MAP13: The Netweaver (Valiant)

MAP13: The Netweaver is the thirteenth map of Valiant. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Postmodern Muck" by James Paddock (Jimmy). The par time is 9:00.

Essentials
Walk forward to collect an armor and shotgun, then drop down a blood-fall and turn left (east) to see one or two super imps and a shotgun guy guarding a gargoyle switch. Press the switch to activate a lift and ride it up, then continue east until you see a satyr switch on your left that you can press to activate a second lift with a super shotgun. Ride this lift up as well, turn left and kill an arachnotron ahead then walk through a short tunnel and kill three chaingunners waiting to your left. Head past the arachnotron and go up some steps, then turn left to walk through a red-floored room towards a wooden step - the floor will lower, revealing super demons and an arch-vile to your right. Go up some steps behind these enemies to reach the wooden step you saw earlier, then run south across two platforms (collecting a supercharge on the way) to land in another tunnel.

Kill any imps waiting inside the tunnel then follow the south wall until you reach a gargoyle switch; press this switch to lower a lift to the east, then ride it up and climb the steps in front of you to find the blue skull key being protected by two revenants. Run north off this platform to land on the dark ledge surrounding the center building, then walk a short distance north-east to find a blue key door. Open the door and turn right to see a chain switch, pull it to raise the floor then step back to avoid being cornered by an imp and pyro knight. The west wall will lower to reveal a skull switch - press it to lower a teleporter in front of you, which leads to a cross-shaped platform on the west side of the map.

Kill any demons that appear in front of you, then enter the north teleporter on the cross-shaped platform to reach a circular chamber containing two mancubi and a demon. Go to the north side of the chamber to find an arch-vile guarding a skull switch that will open a wall to the west. Go through this wall and follow a wooden walkway north and west past some imps and a mancubus until you reach a metal ledge; there are two boxes of rockets at the west end of this ledge, but approaching them will lower several walls revealing a pack of imps and two pain elementals, along with a pyro knight behind you. Enter the imps' alcove then proceed south to a teleporter - after entering it, run straight forward to land on a pillar holding the yellow skull key then continue running until you enter another teleporter leading back to the center building.

Go back to the blue key door you used earlier - next to it is a yellow key door which has ammo, medikits and a megaarmor behind it. Kill any arachnotrons blocking your path then enter the teleporter they were guarding to reach a large arena containing many imps, as well as a number of chaingunners in overhead cages. Kill everything as quickly as possible, take the red skull key by the west wall then open a locked door on the opposite side of the arena. Head straight forward to a red portal, which will send you into a death exit and automatically end the level.

Other points of interest
There is a blood pool in the north-east corner of the map - on the west bank you will find a rocket launcher, and on the east side are steps leading up to a super shotgun.

If you enter the blood pool in the south-east corner of the map and approach the south wall, it will lower to reveal revenants and cacodemons. Go up the steps behind these enemies to find a plasma gun and eight energy cells.

Secrets

 * 1) Turn left at the blue key and you will see a target switch tucked in a metal column. Shoot it to lower the east wall where you can nab a supercharge. (sector 1016)
 * 2) Look north from the teleporter that leads to the yellow key. There is an opening in the wall. Jump to this opening and use the teleporter here. You can get a BFG9000, some medikits and ammo in this area. (sector 658)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 2, 2022.

Things
This level contains the following numbers of things per skill level: