Hell Hunters



The Hell Hunters are creatures vaguely resembling Hell knights sent from Hell by the Maledict to track down the Artifact and the human who wields it. They serve as the bosses of the Doom 3 expansion pack, Resurrection of Evil, and must be defeated before the player can reach Hell and fight the Maledict.

There are three different Hell Hunters: the Helltime Hunter (able to move quickly as if it could slow down time, which later happens when the player wields the Artifact after killing it), the Berserk Hunter (able to deal significant damage by attacking the player with melee attacks), and the Invulnerability Hunter (which can become invulnerable by feeding on the generators in the room it is battled in). Each of the Hunters is fought separately throughout the game. When one is killed, the Artifact becomes stronger, appearing as if the Hell Hunter's soul or life essence is absorbed into the Artifact.

For more info on the individual Hunters, see:


 * Helltime Hunter
 * Berserk Hunter
 * Invulnerability Hunter

Tablets and the Primitive
The Hunters were described by several of the new tablets unearthed in Site 1 by Elizabeth McNeil's archaeology team as three powerful beings that would seek out and protect the Artifact, indicating that the ancient Martian civilization had encountered them before. This knowledge was unavailable prior to the events of Resurrection of Evil, however, because Dr. Viktor Kharkov's research into the Primitive, a small stone tablet which served as a cipher key for the other tablets, was still incomplete. As part of his mission, the Marine must bring the Primitive to Dr. Cloud. The scientist then performs one last scan on it, revealing the full truth about the Hunters and of what must be done to destroy the Artifact.