MAP36: The Crusher (PlayStation Doom)

MAP36: The Crusher is the thirty-sixth level of the PlayStation and Sega Saturn versions of Doom, and the sixth level of the Doom II episode. It is based on the original MAP06: The Crusher, with modifications made to adapt the map to the consoles' limitations. The author of the original map is American McGee.

Secrets

 * 1) (sector 97)
 * 2) (sector 99)
 * 3) (sector 182)

Bugs

 * None of the structure pilars in the north-eastern outside lava area have a proper Y-offset setting, thus being invertedly rendered.
 * Inherited from the PC version: two of the six deathmatch starts (Things 223 and 224) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Music
The map uses the following music tracks:

Player spawns
This level contains six spawn points:
 * 1) facing west. (thing 3)
 * 2) facing east. (thing 4)
 * 3) facing west. (thing 5)
 * 4) facing west. (thing 223)
 * 5) facing west. (thing 224)
 * 6) facing west. (thing 225)

Things
This level contains the following numbers of things per skill level: