Antaresian Reliquary

Antaresian Reliquary is an nine-level PWAD for Doom II requiring a Boom-compatible source port, created by Seongbae Park (antares031). The WAD is a compilation of maps the author designed for various community projects across four years up to 2020, with the addition of minor tweaks to all maps and two new levels to prevent entry to regular IWAD levels.

Similar to Struggle - Antaresian Legacy, the WAD features new weapons and monsters replacement via DeHackEd. It also has some enemies from Struggle. The first release candidate of the WAD came out on May 17, 2020 and uploaded to /idgames archive on June 6, 2020. It received a Cacoward that same year. The made for the WAD was released separately on May 23, 2020.

Gameplay changes

 * The player starts with 60 bullets, instead of 50
 * Lost soul's HP is decreased from 100 to 45
 * Cacodemon's corpse has been adjusted a little bit
 * Arachnotron's plasma projectile is replaced with energy bolt; higher velocity, lesser damage
 * Former human is replaced by former ranger
 * Baron of Hell is replaced by Antaresia from Struggle - Antaresian Legacy
 * Chaingun Elite from Struggle - Antaresian Legacy has been added
 * Bullet capacity is increased from 200/400 to 240/480
 * Shell capacity is decreased from 50/100 to 40/80
 * Rocket capacity is decreased from 50/100 to 40/80
 * Cell capacity is decreased from 300/600 to 240/480
 * Bullet items now give 20% more bullets; 12/60
 * Cell items now give 20% less energy; 16/80

Weapon changes
Note: Every weapon has notably faster weapon-switching speed
 * Fist: Faster reaction time and doubled the damage
 * Pistol: Replaced by Machinegun with faster firing rate, and always accurate
 * Shotgun: Slightly faster firing rate
 * Super shotgun: Increased firing rate by 18%
 * Chaingun: Notably faster firing rate and added post-fire delay sequence
 * Rocket launcher: Faster projectile speed and increased projectile damage
 * Plasma rifle: Decreased firing rate by 50%, slightly increased projectile speed, increased projectile damage by 140%, and removed post-fire delay sequence
 * BFG: Pre-fire delay is decreased (overall firing rate is still the same), projectile damage is decreased from 100 to 80, and now requires 30 cells per shot, instead of 40

Levels
Note: Every level got minor changes in layout, item placement, and monster placement
 * (from 1000 Line Community Project - MAP27)
 * (from DyingCamel's Demons #1 - MAP09)
 * (from Doomworld Mega Project 2016 - MAP25)
 * (from DyingCamel's Demons #3 - MAP09)
 * (from Nova III - MAP25)
 * (from Doomworld Mega Project 2017 - MAP24)
 * (from SlaughterMAX - MAP28)
 * MAP32: Cheonsanggye
 * MAP32: Cheonsanggye

Soundtrack

 * MAP01: Jeremy Doyle - "Ripsnort"
 * MAP02: Psychedelic Eyeball - "Bloody Skies"
 * MAP03: Eris Falling - "Skeleton's Waltz"
 * MAP04: Psychedelic Eyeball - "Stones of Cartmania"
 * MAP05: Eris Falling - "Stardust"
 * MAP06: Fortress 2 Blue - "Welcome To Skull's Hell"
 * MAP31: Psychedelic Eyeball - "The Day of Defeat"
 * Intermission: Psychedelic Eyeball - "Lab Wreck"
 * Title screen: Eris Falling - "Thanatos"
 * Text screen: Eris Falling - "Cry of Desperation"
 * Outro: Eris Falling - "Tranquil Land"

Built-in demos
This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.02 source port to view them. The demo levels are: