second map in episode The Evil Unleashed of 2002 A Doom Odyssey. It was designed by Paul Corfiatis and uses his music track "Spirit world II". In the 10th anniversary edition only a few very minor geometry changes were made that aren't visible in the map, and the things distribution remained the same.

Secrets

 * 1) To get a soul sphere north from your starting point, head a bit south from there and turn right at the box of ammo near the Chaingun (west). Once you reach the top of the steps, return to the starting point to collect a soul sphere. (sector 205)
 * 2) Head northwest from the starting area and open the door. As you descend the steps, look east and find a section of the rock wall that does not have blood markings on it. Open it to find boxes of rockets and a rocket launcher. (sector 208)
 * 3) In the blue key area, you can spot a chainsaw on a marble block. To get it, go to the northwest corner of this area and spot a wall with a red line at its base. Open this wall and use the skull switch at the end of the revealed corridor, then quickly run to the chainsaw before it rises. (sector 52)
 * 4) Fall into the nukage in the northwest room where the yellow key is and you should spot a gargoyle switch at the south. Use it to lower the base, then take either corridor, which will eventually go north into the damaging blood. A platform here that counts as a secret contains a plasma gun, energy cell packs, a backpack, and a megaarmor. (sector 142)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing south. (thing 339)
 * 2) facing south. (thing 340)
 * 3) facing south. (thing 341)
 * 4) facing west. (thing 342)
 * 5) facing west. (thing 343)
 * 6) facing north-west. (thing 344)
 * 7) facing east. (thing 345)
 * 8) facing south. (thing 346)

Map data
Original ed.:

10th ann.ed.:

Things
This level contains the following numbers of things per skill level: