Jobe

Jobe is a single-level PWAD for Doom that was designed by Marc Fontaine. It was released on February 26, 1995, and was the first level that Fontaine had worked on.

Secrets

 * 1) In the room with the blue door, open a wall to the left of the door to get partial invisibility. (sector 84)
 * 2) In the room with the blue door, open a wall to the right of the door to get a light amplification visor. (sector 86)
 * 3) After you get the blue key, backtrack until you see a corridor of imps. Enter it and lower the lift. Head to the west side as it rises to enter a small secret and a soul sphere. (sector 136)
 * 4) Take the lift up and head to the switch. Open a wall to the south to get a megaarmor and a switch. The switch will let you get stimpacks and a rocket launcher at the southwest end. (sector 138)
 * 5) At the northeast end of the east building, lower the door and ride it up and go west. You can get a chainsaw, shotgun shells, a soul sphere, and medikits. (sector 144)
 * 6) In the yellow key room, open the lights at the northwest end and go through the hall to a plasma gun, boxes of shotgun shells, and energy cells. (sector 154)
 * 7) At the red door, open the north wall. On this ledge, go east and south to get a megaarmor, partial invisibility, and a computer area map. (sector 174)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on June 16, 2022.

Player spawns
This level contains nine spawn points:
 * 1) facing south. (thing 167)
 * 2) facing north-west. (thing 168)
 * 3) facing south. (thing 169)
 * 4) facing east. (thing 170)
 * 5) facing east. (thing 171)
 * 6) facing north. (thing 172)
 * 7) facing west. (thing 173)
 * 8) facing south. (thing 174)
 * 9) facing west. (thing 175)

Things
This level contains the following numbers of things per skill level: