E3M8: Flytrap (Strange Aeons)

E3M8: Flytrap is the eighth and final map in episode The Land That Time Forgot of Strange Aeons, and the conclusion of the main campaign. It was designed by Mike MacDee (Impie) and uses the music track "Factory" from .

Essentials
It's as straightforward as a map can get. Drop down the hole and grab all the guns. Grabbing the soul sphere opens the walls ahead of you. Ominous tremors foreshadow the horror that is to come.

Go to the opposite side of the arena and "use" the altar to release the Spinner in Darkness and its brood. Your best hope of survival is to be constantly moving, and use the Ammo spheres to make your arsenal last. When the beast is dead, the wall opposite the altar opens, revealing the exit slipgate.

Boss: Spinner in Darkness
The ultimate villain of Strange Aeons is a colossal spider with a human face that catapults its babies into your lap whenever it flinches, and spits balls of fire and poison in a spread. It can easily outrun and outmaneuver you as well, especially when the arena fills up with angry spiders. When it finally dies, it gives birth to a smaller version of itself, which sports a hitscan attack and continues birthing baby spiders. You can ignore the smaller spider and flee to the exit if you don't care to exterminate the entire map.

Between the Spinner's speed and the sheer number of spiders it produces in such a short time, it is very easy to get overwhelmed. Finding Episode 3's BFG9000 is essential; otherwise prepare for a long and frantic battle.

Secrets
There are no official secrets on this map.

Current records
The records for the map at the Doom Speed Demo Archive are:

Things
This level contains the following numbers of things per skill level:

Inspiration and development
The giant spider encounter was present in Impie's 1995 sketches, hourglass layout and all. This makes Flytrap the only true surviving level from the original project.

The Spinner in Darkness is an alternate name for 's spider deity, which longs to use the to escape to earth. By clearing this level, the player has essentially slain a.