Triple-Play

Triple-Play (or, Practice What You Preach :) is a single-level PWAD for Doom II. It was designed by Bill McClendon in 1995.

Secrets

 * 1) After going down the initial lift, turn right. There is a section of wall on your right with a different texture - this is a secret door, leading to a backpack and a box of bullets. On hard skill there is also a box of shotgun shells, a box of rockets, and an energy cell pack. (sector 5)
 * 2) From the room south of the blue door, jump through the window to the east, and go through the door to the north. The corridor ahead has a secret door on its west side (marked with a different texture) leading to a shotgun guy (easy skill) or 1-2 heavy weapon dudes (medium and hard skills), a box of bullets, an armor, and (on hard skill) a plasma rifle. There is also a teleporter here leading to the south-eastern area. (sector 168)
 * 3) The room south of the blue door has a secret door to the north-east (marked by a misaligned texture) leading to a teleporter to a blood room with many items and monsters. On teleporting, head north through a fake wall to reach a demon (easy skill), a Hell knight (medium skill), or a baron of Hell (hard skill), a plasma rifle (not on hard skill), and three medikits (hard skill only). (sector 165)
 * 4) At the eastern end of the blood room (see #3) is a rectangular structure. It lowers on pressing the east side, revealing an imp (medium skill only), a heavy weapon dude (hard skill only), a soul sphere (hard skill only), and a megaarmor. (sector 164)
 * 5) North-east of #4 is a fake wall to the north, leading to an energy cell (easy skill) or an energy cell pack (medium and hard skills). (sector 163)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: