MAP07: The Cube (The Abyss)

MAP07: The Cube is the seventh level of The Abyss. It was designed by Miklos de Rijk (H2SO4), features Dead Simple mechanics, and shares a similar layout. This level is technically a beginner's trap, since it cannot be completed unless the player knows the behavior of the rising square steps.

"Not too hard..if you try.. hard enough (think about it...)."

- ABYSS.TXT

Essentials
While this level is similar to Dead Simple, the player must be able to reach the center of the arena as soon as the last arachnotron is killed. If the player does not reach the center in time, the level cannot be completed without cheating.

Other points of interest
Two satyr switches, when thrown, lower two pillars containing a rocket launcher and plasma rifle.

Secrets

 * 1) After killing all of the mancubi, the central part of the arena where the exit is lowers. The first sector here counts as a secret. (sector 4)
 * 2) The next sector with ammo surrounding the exit also counts as a secret, and it rises up after killing all of the arachnotrons in the map. (sector 27)

Current records
The records for the map at the Doomed Speed Demos Archive are:

''This information was last verified in its entirety on January 15, 2018.

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 4)
 * 2) facing north. (thing 5)
 * 3) facing north. (thing 6)
 * 4) facing east. (thing 7)

Things
This level contains the following numbers of things per skill level:

Trivia

 * This map exploits Tag 667, creating a situation where the map cannot be completed unless the player knows about the trap beforehand.