MAP01: Shadow Port (BTSX-E2)

MAP01: Shadow Port is the first map of the second episode of Back to Saturn X. It was designed by Josh Sealy (Joshy), Sarah Mancuso (esselfortium), and Boris Klimeš (dew), and uses the music track "Alien Jungle," composed by Stuart Rynn (stewboy).

Shadow Port was featured in Doomworld's Top 100 Most Memorable Maps, placing 53rd.

Secrets

 * When you exit the long vent and enter the main structure in the center of the map, you'll be in a C-shaped balcony. The northern half of it houses a watery ditch. The waterfall at the north end of this ditch is non-solid and can be walked through for a berserk pack.
 * At the very southwest end of the map, press the out-of-place green tile to open another tile inside the wall on the opposite side of the hall, press it to lower a teleporter that leads to an elevated area with a supercharge.
 * In the room beyond the yellow key door at the center of the map, strafe-jump over the boxes to the area with the two cylindrical waterfalls. This area houses 2 stimpacks, a security armor (on Hard skill), or a megaarmor and some ammo (on Easy or Medium skills).
 * On the Visplane Overflow ship in the southern part of the map, go up to the second floor of its cabin right before the platform with the red key, and shoot a small tile inside the pillar to left that says "LOCK". A secret door nearby opens with a lift that takes you to a small cave in the water below where you can find a plasma gun and some energy cells (the amount depends on the skill level).

Non-official secrets

 * At the southwest end of the Visplane Overflow's deck, a wall of containers on the south side is slightly recessed and can be opened. The compartment inside houses a very large amount of berserk packs, and entering it will teleport in a pinky and two hell knights (on Ultra-Violence difficulty).

Current records
The records for the map at the Doomed Speed Demos Archive are:

Miscellaneous demos
''This information was last verified in its entirety on January 20, 2018.

Things
This level contains the following numbers of things per skill level: