MAP04: Hell Mountain (No Rest for the Living)

MAP04: Hell Mountain is the fourth map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "Shawn's Got The Shotgun". The par time is 1:45.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets
Exit to secret level - Found behind the blood waterfall is a teleporter, takes you to the red skull key. Take the teleporter there and back to the level, climb the small mound with the skull switch which will open a door ahead, in UV a cacodemon is inside and some demons. Enter and open secret door on the right by the candles, flick switch to open door to the left. Flick another switch to open a door beside the first switch and lowers bars. Go through and hit that switch and then back to the 2nd switch and turn left up the stairs, lower the lift and sprint across to the secret exit before the wall shuts again. If you fail, go back on the lift again and try once more


 * 1) Upon returning to the teleport after the castle approach is clear, press the south wall to the left of the teleporter (as you approach from the castle). It will open to reveal Medkits and an Invisibility Sphere
 * 2) After teleporting in to the castle, round the left corner to find an ambush to your right. Open the back wall for some health bonuses and medkits.
 * 3) Along the western side of the map is a long corridor bordering the castle quad. In the room with grating on the east and two red torches on the west, press the wall between the torches to find an Automap and some health items.
 * 4) Enter the quad and look towards the southernmost point, you can walk behind the bloodfall. Press against a back wall to find a teleporter which leads to a red keycard.
 * 5) Down the bottom of the quad - at it's northernmost point - is a wall in the centre that can be opened. Hit the switch; a door at the top of the quad's steps opens and releases enemies. The door leads to the castle balcony where a Plasma Gun lies waiting.
 * 6) Down the bottom of the quad - at it's northernmost point - is a wall in the centre that can be opened. Hit the switch; a door at the top of the quad's steps opens and releases enemies. The door leads to the castle balcony where a Plasma Gun lies waiting.
 * 7) The final secret is activated by crossing the hidden doorway into the Secret Exit chamber, which is at the upper most left part of the map next to the two imps and blue armor.

Things
This level contains the following numbers of things per skill level: