MAP12: Deep Space Mine (Interception II)

MAP12: Deep Space Mine is the twelfth map of Interception II. It was designed by Matthew D. (The Mysterious Moustachio) and uses the music track "".

Secrets

 * 1) Grab the green armor north of the starting hall to lower a wall to the south containing a soul sphere. (sector 53)
 * 2) At the northeast end of the map, go to the shotgun shells surrounded by armor bonuses and use the east wall to find an arch-vile and a megasphere. (sector 371)
 * 3) At the westernmost area with three platforms over nukage, drop into the nukage at the southernmost point and flip the switch on the platform before teleporting back. Go to the west alcove to get a megaarmor. (sector 199)
 * 4) At the westernmost area with three platforms over nukage, drop into the nukage at the northernmost point and go through the tunnel to get ammo clips. (sector 259)
 * 5) Open the red door and take the lift up. Lower the southeast corner with a light on it to get a computer area map. (sector 211)
 * 6) Open the red door and take the lift up. Get the berserk pack to the east to open up alcoves with spectres. Open the wall in the north alcove and follow the path around to get a box of ammo and a soul sphere. (sector 666)
 * 7) Open the blue door in the blue key area and head west to a radiation suit. Open the wall behind it and flip the switch, then return to Secret #4. Head west and up to get another radiation suit, then drop in the nukage for a BFG9000 to be revealed to the east. (sector 252)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing south. (thing 642)
 * 2) facing east. (thing 643)
 * 3) facing north-west. (thing 649)
 * 4) facing south-west. (thing 654)
 * 5) facing north-east. (thing 655)
 * 6) facing north. (thing 658)
 * 7) facing north-east. (thing 661)
 * 8) facing south. (thing 665)

Things
This level contains the following numbers of things per skill level: