MAP27: The Junction (Doom Zero)

MAP27: The Junction is the twenty-seventh map of Doom Zero. It was designed by Christopher Golden (DASI-I).

Secrets

 * 1) Open the red door in the hub and open the next door. After the first bend in the hall, open the east wall that is not made of metal to find a light amplification visor. (sector 327)
 * 2) In the dark area past the east door, take the first path north to find a megaarmor. (sector 156)
 * 3) In the dark area past the east door, go all the way east and around to get a soul sphere. (sector 229)
 * 4) In the dark area past the east door, take the south path, past the torch, into a hall between the torch and a floating skull rock. In this hall, head south to find a berserk pack and two boxes of rockets. (sector 235)
 * 5) In the large room with the monsters facing the wall, go to the northwest column and find the switch on the northwest side. This will open the column which contains a backpack. (sector 83)
 * 6) In the large room with the monsters facing the wall, you can go through a wall on the left side to reach a secret teleporter puzzle. Basically, you need to cross over one of three paths that have the same teleporter insignia on the floor, or you will teleport to the beginning. However, you can only get one of three prizes on the other side. If you take the left path, you can get a megaarmor and medikits. If you take the middle path, you can get a rocket launcher and a box of rockets. If you take the right path, you can get a plasma gun and an energy cell pack. (sector 314)
 * 7) In the hall with the skull switch that opens the door south of the hub, press the skull switch and backtrack. Arch-viles will emerge from a wall to the east. Go through that wall to get a green armor, medikits, and a box of rockets. (sector 246)
 * 8) When you reach the exit building, go through the fence to the right to get a backpack and rockets. (sector 346)

Current records
The records for the map at the Doom Speed Demo Archive are:

Things
This level contains the following numbers of things per skill level: