Argent Facility (Destroyed)

The destroyed Argent Facility is the seventh level of Doom (2016), to which the Doom marine returns after escaping from the Kadingir Sanctum. It includes a mixture of previously-visited areas of the Argent Facility as well as some new locations. The seventh mission, Hell on Mars, so named as the open portal to Hell is now unleashing a constant stream of more powerful demons, takes place here.

"You fought your way out of Hell and managed to return, but now the demons have staked their claim on Mars. You must find a way to shut down the Hell portal Olivia created."

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Mission 07: Hell on Mars
After returning to Mars from the Kadingir Sanctum, the Doom marine learns from Samuel Hayden that the portal Olivia created cannot be shut down from this end; VEGA is trying to access Olivia's files, and the marine is directed to a nearby computer room where more information will be available. The marine locates the terminal and finds that Olivia has been studying an artifact which bears his mark; this item is kept in her private laboratory in the Lazarus facility near the Advanced Research Complex, which is about 80 kilometers away. Although VEGA can supply power to a nearby tram to take the marine there, he will require a corporate clearance card to access it; the marine is directed to a security station where the card can be obtained. At the security station the marine finds that a pinky has eaten the employee holding the card he needs, and follows an echo recording of it through another part of the facility until he finds the pinky's corpse still holding the card. With this card, the marine is able to reach the tram station and board a tram to the Advanced Research Complex.

Objectives

 * Go to the Lazarus Facility
 * Go to the security station
 * Retrieve the yellow access key
 * Go to the Advanced Research Complex

Essentials
Turn round and head up the stairs, then go through two doors and follow the walkway until a cacodemon appears in front of you. Climb up the structure on your right until you get to a broken bridge, then turn left and follow the bridge until you go up some steps from where you will be able to jump to an overhead ledge. Climb the boxes on your left and jump to a broken catwalk, then follow this over a large gap until you can drop down to a covered bridge below your position. Go through the door on your left to enter a computer room and use the indicated terminal to get the information you need. Leave the computer room through the door behind you and cycle the airlock to get back outside, then turn right to confront some possessed scientists followed by imps, revenants, cacodemons and a Hell knight. Once all the demons are killed, head forward between the crates and jump over a low fence to land in the area that held the first gore nest on your first trip through the facility; there is a Berserk powerup here that you can use to dispose of the summoner and other enemies that appear.

Head forward to a sandy path with a rock column; as you walk past the column you will see some gray crates ahead that you can use to climb up to the airlock marked "Zone 7 - Sector D". Go through the airlock to a blood-soaked passage and follow it to a door you can squeeze under, which will bring you to a wide hallway containing a pinky; this demon has heavy armor on its front side, so get it to charge into walls then attack its soft tail while it is stunned. After killing all the pinkies that appear along with some possessed soldiers, head towards the security station entrance to find a chaingun next to a computer panel, which will bring up an echo recording of a pinky eating an employee carrying a yellow access card. The recording will head towards an airlock, so go through it to find an arena with a quad damage powerup that will help you kill the imps, pinkies and revenants in this area. Head up the staircase to find some scientists who will be joined by revenants, imps and cacodemons, followed by two pinkies and a mancubus who come across a bridge.

Go through the door that the pinkies and mancubus came through to find a Gauss cannon, then follow the passage until you see a gore nest on your left guarded by scientists and a Hell razer; attacking the nest will bring in some pinkies, razers, knights, soldiers and a baron of Hell. Head across the sunken walkway in the electrified pit to find some scientists and an engineer guarding a chainsaw, then go through the door here and turn right to follow the walkway to a rock path, which leads up to a crashed hovership with a second gore nest next to it. Attack the nest to trigger an encounter with imps, revenants, cacodemons, a knight and a mancubus (use the Haste powerup in the corner to help you) then head through the now-open door at the top of the stairs and go forward to find the dead pinky holding the yellow key you need.

With the key, go through the yellow door behind you and drop down a shaft leading back to the first gore nest area then turn right and right again to see another yellow door which you can pass through. Force the next door open to reach the tram station and kill all the waiting scientists, soldiers and imps, then use the console inside the tram to finish the level.

Challenges

 * Skeet Shoot
 * Kill a revenant while it is in mid-air.


 * Close Encounters
 * Kill five demons with the chainsaw. Save the chainsaw for smaller demons as they require less fuel to kill.


 * Knowledge is Power
 * Acquire three data logs. Check the "Other items" section below for information on finding the datapads.

Classic level
Near the start of the level you will walk along a broken bridge and jump up to a ledge with some crates; behind the crates is a lever that you can pull. Go back down to the bridge then drop down to a circular platform just below it, where a door has opened leading to the super shotgun room from Doom II's ; sure enough, you will find the weapon at the end of this room.

Special items
The automap station is to the right of the security station entrance, just after the first pinky encounter.