MAP17: Super Square! (32 in 24)

MAP17: Super Square! is the seventeenth map of 32 in 24, a deathmatch megawad. It was designed by Climhazzard.

It was the author's second submission to the project, following Knee Deep in Shit. It took one hour to build, and overall it was the twentieth map submitted to the project, arriving just over eighteen hours into the session.

Map layout


Super Square! is a small, dark map with a simple layout confined to a 1536x2048 unit rectangle. Four short hallways connect four small square areas in each corner of the map, with two additional rooms off of the north and south hallways.

The north and south hallways each have two pairs of thin columns that block the way. The pair closest to the player will temporarily lower when they enter the hallway, but the opposing pair can not be lowered from that side, so for example, if you have spawned on the western half of the map, you can only reach the two additional rooms from the western sides of the hallways.

However, the additional rooms - which each contain a rocket launcher and a box of shells, have teleporter pads that lead to a separate area which is located in the space between the hallways. This room contains nothing other than four teleporter pads - two red pads at the west and east, and two white pads at the north and south. If you have used the northern room's teleporter, you will arrive on the western pad, if you have used the southern room's teleporter, you will arrive on the east. To get out, you must use the white pads: the northern pad will lead to the south-east corner of the main map area, and the southern pad will lead to the north-west corner.

In short, if you have spawned on the western half of the map, the only way to access the eastern half is to go to this separate area and use the north teleporter, or wait for another player from the eastern half to lower the bars. That being said, the map is perfectly symmetrical, with neither corner of the map offering anything over the others.

Health and armor is available only through a small quantity of health bonuses and armor bonuses found in the halls and corners. There are no powerups, and no ammo save for the shell boxes in the teleporter rooms, and the rocket launchers that are also found in the teleporter rooms are the only weapons other than the super shotguns that most players will spawn with.

Player spawns
This level contains ten spawn points:


 * 1) In the north-west corner, facing east. Gets a super shotgun on spawn. Spawn #6 is also in this room. (thing 0)
 * 2) In the south-west corner, facing east. Gets a super shotgun on spawn. Spawn #7 is also in this room. (thing 1)
 * 3) In the south-east corner, facing west. Gets a super shotgun on spawn. Spawn #8 is also in this room. (thing 2)
 * 4) In the north-east corner, facing west. Gets a super shotgun on spawn. Spawn #5 is also in this room. (thing 3)
 * 5) In the north-east corner, facing north-east. Gets a super shotgun on spawn. Spawn #4 is also in this room. (thing 4)
 * 6) In the north-west corner, facing north-west. Gets a super shotgun on spawn. Spawn #1 is also in this room. (thing 5)
 * 7) In the south-west corner, facing south-west. Gets a super shotgun on spawn. Spawn #2 is also in this room. (thing 6)
 * 8) In the south-east corner, facing south-east. Gets a super shotgun on spawn. Spawn #3 is also in this room. (thing 7)
 * 9) In the southern teleporter room, facing north. A rocket launcher is 160 units in front of this spawn. (thing 21)
 * 10) In the northern teleporter room, facing south. A rocket launcher is 160 units in front of this spawn. (thing 23)