MAP16 (2 Sectors)

MAP16 is the sixteenth map of 2 Sectors. It was designed by Jacek "Illdo" Dobrzyniecki. It is set in a cavern with two deep pools of nukage.

Essentials
Simply head west to press the switch that raises the nukage level, then head east towards the exit switch.

Secrets
There are no official secrets on this map.

Bugs
On hard difficulty, there is a stuck imp (Thing 11) on the small pillar.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 1, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 24)
 * 2) facing east. (thing 25)
 * 3) facing north-east. (thing 26)
 * 4) facing south-west. (thing 27)

Things
This level contains the following numbers of things per skill level: