MAP01: Advent (Cleimos 2)

MAP01: Advent is the first map of Cleimos 2. It was designed by Rand and Steven Phares. It is a re-working of E2M1 of Cleimos.

Secrets

 * 1) Get out of the tram at the start and head behind the Cleimos sign. Open the green wall to get ammo clips and shotgun shells. (sector 44)
 * 2) When you reach the water, keep going until you hit a fork. Turn left and in the room with the cage, go to the northwest side of the room. Press on the marble wall with brown vines to find a light amplification visor and a computer area map. (sector 65)
 * 3) In the same room with the cage, going around the left side of the cage causes a lift to lower. This lift is inside of the left column. Open the wall with brown vines to access the lift, then take it up to get a medikit and a box of shotgun shells. (sector 67)
 * 4) At the fork mentioned in Secret #2, the right fork leads to a quick dead end, but the wall with brown vines can be opened allowing you to reach a green armor and a stimpack (two on Hey, Not Too Rough or lower). It is also possible to reach this secret past the room with the cage at the next fork, where the wall with brown vines can also open here. (sector 69)
 * 5) In the marble room past the red door, press on the center of the faceted wall on the right to reveal a secret room. There are stimpacks, boxes of ammo, and a switch which reveals a chaingun. (sector 119)
 * 6) The next room is a cramped maze. At the first fork you come to, turn left (south), then straight west at the next two forks. You should reach the south center part of the maze. Use the wall at the south end here to reach the outer boundary of the maze. (sector 126)
 * 7) From Secret #6, take the steps to the northwest up to the higher floor, then head southeast. At the dead end, open the wall to find a rocket launcher and a megaarmor. (sector 147)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Miscellaneous demos
''This information was last verified in its entirety on January 21, 2018.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 4)
 * 2) facing west. (thing 15)
 * 3) facing south. (thing 24)
 * 4) facing west. (thing 25)

Things
This level contains the following numbers of things per skill level: