Rocket launcher (Doom Eternal)



The rocket launcher, also known as the Paingiver, returns as a weapon in Doom Eternal. It features an all-new appearance with a transparent barrel and a skull motif on its side. Unlike the rest of the weapons introduced in Doom Eternal, the rocket launcher has kept its weapons mods from the previous game fully intact, with different upgrades given to them. The rocket launcher now has more damage per shot and a slower rate of fire, making it resemble the original rocket launcher more than its lower-damage, faster-firing 2016 version.

"Deals massive explosive damage, be careful! Great for a group or a single, slow moving target."

- Doom Eternal dossier protip

Tactical analysis
Compared to its appearance in the previous game, the rocket launcher fires more slowly and has slower projectiles but deals more damage and has a larger blast radius, making it more similar to the classic rocket launcher in terms of how it functions. The mods function similarly to their past appearances, but with altered upgrades. In particular, the new Proximity Flare upgrade for the Remote Detonator provides a visible cue when an enemy can be hurt by the detonation, making it easier to use overall.

It should be noted that the weapon's ammo capacity is rather low, meaning that it should be saved for either large clusters of weak enemies or larger, slower enemies in order to reduce the need for resupplies.

Lore
Forged in the depths of the Golgothan smelting pits, the Paingiver is a demonic weapon, built at the command of Deag Ranak to make the weak suffer. It is said that the cultist-engineers of Golgotha who designed it refused to rest until their work was finished, so motivated were they by the Hell priest's vision.

Modifications

 * Remote Detonation
 * Functions similarly to its Doom (2016) equivalent, allowing rockets to be detonated manually while they are in flight. Effective at damaging enemies behind cover or are in a poor position to be hit directly, but caution is advised to avoid damaging yourself with your own rockets.


 * Lock-On Burst
 * Functions similarly to its Doom (2016) equivalent, enabling a lock-on function that fires in bursts of three guided rockets.

Remote Detonation

 * Proximity Flare
 * Rockets will trigger a flare when they are near targets that will be damaged by the Remote Detonation, making it easier to use. The flare is recognizable by the blue glow it generates from the rocket's booster.


 * Concussive Blast
 * Remote Detonations now generate a large, non-damaging concussive blast that can interrupt demons


 * Explosive Array
 * If a rocket is detonated while Proximity Flare is active, three secondary explosives will activate to create a larger area of effect.
 * Mod is unlocked by killing a total of 60 monsters while Proximity Flare is active.

Lock-On Burst

 * Fast Reset
 * Lock-on Burst recharge time decreased by 37.5%


 * Quick Lock
 * Lock-on speed is increased by 50%


 * Dual Lock
 * A second lock-on target can now be acquired before firing rocket bursts.
 * Mod is unlocked by killing 15 prowlers with the Lock-On Burst.

Trivia
The fins on the barrel of the rocket launcher seem to be inspired by the profile of the weapon's first-person view and pickup sprites in Doom 64, making this weapon's design one of several such references in Doom Eternal.