MUDMANOR

MUDMANOR is a single-level PWAD for Doom that was released in 1994. It was designed by Dave Swift and released as part of his MUDWADS collection.

Secrets

 * 1) Walking round the northern side of the initial nukage pit opens up a door to the east, leading to an area that allows access to the outside area. (sector 8)
 * 2) After going through #1, continue ahead to the right of the divide - there is a secret door here, leading to three shotgun guys, three imps (not on easy skill), a demon (not on easy skill), four medikits, nine boxes of shotgun shells, and a rocket launcher (not on easy skill). (sector 23)
 * 3) The room behind #2 has a secret door north of the five southernmost boxes of shotgun shells. This leads to three shotgun guys, three demons (not on easy skill), five medikits, and four boxes of shotgun shells. (sector 22)
 * 4) North of the switch which opens up the path to the exit is an alcove with some ammo. The eastern end of this alcove is a secret door providing a shortcut to the exit (the door can only be opened from one side). (sector 75)
 * 5) From #4, head north then east - ahead is a door leading back to the start (it can be opened from either side). (sector 3)
 * 6) Immediately south of #5 is another secret door leading to two medikits, a shotgun guy, an imp, and a rocket launcher (last two not present on easy skill). (sector 4)
 * 7) From #4, head north and veer left into an alcove with a medikit (and a rocket launcher on medium and hard skills). The north wall here is a secret door leading to the outdoor area. (sector 52)
 * 8) The door to the exit that is opened up by the switch counts as a secret and is impossible to miss. (sector 77)
 * 9) South of #8 is a structure with a switch on its inside eastern wall. This opens up a room to the south containing several monsters. (sector 81)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on November 30, 2021.

Things
This level contains the following numbers of things per skill level: