Super Sonic Doom

Super Sonic Doom is a megawad created by Stephen Clark (The Ultimate DooMer). The overall look and feel of Doom is still there, but elements from Sonic the Hedgehog games are added, such as springs, monitors, and even special stages.

Players take the role of a marine named Julian Grant, aka. Damage, that receives a mission to stop a sinister madman known as the Firestarter, as well as his seven other henchmen marines known as the Seven Deadly Sinners. Before Damage could even reach the intended location inside a stolen FAC shuttle, it gets shot down by an anti-aircraft gun, forcing Damage to make an emergency escape, and ends up arriving at Sunset Island. He must make his way through the dangers set up by the Seven Deadly sinners, eventually faceoff with them, and finally go toe-to-toe with the Firestarter himself.

There are 15 zones in total, each zone consisting of two acts each, and 5 bonus levels in the game. Each act has a boss fight, with the first act of each zone consisting of a battle against a set-group of monsters, and the second act having a target-based boss. Bonus levels are found every five maps/acts.

A special version of ZDoom is required for this megawad, as earlier or later versions of ZDoom cause problems. The download link for the required version of ZDoom is on the external links section.

Super Sonic Doom was named a runner-up at the Cacowards in 2004.

Zones

 * Zone 1: Sunset Island Zone
 * Zone 2: Sunset Forest Zone
 * Zone 3: Skull Temple Zone
 * Zone 4: Knightmare Zone
 * Zone 5: Forest Fortress Zone
 * Zone 6: Active Volcano Zone
 * Zone 7: Ocean City Zone
 * Zone 8: Crystal Palace Zone
 * Zone 9: Nautical Mines Zone
 * Zone 10: Steel Works Zone
 * Zone 11: Industrial Zone
 * Zone 12: Sky City Zone
 * Zone 13: Space Chase Zone
 * Zone 14: Doom Star Zone
 * Zone 15: Final Battle Zone