MAP20: Inexorable Opposition (Whispers of Satan)

MAP20: Inexorable Opposition is the twentieth map of Whispers of Satan. It was designed by Kristian Aro, and uses the music track "Churmen (A Simply Phobos E1M5 remix)" by Paul Corfiatis.

Essentials
There are imps on the walls of the castle, so kill them if you must, and then enter the castle. To open the bars ahead, enter the door on the left. Grab the super shotgun inside to open a wall containing a pain elemental and a switch. Press it to raise the bars to the main intersection. The exit is straight ahead, but you need the yellow key. Head right at the intersection. Open the door and in the next room you will see the blue skull key on a metal pillar ahead. Kill the monsters and head for the door that is to the left of the entrance. Go through the next few doors, through the blood canal, and then enter the teleporter at the end. In the open area on the other side of the teleporter, kill the arachnotrons and mancubi, and press on the brown wall with the skull on it to lower it as a lift. Ride it up and grab the megasphere, then go back through the teleporter. Two new passages have opened up on the other side, and they both lead to the same room. A baron of Hell guards an eye switch here. Make sure you hit the eye switch, then backtrack all the way to the blue key room, looking out for demons, chaingunners, and revenants along the way. Back at the blue key room, the two doors to the south are open, so head through them. Follow the path behind them up the stairs to a switch, which will lower the blue skull key. Return to its room to find an arch-vile running around.

After you get the blue key, return to the intersection and go west through the door. Head through the hall making note of the room ahead, then take the door to the west. Behind it is a fork with the red door to the left. Just open the door up ahead and head through the valley, looking out for pain elementals as you head westward. Head through the tunnel all the way until you reach a blood pool. From there, go left towards the small niche with the shotgun shells to find some rocks leading up to a BFG9000 and a switch. Press the switch and drop down, then turn left to get the red skull key. Now backtrack through the tunnel and valley to the red door again, watching out for imps as you cross the valley. Open the red door, kill the baron of Hell, and press the switch behind him to open the bars nearby, then go through those to the next door. Climb the steps up and get the yellow skull key. Note that the room you see through the window has a cyberdemon in it now, so you might have to fight him while leaving. Back at the intersection, open the yellow gate, kill the arch-vile that appears, and exit the map.

Secrets

 * 1) At the main intersection, open the door to the right and then open the door to the left in the next area. Kill the baron of Hell that is in front of you (if you are on Hurt Me Plenty or higher), and then press the wall that is behind him. You will find health bonuses and a plasma gun. (sector 738)
 * 2) From the hall with Secret #1, head north through the next door. Open the next door after that to reach the blood canal. There is a small pool of blood and guts just to your right. Open the wall behind it to find an energy cell pack and a computer area map. (sector 389)
 * 3) Open the blue door, and just before the first hall, look to the left towards the southeast corner. Open the wall near the box of shells to obtain boxes of rockets. (sector 753)
 * 4) Climb the steps up to the yellow skull key and press a wall to the right to get an invulnerability. (sector 1148)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 21, 2021.

Player spawns
This level contains six spawn points:
 * 1) facing south. (thing 510)
 * 2) facing south-west. (thing 511)
 * 3) facing north. (thing 512)
 * 4) facing south. (thing 513)
 * 5) facing south-east. (thing 515)
 * 6) facing west. (thing 530)

Things
This level contains the following numbers of things per skill level: