Talk:All Hell is Breaking Loose

Custom things mapping
A complex mapping list that was very time-consuming to compile, determined partly from the sprites in Allhell.wad and mostly from playing through the levels (especially the last one) and checking which monsters pop up where, and then finding the thing ID in the editor. Sigh. 0	84	Two-headed commando	All Hell is Breaking Loose#Monsters 0	12	Red space marine	All Hell is Breaking Loose#Monsters 0	3002	Fire Demon	All Hell is Breaking Loose#Monsters 0	68	Commando-arachnotron combo	All Hell is Breaking Loose#Monsters 0	3003	Flaming baron	All Hell is Breaking Loose#Monsters 0	71	Apache helicopter	All Hell is Breaking Loose#Monsters 0	23	Brown pit fiend	All Hell is Breaking Loose#Monsters 0	69	Green pit fiend	All Hell is Breaking Loose#Monsters 0	72	Grey pit fiend	All Hell is Breaking Loose#Monsters 0	67	Giant cyberdemon	All Hell is Breaking Loose#Monsters 2	2005	Double-bladed chainsaw	All Hell is Breaking Loose#Weapons 2	2001	Streetsweeper	All Hell is Breaking Loose#Weapons 2	2002	M-16	All Hell is Breaking Loose#Weapons 2	2004	Flamethrower	All Hell is Breaking Loose#Weapons 2	2006	BFG 10000	All Hell is Breaking Loose#Weapons Please let me know any improvements/corrections. And here's how you can help with mapping files for other WADs. --Xymph (talk) 15:11, 18 November 2018 (CST)
 * 1) class	thingID	wikiname	wikilink