E2M4: Dementia (Cringe)

E2M4: Dementia is the fourth map of Cringe. It was designed by Mark Klem.

Secrets

 * 1) In order to get the red key it is necessary to lower a section of floor in a small, dark rectangular room then head through two doors.  Both the sector immediately after the lowered wall and the first of the two doors count as secrets and are impossible to miss. (sector 30)
 * 2) See #1. (sector 32)
 * 3) After going through #2, continue along the path to reach a room with a shotgun guy, a chaingun, and a light amplification visor.  There are also two lost souls on medium and hard skills. (sector 37)
 * 4) Shoot the diagonal edge of the floor lowered to access #1 (note this can be done even if the floor is not lowered).  This opens up a door leading to a teleporter to a platform in the outdoor area in the west containing a soul sphere, a partial invisibility, a plasma rifle, and an energy cell pack. (sector 63)
 * 5) After going through #4, without going through the teleporter, head north-east then turn right twice.  Just before the steps is a secret door on the right (marked with a different texture) leading to a room with an imp and a switch. (sector 80)
 * 6) Pressing the switch in #5 lowers a platform with a soul sphere and a partial invisibility. (sector 81)
 * 7) The sector with the switch which lowers the yellow key counts as a secret and is impossible to miss. Note that the area in front of the yellow door also counts as part of the same secret sector. (sector 208)
 * 8) After going through the yellow door, head down the lift and turn right.  On your right is a secret lift (marked with a different texture) leading to five rockets, a soul sphere, and a partial invisibility. (sector 211)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 4)
 * 2) facing west. (thing 5)
 * 3) facing west. (thing 6)
 * 4) facing south. (thing 7)

Things
This level contains the following numbers of things per skill level: