MAP27: Fort Hades (Memento Mori)

MAP27: Fort Hades is the twenty-seventh level of Memento Mori. It was designed by Scott Lampert and uses the music track "DLA" by Mark Klem.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) At the start of the level, go directly to the north, and a hidden elevator will take you down to an underground corridor. (sector 193) It leads to a room containing a shotgun, a set of shells, and a box of shells.
 * 2) In the northern hallway, approach the outside area to open two small caves behind you containing enemies, dispose of them. Later on, when you are in front of the southeastern yellow key door, follow the sewers to a shadow region in the north (containing a backpack that could be seen from the level's second room). Stepping into the shadow will connect aforementioned caves to a corridor. Return to this corridor to find a teleporter. Enter it and you will be taken into a sewage tunnel containing a megasphere. Approach the dead end and the wall will open to the north revealing a teleporter into the nexus. The passageway to the teleporter counts as a secret. (sector 287)
 * 3) In the northwest computer room, open the yellow key door and flip the switch to lower the mainframes. This reveals a blue, circular room with a switch. (sector 262)
 * 4) Flip the switch in secret #3 and you will be taken up to a compartment containing two chaingunners and a soul sphere. (sector 266) Flip the switch to head back down.
 * 5) While taking the eastern stairway up in the northern hall, press on the eastern wall to find an elevator; take it up to enter a normally inaccessible area containing a stimpack and a blur artifact. (sector 76) Flip the southern switch to open the way into the room with the four blue teleports.
 * 6) In the strobe light room at the north of the map, a section of the northwest wall is misaligned. Open this to find a medikit, three sets of shells, and a super shotgun. (sector 53)
 * 7) In the water section that can only be reached with the blue key, head to the northeast side of the room and press on the wall to find a health bonus and a teleporter. (sector 252) This leads into the southeast cage, containing a combat armor and a box of shells (only on Hurt Me Plenty or higher.)
 * 8) Enter the teleporter in secret #7, and then open the western wall to find another teleporter. (sector 256) This leads to a secret room with a rocket launcher, five boxes of rockets, a box of ammo, and a box of shells. Enter the teleporter in this room to return to the nexus.
 * 9) During a multiplayer battle, when you are killed, one of the places in which you can respawn is in a short, narrow tunnel in the southwest of the map. Press on either end of the tunnel to open paths into the Demons' compartment, and a teleporter that leads to a BFG 9000. The eastern door sector counts as a secret. (sector 278) Because of its location, however, it is impossible to obtain this secret in single-player gameplay.

The following is hidden, but is not marked as a secret and does not count toward your end-of-level tally:


 * 1) In the northwest computer room, press on the gray, western terminal from the south, and it will lower to reveal an invulnerability.

Bugs
Because one secret is placed in a deathmatch-only area, you can only obtain 88% Secrets on this level.

Current records
The Compet-N records for the map are:

The data was last verified in its entirety on April 18, 2014.

Map data
* The vertex count without the effect of node building is 1357.