Heavy assault rifle

The heavy assault rifle is a new weapon found in the Doom game. Its role as a high rate of fire, conventional bullet-based weapon is shared with the chaingun, but its versatility is exposed through a number of modifications available for it. The UAC considers the weapon to be superseded by the plasma rifle, but recognizes its familiarity, accuracy, and dependability as justification for its continued widespread use by employees. It normally fires .50  ammunition.

"Features a dependable mechanical firing mechanism, high accuracy at long range, and an abundant supply of ammunition."

- SnapMap description

Modifications

 * Micro Missiles
 * The micro missile mod provides a dramatic temporary power increase, allowing the firing of up to six explosive HMX missiles which detonate on impact. The pack of missiles attaches to the left side of the rifle, which has a port accepting the ammo pack.


 * Tactical Scope
 * The tactical scope is a telescopic sight allowing multiple levels of zoom with parallax compensation and gimbal-mounted recoil stabilization. It has a part designation of UAC-TS3. It transforms the already highly accurate heavy assault rifle into a sniper rifle.

Tactical Scope

 * Uranium Coating
 * Shots fired with the tactical scope's zoom feature will pierce enemies.
 * Cost: 1 / 3 / 5 weapon points


 * Skull Cracker
 * Headshots attained in scope mode do more damage.
 * Cost: 1 / 3 / 5 weapon points


 * Light Weight
 * Increased movement speed while using the scope.
 * Cost: 1 / 3 / 5 weapon points


 * Mastery - Devastator Rounds
 * Unlocked by killing 50 enemies with zoomed-in shots. Fires powerful Devastator rounds.

Micro Missiles

 * Ammo Efficient
 * Decreased ammo usage.
 * Cost: 1 / 3 / 5 weapon points


 * Advanced Loader
 * Improved reload time.
 * Cost: 1 / 3 / 5 weapon points


 * Quick Launcher
 * The micro missile mod can be activated instantaneously.
 * Cost: 1 / 3 / 5 weapon points


 * Mastery - Bottomless Missiles
 * Unlocked by killing four enemies within five seconds. Missiles can be continuously fired without a reload.