MAP06: There's Been a Murder (Jumpwad)

MAP06: There's Been a Murder is the sixth map of Jumpwad. It was designed by Zachary Stephens (Ribbiks) and uses the music track "theres_been_a_murder.mid" also by Ribbiks.

Official
There are no official secrets on this map.

Non-official

 * The Eternal Golden Flame can be found in three possible locations in this map.


 * 1) Inside the building, lower the short door-like lift at the northern end of the long, carpeted central chamber, and ride it to the top. Now move to the northern edge of the lift, look northeast, and jump to the small triangular wooden platform protruding from the outer wall of the building. This is a tricky jump that requires a precise setup. Once on top of the platform, jump to the same kind of platform on the other side of the doorway to the west. Another similar platform can be seen to the southeast. Jump to it, and turn west. Jump onto the top of the stem of the white tree in front of the ledge with the flame and further on to the flame itself.
 * 2) Once you pressed the switch that releases Mr Flames from its ledge, either kill it or use it to boost yourself into the library section in the western wing of the building. Press the switch in front of the pillar in the middle of the room to reveal an Evil Eye. Next, move up the staircase at southern end of the library, and use the arch-vile attack by the Evil Eye to catapult yourself onto the large rock formations at the southern end of the outdoor section. Alternatively, use SR50 from the platform at top of the stairs to jump to the rock platform with the white tree on top, drop down to the south, and move from there along the floor to the flame behind the large rock.
 * 3) Release Mr Flames, and lure him to the outside down the narrow stairs at the southeastern corner of the building, directly behind the staircase leading up to the long corridor at the southern end of the building. Lure him further on to the northeastern corner of the map to where the large wooden structure is standing, and use him to arch-vile jump up to the low rock ledge directly east of the wooden structure. From here you can walk south around the bend to pick up the flame. Note that Mr Flames, if hit by a snowflake while in the process of charging up an attack against the player, will switch to target himself (since the snow-spawning enemies at the ceiling can't be targeted), resulting in him hitting and eventually killing himself that way, severely limiting the amount of attempts available for this jumps, especially on the "All Snow" setting.


 * Once Mr Flames is killed, a door marked by a candle in the long, empty hallway at the southern end of the east wing will open to reveal "Mr Flames' Secret Stash", consisting of an assortment of different-colored gems.

Bugs
Once the stairs leading up to the library in the western wing are raised, a switch inside the wall at the eastern end of the high-up ledge above Mr Flames' starting room is revealed that temporarily lowers the ledge adjacent to it to the north, allowing access to the platform above as well as four small gems that otherwise require arch-vile jumps to reach. This same switch also simultaneously lowers a platform directly in front of the high-up ledge at the far eastern edge of the eastern wing of the building, with a golden gem sitting on top of it; making it in theory unnecessary to use arch-vile jump boosts to reach either of these two ledges. However, once Mr Flames is released, it is no longer possible to reach the ledge with the switch, apart through cheating, rendering the switch entirely useless since it doesn't appear until it is impossible to return to the spot where it can be triggered from.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on October 15, 2022.

Things
This level contains the following numbers of things per skill level:

Trivia
This is the only map in the set that does contain an enemy of sorts to interact with in the form of Mr Flames, a modified arch-vile that, while behaving just like a regular arch-vile, does not increase the kill percentage when killed, and also doesn't pose any danger to the player due to the enormous amount of health the player possesses. If, instead of killing him, Mr FLames is used to reach the library section in the west wing of the building, pressing the switch that reveals the Evil Eye in that room will also teleport the candelabrum that sits atop the skull switch in the corner directly west of the staircase that leads up to the long, empty hallway at the southern tip of the east wing, allowing Mr FLames to teleport to that same spot and being trapped there if he walks over any of the teleporting lines on the large eastern ledge in the long carpeted central chamber. He can be released again by pressing the skull switch on the short pillar on which he stands.