Argent Facility (Destroyed)/Walkthrough

This page contains a detailed walkthrough for Argent Facility (Destroyed), the seventh level of Doom (2016).

Objectives

 * Go to the Lazarus Facility
 * Go to the security station
 * Retrieve the yellow access key
 * Go to the Advanced Research Complex

Essentials
Turn round and head up the stairs, then go through two doors and follow the walkway until a cacodemon appears in front of you. Climb up the structure on your right until you get to a broken bridge, then turn left and follow the bridge until you go up some steps from where you will be able to jump to an overhead ledge. Climb the boxes on your left and jump to a broken catwalk, then follow this over a large gap until you can drop down to a covered bridge below your position. Go through the door on your left to enter a computer room and use the indicated terminal to get the information you need. Leave the computer room through the door behind you and cycle the airlock to get back outside, then turn right to confront some possessed scientists followed by imps, revenants, cacodemons and a Hell knight. Once all the demons are killed, head forward between the crates and jump over a low fence to land in the area that held the first gore nest on your first trip through the facility; there is a Berserk powerup here that you can use to dispose of the summoner and other enemies that appear.

Head forward to a sandy path with a rock column; as you walk past the column you will see some gray crates ahead that you can use to climb up to the airlock marked "Zone 7 - Sector D". Go through the airlock to a blood-soaked passage and follow it to a door you can squeeze under, which will bring you to a wide hallway containing a pinky; this demon has heavy armor on its front side, so get it to charge into walls then attack its soft tail while it is stunned. After killing all the pinkies that appear along with some possessed soldiers, head towards the security station entrance to find a chaingun next to a computer panel, which will bring up an echo recording of a pinky eating an employee carrying a yellow access card. The recording will head towards an airlock, so go through it to find an arena with a quad damage powerup that will help you kill the imps, pinkies and revenants in this area. Head up the staircase to find some scientists who will be joined by revenants, imps and cacodemons, followed by two pinkies and a mancubus who come across a bridge.

Go through the door that the pinkies and mancubus came through to find a Gauss cannon, then follow the passage until you see a gore nest on your left guarded by scientists and a Hell razer; attacking the nest will bring in some pinkies, razers, knights, soldiers and a baron of Hell. Head across the sunken walkway in the electrified pit to find some scientists and an engineer guarding a chainsaw, then go through the door here and turn right to follow the walkway to a rock path, which leads up to a crashed hovership with a second gore nest next to it. Attack the nest to trigger an encounter with imps, revenants, cacodemons, a knight and a mancubus (use the Haste powerup in the corner to help you) then head through the now-open door at the top of the stairs and go forward to find the dead pinky holding the yellow key you need.

With the key, go through the yellow door behind you and drop down a shaft leading back to the first gore nest area then turn right and right again to see another yellow door which you can pass through. Force the next door open to reach the tram station and kill all the waiting scientists, soldiers and imps, then use the console inside the tram to finish the level.

Classic level
Near the start of the level you will walk along a broken bridge and jump up to a ledge with some crates; behind the crates is a lever that you can pull. Go back down to the bridge then drop down to a circular platform just below it, where a door has opened leading to the super shotgun room from Doom II's ; sure enough, you will find the weapon at the end of this room.

Challenges

 * Skeet Shoot
 * Kill a revenant while it is in mid-air.
 * The Gauss cannon's Siege Mode mod can kill a revenant in one shot.


 * Close Encounters
 * Kill five demons with the chainsaw.
 * Save the chainsaw for smaller demons as they require less fuel to kill.


 * Knowledge is Power
 * Acquire three data logs.
 * Check the "Other items" section below for information on finding the datapads.

Other items
The automap station is to the right of the security station entrance, just after the first pinky encounter.

Arcade Mode
In Arcade Mode you will start at the airlock past the computer room and finish inside the tram.

Mines

 * 1) Towards the back of the first arena.
 * 2) In the area where you found the third gore nest in Argent Facility.
 * 3) From the area with the second mine, look across to another platform on the same level as yourself. The third mine is floating around this area
 * 4) From the level with the second/third mines, jump down to ground level to find the fourth mine near a berserk powerup.
 * 5) Follow the demon recording to an outdoor area with a quad damage powerup then use the jump pad to propel yourself to the upper platform. A mine is floating around here.
 * 6) On the roof with the destroyed spaceship, just before the yellow key.

Doomguys

 * 1) Follow the demon recording to an outdoor area with a quad damage powerup, then look left to see a collectible in mid-air behind a fence. Jump to the collectible to grab it and land on the ground below, then use a nearby jump pad to get yourself back on track.
 * 2) After exiting the crane room you can turn left or right. Turn left and follow the path as if you were going to the second rune trial, but when you drop down to a rock ledge turn round to see a collectible behind you. You will drop down to another ledge with a jump pad that will put you back on the correct path.