FORTRESS.WAD

FORTRESS.WAD is a single-level PWAD designed by Curtis M. Turner II and originally released April 20, 1994. It distinguished itself at that time by its size, textural consistency, and competent use of linedef tags. The readme file provides no canonical title.

Various incarnations of the map appeared on Maximum Doom as FORTNEW.WAD, FORTRES2.WAD, PRISONA2.WAD, E1M6 of NEWDOOM.WAD, MAP15 of DMATCH12.WAD, MAP06 of EP5A2.WAD, MAP08 of EPI2BES2.WAD, MAP06 of FLESHLZ2.WAD, and MAP08 of WADPAK12.WAD.

This level should not be confused with Rylan Hilman's "Fortress of Doom" (FORTRESS.WAD).

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) From the south, the door into the dining hall has four secret doors to each side. To the right, you can open a secret door to find a box of bullets. (sector 32)
 * 2) To the right of secret #1 is a secret door leading to two boxes of shells. (sector 33)
 * 3) To the left of the dining hall door is a secret door to a chaingun. (sector 35)
 * 4) Next to secret #3 is a secret door to a shotgun. (sector 34)
 * 5) In the U-shaped hallway are two hidden doors you can discern because they are colored brown instead of green like the rest of the wall. Each one leads to a room overlooking the dining hall, containing a box of bullets (three on skill 4-5) and an energy cell pack. The first is found in the western side of the hallway, in the middle of the eastern wall. (sector 69)
 * 6) The other is found in the eastern side of the hall, in the middle of the western wall. (sector 76)
 * 7) Opposite secret #5, a misaligned section of the western wall can be opened to find a supercharge. (sector 112)
 * 8) Walking onto the southwestern walkway on the front of the fortress causes a squad of imps to be released upon you. The alcove they emerge from, containing two stimpacks, counts as a secret. (sector 95)
 * 9) On the southeastern walkway, press use on the west wall directly behind the health bonus in the corner to find a secret room with five rockets, armor, a stimpack and a health bonus. Opening the northernmost wall of this room then leads to an alcove medikit, a rocket launcher, and a plasma gun (multiplayer only). Only this alcove is counted as secret. (sector 92)
 * 10) After you have acquired the yellow key, head outside and use it to enter the wooden building in the southwest. You will find a cluster of monsters, as well as eight health bonuses. In the northeast corner, open the eastern wall to find a passage with armor, two boxes of rockets, an energy cell pack and a supercharge. At the end of this passage is a skull button. Pressing it opens access in the northwest corner of the exit room to a supercharge, two megaarmors, and a BFG9000. (sector 176) Beware: raising the stairs to the exit door will seal off this secret and render it inaccessible.
 * 11) In the wide room with the yellow-bordered door, you can open a secret door leading to seven health bonuses (eight on skill 4-5) and a teleporter. (sector 46) However, the destination is a teleporter leading back to it that can be accessed normally by entering the silver passageway from the U-shaped hall.

Current records
The records for the map on the Doomed Speed Demos Archive are:

Contains a mapview image of the maze showing the player's route planning for the demo.

Things
This level contains the following numbers of things per skill level:

Trivia
The idgames entry for this map is called DMFORT.ZIP because it was not uploaded until 2005; the archive already contained "The Fortress" (FORTRESS.WAD), a Heretic mod by Joerg Braun.