Doomworld Mega Project 2013

Doomworld Mega Project 2013 is a collaborative megawad, containing 54 maps from 55 different mappers from the Doomworld forums. Similarly to the previous Doomworld Mega Project 2012, it accepted any and all maps for Doom II regardless of engine used, theme, content, or quality; in this edition, the only limitations were that the maps could not use MAP07 or MAP30 slots or secret level exits, and could not be potentially damaging to the user (e.g. by using scripts to change port settings, or using s).

The project was started by TimeOfDeath on July 18, 2013, and the final version was published on April 12, 2014. The completed WAD was uploaded to the /idgames archive on July 06, 2014.

The final megawad was divided into three WAD files - DMP2013L.wad containing maps meant for vanilla and limit-removing ports, DMP2013B.wad for Boom maps, and DMP2013Z.wad for ZDoom and UDMF maps.

Custom monster

 * Snake imp:In DMP2013Z.wad a DECORATE lump defines an entirely new monster (thing type 3108), the snake imp. It occurs in.

Levels

 * DMP2013L.wad
 * by Xaser
 * by C30N9
 * by Olivia Riley (Getsu Fune) (credited as Hurricyclone)
 * by Retog
 * by Fernito
 * by Matthew D. (Matt534Dog)
 * by Jeff Shark (Marnetmar)
 * by Andrew Rowlodge (Minigunner)
 * by Dan Townsend (sgt dopey)
 * by Gus Knezevich (Alfonzo)
 * by James Collins (an_mutt)
 * by Darryl Steffen (dobu gabu maru)
 * by Michael Fraize (Marcaek)
 * by SFoZ911
 * by schwerpunk
 * by Jacek Dobrzyniecki (JudgeDeadd)
 * by Obsidian
 * by Zoltán Sófalvi (Z86)
 * by Steve Duff
 * by Brendt Pantley (Megalyth)
 * by ChaingunnerX


 * DMP2013B.wad
 * by Matt Powell (cannonball)
 * by Zoltán Schmidt (Katamori)
 * by Paul Corfiatis (Pcorf)
 * by Fellowzdoomer
 * by TheMionicDonut
 * by Ilya Lazarev (joe-ilya)
 * by Vladimir Bespalov (Demonologist)
 * by Dennis Meuwissen (Exl) and Lee Wallis (DooMAD)
 * by CorSair
 * by Memfis
 * by Zachary Stephens (Ribbiks)
 * by BloodyAcid
 * by scifista42


 * DMP2013Z.wad
 * by Du Mhan Yhu
 * * by Edward Cripps (Ed)
 * by EndGameGamingMain
 * * by The_Trigger
 * by Ben Paddock (Baratus)
 * by Jeff Wormald (Netherstorm)
 * by Richard Frei (Tarnsman)
 * by Conor Maddin (ClonedPickle)
 * * by Kate Fox
 * by Scypek2
 * * by Walter Confalonieri (daimon)
 * by Ijon Tichy
 * by Phendrena
 * by Eradrop
 * * by ShadesMaster
 * by Ryan Anderson (obake)
 * by Donnel Enriquez (Jazzmaster9)
 * * by Josh Baker (mrthejoshmon)
 * * by BaronOfStuff
 * by TimeOfDeath
 * * UDMF maps, the others are ZDoom maps

Soundtrack

 * DMP2013L.wad
 * MAP01: "xa-stove.mid" by Xaser
 * MAP02: "Between Levels" by Robert Prince (from Doom II)
 * MAP03: "Donna to the Rescue" by Robert Prince (from Doom)
 * MAP04: "AimShootKill" by Tom Mustaine (from TNT: Evilution)
 * MAP05: No replacement
 * MAP06: MIDI rendition of "" by
 * MAP07:
 * MAP08:
 * MAP09: TNT: Evilution MAP02/15 theme
 * MAP10: "Riot Squadron" by James Paddock (Jimmy)
 * MAP11: Gravity Beetle stage theme from 
 * MAP12: "Paradox" by Matt Podd
 * MAP13: MIDI rendition of "" by
 * MAP14: "Between Levels" by Robert Prince (from Doom II)
 * MAP15: MIDI rendition of "" by
 * MAP16: "Invader" by Robert Prince (from Duke Nukem 3D)
 * MAP17: Hacx MAP31 music
 * MAP18: "Waltz of the Demons" by Robert Prince, remixed by Jay Reichard (silentzorah)
 * MAP19: No replacement
 * MAP20:
 * MAP21: "i-ball.mid"


 * DMP2013B.wad
 * MAP01: "Future Military Conquests" by Lee Jackson (from Duke Nukem 3D)
 * MAP02: No replacement
 * MAP03: "popul.mid" by Paul Corfiatis
 * MAP04: "Nobody Told Me About Plutonia" by James Paddock (from Plutonia 2)
 * MAP05: Stage 13 music from 
 * MAP06: "Deep Into the Code" by Robert Prince (from Doom)
 * MAP07: "Fate of the Damned" (from )
 * MAP08:
 * MAP09: "Waiting for Romero to Play" by Robert Prince (from Doom II)
 * MAP10: Unused Plutonia 2 music
 * MAP11: Floor 4 and 5 theme from 
 * MAP12: No replacement
 * MAP13: "Huge Battleship Eriniesu" from 


 * DMP2013Z.wad
 * MAP01: "Ceremony" from 
 * MAP02:
 * MAP03: No replacement
 * MAP04: "Gut Wrencher" by Robert Prince (from Duke Nukem 3D)
 * MAP05: Magmoor Caverns theme from 
 * MAP06: "The Imp's Song" by Robert Prince (from Doom)
 * MAP07:
 * MAP08: "Dance of the Sugarplum Lunatic" by Mark Klem (from Memento Mori II)
 * MAP09: Main Menu theme from 
 * MAP10: "Lurking..." by Robert Prince (from Wolfenstein 3D)
 * MAP11: Sample of "Fabulous Secret Powers" by SLACKCiRCUS
 * MAP12:
 * MAP13: No replacement
 * MAP14: TNT: Evilution MAP04 music
 * MAP15: "Intermission from Doom" by Robert Prince (from Doom)
 * MAP16: "Bells of Agony" by Aubrey Hodges (from PSX Final Doom)
 * MAP17: "Countdown to Death" by Robert Prince (from Doom II)
 * MAP18: No replacement
 * MAP19: Armored Armadillo theme from 
 * MAP20: