Daniel Gimmer (Tormentor667)

Daniel Gimmer (also known as Tormentor667) is a German level designer, best known for his ZDoom-based projects, and also being the founder and maintainer of Realm 667, a popular resource site.

His personal project The Ultimate Torment & Torture won one of the 2007 Cacowards. Gimmer was also the project leader of various high profile ZDoom-based community projects such as Knee-Deep in ZDoom, Stronghold: On the Edge of Chaos, and the ZDoom Community Map Project: Take II, all of which won both a main award and the Mordeth award at the Cacowards in the years 2007, 2010, and 2013 respectively. Since 2016, he is also well-known for WolfenDOOM: Blade of Agony, a standalone game for GZDoom inspired by the Wolfenstein universe and the WolfenDOOM series, of which the first episode received one of the 2016 Cacowards.

Gimmer's style is special effects driven, making liberal use of ZDoom advanced features such as slopes and custom monsters, and often features dramatic and cinematic environment design. His style is controversial; nevertheless, he is one of the most influential mappers of the 2000s and early 2010s, particularly in the ZDoom community.

2000

 * X-MAS DEATHMATCH

2001

 * Perforated Entrails (light version)

2004

 * Blood Resource Pack
 * The City of the Damned
 * ZDoom Community Map Project: Take 1
 * Project lead, mapping, graphics

2006

 * Too Much Brown
 * Duke Nukem Texture Pack
 * Sapphire: Orbital Research
 * Austerity: A Simplicity Tribute

2007

 * Community Chest 3
 * Graphics
 * Knee-Deep in ZDoom
 * Project lead, sprites, graphics
 * Primary mapping: Z1M1, Z1M5, Z1M8, and Z1M10
 * Secondary mapping: Z1M2, Z1M7, and Z1M9
 * The Ultimate Torment & Torture
 * The Ultimate Torment & Torture

2008

 * ZPack: Random Maps for ZDoom
 * Graphics, textures
 * Titlemap
 * E1M3: KDiZD Launch Site ''with Björn Ostmann (Vader)
 * E1M7: Nuclear Sky
 * E2M3: More Tricks and Traps
 * E2M7: Black Inferno
 * E2M9: Abyss to the BBQ

2009

 * Community Instagib Mappack
 * D2IG07: Nebulae Simplified
 * D2IG07: Nebulae Simplified

2010

 * Stronghold
 * Project lead, coding, sprites, graphics, mapping

2011

 * The City of the Damned: Apocalypse

2012

 * The Refinery

2014

 * ZDoom Community Map Project: Take II
 * Project lead, graphics, textures
 * Mapping: Entryway, Courtyard

2016

 * WolfenDOOM: Blade of Agony Chapter 1 (Official website)
 * Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design

2017

 * WolfenDOOM: Blade of Agony Chapter 2 (Official website)
 * Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
 * Skulldash: Expanded Edition (Official website)

2021

 * WolfenDOOM: Blade of Agony Chapter 3 (Official website)
 * Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design