MAP09: Kthulhu (Rylayeh)

MAP09: Kthulhu is the ninth map of Rylayeh. It was designed by Jeffrey Graham (psyren) and uses the music track "".

Secrets

 * 1) Follow the linear path until you reach a set of steps going northwest. Head east and flip the switch here, then head southwest and south, going on two pillars to get a berserk pack. (sector 610)
 * 2) Open the blue door into a large hall going southwest. At the turn, use the pentagram at the inner corner to find a BFG9000 and energy cells. (sector 411)
 * 3) If you flipped the switch mentioned in Secret #1, enter Secret #2 and take the lift up. Open the wall and jump to the two pillars to the south to get a plasma gun and an energy cell pack. (sector 404)
 * 4) Head back north from Secret #3 and jump west to a platform with ammo and two teleporters. One teleporter takes you to health bonuses, and the other takes you to armor bonuses. (sector 262)
 * 5) Drop south of Secret #4 and head up the west set of steps. At the door, head east on the walkway, and in the tunnel, open the misaligned wall to the north to get a soul sphere. (sector 417)
 * 6) Go back to the door mentioned in the previous secret and open it, then the next door. Head south and use the wall where the rockets are to trigger a lift. Ride up to get some ammo and a medikit. (sector 547)
 * 7) Head east from the previous secret, then north and use the lift with square tiles to the west. You will ride up to a megaarmor. (sector 551)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on March 15, 2022.

Player spawns
This level contains ten spawn points:
 * 1) facing south. (thing 451)
 * 2) facing south-east. (thing 452)
 * 3) facing south-east. (thing 453)
 * 4) facing east. (thing 454)
 * 5) facing west. (thing 455)
 * 6) facing north-east. (thing 456)
 * 7) facing north-west. (thing 457)
 * 8) facing east. (thing 458)
 * 9) facing north. (thing 459)
 * 10) facing west. (thing 460)

Things
This level contains the following numbers of things per skill level: