The Green Machine

Disrepair is a 12-level PK3 for Doom II that requires GZDoom source port to play. It was the second mapset created by speedrunner Andrea Rovenski (Cyberdemon531), and features such additions as DECORATE monsters, 3D floors and scripted events. Released in November 2014 as the as a part of her continuing SecretDoom series, The Green Machine features medium to hard maps, with improved atmosphere and level design over her initial offering, Disrepair. Unlike her other WADs, The Green Machine uses textures from Plutonia, hence requires that game file.

Story
A hell gate rose within the Congo Sector’s main stronghold and its spawn completely destroyed all of the marines within the area. The main stronghold was built to house “The Green Machine” which was deactivated shortly before the invasion. The date is February 18th, 2123, your mission is to reactivate the machine and regain control over the Congo Sector and its strongholds. The perimeter of the area is too highly protected, so the only way to progress deeper within the sector is by using the hell spawn’s teleportation systems. You’ve been dispatched nearby the Congo Sector inside of an outpost. It’s gonna be hard, but if you fail, the war will be lost.

Levels
Episode 1: Disrepair
 * MAP01: Outpost Delta
 * MAP02: Baseline
 * MAP03: Heart of the Jungle
 * MAP04: Slush
 * MAP05: Bravo Sector
 * MAP06: Canyon of Dissidents
 * MAP07: Sewage Deposit
 * MAP08: The Outer Base
 * MAP09: The Green Machine
 * MAP10: Gone Home

Secret Maps:
 * MAP11: Entryfall
 * MAP12: First Contact

Soundtrack

 * MAP01:
 * MAP02:
 * MAP03:
 * MAP04:
 * MAP05:
 * MAP06:
 * MAP07:
 * MAP08:
 * MAP09:
 * MAP10:
 * MAP11:
 * MAP12:
 * Title screen:
 * Intermission screen: