E2M3: Totally Crossed Out (Eternity)

E2M3: Totally Crossed Out is the third level of the episode replacement Eternity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track.

Secrets

 * 1) At the large marble room with the yellow key, go down the steps and run up to the wall on the south side. A door will open behind you near the northern end. Several monsters are here, and a medikit is inside. (sector 108)
 * 2) At the large marble room with the yellow key, look towards the eastern wall to spot several pentagrams. Open the one that is second from the right side to find the blue key. After stepping on the blue key platform, return to the big room and head to the opening that is second from the left to find a medikit (only on Hurt Me Plenty or higher) and a box of ammo. (sector 147)
 * 3) At the large marble room with the yellow key, look towards the eastern wall to spot several pentagrams. Open the one on the rightmost end to find a stimpack and a backpack. (sector 150)
 * 4) In the hallway with the blinking lights, a wall opens up as you go along. This wall opens up a room with a box of shotgun shells and a medikit. (sector 191)
 * 5) After teleporting into the four-way intersection where you can collect the red key, return to the large marble room to find the southern wall (that you can use to open Secret #1) is open. A cacodemon and a switch are inside. You may think that the switch is used to raise and lower the platform to the yellow key, but it actually opens up the wall south of where the key is located (just approaching the switch triggers the platform to go up and down). Various monsters and a medikit are inside this secret room. (sector 227)
 * 6) The nearest passage at the starting point contains former humans and a radiation suit. (sector 272)
 * 7) The passage northeast of Secret #6 contains former humans and a chaingun. (sector 273)

Bugs
The custom music on this level causes a crash when used with Doom v1.666. Because of this, most of the replacement music is collected in a separate file, ETERMUS.WAD, so that it need not be loaded to play the episode. (The new intro and intermission tracks are contained in the main WAD.)

Current records
The records for the map on the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 329)
 * 2) facing north. (thing 331)
 * 3) facing north. (thing 332)
 * 4) facing north. (thing 333)

Things
This level contains the following numbers of things per skill level: