MAP01: Aggilus (Counterattack)

MAP01: Aggilus is the first map of Counterattack. It was designed by Brett Harrell (Mechadon) and uses the music track "Central Command," originally composed by Tomás Soares (Deadwing) for Moonblood.

Secrets

 * 1) Look at the computer terminal at the start. The leftmost terminal has a blinking green light on it. Use this terminal to open the walls to the east, where you can get a shotgun, a backpack, boxes of rockets, and a green armor. (sector 3725)
 * 2) When you teleport to the first area, take the path with health bonuses leading north and east. There are three pillars where the chainsaw is. Head to the right side of the rightmost pillar, facing south, then jump to the gray ledge. Run across this ledge until you spot the two boxes of rockets. (sector 491)
 * 3) Just southeast of Secret #2, there is another large computer terminal. Find the terminal with the blinking green light and use it, then run back up the path that had health bonuses before. This time, take a left and go to the building in the northeast corner. This dark room with crates has a few enemies guarding a box of rockets, ammo clips, and a chaingun. (sector 4467)
 * 4) The same terminal that opens the door to Secret #3 also lowers the soul sphere nearby, which you may have seen while getting Secret #2. Return to that area and grab the soul sphere. (sector 4488)
 * 5) On the balcony leading to the yellow keycard, you can jump northward towards the crate with the energy cell. Try jumping towards the smaller crates to reach it. (sector 3238)
 * 6) Press the switch near the yellow keycard to lower the walls on the ground to the north. Near the blue door, you can see a computer area map and an energy cell pack. To get them, head into the alcove just to the north of the items and look north for a button to shoot. This button will lower the pickups. (sector 2265)
 * 7) Walk onto the ledge just east of where the red skull key is, then go along it to the rock with a single armor bonus over the water. Step onto this rock, then jump to the ledge with more armor bonuses and go east to the pillar with the soul sphere, which will lower when you approach it. (sector 2776)
 * 8) In the red keycard area, approach the key to reveal alcoves with cacodemons in them. The southwesternmost of these alcoves has a hidden switch. To get it, run back to where the red keycard would be, then quickly run south and up the steps to the alcove to press the switch before it closes. The switch will reveal another switch directly across from this alcove, so quickly enter the opposite alcove to press it before it rises. When you have pressed both switches, go back to the flesh area where the red keycard was to find a passage that will teleport you to another part of the map. You will find the yellow skull key out here. (sector 3104)
 * 9) With the yellow skull key, backtrack to the door that had the yellow skull markings, which is the one east of the main complex. Take the steps up and look through the opening in the northeast corner. Shoot the switch, then enter and look at the terminal next to the switch you shot. The leftmost terminal clearly looks different than the rest, so use it. Now return all the way to the outdoor courtyard from where you first entered the complex to find former humans emerging from a teleporter which has now been lowered. Take this teleporter to reach a hidden area with more monsters, ammo, the super shotgun, a megasphere, and duplicate keys that allow you to skip the rest of the level and go straight to the exit. (sector 4841)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 5, 2021.

Player spawns
This level contains eight spawn points:
 * 1) facing north-west. (thing 2304)
 * 2) facing south. (thing 2305)
 * 3) facing south-east. (thing 2306)
 * 4) facing south. (thing 2307)
 * 5) facing south-east. (thing 2308)
 * 6) facing east. (thing 2309)
 * 7) facing south. (thing 2310)
 * 8) facing north-east. (thing 2311)

Things
This level contains the following numbers of things per skill level: