Doom 64 for Doom II

Doom 64 for Doom II is a vanilla-compatible mod aiming to recreate Doom 64 using original Doom II assets. After three initial releases in July 2018, further updates appeared in December 2019.

Monsters
While retaining the original monsters of Doom II, minus the Icon of Sin and the spider mastermind, the mod adds the nightmare imp utilizing the fuzz effect of the spectre with the cacodemon's projectile attack. In addition, the Mother Demon, which combines aspects of both revenant and arch-vile attacks, replaces the spider mastermind and is the modification's final boss. Exclusive to co-op play is the Doom 64 TC-inspired nightmare cacodemon, replacing the duplicate bloody mess decoration, who similarly to the nightmare imp is partially invisible, fires three projectiles at a time, and is slightly faster and is stunned less than its regular counterpart.

Levels
While all the levels of the original Doom 64 have been recreated, their order has been rearranged due to engine limitations. This includes the game's "fun levels" being included as regular maps.
 * by Death Egg & DILDOMASTER666
 * by Blastfrog & Mechadon
 * by Mechadon
 * by Da Werecat
 * by Z86 & Mechadon
 * by dt_
 * by DeXiaZ & Mechadon
 * by ArchvileHunter & Da Werecat
 * by Da Werecat
 * by Da Werecat
 * by BaronOfStuff & Mechadon
 * by Saint_Guy
 * by MinerOfWorlds & Mechadon
 * by Death Egg & DILDOMASTER666 & Da Werecat
 * by Pedro VC & Mechadon
 * by Nevander & DeXiaZ & Mechadon
 * by Nevander & Mechadon
 * by Megalyth
 * by BaronOfStuff & Mechadon & DILDOMASTER666
 * by BaronOfStuff & Mechadon
 * by _bruce_ & C30N9
 * by Pedro VC & Mechadon
 * by BaronOfStuff & Mechadon
 * by _bruce_
 * by DeXiaZ & Mechadon
 * by BaronOfStuff & Mechadon
 * by BaronOfStuff & Mechadon
 * by _bruce_ & Mechadon & DILDOMASTER666
 * by DILDOMASTER666 & Mechadon
 * by Mechadon
 * by TwinBeast
 * by DILDOMASTER666 & Mechadon
 * by Nevander & Mechadon

Soundtrack
The soundtrack keeps the "rock" theme of the original Doom and Doom II releases, instead of imitating the abstract ambient style of Doom 64. The title and intermission themes from Doom 64, however, were adapted to MIDI and used.
 * MAP01: "Extradimensional Beings" by CoTeCiO
 * MAP02: "Dark Halls" by Robert Prince, from Doom
 * MAP03: "The Demons from Adrian's Pen" by Robert Prince, from Doom
 * MAP04: "Blackness Ahead" by CoTeCiO
 * MAP05: "The Imp's Song" by Robert Prince, from Doom
 * MAP06: "Fear" by CoTeCiO
 * MAP07: "On the Edge" by CoTeCiO
 * MAP08: "Zephyr Zone Infiltration Method" by Viscra Maelstrom
 * MAP09: "The Dark City" by Viscra Maelstrom
 * MAP10: "Suspense" by Robert Prince, from Doom
 * MAP11: "Sanity Decay" by CoTeCiO
 * MAP12: "Opening to Hell" by Robert Prince, from Doom II
 * MAP13: "Sinister" from Robert Prince, from Doom
 * MAP14: "Painful Dreams" by CoTeCiO
 * MAP15: "Adrian's Asleep" by Robert Prince, from Doom II
 * MAP16: "They're Going to Get You" by Robert Prince, from Doom
 * MAP17: "Sanity Slip" by Viscra Maelstrom
 * MAP18: "Butt Clencher" by Jimmy
 * MAP19: "Lurking" by CoTeCiO
 * MAP20: "Inappropriate Behavior" by CoTeCiO
 * MAP21: "Watch Your Rock" by CoTeCiO
 * MAP22: "Waltz of the Demons" by Robert Prince, from Doom
 * MAP23: "" (from ) by DILDOMASTER666
 * MAP24: "Can You Hold The Scream" by CoTeCiO
 * MAP25: "Getting Too Tense" by Robert Prince, from Doom II
 * MAP26: "Animated Specter" by DILDOMASTER666
 * MAP27: "Sign of Evil" by Robert Prince, from Doom
 * MAP28: "Demons on the Prey" by Robert Prince, from Doom
 * MAP29: "A Lot to Learn" by DILDOMASTER666
 * MAP30: "Aubrey's Dilemma" by DILDOMASTER666
 * MAP31: "Dream, Dream Eternal" by DILDOMASTER666
 * MAP32: "Blood Red Shadows" (from Aubrey Hodges) by Michael Barrette (mod. by DILDOMASTER666)
 * MAP33: "Doom 64: Main Theme" (from Aubrey Hodges) by Michael Barrette (mod. by DILDOMASTER666)
 * Title screen: "Doom 64: Main Theme" (from Aubrey Hodges) by CoTeCiO
 * Intermission: "Doom 64: Stats Screen" (from Aubrey Hodges) by CoTeCiO
 * Text screen: "First Departure" by CoTeCiO

This track exists in two versions, a simplified vanilla-compatible one, and an extended one played in ports compatible with either Eternity Engine or ZDoom styles of MAPINFO.