MAP04: Ratamahatta (Memento Mori II)

MAP04: Ratamahatta is the fourth level of Memento Mori II. It was designed by Florian Helmberger and uses the music track "Interphaze" by David "Tolwyn" Shaw.

Mission briefing
According to both the text file and the Infopack:


 * You are being sent to a place quite deep in hell which is inhabited with monsters of all kinds (you didn't expect that, did you?). We have sent Duck Nukem in to scout the area. He seems to not have achieved that much (nothing but cool talk). Anyway, we include the last picture of his HeadCam(tm) with this file - his last transmited words were: "This really pisses me off!".


 * Go in there, kick butt and get out alive soldier!

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) In the room with the crushers, the second crusher from the south has an opening on its east side.  This leads into a secret room containing ten health and armor bonuses, a chainsaw, a group of imps, and two sets of shells. (sector 108)  At the southeast of this room is a cavern that leads into a cage where a box of ammo, a box of shells, and a security armor can be obtained.  Entering this cage lowers two pillars in the secret room with two imps and medikits.
 * 2) From the western or central stone walkways in the northeast cavern, jump into the tower, and then onto the bloodfall to the north.  You will discover a secret cavern. (sector 232)  On the east end are a chaingun and two boxes of ammo.  The insets in the west of the tunnel contain two boxes of ammo, four medikits, and a security armor.  At the western end are two sets of shells.  Finally, from the western end, you can drop down the bloodfall to acquire a berserk pack.

Routes and tricks
There are two tricks that can be used to sharply cut down the time needed to finish the level. The first is to use strafe50 to pass over the linedef at the beginning that closes three of the four passageways, allowing you to access them early. The fastest path to the exit, which requires access to the northeast and then southeast passageways, requires you to perform this feat twice, which requires a fair bit of luck to pull off.

The second trick is performed after reentering the starting area from the northeast passageway area, and leaving the chapel accessed from the southeast passageway. While the middle pillar in the blood pit to the south is rising, you can still jump onto it. If you do this after raising the southern pillar (from the area accessed from the northeast passageway,) you can then access the exit room without having to raise the northern pillar first. This is used in both the record-holding UV and NM speed demos for this level.

In UV max runs, secret #2 can be used to access the northwest passageway area after the northeast one without having to backtrack to the four passageways room.

Current records
The Compet-N records for the map are:

Trivia
The appearances of "Duck Nukem" in both the mission briefing for this level, and a gravestone in the level itself, is evidently a jab at Duke Nukem 3D, released in 1996 six months before the megawad. This is further supported by his use of "This really pisses me off," which is one of various things Duke can say upon being killed. An additional shot at the game appears in the mission briefing for MAP18: Regulate in the form of the arrogant, ill-fated scout "Ken BUILDerman," whose name is a reference to Ken Silverman, programmer of the Build engine on which the game runs.

The health and armor bonuses in the room with the four passageways are arranged in the shape of the Nine Inch Nails logo.