MAP25: Deimologics (Mano Laikas)

MAP25: Deimologics is the twenty-fifth map of Mano Laikas. It was designed by Nicolas Monti and uses the music track " ".

Secrets

 * 1) Once you collect the blue key, the wall behind you lowers revealing revenants and a mancubus. Go to where the energy cell is. Look north and if you can see it in front of you, there is a switch right where you are standing. Use it to lower the mancubus platform and get a berserk pack. (sector 23)
 * 2) From the stairs at the end of the zigzagging hallway in the center of the map, jump to the northern ledge. Go along it to the east, but turn southwest as you pass the structure in the center. You should see a shootable switch. Shoot it, then drop down and into the structure to find a teleporter you can use. The area you come into has armor bonuses and an invulnerability. (sector 29)
 * 3) In the southwest maze, open up the section behind the red key and find the skull switch. Once you hit it, quickly run south and east to the lowered wall for a computer area map. (sector 65)
 * 4) After getting the yellow key, the wall in front lowers, allowing access to much of the northern part of the map. Go to the northeast room, the one with the blood, to hear a lift lower. Run back up the steps from where you got the yellow key towards the lowered wall that had revenants on it, and run to the lowered lift on the right side. Take it up to the outside area, where you can get armor bonuses. At the left end is a soul sphere. (sector 274)
 * 5) At the northeast room with the blood, there is a switch on the step at the northern end of the blood. Push it to lower a column containing a blur artifact. (sector 288)
 * 6) Along the zigzagging hallway in the center of the map, look out the windows on the left side, facing southwest, and find a switch to shoot. When you find it, shoot it and get to the middle of the hallway to find a chaingunner guarding a megaarmor. (sector 290)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: