Serpent Riders



The Serpent Riders are a trio of sibling demons, bent of domination of the universe as we know it. They are the central, but separate main enemies of Heretic, Hexen and Hexen II. The symbol of the three appears as a Neptune trident, although it is featured prominently only in Heretic.

They additionally reappear as one combined force in the add-on EarthBound Doom.

The three Serpent Riders are as follows:


 * D'Sparil - Appears in Heretic. Boss of Episode 3: Dome of D'Sparil. Youngest and assumed the weakest of the three, he has 3500 hit points, and rides a special Chaos Serpent. He holds a mix of offensive and defensive abilities, one of which includes teleportation.
 * Korax - Appears in Hexen, at the end of the Necropolis hub. Is the middle age, and assumed to be the middle strongest rider. He has 5000 hit points, but is deemed an easier opponent than the Heresiarch due to his slow movement. He can control various devices and traps in his chambers, teleport in monsters, or teleport himself around at will.
 * Eidolon - Appears in Hexen II, at the end of the Return to Blackmarsh section. He starts of with 4000-8000 Hit Points, depending on the difficulty, and appears to be small. He is actually the strongest and oldest rider, and once the Chaos Sphere appears, he proves this point definitively. He grows to a larger form in which he has between 6000-14000 hit points, and the Sphere must additionally be destroyed now to harm him. He is an all attacking boss, and does not spawn in other enemies or teleport around to get the upper hand, and fights with magic and brute force. His appearance also vaguely resembles the Baron of Hell.

Additionally, an artifact known as the Chaos Sphere has at times been used, mainly in Hexen and Hexen II, as a source of extra power for Korax and Eidolon. The Sphere plays no active role in the battle against Korax in Hexen; however, in Hexen 2, the player will encounter it after defeating the smaller and weaker form of Eidolon, causing the eldest Serpent Rider to grow to mass proportions. It has 2000 hit points here, and must be destroyed; otherwise, Eidolon will remain invulnerable to any attacks.