MAP10: Tension (10 Sectors)

MAP10: Tension is the tenth map of 10 Sectors. It was designed by Cyb and uses the music track " ".

Essentials
Take out the imps and follow the path grabbing the chaingun as you go. In the central room, head north to a room with demons and a shotgun. Grabbing the shotgun causes the doors to open around you to the hallways beyond the room. Heading for either southern end of these halls causes the doors to close; fortunately, the switch on the west end opens up the doors. Make your way to the eastern room, then press the switch on the opposite side. You will teleport into the middle, onto the blue key; just press on any of the bars to escape.

Return to the central room and take the blue door this time. Head straight south through the lost souls and pain elementals, only to find that bars will block access to the red key. To open them, navigate the small maze nearby for a switch, which opens the bars. Take the key and return to the central building. Open the red bars and proceed to the next room with mancubi and a rocket launcher. Head south to the yellow key room, grabbing the megasphere and BFG9000 in preparation for a cyberdemon. Grab the key, hit the switch, then take the yellow door to exit the level.

Other points of interest
In the blue key room, if you press on the northwestern wall with a light above it, you will open up a room with a megaarmor, two boxes of shells, and a backpack. Note that this room can only be opened one time from this direction, if you decide to wait to get the items for later, you will miss your chance to get them.

Secrets
There are no official secrets in this level.

Speedrunning
As this level does not contain any secrets, the NM100S category is redundant for this map.

Current records
The records for the map at the Doomed Speed Demos Archive are:

''This information was last verified in its entirety on January 15, 2018.

Player spawns
This level contains one spawn points:
 * 1) facing east. (thing 4)

Things
This level contains the following numbers of things per skill level: