STR07: Sandstorm (Stronghold: On the Edge of Chaos)

STR07: Sandstorm is the seventh map of Stronghold: On the Edge of Chaos. It was designed by Ronald Lubbelinkhof (Dutch Devil) and Daniel Gimmer (Tormentor667), and uses a custom music track.

This level uses the "Core" mode, where the objective is to prevent demons from attacking and destroying a computer core.

Essentials
The core is at the end of a long passage on the west side of the level. Monsters will initially spawn at the north end of the level - from here they will head south to a set of steps, follow these south to enter the core building then head west and north to the core. After wave six a second spawn point will appear behind a door that opens in the south-east corner of the building, and after wave eight a third spawn point will appear behind a door that opens in the south-west corner of the building.

Some barrels have been placed in the level and can be blown up to kill some enemies; the narrow paths and corridors provide an opportunity to use portable barrels and barrier kits. Watch out for the dune warriors that appear on wave seven; they can disappear when injured, then re-appear without warning and fire rockets at you.

The weapon, ammo and health pads are found inside a blue room at the south end of the building, while the powerup pad is found outside in a pool of water by the steps. A shotgun and shotgun shells can be found by the north gate.

Completing this level will award 600 bonus credits.

Secrets

 * 1) East of the entrance to the building is a pool of water. Enter this pool then jump up the east wall to enter a cavern with a sentry turret powerup. (sector 71)
 * 2) Look through the west window next to the core to see a portable super medikit. You can reach it by jumping up the rocks west of the gate where the monsters first appear. (sector 640)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Things
This level contains the following numbers of things per skill level: