MAP10: Rad Pits (NJ Doom2)

MAP10: Rad Pits is the tenth map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E1M2 of NJ Doom.

Secrets

 * 1) Head east from the main nukage room with the platform in the centre.  You will reach a switch which opens up the door to the south.  Directly opposite this switch is a secret door (marked with a different texture) leading to a chaingun, two boxes of bullets, and a switch.  This switch raises two paths in the nukage room, allowing easier passage through the room. (sector 102)
 * 2) The door south of the main nukage room leads to a switch which opens up the door to the west.  There is a secret door in the north-east of the room with the switch (marked with a green texture near the floor) leading to a room with an armor and a switch.  The switch raises another path in the nukage room. (sector 114)
 * 3) The path west of the main nukage room leads to a T-junction.  South leads to the blue key, north leads to a room with a lift.  Lowering the lift allows access to a room with a box of bullets and a switch.  The switch raises another path in the nukage room. (sector 163)
 * 4) The north-east corner of #3 has a secret door (marked with a darker texture) leading to a room with a box of bullets, a demon (medium and hard skills only), a radiation shielding suit (four on multiplayer), and a switch which reveals a soul sphere in the centre of the nukage room. (sector 118)
 * 5) The exit room has a secret door on the west wall (marked with bullet holes) leading to a berserk and a switch which raises a bridge to the exit. (sector 10)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 16, 2021.

Player spawns
This level contains six spawn points:
 * 1) facing east. (thing 12)
 * 2) facing north. (thing 13)
 * 3) facing north. (thing 14)
 * 4) facing west. (thing 15)
 * 5) facing north-west. (thing 16)
 * 6) facing east. (thing 17)

Things
This level contains the following numbers of things per skill level: