Icedeath

Icedeath is a single-level PWAD for Doom that was designed by V. T. Ice in 1994 and released to the idgames archive in 1995.

Secrets

 * 1) On approaching the blue key, a door opens behind revealing a dark room. There is a secret door in the far south-east of this room, leading to a medikit, a chainsaw, and a light amplification visor. (sector 37)
 * 2) The central room overlooked by the red key area has a passage in the north-west containing a switch which reveals a berserk at the end of the passage. (sector 266)
 * 3) Take the passage leading from the south-west of the central room and go up the steps. Heading east (around the tall green pillar) leads to a switch - this raises a bridge to the north, leading to a door to a medikit, a box of bullets, and a megaarmor. To get out of this area after the door closes, walk towards the south-east corner and the door will open. (sector 53)
 * 4) The central room has a platform with a short staircase - walking up this staircase reveals a switch to the west. After pressing the switch, head back towards the blue door and go up the stairs - a door has opened to the north, leading to an outdoor area with several monsters, a medikit, and a switch which lowers a platform with a soul sphere. (sector 94)
 * 5) The maze north of the exit has a secret door (marked by two grey supports) leading to a soul sphere and a megaarmor. (sector 183)

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 123)
 * 2) facing east. (thing 124)
 * 3) facing south-west. (thing 125)
 * 4) facing south-west. (thing 126)

Things
This level contains the following numbers of things per skill level: