E4M4: Unruly Evil (Doom)

E4M4: Unruly Evil is the fourth map of Thy Flesh Consumed in Doom. It was designed by American McGee and uses the music track "Suspense". In the Doom Classic port, it has a par time of 2:30.

In the Sony PlayStation and Sega Saturn versions of Doom, finishing this level takes the player directly to E4M8: Unto the Cruel. This is due to the ports lacking the maps They Will Repent, Against Thee Wickedly and And Hell Followed.

Overview
The map title comes from James 3:8: "But the tongue can no man tame; it is an unruly evil, full of deadly poison."

Essentials
Red key

In the initial room, head into the door. In the next room, get the shotgun, use the lift and enter the door to get outside. Here, you can see three lava pits in the southwest, southeast and northeast. Drop into southeastern one. Turn left and get many health bonuses. Use the lift to get out of here. A wall in the northwest is open now, head there. Get the red skull key. Several traps will open.

Exit

In the outside area, open the wooden door requiring the red key in the northeast. In the next area, you need to lower all the metallic bars that block your way to the exit. Press the gargoyle switch to lower the lift. Rise on the lift. Use any teleporter to your left or to your right. They will bring you into the closets with several shotgun guys. Kill them and press gargoyle switch to lower the bars. Now, repeat by entering the second teleporter. When all the bars are lowered now, head into the sky exit toward north.

Secrets

 * 1) In the second room, take the elevator up and continue left around the walkway until you reach a green torch. Press it to lower the floor you are standing on. Continue through two archways to get a berserk pack. (sector 29)
 * 2) Return to the green torch and press it again, but only pass through the first archway. The floor in the second room will raise along with the first lift, taking you up to a rocket launcher. (sector 20)

Bugs
In the final room of the level, there are Hall of mirrors effects visible at the top-front of the side compartments when they open, and at the top of the entrances into northern compartments when they are opened and you are inside of them.

In the same room, on Hey, Not Too Rough difficulty or lower, the spectres in each of the northern compartments occupy both the inner and door sectors, preventing the compartments from opening when the switches are flipped unless the player shoots at the doors with the rocket launcher. The rockets will punch through the doors and kill the spectres with enough blasts. Upon killing them, the doors will open like normal when the switches are flipped.

Also in this room, on Ultra-Violence difficulty or higher, the cacodemon pairs in the northern compartments are each glued together, and will not move until one of them is killed.

Along the south side of the center yard, there is a pen containing three demons that can be killed through the closed entrance of the pen with any projectile weapon such as the rocket launcher. Hitscan attacks cannot be used before the wall blocking the entrance has begun to lower. If using a source port with the ability to look up and down, one can also kill the demons with any projectile attack by firing at the wall behind the back side of the pen. These can happen because the monsters are actually too big for the pen and their hit boxes expand both outside the entrance and into the back wall of the pen. Mysteriously, the entrance is still able to lower and the demons are capable of moving once the lowering has taken place.

The four player starts (Things 0, 1, 2 and 3) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Current records
The Compet-N records for the map are:

The data was last verified in its entirety on April 5, 2013.

Player spawns
This level contains six spawn points:
 * 1) facing east. (thing 70)
 * 2) facing south. (thing 71)
 * 3) facing east. (thing 72)
 * 4) facing west. (thing 73)
 * 5) facing east. (thing 74)
 * 6) facing north. (thing 75)

Things
This level contains the following numbers of things per skill level: