Talk:OBLIGE

References?
I cannot seem to edit the reference to point to the new forum's topic of the same thread? It is http://oblige.sourceforge.net/forum/index.php?topic=118.0 Mrchris 04:08, 3 October 2011 (UTC)
 * Well, that's not good. What happens when you hit the save button?    Ryan W 04:16, 3 October 2011 (UTC)


 * Every time you add a new external link, the wiki asks you a question like "what monster is fat?". I think you're just not seeing it. What skin do you use? PolicyNonsense 08:31, 3 October 2011 (UTC)


 * I'm assuming it's not that, since Mrchris has been around the block a few times and knows what a captcha is. I use monobook but somehow I doubt that changes my permissions (I'll test it with my alt account later though).    Ryan W 14:31, 3 October 2011 (UTC)


 * I saw the captcha in both monaco and monobook (and it's not case-sensitive, which is comforting).   Ryan W 23:38, 3 October 2011 (UTC)


 * I changed the link, but this page still needs to be reviewed by an admin to be visible by default. On a side note, Special:OldReviewedPages need some attention. Srsly. PolicyNonsense 08:46, 3 October 2011 (UTC)


 * Reviewed by an "editor", actually. I nag Quasar every day about implementing autopromotion.    Ryan W 14:31, 3 October 2011 (UTC)

Fixing a summary
Some branches of version 3 --> Some versions that start with 3 --Jartapran 15:35, 12 April 2014 (UTC)

Version 7.70
This is the final stable version as the 25th of October, 2017. It is mostly a bugfix release as per the readme included in the archive. These were changes since the 7.5x release:

CHANGES IN 7.70

=
==

Heretic support!

Makefile.macos file, courtesy Doctor Nick

Fixed error when Steepness setting is "NONE" Fixed blocked paths when using the "Alternate Starts" setting

CHANGES IN 7.666 (Personal note here: Everything in 7.59 was seen in this version)

=
===

UI: big revamp, two scrolling columns of modules UI: main window can be vertically resized UI: default save filename is the generated title name UI: remember the previous folder when saving

UI: option to use mousewheel to change settings UI: option to disable the overwrite-file warning UI: the "Use" button in config manager now sets the seed too UI: "@@" on the command line will forget current module

The "Weapons" button now controls how early or Late new weapons are introduced into the wad

New "Park" rooms, naturalistic outdoor areas

Hallways

More variety of window prefabs

Ensure a secret exit can always be placed

Fixed bug swapping normal-exit and secret-exit switches

Support secret weapons (available earlier than usual)

Add barrels, blood and corpses to rooms

Fixed large teleport-in monsters getting stuck

Support for the Quake3 map format in the CSG code

Sky generator makes better looking mountains

New "Ramp Up" and "Bosses" buttons for monster panel

New themes: "Bit Mixed", "Original-ish", "Episode-ish"

New health/ammo settings: "Bit Less" and "Bit More"

Removed Skulltag engine and modules

Removed most other engines, since they did nothing at all

Removed "Mode" button in UI, since it did very little

Removed the non-standard player things (4001..4004)

Got triple-key doors working again

Got remote-activated doors working again

Got lowering-bar fences working again

Added exit signs to doors leading to exit room

Renamed "Start Together" setting to "Alt-start Rooms"

Improved title generator, removed pre-made backgrounds

Support TGA format title pics when engine is GZDOOM

Better scenic areas outside the map

Raise outdoor fences when near an item pedestal (etc)

Smooth corners where two fences meet

Proper action system for remotely activated doors (etc)

Introduced variation in how much symmetry to use

Unused leaf rooms become "storage" for some minor items

Lower tendency of creating long/thin rooms

Various polishing of the shape rules

DOOM CSG: reworked how railing textures are handled

Abbreviated config in OBLIGDAT lump and config manager

Fixed issue with garbage characters in the Log Viewer