Jim Flynn

James F. Flynn is a software engineer who was a member of TeamTNT. He worked on the Boom engine, the Master Levels for Doom II, and Eternal Doom; and also released several maps independently. He also updated DETH to add Boom support to it, and wrote a number of small Doom modding utilities.

Outside of Doom, his hobbies included fractals.

1994

 * The Interdiction Zone
 * Mt. Doom
 * Peano
 * Rings
 * Surrounded!
 * The Tower
 * Up and Down
 * Wack
 * The Wheel

1995

 * Citadel
 * Doom Gulch
 * The Enigma Episode
 * The Farside of Titan
 * Master Levels for Doom II
 * Titan Manor (MANOR.WAD)
 * Trapped on Titan (TTRAP.WAD)
 * Mines of Titan
 * Oracle... - with Scott Harper      This one kicks some ass, bruh
 * The Titan Anomaly

1996

 * Eternal Doom
 * MAP25: Beginner's End
 * MAP26: No Parking
 * MAP31: Monster Mansion
 * MAP33: CyberSweeper


 * Trouble on Titan

1997

 * Some small utilities (fsubst, wsubst)

1998

 * Boom (with Lee Killough, Rand Phares, et al.)
 * BOOMEDIT
 * DETH updates
 * Patcher
 * More small utilities (moveit, cp, nbld, musput, mmus2mid, stat, swantbls, cled, cmaptool, maktrlmp, trigcalc), most of which are gathered as the Boom editing utilities