ZDoom

ZDoom is a source port, originally based off ATB Doom and NTDOOM. It has since added nearly full support for Boom, Heretic, and Hexen, and has made several steps recently to add support for Strife as well (Versions 2.0.90 and above have full support, but possibly some bugs). It has added many additional features, including slopes, uncapped fps (you can cap it from the console if you like 35 fps), and z-clipping. The source code is maintained by Randy Heit. Currently the project is in beta testing, and the most recent version is.

Features

 * Support for all of HeXen's editing features (ACS, hubs, new map format, etc.)
 * Support for most of Boom's editing features.
 * Support for Strife (WIP)
 * Removal of most of the original Doom ' s limits (including the evil visplane overflow).
 * Free look (look up/down).
 * High screen resolutions (with optimizations for modern processors).
 * Translucency (regular and additive).
 * A console.
 * More music formats: MOD, XM, IT, S3M, MIDI, and MP3 as well as MUS.
 * Support for PNG format images.
 * Better mouse support.
 * Limited UDP (Internet or LAN) networking inherited from Linux Doom.
 * Quake-style key bindings.
 * Jumping.
 * Crosshairs.
 * Walk over/under monsters and other things.
 * Runs under Windows 95/98, Windows NT, and Linux.
 * Support for Doom Connector network games.
 * Support for custom player skins.
 * Support for sloped flats.