MAP65: Why They Die (Rabbit's All-comers Mapping Project)

MAP65: Why They Die is the sixty-fifth map of Rabbit's All-comers Mapping Project. It was designed by Sectrslayer and uses the music track "".

Secrets

 * 1) Head behind the starting point and at the shotgun, open a wall to the west to get shotgun shells, a medikit, and armor bonuses. (sector 61)
 * 2) Head northeast of the start into the nukage. At the platform, open the west wall for health bonuses, ammo clips, and a chaingun. (sector 614)
 * 3) At the easternmost end of the map, open the metal wall, flip the switch, and take the lift up to get health bonuses, armor bonuses, and a backpack. (sector 190)
 * 4) Head to the areas west of the previous secret and get the stimpack to the north to reveal a gargoyle switch past the fence. Head there and press it, then head east all the way to get a soul sphere. (sector 1438)
 * 5) As you go on the path where you see metal bars, when you get to the wood section, look for a torch with blood under it at the northwest side. Use it to open the north wall where you can get a megaarmor. (sector 781)
 * 6) At the southeast end, enter the blood to the south and get behind the wall to find health bonuses and a switch. When you press the switch, enter the nearby teleporter, quickly get the BFG9000, and run to the lift before they rise. Otherwise, you will not be able to leave the lava. (sector 855)
 * 7) After raising bridges to the north end of the map, head past the bars and fall into the lava at the east end. Follow the path to get stimpacks, a box of shotgun shells, rockets, armor bonuses, and a rocket launcher. (sector 412)
 * 8) Get to the Hellgrowth at the southwest end, then head north and into the lava on the west side. Follow the candles north to get to a cave with armor bonuses and a rocket launcher. (sector 1391)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on March 24, 2022.

Things
This level contains the following numbers of things per skill level: