MAP12: Power Station (Hellbound)

MAP12: Power Station is the twelfth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track from TNT: Evilution MAP07, composed by Jonathan El-Bizri.

Secrets

 * 1) At the start, head for the big gate, but look at the buttons as you do. One of them is not lit. Press on it to find a partial invisibility nearby. (sector 60)
 * 2) After lowering the first bridge, open the door to reach the hallways. Take the lift up to the next floor and go left. Just before the door, turn around to spot a button on the silver column. Press it to lower a lift; ride it up to reach the glowing water pits below where you can get a soul sphere. (sector 114)
 * 3) In the big room at the west end of the hallways, take the door into the control room just south of the big room. There is a pool of brains near the south wall. Go through the wall where the pool of brains is to find a secret room with two boxes of ammo, a backpack, and an invulnerability. (sector 648)
 * 4) In the large maze at the south end of the map, go to the highest level of walkways and go north as if you were heading for a caged-off room with crates. Look for a small alcove with a box of rockets as you do. Jump to this alcove for the secret. (sector 688)
 * 5) In the large maze at the south end of the map, go to the highest level of walkways and go east from the switch room at the west side of the map. Go all the way east on this walkway, then south, then west until you reach the megasphere. (sector 1081)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 16, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing south-east. (thing 4)
 * 2) facing north-west. (thing 511)
 * 3) facing south-east. (thing 512)
 * 4) facing west. (thing 513)
 * 5) facing north-west. (thing 514)
 * 6) facing south. (thing 515)
 * 7) facing south. (thing 516)
 * 8) facing north-west. (thing 517)

Things
This level contains the following numbers of things per skill level: