Frozen Time

Frozen Time is a single-level PWAD for Doom II authored by Alexander S. (Eternal). It requires an OpenGL port with support for ZDoom extended nodes, hi-res textures and tall patches. The map uses the music track "Junkie Smack" by Mark Klem (from MAP29 of Memento Mori II), the title music track " ", and the untitled text screen music from TNT: Evilution by Tom Mustaine as intermission music.

Frozen Time was chosen as a runner-up in the 2012 Cacowards.

Secrets

 * 1) (sector 10)
 * 2) (sector 277)
 * 3) (sector 516)
 * 4) (sector 706)
 * 5) (sector 873)
 * 6) (sector 1370)
 * 7) (sector 1469)
 * 8) (sector 1556)
 * 9) (sector 2048)
 * 10) (sector 2050)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains ten spawn points:
 * 1) facing north. (thing 2)
 * 2) facing north-east. (thing 4)
 * 3) facing south-east. (thing 6)
 * 4) facing north. (thing 13)
 * 5) facing east. (thing 356)
 * 6) facing west. (thing 358)
 * 7) facing south. (thing 370)
 * 8) facing west. (thing 374)
 * 9) facing north-east. (thing 377)
 * 10) facing north. (thing 380)

Things
This level contains the following numbers of things per skill level:

Trivia
The visual complexity of this map makes it a good stress test to benchmark renderer speed. This is because most of the map is made of two-sided lines, with overall relatively few single-sided lines to block the line of sight. This is the most inefficient use of the BSP algorithm since most of the map will have to processed. In particular, the bridges built out of a dense lattice of middle textures result in a lot of overdraw.