Tantrum

Tantrum is a single-level PWAD for Doom II. It was designed by Ola Björling in 1995.

Secrets

 * 1) Near the start is a nukage pit with a bridge that is raised by pressing a switch. In the south of this pit is a passage leading to a lift. Before taking the lift, press the wall ahead of you – it opens, revealing a switch. Press the switch, then return to the northern part of the nukage pit (via the lift if the bridge has been raised). The switch here lowers a lift to the east, and also reveals a megasphere, the door to it having been opened up by the switch to the south. (sector 249)
 * 2) Take the door north-west of the blue key room, go up the stairs, turn left and left again, and continue until you reach a switch. This switch briefly opens a door at the top of the stairs (it can be opened repeatedly), leading to a teleporter to a room with 58 health bonuses and 0-2 pain elementals. (sector 350)
 * 3) After going through the red door, you will need to press two switches to open some bars. After the bars, go down the stairs and continue straight through the wall which is fake, leading to a berserk. (sector 139)
 * 4) The pillar at the corner near #3 lowers on pressing, leading to an armor. (sector 140)

Bugs
A shotgun guy (Thing 362) has no flags set for any of the three difficulty classes, so it does not actually appear in the level. The same goes for the player 1 start (Thing 0), but because of special handling in the engine, it functions normally in the level. The same also goes for several multiplayer-only weapons and ammo pickups.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 6, 2021.

Player spawns
This level contains eight spawn points:
 * 1) facing north. (thing 13)
 * 2) facing east. (thing 14)
 * 3) facing north-west. (thing 15)
 * 4) facing north. (thing 16)
 * 5) facing east. (thing 17)
 * 6) facing north. (thing 24)
 * 7) facing north. (thing 314)
 * 8) facing north. (thing 320)

Things
This level contains the following numbers of things per skill level: