MAP17: The Ossuary (Rabbit's All-comers Mapping Project)

MAP17: The Ossuary is the seventeenth map of Rabbit's All-comers Mapping Project. It was designed by Milo and uses the music track "Birdsong," originally composed by Stuart Rynn (stewboy) for Interception.

Secrets

 * 1) Drop into the hole at the start, head south into the nukage, then go right. In this room, go through the slimefall on the west side to get a megaarmor, a stimpack, and a radiation suit. (sector 202)
 * 2) At the shotgun hub, use the wall east of the shotgun to find a berserk pack. (thing 29)
 * 3) At the cistern entrance, head south to the edge, then go to the east, hugging the wall until you get to a hidden button. This opens up the wall where a soul sphere is. (sector 279)
 * 4) In the morgue, head to the third hall and find the lion face that is lit. Lower it to find a megaarmor. (thing 87)
 * 5) In the mausoleum, you can see a soul sphere behind a cage to the west. To access it, find the face spewing blood and shoot its mouth. Quickly run up the steps and to the opening to get to the soul sphere. (thing 233)
 * 6) After you get the blue key in the cistern, head south from the starting hole and open the blue door. Flip this switch and quickly return to the cistern bridges. Assuming they are still up, run to the east door and open it to get a plasma gun, energy cell packs, and a radiation suit. (sector 323)
 * 7) In the library, go to the northeast bookshelf and use the middle of it to find a medikit. (sector 952)
 * 8) Lower the west wall in Secret #7 to get a megasphere. (sector 1360)
 * 9) When you enter the courtyard, use the bookshelf on the west wall to get a medikit. (sector 1295)
 * 10) Before you get to the hole where you drop to the yellow key, head southeast and use the red button to unlock an invulnerability. (sector 1267)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on March 24, 2022.

Things
This level contains the following numbers of things per skill level: