MAP02: The Terraformer (Doom 64 TC)

MAP02: The Terraformer is the second map of Doom 64 TC. It was designed by Randy Estrella with updates by Samuel Villarreal (Kaiser), and uses the music track "".

The level itself appears to be quite large and has an eerie music track to go with it. Most of this level is set in dark areas around the same tech base. The level introduces spectres. The reason the level is called "terraformer" is because you need to activate a large machine which crushes the ground and provides a secret part of the base, and obviously for finding the exit to the level.

Essentials
Killing the first trooper in front of you will alert more near the starting area. Several imps to your left give a hint where to return later with a yellow key.

After cleaning the starting area, enter a smaller door in the right niche. The following room is pitch black, with the exception of red symbols on the floor. Interpreting the triangles as arrow heads and diamonds as junctions, they lead your way into the darkness. The way to the right is locked. Careful to the left: A lift takes you down to a cell block where several demons get released after you passed the hallway. But there are several boxes of bullets for a chaingun and medikits.

Returning to the darkroom, there is now a circular way in a sector with a hint of blue. One of the triangles on the floor points to a switch on a pillar in the center, which lowers and releases a blue armor, just in time before several soldiers and imps enter. In an outer area, a yellow platform provides a light amplification visor. To the left of this part you can already see the Terraformer machine and a red door, boxes of bullets and stimpacks, and a soulsphere behind a partially broken fence.

The previously locked door is now open and leads into a yellow room with a box in the middle, where a computer area map is placed on top, next to several goodies like a backpack. The box can be lowered with a switch. The door will close and requires now a blue key to be opened. In each corner of the room you will see a box where that key gets teleported from one to another, finally staying on one with a few health bonuses on the floor.

Four niches will open, each with two computer screen sockets and a switch in the back wall. Three of them have boni, but they are death traps with crushing ceilings if their switches are pressed. The third without any bonus lowers the box with the blue key. Grabbing it makes some imps appear. — Doom 64 TC obviously does not support randomized actions like Doom 64 EX, which choses a random blue key target box and matching switch to lower it.

Now you can leave the yellow room and follow the path through the blue door. The following omega-shaped floor contains a few imps and leads around a basement area with crushing ceilings. You can avoid them by trying to halt on yellow lighted floor patches and get the red key; return to the blue floor with the teleporter. The following floor contains imps in a bright lighted niche to the right, but also four rockets. Use them on the spectres in the following hallway with rotating yellow spots in the ceiling. Now you can get the soulsphere and return to the Terraformer control room.

Open the red door, get surprised by Nightmare imps, activate the Terraformer machine (which closes the control room), watch it working its way down into the floor, and leave the room when it finished (and unlocked the red door). Jump down the hole and find a cell block with imps and caged soldiers. The last cage with a broken fence contains a switch that opens a wall with a floor containing an escalator leading upwards to a guarded storage area.

Pass the door and turn left. Straight in front of you is a yellow lighted control room with imps. To the left you will see two half winding stairs to a storage room with crates. Hugging the right wall leads you to a switch that lowers a teleporter to the control room. Pressing the switch inside here lowers the yellow key.

The large door with the bevel now opens and leads back to the yellow spots. Now back to the starting area through the broken fence and the darkroom, through the yellow door, and you can exit the level.

Secrets

 * 1) At the end of the floor with four yellow rotating spots, touch the computer screen in the right wall to lower a lift for some stimpacks and boxes of bullets and rockets. (linedef 2327)
 * 2) Taking the yellow key also opens a room to the left of the switch which lowered the teleporter to the control room. (linedef 1413)

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing west. (thing 165)
 * 2) facing west. (thing 166)
 * 3) facing west. (thing 167)
 * 4) facing north. (thing 168)
 * 5) facing north. (thing 169)

Things
This level contains the following numbers of things per skill level: