MAP21: Watch Your Step (Doom 64 for Doom II)

MAP21: Watch Your Step is the twenty-first map of Doom 64 for Doom II. It was designed by _bruce_ and C30N9, and uses the music track "".

Secrets

 * 1) In the starting area, get to the northeast side and pick up the health bonus. You will teleport to a ledge above it. From here, keep teleporting by entering the blue walls and you will eventually get a soul sphere. (sector 25)
 * 2) In the area at the south end, go through the slimefall near the entrance to find a megaarmor and a medikit. (sector 274)
 * 3) At the easternmost area with two teleporters, trigger the north lift by approaching it from the south, then press the switch at the south end and get on the north lift. Take it up, get behind the teleporter, then use the switch. Go to the area connecting the two main areas and take the east passage, which leads to a megasphere, an armor bonus, and a switch. The switch lowers the computer area map at the northeast end of the area as well as health bonuses directly southeast, and you can enter the blue wall to teleport to a medikit, armor bonuses, and another switch that opens a teleporter at the south end. (sector 149)
 * 4) Use the teleporter mentioned in Secret #4 to get armor bonuses, a stimpack, and rockets. (sector 175)
 * 5) At the easternmost area with two teleporters, trigger the north lift and ride it up, then take the teleporter. Look to the right and shoot the lion face (you can also shoot this lion face from Secret #4 if you are using a super shotgun), then head north and when a wall nearby lowers, follow the passage to get a BFG9000. (sector 398)

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains seven spawn points:
 * 1) facing north. (thing 454)
 * 2) facing east. (thing 455)
 * 3) facing east. (thing 456)
 * 4) facing north-east. (thing 457)
 * 5) facing north-east. (thing 458)
 * 6) facing west. (thing 459)
 * 7) facing west. (thing 460)

Things
This level contains the following numbers of things per skill level: