MAP05: R 'n R (Revolution!)

MAP05: R 'n R is the fifth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Last Resort," composed by James Paddock (Jimmy).

Secrets

 * 1) Take the lift up to the resting areas at the northern part of the map, then face southeast and jump through the window. Outside, go through the window on the left back into the previous room and an alcove opens up nearby. A soul sphere and some armor bonuses are inside. (sector 72)
 * 2) In the large hall accessible from the beach is a switch in front of a door and some imp statues. Press on the imp statue to the right of the door and an alcove to your right will appear. There are some shotgun shells, a medikit, and a super shotgun inside. (sector 94)
 * 3) (see Bugs) (sector 127)
 * 4) Go all the way to the end of the lodge in the northern part of the map and enter the room right next to the switch. On the bed will be a dead zombieman corpse and a candle. Press use on this bed to lower it and reveal a rocket launcher and berserk pack. (sector 141)

Bugs
Secret #3 cannot be reached in any way since the sector number is deleted, meaning only 75% secrets is possible on this map. In addition, if a player were to look up the map in an editor, he or she might find a different sector number for Secret #4. The editor DEU, which is what the author used when creating this level, has Secret #4 with the correct secret sector number, however if a player were to open the map in a modern editor such as Doom Builder 2, the sector number will be 127 instead of 141, with there being no sector 141.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 16, 2022.

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 120)
 * 2) facing north-east. (thing 121)
 * 3) facing north-east. (thing 122)
 * 4) facing north-east. (thing 123)

Things
This level contains the following numbers of things per skill level: