MAP52: The Abandoned Mines (PlayStation Doom)

MAP52: The Abandoned Mines is the fifty-second level of the PlayStation and Sega Saturn versions of Doom, and the twenty-second level of the Doom II episode. It is based on the original MAP26: The Abandoned Mines, with modifications made to adapt the map to the consoles' limitations. The author of the original map is John Romero.

Secrets

 * 1) (sector 32)
 * 2) (sector 46)
 * 3) (sector 110)
 * 4) (sector 123)

Bugs

 * The cacodemons inside the western alcove in secret #1 are blind as long as the player stands on the wooden walkway and makes no noise.

Comparison of versions
A number of changes were made to this level compared with the PC version.

Room design

 * All switches use a gargoyle face on metal wall texture.
 * The heights of several rooms were reduced by lowering their ceilings.
 * Ceilings were added to the outsides of the windows around the walkway in the center of the level.
 * The exit sector has a water floor instead of a sky.

Monster placement

 * Mancubi are replaced with Hell knights.
 * Barons of Hell are replaced with two Hell knights each on Hurt Me Plenty and Ultra-Violence skill levels. On I am a wimp/Not Too Rough, only one Hell knight guards the blue keycard and the baron in the area containing the yellow keycard is not replaced at all.

Music
The map uses the following music tracks:

Player spawns
This level contains seven spawn points:
 * 1) facing west. (thing 216)
 * 2) facing south. (thing 217)
 * 3) facing west. (thing 218)
 * 4) facing west. (thing 219)
 * 5) facing south. (thing 220)
 * 6) facing south-east. (thing 221)
 * 7) facing east. (thing 222)

Things
This level contains the following numbers of things per skill level: