Talk:Eternal Doom IV: Return from Oblivion

Custom monsters
0	20126	Bat familiar	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20125	Dragon familiar	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20154	Bazooka zombie	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20131	Snake imp	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20156	Wandering soul	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20122	Dark imp	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20124	Imp warlord	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20138	Abstract pain	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20137	Pain elemental	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20130	Hell warrior	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20155	Arachnophyte	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20140	Rail spider	Eternal Doom IV: Return from Oblivion#Custom monsters 0	20139	Abstract pain	Eternal Doom IV: Return from Oblivion#Custom monsters
 * 1) class	thingID	wikiname	wikilink

A sort of work-in-progress table. "Pain elemental" is "EDPE" in the Decorate file. I assume that stands for "Eternal Doom Pain Elemental" but not sure what it should be called. I'm not sure what the differences between the "Abstract pain" and the "Abstract pain (real)" is or if those are the names they should be referred to. "Abstract pain (real)" is listed as "RealAbstractPain" or something like that in the Decorate. --Matador (talk) 02:02, 12 January 2022 (CST)
 * 20138 does not occur in any level, so I removed the 'real' attribute from 20139. The rest is complete and correct. --Xymph (talk) 10:56, 5 February 2022 (CST)