Doom Eternal

Doom Eternal is a sequel to Doom (2016), announced by Bethesda and id Software at the BE3 presentation on. Further information, including a gameplay reveal, was released at the 2018 QuakeCon convention keynote presentation on August 10. The game is currently targeted for release during 2019, but no precise date has yet been set.

Details
According to id Software's Marty Stratton and Hugo Martin, the game features an even more powerful Doom Slayer taking on twice as many types of demons, with portions of the game set on Earth and Phobos. Amongst his new abilities, the Doom Slayer can execute a short-range dash up to twice in a row, even in mid-air, and can climb special walls in a manner reminiscent of the  screw attack. Special orbs bearing the Slayer's mark seem to replace the previous game's runes - one such featured in the August 10 gameplay reveal grants a "blood punch" ability that increases the player's melee power.

Mick Gordon is returning as the composer of the game's soundtrack, and has confirmed that the formula used in the previous game will be iterated upon for the sequel.

It has been confirmed by id Software in a QuakeCon questions-and-answers session that SnapMap will not return. However, a single-player pack is believed to be in the equation instead.

The game will utilize the next iteration of the id Tech engine, id Tech 7. While no concrete details have been revealed, id Software has claimed "ten times the geometric detail and greater texture fidelity." Early analysis of the gameplay footage reveals no dramatic visual changes from Doom 2016, but may have been added to the engine, allowing architecture close to the player to be adaptively tessellated, making it appear higher-fidelity.

Returning monsters

 * Baron of Hell: The baron now wields fire swords.
 * Cacodemon
 * Hell knight
 * Imp: Imps are now more muscular and sport spikes on their bodies. They also have brightly glowing red eyes.
 * Mancubus: Now closely resembles its Doom II incarnation.
 * Pinky
 * Revenant
 * Possessed

New monsters

 * Arachnotron
 * Arch-vile
 * Doomhunter
 * Marauder
 * Pain elemental
 * Zombieman

Mechanics
A new dynamic model damage system called "destructible demons" will be a prominent feature of the game, allowing monsters to actively reflect the amount and types of damage they have taken.

Weapons

 * Ballista, a rail-gun-like weapon which launches explosive bolts.
 * Chainsaw
 * Flamethrower: A shoulder-mounted napalm-firing alternate weapon that sets enemies ablaze.
 * Grenade launcher: A shoulder-mounted alternate weapon which seems to replace the frag grenade.
 * Heavy cannon
 * Plasma rifle, bearing the profile of the original.
 * Shotgun
 * Super shotgun, which now includes an underslung bayonet-like device currently known as the meat hook. One of the functions of this device allows the Doom Slayer to grapple into enemies and various surfaces to move through the environment swiftly.

Other weapons known to be part of the game but for which not many details are yet available include a retractible arm-mounted spike for performing glory kills, and a sword which appears similar to the Crucible.

Multiplayer
A new multiplayer feature called "Demon Invasion" (also referred to as "Slayer hunting parties") will be available, allowing players to go on raids into other players' campaigns to play as demons in a manner similar to the first game's demon rune. Participation is strictly optional.

It has also been confirmed that traditional multiplayer will be included as well, this time being developed in-house at id Software.