MAP16: Fortress: Bishop's Tower (Strife)

MAP16: Fortress: Bishop's Tower is a level in Strife. It uses the music track "Fight". The Bishop himself is confronted at the end of this level. Defeating him earns the player the second piece of the Sigil.

Other points of interest
Under the sky, there are four ground level sections that are isolated by walls. All can be entered by dropping from the surrounding wall, but the two southern sections can also be accessed by lowering hidden lifts inside the citadel. Exit the northern areas by using the passages in the north and leave the southern areas by using the mentioned lifts. The following items can be found:
 * Northwest: Three medical kits
 * Northeast: Three medical kits and an ammo satchel
 * Southwest: A med patch and a unit of poison bolts
 * Southeast: Two med patches and three units of phosphorous grenades

Official
There are no official secrets on this level.

Non-official

 * 1) There are two big computer screens on the northern wall of the Bishop's room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 gold coins and various ammunition and health pickups.

Bugs
The player 1 start (Thing 0) has no flags set for any of the three difficulty classes, but because of special handling in the engine, it functions normally in the level.

Player spawns
This level contains seventeen spawn points:
 * 1) facing west. (thing 94)
 * 2) facing north. (thing 95)
 * 3) facing west. (thing 96)
 * 4) facing east. (thing 97)
 * 5) facing north. (thing 98)
 * 6) facing east. (thing 109)
 * 7) facing south. (thing 110)
 * 8) facing south. (thing 111)
 * 9) facing north. (thing 206)
 * 10) facing south. (thing 207)
 * 11) facing east. (thing 208)
 * 12) facing west. (thing 209)
 * 13) facing south-west. (thing 210)
 * 14) facing south-east. (thing 227)
 * 15) facing south-west. (thing 367)
 * 16) facing south-west. (thing 368)
 * 17) facing south-west. (thing 369)

Things
This level contains the following numbers of things per skill level: