E1M2: Tech Tunnels (Alpha Accident: Terra Nova)

E1M2: Tech Tunnels is the second map of Alpha Accident: Terra Nova. It was designed by Eugene Guschin (Wraith777) and uses the music track " ". The par time defined in ZMAPINFO is 1:15.

Secrets

 * 1) In the hallways north of the starting point, jump into the nukage and go to the north side. Southeast of the door, open the wall to find health bonuses. (sector 456)
 * 2) At the west end with two lifts, head east from the south lift to the small area with the dead zombieman to lower a lift, which is at the north side. Drop down there and head east to find three containers. (sector 328)
 * 3) In the hall southeast of the northwest maze, find a destructible column and destroy it, then head east and use the switch to lower the lift, which also lowers the floor that the destructible column was on. Run back there and take the lift up to get a berserk pack. (sector 350)
 * 4) Head east from the center, then northeast and down the steps. Open the door to the northwest, then head to the northwest fences. From there, enter the small area southeast of there and find the switch inside, which lowers the wall between the fences. You can then get armor shards and a box of rockets. (sector 314)
 * 5) After you get the blue key, head to the round room at the north end and open both blue doors. Go north and the room has a medikit and a switch at the right side. The switch will lower the west wall, where you will go to head around to another switch that lowers a megaarmor. (sector 399)
 * 6) In the exit room, head southwest and enter the nukage. At the dead end, flip a switch that is tucked away to lower the bridge, then head straight east into this room. There is a soul sphere in a small alcove to the southwest. (sector 482)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 8, 2021.

Player spawns
This level contains ten spawn points:
 * 1) facing east. (thing 598)
 * 2) facing north. (thing 599)
 * 3) facing east. (thing 600)
 * 4) facing north. (thing 601)
 * 5) facing north. (thing 602)
 * 6) facing south. (thing 603)
 * 7) facing east. (thing 604)
 * 8) facing south. (thing 605)
 * 9) facing north. (thing 609)
 * 10) facing south. (thing 610)

Things
This level contains the following numbers of things per skill level: