Samuel Villarreal (Kaiser)

Samuel "Kaiser" Villarreal (before "Kaiser" his nickname was "Deathman") is a Doomer best known for his work on the Doom 64: Absolution total conversion, the DSV megawads, the Kaiser series, and the SvStrife source port. Kaiser is a veteran Doom level designer who has been creating Doom content for more than 8 years and has contributed to projects such as Community Chest, Community Chest 2, and Plutonia 2. He has also created some of the very first Strife pwads and contributed the KSSC tool to create Strife scripts. Kaiser has also been the first Doomer to successfully edit and hack Doom for the Jaguar, GBA, N64, and PSX platforms by extracting data and implementing custom data, including levels. Kaiser claims he has 'retired' from Doom mapping because of the current 'nature' of the Doom community, but there's been some hints from him that he is still working on Doom wads, most noticeably and ironically, Community is Falling 3.

Aside from Doom mapping, Kaiser has also created custom levels for other games like Unreal Tournament, Serious Sam, the Quake series, Doom 3, and F.E.A.R., and contributed three levels for the Doom 3 Last Man Standing mod. Kaiser currently works at TimeGate Studios as a lead level designer; his first released product with the company was the F.E.A.R. expansion pack, Perseus Mandate.

DSV Megawads

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Pwads

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 * Console Doom (2002)
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Kaiser Wad Series

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Doom64 TC

 * Doom 64: Absolution (2003)

Programming

 * SvStrife (2004-2006)
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Community is falling 3

 * (2008)

Doom 3 Projects

 * T-Lab Complex (2004)
 * Refueling Station (2005)
 * Escape From Deimos: Sigma Quadrant 1 (Dsv 6) (2005)
 * Last Man Standing (2004-2005)