MAP02: Mutagen (Deus Vult II)

MAP02: Mutagen is the second map of Deus Vult II. It was designed by Huy Pham (Doom Marine) and uses the music track " ". The par time defined in MAPINFO is 1:30.

Other points of interest
Suicide Exit: The hall just past the teleporter to Secret #2 and before the soul sphere has some scaffolding in front of waterfalls on the outer part of the hall. If you use the rocket launcher on the nearby walls here, you can slide under and exit the level.

Secrets

 * 1) From the main building, head outside to the north. To the right of the bridge going northeast, go through the fence between the silver bars and you should fall to a computer area map. (sector 295)
 * 2) In the blue hallways behind the yellow door, there's a switch on the north wall just as you enter. Hit this switch and quickly run northwest for a teleporter. You will teleport outside where you can get a box of rockets and a rocket launcher. (sector 356)
 * 3) The crate you see at the helipad is actually a teleporter. In the room behind the red door with the vat of imps, if you cross the nukage inside, run back to the crate which has lowered. You should teleport to the top of a waterfall where there is a teleporter, a megaarmor, and a spectre. (sector 417)
 * 4) Look southwest from where the red key is to find a blue target. Shoot it to lower the nearby bars so you can obtain a blur artifact. (sector 555)
 * 5) Take the teleporter in Secret #3, but take it from the west side (an arrow points there on the map for reference). You will wind up in a brick room where you can choose American Freedom or Prison Rape. American Freedom does not offer anything special, so choose the Prison Rape route and run quickly to the end to avoid getting killed by Hell knights. They will be crushed anyways when you teleport out. (sector 697)
 * 6) A teleporter is right at the starting point. To reach it, go up to the ledge where you can obtain the yellow key. Fall west and go down the roadway as if you were going back to the starting point. Do it quickly as it will close after 10 seconds. You will end up in what seems to be a trap room with a medikit, but it doesn't contain any monsters. (sector 707)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing south. (thing 446)
 * 2) facing south. (thing 447)
 * 3) facing south. (thing 448)
 * 4) facing south. (thing 449)

Things
This level contains the following numbers of things per skill level: