MAP13: The Abandoned Base (Whitemare)

MAP13: The Abandoned Base is the thirteenth map of Whitemare. It was designed by Cybermind and uses the music track " ".

Secrets

 * 1) At the start, head to the southwest end of the water to get a medikit. (sector 365)
 * 2) In the yellow key room, go to the large crate northeast of the yellow key on the west side and shoot it open. Inside the crate you can find a rocket launcher, ammo, and a berserk pack. (sector 716)
 * 3) Inside the base, open the south door and head into the small alcove on the west wall. Open it to find a teleporter going to an outside area under the bridge with a berserk pack, ammo, and a rocket launcher. (sector 1006)
 * 4) In the larger north-south hall in the base, shoot the vent on the west wall and enter. To the north is a soul sphere, boxes of rockets, and shotgun shells. (sector 1151)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: