WolfenDoom: Blade of Agony

WolfenDoom: Blade of Agony is a total conversion taking place in the Wolfenstein universe. It is a story-driven FPS. The project is inspired by World War II shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom. The game can be played standalone using the GZDoom engine as a base. It contains significant changes from Doom and can be played as a standalone game. It has been developed under a team led by Daniel Gimmer (Tormentor667). Blade of Agony also includes its own launcher. It consists of three episodes:
 * Chapter 1: Released on November 3, 2016
 * Chapter 2: Released on June 9, 2017
 * Chapter 3: Released on April 30, 2021

Features

 * 30 playable and unique levels in 3 different chapters (plus secret maps)
 * Orchestra-quality game music
 * Voice acting and ambient soundscapes
 * Available in 10 different languages (en, de, es, ru, pt², it, tr², fr, cz, pl)
 * A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
 * Devastating armaments from the battlefields of World War II
 * Interactive NPCs that support the twisted plot's progress and help to understand the game
 * Improved enemy AI for more dynamic and challenging fights
 * Special effects (weather, elements, explosions, etc.)
 * Modern post-processing shaders (motion and effect blur, noise, flares, etc.)

Engine
WolfenDoom: Blade of Agony includes a separate executable, called. This is a renamed build of GZDoom with various changes exclusive to Blade of Agony. The latest version of is based on GZDoom version 4.6.0, dated May 22, 2021.