MAP17: Downtown (Doom 2 Reloaded)

MAP17: Downtown is the seventeenth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom).

Secrets

 * 1) After getting the blue key, use it at the door straight ahead from the starting point. At this next hallway, take the next door you see, then shoot the barrel on the right. Open the wall where this barrel was and use the lift to go up. Up here, you can get a medikit, a megaarmor, and a soul sphere. Watch out for the arch-vile that shows up outside however. (sector 244)
 * 2) From the lift at the start, head north and east, then open the wall with blue triangles on it for a super shotgun, medikits, and shotgun shells. (sector 268)
 * 3) If you ride the lift containing the yellow key up, you will find a secret alcove containing a box of shotgun shells, an energy cell pack, and another megaarmor. (sector 538)
 * 4) In the central building requiring the red key, make your way to the crate room with the vent. Open the black wall at the north end of the room to reach a secret crate room with a computer area map, soul sphere, medikits, and ammo. (sector 610)
 * 5) From the lift at the start, go straight ahead and down the steps to the right. Ignore the door and head through the nearby passage. When you reach the big room with the light in the center, open the door to the southeast. In the next room, a Hell knight stands in front of three rockets at the back wall. Open this back wall to find a light amplification visor. (sector 622)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains twelve spawn points:
 * 1) facing north. (thing 13)
 * 2) facing south. (thing 67)
 * 3) facing north. (thing 80)
 * 4) facing south. (thing 86)
 * 5) facing east. (thing 168)
 * 6) facing west. (thing 182)
 * 7) facing south. (thing 279)
 * 8) facing east. (thing 509)
 * 9) facing west. (thing 514)
 * 10) facing south. (thing 517)
 * 11) facing west. (thing 520)
 * 12) facing west. (thing 524)

Things
This level contains the following numbers of things per skill level: