Talk:Doom v0.4

I've always considered Level 10 to be related to E1M5 (the area past the Yellow Keycard door specifically) than E2M4. To be honest, I've never seen any relation to E2M4 whatsoever, but anyone that can hint me to a specific area to investigate in E2M4 itself would be appreciated. Comments? --Deathz0r 07:51, 19 Oct 2005 (UTC)
 * Four years too late, but still; I quite agree with Deathz0r. The fact both Level 10 in this Alpha and E1M5 are made by Romero would seem to support the above. One thing, tho; the similarity in architecture is off by 90 degrees. Level 10 has a north-south layout, whereas the similarity in E1M5 is only apparent in a east-west layout. 128.214.133.2 11:38, December 21, 2009 (UTC)


 * While rotating a map in any modern editor is rather trivial, it was definitely not the case with the in-house map editor at id. It would make more sense if E1M5 was made from scratch but based on the architecture of Level 10. 82.181.94.185 19:57, December 21, 2009 (UTC)
 * (Sorry 'bout the confusion above; both comments are by me; DHCP tends to mess things up Wiki-wise.) 82.181.94.185 06:38, December 22, 2009 (UTC)

Levels
It seems that quite a few of the maps in this version correspond with some of the level ideas that Tom Hall described in the Doom Bible. E1M1 is Hangar 2, E1M2 is Supply Depot 2, and so on. Would anybody object if I put that info on the 0.4 page? Darkman 4 02:00, 29 August 2008 (UTC)


 * Go ahead; version 0.4 is indeed the one that starts with the card game room like in the bible. In any case later we can discuss anything if necessary, once it's written. Who is like God? 20:54, 29 August 2008 (UTC)

Further reading?
A bit of analysis on the weapon bobbing and HUD from this version:. Ryan W 17:46, 11 November 2008 (UTC)

R key
We now know that the R key launches a special high-color mode for the Sierra Hi-Color DAC. Should this info be added? TCRF also has info on it. ConSiGno (talk) 11:25, 5 August 2015 (CDT)