User:XymphBot

XymphBot is an account for use in MediaWiki API queries. It is owned by Xymph, and used via bot scripts written in PHP based on the Wikimate library. After a coding and testing period, it commenced automated edits in October 2016.

The overall goal of these scripts is to put as much computer-creatable content into map pages as feasible, and check that existing content is as complete and consistent as possible, so that human contributors can focus more on crafting creative prose like background information, walkthroughs, trivia and other map-specific content. Also, I like alliteration. :)

Configuration
The starting point for all scripts is a that specifies settings and a series of map pages. Typically the list includes all levels in an IWAD or megawad, but combining single-level PWADs in one list is also possible.

The settings for all maps include the various input and output paths, the relevant IWAD, an optional PWAD, the type of DMMPST output and any DMMPST flags, an optional pattern for map view filenames, an optional flag defining whether to put the "notally=1" parameter into the map spots template (for Hexen and Strife levels), the WAD ID for Compet-n and DSDA links, and the WAD's author(s).

The settings per map are the episode and mission, the path to the Doom Wiki page, and optional overrides of that map's PWAD, DMMPST output type and flags, author(s), and script-specific actions.

An optional navboxes section defines the number and style of navboxes (Doom-like, standard Doom II-like or Doom II episodic grouping), and the paths, optional episode names, and map ranges for each navbox.

The .ini file can easily be generated from a list of levels in wikicode (e.g. Doom II's) copy/pasted into a file, and passing it through the wiki2ini.php script. This extracts the list of required map settings and prefixes it with the general settings, so that only a few manual edits remain necessary to result in a .ini file usable by the scripts.

skeletonBot.php
Checks map pages' section headers against the reference map skeleton and shows differences in ordering, spelling, and formatting.

conventionsBot.php
Checks map pages for a wide variety of spelling, linking and formatting conventions.

secretsBot.php
Compares DMMPST's list of secret sectors against those in map pages' Secrets sections (or Official subsections) and updates its formatting if necessary, or adds the list if such a section is empty.

pspawnsBot.php
Compares DMMPST's list of DM/CTF player spawns with facings (directions) against those in map pages' "Player spawns" sections and updates their formatting if necessary, or adds the list if such a section is empty.

dmmpstBot.php
Uses DMMPST's output to replace map pages' Statistics, Map data or Things sections. Optionally provides interactive comparison between old and new contents of the pertaining section, prior to submitting the edit. Alternatively creates new map pages with DMMPST's full skeleton output.

dmsectionBot.php
Uses DMMPST's output to add "Player spawns" and Things subsections (with a short introduction sentence) to the Deathmatch sections for separate arenas within larger maps. The things tables are generated from WADs with the pertaining levels (linedefs and things) cropped down to just the arenas. For regular maps without separate arenas, only the "Player spawns" subsection is added, along with the Deathmatch section header (before the Statistics section) if not yet present. Conversely, for maps without deathmatch starts, the Deathmatch header is removed (unless the section is not empty). Optionally provides interactive comparison between old and new contents of the pertaining section or page, prior to submitting the edit.

extraCoopBot.php
Uses DMMPST's logging of additional Things existing in cooperative (for Boom or Hexen flags) or multiplayer mode when compared to single-player mode to add categories and/or. Always provides interactive comparison between old and new contents of the page, prior to submitting the edit.

uploadmapBot.php
Uploads new or updated map view images with description text, of which the exact phrasing about scale or size and cropping is determined from image sets generated via Omgifol drawmaps. New images are uploaded according to the map view pattern. Always provides interactive viewing of (old and) new contents of the description, prior to submitting the image and description.

uploadmapDmBot.php
Performs the same tasks as uploadmapBot.php, but for deathmatch (arena) map views with spawn points. The images are generated from WADs with the pertaining linedefs cropped down to just the arenas, but their things left intact (because cropping them in SLADE 3 changes their order, which would result in incorrect spawn points numbering).

mapviewBot.php
Checks and updates the map view (link, dimensions, caption, and map spots template) in map pages' Walkthrough sections. Newly uploaded images are linked according to the map view pattern. Always provides interactive comparison between old and new contents of the map view lines, prior to submitting the edit.

mapviewDmBot.php
Performs the same tasks as mapviewBot.php, but in Analysis sections for deathmatch maps or in Deathmatch sections for arenas within larger maps, and without the spots template.

navboxBot.php
Checks and adds the navbox line in map pages' intro sections, updates or strips the nocat option in the map template, and strips the skeleton preamble comment. Always provides interactive comparison between old and new contents of the intro lines, prior to submitting the edit.

navboxGen.php
Generates one or multiple navboxes for Doom/Doom II/Heretic map pages based on the navboxes settings, and adds or replaces them in the template space. Always provides interactive viewing of (old and) new contents of each navbox, prior to submitting the edit.

galleryBot.php
Checks and updates the gallery in map pages' "Areas / screenshots" sections. Adds the gallery container (and section) if it's not yet present. Applies the standard parameters and trims unneeded image attributes, if any. Also cleans up some minor page issues, if necessary. Always provides interactive comparison between old and new contents of the page, prior to submitting the edit.

demolinkBot.php
Checks and updates Compet-n and DSDA links in map pages' "External links" sections, or adds them if applicable. Also standardizes formatting of categories and H2 headers. Always provides interactive comparison between old and new contents of the page, prior to submitting the edit.

authorBot.php
Adds one or more authors to map pages' intro sections (optionally omitting wikilinks), along with each corresponding author's levels category at the end. Optionally removes the default skeleton text about custom music. Always provides interactive comparison between old and new contents of the page, prior to submitting the edit. If the page already deviates from the skeleton text, then instead shows the initial intro line and all trailing categories.

partimeBot.php
Parses par times from (separately extracted) DEHACKED and/or MAPINFO lumps and appends standard sentences to the first paragraph in map pages' intro sections. Mentions the origin lump unless the same time is specified in both lumps (they differ in e.g. D2TWID). Uses general lumps for the main (P)WAD, but can also handle lumps from map-specific PWADs. Alternatively, if no par time is defined, removes the initial stub sentence. Always provides interactive comparison between old and new contents of the intro, prior to submitting the edit.

comparisonBot.php
Checks and updates the map view gallery for comparing PC maps with console counterpart(s) on the latter's map pages: adds the PSX variant if not yet included, appends platform indicators to map captions, and redimensions the gallery per the aspect ratio of the PC image so that its area approximates 90000 px2. Always provides interactive comparison between old and new contents of the page, prior to submitting the edit.

mapperMaps.php
In a mapper's article, finds the multi-level WADs and their pertaining maps that are covered in the .ini collection, checks consistency of their names (using approximate matching to detect typos) and authorship both ways, and (re)links them via the maplinkgen template. If needed, italicizes a parenthesized string after an individual map entry (usually cooperating authors). Also, formats bullet indentation consistently, and erases trailing whitespace and extraneous empty lines throughout the page. Further, (re)formats DEFAULTSORT and any categories towards the end of the page, one per line. Always provides interactive comparison between old and new contents of the page, prior to submitting the edit. Lastly, lists any maps attributed in the .ini collection that were not found on the mapper's page, suitably formatted for manual addition. All this can performed on one named page, or on a list of pages loaded from a file. Auxiliary script listCategory.php generates such a list from the category.

createMapper.php
From the author registration in the .ini collection, generates the text for a manually createable stub page of a mapper, with preformatted name, alias, DEFAULTSORT (if needed) and category. Organizes their covered projects / contributions by year (optionally with annual section headers), with formatted lists of co-authors per map where applicable. The companion categoryMapper.php script quickly creates a mapper's levels category.

addCategoryBot.php
Appends a new category to all or selected map pages. Optionally inserts it before an existing category. Always provides interactive comparison between old and new contents of the page, prior to submitting the edit.

pregreplBot.php
Performs a preg_replace on all map pages with the given search and replace expressions, for all or a limited number of matches. Always provides interactive comparison between old and new contents of the page, prior to submitting the edit.

dsdaMapBot.php
For all map pages' "Speedrunning" sections, collects the current DSDA record via in all standard Doom, Heretic or Hexen categories plus the optional ones (NoMo, NoMo 100S, Stroller & Collector), and compiles the table with intro line for the "Current records" subsection -- similar to srUpdMapRecs.php for Compet-n map record tables. Links to each category are not duplicated. If an existing "Miscellaneous demos" table contains entries, prompts whether to preserve at least one of them. If so, updates the download link(s) to dsdaftp for the old DSDA site; if not, drops the section. An intermediate step checks the "Secrets" section or "Official" subsection for bulleted or bolded entries, and uses that for the next NM 100S check. But a secret exit or the absence of monsters & secrets needs to be flagged in the .ini file for pertaining maps. For a map without secrets, skips the NM 100S category -- but if a record exists in that category and not in NM Speed, then lists the former in the latter row. For a map without monsters and secrets, drops all categories except UV Speed -- and Pacifist if cross-listed into UV Speed. In both cases an explanation line is added at the start of the "Speedrunning" section (replacing an existing line if present). If no records are in the table at all, an "(absence of)" attribute is added in the datestamp line, and the default edit summary is a Verify; otherwise it's an Update. Always provides interactive comparison between old and new contents of the section, prior to submitting the edit.

dsdaWadBot.php
For a specified .ini file, or all .ini files, collects the current DSDA records for episode and full (movie) runs of the pertaining WAD, and compiles the table for the "Current records" subsection -- similar to dsdaMapBot.php. If a "Speedrunning" section does not yet exist, it is inserted with this subsection. For WADs with episode articles, puts only the records of that episode in the pertaining articles, and only the full run records in the main article. For main articles covering more than one WAD (such as 100 Lines and Chex Quest 2), the second/subsequent table(s) need to be added manually, as this is too rare to automate. Always provides interactive comparison between old and new contents of the section, prior to submitting the edit.

Miscellaneous scripts
These scripts don't work on a .ini file and its series of map pages as such, but perform other convenient tasks. Many of these don't automatically update pages via the bot account, and only produce output for manual updates.

coveredWads.php
Collects and lists the names of all single- and multi-level WADs covered by the aforementioned .ini files and scripts, and totals the number of maps included in them. Also totals the number of navboxes created/updated by navboxGen.php, the number of custom things mapping files, and the number of distinct links covered by demolinkBot.php. Its output is the entire "WADs covered so far" section below.

articleSort.php
Finds article, category and template pages whose titles start with an article ("A"/"An"/"The") and shows whether they contain a DEFAULTSORT tag, named map template, category sortkey, or none. Its output is the entire "Pages starting with an article" page. Thanks to Ryan W for the idea.

textmapStats.php
Processes an extracted TEXTMAP lump with regular expressions and a little code to generate statistics in Template:Mapdata format, along with formatted lists of secret sector numbers and deathmatch spawn points (if any). Useful for UDMF maps, but obsolete now that DMMPST supports those.

textmapExtra.php
Processes an extracted TEXTMAP lump with regular expressions and some code to collect monster and equipment counts for single-player and cooperative modes, and lists those. Again, useful for UDMF maps.

textmapSector.php
For Doom-format maps, DeePsea allows searching sectors for a specific type (e.g. secret) or jumping to a specific sector number in the layout. Editors that support UMDF (like SLADE 3) appear to lack these features. textmapSector searches for a specified sector number in an extracted TEXTMAP lump and computes the approximate center position of the associated vertices, allowing to hover to that coordinate in the layout and thus assist in verifying secret descriptions.

listWikiLinks.php
Collects links to by templates, interwiki links and direct links, along with the DoomWiki pages they're linked from, in the following namespaces: main, Doom Wiki, Help, File, Category, and Template. Its output is the entire "List of Wikipedia links" page. Requested by Ryan W.

listInterLinks.php
Collects direct links to sites for which Interwikis are defined, along with the DoomWiki pages they're linked from, in the following namespaces: main, Doom Wiki, Help, File, Category, and Template. Its output is the entire "List of Interwiki links" page. Thanks to Gez for the idea.

listExternLinks.php
Collects direct links to sites for which external link templates are defined, along with the DoomWiki pages they're linked from, in the following namespaces: main, Doom Wiki, Help, File, and Category. Its output is the entire "List of templatable links" page. Thanks to Gez for the idea.

linkArticle.php
Performs a search for the specified string in the main and Category namespaces, then in each of the resulting articles wikilinks the first occurrence of the string, if not already linked. Conversely, unlinkArticle.php removes any wikilinks. Both always provide interactive comparison between old and new contents of the page, prior to submitting the edit.

destubMaps.php
From map pages transcluding level stub, removes the template if the article contains: a walkthrough description in the Essentials section, descriptions for bulleted Secrets (or no official secrets), and complete Map data & Things tables. Conversely, restubMaps.php adds back the template if any such section (typically Essentials) is empty or too minimalistic. Both always provide interactive comparison between old and new contents of the page, for the actual de-/restub decision by the bot operator, prior to submitting the edit.

updateAuthor.php
After a and its associated  have been moved (typically to include or remove a full name), go over the map articles in the old category to rename the wikilinked author and levels category. Always provides interactive comparison between old and new contents of the page, prior to submitting the edit.

addTemplate.php
Processes all articles linked from a template to append that template. If the template contains an includeonly category, this category is replaced by the template. Also, (re)formats any categories after the template(s), one per line. Always provides interactive comparison between old and new contents of the page, prior to submitting the edit.

appearMaps.sh
From the archived things tables, collects/sorts the maps with the highest count of a given thing and emits a prettytable. Because Holy Hell MAP05 is a superset of MAP01-04, the latter are skipped from the table.

top100MemMaps.php
Processes the maps list of the Top 100 Most Memorable Maps and appends a sentence about the map's place to each page's intro section (taking a trailing 'level stub' into account). Also checks for the presence of the Top100 category.

rankMappers.php
From all the subcategories under category, collects the number of pages, then sorts and prints the 100 highest entries. Its output is the entire "Mappers ranked by map count" page. Inspired by the topic on the Doomworld forums.

sortCodeptrs.php
A one-off script to traverse category hierarchy, collect all pages, and add DEFAULTSORT tags with out the A_ prefix to support Fraggle's project.

onemanLinks.php
Processes the reviews index of ONEMANDOOM: WAD Reviews and adds/updates review links to the External links section of matching WAD articles. WADs are matched by title or filename in the .ini collection and otherwise by searching for title, or a mapping list for special cases (such as the Cabal series and Master Levels). The intro paragraph of the article is shown for visual verification that it's the same WAD, then existing review links (via https or template) are updated or a new link bullet is appended. Always provides interactive comparison between old and new contents of the section, prior to submitting the edit.

doomugLinks.php
Processes the reviews index of Doom Underground and adds/updates review links to the External links section of matching WAD articles. WADs are matched by filename in the .ini collection or a brief mapping list for minor differences. The intro paragraph of the article is shown for visual verification that it's the same WAD, then a new link bullet is appended unless a templated entry is already present. Always provides interactive comparison between old and new contents of the section, prior to submitting the edit.

waddsd2Links.php
Processes all .ini files for the old DSDA numeric ID, looks up the new wadname ID, verifies it exists (via a HTTP HEAD request), updates (sometimes adds) the External link in the corresponding article, and adds the new ID back to the pertaining .ini file. Always provides interactive comparison between old and new contents of both update types, prior to submitting the edits.

srDsdaFeed.php
Parses DSDA's HTML feed pages from today back to a given start date to collect WADs covered on the wiki that got new/updated records, and lists the corresponding .ini files for updating the maps/WADs' record tables via dsdaMapBot.php and dsdaWadBot.php.

collectDLlinks.php
Before March 2021, .ini files didn't contain a link for their pertaining PWAD. This one-off script processes a specific or all .ini files, fetching each article path and extracting the "|link=" option from the wad template. For an ig template, uses the "|file=" parameter as is, or for the "|id=" parameter runs a HTTP HEAD request on the Doomworld idgames frontend to catch the redirect to the file path URL. Use this relative idgames path (without .zip), or the full URL for other "|link=" options, to update the .ini file with a new 'link' field for each PWAD.

builtinDemos.php
From a PWAD's .ini file and previously extracted DEMOx lumps or .lmp files included in the .zip, collects the stats of the demo(s) via a separate LmpStats library, and constructs a 'Built-in demos' section with a table for multiple demos, and for a single-level PWAD also a 'Demo files' section. On a PWAD overview page the 'Built-in demos' section is appended to the 'Content' section if present, and otherwise prepended to the 'External links' section or earlier in the page, always showing a comparison between old and new contents of the page prior to submitting the automatic edit; while for a single-level PWAD the 'Demo files' section and table are merely shown for a manual edit.

pregreplGen.php
A generalized spin-off from pregreplBot.php, runs a search query (optionally different from the in-page search expression) and performs a preg_replace on all resulting pages with the given search and replace expressions. Always provides interactive comparison between old and new contents of the section, prior to submitting the edit.

rmUTF8marks.php
Using the database replica that also powers the wiki growth charts, search page and file titles for and list them for manual correction. Also search page content and remove such characters via the API. Alternatively, do the same for the and s.

listDeadAnchors.php
Using the database replica, collect pages in the namespaces main, Doom Wiki, Help, File, Category and Template, and builds lists of anchors (section headers, and anchor templates) as well as links to anchors, then shows pages with links to missing anchors for manual correction. Thanks to Quasar for the idea.

listBadInter.php
Using the database replica, finds pages in all namespaces containing interwiki or HTML links to, uhm, bad places. Currently using these s: and. Thanks to Quasar for the idea.

secretsToDo.php
Using the database replica, finds map pages with secret sectors/linedefs that don't have a description. Was used to collect the last remaining maps and map series for Getsu Fune to work on.

drawmaps.py
The enhanced version of Omgifol's demo script to draw map views that is used for all maps on the wiki, adding scale, logging and spawn points support.

texpackstats.py
Collects statistics for a texture pack (or any WAD with textures/flats/etc.): totals for textures, patches, flats, skies (patches containing "SKY" in their names), switches, and animated textures and flats. Optionally also dumps lists of textures, skies, switches and/or animated. Thanks Redneckerz for the idea.

searchSpecial.py
Searches linedefs/things in one or multiple maps (Hexen or ZDoom format) for a given action special and ID. Primarily used in relation to SecretTriggers that are not directly invoked by another thing or linedef (DMMPST already lists those) but have a Thing ID that is indirectly activated via a script called by a thing/linedef. Another use is to find the linedef that gets assigned an ID by a (start-up) script which can then invoke the SecretTrigger. [How convoluted can one make secret invocations...?]

searchThing.py
Searches things in one or multiple maps for a given type and lists their positions. Primarily used to check where remapped or new custom things are located prior to compiling a custom mapping file.

searchSector.py
Searches sectors in one or multiple maps for a given sector and shows its type, tag, and the sidedefs and linedefs that construct it.

slotfile.py
PK3 archives can contain a maps folder with WAD files by slot, but then the slot lump in the WADs themselves is apparently ignored, and thus is often inconsistent with the WAD slot (RAMP takes this to the extreme). DMMPST and some other tools need consistent, distinct slots in a WAD series, so this script updates the slot lump(s) in extracted WAD file(s) to match their filename(s).

playpal_total.php
Process a PLAYPAL lump extracted from a Doom-engine WAD and count the number of unique colors, optionally skipping unused palettes and truncating 8-bits colors to 6-bits. during a and the game's color space.

listigf
A Bash script to search the .txt files in the idgames archive for a, show the matching context segments of each matching file, prompt whether to include the file, for the selected files fetch the title and ID from the pertaining page in the Doomworld idgames frontend, and output a bulleted list sorted by the files' timestamps and grouped by their years. At the prompt, a comma-separated list of map names can be entered (with optional co-authors), which is then included in a bulleted sublist for the pertaining file (with italicized co-authors). Used primarily to generate body-of-work sections for.

And more?
Ideas for future scripts, anyone?

How can you help?
Create overview pages for all WADs to be covered (e.g. Top 25 Missed Cacowards, Cacowards, List of notable WADs) with information as accurate and complete as feasible, especially the episodic structure (if any), the list of levels, and the use of custom monsters/weapons (see below).

And after a series of skeleton pages has been created, edit them to add any music and other introductory information, and of course walkthrough and secrets descriptions, speedrunning records, and whatever else you can contribute.

Custom things mapping
For custom things, a description or table of thing types and the new monster/weapon names is particularly helpful, and can be used to provide a mapping file to DMMPST that automatically incorporates the customizations into the Things table. An initial discussion and example mapping was presented for Valiant.

The mapping file should link to description(s) of the custom thing(s) on the WAD's overview page. This can be a simple one-liner but preferably contains a brief entry per thing that mentions which original thing is replaced by which custom one, and may be even more elaborate.

So, to help, please provide such descriptions as well as a short or long mapping table (as the case may be, but it must be accurate and complete) on the WAD's talk page for the following WADs that I already processed previously:


 * Aliens TC
 * Millennia Invasion
 * NeoDoom
 * Oops! All Greyboxes!
 * Phocas Island 2
 * ZBlood

Then I can (re)generate the Things tables on all pertaining map pages. I no longer have time to compile mapping lists, so these are required to make progress.

Going forward, the same is welcome for WADs I am skipping for now because the overview information does not appear to be sufficiently descriptive and complete, and/or the mapping list is missing. This includes:


 * AD MORTEM (beta)
 * Armageddon 2
 * Brutal Doom: Hell on Earth Starter Pack
 * Catacomb: ABYSS
 * Covert Operations
 * Fate: A Doom Total Conversion
 * Foreverhood
 * Ghostbusters Doom 2
 * GoldenEye Doom2
 * Hordamex
 * Knee-Deep in Knee-Deep in ZDoom (beta)
 * MarsDoom
 * Ni'mRoD - Project Doom
 * Not Even Remotely Fair (beta)
 * Psychophobia
 * QDOOM
 * Rise of the Wool Ball
 * Shadow of the Wool Ball
 * Super Sonic Doom
 * Total Chaos
 * Twilight Warrior
 * Who Dun It
 * WolfenDoom: Blade of Agony
 * ZPortal

and (m?)any more I haven't gotten around to yet.

WADs covered so far
The lists below show the single-level and multi-level WADs that have so far been covered (created and/or updated) via XymphBot and its .ini files. Map counts per WAD and various totals are included (state of 2022-10-24 09:00 CDT).

Single-level WADs

 * 5till L1 Complex
 * ACastle2
 * After the Holocaust
 * Alfonzo Actually Makes a Back to Saturn X Map
 * Alfonzo Throws Hands with the Purple People Eater *
 * Alfonzo Tries to Prevent Donald Trump from Starting Third Impact *
 * Alfonzo Writes, Directs and Stars in His Own Television Show in the 1980s
 * All Aboard the Mega Magilla Gorilla Flotilla
 * Alpha-Major
 * Altair1
 * Altair2
 * Altair3a
 * Altar of Evil *
 * Angry Quilt
 * Angry Quilt 2
 * Angry Quilt III: Big Game Hunter
 * Antares
 * AOL Girls Museum
 * Ar Luminae *
 * Arachna
 * Arachna2
 * Arcadia Demade
 * Argus
 * Artica 2
 * Artica 3 *
 * Artica 4 *
 * Artica B
 * Assault on Moonbase Cresta *
 * Asylum of the Wretched *
 * Atomic Tomb
 * The Attraction to All Things Uncertain
 * Awakening *
 * Axiom *
 * B21
 * Barbie Girl
 * Baron Gate
 * Baron's Realm
 * Barrel2
 * Base (WAD)
 * Bastion of Chaos
 * Beach Day
 * Belial's Bad Brain
 * Berserk (WAD)
 * Beyond Death
 * Bilbo's Smegging WAD
 * Birthday Wedgie
 * Black Magnetic *
 * Blastem
 * The Bleeding Tower Of Pisa
 * Blood Sports
 * Blood, Fire, Death
 * Bloody Experience
 * BLT
 * Boom (WAD)
 * Breach
 * Brigandine
 * BS_L21
 * BS_L22
 * The C.P.U.
 * Calgon, Take Me Away! (Doom 1)
 * Calgon, Take Me Away! (Doom 2)
 * Call of Dooty *
 * The Call of Ktulu
 * Capone's Pit
 * Carreg Cennan Castle
 * Casmania
 * Castle KingFish
 * Castle Nevermore
 * The Castle of Blood
 * CASTLE OF DEATH
 * Castle of Dragon
 * Castle of Eternal Carrot in the Sky
 * Castle of Ice
 * Castle of Iresnome
 * Castle of the Renegades (Doom 1)
 * Castle of the Renegades (Doom 2)
 * Castle to Hell
 * The Castle
 * The Castle
 * CASTLE.WAD
 * Castle1
 * The Castle: Map 28
 * Castlem.wad
 * Caverns
 * Cavlab11
 * Celestial Site *
 * Center (WAD)
 * CH Retro
 * Chainmill
 * Chambers of Dis
 * Chase (WAD)
 * Chasm Control
 * Cheogsh *
 * Chester
 * Chord 1
 * Chord 2
 * Chord 3
 * Chord G
 * Chord NG
 * The City of the Damned *
 * The City of the Damned: Apocalypse
 * Comatose
 * Command Control (1994 WAD)
 * The Community is falling!! Oh No!!!
 * Congestion Control
 * Containment Area
 * Cooper's Creosote
 * The Corruption of Substation Alpha
 * CourtYard
 * Crestfallen
 * Criticality
 * CROSS.WAD
 * CrossFire
 * Crossing Acheron
 * Crusader (WAD)
 * The Cursed Generation
 * Cursed Realms - Path Over The Abyss
 * CyberDoom
 * Czequisite Corpse
 * The D.M.Z.
 * Dante's Gate
 * Dark Canyon
 * Dark Mountain
 * Dark Tide
 * Darker
 * Darkest Room *
 * Dave
 * Dave (Dave Geary WAD)
 * Dave1
 * Dawn of Reality *
 * The Day of Chains
 * Day of the Acolyte *
 * Dead.air *
 * Dead.wire
 * Deadlock
 * The DeathMatch Of The Century!
 * Decade
 * Defragmentation Factor *
 * Degeneration I
 * The Deimos Subway
 * Demon Plague
 * Demonastery
 * DemWAD01
 * Deneb Colony
 * Density
 * Desert Crypt
 * Device One
 * Diabolos
 * Diabolus Ex
 * Dickie 10
 * Die Young!
 * Diopatra
 * Disdain
 * Distribution Center *
 * Disturbia
 * The Divide
 * DJW11
 * DM2MUD
 * DMTexas
 * DMZoo
 * Dock 69
 * Don't Panic!
 * Doom Anomaly
 * Doom City
 * Doom Must Fall *
 * Doom Raider: Crypt of the Vile *
 * Doom2 Map14 Homage
 * DoomEd example levels
 * Doomsday of UAC
 * DoomsDay'95
 * Doomtown
 * Doomworld Forum Adventures!
 * Doomworld Forums 3
 * Doomworld Mega Project 2019 *
 * Downhell
 * Doxylamine Moon: Overdose
 * Drip Feed
 * The Dying End
 * Dystopia
 * Dystopia 301
 * E1 MAP01
 * E1M10: Sewers (Xbox Doom)
 * E1M1SAS
 * E2M1ED.WAD
 * Eden
 * The Egg of Human Endeavors
 * The Enemy Inside
 * Engine (1994 WAD)
 * Entropy (WAD) *
 * Entry (WAD)
 * Escape from Castle Chezcrea
 * Escape From Deimos
 * Escape From Planet Deum
 * Esselmap I: Testing Facility
 * Europa 1
 * Europa 2
 * Europa 3 - The Dark Side of Vrack
 * Europe
 * Evil_E
 * Excalibur
 * Execute
 * Exquisite Corpse
 * Extinguished
 * Extramap.wad
 * Extramap.wad "finished"
 * The Eye
 * Eyedea
 * Eyedea
 * The Fall of the Bastille
 * The Farside of Titan
 * Fear (WAD)
 * Fearless
 * Fight Through Hell
 * The Final Conflict
 * The Final Geometry
 * Firebox
 * FLENZERS CASTLE
 * The Forgotten Portals
 * Forsaken Overlook
 * Fort Carnage
 * Fort Scar
 * Fortress of Doom
 * FORTRESS.WAD
 * Foursite
 * Freaky Panties 2: Boxers or Briefs *
 * Fred
 * From A Dream
 * Frozen Time
 * Fuel Devourer *
 * The Fury
 * Garden Of Delight
 * Gateway to Shangri-La
 * Gene-Tech: Before the Storm *
 * Generator of Evil
 * Gestalt666's Town of Heresy
 * The Given
 * Goaway
 * Gonna Kick Your Fucking Ass
 * The Grim Reaper
 * Gros Rat
 * Ground Zero
 * Grove
 * H_Hotel
 * Hall (WAD)
 * Hall of The Mountain King
 * Halo Of Wonders *
 * Hanging Gardens *
 * Hank's Lair
 * Happy Time Circus *
 * Happy Time Circus II *
 * The Heart of Stone *
 * HeDRoX
 * Helipad
 * Hell on Mars!!
 * Hell's Eventide
 * Helpyourselfish
 * A Hidden Mountain Factory
 * High Climb
 * High/Low 1
 * High/Low 2
 * High/Low 3
 * High/Low 4
 * High/Low 5
 * The Hive
 * Hollow Minds
 * Holy Hell
 * Holy Hell Revealed
 * Hoover Dam
 * Horror (WAD)
 * The Horror Collection *
 * Hospoda
 * IC2005
 * Icebound
 * Icedeath
 * id Map01
 * IDDQD Arena
 * Impossible: A New Reality *
 * Imps-r-Us 2
 * The Indespensible T_DUNNxx.WAD Series - For Heretic
 * Induction
 * Infraworld - Coma Moonlight
 * Infraworld - The Hatehammer
 * The Inquisitor 2 *
 * The Inquisitor *
 * The Interdiction Zone
 * Internal Reaches 2
 * Internal Reaches 4
 * Invasion... Level 1: Contamination
 * Invasion... Level 2: The Upper Decks
 * Invasion: The Siege
 * The Island 2 *
 * The Island *
 * Jade Earth
 * Jailbait
 * Jobe
 * Joyful Raider
 * JStuff10
 * Judas23
 * Jägermörder 1: Chemical Lab
 * Jägermörder 2: Terra Nova
 * K9
 * Kat
 * Kick Attack! (Doom 1)
 * Kick Attack! (Doom 2)
 * Killing Demons on Adrenaline
 * Killing Zone
 * King1
 * Kobal
 * Kyopi First Heretic WAD
 * KZDoom1
 * KZDoom2
 * KZDoom3
 * KZDoom4
 * KZDoom5
 * KZDoom6
 * KZDoom7
 * L'agonie Finale
 * Lab
 * Lake4
 * Legion Down Under
 * Light of Day
 * Lighthouse
 * Lilium
 * Literal Spiral
 * Long Days
 * Lullaby
 * Magnum Opus
 * Man on the Moon *
 * MAP33: Betray (Xbox Doom II)
 * MarkRoom
 * Mayan Temple
 * Maze - BIG IS BEAUTIFUL
 * MEGADETH.WAD
 * Megalab
 * Megawatt
 * Mercurial City
 * Miasma
 * Mike's Deathmatch Castle 1
 * Mines of Titan
 * Monolith 1
 * Monolith 2
 * Monolith 3
 * Monolith 4
 * Monolith 5
 * Monolith 6
 * Monster Hunter Ltd. Part I *
 * Monster Hunter Ltd. Part II *
 * Moonlight
 * Mouldy Old Void *
 * MRDM2101
 * MRDM217
 * MRDM2201
 * MRDM2301
 * MRDM2401
 * MRDM2601
 * MRDM2701
 * MRDM3501
 * MUD1ST
 * MUDMANOR
 * MUDRAM
 * MUDTOWN
 * MUDVILLE
 * Murder2
 * My Soul Trapped in a WIN98 PC
 * Nameless *
 * Napalm
 * Neith
 * The Nest (Rocket Jones Vol. I)
 * Never Skip Leg Day
 * NGS1
 * Nickel Electroplate Facility
 * Nightfall
 * Nightlife
 * Nightomb
 * No Chance
 * No Rest For The Wicked
 * No Rest No Peace
 * No Rest No Peace Part 2: Insomnia
 * Nordhell (GZDoom) *
 * Nostromo's Run
 * Nosun
 * Nosun2
 * Nosun3
 * Nosun4
 * Nosun5
 * Not Another E1 Wad
 * Not Another E3 Wad
 * Null Space
 * Number One Kill Extra
 * Object "32"
 * Object "34": Sonar *
 * Odessa 1
 * Odessa 11
 * Odessa 12
