DNA12: Alexandria (Declared New Apocalypse)

DNA12: Alexandria is the twelfth map of Declared New Apocalypse. It was designed by Kan3 and uses the music tracks "The Last Feast" and "Amygdala Hijack," both by Brayden Hart (AD_79). The par time defined in MAPINFO is 11:00.

Secrets

 * 1) In the first room, light the unlit torch on the table to open a wall to the east with health bonuses and a super shotgun. (sector 180)
 * 2) When you enter the main hall, on ground floor, go around the walls until you find an unlit torch. Light it, then quickly run up the steps, and from the top of the steps, jump to the central platform. On this platform, look around for three eye switches and quickly shoot all of them. If you do it right before the eye switches disappear, the central platform will rise up to a megasphere. (thing 112)
 * 3) Take the southwest door in the hub and descend the steps until you are at the east side of the steps. Light the unlit torch and backtrack until you get a computer area map. (sector 753)
 * 4) In the first stealth room at the end of the steps, find the wall of skulls to the south without blood and open it to get a light amplification visor. (sector 1435)
 * 5) In the large library at the north end, at the north hall where the curved steps are, head southeast to find a small skull switch. This briefly lowers a small wall to the west for a second, which you can use to jump to the BFG9000. (sector 2446 via "Actor Enters Sector" things 286 or 290, linedefs 7966, 7970, 7971, 7975, 7976, 7980, 7981, 7985, 7986, 7987, 7988 or 7989, and ultimately "secret trigger" thing 288)
 * 6) Return to the hub after getting the yellow key to release stone imps on the second floor. Head to the southeast side and open the wall in the alcove to get a Hell's Core, an energy cell pack, and armor bonuses. (sector 816)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 30, 2022.

Things
This level contains the following numbers of things per skill level: