MAP82: Omega Fortress (Rabbit's All-comers Mapping Project)

MAP82: Omega Fortress is the eighty-second map of Rabbit's All-comers Mapping Project. It was designed by DoomRevolver and uses the music track "".

Secrets

 * 1) In the starting room, use the lift with the chaingun. This will also lower a lift to the southeast with a health bonus. Take it up and press the switch, which lowers a lift to the north with armor bonuses. At the top, head west to get a computer area map, shotgun shells, and a berserk pack (not on Hey, Not Too Rough or lower). (sector 5)
 * 2) In the starting room, use the lift with the chaingun, then head south to take another lift up. At the top, follow the arrows west and jump to the plasma gun and energy cell pack. (sector 41)
 * 3) In the northwest area, take the northwest lift up, head south and head into the blood to the south. Press the switch there and look north. Shoot the eye to open a path to the west, with armor bonuses, a box of shotgun shells, a medikit, rockets, an energy cell, an energy cell pack, a box of rockets, and a switch that lowers an invulnerability. (sector 268)
 * 4) In the central room, find the lever switch on the south side and flip it, then head to the center, look west, and shoot the evil eye. This opens the central teleporter. Enter it to find a plasma gun, energy cells, a megasphere, and a path through the nukage. (sector 419)
 * 5) In the southeast area, head to the northeast door and open it. Press the eye switch to teleport to a new area. Navigate through the thin walkways and crushers to the platform on the west side with a megasphere, ammo, and a backpack. (sector 475)
 * 6) At the large nukage pit at the north end, get the BFG9000 to reveal lots of imps, zombiemen, and barrels. Shoot away and use the wall with blue lights to find stimpacks and a megaarmor. (sector 831)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on March 24, 2022.

Things
This level contains the following numbers of things per skill level: