Point of No Return

Point of No Return is a single-level PWAD for Doom II, created by Michael Philleo (Job) for the ZDoom source port. It is a large techbase map, and represents an early attempt at emulating the style of Playstation Doom through the use of sounds from that version of the game but also the colored sector features from the ZDoom engine used to simulate similar environments.

Secrets
There are no official secrets on this map.

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains fourteen spawn points:
 * 1) facing west. (thing 427)
 * 2) facing west. (thing 428)
 * 3) facing north-east. (thing 429)
 * 4) facing east. (thing 430)
 * 5) facing north-east. (thing 431)
 * 6) facing east. (thing 432)
 * 7) facing east. (thing 800)
 * 8) facing north-west. (thing 801)
 * 9) facing north. (thing 802)
 * 10) facing north-west. (thing 820)
 * 11) facing north. (thing 824)
 * 12) facing north-east. (thing 828)
 * 13) facing north. (thing 829)
 * 14) facing west. (thing 830)

Things
This level contains the following numbers of things per skill level: