Chocorenderlimits

Chocorenderlimits is a fork of Chocolate Doom by GhostlyDeath, it is designed for playtesting levels for vanilla Doom. It displays counters for visplanes, drawsegs, etc. to help determine the location and the time that a static limit was exceeded. It was initially created for Michael Mancuso (esselfortium)'s project Knee Deep In Knee Deep In ZDoom.

Features
Chocorenderlimits is able to display the following information:


 * Player position and orientation.
 * Count of moving platforms (see Moving platforms limit).
 * Count of visible sprites (see Visible sprites limit).
 * Count of openings.
 * Count of drawsegs (see Drawsegs overflow).
 * Count of visplanes and the maximum count achieved (see Visplane overflow).

Along with that, you are also able to:
 * Teleport to the location where the visplane count maximized.
 * Draw the visplanes in view with either a border or a solid fill.
 * Brute force the level and show locations where overflows are the most likely to occur.