E3M1: Passover (ConC.E.R.Ned)

E3M1: Passover is the first map in episode Hellish Extermination of ConC.E.R.Ned. It was designed by Matt Powell (cannonball) and uses the music track "Cryonic Dreams," originally composed by Kristian Aro (Nebula) for Whispers of Satan.

Essentials
The level starts with you facing a cyberdemon, so start moving immediately. There are four skull switches on the west and east walls that need to be revealed and pressed one at a time; after pressing the final switch and lowering a teleporter in the south wall, enter it to telefrag the cyberdemon and lower the north wall revealing the way forward. Head north and east past some imps and a demon until you enter a wooden room, dodge the demon that appears in the lava (or baron of Hell on Ultra-Violence and Nightmare skill levels) and press the skull switch ahead to open the bars blocking the north and south doorways. Head up either set of steps to a landing with a couple of zombiemen, kill the imps that are hiding behind the west wall then go through the east doorway to get back outside.

You will see the yellow skull key on a red rock ahead. Dispose of the shotgun guys around the rock then go to the north-east corner to find a dark staircase leading upwards; at the top, run forward so that you land on top of the rock. Taking the key will open two closets either side of the exit door to the north which contain lost souls and/or cacodemons; head past them and open the door to find two lost souls guarding the exit teleporter.

Other points of interest
After leaving the cyberdemon area, follow the steps east until you see an opening in the wall on your right. Enter this opening to find a berserk pack guarded by a shotgun guy.

Secrets

 * 1) Get to the wooden room and use the switch to remove the bars. Go north and use the wall with skulls to find armor bonuses. (sector 69)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 20, 2021.

Things
This level contains the following numbers of things per skill level: