Strife save game tracer loading glitch

Strife has a fix for restoring monsters' targets when loading savegames, but a similar fix for restoring the tracer target of homing missiles was neglected.

Doom II v1.9 is known to clear the tracer field when loading a savegame, causing any homing missiles that were active at the time of a save to stop homing and fly straight. However, careful observation of Doom II v1.666, upon which Strife was based, has revealed that this early version of Doom II did not clear the tracer, but in fact loaded the now-stale and invalid pointer value from the previous execution of the program, and began using it as if it were fresh. Rogue Entertainment's programmers evidently never noticed this problem.

This bug manifests in the form of random, unpredictable behavior from homing missiles after loading a save, including but not limited to appearing to fly straight, veering off in a wild direction, or homing in on a completely different object, including normally unshootable objects such as medical supplies and torches. It is theoretically possible for this error to crash the program or cause memory corruption effects, although testing seems to indicate that this virtually never occurs in practice.