Icon of Sin (Doom 2016)

The Icon of Sin is a dormant demonic entity in Doom (2016) found within the depths of the Necropolis in Hell. The lore left by the demons seems to describe it as a weapon of infernal mass destruction which is "brought upon the heathens" of other worlds after their defenses have fallen to the forces of Hell, with "swift and merciless" vengeance. The last known reference to its use occurs in the Ungmar Codex, where its role in the final fall of Argent D'Nur is briefly detailed. The UAC encountered the Icon of Sin while exploring the Necropolis, and implored its advocates to "imagine yourself worshipping before the Icon of Sin, in awe of its splendor even as it sleeps till the Call of Ages comes."

Inspiration
Concept artist Emerson Tung initially designed the demonic edifice as a generic homage to the final boss of Doom II and placed it within the Necropolis as a set piece. It was retained throughout development and eventually canonized by the developers as being the Icon of Sin itself.

Easter egg
If a projectile is fired into the hole in the demon's forehead where the demonic rune appears, it will be provoked into firing a spawn cube, using the same effects as those from Doom II. Upon landing, this spawn cube will summon one of the level's secret items.

Doom Eternal
Pre-release game play footage has confirmed its appearance in Doom Eternal. It is likely that the Khan Maykr will want to resurrect the Icon under her command. It has been confirmed that the Icon of Sin was originally created using the heart of the Betrayer's son as Hell's twisted way of honoring its bargain to return him to life, and that his soul still suffers torment within the beast.

Concept art suggests it will have at least two forms, one in its current state and another equipped with armor that appears to be of Makyr design.