E1M1: A Lazy Day on Phobos (Shotgun Symphony)

E1M1: A Lazy Day on Phobos is the first map of Shotgun Symphony. It was designed by Steve Duff and uses the music track "".

Secrets

 * 1) In the central hallway, head counter-clockwise to the switch and use it to open the nearby door. In the next room, head to the right side to dim the lights and open the monster closets. Enter the west closet and open the back wall. At the end of this area is a megaarmor (lower the block to get it). (sector 120)
 * 2) At the north corridor, head west, then south past the columns. Open the southwest wall to find imps and a switch. (sector 172)
 * 3) The switch in Secret #2 opens up steps in the north corridor. At the northernmost end, open the south wall to find a teleporter. (sector 209)
 * 4) The teleporter in Secret #3 takes you to a room on the west side. Head north and the wall ahead will open, revealing another teleporter. This will take you to the ledge at the northeast end of the starting area. Head south and open the door, then take the teleporter to teleport on the left pillar in the starting area, containing a backpack. (sector 0)
 * 5) On Secret #4, jump southwest onto the high ledge west of the starting area, then open the door to the south. Go through the maze until you find a skull switch, then head to the west end and down to a teleporter. This takes you to the right pillar in the starting area, containing a rocket launcher. (sector 1)
 * 6) Go back to Secret #3 and continue west up the steps to the open area. Use the lift in the middle and flip the switch, then return to the north corridor. Head to the east end of the corridor and open the northeast corner to find another corridor leading outside. Head south to the water to get a chaingun. (sector 139)
 * 7) Just before the exit door, open the south wall and head outside. A box of ammo and a medikit are further north. (sector 305)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: