MAP01: Fa'cil-ity (2048 Unleashed)

MAP01: Fa'cil-ity is the first map of 2048 Unleashed. It was designed by Captain Toenail and uses the music track "At Doom's Gate" by Robert Prince.

Essentials
Take the armor sitting on the box on your right then go down the stairs to an area with three zombiemen. Look right to see a wide doorway and walk through it, then open the green door ahead to enter a room with crates - the red keycard can be found at the east end of the room next to two shotgun guys. Go back through the green door and kill the imps and shotgun guys that have appeared in the corridor, then turn right and open the silver door ahead requiring the red key. Climb the steps up to a tan walkway then turn left and follow the walkway to the exit door guarded by another shotgun guy. Open the door, kill the demon waiting behind it (or cacodemon on Ultra-Violence and Nightmare skill levels) and throw the switch behind it to finish the level.

Other points of interest
South of the green door is a lift. Flip the switch next to the lift to lower it, then ride the lift up to find a shotgun guarded by two imps.

Secrets

 * 1) In the main area, use the switch on the north side of the north column to lower a crate behind you with a box of bullets. (sector 84)
 * 2) In the main area, go through the west terminal at the north side to find stimpacks. (sector 85)
 * 3) At the north end, head behind the two crates and approach the busted door, then use the wall to the right and follow the passage to a chainsaw. (sector 64)
 * 4) From secret #3, you can walk onto a crate with a medikit. (sector 43)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on July 31, 2022.

Player spawns
This level contains seven spawn points:
 * 1) facing north. (thing 74)
 * 2) facing north-west. (thing 75)
 * 3) facing south-east. (thing 76)
 * 4) facing north. (thing 77)
 * 5) facing south. (thing 78)
 * 6) facing south-east. (thing 79)
 * 7) facing south. (thing 80)

Things
This level contains the following numbers of things per skill level: