E1M4: Damage Zone (PhobosDeimos Anomaly)

E1M4: Damage Zone is the fourth map of the first episode of PhobosDeimos Anomaly. It was designed by Callum Guy Oliver (phobosdeimos1) and uses the music track "".

Secrets

 * 1) The western hall of the map has two alcoves to the west. Enter the north alcove and press the switch on the south wall, then leave and enter the corridor to the south. Use the lift to reach a berserk pack, a box of rockets, a rocket launcher, and a box of shotgun shells. (sector 97)
 * 2) Head north from the start, then west and north to a large hall. Keep heading north and find the wall to the west with a skull on it. Open it to find rockets, a rocket launcher, and a soul sphere guarded by a spectre. (sector 156)
 * 3) At the east end of the map, head behind the crates on the east side and a door will open. A switch is available on the west wall. Press it before it closes, then head north to find a block has lowered, containing a rocket launcher, a backpack, rockets, and medikits. (sector 183)
 * 4) Open the yellow door with the large face and proceed west. Press the switch on the north wall and enter the room there. Press on a wall a bit to the west of where you entered to find a switch, which will lower the platform with a chaingun, a chainsaw, a rocket launcher, a medikit, and a soul sphere. (sector 252)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Player spawns
This level contains fourteen spawn points:
 * 1) facing north. (thing 97)
 * 2) facing west. (thing 98)
 * 3) facing east. (thing 99)
 * 4) facing south. (thing 100)
 * 5) facing north. (thing 101)
 * 6) facing south. (thing 102)
 * 7) facing north. (thing 128)
 * 8) facing south-east. (thing 164)
 * 9) facing south-west. (thing 193)
 * 10) facing north-east. (thing 316)
 * 11) facing west. (thing 317)
 * 12) facing west. (thing 326)
 * 13) facing south. (thing 355)
 * 14) facing south-east. (thing 376)

Things
This level contains the following numbers of things per skill level: