Travers Dunne (traversd)

Travers "Hobbes" Dunne is a Doom PWAD designer. His work includes Hell's Eventide, GothicDM 2, and The Darkening.

1997

 * Hockey Arena
 * Medieval Castle
 * TDUNN Series for Doom
 * TDUNN Series for Doom II
 * Hell's Eventide (with Marty Ihlen and Rick Clark)
 * AfterLife: No Rest For the Wicked

1998

 * Avatar's Demise
 * Comatose: Chamber of Torment
 * TechCenter
 * Nutz: The Artificial Way to Play
 * GothicDM 2
 * MAP21: Dominion

2000

 * The Darkening

2002

 * The Classic Episode

2006

 * Crucified Dreams
 * MAP09: Entombment (with Derek MacDonald)
 * MAP22: Massive Bereavement (with Derek MacDonald)
 * MAP24: Fracture (with Derek MacDonald)
 * MAP29: The Final Cut (Gunner's Dream) (with Derek MacDonald)

2009

 * 32in24-9: Return of DUEL CORE
 * MAP04: Time Zones Can Be Rough

2010

 * Simple DM

2011

 * 1994 Tune-up Community Project
 * WAD coordination, playtesting
 * MAP03: Hyper-Vyper (based on VIPER.WAD by Ash)
 * MAP07: Dead Temple (based on EXECUTE.WAD by Steven Doornbos)
 * MAP09: Bug Hunt! (with GreyGhost and Sebastian Graham (DoomHero85); based on Xenomorph 'The complex' by Daniel Griffiths)
 * MAP12: Rawnwood (with MajorRawne; based on WOODHAL2.WAD by David Damerell)
 * MAP13: The Unwilling (based on WILLE1M1.WAD by William Leslie)
 * MAP15: Cratebase (based on TECHBASE.WAD by Brandon Reinhart)
 * MAP30: Pure Evil (with Walter Confalonieri (daimon); based on PURE EVIL by Doug Ryerson)
 * MAP31: Original Sin (based on ORIGWAD.PWD by Jeff Bird)

2012

 * Back to Saturn X
 * MAP09: Some Drilling Implied (in collaboration with Sarah Mancuso (esselfortium))
 * MAP12: Underground Initiations (in collaboration with Paul DeBruyne (skillsaw))