MAP14: A Question of Time (Memento Mori II)

MAP14: A Question of Time is the fourteenth level of Memento Mori II. It was designed by Matthias Worch and Thomas Möller. It uses the music track "The Maw Awaits" by David "Tolwyn" Shaw, and contains a separate area for multiplayer competition.

Mission briefing
According to both the text file and the Infopack:


 * Hmm, we don't have much information about this thing. What we know is: You'll have to reach Area 15 quickly, and teleporter [sic] leading there is located in this building - so you'll probably have to go through it.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) After entering the wooden hallway to the west of the first room, press on the westernmost inset in the northern wall to find an elevator leading to a chaingunner's perch, containing a stimpack. (sector 84)
 * 2) South of the switch that raises the steps to the blue skull key is a wall with a hazard strip.  Open this to find four clips, four sets of shells, and three stimpacks. (sector 86)
 * 3) Once you lower the blue skull key platform, rush to the eastern hallway and look toward the northwest side to find a misaligned wall.  Open it to discover a switch.  Flip it and the southeast pillar in the entrance room will lower to reveal a combat armor.  Grab it to trigger the secret. (sector 153)
 * 4) After revealing the switch that opens the bars in the west side of the level, two compartments will have opened that each contain a lantern; the western one does not give off any light.  Press on it to reveal two sets of shells and two stimpacks. (sector 533)  The northern wall here has a misaligned portion; press on it to reveal two more sets of shells, and a teleporter to the outdoors area east of the central staircase.
 * 5) In the room with the demons and four metal pillars, there is east side of the southeast pillar has a different texture.  Press on it, and enter the teleporter in secret #4.  When you arrive, you will find that a pillar has lowered to reveal a soul sphere.  Grab it to trigger the secret. (sector 531)
 * 6) Inside the room with the switch that opens the way to the yellow skull key, the northern inset bears a lightning bolt symbol.  Open this to find a berserk pack. (sector 474)
 * 7) In the blood tunnel in the east of the level, there is an eastern wall covered with anguished faces.  Open it to find a two stimpacks and a super shotgun. (sector 572)

Bugs
Because of the presence of items not flagged as multiplayer-only in the deathmatch area, you can only get 21% Items on Hurt Me Plenty or lower, and 23% on Ultra-Violence or higher.

Routes and tricks
The satyr switch lowering the platform with the blue skull key, as well as the lion switch creating steps surrounding the platform can be both pressed from the "wrong" side (from behind the bars). Performing this trick allows to skip the entire first part of the level (before the blue key door), although it may be risky in a potential episode run, as it is not trivial to press the switches this way and it also means skipping the only armor in this level.

The switch opening the door leading to the yellow skull key can be pressed the similar way, from behind the bars. This trick is much easier to perform, however, and it allows skipping another significant part of the level, including an arch-vile (on Hurt Me Plenty or higher).

Two shootable lion switches opening the path to the teleporter leading to the red skull key can be shot from the top of the staircase using the super shotgun. As a result, the time spent on using the elevators leading to these switches and dealing with the revenants can be saved.

After picking up the red skull key and entering the teleporter, instead of climbing the stairs and dealing with monsters teleporting in, the player may teleport himself again to the red key area. Then he simply needs to run backward from the teleport pad he is standing to return to the main area.

Current records
The Compet-N records for the map are:

The data was last verified in its entirety on May 21, 2014.

Map data
* The vertex count without the effect of node building is 2230.