Judgment

Judgment is a 34-level megawad for Doom II, developed by Blake Collins (Rayziik) and initially released in October 2021, followed by an upload to the /idgames archive in December. It uses DeHackEd features extensively and introduces new monsters, weapons, textures and sprites. The project has been in development for more than eight years from summer of 2013 till winter of 2021.

Judgment received an honorable mention at the Cacowards in 2021.

Weapon changes

 * Pistol: Replaced with a rifle, it fires faster and is perfectly accurate.
 * Chaingun: Replaced with the minigun, it fires much faster but is no longer able to 'chaingun tap'.
 * Plasma projectiles: Look sleeker and sound quieter.
 * BFG-9000: Sprites are changed to the BFG-2704.

Monster changes

 * Imps: Renamed to dark imps, their projectile attack has been changed to the lightning ball.
 * Demons/Spectres: They move slightly faster and their attack's damage happens earlier in the animation.
 * Cacodemons: Their attack is now to launch two projectiles in quick succession.
 * Barons of Hell: Renamed to Lords of Heresy, they launch two attacks in quick succession and are smart enough to cancel an attack if the target hides.
 * Lost souls: Renamed to Forgotten Ones, they now move slightly faster and will immediately attack on sight, but their health and damage are lowered.
 * Arachnotrons: Their width has been shrunk down to 100 in order to allow it to squeeze into tighter spaces.
 * Pain elementals: They now have a chance to immediately retaliate after their pain state and will launch an extra Forgotten One upon death.
 * Spider masterminds: Replaced by the much more powerful Spider Demolishers.

New monsters

 * Former Marine: Tougher former human who fires repeatedly while the target is in sight, similar to Wolfenstein SS.
 * Former Captain: Tougher former sergeant who fires repeatedly while the target is in sight.
 * Former Shock Trooper: Tougher former human who fires plasma bolts repeatedly while the target is in sight, but its firerate is quite slow.
 * Former Brute: Tougher former sergeant who has a super shotgun. His attack is similar to shotgun guy's, but he performs two sequential shots.
 * Baby cacodemon: A baby cacodemon with a smaller and weaker projectile attack.
 * Fallen: A fast, flying demon who launches revenant missiles from above.
 * Azazel: A bulky goat demon that launches two groups of four wider spreading mancubus fireballs.
 * Wraith: An extremely fast imp-like demon that only uses melee attacks and can teleport short distances.
 * Nightshade: A floating demon with a unique bouncing projectile attack, who can't be revived by an arch-vile.
 * Archon of Hell: A strong and bulky Hell noble with multiple attack patterns and an explosion on death, smart enough to cancel an attack if the target hides, and who can't be revived by an arch-vile.

Levels
Episode 1: Step into the Fire Episode 2: Bringing Death in Kind Episode 3: Mutant Techgnawlogy Episode 4: Beholding Ancient Fears Episode 5: On the Seared Surface Episode 6: Aberrant Chroma-Death Secret levels
 * (secret exit to MAP33)
 * (secret exit to MAP33)
 * (secret exit to MAP31)
 * (secret exit to MAP31)
 * (secret exit to MAP31)
 * (secret exit to MAP31)
 * (secret exit to MAP34)
 * (secret exit to MAP34)
 * (secret exit to MAP34)
 * (secret exit to MAP34)
 * (secret exit to MAP32)

Soundtrack

 * MAP01: "Besieged City" by James Paddock (Jimmy)
 * MAP02: "Gravelord's Lullaby" by Brayden Hart (AD_79)
 * MAP03: "Sunset Over Babylon" by James Paddock (Jimmy)
 * MAP04: "Treacle Empire" by James Paddock (Jimmy)
 * MAP05: "Deathstalker" by Brayden Hart (AD_79)
 * MAP06: "Sol Plummeting" by James Paddock (Jimmy)
 * MAP07: "Crystal Mountain" by
 * MAP08: "Pollutants" by James Paddock (Jimmy)
 * MAP09: "Tungsten" by James Paddock (Jimmy)
 * MAP10: "Emergent Divinity" by Brayden Hart (AD_79)
 * MAP11: "Temple of Tesco" by James Paddock (Jimmy) and Joshua O'Sullivan (Dragonfly)
 * MAP12: "Maelstrom" by Psyrus
 * MAP13: "Salvation Through Evisceration" by Brayden Hart (AD_79)
 * MAP14: "Hydrocarbon" by Brayden Hart (AD_79)
 * MAP15: "On It's Last Legs" by Brayden Hart (AD_79)
 * MAP16: "Unyes" by James Paddock (Jimmy)
 * MAP17: "Ensnared" by Brayden Hart (AD_79)
 * MAP18: "The Raven's Nest" by James Paddock (Jimmy)
 * MAP19: "The Occultist" by Tristan Clark
 * MAP20: "Aztec Gods" by James Paddock (Jimmy)
 * MAP21: "Fire Hive" by James Paddock (Jimmy)
 * MAP22: "Valiant" by Brayden Hart (AD_79)
 * MAP23: "Pyrarinth" by James Paddock (Jimmy)
 * MAP24: "Sludgehammer" by Brayden Hart (AD_79)
 * MAP25: "Sombre Visions" by Tristan Clark
 * MAP26: "Two Tides" from 
 * MAP27: "Europa Mining Colony" from 
 * MAP28: "Cavern" from 
 * MAP29: "Nebula" from 
 * MAP30: "Boss 3" from 
 * MAP31: "Fin to Feather" from Ecco 2: Tides of Time
 * MAP32: "Walk With Me in Hell" by
 * MAP33: "Underworld Forest" from 
 * MAP34: "Aorta" by Tristan Clark
 * Intermission screen: "Intermission from DOOM" by Robert Prince
 * Text screen: "Crawling Thorns" by James Paddock (Jimmy)

Built-in demos
This WAD features four built-in demos. All require an MBF21-compatible source port to view them. The demo levels are:

Current records
The DSDA episode records for Judgment are:

The data was last verified in its entirety on August 26, 2022.