Sega Saturn

The Saturn version of Doom was published by GT Interactive in 1997. This version was a port of the PlayStation version and was developed by Rage Software. It features both Doom and Doom II with the extra levels and sound design of the Playstation version.

It was widely noted for being a rushed port with a very choppy frame rate and lacked several features from the PlayStation version. The Deathmatch and Cooperative multiplayer modes were not present in the North American version. This version removed all of the colored lighting effects as well. In addition, the animated fire sky that was featured in some levels was replaced with the cityscape that was featured in levels 10-20 of the PC version. Many of the ambient music tracks were removed as well, causing them to repeat more often as the player progressed through the levels.

The information on the back of the box also contained numerous errors. Both the European and North American versions had screenshots that were taken from the PC version of Final Doom. In addition, the North American version listed that the game supported 2 players via linkup; this was not true, the game only supported single player.

The Japanese version
The Saturn version was published by Midway in 1997. This version was a port of the PlayStation version and was developed by Softbank Corp.

This port was similar to the North American and European versions with a few differences. The most important difference was that this version sported a much smoother frame rate. This version does contain a cooperative and deathmatch mode via link cable that is fully functional. Many of the ambient music tracks were still absent, however, some were switched around to match the same track that played in the PlayStation release.