MAP17: Blazing Gospel (MAYhem 2018: Orange Edition)

MAP17: Blazing Gospel is the seventeenth map of MAYhem 2018: Orange Edition. It was designed by Vladimir Bespalov (Demonologist) and uses the music track "Watz Next," originally composed by Lee Jackson for Rise of the Triad.

Secrets

 * 1) Grab the rocket launcher to open the walls around you, then head behind the northwest column to find a button at its base. Use it to open the center wall below where the rocket launcher was, and take the lift to get up to a berserk pack. (sector 131)
 * 2) On the platform with crates in the large cavern, jump across the rocks going to the easternmost platform, then look for a switch to the north. Shoot it, then return to the main platform. Go towards the crate stack you can climb on and climb on it, then onto the block to the north, then onto the highest crate with the orange armor. (sector 503)
 * 3) At the large room on the west side of the map where you open a door between two lamps and it opens up the walls instead, find the terminal on the east side and shoot it, then enter the west alcove to find a backpack. (sector 1133)
 * 4) In the large valley south of the green and orange doors, head up the rocks on the south side to the switch, but go behind this switch and look north to find a button tucked inside the rocks. Shoot it and then drop down, going back north to the middle of the valley where there will be an opening to the east. Use the switch at the end to open the north valley, then drop down to find the startan keycard. (sector 1793)
 * 5) With the startan keycard from the previous secret, go to the green and orange doors and open them, then open the door at the east wall. Use the teleporter to go to a secret arena where you can get a rapid-fire rocket launcher, a megasphere, boxes of rockets, medikits, and a soul sphere. (sector 1944)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 13, 2021.

Things
This level contains the following numbers of things per skill level: