Talk:Adding custom textures

I feel this page is in need of a rewrite. the SRB2 Community has a better Custom Texture Tutorial which I'll link to here. http://www.srb2wiki.sepwich.com/wiki/Custom_Textures_Tutorial --Glaber 18:46, 10 February 2008 (UTC)

For future reference: Doomworld forum thread about handling of texture patches in ZDoom-based ports vs vanilla. Ryan W 02:01, 7 August 2008 (UTC)

Latest change
I have a problem with the latest change in that it removed mention of along with  and the former is ignored by vanilla Doom, but is still very useful to source ports, and to other tools that treat it as a marker. --Quasar (talk) 18:06, 17 January 2019 (CST)

Yep, you're right. To be honest, I'm not sure what I was thinking by removing that. I'll try rewriting the entire article, as it's been a long time since I expanded it, and it's lacking some information. For now, you can ignore my edit (although the suggestion of using F_START in a vanilla wad should be removed). --EarthQuake (talk) 00:56, 18 January 2019 (CST)

Did a more in-depth rewrite, although I'm not sure how I feel about "tutorializing" it or presuming that Slade is the only thing that people use nowadays. There's probably a few things I want to clean up, but I think the article is a lot more useful than it used to be. Suggestions welcome. Once it seems good enough, I'd like to clean up Adding_custom_sprites as well. --EarthQuake (talk) 07:21, 18 January 2019 (CST)