MAP16: Suburbs (Doom 2 In Name Only)

MAP16: Suburbs is the sixteenth map of Doom 2 In Name Only. It was designed by Joseph Lord and schwerpunk. The par time defined in MAPINFO is 5:00.

Secrets

 * 1) Step onto the small crate with the armor bonus at the start to lower another one in the same room with a partial invisibility. (sector 791)
 * 2) At the building in the north central part of the map, the one with the soul sphere behind the fence, head to the southwesternmost part of this building. Several of the walls in this part of the building have blood seeping out from them. Find the wall that has the least amount of blood seeping and use the wall here to open it. There are three bloody walls in the next room. Press on the one that is on the west wall to open another door. Inside are armor bonuses and another soul sphere. (sector 961)
 * 3) Upon exiting the north building in the north central part of the map, the small area just to the northeast guarded by chaingunners will be open. Get on this platform to find backpacks and another soul sphere. (sector 695)
 * 4) As you go west through the tunnels in the southern part of the map, keep going until you reach the platform with the chaingunners, but open the door just to the right once you reach it. In this small room, a section of the metal wall is misaligned. Press on this wall to find a rocket launcher. (sector 320)
 * 5) In Secret #4, press on the wall to the north for a passage leading to a big room. A megaarmor is in the northwest corner. (sector 520)
 * 6) In the same big room accessible from Secret #5, go east instead of west to the next door and open it. You can then open the way to the other identical rooms to get some extra ammo. (sector 4)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing west. (thing 1000)
 * 2) facing north. (thing 1001)
 * 3) facing north. (thing 1002)
 * 4) facing east. (thing 1003)

Things
This level contains the following numbers of things per skill level: