10 Sectors

Doomworld's 10 sectors competition[] was held in 2000 and is widely regarded as one of the most successful editing competitions in the history of doom. It was inspired by a similar competition in the Unreal community called '5 cubes competition'.

In turn Aardappel (who's submission to this competition was chosen as one of two 'special interest' levels) organised the 100 Brush Competition in the Quake community.

The Premise
The idea was simple: create the most interesting doom2 level you can using a mere 10 sectors.

The contest was organised by Linguica and judged by Andrew Bassett, Matthew Dixon, Martin Friberg, and Gaston Lahaut.

The Results
The three winners, 27 runners up and 2 'special mention# entries are available from an /idgames mirror in the section levels/doom2/Ports/megawads/, as 10sector.zip.