MAP17: Light And Darkness (The Abyss)

MAP17: Light And Darkness is the seventeenth map of The Abyss. It was designed by J.M.P van Waveren (MrElusive) and Miklos de Rijk (H2SO4) and uses the music track " ".

Secrets

 * 1) In the red key room, the easternmost column has a switch on its northern side. Flipping it lowers the westernmost column, which has a teleporter. Enter to find rockets. (sector 67)
 * 2) Once you exit the starting room with the blue key, open the wall straight ahead to find an invulnerability. (sector 108)
 * 3) In the octagonal room with the arch-vile in the middle, go to the southeast corner and open the wall with pipes on it. You can fall onto a radiation suit below. (sector 142)
 * 4) North of the octagonal room are two doors. Take the left one and go west to a room with a pit. Fall in, and then there will be a dark arrow pointing at a wall (just above the wall is a wall with pipes, for reference). If you use this wall, you will trigger a lift, and there is an opening halfway up the lift you can reach. This functions as a shortcut to the cyberdemon arena. (sector 166)

Bugs
The teleporter in the red key area which is directly behind the key only works on Hurt Me Plenty or higher. Players on Hey, Not Too Rough or lower will be stuck in this area unless they cheat.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Miscellaneous demos
''This information was last verified in its entirety on January 15, 2018.

Player spawns
This level contains five spawn points:
 * 1) facing south. (thing 3)
 * 2) facing north. (thing 4)
 * 3) facing north. (thing 5)
 * 4) facing north. (thing 6)
 * 5) facing north. (thing 89)

Things
This level contains the following numbers of things per skill level: