Slaughter map

A slaughter map is a style of fan-made Doom level in which gameplay is focused on fighting hordes of monsters, comprised mostly of imps, demons, cacodemons, revenants, or Hell knights. These fights usually occur in large arenas, allowing for swarms of dozens or even hundreds of monsters. Some of these fights also involve boss monsters, such as cyberdemons, or multiple arch-viles. To survive these vanilla scenarios, the player must apply group management tactics, such as inducing infighting, while using the strongest weapons, primarily the rocket launcher and BFG9000.

The Punisher map made by Dario Casali in August 1995 and The Plutonia Experiment's MAP32 made by his brother Milo several months later are considered the first slaughter maps. According to Anders Johnsen, the term "slaughter map" was first used in the 1990s.

Collections

 * Combat Shock
 * Combat Shock 2
 * Deus Vult
 * Deus Vult II
 * Dimensions
 * Hell Revealed II
 * Sunder

Stand-alone

 * Bastion of Chaos
 * Holy Hell
 * Holy Hell Revealed
 * No Chance
 * Okuplok Slaughter Map

Other

 * MAP07 of Stardate 20X6
 * MAP28 of Going Down
 * MAP30 of Eviternity
 * MAP30 of Sunlust