 * Odessa 13
 * Odessa 14
 * Odessa 2
 * Odessa 3
 * Odessa 6
 * Odessa 7
 * Odessa 9
 * Ogre Labs
 * Ogro Power Facility
 * Okuplok Slaughter Map
 * Omelet Face
 * One Humanity
 * Oniria *
 * Oniria 2 *
 * Operation Overlord *
 * Origwad
 * Otakon
 * The Outer Darkness
 * Outpost 21
 * Overlord
 * Painful Evil
 * Palladium Electroplate Facility
 * Pax
 * Pazuzu
 * Phobos Mission Control
 * Phobos1
 * Phocas Island
 * Pinnacle of Darkness *
 * Pitchfork
 * PJS01
 * PJS02
 * Planisphere
 * Planisphere 2
 * Plasmaplant
 * Point of No Return
 * Polygon Base
 * Port Glacia
 * Pressing Matters
 * Punisher
 * Put Up Your Dukes! *
 * Putrefier
 * Quick Is Good
 * The Quirky Domain
 * Rabid
 * Raygun
 * RCK
 * RCK2
 * Reactor2
 * Realm of the Green Soul
 * Recant
 * Reclamation (Christopher Lutz WAD)
 * Reconstruction / Decomposition
 * Red Rock
 * Redemption of the Slain
 * REDRUM
 * The Refinery *
 * Remnant *
 * Return of The Order *
 * The Revenge of Avind
 * RGBArena98
 * Rienzi
 * Riker11
 * Roofiland
 * Room 101
 * RRW_D201
 * RRWARD01
 * RRWARD02
 * RRWARD03
 * RRWARD04
 * RS Oozi
 * Rule the World!
 * Ruma
 * Run Buddy
 * Runaway
 * Runaway Train
 * Sacrifice (Doom Tutorial)
 * Sapidus
 * SATAN'S CASTLE II
 * SATAN'S CASTLE!
 * Saturnine Chapel
 * Scarves
 * Screams from the Slipgate Station *
 * Seej
 * Selfdead
 * Sequel to Quick Is Good
 * Serenity III - Map 11
 * The Sewage Works
 * Shadowy Forest
 * Sharp Things
 * Sheer Poison
 * Shrine of the Warriors
 * Sigma
 * Sin City
 * Sin City 2: The Satan Complex
 * Sin City 3
 * Sinferno
 * Six Areas
 * Skull
 * Skulls Unlimited
 * Skycity
 * Snipe99
 * Soldier of Fortune
 * Songs of the Damned
 * Soundless Mound *
 * Space (1994 WAD)
 * Space Station Omega
 * Spaced
 * Spidersilk *
 * Spiral
 * Spiral (Kurt Schulenburg WAD)
 * Sports
 * SQUARES
 * Squid
 * Squid 2
 * SSL2
 * Steep Town
 * Still Kickin'
 * STONES.WAD
 * Street
 * Supernaught
 * Suppression of Resistance
 * Surmont
 * Surrounded!
 * Talpoida
 * Tantrum
 * Tantrum 2
 * Tartarus
 * Tech Gone Bad
 * Technicolor Antichrist Box *
 * TEKRKBRN
 * Temple
 * Temple of Chaos 2 - Warped Reality *
 * Temple11
 * Testing Pool
 * Theatre of Doom
 * Their Selfish Realms
 * Thelast
 * Thematic Elements
 * Time Parallax - The Burial Vault
 * The Titan Anomaly
 * TMP
 * To Fight
 * Torture
 * Torture!
 * Total Control
 * Town Of Witchcraft
 * ToxicHole
 * Trapped in the Castle Dungeon
 * Tree1
 * Tree2
 * Tremor
 * Triad Experimental Corporation
 * Triple-Play
 * Trouble on Titan
 * Trydent
 * UAC Invasion: The Supply Depot *
 * UACPEN
 * UCA
 * Umbra of Fate *
 * Under Neith
 * The Underground Rats
 * Undersea
 * Unhallowed
 * The Unholy Trinity
 * Untitled
 * Untitled 2
 * Urbnbeta
 * Valhalla
 * The Vanilla Base
 * Vanilla Doom Actions
 * Vanilla Sky
 * Vaporware *
 * Vega_1
 * Vengeance: SkyBase Sirius IV
 * Venom
 * Verdant Citadel *
 * Void *
 * Void and Rainbow *
 * Voidship2
 * Vrack
 * Vrack 2
 * Vrack 3
 * The Wailing Horde
 * Walls
 * The Warlock's Hearth
 * Warphouse *
 * Warren
 * Wasteland: Dead Base
 * Wasteland: Mountain of Fire
 * Wasteland: Sands of Death
 * Wasteme
 * The Waterfront
 * Waterlab GZD *
 * Waterworks
 * Wedge
 * A World in Strife: Raiding the Dam
 * World Orifice
 * Wow
 * Xenomorph: The complex
 * XXXI CyberSky
 * Yaotzin
 * Yesterday's Nightmare
 * You Dig
 * The ZDoom Community Map Project "Take 1" *
 * The ZDoom Community Map Project "Take 2"
 * Zeus
 * Ziggurat
 * Zort 1
 * Zort 2
 * Zort 3
 * Zort 4
 * Zort 5
 * Zort 6
 * Zort 7
 * Zort 8
 * Zort 9

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