Chocolate Doom

Chocolate Doom is a Doom source port developed by Simon "Fraggle" Howard. Its name is a joke around the phrase Vanilla Doom. Unlike other ports which attempt to fix the bugs in the original engine and add new features, Chocolate Doom deliberately attempts to behave as identically as possible the the original Vanilla Doom.

In particular, Chocolate Doom aims for:


 * Demo compatibility with DOS Doom 1.9
 * Savegame compatibility with DOS Doom 1.9
 * Bug compatibility with DOS Doom 1.9 (it should be subject to the same limits as Vanilla Doom)
 * Compatibility with DOS Doom 1.9 configuration files.

The port deliberately maintains the original Vanilla Doom limits in order to be useful to level designers. As most ports fix Doom's bugs, designing a level to work for Vanilla Doom usually requires using the DOS Vanilla Doom executable to test the level. Chocolate Doom provides the same functionality under modern Operating Systems. Furthermore, the fact that it is much closer to the original source code means that it may be useful in the future as a tool for checking demo compatibility in other ports.

Chocolate Doom is based on LibSDL which makes it portable across multiple Operating Systems. It runs on Microsoft Windows and GNU/Linux.