E2M9: Secret Level: Salvation (Cringe)

E2M9: Secret Level: Salvation is the secret map of Cringe. It was designed by Eric Sargent.

Secrets

 * 1) The area with the switch that lowers the red key platform counts as a secret and is impossible to miss. (sector 41)
 * 2) After going through the red door, turn left and continue until you reach a shotgun.  Press the lightly-coloured wall here - it lowers, revealing a room with a shotgun guy, an imp (medium and hard skills only), three health bonuses, three armor bonuses, an armor, a light amplification visor, and a plasma rifle. (sector 57)
 * 3) The door leading into the room with the switch to open up the yellow key room counts as a secret and is impossible to miss. (sector 63)
 * 4) The door leading to the teleporter to the yellow key itself counts as a secret and is impossible to miss. (sector 82)
 * 5) The room with the switch which opens up the blue key area (accessed by walking through a fake fence) counts as a secret and is impossible to miss. (sector 140)
 * 6) The door opened by #5 counts as a secret and is impossible to miss. (sector 143)
 * 7) The satyr head east of the blue key is a secret door leading to a box of rockets, a spectre, and a lift. (sector 153)
 * 8) The lift in #7 leads to a room with several items including two medikits, a berserk, and a computer map.  The green area on which these lie counts as a secret (all four parts are part of the same sector). (sector 167)
 * 9) In #8's room, press the heads on either the north or south walls to open up an area with several monsters.  In the small linking corridor in this area is a secret door on the west wall (marked with a different texture) leading to two health bonuses and two armor bonuses. (sector 194)
 * 10) In the maze west of the red door, head south to the part with the hexagonal-tiled floor.  In the south-east of this area is a secret door (marked with a narrower crate) leading to a chaingun, an imp, and two boxes of bullets(sector 212)
 * 11) Just south-west of #10 is a trigger line that lowers a lift to the north of #10, allowing access to some ammo. (sector 234)
 * 12) Head back out of the hexagonal-tiled floor part of the maze then turn left, left and right.  There is a silver wall on your right which lowers on pressing (it contains 1-2 imps), allowing access to three health bonuses and three armor bonuses.  There is also a box of shotgun shells and a plasma file on multiplayer. (sector 216)
 * 13) After getting #12, continue along the path, taking the third path on your left to reach an area with a BFG9000 and four energy cells.  (sector 228)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: