Doom Eternal version history

This article is a listing of updates to Doom Eternal and a summary of the changes made to the game in each version.

Update 1
Update 1 was the first major update to Doom Eternal, released simultaneously on all platforms on May 14, 2020.

New features

 * Added empowered demons.
 * Added echelon leveling to Battlemode.
 * Added favorite codes as a way to add friends to the favorites list.
 * Added Anti-Cheat software as a required install for PC users.

Quality-of-life changes

 * Addressed issues with environmental damage from water and slime, particularly while swimming: damage taken while swimming was reduced, added ability to dash vertically when in water, relocated the rad suit in Taras Nabad to directly in-front of the first water area, removed all difficulty damage scaling for both water and slime.
 * Added Maykr drone campaign tutorial during first encounter in Urdak.
 * Added an option for "hold" or "press" functionality for double dash.
 * Increased the effectiveness of plasma rifle microwave mod damage over time.
 * Battlemode tutorials are now required for first-time players when entering the mode.
 * Added functionality to take disciplinary action against players who exploit Battlemode by prematurely exiting matches or are abusive on voice chat.
 * Added death report to Battlemode, displaying a damage report showing players what killed them.
 * Added indicator for healing demon players to Battlemode.
 * Messaging and indicator icons added to clarify state of servers, lobbies, and quality of network connections.

All platforms

 * Removed damage reduction when the Marauder's wolf is summoned.
 * Increased wolf-summoning cool down from 21 seconds to 24 seconds.

Console-only

 * Arch-vile teleport cooldown increased from 4.5 seconds to 5.5 seconds.
 * Arch-vile flame wall shield duration decreased from 4.0 seconds to 3.5 seconds.
 * Pain elemental soul shield duration decreased from 4.0 seconds to 3.5 seconds.

All platforms

 * All customized character and weapon skins appear correctly all the time.
 * One of the bodies in Urdak now displays properly.
 * Slayer’s hand no longer becomes stuck in place when switching weapons while picking up the frag grenade.
 * Using the IDKFA cheat code in mission select no longer causes weapons mods to equip on top of each other.
 * Rocket launcher is no longer removed from the player’s arsenal when quitting the game immediately after completing the combat sequence where it is acquired in the Cultist Base.
 * Progress in Exultia is no longer blocked after dying or quitting immediately before the doors open to the Sentinel plaza.
 * Marauder skins no longer display incorrectly during animations outside of gameplay in Battlemode.
 * End of match scoreboard no longer inaccurately represents player scores during Battlemode matches.
 * Rare issue on Penance map repaired which caused black artifacts to obscure player vision.
 * Slayer Gate keys no longer disappear on first playthrough of a level after activating a cheat code.
 * Crash fixed when demon players load into the Extraction map from a post-match lobby in Battlemode.
 * BFG kills no longer fail to increment Weapons Expert stat.
 * Rare Battlemode issue with Slayer quitting no longer results in one or both demons' games crashing.
 * Players no longer sometimes spawn outside of the map at match start in Battlemode.
 * Fixed a crash when loading into Mars Core directly from the Fortress of Doom.
 * Fixed an issue in which the default Slayer hands would appear when color variants of the classic Doom Marine skin were equipped while using the classic weapon pose.
 * Chromatic aberration settings no longer reset after quitting the game.
 * Barrel blast challenge now increments correctly when killing demons by shooting barrels.
 * Blood puncher challenge no longer increments past the goal limit of 20.
 * Fixed issue in which the number of completed milestones displayed was not accurate for some players.
 * Doors in the Fortress of DOOM were sometimes invisible.
 * Some players could not complete Taras Nabad after fast traveling to the Slayer Gate and reloading that checkpoint.
 * ARC Complex Master Level summary screen now shows the correct XP gained.
 * Flame effects now show up correctly for the Demonic Slayer skin on while on climbable walls.
 * Power-ups were not working correctly during fourth-round Battlemode matches.
 * Demon summon icons would flash briefly for some users at the start of Battlemode rounds.
 * Player could become locked in a melee animation when rapidly switching to chainsaw or crucible, immediately followed by a melee attack.
 * Fixed issue with automap appearing dim for PC users while running in HDR display mode.

PC only

 * Anti-cheat bans will be issued more aggressively starting with this Update; players who are identified to be cheating will be notified that they are blocked from all multiplayer content.
 * Fixed a crash on some older graphics cards while running in fullscreen mode.
 * Removed AMD HDR warning message on startup.
 * Changing to borderless windowed mode and then alt-tabbing could sort the game behind other open windows.
 * Windows taskbar could display when alt-tabbing while in borderless windowed mode.
 * Lost souls from the pain elemental’s soul shield moved erratically with v-sync disabled.

Console-only

 * Fixed a crash when launching Doom or Doom II from the Slayer's retro computer in the Fortress of Doom.
 * Reduced input latency on.

Controversy
Update 1 patched the game on Windows to include Denuvo anti-cheat technology, which operates by installing a. Some were concerned this would open up their computers to, while others claimed of performance losses caused by the patch. This led to users to the game on Steam over the decision. On May 20, id Software went on record stating that they would remove Denuvo anti-cheat upon the game's next patch due the following week, and would re-evaluate how they would implement anti-cheating measures in the game. The following week, the anti-cheat software was confirmed to be removed from the game.

Update 1.1
Update 1.1 was a relatively small update to Doom Eternal for PC only, released on May 27, 2020. It was primarily pushed forward with a fast turn-around time in order to address the controversial addition of Denuvo Anti-Cheat in Update 1.


 * Removed Denuvo Anti-Cheat integration.
 * Fixed several crashes associated with customizable skins.
 * Fixed memory-related crashes affecting some users.
 * Reverted a VRAM allocation change that caused some users to experience degraded performance with Update 1 (this issue had been conflated by many with the addition of Denuvo Anti-Cheat).

Update 2
Update 2 was published for all platforms on June 25, 2020. It was the first update to include new content beyond enabling additional cosmetics through the event system.

Gameplay changes

 * Empowered demons occur more often and drop more health and ammunition when killed. However, the name of the last player killed by the demon is no longer displayed, and is replaced with generic "Empowered &lt;species name&gt;" text.
 * Network latency was improved for Battlemode.
 * Changes were made to the UI for claiming booster XP, making the process faster and more clear.
 * Photo mode received improved lighting for the Slayer model.
 * It is now possible to pin a favorite model/podium combination from among the configured characters to appear on the main menu. Previous behavior was to continue showing the last character viewed on the menu.
 * Items in the customization menu display more information about their origin cosmetics event, and display the information continually rather than only when first selected.
 * Every Battlemode demon now has its own set of keybinding settings.
 * New render modes added, including Gritty, Cinematic, Black & White, DOOM Classic, and more.

All platforms

 * Fixed a number of exploits in the campaign that would allow the player to climb outside the maps.
 * Pinned weekly challenges no longer remain pinned if they expire.
 * Fixed a number of graphical issues in the campaign where parts of the environment would temporarily pop in and out of view.
 * Fixed an issue on the Mission Select menu where secrets were not properly displaying as completed.
 * Fixed an issue where the Crucible would consume more ammunition than intended in some situations.
 * Fixed an issue that prevented the "Party Mode" cheat code from activating properly.
 * Fixed an issue with the chaingun energy shield mod in Battlemode that prevented the Slayer from taking damage from any angle while active rather than only against attacks directed from the front.
 * Fixed an issue in Battlemode that caused the carcass shield to not play sound on activation.
 * Fixed an issue in Battlemode where demon players would not hear the arbalest charging in some situations
 * Fixed a rare issue in Battlemode where the Marauder’s wolf summon ability would become stuck on cooldown.
 * Fixed a crash that occurred when navigating the social and settings menus while the on-screen keyboard was active.
 * Fixed an issue in Battlemode where power up pop-up text failed to display for Russian players.
 * Fixed a crash in Battlemode on the post-match screen in private matches.
 * Fixed an issue that would allow the energy shield mod to remain active permanently after being destroyed by a rocket barrage.
 * Fixed an issue that prevented arch-vile players from activating the flame wall ability in some situations.

PC only

 * Fixed an issue in Battlemode that would cause projectiles from the prowler, cacodemon, baron of Hell and arachnotron to remain suspended in midair.
 * Fixed an issue in Battlemode that caused the Marauder’s dash to not play sound for other players.
 * Using the super shotgun's flaming meathook on shield soldiers now correctly generates armor shards.

Xbox One only

 * Fixed a control lock that occurred when entering photo mode during a glory kill.

PS4 only

 * Fixed a rare issue that would cause the player to exit the map when rapidly melee attacking the Khan Maykr.
 * Fixed an issue in Battlemode that would causes damage indicators to persist on screen after respawning.
 * Fixed an issue while hosting a party that could prevent the host from chatting or queuing after suspending the title.

Bugs introduced

 * The change to Crucible ammo behavior caused the infinite ammo cheat to no longer apply to it, allowing only three uses of the weapon in most levels of the game. This bug has not been acknowledged by id Software.
 * Accessing Master Levels from the Fortress of Doom became non-functional for some players.
 * Weapon quick switch functionality was compromised.

Update 2.1
Update 2.1 was released for all platforms on August 4, 2020.

Gameplay changes

 * Weapon quick switch functionality restored.
 * Further Battlemode network latency improvements.
 * The mancubus can now fire its weapons after initiating a double jump in Battlemode.
 * Maykr drones were added back to some Battlemode load-outs, but with the bonus Slayer drops for head shots removed.

Battlemode balance updates - PC-only

 * Slayer precision bolt damage against player demons reduced from 400 damage to 300 damage.
 * Slayer’s starting bullet ammo reduced from 84 bullets to 72 bullets.

All platforms

 * Gladiator no longer fails to drop health while staggered.
 * The Khan Maykr no longer fails to drop health when blood punched.
 * Fixed a rare issue where AI became invulnerable after a failed glory kill.
 * Fixed an issue with zombies rag-dolling incorrectly when killed.
 * Fixed baron of Hell leg animations sometimes displaying incorrectly.
 * Fixed a graphical issue with gibs that display when glory killing the arch-vile from the front.
 * Fixed an issue in Extra Life mode that caused extra lives to be removed during the revenant game play sequence in Cultist Base.
 * Notifications for rewards no longer display repeatedly.
 * Challenges no longer display on screen for an extended period if another challenge is completed while being displayed.
 * Fixed a crash in Battlemode when backing out of a private match.
 * Fixed a crash in Battlemode on the Round Upgrade menu.
 * Fixed an issue in Battlemode where selecting a demon simultaneously would display podiums incorrectly.
 * Fixed an issue in Battlemode where the Marauder's wolf did not always deal damage and explode when attacking the Slayer.
 * Fixed an issue in Battlemode with the damage report displaying incorrect damage numbers.
 * Fixed an issue in Battlemode that would cause health and ammo loot visuals to persist when Loot Block was used while the slayer was chainsawing an AI.
 * Fixed several descriptions for Battlemode round upgrades to more accurately reflect current functionality.
 * Fixed an issue in Battlemode where level progress would sometimes display incorrectly to other players in the lobby.

PC only

 * Fixed an issue in Battlemode that would cause the title to crash when loading into a match with HDR enabled on some graphics cards.
 * Fixed a rare crash when the arch-vile teleported while the BFG was equipped in Battlemode.
 * Fixed an issue in Battlemode where enemy hit sound effects would revert to default after installing a new game patch.