MAP01: Temple of the Jump God (Jumpwad)

MAP01: Temple of the Jump God is the first map of Jumpwad. It was designed by Zachary Stephens (Ribbiks) and uses the track "Fluctuation" by Japanese musician Tack, remixed by German composer Stefan Hetzel and released on Hetzel's 2003 album "Japanese Modular Music ".

Secrets
There are no official secrets on this map.

Non-official Secrets
The Eternal Golden Flame can be found in three possible locations in this map:
 * 1) From the level start, move to the second open, grassy area, where you can find a red gem in a corner on a short pillar next to the southern stairs. Head up the stairs, and jump across the room to the northern landing; then go up the stairs and around the corner. Jump onto the free-standing pillar. From here, if you look south, you can see the ledge you have to reach to continue the 'normal' route through the level. The southern wall there has a staircase built into it that leads to the flame's spawn point. However, those stairs are unreachable from the floor below them; instead you have to jump diagonally from the roof section above to reach it. Turn straight east on the pillar, and from there, jump to the glowing walkway with the green, vine-overgrown texture above the ledge you came from. Face south and jump up into the alcove containing the two small, silver gems. The eastern wall of this alcove is a lift that can be lowered. Once atop, you'll find yourself on a roof section of the map overlooking the previous area. There are two lamp post next to you. If the flame teleported to this location at level start-up, it should be visible from here if you move back a little and look south. To reach the staircase leading up to it, you have to straferun (SR40 is sufficient) past the western side of the southern lamp post, right along the western edge of the roof, towards the foot of the stairs. Aim for the gap between the dark brown block hanging from the roof to the left and the western wall to the right, and press jump only once you are about to dip under the northwestern corner of the dark brown block.
 * 2) From the two lamp posts on the roof section described above, turn east towards the edge of the roof. A candle on the ground marks the top of a staircase that leads down and to the south past the wall with the previous spawn point. The open roof area at the foot of the stairs has two large pillar structures on its western edge and a square, medium height block on its eastern edge containing a pool of blood with a red gem and another pillar-like structure inside it. Straferun through the opening between the two western pillars towards the vine covered wall in the south and press jump about midway through the fall. You will land on a ledge overlooking the starting area, with the flame's spawn point on its northern tip.
 * 3) Get atop to the central roof section with the rectangular blood pool at its center that has six silver gems in it, from where you can reach the tunnel marked with the exit signs. Head to the southwestern tip of this area, past the blood pool below to the right with a pillar structure inside, to the very end of the walkway. From here, facing south, you can just about see the flame's teleport location if you activate mouselook and look down and slightly to the east. The ledge with the flame is located on the outer side of the southwestern pillar of the exit room, near the ground. From where you stand, you can fall/jump to this ledge, but it requires a very precise setup. Move to the edge of the walkway at the tip of the western corner, face southeast towards the southwestern pillar of the exit room, and run forward off the edge, but without straferunning. Keep running forward while you fall and press the jump just after the exit room floor has shot past on your left; then immediately turn left towards the pillar. With any luck you'll either catch the eastern wall of the flame's ledge and come to a standstill, or you'll slide over the ledge because of the momentum you carry, still most likely collecting the flame in the process. Afterwards, head to the northeastern edge of the main structure where a candle on the ground marks the foot of a staircase that brings you back onto the roof section.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on October 15, 2022.

Things
This level contains the following numbers of things per skill level: