MAYhem 1500

MAYhem 1500 is a Doom II megawad for Boom-compatible ports, created by members of the Doomworld forums in May 2015. It is the fourth installment in the MAYhem series, an annual mapping event held throughout the month of May. The project was co-led by TheMionicDonut and Michael Fraize (Marcaek).

In this edition of MAYhem, mappers were restricted to a maximum of 1500 linedefs in their maps. In total, 34 maps were made during the month and an alpha was released on 16 June, followed by a number of betas starting from 3 July, however due to TheMionicDonut's absence, a final compilation was long delayed as the project was effectively without a leader. In January 2016, Marcaek took over as leader and pushed to get the WAD finalised before MAYhem 2016 was due to start. This target was not met, but with the help of Eric Baker (The Green Herring), a final release candidate was posted on 1 June, 2016. Following some further updates, it was uploaded to the /idgames archive on 10 June, though it was later followed by even more updates. The true final version, v1.50, was released on 23 September, 2016, almost fifteen months after the original event had finished.

Levels
Secret maps: Bonus maps:
 * by Walter Confalonieri
 * by Chris Harriman (Impboy)
 * by jmickle
 * by Darryl Steffen (dobu gabu maru)
 * by Matt Powell (cannonball)
 * by Mike MacDee (Impie)
 * by Brayden Hart (AD_79) and Michael Fraize (Marcaek)
 * by Paul Corfiatis
 * by gaspe
 * by Michael Fraize (Marcaek)
 * by Brayden Hart (AD_79)
 * by Chris Hansen
 * by CorSair
 * by Inkie
 * by Walter Confalonieri
 * by James Cresswell (Phobus)
 * by Pinchy
 * by Michael Fraize (Marcaek) and an_mutt
 * by Urthar
 * by Argentum
 * by Jeff King (Egregor)
 * by James Cresswell (Phobus)
 * by Arthur O. (Archi)
 * by Michael Fraize (Marcaek) and an_mutt
 * by Pinchy
 * by Pinchy
 * by Justin Kelly (Breezeep)
 * by Christopher Shepherd (ArmouredBlood)
 * by Vladimir Bespalov (Demonologist)
 * by NoisyVelvet
 * by Obsidian
 * by Ilya Lazarev (joe-ilya)
 * by Nate Riley (Getsu Fune)
 * by Ilya Lazarev (joe-ilya)

Soundtrack

 * MAP01: "DOOMin'" by Rich Nagel (from Eternal Doom)
 * MAP02: "Under Death" by Mark Klem (from Requiem)
 * MAP03: "El Dorado Never Shined as Bright as a Well Oiled Ass" by jmickle
 * MAP04: "CHRIS3.MID" by Christopher Wilkins
 * MAP05: "Infuscomus" by Guy Whitmore and Daniel Bernstein (from )
 * MAP06: "King's Court" by Kevin Schilder (from Hexen II)
 * MAP07: "The Raven's Nest" by James Paddock (Jimmy)
 * MAP08: "Bloodthirsty" by Paul Corfiatis
 * MAP09: "Give in (with Pleasure)" by Mark Klem (from Memento Mori II)
 * MAP10: "And So I Carry On" by David Shaw (Tolwyn) (from GothicDM 2)
 * MAP11: "Influxation" by Mark Klem (from GothicDM)
 * MAP12: "Into the Furnace" by James Paddock (Jimmy)
 * MAP13: MIDI rendition by MaliceX of the Laboratory Level theme from , by
 * MAP14: MIDI rendition by Zero Beats of "Misty Menace" from , by
 * MAP15: "Demons on the Prey" by Robert Prince (from Doom)
 * MAP16: MIDI rendition of "Sonne" by
 * MAP17: "Drillbit Compression" by jmickle
 * MAP18: GothicDM2 MAP06 theme by Marc Pullen
 * MAP19: "Still More Fighting" by (from )
 * MAP20: "Rain" by David Rippy (from )
 * MAP21: GothicDM2 MAP07 theme by Marc Pullen
 * MAP22: TNT: Evilution MAP04 theme
 * MAP23: "The Scarlet Citadel" by Hellish Godzilla (from the Plutonia MIDI Pack)
 * MAP24: "Where Silence Has Lease" by David Shaw (Tolwyn) (from GothicDM)
 * MAP25: "Weird" by jmickle
 * MAP26: "Spirit Weiner" by jmickle
 * MAP27: Level 5 theme from
 * MAP28: "Goin' Down the Fast Way" by (from Rise of the Triad)
 * MAP29: "Suspense" by Robert Prince (from Doom)
 * MAP30: MIDI rendition of "And Then There Was Silence" by
 * MAP31: "Plurry" by Brendan Bradley (Bucket) (from the Plutonia MIDI Pack)
 * MAP32: MIDI rendition of "Dead Souls" by /
 * MAP33: MIDI rendition by The Jade Emperor of "Lonely Castle" by (from )
 * MAP34: The Mucus Flow theme by B.P.R.D
 * Title screen:
 * Intermission screen: "Avalanche" by Mark Klem (from Memento Mori II)
 * Text screen: