Orcs & Elves II

Orcs & Elves II is the third mobile phone game based on the Doom RPG engine. The game was released first in North America on and in Europe later next year.

Story
The game does not continue the story of the protagonist from Orcs & Elves, but it takes place shortly after the events on Mount Zharrkarag comes to a close. Gamers play as Valin, a thief elf who was tasked to retrieve talking magic wand Ellon in order to aid his town - Sol from a siege. Upon stealing the Wand, he found that its powers were nearly exhausted. Some time will pass before it will regain its former strength. Valin must traverse cavern, towns and forests to quickly return to Sol with Ellon to help his people. This will not be so simple as since the attack on King Brahm's Citadel, evil forces have been trying to overtake parts of Lands. What worse, Valin came to an argument with Ellon. As the result, the Wand is not willing to help Valin in his quest.

Development
Development cycle was inspired by the painful development of original. Game was first being made for low-end headsets with high-end headsets receiving prettier and better performing ports of the game. This lead to significant time savings in comparison to prequel. The biggest change in comparison to prequel, was adding a mouse familiar. In one of interviews, Anna Kang has mentioned, that she always tried to smuggle a friendly creature in to their games. This was an opposite to John Carmack, as he was reluctant to those ideas. However after success with Doom RPG's hell hound, there was a less resistance in bringing mouse familiar. A significant amount of work was done in order to make familiar "playable". Also a lot of ideas had to be scraped to make it to work. Following features were added to High End BREW version:
 * Floor and ceiling textures.
 * Higher quality music and sound effects. Soundtrack can be found on the composer's Bandcamp.
 * Better looking intro (text is written in a scroll, similar to predecessor game).
 * World map in main menu.
 * Quest map which was displayed while traveling between locations.
 * A shinning font effect to display Wand's sentences.
 * An animated font effect to display Sarbok's sentences.
 * High resolution HUD assets.
 * Animated health bar.
 * Animated corpses and objects destruction.
 * Animated weapons and projectiles.
 * Animated familiar movement.
 * Animated parts of locations (e.g. fire sprite).
 * Animated "CAVE IN!" cutscene.
 * Wand's aura, which became more and more apparent in each new location.
 * Unique design of orbs.
 * Additional attack icons.
 * Ability to extinguish light sources (e.g. candles).
 * Additional cutscenes.
 * Ladders which were leading to hidden areas.
 * Puzzles which were involving air vents and moving the boulders.
 * Dedicated sprite for main character.
 * Extended ending cutscene.

Weapons
The following arsenal can be acquired during the game:


 * Talking Wand - a weapon and companion of Valin. Its powers were nearly exhausted in Orcs & Elves. With each Valin's level up, Wand recovers more and more of its former strength.
 * Guiding Staff - apart from combat, it can also be used to move boulders.
 * Magic Dagger - it can be used to backstab, toss at enemies or strike at close range. When tossed, it will return once damage has been inflicted on an enemy.
 * Bob - a familiar acquired during the game. Can be used for scout and do minor returning missions. It has limited number of turns before it will return to owner. With each Valin's level up, number of turns will increase. Familiar Chow can be also used to increase its endurance.
 * Shrink Orbs - shrinks enemy on impact. Shrunk enemy deals less damage and has lower accuracy.
 * Mold Orbs - it contains a mold spores, which are released upon an impact making enemy sick.
 * Freeze Orbs - freezes enemies on impact. Effect lasts for three turns.
 * Fire Crossbow - a lightweight weapon that launches fire bolts. Sets enemies on fire on hit.
 * Flaming Sword - it's imbued with the Flame of Gaya's Breath. Particularly effective against Wraiths and Treants. Similar to a crossbow, sets enemies on file on hit.
 * Poison Dagger - replaces previous dagger. It is enchanted with lethal venom. Poisons enemies on hit.
 * Kinetic Crossbow - replaces Fire Crossbow. Delivers fire bolts with powerful kinetic force. Ideal for a crowd control. Should not be used at close range.

Locations
List of locations available in the game:


 * Caverns
 * Dwarkar
 * Tunnels
 * El' Landra
 * Dark Forest
 * Sol
 * Darkfel
 * Ben (developer map, BREW version only)
 * Brett (developer map, BREW version only)
 * Inventory (developer map, BREW version only)
 * Jah (developer map, BREW version only)
 * Karina (developer map, BREW version only)
 * Matt (developer map, BREW version only)
 * Monster (developer map, BREW version only)

Unlike prequel, game does not have a hub-like zone which allows to teleport between locations.