Talk:Blast damage

The final sentence here is inconsistent with the figure caption. In the figure, damage appears to be equal to blast radius less (16 * distance). Ryan W 00:55, 24 Jun 2005 (UTC)
 * I think both are correct. The grid lines are 16 pixels/map units apart. radius 19:23, 24 Jun 2005 (UTC)
 * Yep. Fredrik 19:34, 24 Jun 2005 (UTC)


 * Oh.
 * You're right of course. I was wondering how a 3-unit-wide slab would shield thing A from taking damage. (Sheesh.) Ryan W 03:00, 25 Jun 2005 (UTC)

Splash damage inflicted more than once for single target
A demo and some technical detail. Doom's bag of quirks remains as deep as it's always been. I will not try to assess the probability and conditions for it to occur (must be pretty minuscule), but from the looks it is indeed a bug and may be well worth mentioning somewhere. Unmaker 15:28, 1 October 2013 (UTC)


 * I tried to do it justice with the minimal amount of technical mumbo-jumbo, though obviously an explanation of what's going on there isn't possible without bringing up the concept of reentrancy in computer science/programming, and how Doom doesn't possess any. As a source port writer, it has been the number one source of grief for me for years :P --Quasar 16:03, 1 October 2013 (UTC)
 * Great. I think there is no need to deliberately keep away from sounding overly techy on a topic like this. Because, those interested in Doom bugs probably should know a thing or two about programming in the first place :)
 * I think I will go on and include it in our bugs compendium. Unmaker 16:30, 1 October 2013 (UTC)