MAP50: Barrels of Fun (PlayStation Doom)

MAP50: Barrels of Fun is the fiftieth level of the PlayStation and Sega Saturn versions of Doom, and the twentieth level of the Doom II episode. It is based on the original MAP23: Barrels o' Fun, with modifications made to adapt the map to the consoles' limitations. The author of the original map is Sandy Petersen.

Secrets

 * 1) (sector 25)
 * 2) (sector 79)

Comparison of versions
Several changes were made to this level compared to the PC version.

Room design

 * All switches use a skull switch on metal wall texture.
 * The step that the shotgun in the starting room rests on is larger.
 * The hallway east of the starting room has staircases at either end, instead of steps running along the entire length of the room.
 * Secret #1 and the corridors either side of it are slightly wider to accomodate the player's increased radius.
 * The octagonal pillar in the north-western corner of the level is a sector on the PC version of the level. This sector is deleted in console versions, leaving a void space.
 * The level exit uses a blood floor instead of a sky, as well as a rapidly flashing light.

Monster placement

 * Pain elementals are replaced with three or four lost souls each.
 * Arch-viles are removed without being replaced.
 * The mancubus in the starting room is replaced with a chaingunner.
 * The spiderdemon guarding the yellow skull key on Ultra-Violence and Hurt Me Plenty skill levels is replaced with two revenants.

Other

 * The level is named "Barrels of Fun" rather than "Barrels o' Fun".

Music
The map uses the following music tracks:

Player spawns
This level contains seven spawn points:
 * 1) facing north. (thing 401)
 * 2) facing north. (thing 402)
 * 3) facing south. (thing 403)
 * 4) facing north-east. (thing 404)
 * 5) facing north. (thing 405)
 * 6) facing north-west. (thing 406)
 * 7) facing south-east. (thing 407)

Things
This level contains the following numbers of things per skill level: