Mercurial City

Mercurial City is a single-level PWAD map for Doom II and the GZDoom source port. It was designed by Pinchy and uses the music track "Tripwire" by James Paddock (Jimmy). It was placed first in the 15 Years a Doomer mapping contest.

Secrets

 * 1) Enter the first building you see at the start. Go behind the desk at the south end to find a switch. Use it, leave the building, and go northeast to an open room with a chaingun, ammo clips, an energy cell pack, a stimpack, a medikit, and a green armor. (sector 361)
 * 2) Use the terminal where the green armor is in Secret #1. This lowers a soul sphere at the northwest end of Secret #1. (thing 89)
 * 3) Head west from Secret #1 to an area with lots of crates. To get this secret, jump onto the southernmost crate (do this from the curb), then maneuver your way around and to the stack with the shotgun shells. Jump to the top crate then, then jump two more crates to the east to reach the northeast crate, which has a megaarmor. (sector 222)
 * 4) In the same area with crates, make your way to the northwesternmost crate. From there, jump north and over the fence, then head behind the crate to nab a box of rockets. (sector 536)
 * 5) In the central hall, go into the northeast room, climb the steps, and use the terminal between the teleporters to find a plasma gun. (sector 122)
 * 6) Get on the wall west of the blue key area. At the west end of the wall, look southwest to find an energy cell pack. You need to jump here to get the secret (you can jump onto the top of the tree to get to it easier). (sector 587)
 * 7) Get on the wall west of the blue key area and go all the way north. Jump to the hill to the west and head behind another hill at the west side to find a berserk pack (not on Hey, Not Too Rough or lower). (sector 853)
 * 8) In the exit room, lower the northeast terminal to find an energy cell. (sector 946)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 6, 2021.

Player spawns
This level contains only one spawn point, making it unplayable in deathmatch mode:
 * 1) facing north-west. (thing 8)

Things
This level contains the following numbers of things per skill level: