MAP01: Command Admin (Doomed Space Wars)

MAP01: Command Admin is the first map of Doomed Space Wars. It was designed by Paul Corfiatis and uses the music track " ".

Secrets

 * 1) Get to the first big lift which opens on approach and open the wall to the right of it to find a teleporter. Take it to a room with a berserk pack and rockets. The message on the monitor says "Welcome aboard. May you defeat evil with joy". (sector 742)
 * 2) In the southwest room with the switch that lowers the lift with the mancubus, open the northeast wall to get a chainsaw, a medikit, boxes of shotgun shells, and boxes of ammo. (sector 734)
 * 3) In the blue key room, there are two computers at the south wall. Use the west one to open a vent to the east, and use the other computer to get up to that passage. Follow the energy cells to a plasma gun. (sector 456)
 * 4) When the hall west of the blue key area opens up, head west back to the starting area and go back to the first lift. The wall west of the lift is open and inside are four backpacks. (sector 164)
 * 5) On the bridge to the blue key, face west and slightly southwest and shoot the switch there. Head back west to the blue floor and collect the soul sphere to the east. (sector 406)
 * 6) At the east end of the map, use the high ledge to jump west to the computer monitors and press on the recessed one to collect a BFG9000. (sector 809)
 * 7) In the room southwest of that room, an arrow in the floor points to the south wall. Open the wall there to find rockets, medikits, and a light amplification visor. (sector 811)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 13, 2021.

Player spawns
This level contains eight spawn points:
 * 1) facing south. (thing 202)
 * 2) facing north. (thing 232)
 * 3) facing east. (thing 234)
 * 4) facing east. (thing 235)
 * 5) facing north. (thing 236)
 * 6) facing west. (thing 237)
 * 7) facing east. (thing 238)
 * 8) facing west. (thing 239)

Things
This level contains the following numbers of things per skill level: