Talk:Par times hidden in Final Doom after idclev or reload

This was the IRC explanation the other day. Ryan W 04:41, 29 September 2011 (UTC)

[15:48]	xttl	heh, i found a small bug in vanilla that chocolate doom doesn't emulate

[15:48]	xttl	it only affects ultimate doom, final doom and anthology final doom though (not regular 1.9)

[15:49]	xttl	if you start a new game from the menu or use -warp from command line, you get par times in intermission screens in doom2 mode

[15:49]	xttl	but if you use idclev it doesn't display them

[15:52]	xttl	oh loading a save also disables them

[15:53]	xttl	cpars[] times don't really apply to final doom anyway but the original final doom executables do display them unless you load a save or use idclev