Firemace

The Firemace is a weapon from Heretic. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches one Mace Sphere every 3 ticks in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of being spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage). Using a Tome of Power causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it. Huge sphere spawned by powered Firemace kills the player instantly, EVEN IN A GOD MODE!!! If a player has a Chaos Device in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting ghosts and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding. A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: Disciples of D'Sparil in E1, Weredragons in E2, Ophidians in E3, and (through a bug) Shadowspheres in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots.