MAP10: Nightmare's Requiem (Hellcore 2.0)

MAP10: Nightmare's Requiem is the tenth map of Hellcore 2.0. It was designed by Devon West (Darkfyre) and uses the music track " ".

Secrets

 * 1) When you go along the stone hallways with arch-viles on the western side of the map, you may notice that two torches light up next to a wall. The wall opposite of this wall does not have a torch. However, if you press use on it, then a torch will appear and the wall will reveal a coffin with a green armor. (sector 294)
 * 2) Along the stone hallways, you will eventually reach a room with three faces on columns. The rightmost column has a lion face instead of a gargoyle face. This is a switch which lowers a backpack. (sector 441)
 * 3) Inside the cathedral at the start, run up to the altar on the right side and press the lion switch. A lift will lower north of this altar. Run up the steps to this lift and ride it up. The room that follows has a plasma gun, stimpacks, energy cells, and boxes of rockets. (sector 846)
 * 4) When you reach the large marble room with the three key doors, open the red door and move behind the teleporter, lowering the wall with the baron face on it to reveal a secret room with rockets, stimpacks, and a green armor. (sector 872)
 * 5) On the way to the blue key, you will run up some stairs with pillars on the sides of these stairs. One of these pillars holds a beating heart. Use this pillar to lower it and the wall behind it, which is a teleporter. This teleporter takes you to a cage in the final arena where you can find a megasphere and lots of ammo. (sector 1245)
 * 6) Go up to the gate in the final arena, then go left of that gate. The metal beam next to you can be lowered, and you can continue on this ledge to the next metal beam. This metal beam can also be lowered, this time revealing a teleporter. This teleporter takes you to a soul sphere near the exit. (sector 1325)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: