E3M9: Weeping Hollow (Doom the Way id Did: The Lost Episodes)

E3M9: Weeping Hollow is the ninth and secret map of the Inferno episode in Doom the Way id Did: The Lost Episodes. It was designed by Gus Knezevich (Alfonzo), Jeff Shark (Marnetmar), and Xaser Acheron.

Secrets

 * 1) In the southeast area past the rocket launcher, go to the east ledge and walk through it. Follow the armor bonuses to reach a box of shotgun shells and stimpacks. (sector 247)
 * 2) At the northern cave, head down the steps and go around the red rock on the left side. Enter the cave in here to get a light amplification visor and an energy cell pack. (sector 306)
 * 3) Enter the red tower in the northern cave. At the top, head to the northeast and press both switches, then to the southwest and use the switch there. You can access the blue key, but also you can access the plasma gun to the south. (sector 287)
 * 4) Open the yellow door and head west to two doors. Take the south door, then try to jump through the fire wall nearby. A soul sphere is behind this fire wall. (sector 313)
 * 5) In the red key area, go to the southwest hall and go through the southwest wall. Drop down to find a box of rockets to the east and partial invisibility past the wall that lowers to the west. (sector 44)
 * 6) Open the recessed wall to the east of the red key to find health bonuses, an energy cell pack, rockets, and a megaarmor. (sector 319)
 * 7) At the west area of the map with green torches, head north from the torches, then west to the wall. Use it to lower it, then enter the dark room behind the wall to find armor bonuses, ammo clips, and a backpack. (sector 37)
 * 8) In the red key room, shoot the silver bars past the red key, then go to the area where Secret #7 is and head north. Open the skull door and head east, then north to find stimpacks and a computer area map. (sector 208)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 7, 2021.

Things
This level contains the following numbers of things per skill level: