E5M2: Observatory (Doom the Way id Did: The Lost Episodes)

E5M2: Observatory is the second map of the Base Instinct episode in Doom the Way id Did: The Lost Episodes. It was designed by Jeff Shark (Marnetmar) and Jason Root (Hellbent) and uses the music track "The Imp's Song". The par time defined in MAPINFO is 1:15.

Secrets

 * 1) Head north from the start and the door will open. Open the next door and head east and north at the fork. Open the brown wall to the left and use the lift to go up to a shotgun, armor bonuses, health bonuses, and a stimpack. Entering this room also opens the northern door, but it will soon close. If you want to open this door again and access Secret #2, go into the nukage pit and flip the switch to permanently open the door. (sector 129)
 * 2) The switch behind the door that opens in Secret #1 opens a door behind the caged area to the north. Over there you will find a green armor, stimpacks, health bonuses, armor bonuses, an ammo clip, and shotgun shells. (sector 107)
 * 3) Head east from the start and use the south wall on the last gray step before the blue floor. Open the next door to get armor bonuses. (sector 72)
 * 4) Head east from the start and use the north wall on the last gray step before the blue floor. Open the next door to get armor bonuses and a box of shotgun shells. (sector 65)
 * 5) In the area to the east with the nukage, enter the northeast passage until you find a terminal. Use it, then return to the room with the nukage to find a hole in the south terminal. Enter it to reach the outside area with partial invisibility. (sector 168)
 * 6) See Secret #5. This is a small sector just under Secret #5 and is easy to miss. (sector 49)
 * 7) Grab the partial invisibility mentioned in Secret #3 and go south to a lowering wall. Behind it is a megaarmor. (sector 78)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 7, 2021.

Things
This level contains the following numbers of things per skill level: