MAP30: Final (Toons for Doom 2)

MAP30: Final is the thirtieth and final map of Toons for Doom 2. It was designed by David Hopkins and uses the music track title theme from .

Essentials
Each of the rooms must be visited and have a Commander Keen killed inside, to access the final boss arena.
 * Western room Kill the bloodied furry and detonate the barrels behind them. To escape the room, press the eyes on the middle staircase.
 * Center room Flip a series of switches that open up an arch-vile each, in the final closet that opens, make sure an explosion sounds in the left wall, and press the switch to escape the room.
 * Eastern room Climb to the top of the staircase and kill the disembodied Spiderdemon and the Commander Keen behind it. To escape the room, press on the switch under the top stair.
 * Once you've been through all the three rooms go the south of the map and into a teleporter, then go inside another teleporter, then open a door and kill Pepé Le Pew.

Secrets
There are no official secrets on this map.

Bugs

 * The eastern room is prone to causing the all-ghosts effect.
 * Each of the three rooms can only be opened once from the hub, if you open any of the doors, but don't kill the Commander Keen behind it and stay in the hub area; you will be unable to reopen the door and end up unable to unlock the boss room, and get stuck.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on July 9, 2022.

Player spawns
This level contains four spawn points:
 * 1) facing south. (thing 40)
 * 2) facing south. (thing 251)
 * 3) facing south. (thing 252)
 * 4) facing south. (thing 253)

Things
This level contains the following numbers of things per skill level:

Trivia
The room before the boss fight is a copy-paste of the first room in MAP30: Icon of Sin.