MAP11: Caco District (Congestion 1024)

MAP11: Caco District is the eleventh map of Congestion 1024. It was designed by Lutrov71 and uses the music track " ".

Essentials
At the start, go forward, turn left and drop down to find the red key. Ride the lift behind you then exit this outside area, turn left and flip the red switch twice. Turn around and you should see a door lowering to your right. Go through it and follow the path until you find a switch. Press it, go around it and climb the stairs to reach the red key area. Ahead of you, slightly to the right is a switch. Use it and a lift will start to raise to the left leading to another switch.

Once it's fully raised, use it to reach the switch and flip it. Go forward and hug the right recess that serves as a lift. Once at the top, press the switch to your right, turn around and drop down from the lift. Go to the right and proceed down the hallway until you reach a window to the left overlooking the yellow key pillar directly in front. Grab the key and return to this location, this time follow the hallway to the end. Open the yellow bars and press the switch. Drop down from the window to your left and climb up the stairs to the left to reach the exit teleporter.

Secrets
This map has no official secrets.

Bugs
The red skull keycard is absent in difficulty 1-2. The red door does not open but you can enter the zone with the catwalk on the right (this prevents the baron of Hell's pit after the barrels to go up). Use the cheat tntkeyrs for the next switch.

You can jump out of the 1024×1024 zone from the room with the switch that lowers the yellow skull keycard pillar.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 13, 2022.

Player spawns
This level contains only one spawn point, making it unplayable in deathmatch mode:
 * 1) facing north. (thing 25)

Things
This level contains the following numbers of things per skill level: