MAP15: Feinte (180 Minutes Pour Vivre)

MAP15: Feinte is the fifteenth map of 180 Minutes Pour Vivre. It was designed by William Huber (WH-Wilou84) and uses the music track " ".

Secrets

 * 1) Open the red door north of the start and go until you find a teleporter. Drop to the south to find boxes of rockets and health bonuses. (sector 115)
 * 2) Head to the waterway east of the starting point, but before dropping to the east side, find the wall with a corpse in front of it and use it. Go through the teleporter and pick up the megaarmor to the left. This is also where you will go to get the secret exit, but only after getting the yellow key and a switch mentioned in Secret #4. (sector 163)
 * 3) After you get the yellow key and the last switch mentioned in Secret #4, return to the teleporter where Secret #2 is and head south. Open the yellow door to get the secret exit. (sector 193)
 * 4) In the water area on the west side, step on the pad in the middle to lower the south lift. Get on that lift, and ride it up. As it rises, look east, and just before the lift reaches the top will be a button to shoot. You need to time a shot to the button otherwise you will have to lower the lift again. If you do it right, a switch will appear behind you. Pressing that switch opens up a teleporter at the northeast part of the area. Enter it and go through the corridor to get a megasphere, looking out for the demons and spectres that emerge. If you enter their monster closet, you will hear something lower. This is another tucked-away switch at the northeast end of the corridor that when shot, opens one of the doors leading to the secret exit. (sector 437)

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains six spawn points:
 * 1) facing south-east. (thing 645)
 * 2) facing south. (thing 646)
 * 3) facing west. (thing 647)
 * 4) facing north-east. (thing 648)
 * 5) facing south-east. (thing 649)
 * 6) facing south. (thing 650)

Things
This level contains the following numbers of things per skill level: