Talk:Knee-Deep in Knee-Deep in ZDoom

Just to make things clear, the map may be called for instance "Z1M1: Hangar", but it's actually in MAP13 so its article name should begin with MAP13 otherwise it'll get categorized as a non-standard slot when in fact it is a perfectly vanilla-compatible standard slot. Also there are four extra levels without gameplay. MAP01 is there just to tell to warp to MAP13 to start the game, but MAP21/22/23 provide a fitting epilogue to the silliness of the KDiKDiZD story. --Gez (talk) 14:39, 17 November 2022 (CST)

"Real Gameplay"
What the heck does "real gameplay" even mean? Such a remark doesn't seem particularly useful, nor remotely objective. Perhaps it should state they are narrative maps? --Altazimuth (talk) 20:13, 18 November 2022 (CST)
 * I think they mean that the mod doesn't affect the other levels and doesn't provide gameplay changes to them. Even if so, it is poorly phrased. 114.181.187.148 02:50, 19 November 2022 (CST)
 * There's the lilith MAP33 precedent of just not making articles for maps that are there just to tell the player something, like the MAP01 here. The text file itself says:

New levels             : 13 (9 playable)
 * ergo, 4 "non-playable" levels. But sure, if you prefer to call them epilogue or narrative maps, that's a better fit for the last three. --Gez (talk) 04:04, 19 November 2022 (CST)


 * When it's just as much or more effort to start a talk page about it you may consider just being ; we don't bite. At least not very often :) --Quasar (talk) 16:33, 19 November 2022 (CST)

Custom things mapping table
2	2004	Flare rifle	         Knee-Deep in Knee-Deep in ZDoom#Custom weapons 0	  7	Resurrector               ~ 0	3025	Zombieman (no ammo drop) ~ 0	3010	Rapid fire trooper       Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3013	Suicide bomber 	  Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3011	Chaingun sargeant        Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3014	Shadow                   Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3006	Lost soul                Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3015	Soul harvester 	  Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0      3019    Mauler                    Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3016	Dark imp                 Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	667	Quiet imp      	  Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3022	Nightmare	         Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3020	Wargrin 	          Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3017	Dark caco	         Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3023   Soul reaper	          Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3002	Hell warrior	         Knee-Deep in Knee-Deep in ZDoom#Custom monsters 0	3018	Bruiser 	         Knee-Deep in Knee-Deep in ZDoom#Custom monsters
 * 1) class	thing	wikiname	          wikilink

This is just a first draft, as i'm not sure if i've done this correctly. I used the names from deh and ordered them from lowest health to highest and in case of equal health alphabetically. What is the class number for items? There is a special berserk pack that is used alongside the regular one (thing 2027 - Pushable berserk). There is also the Spiderdemon that is used in Z1M8 as an invisible dehacked thing (Resurrector) that flies through the room at lightning speed and resurrects one dead monster each before dying. This shouldn't be listed in the actual table since you can't see those things and they can't be shoot or killed anyhow. But obviously they shouldn't be counted as normal Spiderdemons in the map either. And there's also the special type of Zombieman in Z1M8 that get resurrected by said resurrectors and don't drop clips. They should be counted with the regular Zombiemen. How should this be written in the table? --Gregor (talk)