Holy Hell

Holy Hell is a single-level PWAD for Doom II using a limit removing source port, specifically PrBoom or GZDoom. It is a slaughter map that was designed by JK, with an initial release in March 2006 followed by an improved version 1.1 in August 2006.

The main level (MAP05) is actually included four more times with identical (MAP04) or nearly identical (MAP01-03) geometry. Only the number of enemies and resources varies significantly, allowing less powerful computers to run the level. Each level variant also features its own custom music track. A small section of the level is included separately under the map marker.

Holy Hell Revealed is an expanded and more extreme version of the level that was created by a different mapper in 2016.

Secrets

 * 1) In the field south of the hub area, head to the far southwest corner and press on the recessed wall to find four invulnerabilities. (sector 1311)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 6, 2021.

Map data
* The vertex count without the effect of node building.

Things
The MAP05 level contains the following numbers of things per skill level: