Cacodemon (Doom 2016)

The cacodemon returns in Doom (2016) with an appearance closely matching the original version of the monster. It is a red-colored, floating, round monster with a single glowing green eye and a large mouth full of razor-sharp teeth. Unique to this incarnation are vestigial arms and legs which hang below its body, a reptilian-like neck pouch between its arms, and a rough, armored appearance to its skin, which is studded with horns and small spikes.

Tactical analysis
Health: 2000

Chainsaw Fuel Usage: 3

The cacodemon will attempt to move toward the player whilst firing its spew until it reaches melee range, before biting and dealing a significant amount of damage. Cacodemons usually spawn in areas where there is a lack of movement (e.g. Necropolis mission after the initial drop). Thus, it becomes paramount to kill the cacodemons before a group of them corner the player.

In arenas or levels where movement is restricted to platforms, attempting a chainsaw/glory kill may cause player death by falling.

The Rocket launcher with its Lock-on modification will kill a cacodemon from a long range in 6 rockets, or 2 locks.

Multiplayer
With the addition of DLC Pack 2: Hell Followed, the cacodemon becomes playable in multiplayer. As the cacodemon, players can sneak behind others from a lower or greater height, and can attack with traditional ball lightning and melee attacks. A new addition to the cacodemon in multiplayer is a tongue attack, which can be used at short distances as a snare to deliver a devastating mauling to another player, or as a whip to smack unwary players at a distance.

To differentiate the player character cacodemon from an ordinary one seen in other modes of play, expressions and animations were redone to convey a sinister disposition and a strong sense of sentience, akin to an. During play as the cacodemon, the player's viewpoint is surrounded by the inner sides of its teeth, as if a camera was being held in its mouth.