Super shotgun



The super shotgun (Alternately reffered to as the combat shotgun or the double-barreled shotgun and is often abbreviated to SSG) is a sawn-off, break-open, double-barrelled shotgun. It appears in Doom II, but is not present in the original Doom. Similarily, it doesn't appear in Doom 3 but appears in the expansion pack, Resurrection of Evil. In classic Doom, when a player has both the shotgun and the super shotgun, the "3" key will toggle between the two weapons (although the number "3" in the ARMS section of the status bar responds only to the shotgun).

The super shotgun is devastatingly powerful at close range, but the wide spread of the pellets makes it almost impossible to use effectively at longer ranges. It is even slower to reload than the shotgun, meaning that any enemy not killed by the first shot will have plenty of time to retaliate. The blast-and-dodge tactics described for the shotgun are even more useful for the super shotgun.

The super shotgun takes the same ammunition as the shotgun, but uses two shells per shot. However, whereas the shotgun fires 7 pellets in each shot, a super shotgun blast has 21 pellets.

A super shotgun contains 8 shells when picked up (16 on the I'm Too Young To Die and Nightmare! skill levels).

Appearance statistics
The IWADs contain the following numbers of super shotguns: