MAP06: Docking Point (NJ Doom2)

MAP06: Docking Point is the sixth map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E1M3 of NJ Doom.

Secrets

 * 1) In the north of the level is a short corridor with alternating lighter and darker sectors.  There is a path to the north from this corridor leading to a switch which opens up a door to the south of the corridor, leading to a plasma rifle, an energy cell pack, a box of bullets, a box of shotgun shells, and a soul sphere. (sector 154)
 * 2) The large room in the south-east with the red floor has a secret door in the north-west, which opens on shooting, revealing an energy cell pack and a berserk.  There is also a spectre on medium and hard skills. (sector 267)
 * 3) The room with the switch which opens up the room south-west of the large red room has a secret door to the west of the box of shotgun shells.  The western wall of this room opens on shooting to reveal a switch.  This switch opens up an area in the north-east room with 3-5 heavy weapon dudes and a megasphere. (sector 271)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains six spawn points:
 * 1) facing east. (thing 23)
 * 2) facing north. (thing 28)
 * 3) facing north. (thing 29)
 * 4) facing north-east. (thing 30)
 * 5) facing west. (thing 31)
 * 6) facing west. (thing 32)

Things
This level contains the following numbers of things per skill level: