Ashes: Afterglow

Ashes: Afterglow is a total conversion for the GZDoom engine developed by Vostyok and ReformedJoe. It is the sequel to 2018's Ashes 2063, picking up the story where the former left off, and featuring 20 levels new, most of which are split across two hubs while a few others are standalone, interlude levels. Ashes: Afterglow once again features new music by John Weekley (PRIMEVAL).

While the theme and gameplay elements in Ashes: Afterglow closely resemble those of its predecessor, it is much expanded, with levels that are now far larger, non-linear by virtue of the hub system, and with many new enemy types and weapons, and even features a brand new upgrade system for all of the game's weapons in order to increase their power and give each gun unique abilities. The returning motorcycle from the first mod also sees an upgrade in a similar fashion. Additionally, the mod places a heavier emphasis on narrative and exploration, and features multiple endings depending on the player's choices and actions during the game.

Ashes: Afterglow received one of the Cacowards in 2021.

Levels
Introduction: The City (first hub): Interlude: The Badlands (second hub): Finale:
 * (tutorial) by Vostyok
 * by Vostyok
 * by Vostyok
 * by Vostyok
 * by Vostyok
 * by Vostyok
 * (secret level) by Vostyok
 * INT1: Leaving Michonne by Vostyok
 * by Vostyok
 * by ReformedJoe
 * by Vostyok
 * by Vostyok
 * by Vostyok and ReformedJoe
 * INT3: BeastRiders by Vostyok
 * by Vostyok
 * by Vostyok and ReformedJoe
 * by ReformedJoe
 * by ReformedJoe
 * by Vostyok
 * (secret level) by ReformedJoe
 * by ReformedJoe and Vostyok
 * MAP29: Epilogue

Soundtrack
All music composed by John Weekley (PRIMEVAL):
 * MAP10:
 * MAP11:
 * MAP12:
 * MAP13:
 * MAP14:
 * MAP15:
 * MAP16:
 * INT1:
 * MAP17:
 * MAP18:
 * MAP19:
 * MAP20:
 * MAP21:
 * INT3:
 * MAP22:
 * MAP23:
 * MAP24:
 * MAP25:
 * MAP26:
 * MAP27:
 * MAP28:
 * MAP29:
 * Title screen:
 * Intermission screen: