E3M4: Torture Chambers (Doom the Way id Did)

E3M4: Torture Chambers is the fourth map of Inferno in Doom the Way id Did. It was designed by Captain Toenail and Jason Root (Hellbent) in the style of Sandy Petersen.

Essentials
Approaching the shotgun causes the ceiling to start moving up and down. Use caution as you grab it, and you have three choices of travel. There are a number of enemies coming from the room to the north, so go there and drop into the blood river and go right to a new area. Hit the switch here to lower the blue skull key and ride the lift up. Now cross the river again (there is a ledge to the right for you to climb) and return to the nexus. If you go south, you will find an interconnected series of tunnels, that eventually leads north to the area to your west should you elect to go that way. Explore the southern area, you may find a secret here if you look long enough. Otherwise, enter the circular hall to the west. There are two blue doors here. The one leading into the middle of this structure has a chaingun and imps facing away from you. Do not shoot your weapon here, instead, grab the chaingun and several crushers will kill the imps for you. Press the switch in this room to raise a bridge to the west. You cannot do anything here until you obtain a yellow key, but you can drop into the southern lava pool and use the lift here to enter a maze. Make sure to grab a radiation suit as you explore this area for secrets. Now as for the other blue door, it leads to a new area with a catwalk. Traverse this, and look out for the supplies, as they are under crushers. Traverse the second catwalk and go around the structure to retrieve the yellow key. Backtrack to the bridge, go across it and open the yellow door to pull the switch lowering the barriers to the west. Make sure you grab a nearby radiation suit before venturing in this large lava room. Here, go all the way to the other side of the column on the far end. Flip the switch here to lower a teleporter. Take it, and you will end up back at the room north of the starting point, with a door containing lost souls open and straight ahead. Go through here, killing enemies both in front and behind you, then exit.

Current records
The records for this map at the Doomed Speed Demos Archive are:

Last updated on June 19, 2013.

Multiplayer records
Last updated on June 19, 2013.

Miscellaneous demos
Last updated on June 19, 2013.

Map data
* The vertex count without the effect of node building is 849.