MAP25: Hell's Gate (Doom 2 Reloaded)

MAP25: Hell's Gate is the twenty-fifth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom).

Secrets

 * 1) Approach the rocket launcher in the south part of the map and open the wall with the gargoyle face on it to reveal the way to medikits and an invulnerability. (sector 415)
 * 2) At the southernmost area with the eye that opens with the soul sphere (this is an arch-vile behind the wall), open the damaged wall to the south to find a secret room with lots of ammo and health as well as a partial invisibility and a megaarmor. (sector 434)
 * 3) At the northern area of the map where the rocket launcher is, shoot at the pentagram to open the wall on the opposite side, containing stimpacks, a backpack, and ammo packs for all weapons. (sector 445)
 * 4) At the southwest part of the map with the vine-covered marble walls, find the one with the greenest vines on it and lower it. There are shotgun shells and a medikit here, and going up the lift will lead to even more supplies. (sector 450)
 * 5) At the central structure, go up the steps, then onto the railing to your right. Follow it north and jump to the block with red torches. Hop in to find an energy cell pack and a teleporter, which takes you to a soul sphere, megaarmor, and a medikit. (sector 455)
 * 6) Upon collecting the red key, an arch-vile attacks from behind a bloodfall. Go through this bloodfall to find a partial invisibility. (sector 466)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains twelve spawn points:
 * 1) facing south. (thing 35)
 * 2) facing south. (thing 81)
 * 3) facing south-east. (thing 89)
 * 4) facing east. (thing 91)
 * 5) facing north-east. (thing 123)
 * 6) facing south. (thing 131)
 * 7) facing north. (thing 137)
 * 8) facing south. (thing 138)
 * 9) facing north. (thing 152)
 * 10) facing east. (thing 163)
 * 11) facing west. (thing 168)
 * 12) facing west. (thing 171)

Things
This level contains the following numbers of things per skill level: