Batman Doom

Batman Doom is a total conversion for Doom II, created by ACE Team. In Batman Doom, the player plays as fighting various criminals in Gotham City. The game includes a very complex DeHackEd patch which makes it very different from Doom.

Authors
Levels and graphics for the WAD were made by:


 * ACE Team

DeHackEd patch for the WAD was made by:


 * Edmundo Bordeu

Music for the WAD was written by:


 * Andrew Wood (Corax)
 * Martin Linda
 * Janek Szulew
 * Juan Sanchez

Content
Note: Batman Doom's levels actually have two names; one is the map name displayed on the automap, the other is a short briefing displayed on the intermission screen.

Levels

 * MAP01: The Subway
 * MAP02: Batcave
 * MAP03: The Sewers
 * MAP04: Killer Croc
 * MAP05: Batcave
 * MAP06: Chinatown
 * MAP07: The Helicopter
 * MAP08: Tally Man
 * MAP09: Batcave
 * MAP10: Casino
 * MAP11: Gas Trap


 * MAP12: Penguin
 * MAP13: Batcave
 * MAP14: Gotham Tunnel
 * MAP15: House of Fear
 * MAP16: Scarecrow
 * MAP17: Batcave
 * MAP18: Blackgate
 * MAP19: Battergate
 * MAP20: Two Face


 * MAP21: Batcave
 * MAP22: Axis Industry
 * MAP23: North Mansion
 * MAP24: Theater
 * MAP25: Joker
 * MAP26: Batcave
 * MAP27: 43rd Armory
 * MAP28: Arkham Asylum
 * MAP29: Arkham Asylum 2
 * MAP30: Bane


 * MAP31: Escape!
 * MAP32: Weird!

Briefing

 * Gotham Station Hit
 * Chapter 1 &mdash; Killer Croc
 * Objective: Follow Croc's trail through the sewer
 * Objective: Capture Killer Croc
 * Chapter 2 &mdash; Tally Man
 * Objective: Stop gang fights in Chinatown
 * Objective: Reach Tally Man's hideout
 * Objective: Find and stop Tally Man
 * Chapter 3 &mdash; Penguin
 * Objective: Stop Penguin's illegal casino activity
 * Objective: Save hostages in Gotham Hospital


 * Objective: Seize Oswald Cobblepot
 * Chapter 4 &mdash; Scarecrow
 * Investigate explosives in Gate Street tunnel
 * Objective: Rescue Mayor Kroll
 * Objective: Capture Scarecrow
 * Chapter 5 &mdash; Two-Face
 * Objective: Stop Two-Face in Blackgate breakout
 * Find Two-Face in Battergate: "the War Zone"
 * Objective: Seize Two-Face in Gotham riot


 * Chapter 6 &mdash; Joker
 * Objective: Destroy Axis Chemical industry
 * Follow Joker's tracks to North Gotham mansion
 * Objective: Reach mansion's theater
 * Joker escapes! Confront him in Gotham cathedral
 * Chapter 7 &mdash; Bane
 * Objective: Stop the 43rd armory hit
 * Objective: Stop the Arkham Asylum breakout
 * Arkham Asylum part 2


 * Objective: Scarecrow escapes. Find him
 * No comment...

Soundtrack

 * MAP01: "Between Bat and Man" (Juan Sanchez)
 * MAP02: "Streets of Gotham II" (Janek Szulew)
 * MAP03: "Batdoom" (Andrew Wood)
 * MAP04: "Morg" (Martin Linda)
 * MAP05: "Streets of Gotham II" (Janek Szulew)
 * MAP06: "Gothic" (Andrew Wood)
 * MAP07: "Fugitive" (Andrew Wood)
 * MAP08: "Falling Time" (Juan Sanchez)
 * MAP09: "Streets of Gotham II" (Janek Szulew)
 * MAP10: "Mirar2" (Juan Sanchez)
 * MAP11: "Waiting for the evil" (Janek Szulew)


 * MAP12: "Inferno" (Martin Linda)
 * MAP13: "Streets of Gotham II" (Janek Szulew)
 * MAP14: "Life" (Juan Sanchez)
 * MAP15: "Scarecrow" (Janek Szulew)
 * MAP16: "Fountain" (Juan Sanchez)
 * MAP17: "Streets of Gotham II" (Janek Szulew)
 * MAP18: "Paranoia" (Andrew Wood)
 * MAP19: "Streets of Gotham" (Janek Szulew)
 * MAP20: "War Zone" (Andrew Wood)


 * MAP21: "Streets of Gotham II" (Janek Szulew)
 * MAP22: "Heavy on the DOOM" (Martin Linda)
 * MAP23: "Boots" (Martin Linda)
 * MAP24: "Runaway" (Janek Szulew)
 * MAP25: "Overtur" (Martin Linda)
 * MAP26: "Streets of Gotham II" (Janek Szulew)
 * MAP27: "Zone" (Martin Linda)
 * MAP28: "Dark Knight" (Andrew Wood)
 * MAP29: "Gothic 2" (Andrew Wood)
 * MAP30: "Bane" (Andrew Wood)


 * MAP31: "The doomed city" (Janek Szulew)
 * MAP32: "Batman" (unknown author)


 * Title screen: "Title" (Janek Szulew)
 * Intermission screen: "Hall of Mirrors" (Janek Szulew)
 * Text screen: "Between Bat and Man" (Juan Sanchez)

Tricks
Batman Doom is famous for a large number of both DeHackEd and mapping tricks used in it:
 * Moving train
 * Flying helicopter
 * Killer Croc picks up rocks
 * Gang fights
 * Huge explosion

Bane
Bane is the final boss of Batman Doom, appearing in MAP30. The player must defeat Bane using the 7th weapon, which can be picked up at the start of the level (the words "fight only with these gloves!" appear). If the player switches to a different weapon, the words "you failed to fight Bane with your fists" appear over the screen, leaving the player with no weapons and defenseless against Bane.

Bane has 250 hitpoints (the same as the Doom II final boss). When killed, the level ends.

Compatibility
The TC is designed to be compatible with vanilla Doom and is available for both PC and Macintosh. However, a bug in DOS DeHackEd means that it does not run properly in vanilla Doom (after switching to the fist it is impossible to switch away). A patch has been created to allow Batman Doom to run in vanilla Doom properly.

Several fixes have been released to run Batman Doom properly in modern source ports. A ZDoom version recreating the DeHackEd gameplay modifications with DECORATE is linked below. Crispy Doom can run both the original version and the slightly fixed one (not displaying the unneeded episode selection menu) without the aforementioned fix for vanilla Doom.

The GZDoom-based graphical overhaul of Batman Doom named is in the works.

"Lost" Mac Molotov Cocktail Effect
Due to the aforementioned DOS DeHackEd bug, ACE Team decided to recommend Boom as the preferred PC port upon release. However, this inadvertently caused the Zeke character's Molotov Cocktail attack to crash the game, forcing them to simplify the effect for the PC version.

In the original Mac version, the Molotov attack spawned a large number of flames by using a recursive loop of the Pain Elemental's death code pointer. Each flame (a modified Lost Soul) called the PainDie code pointer, which, in turn, spawned three more flames. This was limited by vanilla Doom's hard-coded limit of 21 Lost Souls - after the maximum number of flames had appeared, no more would be spawned.

Since Boom removes the Lost Soul limit, this effect now caused the engine to crash. ACE Team simplified the effect by only spawning a single flame instead.

The original effect was only rediscovered in late 2018. Since PC vanilla Doom compatibility was restored with an earlier patch, the original Molotov effect is once again compatible and a new patch restoring it was created.