MAP25: Chaos Zone (Requiem)

MAP25: Chaos Zone is the twenty-fifth map of Requiem. It was designed by Adam Windsor, and uses the music track "Take All (I have more)" by Mark Klem. It is unusually small compared to many other levels in the megawad, especially at such a late stage.

Description
According to both the text file and the Requiem info pack:


 * A small fortress over-looking a lake of lava. Probably be a prime piece of real estate for a Demon.  Let's see what a pissed off marine with a Rocket Launcher can do to the property values around here....

Essentials
Grab the chaingun and head into the field. Grabbing the red skull key in the middle triggers a zombie ambush on the pentagrams. Kill the monsters and head to the red door to the north. Use the lift, but go straight across to the hall with the Hell knights. Go around the bend and use the next lift, again going straight across into the next room. Open the doors in the next room to retrieve the yellow skull key, watching out for a monster ambush after picking it up. Then take either lift you passed upward to a cacodemon and a yellow door. Enter and you will be on a caged ledge with lots of supplies. Head into the field and head for the southwest corner. Open the door and press the switch inside. Look out for teleporting monsters, and head up to the caged ledge to encounter an arch-vile guarding the blue skull key. Grabbing the key triggers another monster ambush. To reach the central structure in the field where the blue exit door is, head to the south of the field and jump the blocks to the center. Then climb the stairs to the blue door and exit.

Secrets

 * 1) At the beginning of the level, the pillar in the southeast has large holes in its east side.  Push that side, and all four pillars will lower, allowing access to three sets of four shotgun shells, and a chainsaw.  All four pillars count as one secret. (sector 73)
 * 2) At the bend in the hallway on your way to the yellow key, there is a lion face in the northeast corner.  Press on it to lower a lift holding 40 armor bonuses. (sector 67)

Current records
The Compet-n records for the map are:

The data was last verified in its entirety on June 21, 2013.

Player spawns
This level contains six spawn points:
 * 1) facing north. (thing 19)
 * 2) facing north. (thing 20)
 * 3) facing north-east. (thing 328)
 * 4) facing south-west. (thing 329)
 * 5) facing south-west. (thing 330)
 * 6) facing south-east. (thing 331)

Things
This level contains the following numbers of things per skill level:

Inspiration and development
This level was originally meant to be MAP28 of the sixth part of Demonfear, Demonfear 6: The Heart, which was intended to come out in 1996 but was never released. Windsor would eventually create an entirely different "Demonfear 6" in 1999, and he compiled the whole series into one megawad a year later.

This level was intended to be MAP26: Excoriation. However, the levels were switched around during compilation and the level titles were not swapped with them.