MAP12: Nectar of the Gods (Community Chest 4)

MAP12: Nectar of the Gods is the twelfth of Community Chest 4. It was designed by Eric Baker (The Green Herring) and uses "It's Gonna Be A Rough Ride," a music track he composed specifically for this map.

Secrets

 * 1) Near the broken pentagram wall at the beginning, head into its extreme left corridor. There is a hard-to-see switch here; if you press it, you will lower a backpack. (sector 528)
 * 2) In the first big cavern, there are several pentagram walls as well as faceted cubes with baron faces on them. Head for the right side of the baron cube on the left, and you will spot a cross switch. Shoot it to obtain a rocket launcher and some boxes of rockets. (sector 532)
 * 3) Now check the right side of the baron cube on the right for another cross switch. Shoot it, then look towards the southwest. You might notice an arrow in the sky, pointing towards the secret, so follow it, up the steps, and you will acquire an armor. (sector 465) You actually do not need to shoot the switch in order to get the secret though. If you go past the broken pentagram wall at the beginning and closely look at the rocks to the left of it, they form a small staircase leading up to the armor as well. Shooting the switch only widens the staircase.
 * 4) In the northwestern cavern with the cacodemons and pain elementals on the waterfalls, head to the left side of the structure you saw when entering the cavern and head to the left side of the column. You will see a small blue switch tucked on the very side of the wall. Shoot the switch to open a nearby wall with a berserk pack. (sector 500)

Current records
The records for this map at the Doomed Speed Demos Archive are:

Last updated on March 31, 2013.

Miscellaneous demos
Last updated on March 31, 2013.

Deathmatch
This level contains its own, separate deathmatch arena based on Baker's MAP24: Auf Wiedersehen, Sonne from 32in24-11: Occupy Doomworld. It is identical in gameplay and appearance to the original version, except for the addition of an exit to the south of the level. It can be accessed by opening the door manually or simply approaching it.

Things
This level contains the following numbers of things per skill level: