MAP10: Refueling Base (Doom 2 In Name Only)

MAP10: Refueling Base is the tenth map of Doom 2 In Name Only. It was designed by CorSair and uses the music track "". The par time defined in MAPINFO is 3:30.

Secrets

 * 1) The room with lots of former humans south of the starting rooms has three secrets that are easily obtainable. The first is on the west side of the room, where opening the white UAC logo nets you a box of shotgun shells and two boxes of ammo. (sector 522)
 * 2) In the same room as above, opening the UAC logo in the southeast corner gives you a berserk pack. (sector 533)
 * 3) In the northwest corner, go along to the east side of the terminal here and open the wall with the small UAC logos for an energy cell pack. (sector 632)
 * 4) In the building north of the two silos, go to the left side of the wall in the middle and press on the dark gray metal panel until you find a hidden button. By pressing this button, you will find two boxes of rockets. (sector 415)
 * 5) Go behind the ovular silo that is emitting brown slime and go onto the ledge behind it. Press on the wall to the east of this ledge to find a soul sphere, an energy cell pack, and two medikits. (sector 243)
 * 6) Go to the northeast room with the flesh-infected terminal and go to the northwest corner of the room. Press on the wall with wiring on it to find a megaarmor. (sector 655)
 * 7) Just before the red door, press on the wall in the northeast corner to find a megasphere in a hidden alcove to the southwest. (sector 47)
 * 8) You can shoot one of the computer terminals in the red key area, revealing a trail of health bonuses. (sector 866)
 * 9) Continue from Secret #8 up a set of steps to find more health bonuses. (sector 872)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing south. (thing 659)
 * 2) facing north. (thing 660)
 * 3) facing south. (thing 661)
 * 4) facing south. (thing 662)

Things
This level contains the following numbers of things per skill level: