STR13: Inferno (Stronghold: On the Edge of Chaos)

STR13: Inferno is the thirteenth map of Stronghold: On the Edge of Chaos. It was designed by Brett Harrell (Mechadon) and Daniel Gimmer (Tormentor667), and uses a custom music track.

This level uses the "Deadline" mode, where the objective is to prevent any monsters reaching the deadline.

Essentials
You start in an open area near the center of the level - the deadline is the green circular pad in this middle of this area, and the four item pads can be found around it. The bars blocking access to the south side of the level will open just before the first wave starts, while the bars leading to the north side will open later on.

There are three passages at the south side of the level - the monsters will initially spawn from the middle passage, but from wave three they will also spawn from the east and west passages. On wave five the monsters will switch to spawning from three locations on the north side, and on wave seven they will switch back to the south passages. From wave nine, monsters will attack from both directions.

As with most Deadline levels, prioritize the demon-type enemies first as they will quickly reach the deadline if left unchecked. A smart bomb powerup will appear on the south side of the level just before wave nine starts - it can destroy monsters over a wide radius but can easily kill players as well.

A shotgun and two boxes of shotgun shells are placed in front of player one as the level starts.

Completing this level will award 1,200 bonus credits.

Other points of interest
There is a red skull switch in the south-west corner of the level - press it to open a door to the east, then quickly run through the door before it closes to find a quad damage powerup.

Secrets
There are no official secrets on this map.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: