MAP03: Radiation (Eye of the Beholder II)

MAP03: Radiation is the third map of Eye of the Beholder II. It was designed by Jon Landis and uses the music track "".

Secrets

 * 1) Press all three switches in the westernmost room (near the floor segments with the impaled humans), then return to the southernmost room. Two sections of floor have now lowered - one of them, in the north-west, leads to a chaingun and a teleporter back to normal territory. (sector 178)
 * 2) The other lowered floor (see #1) leads to a box of shotgun shells and two boxes of bullets. (sector 180)
 * 3) From the room with the eight teleporters there is a staircase to the north (revealed by walking over the southern edge of the lit sector) leading to a room with eight crushing platforms and two alcoves with switches. Press the eastern one six times (as indicated by the six candles) to raise a pillar in the western alcove. Lower the pillar as a lift by pressing the switch on it (the switch in the alcove itself lowers the pillar), and ride it up to access a soul sphere, a chaingun (multiplayer only), and a switch which opens up a door to the west leading to a teleporter to the area near the exit. (sector 79)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 5, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing south-west. (thing 11)
 * 2) facing east. (thing 55)
 * 3) facing south. (thing 73)
 * 4) facing north. (thing 75)

Things
This level contains the following numbers of things per skill level: