MAP26: Silenced Progression (NDCP)

MAP26: Silenced Progression is the twenty-sixth map of the Newdoom Community Project. It was designed by Matthew McGee (Agent Spork).

Walkthrough



 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials
Hit the switch to lower the lift to a hall with imps. Approaching the next door reveals a room with shotgun guys and an arch-vile. To open the door, head into this room by going to through the lift you came from into a passage to a switch inside the room. Now go through the door and left at the intersection. In the next hall, trying to open the next door traps you again. Press both switches in here to open the door. At this fork, go right. Grab the super shotgun on your right and find the switch to the north. This opens a wall of monsters behind you, but also lowers the bars back at the fork. Go into this open area, taking the brown door and the lift behind it. Follow the path to a room with two arch-viles and a switch which reveals a teleporter back to the open area. The two green doors here are open, and in the southern room is a blue keycard. Take it and head to the blue door visible in the southeast. Follow this path to a large room on your left. Press the switch on the south wall in this room to open up the six doors. Be careful of the monsters, and head into the northeast room to find the next switch to press. This opens up the door before the room where you can grab the red key. You will now have to backtrack to the red door at the intersection. Inside are three revenants and a switch revealing a way to the exit back at the intersection.

Secrets
There are no official secrets on this map.

Current records
The records for this map at the Doomed Speed Demos Archive are:

Last updated on April 3, 2013.

ndcpmax.zip is a collection of UV max demos for NDCP.