Partial invisibility



A partial invisibility powerup (called blur sphere in the manuals) is an item that appears as a floating red and blue orb with a pulsing eye-like pattern. Picking one up will grant the player temporary partial invisibility. The player's sprite (as seen by other players in multiplayer mode) will be given a filter similar to that of the spectre, while the affected player will see their own weapon and hands as partially invisible. When 5 seconds remain, the weapon will begin blinking, signaling the end of the artifact's effects; the player's sprite, however, remains filtered until all 60 seconds have expired. Contrary to what most players would think, picking up one partial invisibility powerup while another is still in effect does NOT renders the player invisible for an additional time of 60 seconds, but merely resets the invisibility time to 60 seconds.

Monsters firing upon an affected player will have their accuracy reduced, in that their aim is offset by a random angle, causing them to miss more often. This however may cause more experienced players, accustomed to monsters firing directly forwards, to inadvertently dodge toward incoming projectiles. Nevertheless, a blur sphere confers a definite advantage against long-range hitscan attacks such as those of zombies or spiderdemons. On the other hand, the partial invisibility is unable to disrupt monster melee attacks (though the monsters do appear to spin around in confusion) or arch-vile flames.

Partial invisibility can also be invoked with the cheat code idbeholdi.

In -altdeath mode, partial invisibility and invulnerability spheres do not respawn. Some fan-made source ports allow flags to be set to allow them to respawn. Also, deathmatch players should remember that weapons with visible projectiles (particularly the plasma gun) can give away a blurred player's position, as the opponent may target the shots' point of origin.

This item is included in the items percentage displayed at the end of each level.

Appearance statistics
The IWADs contain the following numbers of partial invisibility powerups per skill level: