Whitemare

Whitemare is a 19-level megawad created by members of the Russian Doom community, released on March 2, 2011. It has 18 regular levels and one outro level in MAP17. Many of the levels were made during speedmapping contests held in 2010. Many of the maps are themed around the winter season. The maps themselves are Boom compatible, though due to the presence of and  format music, a more modern port (i.e. PrBoom+, ZDoom, Eternity) is required. A 32-level sequel, Whitemare 2, was released in 2014.

Custom monster
The mod includes one custom boss enemy named Mogor, a cartoon character with a big head that shoots cacodemon fireballs. It occurs only in MAP32, replaces the Wolfenstein SS, and takes a massive 10,000 hit points to kill.

Levels
Secret maps:
 * by Aleksandr M. (Dragon Hunter)
 * by bed.intruder
 * by Arthur O. (Archi)
 * by Memfis
 * by Cybermind
 * by NRM
 * by Archi
 * by Nil
 * by Ameba
 * by Slavius
 * by Shadowman
 * by BeeWen
 * by Cybermind
 * by BeeWen
 * by Dragon Hunter
 * by Arsenikum
 * MAP17: The End by Archi
 * by Archi
 * by Shadowman

Soundtrack

 * MAP01:
 * MAP02:
 * MAP03:
 * MAP04:
 * MAP05:
 * MAP06:
 * MAP07:
 * MAP08:
 * MAP09:
 * MAP10:
 * MAP11:
 * MAP12:
 * MAP13:
 * MAP14:
 * MAP15:
 * MAP16:
 * MAP17:
 * MAP31:
 * MAP32:


 * Title screen:
 * Intermission screen:
 * Text screen:

Built-in demos
This WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are: