Hell Ground

Hell Ground is a seven-level mapset by Alexander S. (Eternal), released on November 15, 2009. It requires a Boom-compatible source port with support of hi-res textures, tall patches and OGG music; the author recommends an OpenGL-compatible port such as GLBoom or GZDoom. It is set in a variety of gloomy and surreal locales, and features moody music taken from .

Hell Ground received one of the 16th Annual Cacowards.

Custom monsters
The mapset contains two custom monsters:
 * A living revenant fireball. It flies around leisurely until it is close to the player, at which point it launches itself towards him and explodes. It is not counted in the kill statistics, but it can be destroyed (70 hit points) before it attacks. It replaces the "evil eye" prop. Appears only on MAP04 and MAP07.
 * A fast-moving dark gray imp, which shoots baron fireballs. It has 150 hit points and replaces the "tech pillar" prop. It only appears on MAP07.

Soundtrack
All songs come from the American McGee's Alice soundtrack, originally composed by Chris Vrenna.
 * MAP01: "Hollow Hideaway"
 * MAP02: "Skool Daze"
 * MAP03: "Centipede Battle"
 * MAP04: "Pool of Tears"
 * MAP05: "Labyrinthine Revenge"
 * MAP06: "Time to Die"
 * MAP07: "Battle With the Red Queen"


 * Title screen: "The Madhatter"
 * Intermission screen: "The Jabberwock"
 * Text screen: "Village of the Doomed"

Built-in demos
This WAD features three built-in demos, however none of the tic data contains any activity. They should be viewable in Doom II with a Boom-compatible v2.02 source port. The demo levels are: