ZooM

ZooM is an experimental multiplayer racing PWAD for ZDoom that was meant to blend deathmatch and speedrunning. In each level, players perform laps with checkpoints around a hazardous track while having the ability to frag other racers. It was started in 2003 by Kara Rader (Nanami) and Owen Lloyd (Sarge Baldy) with a plan to create a megawad with 32 tracks. With community contributions including two tracks giving tribute to and Rise of the Triad, a test demo of five tracks was released to the public on March 25, 2004.

Authors
Levels for the WAD were made by:


 * Bill Koch (Bloodshedder)
 * Simon Rance (5hfifty)
 * Nick Baker (NiGHTMARE)
 * Kara Rader (Nanami)
 * Tom White (Hyena)
 * Jason Masihdas (Amaster)
 * Esa Repo (Espi)

Sprites for the WAD were made by:


 * Stephen Browning (Scuba Steve)
 * Esa Repo (Espi)

Levels

 * LOUNGE: The Lounge by Nanami, Hyena, Bloodshedder, Amaster, and Espi
 * C1T1: Mario Circuit 2 by Bloodshedder
 * C1T2: Moonbase Race by 5hfifty
 * C1T3: Fort Havoc by Nick Baker
 * C1T4: Sithe Mountain by Nanami
 * C1T5: Race of the Triad by 5hfifty

Soundtrack

 * LOUNGE: track missing credit
 * C1T1: "Mario Circuit Theme"
 * C1T2: track missing credit
 * C1T3: track missing credit
 * C1T4: track missing credit
 * C1T5: "Goin' Down The Fast Way" by Lee Jackson



Project Abandonment
Custom ZDoom scripting used by the tracks hit the limits of source port online multiplayer support in 2004. This reduced audience enthusiasm for the test demo as the tracks were experienced as single player speedrun levels. Despite Skulltag improving its netcode to support the scripting, soon after the team members moved onto other projects. By 2005, ZooM was abandoned and a final version was never completed.