MAP08: Corporate Loophole (DBP37: AUGER;ZENITH)

MAP08: Corporate Loophole is the eighth map of DBP37: AUGER;ZENITH. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Parking Block" from , sequenced into a MIDI by Robert Hansson. The par time defined in MAPINFO is 1:40.

Official

 * 1) Just southeast of the lobby room with the elevated plasma rifle, you'll find a smaller room with several standing geishas and an elevated rocket launcher, seemingly out of reach.  To get to this secret rocket launcher, you have to drop down from a vent above.  Just south of the central blue door, you'll see windows into two narrow hallways.  The eastern one leads to the secret, but first the switch in the western hallway needs to be accessed to raise stairs in the eastern.  The hallways can be accessed by straferunning into them through the windows, though the western one could have also been accessed earlier without a blue key. (sector 299)
 * 2) In the area where you find the yellow key, there will be a large floating green holographic UAC logo.  Interact with the vent wall just south of the hologram to open a closet with rockets. (sector 549)

Non-official

 * While the red and yellow keys are mandatory, technically the level can be completed without getting the blue key, and thus skipping a sizable portion of the combat (specifically the massive northwestern room that you would normally need to clear to get the blue key). If you obtain the yellow key early, you can open the yellow bars in the southeastern corner of the map and access a teleporter that takes you to the eastern hallway mentioned in secret #1.  Once there, you can step through the window into the area otherwise blocked off by blue doors, thus rendering the blue key unnecessary.  This is probably intentional, and may be the "loophole" referenced in the map title.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Things
This level contains the following numbers of things per skill level: