MAP21: Bloody Garden (TNT: Revilution)

MAP21: Bloody Garden is the twenty-first map of TNT: Revilution. It was designed by Eradrop, who also composed the level's music track, "Becoming a Machine." The par time is 7:45.

Secrets

 * 1) At the leftmost area on the way to the blue key, flipping the switch at the end releases some monsters, including mancubi at the northwest wall. You can open the terminal in their area with the blue UAC symbol, leading to a secret passage with armor bonuses, a stimpack, a medikit, a few spectres and a switch requiring the blue key. (sector 966)
 * 2) Return to Secret #1 after obtaining the blue key and use the locked switch, and the switch behind it, to lower a lift up. This will net you four boxes of rockets. (sector 303)
 * 3) Go down the blood river on the east side of the map all the way until you reach the middle, then go north and northeast to the room with multiple doors and a lift. Attempting to use the lift opens up all the doors behind you. The leftmost monster closet has a back wall that appears different on the automap; press on it to reveal a hidden blood basin (sector 894). Grabbing the single health bonus in the place opens a wall near the entrance to the secret and reveals an arch-vile guarding a soul sphere.
 * 4) Once you grab the red key, get on the ledge to the right of the blood river and go up the steps to find a red rectangular switch. Press it, and return to the red key area to find the lift to the key's platform has risen up higher. Ride it all the way up, then jump to the nearby platform on the corner (sector 306) to use the switch. This raises a bridge going southeast to a balcony with a green armor, four armor bonuses, five rockets, and all the dropped shotguns from the shotgun guys that were up on the balcony.
 * 5) Once you get the yellow key, go south all the way to the entrance of Secret #1, then head south through the newly opened blood canyon (sector 918), killing the horde of revenants that warp in. The next area has a lift, and beyond it are an arch-vile, an energy cell pack and two health bonuses; when you ride the lift up, the two skull switches at the top reveal a soul sphere and a teleport back to the middle of the map.
 * 6) Once you go through the yellow door and battle your way to your starting area, go all the way down into the blood pit where the caged chaingun was. There will be a satyr switch on the wall. Press it, then return to the starting room. The skin wall with a candle in front of it has opened to display a cubby (sector 820) with a teleporter, which allows you to telefrag all the decorative cyberdemons around the level and takes you to a ledge above the rocky ditch south of the start, where you can find a shotgun, a super shotgun, shotgun shells, rockets and a computer area map.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing south. (thing 12)
 * 2) facing north. (thing 1184)
 * 3) facing north. (thing 1185)
 * 4) facing north. (thing 1186)
 * 5) facing west. (thing 1187)

Things
This level contains the following numbers of things per skill level: