MAP16: The Omen (The Plutonia Experiment)

MAP16: The Omen is the sixteenth map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "Untitled" from Doom.

Essentials
There are three keys in the level. The red and blue ones can be obtained at any time. The yellow key is behind the door requiring the blue key.

Blue key

Go down the stairs and around toward the south. The lift will work going up and down. While it is down, making a path, simply step into southern area and grab the blue key. This, however, unleashes some revenants.

Red key

Step on the aforementioned platform to get on the higher level, then proceed through the tunnel filled with health bonuses. Turn left to get into the northwestern area and simply take the red skull key.

Yellow key

To get this final key you need to possess the blue key. Return to the starting area and open the blue door eastward. Grab the yellow key at the bottom. Beware the arch vile that will spawn behind you. Also, another one will spawn in the blue key courtyard.

Exit

Now, when you have collected all the keys, get back to the rising and lowering platform and go to the southern yard. There is likely a crowd here of various enemies. When done with them, open the door eastward that requires the yellow key (it is not marked with bars; consider the wood as marking). First of all, dispatch all the shotgun guys and chaingunners in the next area as they otherwise make it difficult. When done, notice an alcove to the south. Use the rising platform to get there. Open the red bars and press the switch, then quickly jump into the teleporter pad.

In the nukage room, enter the teleporter to end this level. Do not fall, as you cannot get out from there (see "Bugs").

Secrets
There are no official secrets in this level.

Bugs
The exit room is surrounded by an inescapable slime pit (sectors 95 & 96). However, this pit has not been assigned any damaging floor actions, and the linedefs surrounding the pit are not flagged as impassable, so if the player falls in, they will be permanently stuck unless they load from an earlier save or use cheat codes.

Current records
The Compet-N records for the map are: The data was last verified in its entirety on February 5, 2013.

Map data
* The vertex count without the effect of node building is 878.