WolfDoom

WolfDoom was a early fan made technology demo by Mike Dussault, who would later go on to serve as the Lead Engineer for version 1.0 and 2.0 of the engine at. WolfDoom was one of his first projects, and it relies on DOOM.WAD or DOOM2.WAD to load the textures from.

History
Not much is known about WolfDoom. It originally was named LastWolf for being the last Wolfenstein 3D ripoff, but Dussault assumed more people would get this reference if it was named differently. Thus WolfDoom was born. A demo was released on January 29, 1995, with its source code following on April 5, 1995 as the author forgot to include it in the initial release.

Engine
WolfDoom uses a custom engine that places it mid-way between Wolfenstein and Doom. Like the latter, it uses a BSP tree on start up, running in as opposed to  in  employed by Doom.

Features
Being a engine, WolfDoom employs several features unique to it:
 * Renders walls with a fixed height, like Wolfenstein
 * Various resolutions can be used up, to a unusual 400x600:
 * 320x200
 * 320x240
 * 360x360
 * 360x480
 * 400x600
 * Non-rectangular walls, curved walls
 * Parallaxing sky
 * Sector based lighting like Doom
 * Depthcueing
 * Brightness intensity for parallaxing sky
 * Non-textured floors

Trivia

 * WolfDoom allows a custom WAD file to be used with it. This file has to be called . According to the manual, the following commandline parameter needs to be used: . An explanation of each line of that parameter follows below, cleaned up from the manual:
 * bsptest.wad: The name of the WAD with your new level in it.
 * out.txt: A text file WolfDoom always outputs describing the BSP tree it made.
 * 50: The ratio of best balance to best split it chooses when generating the BSP tree (50=same amount of each)..
 * MAP01: The name of the level in the WAD file (Doom 1 ones are ExMx and Doom 2 ones are MAPx).
 * doom2.wad: Points to your DOOM or DOOM2.WAD file. (in which case, the commandline is \games\doom.wad.) This is used to load all the textures out of.
 * To run WolfDoom properly using :
 * Make a folder called games in the root directory of WolfDoom and place your doom2.wad (without caps) in there. Then start test.bat. It will read from your games sub-folder and start the program. You will need to include in the folder before starting WolfDoom through.