E1M6: Power Core (No End In Sight)

E1M6: Power Core is the sixth map of the 1994 Ways To Die episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).

Essentials
Take the shotgun then head foward until you go down some steps to a walkway over nukage, then take the right-hand path and follow the passage east and north to a bridge over another nukage pit. Cross the bridge, pushing past a demon on the way, and go through the door that opens ahead to a large green room with a walkway going round it. Follow the walkway round to the blue keycard, passing some imps and shotgun guys on the way.

Go back to the bottom of the stairs near the start point and head west this time, following a passage to another room with nukage. Head west across the nukage to a door requiring the blue key and open it, kill some approaching imps and demons then head west across more nukage and pass through the door that opens ahead of you. On the other side, kill the waiting zombiemen and shotgun guys then drop into the hole in the north-west corner to find the yellow keycard. Flip the switch next to the key to raise the floor so you can get out.

Go back to the bottom of the stairs near the start point. When you followed the east and west passages you passed a moving platform; step on these platforms now and they will take you to a higher floor. Follow the passage past some zombies and imps to a brightly-lit room then head north until you reach a silver door, open it and kill some waiting enemies then head through the door and continue north to a door requiring the yellow key. Pass through this door to enter a large room with nukage and many columns, in the middle of which you will find a chaingun. After taking this weapon, leave the room by the north-east doorway and follow the curving passage round until you see two or three imps guarding the red keycard.

With the red key, go back to the large room with columns and head due north through the nukage to a door requiring that key. Go through the door and head down the steps to a ledge with a brightly-lit platform; when you step on this platform, a bridge will rise allowing you to reach the ledge on the other side of a nukage pit which is guarded by imps and shotgun guys. Cross the bridge and head north until you reach the exit door, then press the switch behind it to finish the level.

Other points of interest
Armor can be found in three locations:
 * In a passage north of the room with the blue key door, along with a medikit.
 * East of the circular room before the yellow key door, along with seven armor bonuses.
 * On the west side of the final nukage pit before the exit, along with a stimpack.

Opposite the window with the red keycard is another window with a backpack. You can get there by heading through the north-west doorway from the large room with columns.

Secrets

 * 1) On the bridge leading to the blue key, drop to the southern nukage pit and follow the tunnel to a small room with a few supplies inside. Climb the steps to trigger the secret and find a way back. (sector 35)
 * 2) On the bridge leading to the blue key, drop to the northern nukage pit and follow the tunnel, grabbing a radiation shielding suit as you do, and into the blue key room. A megaarmor is on the platform by the nukage. (sector 69)
 * 3) The wall behind the radiation suit mentioned in secret #2 can be opened allowing you to reach the outside area. A rocket launcher and rockets are on the other side. (sector 77)
 * 4) Before dropping into the pit with the yellow key, look for a nearby switch in this outdoor area. Flip this switch, then drop into the pit and follow the passage to a supercharge. Note that if you flip the switch in the yellow key pit before reaching this secret, it becomes inaccessible until you cross the nukage past the blue door again. (sector 167)
 * 5) At the big area past the yellow door, go to the nukage on the east side and around a column for a switch. The switch opens a wall behind you with health and armor bonuses, two medikits, partial invisibility and a radiation suit. (sector 254)

Bugs
When you approach the blue key you will walk over a line with a "Door Open Stay" action. The line is set to affect sectors with tag 4 but there are no sectors in the level using that tag, making the action useless.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Miscellaneous demos
This information was last verified in its entirety on August 3, 2021.

Things
This level contains the following numbers of things per skill level: