MAP30: Malignata (TNT: Revilution)

MAP30: Malignata is the thirtieth and final map of TNT: Revilution. It was designed by James Caldwell (Obsidian) and Darryl Steffen (dobu gabu maru), and uses the music track "Trampled uNderneaTh," by Brendan Bradley (Bucket). The par time is 7:00.

This is the only level to use the custom enemies and entities provided by Revilution's DeHackEd lump: the laser and rockets turrets, the Holo-Icon, and fake spawn cubes.

New Enemies
-Fake spawn cube: a dummy enemy that is telefragged when a randomized monster teleports into its location. This was to give the impression that the monsters were spawned via the cube itself: initial versions attempted to do so legitimately, but caused numerous game-breaking errors.

-Plasma turret: an unkillable stationary enemy that fires streams of plasma at the player. A sound effect plays before it fires to give the player time to dodge.

-Rocket turret: a variant of the plasma turret that fires Cyberdemon rockets.

-Holo-Icon: essentially a cosmetically altered Romero's head: it is functionally identical in all other aspects.

Secrets

 * 1) In the red-floored room with the former humans and mancubus, climb the steps to the ledge and go all the way to the northeast end. Instead of hitting the switch in front of you, turn around and notice half of a gargoyle switch on the ceiling. Press here, then go to the center of the room to notice that a wall has lowered to the northwest, revealing a megaarmor. (sector 198)
 * 2) When you enter the main area proper, head for the southwest corner and press on the wall with the buried lion face to discover a switch. Pressing it causes a zombieman to come in and telefrag the cyberdemon. (sector 200)

Bugs
A bloody mess (Thing 801) and a pool of brains (800) halfway the long northward corridor have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing south. (thing 97)
 * 2) facing west. (thing 99)
 * 3) facing east. (thing 101)
 * 4) facing north. (thing 103)

Things
This level contains the following numbers of things per skill level: