E3M3: Pandeimos (Doom: Damnation)

E3M3: Pandeimos is the third map in the third episode of Doom: Damnation. It was designed by Ofisil and uses the music track "In Utero". The par time defined in the DEHACKED lump is 3:00.

Essentials
Approach the door in front of you, which will open automatically to reveal a backpack, then go left or right down either set of steps to a chamber with health bonuses and a rocket launcher in front of a blue key door. Head west to a dark junction - an imp will teleport behind you - then turn right, left, left and right to reach another junction before heading south into a room containing health bonuses and a shotgun; as you enter, a ceiling will lower behind you to lock you inside the room. Press the lion switch in front of the skin column to open two alcoves containing imps as well as backpacks, then kill them along with some more imps that teleport in. Once all the imps are killed, take the blue skull key that was sitting on the column.

Backtrack to the rocket launcher chamber, killing several imps that have been released on the way, then open the blue key door and head north to a blood-filled room with candles - only walk on the candles in this area as the rest of the blood is damaging. Walk up to the candelabra in the north-west corner to lower a wall in the south-east corner with one or two cacodemons behind it, then step past this wall to enter a second blood pool and approach the candelabra in the middle of the room, which will reveal two lost souls and lower the south-east wall to reveal the red and yellow skull keys.

Take both keys then return to the first blood room and approach the candelabra on the east side; this will lower the north-east wall to reveal one or two more cacodemons guarding a teleporter. Step on the teleporter to enter a flesh hall and grab all the ammo here before pressing the skull switch in front of you; the wall ahead will lower to reveal a crowd of monsters that will teleport to other parts of the level as they step over it, so try to kill a few of them now with the rocket launcher. There is a tunnel behind the monsters that leads to the exit, but it is blocked by two barriers; you must backtrack to the rocket launcher chamber to find the switches that open them.

From the rocket launcher chamber, head west into the dark passage and retrace your steps to the room that held the blue key; at the final junction, look north to find a skull switch requiring the red key and press it. Return to the rocket launcher chamber and head east down some steps to a fleshy platform holding rockets - take the rockets and the platform will lower to reveal some passages leading south and east. Head down any passage then go to the east side of the next room to find an alcove containing a skull switch requiring the yellow key; after pressing it, return to the flesh platform and press the switch in the south-west corner to raise it again. Backtrack to the flesh hall at the north end of the level and follow the passage all the way north to a satyr switch that you can press to finish the level.

Other points of interest
In the fleshy area on the east side of the level, go to the south-east corner to find a chaingun then head up the steps with armor bonuses to an eye switch. Press it and the marble wall behind you will lower and eventually reveal an armor (or megaarmor on I'm Too Young To Die and Hey Not Too Rough skill levels); you will need to slay some imps while you wait for it to appear.

Secrets

 * 1) Carefully go behind the starting point to pick up a berserk pack behind the switch. (sector 41)
 * 2) At the east end, lower the floor by touching the green torch. When you do, a switch will be at the west side, along with four halls. Press the switch and quickly run into the nearest hall as the floor rises (remember the switch here for later). Now that you have done this, head to the northern-most of these halls to find a switch. Pressing this reveals another switch in the middle of this area, just north-west of another green torch. Before pressing that switch, return to the western-most of the four halls and press that switch to lower the big floor again, then go back to the newest switch, which will open a door. Enter the big floor and press the switch to raise the floor again, then quickly run into the eastern compartment before it closes to find a supercharge. (sector 208)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains six spawn points:
 * 1) facing north. (thing 43)
 * 2) facing west. (thing 428)
 * 3) facing north-west. (thing 430)
 * 4) facing north. (thing 434)
 * 5) facing north-west. (thing 435)
 * 6) facing north-east. (thing 436)

Things
This level contains the following numbers of things per skill level: