Sony PlayStation

The Sony PlayStation version of Doom was a conversion of Doom and Doom II by Midway, and ran with a modified version of the Doom engine used in the Atari Jaguar port. Final Doom was also released by the same team.

This version had several exclusive levels, and added some Doom II monsters to some of the Doom levels, presumably to keep the gameplay fresh. Multiplayer, however, was unusual in that splitscreen was unavailable; two consoles had to be linked together instead. This made the multiplayer truer to the original, but it was done at the expense of accessibility, and because two players (or more) running on one console would reduce the speed of the game dramatically.

Differences Between PlayStation And PC Version

 * CD-quality background music for all levels, rather than wavetable/MIDI generated audio.
 * Sound-effects don't use the original PC-speaker sound effects, or digitalised audio originals.
 * Noticable slowdown in some Final Doom levels, particularly when using the highest difficulty settings.

Final Doom
The Final Doom conversion onto PlayStation used the same engine and team who brought Doom and Doom II onto PlayStation. There are new textures and scenery in the game, but, due to the PlayStation being an (not legally) upgradable machine, no graphical or technical advancements were made between the editions.

It also contains two errors on the maps: