Talk:Sound effects behave differently on level 8

I obtained the recent information (source vs vanilla differences) while working on Chocolate Doom. myk pointed out that the constant growling of monsters at maximum volume was rather annoying. It took quite a while for me to work out why it was behaving differently to Vanilla. I actually confirmed this (two separate variables that had been merged) by disassembling the official Sun Doom port! Fraggle 18:07, 23 March 2006 (UTC)

Does this really happen on Map08 of Doom2 and Final Doom?

I just tried Doom2.exe and warped to Map08 and Cybies footsteps were not full volume.