MAP15: Dead Zone (TNT: Evilution)

MAP15: Dead Zone is the fifteenth map of TNT: Evilution.

Secrets
Secret Exit: Inside secret #6, open the southwestern wall to reveal a teleporter. Step in and you will be teleported to a hidden raised alcove in the side of the main building. Rather than dropping down from here, turn around and flip the switch, which takes you to the secret map MAP30: Pharaoh
 * 1) At the southwest corner of the main building is a large open white room with a pool of water in the center. There is a doorway to the northeast. There is a misaligned wall just left of the doorway; open it to access a secret passage containing blur and invulnerability spheres.
 * 2) Go through the silver door just north of the circular room in the center of the main building. You will be in a roughly "Y"-shaped hallway. Open the wall in the bend on the left side of this hallway. You'll be in a tiny room with a window overlooking the outside. Open one of the grey hexagonal-tiled walls in this room to reveal a secret alcove with a couple medikits.
 * 3) Return to the Y-shaped hall again. Directly across from the opening to secret #2 is another secret door. Behind it is another tiny room with a window overlooking the outside. Again, open one of the grey tiled walls to reveal some armor bonuses.
 * 4) Return to the Y-shaped hallway once more. Just north of the entrance to secret #3 is another secret door, and the only one in this room to have a misaligned texture. There is a long narrow corridor behind it. Before reaching the area of the corridor with oscillating lights, open the wall to the left to get a rocket launcher. Continue along the corridor until you reach the first switch, on the right-hand wall. Backtrack through the corridor a ways and you'll see that a red glowing alcove has appeared. Step into it to be teleported to a raised platform in the outdoor area surrounding the main building. Don't drop off this platform yet; instead, make your way around it to the other side, where you'll see a switch. Press it to lower the tall pillar in the center of the platform, making the blur sphere atop it accessible.
 * 5) At the north end of the main building is a room with a diamond-shaped brisge crossing a nukage pool. There is a "poison" sign in the southwest corner of the room; open it to get a backpack.
 * 6) Ride the lift in the southeast corner of the main building. Go up the stairs and continue along the apth to the left. At the end of this narrow passage is a plasma rifle. There is a nearby wall (just southeast) with a misaligned texture; open it to reveal a berserk pack.

Records
The Compet-N records for the map are: