Castle map

A Castle map is a style of thematic mapping centered around the creation of castle or fortress-like areas, presenting a mostly medieval outlook with tight progression and gothic aesthetics. It is a semi-realistic design that makes use of medieval-looking textures, such as marble or stone, and puts focus on the structural design of the level.

Due to the original visual style of the game, designing levels with castle-like structures has often been a natural progression for designers. This can also be attributed to the inspiration born from the game's origins in fantasy roots and s.

Early maps created in this style tended to follow a fairly common trend, usually copying dungeon map designs from games like. It was common for maps to be square or circular in design, with a large castle in the central area, surrounded by open areas. Nowadays, maps designed with castle aesthetics tend to have a greater complexity and design that combines different tropes.

Inferno and Thy Flesh Consumed have some of the earliest examples of castle-like environments.

Designs found in Castle maps

 * Towers
 * Stone structures
 * Porches
 * Arches
 * Columns
 * Graveyards
 * Cellars
 * Dungeons
 * Gates
 * Mottes
 * Moats
 * Halls
 * Walls

Notable maps

 * Castle Nevermore
 * Castle of Eternal Carrot in the Sky
 * MAP12: Darkdome (Eternal Doom)
 * MAP01: The Dock (Rylayeh)
 * MAP11: Nemesis (Alien Vendetta)
 * MAP29: Citadel at the Edge of Eternity (Community Chest)
 * MAP15: Cryonology (Eviternity)