E2M7: Lost (Deadly Standards 2)

E2M7: Lost is the seventh map of Deadly Standards 2. It was designed by Roofi and uses the music track "". The par time defined in MAPINFO is 2:45.

Secrets

 * 1) Head east from the start and climb the steps to the southwest. Push the button on the south wall to lower to the floor below with ammo and stimpacks. (sector 787)
 * 2) Head east from Secret #1 into the lava, then go north, then west through a corridor. Get to the platform at the end for a megaarmor and an energy cell. The wall here lowers revealing stimpacks and a teleporter back. (sector 85)
 * 3) Enter the northernmost end, then in the brown area, go to the east door leading to the rocky area. Quickly run back to the west side and onto the terminal to the south, where a section has lowered. On the terminal, open the west wall to get a backpack. (sector 725)
 * 4) In the northeast cave, at the north end, jump southwest to the platform with the box of shotgun shells and the berserk pack. (sector 769)
 * 5) At the damaging water halls at the southeast end, make your way to a dead end crusher at the southeast end and open the wall behind it for a long hall with health bonuses, a plasma gun, and a radiation suit. You can also enter this secret from the southernmost hall by opening the east wall under the crusher there. (sector 691)
 * 6) In the room southwest of the star shape, flip the switch to lower the door and a crate, then open the wall behind the crate to get a light amplification visor. (sector 816)
 * 7) In the halls south of Secret #6, head to the west hall and go through the Hellgrowth to the east to get twenty-five armor bonuses. (sector 813)
 * 8) Use the switch that lowers the blue key that you see, then head back south and into the alcove that also lowers. Use the east wall to find medikits, an energy cell, rockets, and a box of shotgun shells. (sector 703)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on January 7, 2022.

Player spawns
This level contains four spawn points:
 * 1) facing south. (thing 1017)
 * 2) facing north-west. (thing 1018)
 * 3) facing south. (thing 1019)
 * 4) facing north-east. (thing 1020)

Things
This level contains the following numbers of things per skill level: