Doom Bible



The Doom Bible is the original design document for Doom, written by Tom Hall in 1992.

Some bits and pieces from the Doom Bible show up in various places:
 * The prefixes TROO and SARG on IWAD lumps for the Imp and Demon come from their Doom Bible names: Demon Trooper and Demon Sergeant.
 * The Unmaker appeared in Doom 64.
 * Of all the proposed episode names, only Knee-Deep in the Dead made it into the final game. It was originally to be the third episode of six.
 * The game originally took place on a planet called Tei Tenga. Some of the Doom computer panel textures still contain the text "UAC BASE TEI TENGA". The 1995 3D Realms game Terminal Velocity also featured a planet called Tei Tenga.
 * All of the playable characters in Rise of the Triad, a contemporary of Doom, had origins in the Doom Bible. Some had their names altered, and one only appeared as a possible name, but one or two were unchanged from their original descriptions.
 * The Doom Bible proposes the idea of a severed hand that the player must use to open a door. In Strife, there is a place where the player must use a severed hand to unlock a door. Similarly, in the movie, Sarge uses a severed hand to unlock the BFG room. Both of these may be coincidences, however.
 * In the Doom movie, the BFG 9000 is named "BFG 3.14"; The original description of BFG can be found in section 14 of the document. (This likewise can be a coincidence.)
 * The first episode according to the bible is Evil: Unleashed, which is also the name of the Jaguar Port for DOOM
 * One of the prominent features of the Doom Bible is the story. The exact opposite is true for the final release of Doom. It is rumored that John Carmack felt that the emphasis on story slowed down the game more than it helped it.