E1M3 (Rage Doom)

E1M3 is the third map in the first episode of Rage Doom. It was designed by Dan Krempel.

Secrets

 * 1) The room west of the start room has 6 columns to the south.  The westernmost one can be lowered by pressing it, revealing a box of shotgun shells. (sector 14)
 * 2) The easternmost column can also be lowered by pressing it, revealing a soul sphere. (sector 15)
 * 3) The north-western corner of the room with the yellow key lowers on stepping on it, allowing access to a room with a switch.  The switch opens up three room containing zombiemen, a rocket launcher, a megaarmor, and a door to a room with some rockets. (sector 58)
 * 4) From the yellow key room, run west and jump down into the start room.  The middle column on the west wall of the room with #1 and #2 is briefly lowered, revealing a chaingun. (sector 16)
 * 5) After going through the yellow door, there is a secret door on the west just before the steps, leading to three shotgun guys (two on easy skill), 8 shotgun shells, and two boxes of bullets. (sector 70)
 * 6) The 'Poison' sign in the west of the red key room is a secret door, leading to a room with eight armor bonuses. (sector 106)
 * 7) The central part of the northern wall of #6 is a secret door leading to a demon and the secret exit. (sector 108)

Bugs
The door in front of the normal exit does not require the blue key despite appearing as though it does.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains fourteen spawn points:
 * 1) facing east. (thing 25)
 * 2) facing north. (thing 31)
 * 3) facing north. (thing 194)
 * 4) facing east. (thing 195)
 * 5) facing west. (thing 196)
 * 6) facing north. (thing 197)
 * 7) facing east. (thing 198)
 * 8) facing east. (thing 199)
 * 9) facing south. (thing 200)
 * 10) facing west. (thing 201)
 * 11) facing west. (thing 202)
 * 12) facing south. (thing 203)
 * 13) facing south. (thing 204)
 * 14) facing south. (thing 205)

Things
This level contains the following numbers of things per skill level: