MAP05: The Mines of Dismay (Hellcore)

MAP05: The Mines of Dismay is the fifth map of Hellcore. It was designed by Robert Babor (Fusion) and uses the music track "".

Secrets

 * 1) Take the east door at the start, and at the torch, open the north wall and follow the passage to an ammo clip, partial invisibility, and an armor bonus. (sector 103)
 * 2) In the slime maze north of the starting point, take the first path north to an armor bonus and follow it to a dead end. Go through the wall to find a radiation suit and ammo. (sector 373)
 * 3) At the intersection where the super shotgun is, open the east door and go to the corner. Press on the brick wall with metal ridges around it to find a spectre and a green armor. (sector 349)
 * 4) At the intersection where the super shotgun is, take the path to the west, then go north. There is a high ledge with revenants in front of you. If you press on the ledge's west wall, you can lower it and ride up to this ledge where you will find a rocket launcher, rockets, and a medikit. (sector 249)
 * 5) The same ledge that you can lower for Secret #4 also lowers the soul sphere in the room to the west. (sector 342)
 * 6) The hallway that connects the rooms with Secrets #4 and #5 has a light shining on the southern wall. Open this wall to find a berserk pack, a computer area map, partial invisibility, and stimpacks. Note that the two dark parts of this room count as the secret, but not the middle of the room itself. (sector 353)
 * 7) At the southeast end of the map, press on the light to lower the wall that it shines on, revealing a megaarmor, armor bonuses, an ammo clip, and a box of shotgun shells. (sector 162)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on January 16, 2022.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 206)
 * 2) facing east. (thing 207)
 * 3) facing north-east. (thing 208)
 * 4) facing north-west. (thing 209)

Things
This level contains the following numbers of things per skill level: