Doom the Way id Did

Doom the Way id Did is a 2011 megawad for Doom containing 27 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and Tom Hall. The project was founded by Hellbent as a community project and later led by a core group consisting of Ellmo, Esselfortium, Xaser, Marnetmar, and St. Alfonzo who oversaw the map selection and finalization process. The project also features artwork by Kracov and an optional soundtrack by Mr. Freeze.

Doom the Way id Did's official development cycle lasted sixteen months (or forty-two months counting the ). The project was met with a warm reception upon its official release, which was intentionally scheduled on Doom's 18th anniversary. On February 2, 2012, an 1.1 update was released, bringing new art for the intermission maps, fixing a few map bugs and amending the credits list.

Because of the extremely large amount of maps submitted to the project, a second release for 'runner-up' maps that didn't make it into the final project is planned but has not begun official compilation. A sequel, Doom II the Way id Did, ; and an "Ultimate Doom the Way id Did" update is planned after completion of the sequel.

In addition to the Doom II sequel, three other spin-offs were released:
 * Doom the Way id Did: The Lost Episodes &mdash; six episodes of maps submitted to Doom the Way id Did which did not make the final cut
 * PhobosDeimos Anomaly &mdash; twelve maps submitted to Doom the Way id Did by the late Callum Guy Oliver (phobosdeimos1)
 * No End In Sight &mdash; four episodes of maps created by three Doom the Way id Did contributors, either new or modified from Doom the Way id Did maps

Doom the Way id Did received one of the 2012 Cacowards.

Levels
Knee-Deep in the Dead (Episode 1)
 * E1M1: Communications Bridge by Michael Mancuso (esselfortium)
 * E1M2: Military Bunker by Nick Laurent (hobomaster)
 * E1M3: Fuel Synthesis by Michael Mancuso
 * E1M4: Treatment Plant by Jason Root (Hellbent)
 * E1M5: Engineering Bay by Jacob Zuchowski (ellmo)
 * E1M6: Reactor Complex by Nick Laurent
 * E1M7: Logic Core by Trevor Primmett (iori)
 * E1M8: Transport Facility by Jacob Zuchowski
 * E1M9: Excavation Site by Stuart Rynn (Stewboy)

 The Shores of Hell (Episode 2)
 * E2M1: Receiving Station by Xaser Acheron
 * E2M2: Filtration Compound by Michael Mancuso and Xaser Acheron
 * E2M3: Rec Facility by Captain Toenail
 * E2M4: Mental Ward by Jacob Zuchowski
 * E2M5: Deimos Command by Mike Alfredson (Use3d)
 * E2M6: Foundry by St. Alfonzo
 * E2M7: Ore Processing by Brendt Pantley (Megalyth)
 * E2M8: Vault by Marcaek and Michael Mancuso
 * E2M9: Nebulous Origins by Trevor Primmett

Inferno (Episode 3)
 * E3M1: Abyssal Stronghold by Jacob Zuchowski
 * E3M2: City of Corpses by Walter Confalonieri (daimon)
 * E3M3: Malebolge by Henri Vuortenvirta (Icytux)
 * E3M4: Torture Chambers by Captain Toenail and Jason Root
 * E3M5: Chapel of Scorn by Paul Corfiatis
 * E3M6: Depths by James Cresswell (Phobus)
 * E3M7: Inner Sanctum by by Jacob Zuchowski
 * E3M8: Core by Eli Cohen (ProcessingControl)
 * E3M9: Lake of Fire by Christopher Lutz