The Magenta Spire

Magenta Spire is a 16 level partial conversion developed for MBF. It features numerous gameplay changes via an internal DeHacked lump and utilizes many MBF features. These include new monsters, tweaked weapons, higher health and armor ceilings, and changes to powerups. In addition to these gameplay changes, Bryden made custom PLAYPAL, COLORMAP, and OPTIONS lumps. Magenta Spire also features many new textures and sprites from various sources. The level design is abstract, full of colorful visuals. There were numerous release candidates posted on Doomworld throughout 2021. It was finally uploaded to the /idgames archive on November 11, 2022.

Story
The events of Magenta Spire take place alongside those of The Ultimate Doom. You play as a "A high ranking UAC communications technician [who] travels to a far-remote research base to investigate mysterious untracable[sic] signals. Upon entering orbit your craft experiences massive guidance system failures. After narrowly avoiding disaster you land safely--but what could have caused such sudden failure? You proceed into the facility to investigate" The story is expounded upon through in - game text provided by the internal DeHacked and UMAPINFO lumps.

New Monsters
Big Imp The Big Imp replaces Doom's standard Imp and utilizes sprites from Realm667. It has a speed of 9 and has 200 health. The main attack is a volley of fireballs. It's appearance is very similar to that of a Baron of Hell, though his fireballs are red and he has different coloration.

Flying Imp The Flying Imp replaces the Specter. It functions similarly to a Cacodemon in that it flies, hurls fireballs, and attempts to close in on the player. The health was edited to 48 and the speed to 10. In appearance, the Flying Imp looks like an Imp with gargoyle wings.

Hell Squire Though the size of an Imp, the Hell Squire packs a much meaner punch. It replaces the Hell Knight and has the same attack. To compensate, its health has been lowered to 48. The Hell Squire looks like an imp with the skin tone of a Baron and a head shaped like that on the Doom cover art.

Dead Pain Elemental The Dead Pain Elemental replaces Commander Keen and is one of the first monsters you'll see. It is a recolored corpse pile from the Doom alpha. When "killed", it will spawn Lost Souls. This makes them an occupational hazard similar to barrels, in that they won't kill you, but can bring you harm when you interact with them.

Dog This grey dog simply barks and runs around. It's grey and unkillable, possibly a phantom.

Friendly Marine These UAC recruits replace the Wolfenstien SS. They drop a backpack upon death and have 150 health.

New Weapons
Spiked Knuckles These replace the fists with spiked brass knuckles. The only non - cosmetic change is the speed. The spiked knuckles are two frames faster.

'Winchester Yellowboy The Winchester Yellowboy replaces the shotgun. The new sprites indicate it to be lever action. It's only other change is a higher fire rate.

Plasma Gun Cosmetically unchanged, the Plasma Gun now features higher damage and invisible projectiles.

=Further Gameplay Changes=


 * The Soulsphere only charges health 80%


 * Health and Armor now go up to 400%


 * The Lost Soul is transparent and has 56 health


 * The Baron of Hell has new winged sprites and 1200 health. It has also been made bigger and lighter.


 * The Archvile has 1000 health and now has the ability to resurrect themselves. They also drop Berserk when resurrected.


 * The Cyberdemon has 2750 health and an explosive pain state.

Levels
Episode One: Technical Difficulties


 * MAP01: hangar
 * MAP02: distress
 * MAP03: radio silence
 * MAP04: egression
 * MAP05: futility
 * MAP06: patina
 * MAP07: beacon
 * MAP08: impotent rage
 * MAP31: disaster area

Episode Two: The Magenta Spire
 * MAP09: arcology
 * MAP10: derelict
 * MAP11: mung
 * MAP12: fissure
 * MAP13: phantasmagoria
 * MAP14: control tower
 * MAP15: curse
 * MAP16: idclev