Talk:Megawad

Special Port Required
I think we should note if there are any special ports required to play a particular Megawad (and also minimum version number if so noted). For example I believe vanilla Doom2 will not play 10Sector and that PrBoom or ZDoom is required.

IDLover 22:53, 12 July 2007 (UTC)


 * Most of those are already listed in List of WADs. Or did you mean the article about the PWAD itself?  In that case, yes, it should be mentioned there.   Ryan W 03:21, 13 July 2007 (UTC)

Missing Megawads
You are missing obvious megawads on this list. Among them are, Holy Hell, Drown in Blood, Evil Star, Chillax and I know there is more. As far as I can tell there is no complete listing of megawads anywhere. This seems to be just your friends on the doom community.
 * You might be unfamiliar with the principle of a how a wiki operates exactly. No duh, the list isn't exhaustive. You know, new megawads are released every week. --Gez (talk) 13:21, 7 April 2016 (CDT)

Episode replacements don't technically belong
The current version of this article has an internal contradiction: The sourced definition of Megawad is a Pwad of at least 15 levels, but there are a number of less than 15s listed. Plus there's the section on Episode replacements.

I'm going to revise this now, keeping the sourced definition as the guideline.


 * Section 2 covers "Episode replacement" so example WADs of those are allowed in the article. Please do not overhaul this article without further prior discussion of exactly what you have in mind, as it's linked from a gazillion places. --Xymph (talk) 09:38, 10 November 2021 (CST)


 * Okay, I won't rock the boat any further.


 * You cannot "unsign" your own posts. ;) Proper signing is the guidelines and toolbar (9th button). I wasn't saying your observation is completely without merit, but if the article is changed, that needs to be discussed and the consequences for the wiki need to be thought out, before making any drastic changes to such a pivotal article. --Xymph (talk) 10:06, 10 November 2021 (CST)


 * Ah, good to know :) The reason I'm staying IP is I'm not interested in editing more than a few articles here. And, for the record, the "quick fix" edit I made a few minutes ago resolves the discrepancy well enough for me. --76.240.46.216 10:12, 10 November 2021 (CST)


 * I cannot approve your latest edit as it removes too much: the explanation of deathmatch arenas in Sigil (and the entire separate section, given the exposure it received outside the immediate Doom community), or the effort that goes into megawads, are segments that didn't need such drastic revising, IMO. --Xymph (talk) 11:08, 10 November 2021 (CST)


 * Understandable; that stuff didn't seem important to me, but I now see how it would be to others. I've made one final little wording touchup. Now the article is in good enough shape. --76.240.46.216 11:27, 10 November 2021 (CST)

Gigawad
2021 was a big year for big WADs, and I've seen this, gigawad term, being used to describe this kind of megawads. DavidN used it to describe his gigantic mapset RAMP. I've had some discussions around and read comments about this particular term, and I think it could be worthy to be added as a section of the megawad article as an expansion for a new term. From what I've gathered, a gigawad could be described as a megawad that exceeds 32 maps by at least 9 extra maps (one full episode) for a total of 41 maps. DUMP E1 and DUMP2, RAMP, MAYhem 2020, JoM 4, JoM 5, JoM 6, The Alfonzone, Doomworld Mega Project 2013 and Doom the Way id Did: The Lost Episodes are some examples as to what, I believe, qualifies as a gigawad, as all those megawads go way beyond the normal 32 number. Furthermore, from a technical POV, giga > mega, so it even respects metric system. ;) - Endless01 (talk) 19:11, 5 February 2022 (CST)