MAP02: In The Hall Of The Mountain Kings (ASDOOMII)

MAP02: In The Hall Of The Mountain Kings is the second map of ASDOOMII. It was designed by Andy Sheppard.

Secrets

 * 1) The long corridor north of the yellow key room counts as a secret and is impossible to miss. (sector 42)
 * 2) After goin through the automatically-opening door near the start, take the right-hand path to reach a room with a light on the east wall.  The south wall of this room has a secret door leading to a chainsaw. (sector 35)
 * 3) From #2, head south down the corridor.  When the path turns east, there is a secret door to the west leading to an invulnerability. (sector 58)
 * 4) The Cyberdemon room has two seats in the north end.  The western one has a switch on its back, opening up a door in the west of the room, leading to three demons (one in easy skill), a medikit, and an energy cell pack.  There is a secret door to the south here leading to a plasma rifle and (on medium and hard skill) two demons. (sector 94)

Bugs
The following multiplayer-only objects have no flags set for any of the three difficulty classes, so they do not actually appear in the level: one chaingun (Thing 143), five shotguns (145 through 148 and 151), and three boxes of shotgun shells (152 through 154).

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing east. (thing 4)
 * 2) facing west. (thing 142)
 * 3) facing south-west. (thing 144)
 * 4) facing north-east. (thing 149)
 * 5) facing north-west. (thing 150)

Things
This level contains the following numbers of things per skill level: