Gary Gosson

Gary Gosson is a Doom level designer who contributed to TeamTNT projects.

1996

 * Icarus: Alien Vanguard
 * Bloodlands
 * MAP03: Desperado
 * MAP19: A Sewer Runs Through It
 * MAP22: A Time to Die
 * MAP25: Mr. Rogers' Neighborhood
 * MAP29: Bannockburn
 * Grievance
 * MAP02: Termination Time
 * MAP05: Calix Stay
 * MAP07: Death Wish
 * MAP15: The Diner
 * MAP17: Slaughterhouse
 * MAP21: Stardust
 * MAP26: Amok Time
 * MAP29: Roundabout
 * MAP17: Slaughterhouse
 * MAP21: Stardust
 * MAP26: Amok Time
 * MAP29: Roundabout

1997

 * Pursuit
 * MAP02: Sunrise
 * MAP04: Waiting for Worms
 * MAP10: Mommy, Where's Daddy?
 * MAP24: Hot Patootie

1998

 * Dawning - BOOM demo wad

1999

 * Reclamation
 * MAP02: Neighbourhood Watch
 * MAP12: Harvest
 * MAP14: Nexus
 * MAP16: Warchild
 * MAP22: Brain Candy
 * MAP26: Nobodies Hero
 * MAP28: Final Solution

2000

 * Doom2000 Hub 1
 * MAP01: Trash Bay
 * Scripting coordination

2003

 * Daedalus: Alien Defense
 * (with Ty Halderman)
 * (with Ty Halderman)