Doom Resurrection (WAD)

Doom Resurrection Episode 1 is a five level ZDoom PWAD by Tommie Quick (Fatal) that was released October 31, 2001. Its industrial look and ACS scripting-based gameplay are heavily influenced by  released four years earlier. The levels mix traditional Doom gameplay with environmental storytelling that feature ambient sounds, colored lighting, instant-kill LASER grids, force fields, and friendly flyby jet rocket attacks that take out monsters.

Multiple episodes were originally planned however only episode 1 was completed.

Levels

 * MAP01: Ammunition Bunker
 * MAP02: War Factory
 * MAP03: Sewer Side
 * MAP04: Core-Gen Labs
 * MAP05: Headquarters

Fatal S_END bug
The release uploaded to idgames archive was tested for ZDoom v1.17 however more recent binaries detect a fatal error that doesn't allow the WAD to be played. File doomres.wad contains an erroneous S_END marker lump that causes preceding lumps to be misinterpreted as sprite entries. As a result, ZDoom will print a flood of console warning messages and the game immediately exits. This can be fixed by deleting the S_END lump by using a WAD editor such as SLADE.