Brutal Doom

Brutal Doom (also stylized as Brütal Doom) is a gore-themed WAD for Skulltag and GZDoom, created by Sergeant_Mark_IV. As of June 7, 2012, the newest version is 0.16b. Inspired by the infamous Doom comic; It features many new graphical effects, such as new death animations, flares and 3D blood effects for OpenGL, but also does change the gameplay by revamping the weapons (which, unlike original Doom, need to be reloaded), adding new hitboxes for headshots and featuring third person "fatalities" when punching enemies in berserk state. Brutal Doom has been in active development since 2010 and won a Cacoward in 2011.

Features

 * Headshots can be done on all enemies except the cyberdemon, spider mastermind, cacodemon, demon, lost soul, and pain elemental.
 * An assault rifle replaces the pistol, which, unlike the pistol, remains useful even late in the game and is also one of the most accurate weapons in the mod.
 * There are more complex gibs and 3D bloodstains.
 * Berserk has state fatalities on all enemies except the cyberdemon and spider mastermind.
 * There are dynamic fluids that flow and splash.
 * Weapons are changed both visually and mechanically, examples being the shotgun's wooden furniture that is replaced by black synthetic and the rocket launcher that does much more damage.
 * Certain enemies, such as the baron of hell, hell knight, arachnotron and cyberdemon are made larger.
 * Many enemies are made far more dangerous, the sole exception being the arch-vile, which was given a higher pain chance and slower attack speed.
 * Many weapons use the sound effects of their counterparts from Doom 3.