Talk:Linedef type

I was hoping for descriptions longer than a couple of words. Would it be helpful to put them into tables, with columns for type (S,W,G), reusability (R,1), description, etc? Fraggle 15:08, 18 Jan 2005 (PST)
 * These short descriptions are just what I had handy, pasted out of a level viewer I wrote. Additional detail and/or formatting would be most welcome. radius 15:22, 18 Jan 2005 (PST)
 * Ok :-) I might see if I can write a script to generate Wiki tables from the tables in the Doom Specs. Fraggle 01:23, 19 Jan 2005 (PST)

Engine linedefs
This is nicely done, but it would be consistent, less huge, and less confusing to have the standard linedefs listed without the additional Boom stuff inserted in, maybe an article called Doom linedef type, giving this one the name Boom linedef type. Any links could be directed to the appropriate article, and more articles added (Heretic linedef type, ZDoom linedef type, &c). Linedef type would disambig them all. This can be done for other technical types allowing for references of any such data in an orderly and complete manner. Who is like God? 20:49, 2 April 2008 (UTC)

Boom deviations
Various deviations from the specs in Boom were discovered during Eternity's rebuild of the linedef actions system and are documented in its source code. This information needs to be brought over into this article IMO. An example is the fact that all walkover generalized crusher types are *NOT* in fact implemented by Boom, because Jim Flynn forgot to add in the call to them in. Ultra-purist ports like PrBoom+ still refuse to implement these types even in their most modern compatibility levels. --Quasar (talk) 17:24, 3 November 2014 (UTC)