MAP05: Nukevil (THT: Threnody)

MAP05: Nukevil is the fifth map of THT: Threnody. It was designed by Adam Post (Doomkid) and uses the music track "On the Hunt," composed by Robert Prince for Doom.

Secrets

 * 1) At the start, go up and east, then towards the crate with blood on it. Press on that side to lower the crate and collect the super shotgun (this will be a megasphere on Hey, Not Too Rough or lower). (sector 40)
 * 2) Look south from where the red key is to spot an invulnerability. There was a red bar blocking this before, but now that you have the red key, go back to where the yellow key was and open the bar to claim the invulnerability. (sector 132)
 * 3) The big area northwest of your starting point has a pool with a soul sphere on it. To reach it, head to the western side of the pool and find a small switch. After using it, head to the east side of the pool to find a piece jutting out. Use this piece to collect the soul sphere. You can also enter the canal to find health and armor bonuses as well as a green armor, a box of ammo, and an energy cell. (sector 60)
 * 4) Open the door east of Secret #3, then quickly run to where the yellow key was, then north and west. A shotgun guy is in a new opening with armor bonuses and a switch. This switch lowers the soul sphere south of where the yellow key was located. (sector 150)
 * 5) Open the blue door to the left of Secret #3 and go around the metal structure to find a switch, which will lower the structure. A blur artifact is here. (sector 56)
 * 6) Press on the dark crate to the north of Secret #5 to reach a hidden cargo room full of enemies. On the left side you can find a medikit and a BFG9000 (only on Ultra-Violence or higher). (sector 194)
 * 7) Open the red door at the south end of the large area. Go east, then north on the walkway, then behind the terminal. Press on the side that says "KILL" on it to raise a bridge to the megaarmor. (sector 189)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: