The Dying End

The Dying End is a single-level PWAD for Doom II and a limit removing source port that was released in June 2007. It was created by Christopher Lutz and picked up one of the Cacowards in the 2007 ceremory. In 2017 an updated version was included in his episode replacement Hellscape.

Secrets

 * 1) From the first stairs, go down, use the tentacle lift, kill the mancubus, shoot the crack wall, follow the stairs and grab the soulsphere. (sector 96)
 * 2) Before the first teleporter room, go down on your right, shoot the crack wall, enter the room (sector 786) and step on to teleport into the small room above the trapped armor. Here lie the plasma gun and two energy packs.
 * 3) Go behind the left imp towers, shoot the crack wall. Climb the stairs for a soulsphere. (sector 1046)
 * 4) After the zigzag path over lava, backtrack. A small pathway leads to an armor on the left. (sector 985)
 * 5) Open a wall on the southwest of the room with the trapped mega armor for four stacked plasma guns. (sector 563)
 * 6) Before the teleporter on the east of the map, open a wall with a lion on the north. Find here a revenant, a soulsphere, a mega armor and an energy pack. (sector 844)
 * 7) Jump from the small corridor lit with a single candle onto a pillar with a mancubus then stairs. From here, jump south for the BFG9000. (sector 1192)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 6, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 4)
 * 2) facing north. (thing 5)
 * 3) facing north. (thing 6)
 * 4) facing north. (thing 7)

Things
This level contains the following numbers of things per skill level: