The Island

The Island is a single-level PWAD for Doom II designed by Jason Farlow (farlowj) for the ZDoom source port and released in September 2004. It is very large level set on a volcanic island, featuring lakes, forests and a large UAC base in the centre, as well as several visual and sound effects to enhance the ambience. Several new DECORATE monsters are also included, many from the then-new Monster Resource WAD. The author cited as the main inspiration when designing this level.

Secrets

 * 1) When you get to the large gate, you will find a misaligned wall to the right. Use that wall to lower it, then ride it to the top to reach a perch with chaingunners. (sector 507)
 * 2) At the middle part of the island with the large pool, head towards the waterfall on the west side and climb the mountain while near the waterfall. When you get to the highest ledge where the waterfall pours down, head into the cave to get a chainsaw and a megaarmor. (sector 746)
 * 3) At the middle part of the island, you will see a soul sphere on a large tree. In order to get it, get to Secret #1, then go on the high trail going south and around the mountain, making sure to stay on the highest ground until you find a path with a plasma gun, boxes of rockets, an energy cell pack, and a teleporter. The teleporter takes you directly to the soul sphere. (sector 1143)
 * 4) After you get past the gate, head west to a nukage pit. Dive into the pit near the northwest end to find a megasphere. (thing 2250 via "secret trigger" thing 2251)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 6, 2021.

Player spawns
This level contains eight spawn points:
 * 1) facing east. (thing 2756)
 * 2) facing east. (thing 2757)
 * 3) facing east. (thing 2758)
 * 4) facing east. (thing 2759)
 * 5) facing east. (thing 2760)
 * 6) facing east. (thing 2761)
 * 7) facing east. (thing 2762)
 * 8) facing east. (thing 2763)

Things
This level contains the following numbers of things per skill level: