Tech Gone Bad

Tech Gone Bad is a single Doom level for limit-removing ports created in 2016 by John Romero as a warm-up exercise before working on a new FPS game,. It is an alternate take on.

It was named as a winner of one of the 23rd Annual Cacowards

Secrets

 * 1) (sector 19)
 * 2) (sector 167)
 * 3) (sector 332)
 * 4) (sector 349)
 * 5) (sector 367)
 * 6) (sector 371)
 * 7) (sector 546)
 * 8) (sector 547)
 * 9) (sector 557)
 * 10) (sector 560)

Bugs
One imp (Thing 16) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Current records
The records for the map on the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level:

Trivia

 * This is the first map John Romero created with a third-party editor (Doom Builder 2) rather than his own DoomEd.
 * On September 30, 2016, John Romero released a walkthrough video of him playing through the level and commenting on its design.