Talk:Texture alignment

We really need some kind of graphical examples here. Ideally I'd like to have some screenshots and a Demo WAD we can link to. Can we host .wad files on wikicities?


 * Sure. Upload as an image and link to as Media:Thefile.wad. There should be no problem with small files. Fredrik 06:54, 13 Jan 2005 (PST)


 * OK, apparently non-image filename extensions are disallowed. I'll ask if we can get an exception for .wad files. Fredrik 07:01, 13 Jan 2005 (PST)

Would changing the file extension to permit posting (with the instruction to revert the extesion to use) be too sneaky? Marius 07:09, 13 Jan 2005 (PST)


 * .wad and .lmp extensions can now be uploaded on this wiki. Angela 06:21, 14 Jan 2005 (PST)

I was going to edit this article, but my prose skills failed me. Describing texture alignment is tricksy. Maybe someone else can put this clearly: Lower unpegged on a 2sided linedef is not described correctly. The lower texture has its "virtual" top pegged to the facing ceiling, not its bottom pegged to the facing floor. The reason for this is so the textures above and below a window will match in ycoord an adjoining 1s texture facing the same sector. So facing floor height has no effect on the location of a lower unpegged lower texture, where as moving the facing ceiling will change the location of the texture. I whipped up a quick sample wad that shows the two in action, if someone wants to post it or screenshots from it. 71.58.109.233 21:11, 15 September 2007 (UTC)

"The most rewarding part of mapping these days is how effectively a mapper can align the textures in a map."
uh, lol? --Linguica (talk) 17:27, 27 July 2015 (CDT)


 * ¯\_(ツ)_/¯ --Quasar (talk) 18:25, 27 July 2015 (CDT)