MAP03: Virgil's Lead (Master Levels)

Virgil's Lead  is a map that is part of the Master Levels for Doom II. It was designed by John Anderson (Dr. Sleep), and is contained in the file VIRGIL.WAD.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

 * 1) In the starting area, pickup the shotgun, head right and lower a wall with a baron art and open the door.
 * 2) In the column hall, rise upstairs and open the door in the north.
 * 3) In the crossroads area go straight and enter the door.
 * 4) Head to the left, enter the door, turn around the corner and open a wall to the east. Press the switch, return to the staircase area, grab the yellow key and open the second door in the east (though it is not indicated by yellow bars, it requires yellow key). Turn around a corner, open the door.
 * 5) Press the skull switch in the east to open the door leading to the blue key room.
 * 6) Return to the crossroads area and go to the opened door in the south-west.
 * 7) In the area similar to the starting one grab the blue key, lower a western wall with baron art.
 * 8) Return to the crossroads area, open the western door requiring the blue key.
 * 9) Enter a small room in the middle from the north where there are automatic bars. There are four platform with button, lower some one. Grab the red key, wait until these bars rise, press the western switch to open an unlocked door in the west. Press any button but the western one to get out. Enter that opened door.
 * 10) Get to the other side of the blood pool, lower either lift in the south or north. Open the baron door requiring the red key (though there are no bars again). Come closer to the green flame sticks and press the rising button. The bars leading to the teleporter behind you are temporarily lowered, jump over to the teleport pad for finishing.

Secrets

 * 1) In the north-west part of the map in the bronze wall room open an alcove wall to the west. Press the switch to lower lift leading to a small closet with imp and megasphere (sector 192). There is also another switch. Pressing it will lower another alcove in the northernmost part of the map, containing box of ammo and blur sphere.

Current records
The records for the original map on the Doomed Speed Demos Archive are: