Six Areas

Six Areas is a single-level PWAD for Doom that was designed by Doug Ryerson and released in July 1994.

Secrets

 * 1) The second step at the start has a secret door to the north leading to three health bonuses, a stimpack, two clips, and 8 shotgun shells. (sector 256)
 * 2) The south-eastern alcove of the southern room has a secret door (marked with a misaligned texture) leading to a chainsaw. (sector 89)
 * 3) The south-western alcove of the southern room has a staircase leading to a ledge which leads to two clips. (sector 54)
 * 4) The room with the switch which opens the red key area counts as a secret and is impossible to miss. (sector 105)
 * 5) The red key room has a secret passage to the west containing three health bonuses and two armor bonuses. (sector 260)
 * 6) Between doors 5 and 6 is a small staircase leading to an area with a secret door to the north - the end of the path has a dark area with a stimpack and a switch. The switch lowers four platforms near the start containing a medikit, two energy cell packs, and a plasma rifle. (sector 127)

Bugs
Behind door 2 is a pit which contains an imp in hard skill. This pit is inescapable, so if you fall in, it will be impossible to complete the level. This also means that the imp can only be killed by blast damage.

Next to the final lift are two health bonuses. It is not possible to lower the lift from the health bonus areas, making them inescapable once the lift has raised.

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains eight spawn points:
 * 1) facing south. (thing 4)
 * 2) facing east. (thing 5)
 * 3) facing west. (thing 6)
 * 4) facing west. (thing 7)
 * 5) facing south. (thing 8)
 * 6) facing north. (thing 9)
 * 7) facing north. (thing 60)
 * 8) facing south-west. (thing 61)

Things
This level contains the following numbers of things per skill level: