E2M8: Shipwrecked (Deadly Standards 2)

E2M8: Shipwrecked is the eighth and final map of Deadly Standards 2. It was designed by Alexis Jeanson (Roofi) and uses the music track "". The par time defined in MAPINFO is 2:45.

Secrets

 * 1) Enter the water west of the northeast bridge, then get on the platform there from the northeast side and step on the pad. Head west to the cave that lowers to find rockets and a rocket launcher. (sector 1807)
 * 2) Inside the fort, head northwest when the road of armor bonuses has an intersection going southwest and north. Climb the metal steps to a health bonus and get on the gray wall to more of them, then drop to the partial invisibility and berserk pack nearby. (sector 251)
 * 3) In the prison area, open the cell that has the yellow bars to the west, then go out the window using the open bar. Gently drop down, head northeast, then get the energy cell pack to the northwest. (sector 63)
 * 4) Get to the south caves, then enter the second area. Head to the three stalagmites to the east and lower the rock wall to find a green armor. (sector 1650)
 * 5) In the southernmost cave, drop down and head northeast, taking the path there to a plasma gun and an energy cell. (sector 2043)
 * 6) In the room with radiation suits, jump southwest to a megaarmor. (sector 1498)
 * 7) Just before the blue skull key, get to the south side of the brown floor and head east to an invulnerability. (sector 1583)
 * 8) Get the blue skull key and head back north on the planks. Jump northwest, then enter the cave to the south to pick up a soul sphere and health bonuses. (sector 1959)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on January 7, 2022.

Player spawns
This level contains five spawn points:
 * 1) facing south. (thing 668)
 * 2) facing north-west. (thing 669)
 * 3) facing north. (thing 680)
 * 4) facing south-east. (thing 688)
 * 5) facing north. (thing 2347)

Things
This level contains the following numbers of things per skill level: