E5M4: Paths of Wretchedness (SIGIL)

E5M4: Paths of Wretchedness is the fourth map of SIGIL. It was designed by John Romero and uses the music track "The Patrolman" by as well as "Riot Squadron" by James Paddock (Jimmy). The par time defined in the DEHACKED lump is 7:00.

Secrets

 * 1) Take the path southwest of the starting point but instead of going around the marble wall, head south and into the cave containing rockets and a rocket launcher. (sector 171)
 * 2) Now keep going along the path until you reach a hole that rises up with a baron of Hell on it. This platform will lower again, allowing you to access a western passage that leads to an invulnerability. (sector 193)
 * 3) Shoot the eye in the crusher hallways, then head to the east side. Use the lion switch, then walk through it (it's a fake wall) to find a soul sphere. (sector 238)
 * 4) On the eastern path, shoot the eye you find to raise a bridge to the south. Cross this bridge and get to the north side. As you head to the north side, find a gap between the fences and go around the outside fence going south towards the lion-faced column. Head into the room to find a rocket launcher, a medikit (not on Ultra-Violence or higher) and a box of rockets (or just a rocket on Ultra-Violence or higher). (sector 479)
 * 5) At the southernmost part of the map, head towards the east wall which will reveal a wall behind you with cacodemons in it. The wall to the left of the leftmost torch is speckled with red - open it to find a box of shotgun shells, a backpack, and an energy cell (not on Ultra-Violence or higher). (sector 55)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on August 1, 2022.

Deathmatch
This level includes its own, separate deathmatch arena.

Player spawns
This arena contains five spawn points:
 * 1) facing west. (thing 204)
 * 2) facing north. (thing 205)
 * 3) facing west. (thing 206)
 * 4) facing west. (thing 207)
 * 5) facing north. (thing 208)

Things
The following things (per skill level) are placed in the arena:

Things
This level contains the following numbers of things per skill level: