Talk:Source port

Where is the definition of a Source port? 84.10.229.242 10:11, 4 Jun 2005 (UTC)


 * That is an interesting philosophical question. Fredrik 10:29, 4 Jun 2005 (UTC)

C64
Should the Commodore 64 and Spectrum versions of Doom be mentioned here? I don't know where should they belong. DrJones 15:07, 11 Jul 2005 (UTC)
 * I would ask the same question about the iPod port; also, the Sega Dreamcast port is listed in the bibliography and the main text, but apparently Insertwackynamehere doesn't think we should ever have an article about it &mdash; why is that?  Ryan W 16:58, 29 Sep 2005 (UTC)
 * Uh, the answer to the second question is that nxDoom is the Dreamcast port. How embarrassing.   Ryan W 01:01, 31 January 2006 (UTC)

Additional discussion on this point is here, though in that thread I don't see consensus that any of the three programs is or is not meant as a serious port. Hopefully someone with more testing experience will eventually research it for us (my Windows machine still isn't working quite right anyway). Ryan W 16:16, 19 March 2008 (UTC)

Mac clarification
If anyone cares, that is: I know that there are relatively few Mac doomers. However, stuff in the 'Mac' section could be any combination of


 * macos9 / powerpc
 * macosx native / powerpc
 * macosx native / x86
 * macosx x11 / powerpc
 * macosx x11 / x86

(I expect you could probably get a port to the m68k, but afaik macos was on powerpc before doom was actually released...)

I read in our PrBoom article, and its bibliography, that PrBoom has had no official Macintosh releases. Since it's an open-source program, yes, someone could theoretically have compiled it for Mac OS X &mdash; but if so, where is it? Ryan W 09:24, 6 February 2006 (UTC)

New platforms?
This Wikipedia article claims that somebody has released a version of Doom for the Sony PSP. Ryan W 03:29, 2 February 2006 (UTC)


 * Update: Check here for a few new ports which may or may not exist (the link goes to a specific revision of the article, assuming those sections get erased at some point for non-notability).   Ryan W 07:25, June 2, 2010 (UTC)


 * More: TI calculators can run Doom. (Maybe I live under a rock, but I remember seeing a proof-of-concept vid years ago, in which the doomguy couldn't do much but people got excited about the progress, and then nothing.)    Ryan W 17:50, 10 November 2013 (UTC)

Move proposal
There's no reason to use a plural for the title of this article. It forces a redirect or alternate text for cases that want to use the singular. An admin would need to get rid of the source port redirect page first, though. The page should also start by describing what a source port is in singular. It may include a list, but it's also an article about source ports. Who is like God? 02:11, 17 April 2008 (UTC)


 * Done. Except for the intro rewrite part. -- Janizdreg 00:02, 18 April 2008 (UTC)

iPhone
There is one or two ports of Doom for iPhone, but I have only played one (it is quite nice!) and don't have much more information. Thanks!

glDoom and GZDoom for
The pending edit consists of the following changes:

List of source ports: Desktop

glDoom works on : No --> Yes GZDoom works on : No --> Yes with the summary gzdoom compiles just fine on linux

The GZDoom article says that one of the source port's target platforms is Linux. Thus, that change seems legit. But I give up finding out about glDoom. I found a page about it, but I'm pretty lost with the content there. Could someone help? --Jartapran 20:06, 11 September 2013 (UTC)
 * I know wery little about Linux but, for one thing, I don't see any Unix makefiles in the source code that can be downloaded there. So, probably it's win32-only. Unmaker 16:26, 12 September 2013 (UTC)

Split into Source port (what it is) and List of source ports
Perhaps it would be best to split the gigantic list of source ports into its own page. I was then pondering that the format of the list could be sortable, something like User:GhostlyDeath/ListOfSourcePorts. However the problem with that is the number of "expensive parser calls" which makes most of the content duds. As for platform support, this depends on the Wiki itself, have a $PORT/Platforms with stuff such as DLWMJ.. (Dos, Linux, Windows, Macosx, Java, etc.) and then just populate the "supported platforms" by using that data instead of manually editing the list. Alternatively, category pages have a giant list at the bottom. Sub-categories could be changed so that there are say "Cross-Platform Source Port", "DOS Source Port", etc. along with other things such as Boom compatible. GhostlyDeath 10:15, 16 September 2015 (CDT)