E1M4: Crimson Mines (Doom: Damnation)

E1M4: Crimson Mines is the fourth map in the first episode of Doom: Damnation. It was designed by Ofisil and uses the music track "Run & Chainsaw". The par time defined in the DEHACKED lump is 3:40.

Essentials
Leave the room to find a shotgun on a shelf then head north to a staircase guarded by one or more demons. Go down the staircase to an outdoor area with imps guarding a backpack and a box of shotgun shells, then enter the wooden doorway to the south and follow the tunnel behind it until you drop into a river. Follow the river south until you can step up to a rock ledge with an armor, a box of bullets and a stimpack then follow the path north through some stalagmites until you climb some steps to a marble ledge, where one or more imps are guarding a switch. Flip the switch then backtrack to the outdoor area and climb the stone steps in the south-east corner past some imps until you reach the blue keycard at the top.

Drop to the ground and kill any waiting demons, then head through the north-east door (requiring the blue key) to enter a dark room containing the yellow keycard; taking it will reveal an alcove with a chainsaw. Go back outside and climb the stone steps again, but this time go through the tan door at the top (which requires the yellow key) and step on the black lift on your right to enter a cave with nukage and red pillars. Head east through the cave, passing some imps and demons, until you reach a large red rock then walk round it to find a skull switch next to a floor lamp. Press the switch then go back to the lift and ride it up, then look right to see a wooden wall with a skull that you can press to lower another lift - this will take you up to the red keycard.

Drop to the ground and go back down the stairs to the starting point - just before you reach it, look right to see a UAC door requiring the red key and go through it to a conference room. Go to the far end of the room and climb the steps to find a button; prepare yourself before pressing it, as a large number of monsters will teleport into the conference room when you do so. Open the door again and kill any monsters waiting outside, then go back to the outdoor area and open the wooden door in the north-west corner to find another staircase. Climb the stairs and go through the door at the top to enter a dark cavern with a backpack and ammo, then flip the switch in the south-west corner to open the north wall and reveal several imps and demons, plus a cacodemon on Ultra-Violence and Nightmare skill levels. Kill them then approach the silver poles behind the monsters to finish the level.

Secrets

 * 1) Climb the steps south of the outdoor area. When you make a turn to the north, go through the left wall between two skull poles to find a supercharge. (sector 164)
 * 2) In the eastern-most area, head to the south end where there will be several small red poles. There is a wall with blood to the left of these poles. Climb the poles and open the wall to get a supercharge. (sector 284)
 * 3) In the western-most room, open the south wall that has slime on it to get a light amplification visor and a berserk pack. (sector 247)
 * 4) In the western-most room, press on the backside of the large chair at the table. This opens a compartment to the west, with a chaingun, a shotgun, two medikits, two boxes of shotgun shells, two boxes of bullets and a rocket inside. (sector 213)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Miscellaneous demos
This information was last verified in its entirety on October 9, 2021.

Player spawns
This level contains ten spawn points:
 * 1) facing south-east. (thing 230)
 * 2) facing south-west. (thing 250)
 * 3) facing north-west. (thing 251)
 * 4) facing north-east. (thing 252)
 * 5) facing south-west. (thing 253)
 * 6) facing south-east. (thing 254)
 * 7) facing north-east. (thing 255)
 * 8) facing south-east. (thing 260)
 * 9) facing south-west. (thing 261)
 * 10) facing south-west. (thing 263)

Things
This level contains the following numbers of things per skill level: