MAP19: Murasaki (MAYhem 2018: Purple Edition)

MAP19: Murasaki is the nineteenth map of MAYhem 2018: Purple Edition. It was designed by rd and Alex Scott (Scotty), and uses the music track "Compulsion" by James Paddock (Jimmy).

Secrets

 * 1) Northeast of the yellow key arena, enter the eastern building from this direction to find some possessed marines and an arch-vile. Their compartment contains a hidden lion switch that will teleport you above the entrance. You can then go on the ledge to get two energy cell packs. (sector 107)
 * 2) Head west from the BFG9000 pedestals to the building where the lift will lower. Head southeast from there and use the switch to raise the pillars going across. Then go northeast from there into the next building, but turn to the east and get off on the edge of the steps at the right side. You should land on some health bonuses and the wall to the east will lower, revealing former humans. Follow the ledge as it goes up, and you will eventually find a lion switch. After using it, drop down and head northeast to find another switch, which will reveal a path to the left. This will lead further up to a secret area where you will fight in an arena upon picking up the rapid-fire rocket launcher. (sector 240)
 * 3) Head west from the BFG9000 pedestals to the building where the lift will lower. Head southeast from there and use the switch to raise the pillars going across. Then go northeast from there into the next building. Turn east towards the purple blocks and press on the central block with the gargoyle face to reveal a soul sphere. (sector 758)

Bugs
Thing 181 (a health bonus) is in an inaccessible sector where it is supposed to teleport into the map via a scrolling floor. However, there is no linedef tag that lowers the barrier that will allow it to teleport, meaning that 100% items is not possible on this map.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 3, 2022.

Things
This level contains the following numbers of things per skill level: