MAP19: Dehydration (Eviternity)

MAP19: Dehydration is the nineteenth map of Eviternity. It was designed by StormCatcher.77 and uses the music track "Brutal Schism," composed for the level by James Paddock (Jimmy). The par time is 39:00.

Secrets

 * 1) At the outdoor waterway at the north end of the map, climb the steps from the water. This will open a passage behind you. Enter this passage and approach the dead end for the wall to lower. Use the switch behind this wall to remove the big wall that blocked you at the top of the stairs. At the south end of this wall is a switch. This switch will lower the pillar containing the berserk pack, which is directly above the switch. You will have approximately twenty-four seconds to reach this berserk pack before the pillar rises. It is recommended to clear out all the enemies on the way there first before attempting this secret, as you will have to run west, then around (triggering every switch in the process to reach the area just west of where the berserk pack is), hopping the pillars going south, then east across the hall to reach the secret. (sector 1326)
 * 2) Press the same switch of Secret #1, but ride the wall up and move to the ledge. The medikit marks the secret. (sector 3555)
 * 3) At the same waterway, climb the steps from the water, then get on the north ledge and run east, jumping to the ledge with the backpack. (sector 3559)
 * 4) At the southwestern reaches of the map, when you reach the area past the single crusher with the switch that briefly lowers the tan block to the south, get to the south side of that block and drop down. Two elevated closets will open up, with the one on the west containing a shotgun guy and a chaingunner (another shotgun guy on Hey, Not Too Rough or lower). Press on the base of this closet's platform to lower it, exposing a megaarmor and five health bonuses. (sector 5316)

Bugs
At the top of the ledge leading down to the southern two waterfalls, the southern wall bit has an illusory lower part that projectiles can be shot clean through, making it a very poor choice for cover. This is caused by sector 5320 serving decoratively for middle textures, but in covering the entire wall bend's midtex needs without any blocking geometry, clearing the area for monster sightlines and projectiles through the middle texture.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Things
This level contains the following numbers of things per skill level:

Trivia
This level is well-known for its massive size, with average playtime being around 1.5 hours.