MAP35: The Waste Tunnels (PlayStation Doom)

MAP35: The Waste Tunnels is the thirty-fifth level of the PlayStation and Sega Saturn versions of Doom, and the fifth level of the Doom II episode. It is based on the original MAP05: The Waste Tunnels, with modifications made to adapt the map to the consoles' limitations. The author of the original map is American McGee.

Secrets

 * 1) (sector 43)
 * 2) (sector 113)
 * 3) (sector 150)

Comparison of versions
Several differences exist in this level compared to the PC version.
 * Colored lights have been added to the locked doors, in keeping with other levels in PSX Doom.
 * There are fewer flashing lights in the dark tunnel east of the starting area.
 * The alcove between secret #1 and the tunnel leading to secret #2 is blocked with translucent windows instead of grates.
 * The two openings either side of the exit door are narrower and spaced further apart. The ledges next to these openings have been given a slightly convex shape, making it easier to run into secret #3.

Music
The map uses the following music tracks:

Player spawns
This level contains five spawn points:
 * 1) facing east. (thing 38)
 * 2) facing east. (thing 39)
 * 3) facing south. (thing 40)
 * 4) facing south. (thing 41)
 * 5) facing west. (thing 42)

Things
This level contains the following numbers of things per skill level: