User:Redneckerz

Aka Red.

So, who am i?
Long time visitor, now maintainer/editor of all things Doom and beyond on this wiki. Usually forgotten or broken links, new historic additions. Adding new, obscure or forgotten parts of our collective Doom History.

What is useless for many, is useful to some.

Page in progress. This is a record of contributions made so far. What is (Pending) is already edited in, it just needs confirmation by an editor till ive gained enough edits to do this myself. Not ideal for now, but understandable given the nature of the wiki.

Special thanks to Quasar and Xymph for looking over most of my contributions and doing small clean up to my little mess ups.

The H.A/R.M Project:
It is a documenting and archiving supplement project for the Doom and ZDoom wiki communities. Its purpose is to document all the missing source port links currently existing on the DOOM Wiki and other related Doom obscurities to establish a more complete timeline of DOOM. These may include the documenting of experimental source ports, testbeds and so on. These may or may not have been surpassed by newer ports, but they are part of a port's history and are therefore important or interesting to document. Delivering supplemental historical data for existing ports is also part of the portfolio, aswell as highlighting users that as of now go unrecognized, but deserve to be observed for their contributions even when they are not as visible as others are.


 * See also: The H.A/R.M Project, The Historic Wiki project, at the DoomWorld forums for more information.

Contributions so far:
Contributions are in random order.

Creations:

 * Steve Boom (Early Boom based source port expanding upon Boom 2.01)
 * PrjDoom (Successor to Steve Boom, early Boom based source port with several unique features for the time)
 * Woof! (WinMBF based source port focusing on QoL improvements, by Crispy Doom author Fabian Greffrath)
 * Timer (DOSDoom based port for demo recording, by the author of Chase)
 * ManDoom (ZDoom based port with permadeath and random level generation through OBLIGE)
 * Doom UEFI (Port of Linux Doom to the UEFI boot system)
 * Random Doom (DOSDoom port combining SLIGE level generator and BSP (node builder), mention of ManDoom port
 * rorEternity (Experimental Eternity port by RORDoom author Julian Aubourg. A nice challenge to get more accustomed to MediaWiki syntax)
 * Chase (DOSDoom port with first chasecam implementation)
 * SGI (Made a listing of the various available ports and archival links for historic reference)
 * ZDRay and edited the influenced pages for it
 * Magnus Norddahl (dpJudas) and edited the influenced pages for it (ZDoom/GZDoom)
 * Gerwin Broers (Gerwin), author of the MBF 2.04 maintenance release and added trivia there
 * ggiDoom and contributed ggiDoom release data at the source port page. Also added ggiDoom to the Linux Doom genealogy table and link clean up.
 * Andre Werthmann who made the Linux Heretic page and used it as a base for a port of GLHeretic by Michaël Ryssen (Kokak)
 * Linux Heretic and contributed its release data at the source port page

Additions:

 * Source port (Ongoing) (Adding various ports to the table after they got their articles)
 * Doom 64 TC (Included trivia section with specific information regarding the included executable)
 * Action Doom 2: Urban Brawl (Included trivia section with specific information regarding the included executable)
 * Foreverhood (Included trivia section with specific information regarding the included executable for both versions)
 * Harmony (Included trivia section with specific information regarding the included executable)
 * Deus Vult II (Included trivia section with specific information regarding the included executables)
 * ReMooD (Inclusion of obscure Windows CE and DOS builds)
 * Fabian Greffrath (Inclusion of the Woof! source port)
 * DeHackEd (Doomhack references and explanation)
 * Liquorice (Minor fixes)
 * Chocolate Doom (Added a trivia section to reference version 1.30, notable for WinCE support. Various devices over the years have ran Choco through this version. Also added directory link to that version.)
 * Baron of Hell (Doom Eternal) (Clean up)
 * Julian Aubourg (Inclusion of the rorEternity port)
 * Room-over-room (Inclusion of the rorEternity port)
 * Andy Kempling (aurikan) (Mentioned Chase port and additional clarifications)
 * Chasecam (Added Chase port from Andy Kempling to the list)
 * DOSDoom (Added ports to genealogy table)
 * RORDoom (Link clean up. Clarified source code genealogy and referencing rorEternity port)
 * NEXTSTEP (Clarified name NEXTSTEP version of Doom and included a link to its binary on Gamers.org)
 * Doom community jargon (Included Post a log, DevBuild/DevBuilds and Autoload jargon)
 * Amiga (Reworked page. Added several new ports to the list, included various links referencing the mentioned new ports and downloads. Later edits include new ports (VDoom68k and EDoom, the latter being rather rare)
 * GZDoom (Date and feature edits. Also backported features list from the dpJudas page)
 * Doom Classic Unity port (Various additional reference data)
 * MBF (Significantly overhauled the Update section and added MBF-386 and MBF-Sigil/MBF-SNM sub-sections)
 * Catacomb 3D (Added CatacombGL section)
 * DoomGL (adding history, list of features and included yet another port, DoomPC)
 * Michaël Ryssen (Kokak) (Revised the page to include all his ports and other developments)
 * Doom Builder 2 (Added Ultimate Doom Builder to the page along with DRD Team and Github links)
 * WinMBF (Added WinMBF64 fork at the page)
 * Caverns of Darkness (Added original COD Engine source code historical date reference by Christopher Lutz and reflected article to mesh with re-release by Joel Murdoch)
 * JDP (Unstubbed the page with background info from readme and added latest and original binaries and source code links, the latter only found at the 3D Downloads section of Doomworld)
 * sfdoom (Added detailed features list section, taken directly from the original text and added direct binary and source links. Unlike SMMU, there is no mention of restriction into linking these)
 * Mikoportal (Added Doomworld reference and advanced level editing category to the page to be similar to the Linguortal one)

Contributions so far to the ZDoom documentation project:

 * Created the ManDoom page to the Wiki
 * Created the Raze page to the Wiki, Graf Zahl's port of EDuke32 rendering with GZDoom functions
 * Created the ZDRay page to the Wiki, using information from the DoomWorld entry
 * Rediscovered the ZDuke source port binary and created a thread out of it. Marisa Heit (Randi) generously uploaded the source code of this in December 2019
 * Researched and suggested to add GrbZDoom to the wiki, Gez created its page with links, made slight edits here and there
 * Added original Caverns of Darkness COD Engine source code historical date reference by Christopher Lutz and reflected article to mesh with re-release by Joel Murdoch
 * Added Ultimate Doom Builder to the Doom Builder page along with forum reference and Github link