Plasma rifle (Doom 2016)

The plasma rifle weapon returns in the 2016 Doom reboot. Based on an early 21st century high-intensity plasma gun design, it has been enhanced with Argent energy technology developed at the UAC Mars Base. After these enhancements, it has become a standard-issue equipment for many militaries and has obsoleted the heavy assault rifle. Its plasmoid projectiles cause damage through both kinetic and thermal energy. It has a high rate of fire, emitting small bright blue discrete spheres of plasma. Unlike previous versions of the weapon, the plasma spheres have a small blast damage effect. This can be substantially increased through use of the weapon's modified firing mode - a single larger plasma orb will be emitted which detonates in air, covering the nearby area in burning napalm-like plasma for a short period.

Modifications

 * Heat Blast
 * An attachment for the muzzle of the plasma rifle, this unit collects heat into a copper crucible, and can release it via transfer to a diffusion chamber. The resulting wave can knock back targets and causes damage over a small range. Normal use of the weapon will recharge this module. The UAC recommends use of protective gear by the operator when using this device.


 * Stun Bomb
 * A modification which combines multiple shots into a single larger projectile. It is said to generate s, a phenomenon associated with intense magnetic fields, via exceeding the "Franheiser limit," an apparently novel discovery in physics by the UAC. It stuns targets within the discharge radius for several seconds with its electromagnetic effects. It requires a cool-down period between firings.

Codex Entry
Plasma Rifle

The 'Plasma Rifle'' become standard issue among military units with the advent of Argent powered electromagnetic accelerators. Based off the HPGD design of the early 21st century, this weapon delivers a rapid salvo of plasmoids that inflict both impact and thermal damage to the target.''