MAP19: Monster Mansion (Community Chest)

MAP19: Monster Mansion is the nineteenth map of Community Chest. It was designed by Gene Bird, and was originally released standalone as part of his Blind Alley series.

Essentials
Deal with any imp(s) that might be waiting for you right at the start, then walk forward. A console will raise; press it to open the door. Fight your way through monsters in the next few rooms -- don't miss the super-shotgun in the east of the big room -- moving straight ahead (north), until you come to the junction with yellow door ahead and stairs to either side. Note that the green floor here is not damaging.

Turn left and go west up the stairs. Continue ahead though a few more rooms and straight-forward monster fights until you get to the area with the railing around the green sunken area. Go all the way around the railing to the opening. Be sure to press the lion switch on the wall before you jump down. The three nooks that open hold monsters and switches. The far switch (southern-most) raises a platform to get back out. The middle switch opens the way to the red key. The switch closest to the lift/north teleports in a bunch of monsters, and is optional.

Make your way back to the junction. The rectangular structure at the east side will have opened to reveal several more monsters, plus a red skull key. Grab the key and proceed east through the nearby red door. Fight through a few more rooms, down some stairs, and into a "library" looking room, full of imps and spectres.

Press the skull switches on the east end of the northern bookcase, and it will lower to reveal goodies and another switch. Continue to press switches and lower bookcases. The last bookcase to lower also teleports in more monsters. Once the last switch is pressed, proceed back towards the junction again. You'll find the western rectangular structure has now opened to reveal monsters and a yellow skull key.

Go through the yellow door to the north, into a series of cross-passages, and narrow doors to rooms. For all of these, watch out when entering the rooms -- sergeants like to wait in ambush on either side. Take your first left (southern hall, west) and open the door. In that room, press the TV screen. Go back the way you came, turn left (north), and find the first door on your left (east) now open. Go in there, and press the console in the northwest corner. Back out, turn right (south), then left (east), and find that door open. Enter, press the console at the northeast. Exit, back, right/north, right/east door now open, enter. Press the console at the southeast. Exit, and to your right/north, the wall will have opened to reveal a lift.

FIXME more to come

Official

 * 1) In the brick room following the first door, there is a misaligned section of wall to the east.  Open it to find security armor and a box of shells. (sector 266)
 * 2) At the northern outdoors section, the western building has a switch in the southeast corner.  Flip it, and then enter the central building.  Climb the water-covered steps in the center, and then attempt to head back down.  You will be warped to five armor bonuses and two cells. (sector 254)
 * 3) In secret #2, follow the trail of items, and you will be teleported to a platform with a rocket and a cell. (sector 268)

Non-official

 * In the "library", the first "TV" to the left (northwest), if pressed, will turn on the lights in the room.

Bugs
In the early room with railing around the green sunken area, if you jump down without first triggering the switch, you'll be trapped with no way to get out.

Current records
The records for the map on the Doomed Speed Demos Archive are:

Miscellaneous demos
''This information was last verified in its entirety on January 22, 2018.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 459)
 * 2) facing north-east. (thing 460)
 * 3) facing south-west. (thing 475)
 * 4) facing north-east. (thing 481)

Things
This level contains the following numbers of things per skill level: