E1M6: The Long Run (NJ Doom)

E1M6: The Long Run is the sixth map in the Come out fighting episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Secrets

 * 1) At the start, head right and through the door to reach a room with three satyrs on the eastern wall.  The southernmost one is a switch which opens up a door leading to a teleporter.  This teleporter takes you to a room with two shotgun guys (one on easy skill), a spectre (hard skill), an invulnerability, and a megaarmor.  There are also four boxes of shotgun shells on multiplayer. (sector 201)
 * 2) Going through the door opened by the switch near the teleporter to #1 opens up a trap with some zombiemen.  Entering this trap opens up another small room to the east, containing 8 shotgun shells, an imp (medium and hard skills only) and a demon (hard skill only). (sector 219)
 * 3) East of the blue door is a corridor with three demon face textures on the north side.  The middle one is a secret door, leading to 1-3 shotgun guys, a plasma rifle, an energy cell, and three armor bonuses. (sector 119)
 * 4) In the west of the long corridor is an alcove on the south side with 12 shotgun shells.  Entering this alcove lowers a wall opposite, revealing three shotgun guys (one on easy skill), a cacodemon (hard skill only), and (on multiplayer) an energy cell pack. (sector 247)
 * 5) Further along the long corridor is an alcove on the south side with a berserk.  Entering it opens up two doors opposite.  The western one, which counts as secret, contains a box of bullets and a imp. (sector 250)
 * 6) Further along the long corridor is an alcove on the north side with a box of bullets.  Entering it lowers a wall, revealing 2-7 demons and (on multiplayer) a chainsaw. (sector 173)
 * 7) Further along the long corridor is an alcove on the north side with a medikit.  Entering it teleports you to a room with a plasma rifle and 1-3 shotgun guys.  Note that the teleporter only works once. (sector 211)
 * 8) Immediately east of alcove leading to #7 is another alcove containing a medikit on the south side.  Entering it teleports you to a room containing 1-4 shotgun guys and 0-2 demons.  Note that the teleporter only works once. (sector 213)
 * 9) Further along the long corridor is an alcove on the north side with a partial invisibility and two exploding barrels.  Entering this alcove opens a door revealing 1-5 demons and an invulnerability.  There are also two rockets on multiplayer. (sector 91)
 * 10) Further along the long corridor is an alcove on the north side with three health bonuses.  Entering it opens up a door opposite leading to 1-4 imps and either a soul sphere (easy skill) or a medikit (medium and hard skills). (sector 238)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains six spawn points:
 * 1) facing east. (thing 20)
 * 2) facing west. (thing 21)
 * 3) facing east. (thing 418)
 * 4) facing west. (thing 419)
 * 5) facing west. (thing 420)
 * 6) facing west. (thing 421)

Things
This level contains the following numbers of things per skill level: