MAP27: Terror (Scythe)

MAP27: Terror is the twenty-seventh map of Scythe. It was designed by Erik Alm, and uses the music track "Waiting for Romero to Play", from Doom II.

Essentials
At the beginning, get your weapons and get rid of the monsters. Head through the blood trench until you find some stairs up to a large library, grabbing the super shotgun and rocket launcher in the rooms along the way. Go through this library killing monsters and grab the yellow skull key at the end. Now head back to the blood trench, looking out for opened bookshelves with monsters inside of them. Go to the yellow bars (they are near the starting point) and open them, going to the next area. Head through here to a small room, head through this room to the next one to find the red skull key. Look out for Hell knights who teleport in, then return to the library going back to where the yellow key was. While doing so, more monsters will be available for killing. Go through the red door, and you will eventually find the blue skull key guarded by four barons of Hell. Again, backtrack through the library being wary of newer monsters, then open up the blue bars in the blood trench. Make sure to grab the BFG9000 in the center before heading westward outside. Climb the rocky stairs up and you will teleport onto a pentagram, forced to pick up a blur artifact and facing up to three cyberdemons. If you attempt to jump for the megasphere on the pillar, you will teleport back to the library, with a cyberdemon attacking from the north. Go back to where the yellow key was to find the exit door open.

Other points of interest
The megasphere that is located on the pillar is out of reach, but skilled players have been found capable of accessing it by means of arch-vile jumps. However, before doing so, you must make sure that your current health value is high enough to survive an arch-vile attack. This concept is similar to accessing the outdoor megasphere in TNT Evilution's.

The only way to get the megasphere without cheating is by the means of arch-vile jump. However, you must make sure that your current health value is high enough to survive an arch-vile attack before doing this.

Secrets

 * 1) At the start, drop into the blood and go north, then east. Press on the darker section of wall to the north to get a soul sphere. (sector 206)
 * 2) In the small library at the northwest end of the map, press on the western bookshelf to find a revenant guarding a box of shotgun shells, a soul sphere, and an energy cell pack. (sector 285)

Current records
The Compet-n records for the map are:

The data was last verified in its entirety on July 4, 2020.

Things
This level contains the following numbers of things per skill level: