Happy Time Circus II

Happy Time Circus II (also written Happy Time Circus ][) is a single map partial conversion for Doom II, released in November 2009 by Rachel Schmitz (Negatronica). A sequel to 2005's Happy Time Circus, it continues the same circus horror theme, with many of the same enemies included. Additionally, it has a test map on the MAP33 slot.

At the 16th Annual Cacowards ceremony, Happy Time Circus II was chosen as one of the runners-up.

Secrets

 * 1) After lowering the first barrier, head right at the intersection and north on the road to the first building entrance. Climb up the steps and shoot the Pennywise doll to reveal a path west to a backpack, shotgun shells, and a stimpack. (sector 1024)
 * 2) Head to the building west of Secret #1 and enter it. Head upstairs and enter the westernmost room. Shoot the Pennywise doll to open the closet which has a box of ammo and a stimpack. (sector 1987)
 * 3) Go back to the entrance of the building that had Secret #1 and take the road going north. Enter the second building you find on the right and enter the kitchen. Shoot the Pennywise doll at the top of the refrigerator at the northwest corner to open the one next to it, containing a medikit. (sector 5305)
 * 4) After sending Fluffy back to the portal, return to the town the way you came and you will see a multi-colored room at the southeast end of town. Enter and shoot the Pennywise doll here, then head north and east into the nearby building. A wall to the east is now gone, allowing you to get a gas rocket launcher. (sector 156)
 * 5) Make your way to Shop S-Mart and head to the southwest end. On the north shelf is a Pennywise switch. Use it to access the storage room to the left which has clown grenades, a green armor, and a medikit. (sector 5119)
 * 6) At the left side of the town, enter the building east of the baseball diamond and enter the storage room at the south end. Shoot the Pennywise doll here to access the northern storage room with clown grenades and a gut flinger. (sector 3351)
 * 7) Head away from the baseball diamond to the road, then north to the building there. Head upstairs and head to the room to the south. Use the picture at the southwest, which is a picture of Daisy, and outside on the road east of the baseball diamond is a translucent rabbit head, signaling a teleporter. Quickly run there, as it will disappear in ten seconds. This leads to a secret petting zoo, where the sky darkens and you have to battle mini-Fluffys. (sector 5122)
 * 8) In the multi-colored area located at the northeast part of the map, make your way to the northwest, and in a room with a polka-dot ceiling, go under that ceiling and jump up to find clown souls and gore balloons. (sector 4095)
 * 9) In the maze area near the northeast end, head to the northwest outer wall and use the wall where a candle is to find a secret passage to an area with an active crazy ball and several ones you can pick up. (sector 5328)
 * 10) In the house northeast of the baseball diamond, enter the kitchen and shoot the Pennywise doll on the refrigerator in the southwest corner to lower the northeast corner containing a medikit and gore balloons. (sector 3596)
 * 11) In the multi-colored area at the southwest end, make your way across a thin bridge and head down at the fork. Head along the thin ledge on the other side, then jump east (there is low gravity here) to the platform with a medikit, clown souls, a popcorn gun, and clown grenades. (sector 4560)
 * 12) In the It Pit, head down the steps going northwest and then go west at the fork. Shoot the southeast wall to lower the southwest wall with a soul sphere and clown souls. (sector 4328)
 * 13) Keep going in the It Pit until the next big room. Head to the north side and look up for a Pennywise doll. Shoot it to lower a platform with a crazy ball, gore balloons, and clown souls. (sector 4367)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 6, 2021.

Things
This level contains the following numbers of things per skill level: