Doom II RPG

Doom II RPG is the sequel of Wolfenstein RPG, set before Doom RPG. It is made for mobile phones and iPhones. It uses the Wolfenstein RPG mobile engine. It was mysteriously released on 11 December 2009, although it has made no appearances in any media, neither on the Internet nor printed media, and is not available for the public, meaning no-one can actually buy it. As of January 2010 no retailers carry the release, and in a novel move by the publisher it is not yet available for download, almost two months after its' release. It is made by id Software and published by EA Mobile, although it is actually officially created by id partners Fountainhead Entertainment via the merger id Mobile. As of writing the game is not available via the publisher; the only statement by EA Mobile regarding the release date is a consistent "TBA" (acronym for "to be announced").

Playable Characters
You can play the game with three different characters:
 * Major Kira Morgan
 * A Scientist
 * Sergeant Blazkowicz (the original games protagonist, descendent of William "B.J" Blazkowicz)

Plot
The game is chronologically set before Doom RPG. Secret experiments have taken place and incidents have happened on various UAC Bases located on Mars, Moon, Earth, Phobos, Deimos, et cetera. A team of soldiers accompanied by a scientist have ventured to the UAC base on the Moon to investigate, only to find the base is overrun by demons. At the beginning the group splits up and the player is on his/her own. Immediately noticed are conflicts between a UAC computer designated SAM and another unknown entity, designated VIOS. Conflicts with VIOS appear frequently in the game. After the player initially arrives in Hell s/he encounters the Pinkynator, a creature that spawns Pinkies. After passing through a portal the player finds her/himself on a UAC base on Earth. After re-entering Hell, the player encounters the Cyberdemon and finds out VIOS is the brain of another Icon of Sin. After the VIOS is defeated the game ends with an ominous sign off, letting the player know the fight is not over.

Weapons
Doom II RPG has a new set of weapons, complete with new graphics
 * Chainsaw
 * Assault Rifle
 * Scoped Assault Rifle
 * Super Shotgun
 * Chaingun
 * Plasma Gun
 * Rocket Launcher
 * BFG
 * Holy Water Pistol
 * Shooting Sentry Bot
 * Red Sentry Bot
 * Soul cube
 * Toilets (can be thrown)

The Holy Water Pistol is seemingly rather unholy since it can be refilled in toilets. Also please note the Soul Cube can only be obtained in Hell.

Monsters
Doom II RPG uses the same hierarchical system for monsters as the previous Doom RPG installment, with classes of monsters individualized by colors. In addition to the classes in Doom RPG, Doom II RPG adds some new classes:

Lesser Sawcubus, Greater Sawcubus, and Chainstrosity Watcher and Sentinel
 * Sawcubus Class
 * Watcher Class

In addition to the new classes of enemies the game has two new bosses; the Pinkynator and VIOS. The Pinkynator is a boss level entity, capable of spawning a room full of Pinkies.

VIOS is the new Boss Brain inside the new Icon of Sin.

Cut Content
Some content was cut from Doom II RPG during development. This is evident by comparing the game and the game trailer.
 * the original name of the Sawcubus was Chainsaw Goblin
 * Zombie names were similar to Doom RPG
 * a Heretic-Style enemy can be seen in the trailer, but not in the game

Cheat Mode
Similar to Doom RPG and Wolfenstein RPG cheat mode is activated on the menu screen by pressing 3666. From there you can choose cheats such as invincibility mode (aka God mode), walking through walls (noclip), full inventory (give all), complete level overview (give map), level skip (change map), and so on.

Maps

 * 1) Tycho Station
 * 2) Cichus Station
 * 3) Kelper
 * 4) UAC Admin.
 * 5) UAC Labs
 * 6) UAC R&D
 * 7) Gehenna
 * 8) Abaddon
 * 9) VIOS