PlayStation Doom: Master Edition

PlayStation Doom: Master Edition is a hack created by Team GEC and a team of about a dozen mappers (CoTeCiO, Dantosking, Dark Pulse, DeXiaZ, Dragonsbretheren, DynamiteKaitorn, marver0PS, mr-around, riderr3, Saint_Guy, and Uroboros87) from the Doomworld community, aiming to backport all cut Ultimate Doom, Doom II, Final Doom, and Master Levels maps, as well as add in No Rest for the Living, Xbox Doom's added maps, custom maps by John Romero, and Tom Mustaine's Doom2 Map14 Homage into PlayStation Doom and Final Doom.

Unlike the PlayStation Doom TC, this modification creates a hacked and modified version of the original game, and runs on the actual PlayStation hardware (along with s). The ultimate aim is to have versions of all official maps, along with some custom maps by notable creators, given the PlayStation Doom treatment, while remaining as faithful as possible given various technical limitations and omissions of PlayStation Doom (for example, no arch-viles, as the monster does not exist).

Upon loading the hack, the player is presented with a new menu, and asked if they wish to play the Doom set of levels (covering Ultimate Doom, Doom II, No Rest for the Living, Romero's maps, and the Xbox maps), or Final Doom (covering Final Doom and the Master Levels). The chosen set of levels is then loaded.

The hack also contains some quality-of-life improvements; for example, adding support for the PlayStation mouse to the original Doom levels in the future, as well as restoring a Nightmare! difficulty which is similar to the PC version (except for a lack of respawning monsters), re-enabling a VRAM Viewer cheat code, and some bugfixes related to switches and texture animations.

The current version, as of November 1, 2018, is Beta 2, released on October 30, 2018.

Betas 1 and 2 contain a level, "New Hangar" by Team GEC, which will be removed in future releases, and serves as a testing playground for hacking the games.

Beta 2
New maps added to this release are marked in bold.