Hub 5: Traductus' Tomb

Traductus' Tomb is one of the three visits you have to make in Hub 5: Necropolis of Hexen. If you are the Cleric, you will be able to assemble the three pieces of the Wraithverge here.

Traductus, Grand Patriarch of the Church, stands ready to smite with unholy retribution he who divines the correct path.

Essentials
You will start off in a cavern passage with a fork in the road ahead. The left takes you to the exit portal, and the right takes you to a room full of Brown Chaos Serpents. You will be on a raised section with most of the serpents below you. Be careful, as there is an alcove on the lower right with more serpents lying in wait. A dromos set in an iron-girded wall leads to the Tomb structure itself, and Dark Bishops will be coming out. Going down the passage, there will be two sets of side alcoves with stained glass windows, each with more Dark Bishops. The second stained glass window on the left is a false wall, and Dark Bishops will come from behind it. You can walk through to find a room with Quartz Flasks, or a segment of the Wraithverge if you are the Cleric. Before you move on, you can find a secret room in the first alcove on the right. The wall on the left of the stained glass window can be opened to reveal a small room. It contains two Dark Bishops, and a piece of the Wraithverge if you are the Cleric. Other characters will find Quartz Flasks.

At the very end of the dromos, there is an elevator which descends to the Tomb proper. It will not take you back up for the time being. The two corridors ahead will be filled with numerous Dark Bishops. Fighting through them, you will find that the corridors form a large triangle. At the other end of the triangle, there will be a central wooden door. Behind it will be Dark Bishops and three switches. There will also be a piece of the Wraithverge for the Cleric. The left and right switches will open extra rooms on the sides of the triangle where stained glass windows are now. These sections are not necessary, but they do have helpful items - albeit with a number of enemies. If you wish to fight Traductus right away, skip the next two paragraphs.

The left switch opens the western area, which is a large shadowy circular room with a curving staircase. Fighting through the Dark Bishops, you will reach a Falcon Shield at the top of the steps. Once you take it, three chambers will open in the wall full of Dark Bishops, and a wall will come up forcing you to go back down the steps. Fight your way past them carefully so you don't get surrounded. The first chamber will have Discs of Repulsion, the second Quartz Flasks, and the third Crystal Vials.

The right switch opens the eastern area, where a large staircase will descend. You will enter a room with more of the typical Dark Bishops, along with Crystal Vials. The passage ahead contains Ettins - after killing them, you'll loop back to the first room and see another open passage. Here you will find two chambers guarded by Ettins - one with an Icon of the Defender, another with Fléchettes, leading you back to the staircase.

Battle with Traductus
The center switch opens up the main triangle. One of the walls will open directly opposite the switches. Enter and prepare to do battle with Traductus, the Cleric boss, who will rise up in the center. He will use the Wraithverge, firing ghosts that do lots of damage. The best strategy is to use Discs of Repulsion to repel the ghosts, which will then attack Traductus. You can also use an Icon of the Defender and attack him - the Mage has the special advantage here of being able to reflect ghosts with an active Icon of the Defender.

Once Traductus has been defeated, you can take the Holy Relic, one of the three artifacts you need to enter the final level, Dark Crucible. The elevator you came down on, at the southern point of the triangle, will now be activated. From here you can make your way back to the cavern - if you can't jump up to the raised area, you can go up a narrow set of stairs at the far right end. From here, go down the passage to the exit portal.

Player spawns
This level contains eight spawn points:
 * 1) facing west. (thing 135)
 * 2) facing south. (thing 136)
 * 3) facing south. (thing 137)
 * 4) facing north. (thing 138)
 * 5) facing north-west. (thing 172)
 * 6) facing north-east. (thing 173)
 * 7) facing south-west. (thing 174)
 * 8) facing south-east. (thing 175)

Things
This level contains the following numbers of things per skill level: