MAP07: Witch Space (Doom 2 Reloaded)

MAP07: Witch Space is the seventh map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom).

Secrets

 * 1) Stepping on the platform where the exit is reveals all of the secrets at the far corners of the map. The corner at the southeast end contains an invulnerability. (sector 66)
 * 2) The corner at the northeast end contains a megasphere. (sector 67)
 * 3) The corner at the northwest end contains a megaarmor. (sector 68)
 * 4) The corner at the southwest end contains a soul sphere. (sector 69)

Bugs
Entering any of the secret sectors in the map causes arch-viles to teleport into the map. Considering that all of the arachnotrons had to be killed in order to access the trigger that opens the secrets, and that this map uses the 667 tag, if the arch-vile resurrect the arachnotrons, they can be killed again, which results in the platform rising up each time the last arachnotron is killed. This can render the level unwinnable if the player raises the step high enough.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains twelve spawn points:
 * 1) facing north. (thing 93)
 * 2) facing east. (thing 94)
 * 3) facing west. (thing 95)
 * 4) facing east. (thing 96)
 * 5) facing west. (thing 97)
 * 6) facing south. (thing 98)
 * 7) facing north. (thing 99)
 * 8) facing south. (thing 100)
 * 9) facing north. (thing 101)
 * 10) facing north. (thing 102)
 * 11) facing north. (thing 103)
 * 12) facing south. (thing 104)

Things
This level contains the following numbers of things per skill level: