Stronghold: On the Edge of Chaos/Features

This page provides a detailed explanation of Stronghold's modes and custom content.

Modes
In every level the aim is to kill waves of monsters before they reach an objective or destroy a key object, depending on the level mode. Bonus credits are awarded for taking little or no damage, completing levels quickly, destroying many monsters in one minute or killing many monsters by indirect means (exploding barrels, sentry turrets, etc.)

Monsters
Stronghold includes all of the monsters from Doom II as well as a large number of custom monsters taken from Realm 667. Upon spawning monsters will follow a set path to their objective, attacking any players they can see (or for melee users, players that block their path). They can hurt each other with their attacks but will not infight. Credits are awarded for every monster killed, with tougher monsters awarding more credits and bonus credits being awarded for gibbing deaths.

The number of monsters that spawn is affected by the number of players and by skill level - less monsters will spawn on I'm Too Young to Die and Hey Not Too Rough, and more will spawn on Ultra-Violence and Nightmare.

Weapons
Stronghold includes a number of new weapons as well as new sprites for the standard Doom weapons.

Powerups
A number of powerups can be purchased from the shops in the main hub using credits. Bought items will be kept in the inventory to be used at any time.