MAP06: Conquest (Hellcore)

MAP06: Conquest is the sixth map of Hellcore. It was designed by Devon West (Darkfyre) and Christian Hansen, and uses the music track "".

Secrets

 * 1) At the westernmost part of the map, press on the bloodfall at the east end of the room and ride it up to take a shortcut back. (sector 164)
 * 2) Head southeast from the hub and towards the radiation suit, going through the bloodfall into a corridor. Follow it to a room with a chainsaw and open the cracked wall to the north. You will find a soul sphere and ammo in this secret room. (sector 229)
 * 3) Taking the teleporter near Secret #6 will lead to the northern part of the hub. If you have the red key, use it on the switch here, then return to the hub and enter the central teleporter from the north side. Follow the path until you reach a larger room with two teleporters to the north. In this room, examine the west wall until you find a blur artifact. (sector 233)
 * 4) Follow the winding path south from Secret #2 to the room with the skull switch. Examine the blue torch in the southeast corner from the north side to reveal two side passageways, both of which lead to a berserk pack. (sector 238)
 * 5) In the blue key area, take the left at the west side up and use the north wall to reveal a teleporter. This will take you to armor bonuses and a computer area map. (sector 240)
 * 6) The teleporter in the area with the winding path leads to a small corridor with another teleporter, where you can see a light amplification visor through a small window. If you shoot the wall behind the light amplification visor, a switch will appear allowing you to lower the window. (sector 265)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on January 16, 2022.

Player spawns
This level contains three spawn points:
 * 1) facing north-west. (thing 149)
 * 2) facing north. (thing 150)
 * 3) facing east. (thing 151)

Things
This level contains the following numbers of things per skill level: