Paul Schmitz

Paul Schmitz is a Doom level designer. He is best known for being the author of The Artifact, and for being one of the directors of Eternal Doom, as well as being a major contributor to the project. He was also one of the community members to design levels for , a Game Boy Advance FPS.

1995

 * The Artifact
 * Welcome to Hell

1996

 * Eternal Doom

1998

 * Ambush
 * River Dead
 * The Artifact

2000

 * Doom2000 Hub 1
 * MAP05: Engine Room
 * Travel tube scripting
 * 10 Sectors

2003

 * Daedalus: Alien Defense

2004

 * The Artifact for Doom, version 2.1