E2M7: Power Control (The Invasion)

E2M7: Power Control is the seventh map in the Project: Jupiter episode of The Invasion. It was designed by Paul Fleschute (Moe) and uses the music track "".

Secrets

 * 1) After you get the red key, return to the hall south of the starting point and enter the room in the middle of the hall. Press on the terminal at the west wall (which requires the red key), then head to the nukage at the southwest end of the map. Open the door and follow the path south to get a superhealth. (sector 250)
 * 2) In the southeast room with the terminals, press the switch on the west side, then the next switch that appears, and the wall to the south will open. Head east and enter the first alcove to the south, then open the west wall to find five armor bonuses. The wall to the west can also be opened, and both walls and the area between them count as three secrets. (sector 63)
 * 3) See Secret #2. (sector 64)
 * 4) See Secret #2. (sector 65)
 * 5) Open the door to the left of the previous three secrets and follow the corridor as it curves north. Press on the first terminal on the right to find a medikit (not on Hey, Not Too Rough or lower). This counts as two secrets. (sector 32)
 * 6) See Secret #5. (sector 52)
 * 7) Continue along the corridor taking the next path to the right. Open the door for the secret area, which has a switch. This will open a path to the right of Secrets #2-#4. (sector 34)
 * 8) Return to the corridor and take the last path going right. At the dead end, open the wall to get to an area where a zombieman was. This counts as two secrets. (sector 31)
 * 9) See Secret #8. (sector 58)
 * 10) At the northeast hallway, get on the blue floor to hear something open. When you unlock the room with the blue key, take either lift up to the key, then enter the north closet. This will have zombiemen (on all skill levels), shotgun guys (Hurt Me Plenty or higher), boxes of ammo (Hurt Me Plenty), and/or energy cell packs (Ultra-Violence or higher). (sector 131)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 50)
 * 2) facing north-east. (thing 51)
 * 3) facing south-east. (thing 52)
 * 4) facing west. (thing 53)

Things
This level contains the following numbers of things per skill level: