MAP23: Aztecorum (Plutonia 2)

MAP23: Aztecorum is the twenty-third map of Plutonia 2. It was designed by Joe Pallai, and uses the music track "I Sawed the Demons" by Robert Prince.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets
1. From the start, go up the stairs at your right, you will find a fence to a patio, in the right corner (close to the room with the chaingunners) there is a light, press it and take a teleporter to go down to the patio.

2. In the patio mentioned in #1, press the switch to raise stairs to a teleporter that leads again upwards. If you go along the corridor, you will get to a place with a skull switch that counts as a secret (and you will find a megasphere and a place to kill the monsters that are behind a door downstairs)

3. After the skull door, turn right, go down the stairs. You will see a Blue Armor standing on a column at rigth. If you go left, you will see a corridor with wooden columns. The first left of the alcoves of this corridor has a blinking light, press the wall and go upstairs. You will see a small switch in a column at the end, press it and run to take the blue armor.

4. In the courtyard with the blue door there's a teleporter with a library behind. The library contains a very small switch in the middle, pressing it will open a door in the stairs containing the computer area map.

5. At the end of the blood lake past the blue door there's an island with a berserk and a BGF9000 that can be reached using rock steps.

Bugs
The area West from the starting location with the yellow key door includes faulty linedefs, which in turn produce the Medusa effect. The effect is not noticeable in most engines, but Chocolate Doom tends to crash in the area. However, several exist which can be used to make the level playable with the port.

Trivia
This map was originally slotted for MAP27.