MAP18: Atom Transporter (Doom Zero)

MAP18: Atom Transporter is the eighteenth map of Doom Zero. It was designed by Christopher Golden (DASI-I) and uses the music track "".

Secrets

 * 1) In the blue key area, when you reach the nukage river, open the right wall where the nukage flows to find a passage going to a computer area map and a megaarmor. (sector 63)
 * 2) Grabbing the blue key lowers its platform. When this happens, run all the way south back to the door that led here and onto a pillar that has lowered. If you are fast enough, you can get on it before it rises. When it does, jump northeast to get a plasma gun. (sector 91)
 * 3) Open the blue door and head west, then south to a switch. In the room with the switch, go to the west wall, which will raise the ceiling at the east wall. Use the switch, then jump down and turn around. Use the switch there, then head northwest and across the lift before it rises. You can then get a BFG9000 and rockets. (sector 352)
 * 4) Use the lift west of the yellow door and use either the north or west walls to find rockets, health bonuses, and armor bonuses. (sector 346 in v2.2, 368 in v3.0)
 * 5) In order to get this secret, you need the red key. This can be achieved by heading to the nukage pit and following the lights on the ceiling, which will teleport you to the key. When you get it, backtrack to the southwest area and open the red door along the way to find rockets. (sector 293)
 * 6) Drop into the nukage past Secret #5 and follow the path to get a megasphere. (sector 294)
 * 7) After raising the blocks that go across the nukage pit to the teleporter that leads to the yellow key, take that teleporter and press on the wall behind you to find a passage leading to a backpack and ammo. (sector 304)
 * 8) Use the teleporter behind the yellow door and drop off the platform you are on. Turn around and use that platform to find an invulnerability. (sector 342)

Current records
The records for the map at the Doom Speed Demo Archive are:

Things
This level contains the following numbers of things per skill level: