MAP10: Bridge (Icarus: Alien Vanguard)

MAP10: Bridge is the tenth level of Icarus: Alien Vanguard, set on the bridge of the Icarus exploration cruiser with a trio of recreational facilities behind it. It was designed by Ty Halderman and uses the music track "Slow Evil" by Tom Mustaine.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials
This map is non-linear, and you just need to find the red key to exit. It is in the northern part of the map at the large bridge room behind the black wall. After you get it, head for the exit which is in the room south of the big computer room east of the bridge. If you are coming from the starting point, it is the first door on the right. The exit door is marked as "PLANET EXIT" and again, press the furthest panel on the right with the red key to leave the map.

Secrets

 * 1) In all three of the rec rooms is a wall with blue paneling. Open it to find a secret passage to the bridge. (sector 147) On Ultra-Violence or higher, you will also find two energy cell packs.
 * 2) At the very south of the eastern computer room, use the north or south sides of the mainframe second from the east. It will act like an elevator and lower. Ride it up, and then jump across the other mainframes to the northwest closet, which contains one or two items based on your skill level. (sector 66) On Hurt Me Plenty or lower, there will be a supercharge; on Hurt Me Plenty or higher, you will find a plasma rifle.
 * 3) The back wall of secret #2 is textured differently; it is a door leading to a megasphere. (sector 193) Note that opening it will release a group of zombiemen and/or imps into the room as well. In their alcove are two stimpacks and a box of bullets.
 * 4) Using the mainframe elevator for secret #2 will also affect the inner corner of the table in the green room to the south. If you get there fast enough, it will lift you up, allowing you pick up the backpack and (on Hey, Not Too Rough or lower) two medikits. (sector 166)
 * 5) In this same room, two of the gold panels in the south have green lights. These are both one door that opens to a stash of items. (sector 170) Here, you will find two medikits (three on Hey, Not Too Rough or lower), two boxes of bullets, two boxes of shells, and (on Hurt Me Plenty or higher) three energy cell packs.

Routes and tricks
Like on other levels in Icarus with teleporter exits, you can win with a suicide exit. You can use the rocket launcher to blast yourself off the Comstar computers with your back to the teleporter, but the fastest method is to use monsters. To pull this off, you must run toward the exit while a hitscan attack kills you, causing your body to slide under the barrier and into the exit. It is easier to perform on Nightmare!, where enemies attack more often and can swiftly reduce your health to the amount needed. On lower skill levels where they do not, you must also have the cacodemon bite you to accomplish this.

Current records
The records for the map on the Doomed Speed Demos Archive are:

Miscellaneous demos
The data was last verified in its entirety on April 13, 2015.

Things
This level contains the following numbers of things per skill level: