Talk:Telefrag

"Picky" monsters
One example of the use of P_TryMove instead of P_TeleportMove affecting monsters' behavior is CHURCH.WAD. The Cyberdemon that's supposed to teleport into the playing area at the end of the level on UV never does so in v1.1. Apparently P_TryMove deems the Cyber's teleporter destination too close to the edge of the raised platform where it is supposed to go. By contrast, in later versions it teleports in almost as soon as the player enters that area from the west or the east, which lowers the wall between the Cyber and the teleport line. I wonder if this explanation should be worked into the body of the main article or that of the Teleport article, or just left here. --Tpoppins (talk) 17:23, 16 December 2022 (CST)