PlayStation Doom: Master Edition

PlayStation Doom: Master Edition is a hack created by Team GEC and a team of about a dozen mappers (CoTeCiO, Dantosking, Dark Pulse, DeXiaZ, Dragonsbretheren, DynamiteKaitorn, marver0PS, mr-around, riderr3, Saint_Guy, and Uroboros87), from the Doomworld community, aiming to backport all cut Ultimate Doom, Doom II, Final Doom, and Master Levels maps, as well as add in No Rest For The Living, XBox Doom's added maps, custom maps by John Romero, and Tom Mustaine's Doom II MAP14 Homage into PlayStation Doom/Final Doom.

Unlike the PlayStation Doom TC, this runs on a hacked and modified version of the original game, and runs on the actual PlayStation hardware (along with emulators). The ultimate aim is to have versions of all official maps (and some custom maps by notable creators) given the PlayStation Doom treatment, while remaining as faithful as possible given various technical limitations and omissions (for example, no Archviles as they don't exist) of PlayStation Doom.

Upon loading the hack, the player is presented with a new menu, and asked if they wish to play the Doom set of levels (covering Ultimate Doom, Doom II, No Rest For The Living, Romero's Maps, and the XBox Maps), or Final Doom (covering Final Doom and the Master Levels). The game/chosen set of levels is then loaded.

The hack also contains some quality-of-life improvements, for example, adding support for the PlayStation Mouse to the original Doom levels (something the original version does not have), as well as a Nightmare difficulty which is similar to the PC version except for respawning monsters.

The current version, as of October 21st, 2018, is Beta 1, released on August 27th, 2018. A second Beta release is planned soon. Beta 1 contains a level, "New Hangar" by Team GEC, that will be removed in future releases, and it served as a test/playground for hacking the games.