MAP17: Hologram (Epic 2)

MAP17: Hologram is the seventeenth map of Epic 2. It was designed by Alexander S. (Eternal) and uses the music track " ". The par time defined in MAPINFO is 7:00.

Secrets

 * 1) Rush towards the blue key and continue running left to the metal wall. Stay where you are and turn north, then shoot the hidden switch tucked away. The wall opens revealing a backpack and energy cells. (sector 195)
 * 2) A mancubus shows up as you go down the steps after getting the blue key. In the compartment where it came from, press on the wall under the vent to lower it and use a lift to get a box of ammo. (sector 136)
 * 3) Use the lift in the previous secret up and go left. You will be back at the starting point, where a cacodemon will show up. Past the cacodemon, you can pick up a plasma gun if you continue to the west. (sector 36)
 * 4) In the maze-like area at the southwest end of the map, lower all the walls and then take the east corridor to the north. In the room with the switch, go up the crates to a vent and use it, then return back across the corridor. There is a new opening that leads to the rocket launcher in the main room. (sector 226)
 * 5) In the yellow key room when you open up the invisible soldier closets, enter the one on the left and press on the back wall. You will find the BFG9000 and two medikits. (sector 266)
 * 6) Open the yellow wall and use the switch, then turn north and open the wall for a teleporter leading to a megasphere. (sector 79)
 * 7) From the octagonal lift that went down, press on the northeast switch to open the southwest door, then go through. Press on the wall with ridges around it for a secret passage with a box of shotgun shells. Take the lift up to get a medikit. (sector 290)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 7)
 * 2) facing west. (thing 9)
 * 3) facing south. (thing 65)
 * 4) facing west. (thing 127)

Things
This level contains the following numbers of things per skill level: