MAP12: Great Halls of Fire (Hell Revealed)

MAP12: Great Halls of Fire, designed by Yonatan Donner, is the twelfth map of Hell Revealed. It uses the music track "Run Like Smeg" from Rise of the Triad.

Description
According to the Hell Revealed info pack:


 * The beginning of episode 2 is not very hard - you can take a breath, and you should, because after that you will not have many levels in which you won't have to spend every moment fighting for your life. Enjoy it while you can! Kill the barons in the super shotgun area quickly, this fight is still one of my favorite ones.


 * Size: medium
 * Difficulty: medium

Essentials
Grabbing the chaingun at the start reveals a lot of imps in a large room. In this large room, start by going to the east path. In this maze-like area with former humans, make your way to the easternmost end, where you will find an arch-vile. Make sure to kill him, and then press on the lion marking behind where he was, which functions as a switch. In this maze-like area, you can also go southwards to get a super shotgun, and face off against several barons of Hell. Return to the main room and head west this time. When you enter the room with the blur artifact, closets with arachnotrons will open. If you enter the southern closet, it will lower into another room, where you will find some pain elementals on the other side of a scrolling wall. Also behind the scrolling wall is a passage leading to a lava-filled room. If you had pressed the lion marking before, there will be a bridge you can cross here, where you can go on both sides to get a yellow skull key and a computer area map, but watch out for the monsters in this area. After getting the key, return the main room once again and go north, at the next fork, take the left path with ammo clips. Up the steps will be some Hell knights, so kill them and find the yellow door. Grab the plasma gun and press the switch to descend, where you will face a spider mastermind. Kill him and grab the red skull key, then teleport out. Go back to the fork and then take the stairs on the right with shotgun shells, into a large chamber with red pillars. Look out for the Hell knights and cyberdemon as you reach the red door that has the exit switch.

Secrets

 * 1) From the starting area, go through the doorway to the north. Ahead of you will be two staircases leading up to the left and right. Open the brown brick wall between the two staircases to get a berserk pack. (sector 105)
 * 2) From secret #1, go up the stairs to the left. At the top is a green marble room. One of the walls has a lion face on it; open it to get two boxes of shells. (sector 147)
 * 3) From secret #1, go up the stairs to the right and you'll end up in a red brick room with multiple pillars in the center. One of these pillars (the southern one just west of center) can be lowered from its south side, revealing a bulk cell. (sector 161)

Current Compet-n records
The Compet-n records for the map are:

The data was last verified in its entirety on July 4, 2020.

Current DSDA records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 1, 2022.

Player spawns
This level contains only one spawn point, making it unplayable in deathmatch mode:
 * 1) facing north. (thing 4)

Things
This level contains the following numbers of things per skill level: