Project Einherjar

Project Einherjar is a five-episode total conversion for GZDoom/Doom 2 developed and released by Impie in the summer of 2016; Episode 2 was later released in the winter of 2016; and Episodes 3 through 5 throughout early 2017. It is set during nuclear winter, and features 35 new maps and a totally replaced roster of weapons and enemies in the style of an early-90s 3D shooter. Impie made the mod as a promotional gimmick for a dystopian novel series, Winter Agent Juno, set in the same universe. The gameplay involves lots of fast, brutal shootouts with enemies that die relatively easily, but can badly injure the careless player. Each episode features a short story that sets the stage for the action to follow, written in the novel's pulpy style.

Impie got the book series title from a Japanese review blog's description of the mod: "Winter Agent Jin: Destroy the Armored Sisters Institute!".

Impie later released a fan mod of the Wolfendoom episode Operation: Arctic Wolf using Project Einherjar assets.

Story
The player takes control of the novel's protagonist, Juno, in the postnuclear nation of Midgard, which stores its male population like cattle in "Valhalla" facilities. Under direct orders from the government, Juno has begrudgingly rounded up all known homosexual males in her Valhalla and delivered them personally to Gaulheim, to be experimented on by the homophobic Dr. Gaul. Juno is about to leave when a runaway male explains that Gaul is turning the men into mindless super-soldiers as part of a coup to take over the government. Juno reports this to her superior in the capital city, but Dr. Gaul is too well connected to move against officially. Instead, Juno is given permission to discreetly liquidate Dr. Gaul and her super-soldier program, Project Einherjar, while a blizzard cuts Gaulheim off from the rest of civilization.

The subsequent episodes involve new villains reviving Dr. Gaul's Einherjar project in various forms, forcing Juno into conflict with them.

Weapons
Project Einherjar completely replaces the player's arsenal.
 * Martial Arts - Juno has two deadly kick moves when this weapon is selected. As of version 5.3 and up, the secondary kick attack is always available no matter what weapon is selected.
 * Ballistic Knife - Juno's signature weapon, a knife that fires the blade like a small harpoon that pierces all enemies in its path. The blade must be retrieved after each shot (if it isn't lost forever due to poor aim), but she can collect extra blades during the episode.
 * Raven M40 - A fast-firing and highly damaging pistol.
 * Shit Creek Scattergun - A slow shotgun Juno constructed from water pipes and other junk. A last-ditch resort for getting a better gun.
 * Thunderhammer Auto-Shotgun - A fully automatic version of the shotgun.
 * Gungnir M14 - A fast, deadly, and accurate assault rifle. It can usually hit its mark at long distances even on full-auto.
 * Dessler Frag Cannon - Pump-action rocket launcher. It fires more slowly than the Doom 'Launcher, to balance the squishy and mostly human enemy roster.
 * Mako Gauss Cannon. A type of rail gun that pierces enemies like the ballistic knife. It does much less damage, but can be fired rapidly; however, it requires precise aim to deliver a killshot and is only recommended for expert players.
 * Minigun - An overpowered bonus weapon that is only accessed via cheating.
 * Spring Mine - A landmine that bounces into the air before detonating. Juno is immune to its destructive effects.
 * Missile Pod - Once dropped, it fires off four salvos of mini-missiles that seek the nearest target.
 * Super Stim - Heals Juno like a stimpack and grants her temporary 3/4 damage reduction for a few seconds. It also negates the effects of morphine darts for as long as it's active.

Enemies
One distinguishing feature of the mod is that each enemy type has a unique personality to distinguish it from the rest of the cast. It can almost be summarized as a gender-swapped Wolfenstein 3D; the boss characters even have large, distorted anatomy much like the bosses of Wolf3D and Spear of Destiny.

Levels
Episode 1: The Gaulheim Hit Episode 2: Deep Into White Hell Episode 3: The Iron Invasion
 * MAP01: Checkpoint Charlize
 * MAP02: Human Processing
 * MAP03: Administration
 * MAP04: Conversion Center
 * MAP05: Garden of Calm
 * MAP06: Sorority of Pain
 * MAP07: Malpractice
 * MAP08: Bloody Detour
 * MAP09: The Plague Warrens
 * MAP10: Dog House C
 * MAP11: Security Central
 * MAP12: Dormitory Sector
 * MAP13: Blue Devil
 * MAP14: Hell Freezes Over
 * MAP15: Dark Territory
 * MAP16: The Settlements of Nifell
 * MAP17: Contraband
 * MAP18: City of Fjord
 * MAP19: Castle Frostgard
 * MAP20: The Iron Army
 * MAP21: Deep Sixed

Episode 4: The Scourge of Mordin Episode 5: Return to Jotunheim
 * MAP22: Pit of Woe
 * MAP23: Cliffside City
 * MAP24: Population Control
 * MAP25: Infernal Infirmary
 * MAP26: Mordin's Pass
 * MAP27: The White Lady's Garden
 * MAP28: Castle Agony
 * MAP29: Harborcide
 * MAP30: The SS Bedlam
 * MAP31: Fort Shriek
 * MAP32: Castle Indigo
 * MAP33: Uncharted Waters
 * MAP34: Silo on the Edge of Forever
 * MAP35: Broken Arrow

Operation Arctic Wolf
Impie's fan mod of Arctic Wolf replaces BJ Blazcowicz with Juno, and the nazi enemies with those from Project Einherjar. This technically brings Project Einherjar to six episodes in total. Juno is sent by the Midgard government to shut down Operation Sea Devil, masterminded by a rogue Jotun admiral and a Midgardian traitor. After accomplishing the mission she rescues a pair of captured spies before her extraction.

Part of the reason for the fan mod was to make the gameplay less tedious by supplying more enemy and weapon variety, and enemies that die more easily. All of the enemies were replaced with randomizers: for example, weak nazi guards are randomly replaced with Midgard Shieldmaidens, Jotun Processors, or harmless Jotun workers that do not attack. The mod includes a unique mission screen when F1 is pressed, and three exclusive bosses:

Dr. Nei. A mad Jotun scientist in charge of Sea Devil's research division. He laughs maniacally and spams his Gauss cannon when Juno is in his sights. He is fought in his office on Map19: Research Facility.

Admiral Revok. The Jotun admiral masterminding the Sea Devil project. He is a huge blonde man witha goatee and a rocket launcher: though he doesn't have much health, his rockets can kill Juno in one or two hits. He is fought at the top of the staircase behind the bronze door at the end of Map23: Klettefass, and also at the end of the Bonus Map.

Thea Skuld. Juno's hated rival, a disgraced Midgardian dictator and a traitor to her country. Skuld behaves exactly like Veidt, but her guns do a bit more damage. She appears among the oil tanks on Map26: Fuel Depot, and can be fought at any time. Skuld is a major villain from the source novel, The Helios Legacy; thus she is the only character in Project Einherjar other than Juno to be adapted from the original book.

Music

 * E1M1: - Combat Theme
 * E1M2: The Terminator: Rampage - Floor 1 Theme
 * E1M3: The Terminator: Rampage - Floor 2 Theme
 * E1M4: Influxuation by Mark Klem
 * E1M5: Perfect Dark - Carrington Villa Theme
 * E1M6: /  - Level 2
 * E1M7: The Abyss Map01


 * E2M1: Tyrian - Asteroid Dance 2
 * E2M2: Operation: Biowar - Map16 by Mark Klem
 * E2M3: Creature Shock - W2k
 * E2M4: Castle 3D - Track 10
 * E2M5: Operation: Biowar - Map02 by Mark Klem
 * E2M6: Creature Shock - F2k
 * E2M7: Operation Body Count / Corridor 7: Alien Invasion - Level 2


 * E3M1: rokelek2 by unknown
 * E3M2: The Abyss - Map02
 * E3M3: Bunker 3D - Track 1
 * E3M4: The Terminator: Rampage - Floor 1 Theme
 * E3M5: Lab 3D - Track 1
 * E3M6: Perfect Dark - Attack Ship
 * E3M7: Operation: Biowar - Map02 by Mark Klem


 * E4M1: Castle 3D - Track 3
 * E4M2: Perfect Dark - Attack Ship
 * E4M3: Operation: Biowar - Map16 by Mark Klem
 * E4M4: Anvil of Dawn - Castle of the Lady
 * E4M5: Anvil of Dawn - Land of Tempest 2/4
 * E4M6: Creature Shock - F2k
 * E4M7: Anvil of Dawn - Land of Tempest 1/4


 * E5M1: Operation Arctic Wolf - Cast
 * E5M2: Duke Nukem 3D - Future Military Conquests
 * E5M3: Operation Arctic Wolf - Seeteufel
 * E5M4: Perfect Dark - Carrington Villa Theme
 * E5M5: Operation Arctic Wolf - The Dam, Part Two
 * E5M6: Operation Arctic Wolf - Command Center
 * E5M7: The Terminator: Rampage - Combat Theme


 * Title screen: Tyrian - Title Theme
 * Intermission: Code Veronica - Escape Theme
 * Text screen: The Terminator: Rampage - Floor 1 Theme
 * Endgame: I Am Jimmy by jmickle66666666

Other notes

 * It is one of the few Doom wads that makes heavy use of a snowy environment and a mostly female cast; it is also possibly the only Doom wad where homosexuality is a central plot point.
 * Players are encouraged to use jumping and crouching to reach extra items and take advantage of cover during firefights.
 * The TC comes with a pdf "instruction manual" that details the story, items, and characters. The mod's plot is a spin-off story that is not directly connected to the plot of the novel, with the exception of a reference to how Juno lost her eye, her use of a ballistic knife, and her ability to improvise weapons on the go.
 * Many of the locations, names, and weapons are taken directly from the novel's universe, especially the use of Norse mythology (Fenris, Einherjar, Valhalla, etc).