MAP13: The Unwilling (1994 Tune-up Community Project)

MAP13: The Unwilling is the thirteenth map of 1994 Tune-up Community Project. It was designed by Travers Dunne (traversd) and uses the music track "".

Secrets

 * 1) Head up the steps at the start and enter the room you went around. Inside, go north and drop, then press the switch. Return to the room and the secret will be to the south, with stimpacks, a box of shotgun shells, and a box of ammo. (sector 20)
 * 2) Just to the north of the steps leading to the red key is a small passage. The switch here briefly lowers a lift to the southwest, which holds a megaarmor. (sector 31)
 * 3) Ride the lift in Secret #2 up to find demons (not on Hey, Not Too Rough or lower) and a chainsaw. (sector 450)
 * 4) When you lower into the room past the red key, head into the room to the south with three gargoyle switches. Press the one on the south wall, then press on the wall past the switch on the left. A berserk pack is inside. (sector 154)
 * 5) When you lower into the room past the red key, drop into the blood pit to the north and use the teleporter, which takes you to a chaingun and a medikit. (sector 349)
 * 6) In the blue key area, take the steps to the southwest. Turn around to see a satyr switch. Shoot it, then head back to the blue key area. Enter the blood pit and go south to the teleporter, taking you back to the opposite end of the pit, where you can now grab the invulnerability. (sector 42)
 * 7) Open the red door that leads to the exit area, then open the wall to your right, between the metal beams, to find a berserk pack. (sector 333)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Player spawns
This level contains seven spawn points:
 * 1) facing east. (thing 4)
 * 2) facing west. (thing 5)
 * 3) facing east. (thing 6)
 * 4) facing east. (thing 194)
 * 5) facing east. (thing 279)
 * 6) facing north. (thing 304)
 * 7) facing east. (thing 308)

Things
This level contains the following numbers of things per skill level: