Joe Pallai

Joe Pallai (aka Joseph L. Pallai) is a Doom level designer who contributed to a number of community projects and team efforts, such as 2002 A Doom Odyssey and Plutonia 2. He was also one of the community members to design levels for , a Game Boy Advance FPS.

2000

 * The Gate
 * Crossfire
 * Entryway

2001

 * Doomworld Speedmapping Compilation:
 * , MAP05
 * , MAP11
 * , MAP15
 * , MAP06
 * , MAP03
 * , MAP05

2002

 * Doomworld Speedmapping Compilation #16
 * MAP06
 * NiGHTMARE Speedmapping Compilation #1
 * MAP04
 * 2002 A Doom Odyssey

2003

 * SargeBaldy Speedmapping Compilation #7
 * MAP01

2004

 * End Game

2008

 * Plutonia 2

2013

 * 100 Lines
 * (100lineT.wad)
 * TTVZone! Collection 1
 * MAP02: Eat at Speedy Joe﻿'s
 * MAP34:﻿ Joe's Spider Collection
 * MAP41: Joe Was Too﻿ Busy Having a Panic Attack﻿ to Name This Map

2014

 * Deathmatch Revival: 35 Cross Compatible Maps
 * MAP21: UAC Testing Facility
 * MAP28: Sin Chaser
 * MAP29: Splatter House (with Flame0d)
 * ZMatch: 3rd STRIKE!
 * MAP14: Blood Ocean

2015

 * DWANGO: 21st Anniversary
 * MAP21: Canyon Installation

2018

 * Parechesis

2020

 * Akeldama
 * (with Michael Jan Krizik (valkiriforce), DerFurer'sFace, and gaspe)
 * The Modest Mapping Challenge
 * MAP15: Dire Crossings
 * Isolation
 * Strain 1, MAP05: Fluid Control
 * Strain 1, MAP05: Fluid Control