Jenesis

Jenesis is a 2011 megawad for Doom II by James Paddock (Jimmy). It was one of the winners of Doomworld's Cacowards for 2011.

Concept and development
Jenesis' goal was to retain the classic feel of not just the original Doom and Final Doom games, but that of popular megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe, and often to mesh these themes together to create nostalgic yet modern-looking maps.

Other PWADs whose aesthetic and gameplay styles are to be imitated in Jenesis include Scientist 2, Demon Eclipse and Whispers of Satan.

The maps were also speedmapped, with a view to getting them done in the shortest amount of time possible. The author decided this would be a good way of exercising his single-player mapping skills, and of actually making sure something he started actually got done.

The project was started during Vela Pax's development, with Brett Harrell (Mechadon), its creator (and leader of the Supplice project), being one of the beta testers for Jenesis. Both Vela Pax and Jenesis were started by their creators to serve as a warm-up exercise before the mapping phase of Supplice began - a project which is to be a fairly large-scale megawad led by Mechadon, and is to sport lots of original content.

Releases
Jenesis was released in three stages: Part 1, subtitled "Descent", was mapped between 23 and 31 October 2010. After an extensive testing period, it was officially released to /idgames on 24 January 2011.
 * Part 1 contains 11 maps.
 * Part 2 contains 20 maps, adding 9 new ones and a new final map. The other maps were also modified wherever improvement was needed.
 * Part 3 contains 32 maps, adding 10 maps onto Part 2, plus two secret maps, and another new final map. Again, all the maps were subject to modification where applicable.

Part 2, subtitled "Beyond", was started on 17 December 2010. It was released to /idgames, after much testing, tweaking and procrastinating, on 3 May 2011.

Part 3, subtitled "Abysm", was started on 9 April 2011. As it is the full 32-map edition of the megawad, it is considered the final release, and was uploaded to /idgames on 28 November 2011 as Jenesis.

Custom monsters
Jenesis adds three custom monsters via a DeHackEd lump:


 * Mutant:Replaces Wolfenstein SS.


 * MAP30 Boss:Replaces Commander Keen.


 * Baphomet Core:Replaces Romero's head.

Levels
Part 1 (Descent):
 * MAP01: Treatment Plant
 * MAP02: The Garden Terminal II
 * MAP03: The Oasis Facility
 * MAP04: Submerged Refinery
 * MAP05: Waystation
 * MAP06: Radioactive Ocean
 * MAP07: Dead Center
 * MAP08: Into the Gate
 * MAP09: The Atrium
 * MAP10: The Savage Abyss
 * MAP11: Putrid Cathedral

Part 2 (Beyond): (*) New to Part 2. (**) Map relocated to earlier or later slot
 * MAP01: Treatment Plant
 * MAP02: The Canal*
 * MAP03: The Oasis Facility
 * MAP04: The Garden Terminal II**
 * MAP05: Submerged Refinery
 * MAP06: Waystation
 * MAP07: Dead Center
 * MAP08: Plunge*
 * MAP09: Devil's Industry*
 * MAP10: Highway of Destruction*
 * MAP11: Transporter Station*
 * MAP12: Poisoned Ocean**
 * MAP13: Alchemy*
 * MAP14: Into the Gate
 * MAP15: The Other Side*
 * MAP16: The Atrium
 * MAP17: Hades' Wall*
 * MAP18: The Savage Abyss
 * MAP19: The Vulcanum*
 * MAP20: Nexus

Part 3 (Abysm): (***) New to Part 3. (****) Map is a "demake" of MAP02 from 2004.
 * MAP01: Treatment Plant
 * MAP02: The Canal
 * MAP03: The Oasis Facility
 * MAP04: The Garden Terminal II
 * MAP05: Submerged Refinery
 * MAP06: Waystation
 * MAP07: Dead Center
 * MAP08: Plunge
 * MAP09: Slime Vault***
 * MAP10: Ruins***
 * MAP11: Devil's Industry
 * MAP12: Highway of Destruction
 * MAP13: Transporter Station
 * MAP14: Poisoned Ocean
 * MAP15: Alchemy
 * MAP16: Crestfallen***
 * MAP17: Deadline***
 * MAP18: Mineshaft***
 * MAP19: Subterranean Labs***
 * MAP20: Into the Gate
 * MAP21: The Other Side
 * MAP22: Haunted Halls***
 * MAP23: The Atrium
 * MAP24: Hades' Wall
 * MAP25: The Carcass Pit***
 * MAP26: The Savage Abyss
 * MAP27: The Vulcanum
 * MAP28: Baphomet's Keep***
 * MAP29: Mutant Jenesis***
 * MAP30: Abysm***
 * MAP31: Duality***
 * MAP32: Reprise****

Soundtrack

 * MAP01: "Into the Fire" by Nick George (Theshooter7) and 'War and Glory'
 * MAP02: "River" by Stuart Rynn (stewboy)
 * MAP03: MIDI version of "" by, sequenced by James Paddock
 * MAP04: "CCCool" from Rise of the Triad by
 * MAP05: "Rusty Bridge" by Stuart Rynn ("Gotham" by Lee Jackson in Part 1)
 * MAP06: "Pistons" by James Paddock ("And Blood Will Spill" by David Shaw in Part 1)
 * MAP07: "World Tournament II" by Jay Reichard (Zora)
 * MAP08: "Sewer Chase" by Stuart Rynn
 * MAP09: MIDI version of "" by, sequenced by James Paddock
 * MAP10: "Garden" by Stuart Rynn
 * MAP11: MIDI version of "" by, sequenced by James Paddock
 * MAP12: "Shoot the Guns Out of Their Hands" by Eric Baker (The Green Herring) ("" by in Part 2)
 * MAP13: "Zerpentine" from  by Bobby Prince
 * MAP14: "Pathogen" by James Paddock ("Martian Red Light District" by Jenna M. Ramsey in Part 1)
 * MAP15: "Voyage" by James Paddock
 * MAP16: "Cliff" by Stuart Rynn
 * MAP17: "Prototype" by James Paddock and Stuart Rynn
 * MAP18: "Airport Chant" by James Paddock
 * MAP19: "In Space" by Stuart Rynn
 * MAP20: "Mysteries of the Quiola" by Paul Corfiatis ("Duke's Domain" by Jenna M. Ramsey in Part 1 and 2)
 * MAP21: "Deevine" by Xaser
 * MAP22: "Bassline" by Mark Klem
 * MAP23: "Distant Tranquility" by James Paddock
 * MAP24: "Sunset Over Babylon" by James Paddock
 * MAP25: "Going Nowhere" by Revenant
 * MAP26: "Song in the Key of TNT" by Jamie Robertson
 * MAP27: MIDI version of "" by, sequenced by Simone Mularoni
 * MAP28: "The Greater Good" by Stuart Rynn
 * MAP29: "Moonlight Bloodbath" by Henri Vuortenvirta (Icytux) (previously used for the final maps of Part 1 and 2)
 * MAP30: "doombg" by ynxyg
 * MAP31: "Smells like Burning Corpse (Remix)" by Jay Reichard, based on the TNT MAP02 theme
 * MAP32: "River" by Stuart Rynn
 * Title screen: MIDI version of "" by, sequenced by James Paddock
 * Intermission: Cringe E2M8 theme by Mark Klem ("Nervous Tick" by David Shaw in Part 1, "Everything" by Mark Klem in Part 2)
 * Text screen: MIDI version of the Shankoo surface theme from , sequenced by Josh Simpson (EarthQuake)