Doom 64 TC

Doom 64: Absolution, commonly known as the Doom 64 TC, is a Total conversion created in 2003. It is based on material extracted from a Doom 64 ROM and the Doomsday engine. There are 38 levels: 32 based on the original layouts and 6 entirely new. The six new levels are Nukage Facility (MAP07), Forbidden Deeper (MAP27), Shadows Watching (MAP28), Crisis (MAP 34), Doom 64 Museum (MAP36) and Death Labs (MAP37). There is also a way to play the map from the Intro cinematic in the original. The marines kill the monsters, then they beat on each other.

Credits

 * Samuel "Kaiser" Villarreal: levels; graphics; implementation
 * Elbryan42: music; graphics; sounds; organization
 * Melfice: levels
 * Ghostpilot: graphics
 * Footman: graphics
 * Fredrik Johansson: palette
 * Lutarez: levels
 * The_Doomer: levels

The Outcast Levels
In addition to the original levels, Kaiser released the Outcast mapset in 2005. The set included six maps, one of which is secret, and two new demon keys, which enhanced the Unmaker in different ways. The green demon key, found only in the secret level, produces a bunch of small sparks which float up, levitating whatever is underneath it. The red demon key allows the player to use Hell Time, which is similar to the effect of the same name in Doom 3: Resurrection of Evil. There is also "radar", the same as a computer map, but it has object indicators.

Nightmare Cacodemon
The Doom64 TC also adds a new monster; the Nightmare Cacodemon



The Nightmare Cacodemon is a more powerful form of Cacodemon found only in the Doom 64 TC. They are bright red (not brown of the original Doom 64 cacodemon), three times as fast as a cacodemon and nearly twice as tough. Nightmare Cacodemons fire 3 times every time they attack. Unlike the other nightmare demons, they are also more resilient to pain than their regular counterparts. This makes the chainsaw not as effective against them.

Their speed and rapid attacks in succession makes them deadly adversaries to contend with, and their transparent bodies can make them hard to spot in some areas.

The chaingun, plasma gun and BFG9000 are effective counters against them-although the latter should only be used if they come in swarms. They are far too fast to hit with rockets.

