Icedeath

Icedeath is a single-level PWAD for Doom that was designed by V. T. Ice in 1994 and released to the idgames archive in 1995.

Essentials
You start this map in a small room with a few imps and a baron of Hell. Pick up the plasma rifle in front of you and eliminate them. To the north is a door through which crosses a small river of nukage, at the bottom is the blue key. Pick it up and go back to the start of the map to open the blue door. Go up the steps in front of you to the bottom, where you will find a small switch and a chaingun. Now go back down and go through the small corridor with green textures. You will enter a rather large marble hall with several enemies guarding on all sides. Go south and you will see a door with two red pillars. Enter the door and follow the path until you activate a switch, then go back. Go up a small marble staircase marked by a pair of blue torches. As you cross, a wall will come down which will reveal a cacodemon and a switch. Press it.

A door will be open next to the original door you entered. Follow the path. You will pass through several small rooms until you reach the red door. In front of you is a red brick room full of imps. At the bottom of the room is the yellow key. Next to it is a switch which activates the elevator where you entered.

Now go back to the beginning of the map again. Next to the blue door is the yellow door. Follow the path until you reach a large area with a large pool of blood. To continue, you must activate a small switch on the south wall, which will raise a bridge. Follow the bridge and repeat the process in the next sections. Once you have activated all the switches after turning the area around, you will be able to enter the teleporter in the middle of the pool of blood. It will take you right in front of the red key.

Now go back to the red door where you found the yellow key. You will enter a techbase style room. Go north and enter a section with a sunken part. Look for a switch which lowers the walls and go inside to activate the skull switch. To exit simply enter the portal. Exit from there and go south to continue.

You will enter a small maze, just go south and guide yourself with your automap to get out. Then you will reach a section with blue platforms, which will lower enemies when pressed. Once all the walls are down, you will see the exit. Be careful on the way out as the ceiling will try to crush you.

Secrets

 * 1) On approaching the blue key, a door opens behind revealing a dark room. There is a secret door in the far south-east of this room, leading to a medikit, a chainsaw, and a light amplification visor. (sector 37)
 * 2) The central room overlooked by the red key area has a passage in the north-west containing a switch which reveals a berserk at the end of the passage. (sector 266)
 * 3) Take the passage leading from the south-west of the central room and go up the steps. Heading east (around the tall green pillar) leads to a switch - this raises a bridge to the north, leading to a door to a medikit, a box of bullets, and a megaarmor. To get out of this area after the door closes, walk towards the south-east corner and the door will open. (sector 53)
 * 4) The central room has a platform with a short staircase - walking up this staircase reveals a switch to the west. After pressing the switch, head back towards the blue door and go up the stairs - a door has opened to the north, leading to an outdoor area with several monsters, a medikit, and a switch which lowers a platform with a soul sphere. (sector 94)
 * 5) The maze north of the exit has a secret door (marked by two grey supports) leading to a soul sphere and a megaarmor. (sector 183)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on November 30, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 123)
 * 2) facing east. (thing 124)
 * 3) facing south-west. (thing 125)
 * 4) facing south-west. (thing 126)

Things
This level contains the following numbers of things per skill level: