MAP20: The Path to Hell (Speed of Doom)

MAP20: The Path to Hell is the twentieth map of Speed of Doom. It was designed by Darkwave0000 and uses Heretic's E1M4 track. The par time is unknown.

This map uses a forced suicide exit at the end to reset the player's inventory at the start of the next map.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) The first secret is near the end of the first dark room with the arch-vile in a pillar, near the alcove where demons hid. Use the wall behind the medikit (linedef #4499) and get the backpack. (sector 787)
 * 2) The second one is on the right, after the blue key where an arch-vile (or two) pop out to get you on the right. Walk through the lava fall and grab energy cell packs, a berserk and a supercharge. (sector 791)
 * 3) The third one is on the other side, check the three pillars with mancubi, there is a switch nearby (linedef #4538) that lowers a lift. (sector 793) Go up and get the same things as in the previous secret.
 * 4) The last one is in the red key tower. The big lift has a switch you can't see when you first climb there, opens a small alcove with a megaarmor. (sector 291)

Current records
The records for this map at the Doomed Speed Demos Archive are:

Last updated on June 19, 2013.

Multiplayer records
Last updated on June 19, 2013.

Miscellaneous demos
Last updated on June 19, 2013.

Things
This level contains the following numbers of things per skill level:

Trivia

 * The end level message seems to imply that there is no gateway to hell at the end of the path, and the only way for the marine to continue his mission is to kill himself in a coffin, so that his soul will be transferred to hell and go on fighting there.