E3M1: Abyssal Stronghold (Doom the Way id Did)

E3M1: Abyssal Stronghold is the first map of Inferno in Doom the Way id Did. It was designed by Jacob Zuchowski (ellmo) in the style of Sandy Petersen.

Essentials
From the cave where you start head out into the field and, to avoid the blood, use the stepping stones on either side. Grab the clips in the southeast. Enter the stronghold and turn right to find a switch there. Press it to open the rest of the passage. You can either take the next door you see, or go further down the passage, grabbing a shotgun at the end. To cross to the other side of the field, drop down and go left, through the hall to an eye switch which triggers a nearby lift. Once on the upper floor you should be on the other side so enter the next room. When you enter this room, take the door to the right and you will find yourself at the fork. Take the left-hand path, finding another switch tucked away in a cave. Pressing this raises a lift. Take this lift up to the final switch which lowers the teleporter to the exit.

Secrets

 * 1) In the western valley, you may notice a small pillar in the middle of a ravine which has some ammo on it. To reach it, go into the ravine, heading left and up the lift to reach the other side, then open the door there. Go through, but turn back around to find a bridge has been raised so you can access the pillar. (sector 53) You can lower the bridge as a lift in case you fall off either side.
 * 2) Make your way to the room that holds the teleporter leading to the level exit. Look to the southwest corner of this room and there will be a small corridor. Follow this corridor to a switch, and press it. Now backtrack up the steps to the gray room and take the door here back to the room with imps behind windows. The northern door will be open, allowing access to a rocket launcher and other pickups. (sector 2)

Current records
The records for this map at the Doomed Speed Demos Archive are:

Last updated on June 19, 2013.

Multiplayer records
Last updated on June 19, 2013.

Miscellaneous demos
Last updated on June 19, 2013.

Map data
* The vertex count without the effect of node building is 628.