Doomworld Mega Project 2017

Doomworld Mega Project 2017 is a collaborative megawad, containing fifty-one maps from as many different mappers, plus a hub map for ZDoom-based ports which allow the maps to be played in any order. As with previous projects, it accepted any maps for Doom II, regardless of theme, difficulty, quality, or target source port, though as with previous projects, use of the MAP07 or MAP30 slots was not allowed, nor were maps that could be potentially damaging to the user (e.g. by using scripts to change port settings, or using s).

The project was started on 17 January, 2017, and was led by StormCatcher.77. An initial compilation was made available on 5 January, 2018, followed by a final release and upload to the /idgames archive on 11 February, 2018. All maps are contained in a single WAD file.

Custom monsters
Two new monsters are included, which occur only in :
 * Hellion:
 * Hierophant:

Levels

 * Vanilla-compatible levels:
 * by Jack Stewart (Jaxxoon R)
 * by Scypek2
 * by TreeSquid
 * by Alexis Jeanson (Roofi)
 * by TimeOfDeath
 * by Pegleg
 * by Matt Devlin (Shadow Dweller)
 * Limit-removing levels:
 * by Walter Confalonieri (daimon)
 * by Carlos Lastra
 * by riderr3
 * by Ben Mansell (Bauul)
 * by Daniel Trim (dt_)
 * by Glen Christie (Crunchynut44)
 * by Matt Powell (cannonball)
 * by TheOrganGrinder
 * Boom-compatible levels:
 * by Memfis
 * by Forli
 * by Paul Corfiatis
 * by Veinen
 * by Nate River
 * by The_SloVinator
 * by CrazyDoomguy
 * by A2Rob
 * by Seongbae Park (antares031)
 * by complexDoomer
 * by Philnemba
 * by HUNdebLeonidasX
 * by Michael Jan Krizik (valkiriforce)
 * by Oleg Vovk (CWolf)
 * by Ninehills42
 * by Jjp
 * by Ryan Anderson (obake)
 * by Alex Scott (Scotty)
 * by James Caldwell (Obsidian)
 * by Spectre01
 * by bonnie
 * ZDoom/GZDoom maps:
 * * by Joshua O'Sullivan (Dragonfly)
 * * by Voltcom9
 * by Gunsmith
 * * by Edward Cripps (Ed)
 * * by everennui
 * * by RaphaelMode
 * by Marlamir
 * * by DAZZER
 * by Sasha
 * * by Lorenz0
 * by marxr
 * by cambreaKer
 * * by DMGUYDZ64
 * * by Pinchy
 * * by StormCatcher.77
 * * by StormCatcher.77 and Voltcom9
 * * UDMF format, the others are in standard format

Soundtrack

 * MAP01:
 * MAP02: "Burn" from The Natural Born Killers (MIDI by Brian Carr/Kevin Wittman)
 * MAP03: No replacement
 * MAP04: "Sweaty Mancubus Armpits" by Sam Woodman (Metabolist) (from Hell Revealed II)
 * MAP05: "Reflective Fades" by Nostril Caverns
 * MAP06: No replacement
 * MAP07: No replacement
 * MAP08: "6.mid" from 
 * MAP09: "At Doom's Gate by Robert Prince (from Doom)
 * MAP10: MIDI rendition of "Raise the Dead" by
 * MAP11: MIDI rendition of "The Baying of the Hounds" by
 * MAP12: "Waiting for Romero to Play" by Robert Prince (from Doom II)
 * MAP13: "Caustic Canyon" by Glen Christie (Crunchynut44)
 * MAP14: "Breach of Madness" by Mark Klem (from Requiem)
 * MAP15: "In the Dark" by Robert Prince (from Doom II)
 * MAP16: "Land of Able" by Mark Klem (from STRAIN)
 * MAP17: MIDI rendition of Fire Fight track 2 by Janusz Pelc and Michal Doniec
 * MAP18: "Into the Darkness" by Paul Corfiatis
 * MAP19: "Atcoty", by Kevin Schilder (from Heretic)
 * MAP20: MIDI rendition of "Primo Victoria" by
 * MAP21: "Return to the Surface" by Daisuke Matsuoka (from )
 * MAP22: Rabiteman - Abandon (abandon.s3m)
 * MAP23: "Liquid Luck" by James Paddock (Jimmy) (from Back to Saturn X)
 * MAP24: "Welcome to Skull's Hell" from 
 * MAP25: MIDI rendition "Undertale - Asgore Theme"
 * MAP26: "Hiding the Secrets" by Robert Prince (from Doom)
 * MAP27: MIDI rendition of "Teenagers" by
 * MAP28: "You Suck" by Lee Jackson (from Rise of the Triad)
 * MAP29: No replacement
 * MAP30: MIDI rendition of "Journal" from 
 * MAP31: "Shawns Got the Shotgun" by Robert Prince (from Doom II)
 * MAP32: "Pyramid of Fear" by Joe McDermott (from )
 * MAP33: "Krusty's Super Funhouse SNES - Mechanical Sector" by Mark7
 * MAP34: "Gut Wrencher" by Robert Prince (from Duke Nukem 3D)
 * MAP35: MIDI rendition of "Wings of Blackening" by
 * MAP36: MIDI rendition of "Save Me" by
 * MAP37: "Dark Angel" by James Paddock (Jimmy)
 * MAP38: MIDI rendition by Jay Reichard (silentzorah) of the main theme to Quake, composed by Trent Reznor
 * MAP39:
 * MAP40: "TMNT4 Turtles in Time - Downtown" by Pongball
 * MAP41:
 * MAP42: "dfd7" and "Demetria" by Zachary Stephens (Ribbiks), "Scary-Go-Round" by James Paddock (Jimmy)
 * MAP43: MIDI rendition of "Army Of The Night" by
 * MAP44:
 * MAP45:
 * MAP46:
 * MAP47: "The Separated Symbiote"
 * MAP48: "Running from Evil" by Robert Prince (from Doom II)
 * MAP49: "Vah Naboris Shrine B" theme from 
 * MAP50: "Lava Dome" by (from )
 * MAP51: "Contemplate" by Shin Godzilla (from the Plutonia MIDI Pack)
 * MAP77: No music