MAP31: Desiccant Room (Hacx)

MAP31: Desiccant Room (or Dessicant Room on the intermission screen) is the sixteenth map of Hacx. It was designed by Stephen Watson.

Essentials
You begin in an area with many square blocks - turn left (north) and walk forward until you pass the second block, then turn right and head straight forward to find the KeyCard being guarded by four androids (or buzzers on "Let's rip them apart!" skill level or higher). Head due east to a wide door and destroy the androids waiting on either side, then press the white panel beside the door to open it and reveal more androids, which will teleport behind you when they get close to the door. Head straight forward between some hanging bodies until you enter a dark hallway then turn left to enter a wide hall with some thugs.

As you enter the hall, the computer screen in the east wall will open to reveal a compartment with more thugs and androids - enter this compartment (if it closes, go back to the hall entrance to open it again) and flip the switch inside it to lower a barrier in front of the north exit, then go through this doorway and step into the square hole in front of you to finish the level.

Secrets

 * 1) At the east side, lower the bookshelf to the south and enter the large area to find cases of rounds, a photon 'zooka and a hypo. (sector 66)
 * 2) Head to the eastern-most wall by the bookcase mentioned in secret #1, then run all the way back to the starting room and enter the nearest block to the south. Use the switch inside, then head to the room with the exit and go through the open wall to the north-west. Go to the building to the north-west and kill the monstruct inside, then enter from the north-west side to get a super kevlar vest and a 007Microtel. (sector 92)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 2, 2022.

Player spawns
This level contains five spawn points:
 * 1) facing south. (thing 48)
 * 2) facing north. (thing 49)
 * 3) facing south. (thing 50)
 * 4) facing west. (thing 51)
 * 5) facing north-west. (thing 52)

Things
This level contains the following numbers of things per skill level: