MAP03: Twisted (Enigma)

MAP03: Twisted is the third map of The Enigma Episode. It was designed by Jim Flynn and uses the music track " ". The par time is.

Secrets

 * 1) The westernmost pillar in the start room (which is hollow and houses a box of shotgun shells and a cacodemon (on hard skill)) lowers on pressing its western side.  Walking across any of the other three sides of this pillar lowers the second pillar (containing a box of bullets).  Walking across the western side of this pillar lowers the third pillar (containing a super shotgun, a box of shotgun shells, and a partial invisibility), and walking across the eastern side of the third pillar lowers the fourth pillar (which contains a baron of Hell).  Ride the fourth pillar up and press the switch on the eastern wall.  This reveals some passages to the north and south, which start crushing when you walk towards the eastern area. These crushers are all part of the same secret sector. (sector 26)
 * 2) The outside area to the west has an alcove just south of the maze area leading via a lift back to the indoor area. (sector 23)
 * 3) The north-west of the aforementioned maze has a switch which lowers a platform in the south of the maze, containing a rocket launcher, four boxes of rockets, and a cacodemon (on easy skill) or arch-vile (on medium and hard skills).  It is also possible to reach this secret by walking along a ledge from the blue key and into the picture, which will teleport you to the secret. (sector 54)
 * 4) From the red key, travel north, turn left and go through the door to a room with a red floor.  There is another door ahead, which leads to the room just north of the yellow key. (sector 41)

Current records
The Compet-n records for the map are:

Player spawns
This level contains six spawn points:
 * 1) facing west. (thing 267)
 * 2) facing east. (thing 268)
 * 3) facing south. (thing 269)
 * 4) facing south. (thing 270)
 * 5) facing west. (thing 271)
 * 6) facing north. (thing 272)

Things
This level contains the following numbers of things per skill level: