MAP27: Monster Condo (Doom 2 In Name Only)

MAP27: Monster Condo is the twenty-seventh map of Doom 2 In Name Only. It was designed by Joseph Lord. The par time defined in MAPINFO is 7:00.

Secrets

 * 1) Outside the starting room, go to the building's left side and press on the wall underneath the blue torch to lower a backpack. (sector 59)
 * 2) In the courtyard with the cyberdemon, cacodemons, and pain elementals appearing from the blocks, press the skull switch in the northwest, which lowers the two platforms with chaingunners. Go to the northeast platform and it will rise up. If you press on the rightmost wall, you will find an imp guarding a switch. Press this switch and fall back down, pressing the skull switch in the northwest corner again to lower the platforms. This time, ride the one next to the skull switch up, and you should find an open door. Inside will be an energy cell pack and an invulnerability (the energy cell pack does not appear on Ultra-Violence or higher). (sector 468)
 * 3) Press the skull switch at the south end of the large plasma gun courtyard to open up the door on the west side. Notice the wooden skull panels in the next room. One of the skulls does not have red eyes. Use this skull panel to find two boxes of rockets. (sector 245)
 * 4) Just before you reach the rocky outdoor area with the blue key, there will be a passageway of armor bonuses with two satyr switches to the sides. Press on the one that is not lit to lower a block east of the passageway. Past this block, you will find two boxes of rockets and a soul sphere. (sector 187)
 * 5) When you reach the teleporter maze, go along the teleporters, staying on the ones that have pentagrams (five lines) until you reach the north wall. You are supposed to reach the gray teleporter with the pentagram on it, but once you reach the north wall, step onto the teleporter that has three lines running through it to teleport to a hidden area with a soul sphere. (sector 263)
 * 6) In the marble hall with multiple pentagram faces and invisible walls, a cyberdemon (or an arch-vile on Hey, Not Too Rough or lower) teleports away when you first open the red door. Follow the marble hall until you reach the central room of the hall, where the cyberdemon will reappear alongside hordes of zombiemen. A candle next to one of the walls marks that wall as a fake wall, and an arch-vile may have attacked you from the other side of this wall, which had been blocked off by a cage. You can enter this wall from the side with the candle to collect another soul sphere. (sector 502)
 * 7) Just east of the previous secret, there is both a hallway and a fake wall you can go if you head east. A revenant may attack you from behind another fake wall if you go in this direction. From where the revenant was, walk through the fake wall for two energy cell packs. (sector 676)
 * 8) Gently drop down from where the yellow key is (if you do not see it, it is probably because you are not playing on Hurt Me Plenty or higher, see Bugs) and you should land with some cell ammo. (sector 558)
 * 9) From the previous secret, enter the lighted pad on the west side to teleport to the large throne you saw before so you can collect a fourth soul sphere. (sector 531)

Bugs
This map is impossible to complete on Hey, Not Too Rough or lower without cheats due to the yellow key being absent on those difficulty settings. There are also teleport destinations not flagged for Hey, Not Too Rough or lower near the yellow key as well.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing south. (thing 1527)
 * 2) facing south. (thing 1528)
 * 3) facing north. (thing 1529)
 * 4) facing north. (thing 1530)
 * 5) facing south-east. (thing 1531)

Things
This level contains the following numbers of things per skill level: