MAP25: Harverster's Reminiscence (Doomworld Mega Project 2016)

MAP25: Harverster's Reminiscence is the twenty-fifth map of Doomworld Mega Project 2016. It was designed by Seongbae Park (antares031) and uses the music track "Skeleton's Waltz," composed by Tristan Clark (Eris Falling).

Secrets

 * 1) At the start, go towards the bed and press on the pillar with the skull on it to reveal a cabinet behind the bed, containing a shotgun and lots of ammo. (sector 36)
 * 2) From the starting room, exit to the west, then open the big door to the north. From here, go east all the way and go towards a chaingunner guarding a switch. Using this switch removes the green bars to the south in this hall. Go past these bars and enter the alcove behind the yellow door. Press on the middle bookshelf to find a computer area map. (sector 2178)
 * 3) Once you have the yellow key, enter the northwestern room with the red door, then head to the southeast side of the pool and look north at the wood to find a hidden switch. This will open up a hall nearby containing energy cells. (sector 1266)
 * 4) Take the northeast door out of the northwestern room and head south at the fork to the yellow door. Go to the east edge of the step, then jump northeast onto a ledge with an imp on it and press on the wall. This will lower a megaarmor. (sector 1224)
 * 5) Open the yellow door mentioned in Secret #2, then after using the lift, head south and southwest to the super shotgun. Look at the wood/metal column and look at its south side to discover the side is full of blood. Use the column at this side to reveal a megaarmor. (sector 1517)
 * 6) In the room with the plasma gun and the switch that reveals pillars that lead to the switch with the red key (the switch in question is just before the big hall mentioned in Secret #2), look at the torches in this room. All but one of the torch configurations shows a blue torch surrounded by red flames. The southeast one shows a red torch surrounded by blue flames. Press the switch to lower it, then press on this blue torch. Quickly run west and south (you should have the green bars lowered already) and through the opening to get a soul sphere. (sector 5)
 * 7) The hallway before the room with the switch mentioned in the previous secret has several zombieman and an arch-vile or two. If you press on the red banner where these enemies were located, you will discover a hidden room with a switch. After flipping it, return to the northwestern room mentioned in Secret #3 and go towards the red door. You will notice that the red-floored area is open. Enter this area and go into the middle to telefrag a cyberdemon. The switch here will lower the block as well as the pillar in the middle with a plasma gun (and also a megasphere on Hey, Not Too Rough or lower). (sector 1280)
 * 8) Head up the wooden tower past the red door until you can leave out of the western windows. Slowly fall off the window until you land on a small ledge, then inch around clockwise and drop into the water to collect a soul sphere. (sector 2100)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: