MAP04: Cave of Death (All Hell is Breaking Loose)

MAP04: Cave of Death is the fourth map of All Hell is Breaking Loose. It was designed by Michael Niggel (Risen) and Chris Niggel (Kamikazi) and uses the music track "Retribute" by Mark Klem.

Secrets

 * 1) At the first fork you come to, head east and drop down. You can head north to get an ammo clip and a box of shotgun shells, and south for a box of ammo and a box of shotgun shells. (sector 145)
 * 2) In the larger room with two dark passages to the north and south, there is a cave entrance at the east side. Enter it and take two doors to a room with a UAC logo. Open the northeast wall to find rockets and a rocket launcher. (sector 196)
 * 3) Head back to the larger room and take the south passage, then quickly run east and get the soul sphere before it rises. (sector 165)
 * 4) From that same passage mentioned above, go through another passage to the south, hugging the left wall until you go into another passage with a rocket launcher. (sector 150)
 * 5) At the easternmost cave, open the wall and lower the wall that has a box of ammo. Behind it is a cave leading to partial invisibility and a megaarmor. (sector 188)
 * 6) In the room with the UAC logo mentioned in Secret #2, open the UAC logo and you will find a switch. Flipping it will open a room south of the exit containing a flamethrower and energy cells. (sector 215)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 5, 2021.

Player spawns
This level contains six spawn points:
 * 1) facing north-east. (thing 252)
 * 2) facing east. (thing 269)
 * 3) facing south. (thing 270)
 * 4) facing east. (thing 271)
 * 5) facing east. (thing 272)
 * 6) facing south-east. (thing 277)

Things
This level contains the following numbers of things per skill level:

Inspiration and development
"Chris brought the request for a level back from chool [sic], and I decided to tackle it. I had a cave level in progress, and it seemed to fit with the conversion's theme, so I converted it and sent it to the lead producer. It became MAP04, and I think it was one of the better levels in the PC."

- Michael Niggel (Risen)