Urbnbeta

Urbnbeta is a single-level PWAD for Doom that was released in 1994. It was designed by Frederick J. Bradley with Robert Bradley & Ryan Louie, and uses the music track "". It was originally released as and intended to be part of a full episode WAD, but no other levels materialised.

Secrets

 * 1) In the north-east is a building with a chainsaw. Pressing the northernmost part of the eastern wall inside this building lowers a platform with a rocket launcher. (sector 200)
 * 2) In the centre is a room with two switches which close various doors. There is a metal section of wall in the western part of this room - opening it reveals two medikits on a lift - press the eastern wall by this lift to lower it. (sector 212)
 * 3) From #2 head south and east through secret doors to reach a computer area map. (sector 210)
 * 4) The switch by the computer area map (see #3) lowers the wall, allowing access back to normal territory. This wall can also be lowered by pressing the southern side of the arch to the south-west. (sector 204)
 * 5) From #4, head south then west through the arch and north through a door to reach a room with a shotgun and 8 shotgun shells. Pressing the wall immediately west of the door in this room lowers a wall which reveals a switch which re-opens the doors closed by the switches in the central room. Note that this sector is too narrow for credit to be obtained. (sector 207)
 * 6) #4's room has a fireplace to the south which can be walked through, where there is a rocket launcher. (sector 177)
 * 7) The room east of #6's room has a blood-covered bed which it is possible to jump onto from the west. Pressing the western part of the wall here lowers a lift to the east, allowing access to a BFG9000. (sector 176)
 * 8) From #7's room, head north then east and climb up onto the south-western platform. Pressing a section of the western wall here lowers a nearby lift, allowing access to a backpack, two boxes of bullets, and a box of shotgun shells (not on easy skill). (sector 71)
 * 9) The room to the north of #8's room has an arch leading east with curved sides. Pressing the north side reveals an armor to the south-west. (sector 127)
 * 10) Pressing the northern part of the east wall of #9's room opens up a door next to #9 with a plasma rifle. (sector 168)
 * 11) North of the exit is a bathroom. West of the sink is a secret door to the west leading to the dark room with the crates. After going through the door, turn left and press the eastern wall - a switch is revealed to the south. (sector 173)
 * 12) Pressing the switch accessed via #11 lowers a platform with a berserk. (sector 144)
 * 13) The path to the exit counts as a secret and is impossible to miss. (sector 203)

Bugs
Due to secret #5 (above) being too narrow, the maximum achievable secret percentage is 92%.

Demo files
This WAD features three built-in demos by the authors. All require Doom v1.2 to view them. The demos are:

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains seventeen spawn points:
 * 1) facing east. (thing 0)
 * 2) facing east. (thing 1)
 * 3) facing east. (thing 9)
 * 4) facing east. (thing 10)
 * 5) facing east. (thing 30)
 * 6) facing east. (thing 31)
 * 7) facing east. (thing 32)
 * 8) facing east. (thing 33)
 * 9) facing east. (thing 34)
 * 10) facing east. (thing 35)
 * 11) facing east. (thing 36)
 * 12) facing east. (thing 38)
 * 13) facing east. (thing 39)
 * 14) facing east. (thing 40)
 * 15) facing east. (thing 41)
 * 16) facing east. (thing 42)
 * 17) facing east. (thing 179)

Things
This level contains the following numbers of things per skill level: