No Rest For The Wicked

No Rest For The Wicked is a single-level PWAD for Doom that was designed by Boomer T in August 1994. This map makes heavy use of semi-realistic map design tropes, especially sector-based constructions of real life objects in small size and detail, reminiscent of Doomcute trends, such as computers, chairs, monitors, bedrooms and toilets.

Secrets

 * 1) Near the blue door is a secret door behind two barrels leading to a medikit and four imps (two on easy skill). The blue key is also here. There are two separate secret sectors here, which are impossible to miss unless you exploit the bug below. (sector 113)
 * 2) See #1. (sector 115)
 * 3) Immediately after the blue door is a secret door to the south, leading to a chaingun and a medikit. (sector 95)
 * 4) Upon entering the room east of the blue door, a door opens up to the east (it can be opened repeatedly), behind which is a curved staircase. This staircase has a secret door to the south-east, leading to an imp, 1-3 demons, a rocket launcher, and a box of rockets. (sector 283)
 * 5) The top step of the staircase leading down to the south-west area with the yellow key counts as a secret and is impossible to miss. (sector 116)
 * 6) To the south of the yellow key area are three doors. Go through the eastern one, then through the door to the east. There is a secret door to the south here, leading to a box of bullets. (sector 222)
 * 7) The south wall of #6 is a secret door leading to an imp and a chainsaw. (sector 224)
 * 8) The yellow key counts as a secret and is impossible to miss. (sector 219)
 * 9) Approaching the blue door opens up a door near the yellow door, revealing a box of bullets. (sector 133)
 * 10) The room with the switch which opens up the exit area counts as a secret and is impossible to miss. (sector 137)

Bugs
It is possible to complete the level without getting the blue key as a shotgun guy can open the blue door from the east side.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on November 30, 2021.

Things
This level contains the following numbers of things per skill level: