Talk:PLAYPAL

See also http://www.zdoom.org/wiki/index.php?title=Image:Doompal.png Ducon 06:35, 18 Feb 2005 (GMT)


 * I've put the article under protection from unregistered users for the time being -- TheDarkArchon 15:22, 16 April 2006 (UTC)
 * You should protect the article and the talk page. Both of them are vandalized. Ducon 15:26, 16 April 2006 (UTC)
 * As far as I can tell, it's not possible to protect talk pages. Bloodshedder 18:22, 16 April 2006 (UTC)
 * No, wait...it already is protected. Administrators can edit it just fine.Bloodshedder 18:24, 16 April 2006 (UTC)
 * I’m no sysop and I seem to be able to edit it. Maybe it’s restricted to registered users. Ducon 18:36, 16 April 2006 (UTC)
 * I restricted it to registered users since all the vandalism came from unregistered users. I should've made that clear. -- TheDarkArchon 18:47, 16 April 2006 (UTC)
 * Same here (for the article): I'll upgrade them if necessary. -- Jdowland 23:25, 16 April 2006 (UTC)

Why is COLORMAP info in PLAYPAL?
Why is COLORMAP info in PLAYPAL? GhostlyDeath 19:35, June 26, 2010 (UTC)

VGA register values
Please note that Doom *rounds down* its palette colors via a right-shift by four bits when writing the PLAYPAL to the VGA registers. The colors as stored in the PLAYPAL itself are full 8-bit color values. --Quasar (talk) 17:25, 1 July 2015 (CDT)