MAP04: Defying the Odds (Hellcore 2.0)

MAP04: Defying the Odds is the fourth map of Hellcore 2.0. It was designed by Robert Babor (Fusion) and uses the music track "Industrial," by Simon Judd (sirjuddington).

Secrets

 * 1) Go southeast of the "ATA" room where Secret #3 is to find a room with a lot of cubicles. Enter the central one on the right side to spot a button with "Security Vault" written on the desk nearby. Hit this button, then quickly run all the way back to the big room before the "ATA" room to find that the cage with the plasma gun is open. Quickly enter and grab this gun along with the energy cell packs. (sector 109)
 * 2) Go to the room past the spiral staircase, the one with Secret #1 nearby. There is a switch in the northeast corner. Press this switch and run to the nearby hall to spot a computer area map. (sector 134)
 * 3) When you reach the "ATA" room, go around the queue line to the counter to find a berserk pack. (sector 633)
 * 4) Outside, go up the big lift to the blue door, but go around the corner. You will find rockets, a rocket launcher, and a stimpack in this back alley. However, if you are playing on Hey, Not Too Rough or lower, there will not be anything in this alley. (sector 2460)
 * 5) Once you collect the blue key, return to the beginning of the spiral staircase near the start of the map and use the keyboard. A megaarmor will show up behind you on the pad. (sector 2463)

Bugs
A multiplayer-only revenant (Thing 60) in the northern monster cache has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 13, 2021.

Player spawns
This level contains six spawn points:
 * 1) facing north. (thing 264)
 * 2) facing east. (thing 953)
 * 3) facing west. (thing 954)
 * 4) facing north. (thing 956)
 * 5) facing north. (thing 957)
 * 6) facing north. (thing 958)

Things
This level contains the following numbers of things per skill level: