User talk:JudgeDeadd

Strife
The game started development in 1994, and released in 1996. Moving the company and finding a new publisher took time. In the same period of time in which Raven was able to release both Heretic and Hexen, and id Software was able to finish Doom II, Ultimate Doom, publish Final Doom and the Master Levels, and nearly entirely finish Quake, Rogue was still working on Strife.

What more do you need? An MSM citation? It's not going to happen, no such thing exists. It's logical that the transition had at least some impact and was partially responsible for the game's long development cycle. 2 years in 1994 was a relative eternity to spend on a game. Doom was developed in less than a year. --Quasar (talk) 18:16, 1 April 2015 (UTC)
 * What I's like to see is a source (even a forum post - I'm assuming by MSM you mean "mainstream media" as opposed to the top meaning here) for statements such as "When Cygnus owner Scott Host decided to move back to Chicago and cancelled the project, there was an internal revolt" or "id Software helped the company get set up in the same office building, and helped fill out its staff with programmer James Monroe, a longtime friend of John Romero, and level designer Tim Willits." Just where'd all this information come from? I decided to remove the citation needed tag from the "commercial failure" section, because I think it's more self-evident (and fan-wikis aren't as strict about citations as Wikipedia), but specific information about company history deserves to have its source pointed out. JudgeDeadd (talk) 19:45, 1 April 2015 (UTC)


 * It came from John Romero and Rich Fleider. I don't have the various links available any more though. Some of them may not even be available at this point, unfortunately. Maybe when I have time I can try looking them up again. --Quasar (talk) 19:55, 1 April 2015 (UTC)
 * That'd be great--information on Strife development seems to be very hard to come by, and every litle bit helps. JudgeDeadd (talk) 19:55, 1 April 2015 (UTC)


 * Thought I would point out that Romero just reiterated some of these facts on Doomworld today; I believe my prior source of them was from private emails between John and I which I don't post as a matter of policy (as otherwise he might take offense and stop conversing with me on occasion). I have added the citation to the portion that is relevant. The rest could still stand to be sourced, and I'm sure that info is floating around somewhere. --Quasar (talk) 16:02, 23 April 2015 (UTC)

About recent edits
I believe the policy is to use full names for map articles. See these edits for reference. Also, there's no real reason to edit pages just to change an internal link into a template. (There can be reasons to edit just to change external links to template, though.) Templates like maplinkgen are there just for editors' convenience if they don't want to type the map's name twice (and personally I'm fond of ml which is even simpler to use). --Gez (talk) 16:05, 18 June 2015 (CDT)

Archiving links
Check out Help:Fixing dead links for our current best practices on using the new "archive" templates for fixing up broken links. --Quasar (talk) 09:51, 25 May 2016 (CDT)