Undead warrior



The Undead Warriors are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes which. At close range, they slash with their axe.

Description from the manual: ''As part of the Order's insidious plot to control your world, they've recruited the dead, gave them armour and armed them with deadly magic axes. Now they guard the evil cities and toss their infinite supply of axes at any elf who passes by.''

Tactical analysis
Arguably "the jack of all trades master of none" foe in Heretic. The Undead warrior is fairly fast moving, but not as fast as a Sabre Claw and fairly healthy, but not as much as an Ophidian. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes; medium damage missiles, but occasionally, it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe.

The green axes will go through other ghost enemies. This allows the player to use a Shadowsphere to become immune to the thrown axes.

The Undead Warrior can also slice you with it's axe in melee.

Finally, the Undead Warrior also has a ghost variant, which always throws red axes. They are distinguishable from normal Undead Warriors as they are semi transparent. Though its stats are otherwise identical to the normal Undead Warrior. Undead Warriors and Ghost Undead Warriors can infight with each other, though the results are usually extremely one sided due to the ghost's immunity to green axes.

Data

 * 1) These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
 * 2) Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).

Appearance statistics
The undead warrior is first encountered on these maps:

The IWAD contains the following numbers of undead warriors:

The undead warrior ghost is first encountered on these maps:

The IWAD contains the following numbers of undead warrior ghost: