MAP16: Dark Citadel (Doom 64 for Doom II)

MAP16: Dark Citadel is the sixteenth map of Doom 64 for Doom II. It was designed by Nevander, DeXiaZ and Brett Harrell (Mechadon), and uses the music track "".

Secrets

 * 1) Use the switch in the area west of the square hall, then go to the east end of the square hall and through a door. Go south a bit, then use the east wall with brown vines to find a soul sphere. (sector 45)
 * 2) Head north from where Secret #1 is, behind a fence, until you see two bloody messes on the floor near a wall with brown vines. Open that wall to find a megasphere and a BFG9000. (sector 60)
 * 3) At the southwest end of the square hallway, open the corner wall to find lots of ammo. (sector 123)

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains eight spawn points:
 * 1) facing east. (thing 622)
 * 2) facing west. (thing 623)
 * 3) facing south. (thing 624)
 * 4) facing north-east. (thing 625)
 * 5) facing west. (thing 626)
 * 6) facing north. (thing 627)
 * 7) facing south. (thing 628)
 * 8) facing east. (thing 629)

Things
This level contains the following numbers of things per skill level: