Runaway Train

Runaway Train is a single-level PWAD for Doom II and the ZDoom source port that was released in February 2001. It was designed by Nigel Rowand (Enjay) and uses the music track "" by, sequenced to MIDI.

Apart from a brief introductory scene at a train station, the entire map is set on a moving train which is on a collision course and going to crash in three minutes, giving the player limited time to get a key from one end of the train and return.

Runaway Train was featured in Doomworld's Top 100 Most Memorable Maps, placing 98th.

Essentials
Leave the first building and get onto the train. After a brief cutscene, you have to reach the end of the train, killing monsters along the way. The way is completely linear and there is no need to explain it in detail. After getting the blue key in the last car, turn around and go back all the way to the beginning. Open the door to the front car and enter it to finish the level.

Secrets
There are no official secrets on this map.

Demo files
This WAD features a single built-in demo, DEMO1, by the author. It requires Doom II with the ZDoom v1.22 source port to be viewed and runs for 4:08.09 (8683 tics), showing off the level on Ultra-Violence.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 6, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing south. (thing 4)
 * 2) facing south. (thing 5)
 * 3) facing south. (thing 6)
 * 4) facing west. (thing 445)

Things
This level contains the following numbers of things per skill level:

Trivia
The map was originally conceived as part of Enjay's work-in-progress mod, Aspects. It was inspired by the map HiSpeed from ' and the level "Falling Ship" from '. The scripting was partially based on the map "" by Mike Watson (Cyb).