MAP23: The Express Elevator to Hell 2 (Doom 2 Unleashed)

MAP23: The Express Elevator to Hell 2 is the twenty-third map of Doom 2 Unleashed. It was designed by Keeper of Jericho and uses the music track " ".

Secrets

 * 1) At the first floor, go left at the fork and press on the jagged wall at the corner to find a passage. Take the lift and open the door to reach the yellow key. (sector 498)
 * 2) At the second floor, at the switch that unlocks the third floor, use the north wall and follow the passage of rockets to reach a rocket launcher. Ride the lift up to find more rockets and a soul sphere. (sector 483)
 * 3) At the fourth floor, in the room with the teleporters, open the southwest corner for another teleporter. (sector 502)
 * 4) When you teleport from Secret #3, open the wall ahead of you to get a megasphere. (sector 448)
 * 5) At the seventh floor, in the room with mancubi, there are three doors to the right, which are actually lifts. Take the northernmost lift down, and in the room, look north and shoot the switch. Get back up and enter the southwest corner to find a radiation suit. (sector 973)
 * 6) Open the wall behind the previous secret to find a BFG9000 and a switch. (sector 975)
 * 7) Use the switch in the previous secret, which will open the southeast wall in the previous room. Enter and open the wall with the pentagram to find the red skull key. (sector 773)
 * 8) In the marble room with damaging blood, which is to the south of the switch on the third floor, use the wall with the pentagram on it, then the next one you find, to reach the blue skull key. (sector 774)
 * 9) At the eighth floor, use the wall to the west of the chainsaw and follow the trail of health bonuses to a lift with a medikit, as well as a shortcut back to the second floor. (sector 1045)
 * 10) Past the hall that looks like the start of Entryway, use the wall ahead of the dead demon corpse to find an invulnerability. (sector 1039)
 * 11) To reach the last seven secrets, you need the keys from Secrets #1, #7, and #8, and in the room at the southwest end will be two arch-viles on blocks. You need to execute an arch-vile jump to reach the south ledge (the invulnerability from the previous secret will help), then open the three key doors to reach the secret rooms. Each individual room counts as one secret, and you can find various supplies and powerups guarded by Wolfenstein SS. (sector 1004)
 * 12) See Secret #11. (sector 982)
 * 13) See Secret #11. (sector 994)
 * 14) See Secret #11. (sector 1010)
 * 15) See Secret #11. (sector 1017)
 * 16) See Secret #11. (sector 1020)
 * 17) See Secret #11. (sector 1030)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north-east. (thing 835)
 * 2) facing south-east. (thing 836)
 * 3) facing south-west. (thing 837)
 * 4) facing north-west. (thing 838)

Things
This level contains the following numbers of things per skill level: