MAP15: Astral Base (Epic 2)

MAP15: Astral Base is the fifteenth map of Epic 2. It was designed by Alexander S. (Eternal) and uses the music track " ".

Essentials
Just like in MAP14, an instant death mechanic is present in this level. Crossing the red lasers in this map will instantly kill the player. The lasers will be deactivated with a switch at the right side of the map, and by then the instant death mechanic is nullified. This same instant death mechanic will be used again in MAP19.

Secrets

 * 1) Once you lower the lift just behind the red door, take it up and go north to the next switch, which will open the opposite end of the corridor. Enter the new corridor and go north as it curves eastward all the way to a small room with a switch. Press on the wall to the right of the switch to get an energy cell pack and a lift. The lift takes you to a balcony you may have seen before, and if you keep going east, you will get a megaarmor. (sector 362)
 * 2) Open the way to the exit room, where you will have to examine the gate seals to open them. The red seal opens up the secret exit, while the blue seal opens up the normal exit. However, you cannot open the red seal with the monitor yet. This monitor actually briefly opens up a passage in a compartment in the previous room. To reach it, first lower the door out of the exit room (it had risen up when you entered the exit room), then hit the red seal and then quickly run back to the previous room. Turn northeast and you will end up in the new passage. A soul sphere is in here. Now to get the secret exit, simply turn west and flip the switch, then turn around and run up, then down the stairs to the east side. A teleporter will be in this room along with a another red seal monitor. Quickly press on the monitor and enter the teleporter before it closes to be back in the exit room, and quickly enter the red portal to access the secret level. (sector 454)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: