32in24 (series)

The 32in24 Series is a continuous, experimental mapping project produced by the YEDS team, or "Yeoman Engineers and Designers of Software." The original 32in24 consisted of a 32 map DM megawad created entirely in 24 hours, on June 17, 2007. 32in24 megawads are typically designed for online gamemodes, and see some play on deathmatch servers on both ZDaemon and Skulltag, but the most heavily used wad is 32in24 CTF, which sees regular play on CTF servers and in IDL competition.

32in24 projects are still being regularly held, and typically occur on Sundays in the Doomworld forums, and on #32in24 on OFTC.

Concept
32in24's original concept was introduced by Shaikoten, who sarcastically suggested on OFTC's #unidoom channel that the members of Unidoom should make a 32 map DM megawad in 24 hours. With the encouragement of deathz0r, a thread was posted on Doomworld to organize the project, and the goal of 32 maps was not only reached, but overshot within the deadline, with only 30 minutes of organization before it started.

While initially the purpose of 32in24 was simply to create fun, playable maps in a short period of time, the focus of the project eventually took on a dual mode; for one team to provide solid, playable layouts, and another to detail the layouts in a modern, aesthetically pleasing manner. The culmination of this speedy, assembly-line approach to map making is seen in 32in24-5.

32in24.wad
The initial wad in the series, simply featured 32 DM-FFA maps created in 24 hours. The project was compiled by deathz0r. It featured no graphics resources outside of the original doom2.wad, and did not feature many heavily detailed maps.

32in24sp.wad, AKA 32in24-2
Often considered a failure, 32in24sp.wad was created on a Monday in the weeks following the initial 32in24. It was designed for a single player/coop game mode. Demand at the time was high for a sequel to the 32in24 project, but the execution of a project on a Monday led to decreased attendance by mappers, in addition to the increased complexity and difficulty of creating Single Player maps. 32in24sp.wad featured 21 maps of varying quality, some of which border on the more experimental and avant garde. 32in24-sp did not see participation from deathz0r, with esselfortium compiling the wad instead. Esselfortium would soon take an increased leadership role within the production of 32in24.

32in24-3.wad, AKA 32in24 III: DUEL CORE EDITION
32in24-3 was a less ambitious project than 32in24sp, which focused on creating smaller maps for the duel gamemode. The project once again returned to its Sunday build date, in August of 2007. In contrast to 32in24sp, this project far exceeded expectations for map production, creating several excess maps over 32. According to the wad's textfile, the excess maps from 32in24 and 32in24-3 are slated to be released in an "overflow" wad sometime in the future. This wad was compiled by deathz0r and featured no additional textures.

32in24-4.wad, AKA 32in24 IV: CAPTURE THE FAG
A CTF wad with additional texture and flat resources compiled and created by esselfortium, 32in24-4 has enjoyed great success in the online community as a replacement for the often played zdctfmp series. The wad is designed to run on Skulltag, ZDaemon, and Odamex, and utilizes the cross-compatible CTF standard. It sees play during the IDL's regular season games as well as on public ZDaemon and Skulltag servers. It features 32 maps, with some excess presumably destined for the overflow wad, and was compiled in a joint effort by esselfortium and deathz0r.

32in24-5.wad
32in24-5.wad's approach was the brainchild of Shaikoten, who didn't like detailing his maps, but imagined 32in24 could be producing higher quality work. He therefore suggested an "assembly line" process for detailing; that there would be specialized teams to create the layouts of maps, and others to detail them. Esselfortium compiled an extensive texture wad and convinced several mappers highly regarded for their detail work to join onto the project.

32in24-5 took nearly a week to complete, though the initial layout period was done within the 24 hours, and most of the detailing was done by the second day. The results, however, have sometimes been compared to wads like Crucified Dreams, which took several months or years to develop. 32in24-5 won Doomworld's 2007 Cacoward for best DM wad, beating out competitor Sabbat Martyr.

Diet 32in24
Diet 32in24 is the second attempt at a Single Player 32in24, using the 32in24-5 approach to detailing. The name "diet" refers partly to the fact that the wad only contains 16 maps. The map is also a spoof on advertising and commercialism, featuring Doom Community themed billboards for largely fake products. The production of Diet 32in24 took nearly a week and a half, and the compilation of the wad was continually postponed for months on end.

32in24-6 AKA 32in24: Basic Killer Instinct; The Prequel, Part One of Three Return to Basics Level 5
32in24-6 was the first 32in24 of 2008, created after a several month hiatus from YEDS team leaders after the more difficult 32in24-5, Diet 32in24, and Greenwar 2. It featured rules nearly identical to the original 32in24 project, and received 45 submissions. All 45 maps are included in the wad, two of which are singleplayer maps created by a confused Huy "Doom Marine" Pham.