MAP07: Wack (Enigma)

MAP07: Wack is the seventh map of The Enigma Episode. It was designed by Jim Flynn and uses the music track " ".

Secrets

 * 1) After getting the yellow key, run back through the crusher to the west end (this will stop the crusher).  There are switches on the north and south walls – press the one on the north wall and then run onto the rising floor in the centre of the crusher area.  Jump onto the square platform in the centre of this and open a secret door straight ahead (at the top of the lift).  This reveals a cacodemon and a supercharge.  This appears to be inaccessible after the floor has been raised for the first time. (sector 284)
 * 2) Upon leaving #1, take the lift down, go back to the main part of the grey floor area, wait for the lift to rise again, and press the north wall.  This opens up a room with a demon and a chainsaw, and there is another secret room behind this containing an armor, a demon, and a switch that lowers the lift. (sector 275)
 * 3) To the west of the crusher is a section of wall with a ring of blue circles on it.  Shooting this section of wall opens it up.  Go through it, down the stairs, and continue until you reach some health bonuses.  North of these is a section of wall shaped like an arrow pointing to a steep staircase leading to a platform with a lost soul, a box of rockets, and a medikit.  Jump west from this platform across a gap, and continue until you are about to drop down.  From here it is possible to jump left to some stairs.  Continue round until you reach a piece of grass floor with a small rock section.  This marks a secret door.  Go through it into a red room, press the wall immediately to the right (revealing a lost soul, a box of rockets, and a box of shotgun shells), press the switch, get out via a narrow lift, and continue to the west of the red room.  Lower the lift here (there are two demons), collect the rocket launcher and two boxes of rockets, and open the gargoyle wall immediately ahead.  There is a partial invisibility here, and a room containing a switch and several monsters can be seen opening up. (sector 156)
 * 4) Press the switch, return to #3 and jump down to get the blue key. The switch by the blue key raises the surrounding floor. (sector 171)
 * 5) Going past the aforementioned health bonuses (after the switch in #4 has been pressed) leads to a room in the south with several monsters, some ammo, and a plasma gun and megasphere on a platform.  To the south is a narrow lift, allowing access to three rooms containing a supercharge, a chaingun and a megaarmor, and two boxes of rockets and two boxes of bullets.  All three count as separate secrets. (sector 106)
 * 6) See #5. (sector 96)
 * 7) See #5. (sector 94)
 * 8) Go north from the southern room, through a network of small square rooms, to reach an outdoor area with a rocket launcher on a ledge.  In the centre is a platform containing a spectre, a megasphere, and two large brown trees, which can be accessed via a lift on its southern side. (sector 10)
 * 9) Take the north door out of the aforementioned outdoor area – this leads to a central room with three locked doors. (sector 227)
 * 10) In the north-east of this room is a platform with two medikits and four tall techno floor lamps.  This can be accessed by jumping into the outdoor area to the east via the platform in front of the blue door, lowering the ledge (which allows access back into the central room), and walking north. (sector 185)
 * 11) In the north-east area where you jump across the different ledges, the platform before the one with the switch has a secret door on its western wall, leading to a BFG9000 and five boxes of bullets. (sector 350)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 9, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing south-west. (thing 491)
 * 2) facing south. (thing 492)
 * 3) facing south-west. (thing 493)
 * 4) facing north-east. (thing 494)

Things
This level contains the following numbers of things per skill level: