MAP08: Graverobbers (Scythe 2)

MAP08: Graverobbers is the eighth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Great Pyramid" from .

Essentials
At the start, go around the fountain and approach the bars to access the outside area. Move forward, turning left at the end and climb up the stairs to your left to enter the building. From the entrance of the building, turn left at every intersection until you find a switch. Press it and climb the stairs back up, then turn left and move past the torches to your sides. From here, make a hairpin turn to arrive at a room with a switch. Flip it to remove the bars next to it, allowing you to move past them.

Here, turn left and lower the wall at the top of the stairs. Go left and follow the corridor to its end, turning left twice to reach a switch. Use it and make your way to the right side, where a rocket launcher is now accessible. Drop down from this ledge and continue forward until you face two pharaoh statues in front of a wall. Turn left here to access a large room then move towards the left side corridor and flick the switch at its end to lower a wall on the opposite side corridor.

Proceed through it and make a right at the intersection. Move straight forward until you reach a wall, where you have to turn right. Again, progress forwards to a room with many pharaoh statues. In the middle of this room there's a switch that will lower the yellow key in the starting room. Drop down the window to grab the yellow key, then make your way past the pillars between the chaingun you collected at the start. On your right are yellow bars: raise them and climb up the stairs, turn left and move towards the skull marked yellow door to the left of the pharaoh statue in front of you. Enter the building, climb up the stairs and go through the door to your left. The exit portal is straight ahead.

Secrets

 * 1) At the entrance to the main pyramid, climb up two levels of steps and turn left. Go until you see a hieroglyph, use it, then head to the opposite end of this level to find an imp (or an arch-vile on Ultra-Violence or higher) guarding an energy cell pack. (sector 533)
 * 2) Enter the main pyramid and look at the window on your right side. You should spot a switch over the water. Shoot it to open a wall to this watery area where you can get twenty health bonuses and a megaarmor. (sector 208)
 * 3) When you grab the super shotgun, several monsters will ambush you from lowering alcoves. One of these alcoves has a wall with lots of blood splattered on it. Use this wall to open a nearby door. (sector 160)
 * 4) Enter the passage in Secret #3 and the next door with open, followed by another one to your right. This secret room holds boxes of rockets and a switch. (sector 173)
 * 5) The switch in Secret #4 allows access to the red key from the hall just before the super shotgun room. (sector 131)
 * 6) Once you have the red key accessible from Secret #2, head northwest on ground level to the red door and open it for a soul sphere and an energy cell pack. (sector 309)
 * 7) Look at the candles in Secret #6 on the left side. Then, press the wall nearest the candle that is second from the bottom to lower a BFG9000. (sector 320)
 * 8) The fountain at the start holds a berserk pack. To reach it, jump from the switch in the southwest part of the map. (sector 77)

Things
This level contains the following numbers of things per skill level: