User talk:Asdfsfs

PlayStation music
Basically here's what I know about the PSX's music capabilities: So obviously something like this shares qualities in common with wavetable MIDI, as well as with tracker files. It is, precisely speaking though, neither. It's just a custom programmed solution dedicated to a specific piece of hardware. Hope this info is helpful in understanding why I made the change I made. I did not revert your edit though, because as I'm saying here, it's like splitting hairs. --Quasar 15:50, 7 March 2014 (UTC)
 * Patches are loaded into the SPU's memory the same as for any sound effect. This forms something similar to a basic sound font. On the PSX disc, this information is stored as ADPCM-compressed sample data inside files with LCD extensions. This isn't a standard PSX format; it's something Williams programmers came up with.
 * Actual song programs, as well as certain qualities of a sound font such as attacks, decays, and loops, are stored separately. The song program format is, according to Kaiser and several others who have partially reversed it, basically a simplified version of standard MIDI. And again, the usual PSX format found on 99% of PSX games isn't being used; something custom called a .WMD (Williams Music Data, I would hazard a guess) is used to store all the song programs.