MAP30: Point Dreadful (Alien Vendetta)

MAP30: Point Dreadful is the thirtieth and final map of Alien Vendetta. It was designed by Anders Johnsen, with the deathmatch portion designed by Kim André Malde. It was known as Point Dreadfull [sic] in the first release of the megawad. The music for this map is an unnamed track composed for the PC game  that was ultimately not used. The par time defined in the executable is 1:10.

Essentials
Go north, grabbing the weapons to the left. When you head into the room with the megasphere, the portal is just ahead. You will meet the Icon of Sin here. Go left and hit the switch to lower an invisible platform (marked by two torches). Quickly run here and ride it up, timing your rocket launcher shots to hit the brain when you do. The Icon will spit out four cubes at a time, on the platforms you are on. If you fail to kill the Icon the first time, you will have to ride the lifts up. However, the first one is next to impossible to reach since the switch is very far away from the lift you need to go on. This is why it is recommended to time it as swiftly as possible, so you do not have to go a second try.

Other points of interest
When crossing linedef 141, six hanging Commander Keens are crushed by a slow silent crusher. The pain sound coming from them is a distorted recording of Kim Malde's voice. This is meant to be a foreshadowing of the boss fight. There are six dolls to ensure the sound is played at a high volume.

When the Icon of Sin awakens, the sound played back is an edited version of the one in Doom II. This version is slower and has a deeper voice. The icon of sin placement changes slightly depending on the difficulty level. On easy and medium, the head is closer to the back wall, and it can usually be killed with only two rockets, while three are needed on hard difficulty levels.

Secrets

 * 1) The hallway connecting the first and second areas at the beginning of the level is tagged as secret. Impossible to miss. (sector 24)

Current Compet-n records
The Compet-n records for the map are:

The data was last verified in its entirety on July 6, 2020.


 * 1) Normally, the level is finished with 100% secrets, so a separate category from NM speed would be redundant. All secrets are found unless the noclip bug occurs.

Current DSDA records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Deathmatch
This level includes its own, separate deathmatch arena. The deathmatch part is an old creation by Kim Malde called Atomic. He made it on Christmas Eve 1997. It was originally meant to be part of a series called Macho Doom which was a map set dedicated to the Norwegian Doom League, a short lived DM group of modem players based in Norway.

Player spawns
This arena contains nine spawn points:
 * 1) facing north. (thing 143)
 * 2) facing south-east. (thing 144)
 * 3) facing south-west. (thing 145)
 * 4) facing north. (thing 146)
 * 5) facing south. (thing 244)
 * 6) facing north. (thing 245)
 * 7) facing east. (thing 246)
 * 8) facing west. (thing 247)
 * 9) facing north. (thing 249)

Things
The following things (per skill level) are placed in the arena:

Things
This level contains the following numbers of things per skill level: