E3M4: Provincial Park (Chex Quest 3)

E3M4: Provincial Park is the fourth map in the Invasion! episode of Chex Quest 3. It was designed by Charles Jacobi and uses the music track "". The par time is 6:00.

Essentials
Go uphill, open door, flip switch. Backtrack to start, go behind the now open fence, take blue key, go up the wooden lift, open blue door, open another door, push the pillar with the yellow card on it to lower it to take it. Backtrack to yellow door, open it, open another door, open the Chex Lodge door, go downstairs to flip a switch. Backtrack to the last door, to the right of it there's a red key, take it and open the red door within the room, open exit and go behind it.

Official

 * 1) Behind the first door, to the left there's a crack in the wall, go through it to find a supercharge breakfast. (sector 232)
 * 2) After going up the wooden lift, head left, behind the trees there's a tunnel that leads to four slime repellents and a super chex armor. (sector 142)
 * 3) The shack next to the Chex Lodge has a lowerable clock that reveals a chex armor and four glasses of water. (sector 118)
 * 4) To the left of the switch that reveals the red key there are shelves with boxes and glasses on them, those shelves be opened up into a maze with a supercharge breakfast. (sector 97)
 * 5) At the top of the trench at the area before the exit, there's a path behind several trees, with a flemoidus stridicus, the laz device, seven slime repellents, and two phasing zorcher packs. (sector 247)

Non-official

 * 1) After going up the wooden lift, go right, behind the trees onto a cliff with a phasing zorcher.

Bugs
The kitchen gear on the ceiling in front of the red door is floating in the air because of incorrect offsets.

Routes and tricks

 * 1) You can run over the small rocks near the river bridge via the grass tiles to get the yellow key faster.
 * 2) You can fall over the rocky fences in the area before the exit if you approach them from the slopes to get to the exit faster.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 3, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing west. (thing 521)
 * 2) facing east. (thing 522)
 * 3) facing south-east. (thing 523)
 * 4) facing north-east. (thing 524)
 * 5) facing south. (thing 525)
 * 6) facing north-east. (thing 526)
 * 7) facing north. (thing 527)
 * 8) facing north-west. (thing 528)

Things
This level contains the following numbers of things per skill level:

Technical information
There is not enough ammo for pistol start players to zorch all the flemoids.

Trivia
This map introduces the flem mine.