MAP15: Haunt of Eater (Urania)

MAP15: Haunt of Eater is the fifteenth map of Urania. It was designed by riderr3 and uses the music track "".

Secrets

 * 1) Exit the blue key area by using the northeast teleporter in the lava, then use the lion switch directly north of where you teleported to get a megaarmor. This secret must be opened to reach the secret exit. (sector 114)
 * 2) Use the teleporter at the northwest end of the northwest caverns to teleport to the northeast part of the map. There, press on the wall to the north with the painting and follow the trail of armor bonuses to an invulnerability, though be prepared to fight the monsters that appear upon picking it up. (sector 116)
 * 3) In the area past the blue door, while trying to get out make sure you have used the switch at the southeast end. Also make sure you have reached Secret #1 and used switches in Secrets #4 and #5 before going for the secret exit. When you teleport to the platform at the south end of the map, head off the lift to the north, wait a bit, then press the switch to the east and quickly head back up the lift. Then run south and into the teleporter to teleport to the northwest area of the map, then quickly head north and down the hole before it rises to reach the secret exit. (sector 204)
 * 4) In the area past the blue door, head to the southwest corner and use the wall with the torn banner to find a shotgun guy, a backpack, and a switch, which you will need for the secret exit. (sector 230)
 * 5) In the northwest caverns, find the northeast wall with yellow streaks on it and use it to reveal a passage that leads to a soul sphere and a switch. If you have the blue key, you will need it to use the switch to open up the secret exit. (sector 282)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing south. (thing 174)
 * 2) facing north. (thing 243)
 * 3) facing east. (thing 246)
 * 4) facing west. (thing 247)

Things
This level contains the following numbers of things per skill level: