MAP43: The Inmost Dens (PlayStation Doom)

MAP43: The Inmost Dens is the forty-third level of the PlayStation and Sega Saturn versions of Doom, and the thirteenth level of the Doom II episode. It is based on the original MAP14: The Inmost Dens, with modifications made to adapt the map to the consoles' limitations. The author of the original map is American McGee.

Secrets
There are no official secrets on this map.

Comparison of versions
Numerous changes were made to this level compared to the PC version.

Geometry simplification

 * Most staircases have fewer steps, in keeping with other levels in PSX Doom.
 * The elevators in the water trenches were given simpler shapes.
 * The ceilings of several archways were flattened.
 * The buildings on the west and east sides of the map have fewer windows, along with the corridor leading to the blue door.
 * The number of blocking pillars used in different areas of the map, like those next to the red door, was reduced.
 * The stepped wall south of the start point has fewer steps.
 * The oval structure in front of the exit door was altered to use fewer sectors.

Monster placement

 * The arch-vile that appears in front of the south-western building on Hurt Me Plenty and Ultra-Violence skill levels is absent. A meat hook decoration is placed near the blue skull key instead, but it only appears on those skill levels.
 * The arachnotron that protects the soulsphere in the room south of the central building on Hurt Me Plenty and Ultra-Violence skill levels is replaced with a nightmare spectre on those skill levels.

Music
The map uses the following music tracks:

Player spawns
This level contains seven spawn points:
 * 1) facing east. (thing 6)
 * 2) facing east. (thing 7)
 * 3) facing east. (thing 8)
 * 4) facing north. (thing 9)
 * 5) facing north. (thing 13)
 * 6) facing south. (thing 19)
 * 7) facing east. (thing 129)

Things
This level contains the following numbers of things per skill level: