Talk:Venetian blind crash

Now that both articles have actually been started, this one sounds like the same bug as Segfault/lightning flash near very tall structures. Ryan W 22:59, 25 June 2006 (UTC)


 * Hm. At least, the first paragraph of that article does.  Now that I think about it, the real meaning may be that (a) tall structures are one way of causing overflow, divide by zero, etc., and then (b) that overflow leads to a Venetian blind crash.  Right?    Ryan W 22:02, 26 June 2006 (UTC)


 * Yes. The tall-structures bug is a completely distinct phenomenon from venetian blind crashes. Anything that crashes DOOM may cause a venetian blind crash in DOOM, although I have on occasion seen it crash differently -- ie, with an actual stack dump from DOS4GW (very rare), or a single line of dark and unintelligible VGA text printed at the top of the screen over an otherwise normal but frozen frame of graphics. As explained in this article, venetian blind crashing is precisely the result one gets under DOS from not properly cleaning up a mess you've made. On the other hand, EE was suffering crashes due to deep holes as recently as the previous official release. --Quasar 05:26, 19 July 2006 (UTC)

The key to fixing most venetian blind crashes in dos is to run mode co 80, this is pretty old, added it to the wiki -zokum.

Horizontality
Everything in the description -- from the metaphor in the name of the bug, the comparison with scanlines, and the description about "alternating horizontal lines" is in contradiction with the screenshot and the linked video in which the bug causes vertical lines of darkened pixels. Either it's poorly phrased, or the examples given correspond to a different, perpendicular glitch. --Gez 14:27, 11 March 2013 (UTC)