MAP30: Pure Evil (1994 Tune-up Community Project)

MAP30: Pure Evil is the thirtieth and final map of 1994 Tune-up Community Project. It was designed by Walter Confalonieri (daimon) and Travers Dunne (Hobbes), and uses the music track " ".

Secrets

 * 1) At the lava area south of the start, follow the trail of rockets, you will eventually hear a lift lower. Run northwest, where the entrance to the lava area is, and through the opening to the west before it rises. You will find two stimpacks and a megaarmor, and you can drop down and pick up the radiation suit as well. (sector 79)
 * 2) At the easternmost area, there is a platform with a lot of ammo on it. There is also a hidden door here that opens and closes every thirty seconds. You may have to wait for the door to open so you can go through. When you do, you can find a megaarmor. (sector 219)
 * 3) At the lava area south of the start, make your way to the tower containing the yellow key. As you do, notice a monster spawn point nearby along with a section of the red brick wall that has been destroyed. Climb on this brick and go south up and along the wall. Look to the northwest and jump to the computer area map. (sector 309)
 * 4) Move a slight bit southeast of the tower in Secret #5. When you can, jump to the red brick to the northeast and move north past the blue torch to find an invulnerability on a platform below. (sector 529)
 * 5) Climb up the tower in the northwest part of the map to find a megasphere. (sector 837)
 * 6) After using the red switch in the south part of the map, go back north, past the crusher, to where the barons of Hell are. Use the eye switch if you have not done so already to build a bridge to the right, then go north. This area has a monster spawn point as well as stimpacks and a medikit to the left side, but if you look directly right from where you enter, you can find a megasphere. (sector 909)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: