E1M9 (Aarrghh!)

E1M9 is the ninth and secret map of Aarrghh!. It was designed by Alex Korobka and Oleg Tolstkhine.

Secrets

 * 1) Take the north-east teleporter at the start. Go through a door, and round towards a switch. En route is a secret door in the north wall leading to an area with two imps, a lost soul, a clip, 8 shotgun shells, a box of rockets, five armor bonuses, two health bonuses, a medikit, and a soul sphere. There are two secrets here. (sector 132)
 * 2) See #1. (sector 138)
 * 3) The area between the two doors leading to the switch which lowers the wall before the blue key has a secret door to the north (where the wall is angled) leading to a backpack. (sector 176)
 * 4) One of the steps leading up to the blue key is wider than the others. There is a secret door to the south here, which opens on shooting, leading (via another secret door marked with a lion) to eight health bonuses, a radiation shielding suit (two on easy skill), and a demon. (sector 206)
 * 5) The large blood room accessed via #4 has three secret doors in between the gargoyles on the east wall, all of which open on shooting. The northern one leads to two energy cells. (sector 193)
 * 6) The middle door (see #5) leads to three medikits and a megaarmor. (sector 117)
 * 7) The southern door (see #5) also leads to two energy cells. (sector 118)
 * 8) After going through the blue door, you will see two arrows on the floor. The one pointing east indicates a secret door leading to a switch. (sector 57)
 * 9) Pressing the switch in #8 opens up a door near the teleporter entry to this area that reveals a box of bullets and a box of shotgun shells. The eastern wall here is fake - behind it is an energy cell pack, an armor, and a soul sphere. There is a route leading north from here back to normal territory. There are two secrets here. (sector 64)
 * 10) See #9. (sector 127)
 * 11) There are three octagonal lifts between the blue and red doors. Between the first and second lifts is a secret door to the west leading to a cacodemon (a shotgun guy on easy skill), a stimpack, a medikit, a plasma rifle, an energy cell, and a rocket (not on hard skill). (sector 5)
 * 12) Just west of the yellow key is a secret door to the north, allowing access to a teleporter. Go through it and head to a small rectangular room. There is a secret door on the east wall here (marked with a misaligned texture), leading to a backpack. (sector 238)
 * 13) After #12, head down the stairs and turn left then right. Ahead of you is a secret door (marked with a misaligned texture) leading to an imp (not on easy skill) and an energy cell pack. (sector 15)
 * 14) After #13, continue along the path through a yellow door to reach an outdoor area. There is a secret door on the south-east here leading to a box of rockets. (sector 73)
 * 15) The western wall of #14 is a secret door leading to a switch which raises a floor in the outdoor area allowing access to the BFG9000. (sector 81)
 * 16) The south wall of #14 is a secret door leading to a megaarmor and a route back to the area south of the blue door (via a red door). (sector 70)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains nine spawn points:
 * 1) facing east. (thing 45)
 * 2) facing south. (thing 109)
 * 3) facing east. (thing 166)
 * 4) facing east. (thing 167)
 * 5) facing east. (thing 171)
 * 6) facing south. (thing 401)
 * 7) facing east. (thing 404)
 * 8) facing south. (thing 589)
 * 9) facing south. (thing 613)

Things
This level contains the following numbers of things per skill level: