MAP09: After the Quake (Toons for Doom 2)

MAP09: After the Quake is the ninth map of Toons for Doom 2. It was designed by David Hopkins and uses the music track "" by.

Essentials
Open the door and go down the lift, walk across the bridge and open the door, go to the left and go along the halls, then jump down to the left and walk across the hallway and onto the slipgate.

Other points of interest

 * At spawn, on the right side is a computer that when shooting on its right side will open up a box of shotgun shells.
 * In the second room, jumping into the river from the right side of the bridge and walking across some tunnels and climbing a lift will get you an armor.
 * In the building after the bridge there is another bridge with a nukage sign across its gap that you can shoot to open up a super shotgun.
 * In the hall before the dark dropdown there is a wall on the right side that you can shoot to access a berserk.
 * On top of the stairs to the exit room is a wall on the right side, you can shoot it to access the starting room and an armor.

Secrets
There are no official secrets on this map.

Bugs

 * In the building after the bridge there is a zombieman and a demon stuck on a ledge.
 * In the beginning of the dark dropdown there is a zombieman stuck on a ledge.
 * On the stairs leading to the exit is a stuck demon.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on July 9, 2022.

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 6)
 * 2) facing east. (thing 11)
 * 3) facing east. (thing 14)
 * 4) facing east. (thing 15)

Things
This level contains the following numbers of things per skill level:

Inspiration and development
This map's design was taken out of the first map of Quake.