Gibs



Gibs are the little bits of internal organs, flesh and bone that are left when a player or monster has not only died, but has exploded into body parts.

Gib death occurs when, after a character has been damaged, its health is less than the negative of its spawn health (or original hit points). In other words, the character has suffered, in total, more than twice the damage needed to kill it in the normal fashion. This may also cause the monster's body to be thrown very far from its actual location of death. Telefragging also results in gib death.

Only six Doom characters may suffer gib death: the player, Trooper, Sergeant, Chaingunner, Wolfenstein SS, and Imp, along with the Gargoyle in Heretic and the Ettin in Hexen. A single special death sound, DSSLOP (a squishing sound), is used for all of these. Most other characters can be damaged sufficiently by a single attack to meet the above threshold, and almost anyone can be telefragged, but the normal death sequence is used in those cases.

Gibs is short for the English word giblets, or fowl innards. Adrian Carmack is credited with coining the term as applied to gaming, and Doom is one of the first games that gibs appeared in.