MAP01: Gymnasium Nilu (School Doom II)

MAP01: Gymnasium Nilu is the first map of School Doom II. It was designed by Pupils Of The Cyberdemon and uses the music track "".

Secrets

 * 1) On the first floor, head outside on the left side, then return back inside and enter an alcove to the north which has energy cells. (sector 284)
 * 2) On the third floor, head to the southernmost room and shoot the body on the wall to find a berserk pack. (sector 480)
 * 3) Head to the second floor and at the center, use the sign on the south wall to find a box o' vodka and armor bonuses. (sector 528)
 * 4) Head to the second floor at the start and head north to a wall between two water fountains. Open the wall to find loads o' chemicals and a bottle of beer. (sector 530)
 * 5) In the northwest part of the third floor, head to the south door and open the west wall to get a megaarmor. (sector 532)
 * 6) On the second floor, take the yellow door at the west side, then head south to three rooms. Enter the leftmost room and use the switch at the northwest side to get a rocket launcher. (sector 545)
 * 7) On the first floor, head outside on the left side, then return back inside and into the first room at the south end which had a switch behind the block. The block is now lowered, so step on it. Leave the room and head northeast to the first door there and open it to the bathrooms. You will see a box o' vodka, and when you head left, you can find a chaingun and bottles of beer with the exit. The exit counts as a secret, but you are not able to trigger it as the sector is too small. (sector 678)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Player spawns
This level contains six spawn points:
 * 1) facing north. (thing 577)
 * 2) facing west. (thing 612)
 * 3) facing north-east. (thing 613)
 * 4) facing north. (thing 614)
 * 5) facing south. (thing 615)
 * 6) facing west. (thing 667)

Things
This level contains the following numbers of things per skill level: