E2M7: Dehumanization (Slaughter Until Death)

E2M7: Dehumanization is the seventh map of Slaughter Until Death. It was designed by Thomas Möller, then known as Grindcrusher, and includes "Waltz of the Demons" as a replacement music track.

Secrets

 * 1) Going through the yellow door south of the switch which raises the bridge to the exit, continue down the long corridor, turn right, then turn left through a short passage to an outdoor area.  To the left on the northern wall is an unmarked secret lift leading to two medikits, a box of rockets and a box of shells.  This counts as four secrets in total. (sector 106)
 * 2) See #1. (sector 107)
 * 3) See #1. (sector 108)
 * 4) See #1. (sector 109)
 * 5) Going through the door in the west of the central courtyard, there is a secret door on the left (which requires the red key) leading to a passage of steps  that leads to the diamond-shaped room with the moving platforms, and also a route to the south-west ledge.  This counts as 18 secrets in total. (sector 143)
 * 6) See #5. (sector 144)
 * 7) See #5. (sector 145)
 * 8) See #5. (sector 146)
 * 9) See #5. (sector 147)
 * 10) See #5. (sector 148)
 * 11) See #5. (sector 149)
 * 12) See #5. (sector 150)
 * 13) See #5. (sector 151)
 * 14) See #5. (sector 152)
 * 15) See #5. (sector 153)
 * 16) See #5. (sector 154)
 * 17) See #5. (sector 156)
 * 18) See #5. (sector 157)
 * 19) See #5. (sector 158)
 * 20) See #5. (sector 159)
 * 21) See #5. (sector 160)
 * 22) See #5. (sector 161)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 8, 2021.

Player spawns
This level contains ten spawn points:
 * 1) facing east. (thing 96)
 * 2) facing east. (thing 213)
 * 3) facing east. (thing 214)
 * 4) facing north. (thing 215)
 * 5) facing north. (thing 216)
 * 6) facing north. (thing 217)
 * 7) facing north. (thing 218)
 * 8) facing north. (thing 219)
 * 9) facing north. (thing 220)
 * 10) facing north. (thing 221)

Things
This level contains the following numbers of things per skill level: