E1M1: Switch Bored? (Infinity)

E1M1: Switch Bored? is the first level of Infinity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track.

Essentials
Collecting keys

Exit

Secrets

 * 1) Drop into the well in the western part of the map and get onto solid ground. Look south to find a chaingun. The two steps to the chaingun count as two secrets. (sector 23)
 * 2) See Secret #1. (sector 25)
 * 3) Open the door in Secret #4 to reach this secret, Secret #5, and the exit. (sector 40)
 * 4) In the room northwest of the "I", shooting the door at the end opens a big wall to the north, which counts as a secret. (sector 48)
 * 5) See Secrets #3 and #4. (sector 49)
 * 6) At the yellow key area, the two side areas next to the high ledge count as separate secrets. (sector 97)
 * 7) Approaching Secrets #6 and #8 opens up two walls in the hallway behind you. The wall on the right has a box of shotgun shells and a medikit behind it, and a spectre will also be here on Ultra-Violence or higher. (sector 101)
 * 8) See Secret #6. (sector 104)
 * 9) When you reach the first big room, take the southwest door and then open the demon wall straight ahead. The switch in the next room opens up several doors, including the one nearby which has a box of shotgun shells, plus a shotgun guy and a demon on Hurt Me Plenty or higher. (sector 127)
 * 10) This secret along with Secret #11 are the two caged-in areas behind Secret #12 containing imps and shotgun guys. You cannot enter either of these secret sectors without the no-clipping cheat though. (sector 131)
 * 11) See Secret #10. (sector 158)
 * 12) In the large room with the cages, going up the steps on the east side reveals another room leading to a switch. (sector 159)

Bugs
Since two out of the twelve secret sectors cannot be reached normally without cheating, the maximum number of secrets possible on this map is 83%.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 7, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 191)
 * 2) facing east. (thing 192)
 * 3) facing east. (thing 193)
 * 4) facing east. (thing 194)

Things
This level contains the following numbers of things per skill level: