MAP28: Descent into Madness (Bloodstain)

MAP28: Descent into Madness is the twenty-eighth map of Bloodstain. It was designed by Pavel Tvrzník (Pipicz) and uses the music track "Cavern theme," from.

Secrets

 * 1) North of the starting point, just before the tan flesh stairs leading down, go onto the platform and press the hidden switch to lower a lift to a megaarmor. (sector 191)
 * 2) West of the blue door, walk through the bloodfall to find a switch, raising the platforms leading to Secret #3 and Secret #4. (sector 361)
 * 3) Once you have the red key, use the switch in Secret #2 and go up the platforms. Open the furthest red bars to collect energy cells and a BFG9000. (sector 363)
 * 4) Once you have the red key, use the switch in Secret #2 and go up the platforms. Open the closest red bar to collect a megasphere. (sector 372)
 * 5) In the blue key area, an arch-vile will attack from a broken cage here. Enter the cage and walk through the bloodfall for a partial invisibility. (sector 492)
 * 6) In the metal room accessible from the bridges, use the lift to reach a megasphere and a rocket launcher. Now, jump towards the column directly south and while falling, shoot the wall with a rocket to bounce underneath the floor you were on previously. You can then collect the red key. (sector 702)
 * 7) Once you get the red key, go to the room behind where the spider mastermind was and open the red bars. Fall in here to collect an invulnerability and fight a cyberdemon. (sector 800)
 * 8) In the rocky red area at the northeast end of the map, go towards the medikits to spot a hard-to-see switch. Use it then run northeast and down the lift, where you will spot an arch-vile and a switch. This switch crushes the arch-vile as well as the hidden ones in the hallway with the bridge. (sector 926)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Miscellaneous demos
''This information was last verified in its entirety on January 20, 2018.

Things
This level contains the following numbers of things per skill level: