User:PolicyNonsense/Sandbox/E4M1: Hell Beneath (Doom)

E4M1: Hell Beneath is the first map of Thy Flesh Consumed in Doom. It was designed by American McGee and uses the music track "Sign of Evil."

On Ultra-Violence, it is believed to be one of the hardest levels not only of the episode but also in the entire Doom series. On this difficulty, there are no medikits or stimpacks; any additional health is limited to nine health bonuses, and there is only one piece of green armor. The easier difficulties have four medikits, two of which are available through a secret.

Overview
The map title comes from Proverb 15:24: "The way of life is above to the wise, that he may depart from hell beneath."

Secrets

 * 1) Drop into the nukage pool ahead of you at the start of the level. Press the use key on the end of the platform to the right to lower it, exposing a hidden tunnel with a rocket launcher at its end. Open the wall to the left of the rocket launcher to reveal a room with a pair of teleporters. Each takes you to a corresponding ledge near the level's beginning.
 * 2) In the room behind the red door, make your way left around the rectangular structure and press the use key on the torch. This lowers the rectangular structure, uncovering a hidden "NIИ" logo. Walking over the logo triggers the secret and unleashes some Barons, and may also trap you inside for a short time. Note that the logo is removed in console versions of Doom that feature this map, probably due to copyright concerns.

The "NIN" logo is a reference to Nine Inch Nails, the American industrial rock band. Also, id software's next game, Quake, would feature sound and music by the band's frontman, Trent Reznor.

Note: The area surrounding the "NIИ" letters is tagged as a secret sector, as opposed to the letters themselves, so this secret may be a bit tricky to register.

''Note2: Running over the "NIN" letters will cause the walls to raise up, locking the player inside the room. However a switch is also revealed that lowers the walls.

Bugs
There is a small Hall of Mirrors effect visible at the top of the inside of the red door frame due to a missing upper texture. Though it is barely, if at all noticeable in the darkness. Though one might comment on the lower texture being out of place.

Records
The Compet-N records for the map are: