MAP12: Bleeding Hearts and Artists (Doomworld Mega Project 2015)

MAP12: Bleeding Hearts and Artists is the twelfth map in the DMP15B.wad mapset of Doomworld Mega Project 2015. It was designed by Jacek Dobrzyniecki (JudgeDeadd) and uses the music track "At the Jester's Tent (Dusk mix)," composed by Viscra Maelstrom.

Secrets

 * 1) Grab the red key, then go back to the hall which led to the room it was in. Use the wall with the red torch to lower a step behind you so that you can access the platform with two chaingunners and a chainsaw. (sector 37)
 * 2) In the mirroring area at the south end of the map, get to the northwest side, near the steps that lead to the yellow key. There will be two satyr switches on the north wall. Use the right one, then head right, where you will then appear at the southeast end of the area. Go north and quickly go east to a teleporter. This takes you to the middle of the area where you can get rockets and a berserk pack. (sector 1595)
 * 3) In the northwest arena, head directly east of the entrance, into the water, and use the wall. This wall will lower revealing a switch which reveals a BFG9000 inside the arena. (sector 1688)

Bugs

 * From the top of the large tower in the north-east of the map (sector 692), it is possible to jump off across the rocky hills and into the water, at which point the player will be trapped in the lake (unable to reach the escape teleports due to invisible blocking lines.)
 * In some source ports, in the room with the large blue key, the heavy weapon dudes who appear on the edges of the arena (sector 447) may get pushed off their platform and end up in an unreachable area. This can prevent the player from getting 100% kills.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 24, 2022.

Player spawns
This level contains only two spawn points, making it unplayable in deathmatch mode:
 * 1) facing south. (thing 6)
 * 2) facing north. (thing 66)

Things
This level contains the following numbers of things per skill level: