MAP11: Sneak Peak (Scythe)

MAP11: Sneak Peak is the eleventh map of Scythe. It was designed by Erik Alm, and uses the music track "Into the Beast's Belly" from TNT: Evilution.

Essentials
Grab the berserk pack and then head on outside (do not go into the cavern yet). Enter the first building you see and hit the switch inside the small tunnel there. Now climb the stairs to retrieve a shotgun and then jump to get a rocket launcher. You will end up inside of the cavern. Head into the tunnel and go through it till you obtain the blue skull key. With your weapons, the monsters that teleport in will be easier to take out. Among them is an arch-vile. When you are finished here, go back outside and head to the second brick building with the blue doors. Enter and go into the computer room to raise a switch up. Press it and head towards the crates to the north to spot the red skull key. Go back outside and use the key on the red switch to open the bars to the exit.

Secrets

 * 1) Exit the cave at the start and take the rocks on the left all the way up to the shotgun, then strafejump to the ledge with imps and a soul sphere. An easier way to reach this secret is to head to the red key room, and press on the hanging body on the right side of the north wall. A passage to the left opens up. Hit the switch at the end to open the window and jump to the ledge. (sector 19)
 * 2) When you grab the medikits near the blue key door, go back to the cave exit to find an alcove open with a cacodemon and a chaingun. (sector 142)
 * 3) Exit the cave at the start and turn to the southeast. Press on the rock wall here to find a revenant guarding a megaarmor and medikits. (sector 143)
 * 4) On the left hand side of the map, go through the darker cave to find a megasphere and boxes of rockets. (sector 170)

Player spawns
This level contains five spawn points:
 * 1) facing north. (thing 154)
 * 2) facing east. (thing 155)
 * 3) facing west. (thing 156)
 * 4) facing west. (thing 157)
 * 5) facing south. (thing 158)

Things
This level contains the following numbers of things per skill level: