Odamex

Odamex is a modified Doom source port based on csDoom (itself based on ZDoom 1.22) for wide range of platforms, including Windows, Linux, FreeBSD, MacOSX, Solaris and even the Microsoft Xbox. It has been designed to allow client/server-based Doom gameplay over the Internet and LAN. The latest release version is.

The following features are supported.
 * The traditional old-school style of Deathmatch and a Cooperative mode, but also other game modes such as Team Deathmatch and Capture the Flag
 * An array of editing features, including the Hexen map format, DeHackEd and BEX patch support and ACS up to ZDoom 1.23
 * Several additional music formats, such as MOD and OGG
 * A 32-bit renderer

Client/server
Odamex uses a client/server based architecture inherited from csDoom and improved upon in many ways, utilizing things such as a network compression among others. Odamex is also the only GNU/GPL licensed true client/server port available.

Launcher
The included launcher is specifically designed for Odamex and is built with wxWidgets. It allows the user to receive a list of running Odamex servers from the master servers (Odamex utilizes more than one master), and lets them join a game simply by selecting the server on which they wish to play. In addition to the main launcher there is also another launcher built with SDL and Agar called "ag-odalaunch." ag-odalaunch was made for the Xbox port to have a launcher but can be compiled on other operating systems where SDL and Agar are available as well.

History
Odamex's first official version, 0.1a, was released on January 19, 2007. However, the project had been unofficially in development since 2005, when the first build of Odamex's precursor titled Zwango was built.

In May 2012 Odamex was chosen to be the de facto port for the International Doom League, solidifying the port's relevance in the multiplayer Doom community. Players started using Odamex officially for the summer 2012 season. This continued until May 2014.

On July 22, 2013, Odamex 0.6.3 was announced as the source port of choice for the 20th Anniversary Doom Challenge held at 2013, via the official rules revealed that day.

Active

 * Mike Lightner (Mancubus_II) - Master Server Maintainer, Project Lead, Website Maintainer
 * Sean Leonard (Dr_Sean) - Lead Programmer
 * Mike Wood (Hyper_Eye) - Programmer
 * Ralph Vickers (Ralphis) - Forum Administrator, Community Leader, Project Lead, Wiki Administrator
 * Alex Mayfield (AlexMax) - Programmer
 * Ch0wW - Programmer
 * Hekksy - Community Leader, Administrator

Inactive/retired

 * Ladna - Programmer
 * Chris Laverdure (Dashiva) - Programmer
 * Dean Joseph (deathz0r) - Forum Administrator, IRC Channel Operator, Programmer, Project Lead, Wiki Administrator
 * Denis Lukianov (Voxel) - Lead Programmer, Odamex.org Maintainer
 * Dylan McIntosh (Toke) - Programmer
 * James Dunne - Contributed the code for the 32-bit renderer
 * Joe Kennedy - Programmer
 * John Corrado (anarkavre) - Programmer
 * Nes - Programmer
 * RestlessRodent - Programmer
 * Roy Duncan (destx) - Media Designer
 * Russell Rice - Programmer, Wiki Maintainer
 * Spleen - Programmer
 * NullPoint - Programmer
 * Stephen McGranahan (SoM) - Programmer