Super MAYhem 17

Super MAYhem 17 is a 28-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums across May and June 2017. It is the sixth installment of the MAYhem series, and was led by Michael Fraize (Marcaek). The mapping period began on 6 May, and finished on 15 June, though additional work after this point was still allowed to be carried out.

The WAD features a unique theme, with textures and sprite replacements from various games in the franchise, although monsters and weapons are unchanged, and the changes to power-ups are purely cosmetic. Maps were also limited to containing a maximum of 256 things and a playable area size of 5120x3840 map units, although some did exceed these limitations.

The WAD was uploaded to the /idgames archive on 9 February, 2018, and was followed by an update (v1.1) on the 23rd. In the bug fix released on June 9, 2019, an additional mayhem17_updatev1.wad applied two "critical fixes" to MAP25 as well as providing new barrel sprites and a few other resources.

Custom things

 * Bowser:This new monster is the in the Mario games, and it makes appearances in the last two levels. It replaces both Commander Keen and Romero's head.
 * Red coin:An item that can be picked up and acts like a health bonus. It replaces the red keycard and occurs only in.

Levels
Secret maps:
 * by Joshua O'Sullivan (Dragonfly)
 * by Jason Allison (rf`)
 * by Jack Stewart (Jaxxoon R)
 * by Pinchy
 * by Olivia Riley (Getsu Fune) (credited as NuMetalManiak)
 * by Gothic
 * by Walter Confalonieri
 * by Tristan Clark (Eris Falling)
 * by Mike MacDee (Impie)
 * by Glen Christie (Crunchynut44)
 * by Killer5
 * by A.Gamma
 * by Jason Allison (rf`)
 * by Obsidian
 * by Xaser
 * by Pinchy
 * by Angry Saint
 * by Walter Confalonieri
 * by TheMionicDonut
 * by Argentum
 * by Alex Scott (Scotty)
 * by Benjogami
 * by TheMionicDonut
 * by Matt Cibulas (RottKing)
 * by Justin Kelly (Breezeep)
 * by Michael Fraize (Marcaek) and rd
 * MAP27: Congratulations! by leodoom85 (epilogue map)
 * by Darryl Steffen (dobu gabu maru)
 * by Michael Jurich (Death Egg)

Soundtrack

 * MAP01: "Circular Towers" by Deadwing
 * MAP02: MIDI rendition of the Yoshi's Desert theme from 
 * MAP03: MIDI rendition by sc00ts of "Water's Edge" from 
 * MAP04: "Mint Rock Glow" by jmickle
 * MAP05: MIDI rendition of the Dungeon theme from 
 * MAP06: MIDI rendition of the Airship theme from , by
 * MAP07: MIDI rendition of "Sectas" by
 * MAP08: "Desk Lamp" by Stuart Rynn (stewboy) (from Sunlust)
 * MAP09: MIDI rendition of the Egyptian Pyramid theme from 
 * MAP10: "Shifting Sands" by Glen Christie (Crunchynut44)
 * MAP11: (Equinox MAP02 theme)
 * MAP12: MIDI renditions of the Forest Maze theme from ' by, and the Overworld theme from ', by Koji Kondo
 * MAP13: MIDI rendition of the Koopa's Road theme from , by Koji Kondo
 * MAP14: MIDI rendition of "Phendrana Drifts" from 
 * MAP15: MIDI rendition of "Slam Shuffle" from , by
 * MAP16: "Lawnmower Marmalade" by James Paddock (Jimmy)
 * MAP17: MIDI rendition by Sean Bee of the Ribbon Road theme from Mario Kart: Super Circuit
 * MAP18: MIDI rendition by someBODY of "Castle (Techno Gabber remix)", originally from 
 * MAP19: MIDI rendition by sonicfan113 of "Melty Molten Galaxy" by (from )
 * MAP20: "Meteor Spacecraft" from Chex Quest 3
 * MAP21: MIDI rendition of the Rainbow Road theme from , by Soyo Oka
 * MAP22: MIDI renditions of the Overworld and Underground themes from Super Mario Bros. 3, by Koji Kondo
 * MAP23: MIDI rendition by BowserBonz of Manta Storm from 
 * MAP24: MIDI rendition by Zagro of "Overworld (Haunted remix)" from Super Mario World
 * MAP25: Remix by David Esposito of "Bloody Tears" from  by
 * MAP26: Remix by Jarel Jones of the Bowser's Castle theme from '; MIDI rendition of "Bowser's Rage" from '
 * MAP27:
 * MAP31: MIDI rendition of the Overworld theme from , by Koji Kondo
 * MAP32: MIDI rendition of the Overworld theme from , by
 * Title screen:
 * Intermission screen: MIDI rendition of the World 1 map theme from Super Mario Bros. 3
 * Text screen: BG2 from

Built-in demos
This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.14 (DEMO1) / v2.02 (DEMO2-3) source port to view them. The demo levels are: