E2M7 (Number One Kill)

E2M7 is the seventh map of Number One Kill. It was designed by Angelo Jefferson.

Secrets

 * 1) In the maze at the east side, go to the switch at the north end that unlocks the red key chamber. Doing this opens up a wall in the passage you came from which has two imps and a shotgun guy. Open the south wall in their closet to find a medikit, an energy cell, a box of ammo, and a box of shotgun shells. (sector 76)
 * 2) In the area with crushers, a door is on the right wall of the third crusher. Open it to find health bonuses, a medikit, a box of shotgun shells, and a soul sphere. (sector 413)
 * 3) Take the passage northeast of the main hub. When the path curves east, keep going that way to the door and use the satyr switch on the south wall to find a megaarmor, a medikit, shotgun shells, a box of shotgun shells, and an energy cell. (sector 420)
 * 4) In the spinal hall leading to the exit, a demon (two on Ultra-Violence or higher) ambushes you from the north wall. Go through the wall to find a box of ammo. (sector 398)
 * 5) Open the back wall in Secret #4 to find stimpacks, health bonuses, and shotgun shells. (sector 410)
 * 6) When you get to the exit door, demons (plus a cacodemon on Hurt Me Plenty or higher) will ambush you from the side walls. Enter these two walls to find boxes of ammo. (sector 399)
 * 7) See Secret #6. (sector 400)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 9, 2021.

Player spawns
This level contains twelve spawn points:
 * 1) facing south. (thing 701)
 * 2) facing south-east. (thing 704)
 * 3) facing south-east. (thing 705)
 * 4) facing west. (thing 706)
 * 5) facing north-west. (thing 707)
 * 6) facing west. (thing 708)
 * 7) facing north-east. (thing 709)
 * 8) facing south. (thing 710)
 * 9) facing north. (thing 711)
 * 10) facing south-east. (thing 712)
 * 11) facing south-west. (thing 713)
 * 12) facing north. (thing 714)

Things
This level contains the following numbers of things per skill level: