MAP07: Go Down (Sin City)

MAP07: Go Down is the seventh map of Sin City. It was designed by Kurt Maples.

Secrets

 * 1) In the south-east is a circular building which has several switches. One of these switches raises the floor (the other two lower it once raised). Raise the floor twice, allowing access to a room with ten boxes of shotgun shells, and a room (which counts as secret) with nine boxes of bullets. (sector 169)
 * 2) After entering the main building via the south entrance, go up the western staircase. In the southwest is a satyr that is lower than the others - this marks a secret lift containing a box of shotgun shells. (sector 148)
 * 3) The hanging leg textured wall east of #2 is a secret door leading to a room with a shotgun guy (easy skill) or a revenant (medium and hard skills). There is also a switch here which lowers a lift which raises you to a soul sphere. (sector 164)
 * 4) In the west of the level is a large room with a berserk with a corridor to the north leading to a switch. Near the switch is a fake wall to the east, ultimately leading to four shotgun guys and a BFG9000. There is a switch-activated door here leading to several cacodemons, an invulnerability, two revenants (one on easy skill), four megaspheres, seven soul spheres, and a lift back to the main area. (sector 213)
 * 5) En route to the BFG9000 is a fake wall to the north leading to a berserk, a pain elemental (two on hard skill), and (on hard skill) six energy cells. (sector 215)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 8, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 625)
 * 2) facing east. (thing 626)
 * 3) facing east. (thing 627)
 * 4) facing east. (thing 628)

Things
This level contains the following numbers of things per skill level: