MAP22: Windsor Castle (Hell in Hell)

MAP22: Windsor Castle is the twenty-second map of Hell in Hell. It was designed by Nathaniel Carll.

Secrets

 * 1) Head south from the starting point to the soul sphere, then west. Open the silver wall to the north for a secret area with backpacks, medikits, a box of shotgun shells, and a super shotgun. (sector 14)
 * 2) In Secret #1, press on the big face at the southeast side to get a chaingun and a megasphere. (sector 16)
 * 3) In the central part of the southwest maze, open a wall with two silver ridges on it to find six backpacks. (sector 223)
 * 4) In the dark prison section, head to the northeast part where there are two doors. Take the door to the north to find two more doors (note that all these doors require the yellow key). Take the east door, then use the top of the bed here to lower it. You will find a shotgun and a health bonus. (sector 265)
 * 5) In the library area with six bookshelves, head to the south end of the library and use the black and yellow banner to open a door. The passage to the west is open, leading to the west side of the map. If you have the red key, head west and open the door to find shotgun shells, an energy cell pack, a plasma gun, a BFG9000, and a megasphere. Make sure you also have the yellow key, otherwise if you go there, you will not be able to leave. (sector 308)
 * 6) At the stands with the zombiemen, get on the rock ledge on the northwest side, then open the metal wall at the north end. Flip the switch, then return to the soul sphere mentioned in Secret #1. The southeast corner will be open, with a medikit and a switch inside. Using the switch lowers the back wall where the soul sphere is, allowing you to acquire it. (sector 338)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing south-east. (thing 45)
 * 2) facing south-west. (thing 46)
 * 3) facing west. (thing 47)
 * 4) facing south-west. (thing 48)

Things
This level contains the following numbers of things per skill level: