Nick Baker (NiGHTMARE)

Nick Baker (aka NiGHTMARE) is a British Doom texture artist, level designer, and music composer.

He is perhaps best known for his graphic work, having released multiple texture packs since 1999 which have been widely used by the community. His work has also been featured in many well-known resource compilations, including GothicTX and the Community Chest 4 resource pack. Since 2016, he uploads custom artwork to the Doomworld forums' thread which makes new textures available to other level designers. He also did graphic and level design work for The Darkening series.

1997

 * Realms of Pain Part 1
 * Paradox Level 1 DeathMatch Section

1998

 * The Darkening
 * DARKDM.WAD:
 * MAP06: Return to the Realms
 * MAP07: Valley of the Lost (with Travers Dunne (traversd))
 * Textures
 * GothicDM 2
 * Textures
 * Gothic DeathMatch (II) Graphical Resource PWAD
 * classic4.wad (with Travers Dunne (traversd))
 * Surge DM
 * MAP01: Dead Right
 * MAP06: Hangman
 * MAP12: Tombstone
 * MAP19: Arena of Fire
 * MAP25: Hidden Pain (with Mike Watson (Cyb))
 * MAP26: Catafrag
 * MAP30: Storm Pipes
 * MAP31: Heat
 * Textures
 * MAP26: Catafrag
 * MAP30: Storm Pipes
 * MAP31: Heat
 * Textures

1999

 * Malice Texture Pack for Doom 2
 * Hexen 2 Texture Pack for Doom 2
 * SlaughterDM
 * MAP01: Hellfire
 * MAP07: 3xF (with Jan Van der Veken and Derek MacDonald (Afterglow))
 * NiGHTMARE texture WAD 1 (Afterglow)
 * NiGHTMARE texture WAD 2 (Afterglow)

2000

 * Execution
 * MAP07: Abbatoir Re-dux
 * MAP12: Time to Kill 2000 (with Justin Saunders (DOMiNioN))
 * MAP14: Fast Frag 2000 1st Blood (with Luke Cama (Spike), Simon Howard (Fraggle) and Schronzki)
 * MAP15: Fast Frag 2000 2nd Blood (with Luke Cama (Spike), Simon Howard (Fraggle) and Schronzki)
 * Morbid DM 01 Edgecrusher
 * Morbid DM 02 Flood Dead
 * The Darkening Episode 2
 * Textures
 * Surge DM II
 * MAP02: Quad Base
 * MAP04: Comm Tower
 * MAP08: The Lava Pit
 * MAP11: The Way
 * MAP13: Abandoned Mines
 * MAP14: Frag It
 * MAP15: Storage Area
 * MAP16: Underpass
 * MAP17: Hexadecimate
 * MAP19: Bricked Up
 * MAP24: Stone Age
 * MAP25: Bah
 * MAP29: Up And Down
 * MAP31: Technoid
 * Textures
 * Textures

2001

 * 10 Sectors Part 2
 * MAP23
 * Genesis Lab
 * Silver textures (Afterglow)
 * Doomworld Speedmapping Compilation:
 * , MAP02
 * , MAP07
 * , MAP08
 * , MAP07
 * , E1M5
 * , MAP10
 * , MAP07

2002

 * Wasted 1: Industrial Zone (vanilla)
 * Doomworld Speedmapping Compilation #16
 * MAP03
 * NiGHTMARE Speedmapping Compilation:
 * , MAP01
 * , MAP05
 * , MAP02, MAP03, MAP04, MAP05
 * The Classic Episode
 * (with Travers Dunne (traversd))
 * Mortiser Resources (Afterglow) (with Sam Woodman)

2003

 * Wasted 1: Industrial Zone (limit-removing)
 * Wasted 2: The Crusher
 * E1 MAP01
 * Useful Flats (Afterglow)

2004

 * RTC-3057
 * (with Jacob Kruse (Shaviro))
 * (with Jacob Kruse (Shaviro))
 * Textures
 * The ZDoom Community Map Project "Take 1"
 * Mapping, detailing
 * ZooM
 * C1T3: Fort Havoc

2006

 * Crucified Dreams
 * MAP15: Oblique Reverie (with Derek MacDonald (Afterglow)]
 * MAP20: Tempest in Your Mind (with Malcolm Sailor and Derek MacDonald (Afterglow))
 * MAP34: Agitate (with Malcolm Sailor)
 * Music for the intermission screen and maps 03, 05, 07, 08, 13, 15, 16, 17, 18, 20, 24, 29, 30, 35, 36, 37, 40, 41
 * Recoloured Doom and Doom 2 textures

2007

 * Gray textures
 * Knee-Deep in ZDoom
 * Secondary & tertiary work on other maps
 * Secondary & tertiary work on other maps

2010

 * Useful Doom Edits (Realm667) (with Andrew Rehberger (Malinku) and Josh Simpson (EarthQuake))
 * Doom 1 Texture Minipack

2011

 * The Darkening Episode 2 Texture Wad

2014

 * Doom 2 texture project

2015

 * Hellish texture pack

2020

 * Ad Portam
 * Doom -1
 * Contributor