Three's a Crowd

Three's a Crowd (3IAC.WAD) is a 32-level vanilla megawad released on September 26, 2020. It was created by Scypek2.

This mapset main concept was conceived for NaNoWadMo 2019. It tells the story of three people and the different challenges they face trying to survive and save each other after the research facility they're stationed at is struck by a hellish invasion.

It was named as a winner of one of the Cacowards in 2020.

Content
The episode grouping is only enabled in ZDoom-compatible source ports.

Levels
Episode The First: Episode The Second: Episode The Third: Episode Epilogue: Secret maps:
 * MAP01: Under Control
 * MAP02: Empty Handed
 * MAP03: Bang Head
 * MAP04: The Mantle
 * MAP05: Murder Machine
 * MAP06: Emergence
 * MAP07: The Pinnacle
 * MAP08: Under Control Still
 * MAP09: Futile Ascent
 * MAP10: Down in the Dark
 * MAP11: Lightbringer
 * MAP12: Adjustable Diode
 * MAP13: Outpost Facility
 * MAP14: Outpost Processing
 * MAP15: Outpost Refinery
 * MAP16: Risk Factor
 * MAP17: Deadlift
 * MAP18: Nowhere Fast
 * MAP19: Crossfire
 * MAP20: Rocky Road
 * MAP21: Flushed Away
 * MAP22: Treasure Hunt
 * MAP23: Quartered
 * MAP24: Dirty Dealings
 * MAP25: Perturbator
 * MAP26: Unlikely Ally
 * MAP27: Pushback
 * MAP28: Reunion
 * MAP29: Sheer Poison
 * MAP30: Extinction Burst
 * MAP31: The Way Forward?
 * MAP32: Wrong Turn

Soundtrack

 * MAP01: "The Imp's Song" by Robert Prince
 * MAP02: "The Devil's Riff" by Glen Christie (Crunchynut44)
 * MAP03: "Sent From Hell" by Glen Christie (Crunchynut44)
 * MAP04: "The Dank" by Glen Christie (Crunchynut44)
 * MAP05: "The Devil's Riff" by Glen Christie (Crunchynut44)
 * MAP06: "Crumbling" by Glen Christie (Crunchynut44)
 * MAP07: "The Dank" by Glen Christie (Crunchynut44)
 * MAP08: "Sent From Hell" by Glen Christie (Crunchynut44)
 * MAP09: "Stomping Grounds" by Glen Christie (Crunchynut44)
 * MAP10: "The Demons from Adrian's Pen" by Robert Prince
 * MAP11: "Satan" by Zachary Stephens (Ribbiks)
 * MAP12: "dfd3" by Zachary Stephens (Ribbiks)
 * MAP13: "Red Alert" by Zachary Stephens (Ribbiks)
 * MAP14: "Dark Expanse" by Zachary Stephens (Ribbiks)
 * MAP15: "nip" by Zachary Stephens (Ribbiks)
 * MAP16: "Red Alert" by Zachary Stephens (Ribbiks)
 * MAP17: "dfd5" by Zachary Stephens (Ribbiks)
 * MAP18: "Satan" by Zachary Stephens (Ribbiks)
 * MAP19: "Donna to the Rescue" by Robert Prince
 * MAP20: "Minimal Animal" by Adam Post (Doomkid)
 * MAP21: "Nine Inch Nile - Head Like A Hole" midi rendition by Adam Post (Doomkid)
 * MAP22: "JKwon - Tipsy" midi rendition by Adam Post (Doomkid)
 * MAP23: "Denied" by Adam Post (Doomkid)
 * MAP24: "Minimal Animal" by Adam Post (Doomkid)
 * MAP25: "Wasted" by Adam Post (Doomkid)
 * MAP26: "JKwon - Tipsy" midi rendition by Adam Post (Doomkid)
 * MAP27: "Nine Inch Nile - Head Like A Hole" midi rendition by Adam Post (Doomkid)
 * MAP28: "spicecave" by Zachary Stephens (Ribbiks)
 * MAP29: "party-is-dead" by Zachary Stephens (Ribbiks)
 * MAP30: "Triage" by Zachary Stephens (Ribbiks)
 * MAP31: "mygit" by Zachary Stephens (Ribbiks)
 * MAP32: "Dark Expanse" by Zachary Stephens (Ribbiks)


 * Title screen: "spicecave" by Zachary Stephens (Ribbiks)
 * Intermission: "intense" by Zachary Stephens (Ribbiks)
 * Text screen: no replacement

Built-in demos
This WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:

Trivia
In addition for creativity flow while making the maps, Scypek2 asked a friend (who knows nothing about Doom) for ideas, but instead, got challenged to implement a few specific themes within the levels:
 * Unexpectedly long corridor.
 * A room with seven doors in one wall, and exactly one other exit.
 * Make the player feel sorry for an enemy.
 * A least seven arrow shapes that indicate the direction of something, at least one of which the player walks through.
 * 37 chaingunners in a single level! Precede their appearance with an image of the number 37... and include at least one other reference to the number 37 somewhere in the level.
 * A lift that you keep encountering, but ████ ██ ███ ███ ███ ███ ███.
 * Approximate the feel of a store with a storekeeper from which you can buy things... but maybe ███ █████ █████ ██ ██ ████?!
 * Include a key whose location is very hard to find by chance... but for which there are multiple clues indicating where the player should look, scattered around the map.