E1M5: Chemical Processing Plant (CH Retro Episode)

E1M5: Chemical Processing Plant is the fifth map of CH Retro Episode. It was designed by Christian Hansen and uses the music track "".

Secrets

 * 1) Head north and enter the door into the plant itself. Immediately turn right and enter the dark area here, then press on the south wall to find armor bonuses, a chainsaw, partial invisibility, and shotgun shells. (sector 116)
 * 2) In the big room at the east end, take the lift up, then head west. Run west, southwest, and turn north when you can. In this hall, go straight north into the lit area with the open room before it closes to find a green armor and a backpack. (sector 206)
 * 3) In the room with the exit door, look through the window to the right and shoot the switch. Leave to the south and you will soon find a passage with health bonuses, a soul sphere, and a box of rockets. (sector 213)
 * 4) After picking up the blue key, return to the previous hall, where you can enter the area with the megaarmor. Shoot at a wall to the south to find ammo clips and a chaingun. (sector 324)
 * 5) At the square rooms at the north end, enter the central room and go to the left side of the ledge with imps. There is a switch here. Press it, then run to the southeast room. A wall will be open at the west side, so enter the passage before it closes. Take the lift up to get health bonuses, armor bonuses, rockets, a box of ammo, a computer area map, and a rocket launcher. (sector 379)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 8, 2021.

Player spawns
This level contains ten spawn points:
 * 1) facing north. (thing 446)
 * 2) facing north-east. (thing 447)
 * 3) facing west. (thing 448)
 * 4) facing north-east. (thing 449)
 * 5) facing north. (thing 450)
 * 6) facing east. (thing 451)
 * 7) facing south. (thing 452)
 * 8) facing north-east. (thing 453)
 * 9) facing east. (thing 454)
 * 10) facing north. (thing 455)

Things
This level contains the following numbers of things per skill level: