Talk:Skill level


 * The name of the fourth skill level, Ultra-Violence, comes from the 1971 film A Clockwork Orange. The word itself did not originate in the movie, however; it was first used a decade earlier in the Anthony Burgess novel (also named A Clockwork Orange) upon which Stanley Kubrick based the movie.

Is it not enough to say:


 * The name of the fourth skill level, Ultra-Violence, comes from the 1962 novel A Clockwork Orange, by Anthony Burgess.

?


 * I guess you'd have to ask the id programmers that one. :>


 * In other words, if the storm of sewage in "Mr. Hankey - the Christmas Poo" was reminiscent of the Mickey Mouse sketch in Fantasia, do you credit Fantasia or Der Zauberlehrling? There's something to be said for a particular, striking interpretation, so in principle it could be either. Ryan W 21:50, 22 Jun 2005 (UTC)


 * ok, how about


 * The name of the fourth skill level, Ultra-Violence, comes from the 1971 film A Clockwork Orange (itself based on the 1962 novel by Anthony Burgess).

if (!respawnmonsters) return;

mobj->movecount++;

if (mobj->movecount < 12*35) return;

if ( leveltime&31 ) return;

if (P_Random > 4) return;

I am too fried from finals to figure it out exactly but it looks like it takes at least 12 seconds for monsters to respawn, then after that each tic it first checks if the leveltime is a multiple of 32 (so the bitwise-and is zero) and then it calls P_Random which goes from 0 to 255 and returns if the value is greater than 4

so i guess that means that after 12 seconds, the probability of a respawn in any given tic is 1/32 * 5/255 or 6.13e-4 which suggests that on average it should take 1632 + (12*35) tics or 58.6 seconds for a monster to respawn 08:41, 11 December 2007 (UTC)