MAP09: Decrepitude (Eviternity)

MAP09: Decrepitude is the ninth map of Eviternity. It was designed by James Paddock (Jimmy) and uses the music track "Wheezer," composed by Gus Knezevich (Alfonzo). The par time is 1:45.

Secrets

 * 1) From the starting point, go east until you see the complex, then shoot the barrels at the bottom to find a berserk pack behind them. (sector 290)
 * 2) At the northeast end of the map, follow the nukage to the south and you will notice a soul sphere behind a fence. To reach it, get on the rock to the west of the radiation suit, then find the small tunnel to the right of that rock to reach the soul sphere. (sector 94)
 * 3) In the southwest part of the map with a box of shotgun shells sitting on the red floor, use the wall at the west side to trigger a lift. Ride it up and head outside, then go east all the way across the nukage until you get to a soul sphere. (sector 245)
 * 4) In the red key area, follow the nukage hallway heading east until you spot a door with a biological hazard symbol on it. Open it and drop down to get a megaarmor from the ledge below. (sector 19)
 * 5) Open either the red door or the red bars, then follow the health bonuses on the next ledge into the small interconnecting cave. The slimefall to the north is translucent and hides a teleporter. Enter it, then make a jump to the platform to the south to get a light amplification visor and a plasma gun. (sector 375)
 * 6) Directly to the east of the yellow key, press on the wall to find a hidden switch, which will lower part of the slimefall to the southwest. Ride it up and head to the island containing a box of rockets and a soul sphere. (sector 598)
 * 7) Use the yellow switch to raise platforms going to the exit area, but instead of opening the door dead ahead, go along the right side. Use the wall to find a BFG9000. (sector 541)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 14, 2022.

Things
This level contains the following numbers of things per skill level: