MAP51: Bloodfalls (PlayStation Doom)

MAP51: Bloodfalls is the fifty-first level of the PlayStation and Sega Saturn versions of Doom, and the twenty-first level of the Doom II episode. It is based on the original MAP25: Bloodfalls, with modifications made to adapt the map to the consoles' limitations. The author of the original map is Shawn Green.

Secrets

 * 1) (sector 25)
 * 2) (sector 82)

Bugs
Inherited from the PC version: the following Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
 * a multiplayer rocket launcher (Thing 60) behind secret #1,
 * a box of shotgun shells (110) on the walkway surrounding the eastern courtyard,
 * a pool of blood (118) in the same courtyard,
 * three medikits (177, 178 and 179) around the fountain in the courtyard,
 * a BFG9000 (180) next to the same fountain.

Comparison of versions
A number of changes were made to this level compared to the PC version.

Room design

 * The blood pit north of the starting room has hanging torso textures on either side covered by grates. On the console version of the level, these textures are shorter and covered by metal bars.
 * The water "cube" above the exit teleporter is marble instead and has a teleporter pad on its ceiling.

Monster placement

 * The pain elemental guarding the megasphere in the northern room is replaced with four lost souls.
 * The revenant, seen on top of the fountain in the outdoor area east of the starting room on Hurt Me Plenty and Ultra-Violence skill levels, is replaced with a chaingunner.
 * The mancubi and arachnotron behind the red door on Hurt Me Plenty and Ultra-Violence are removed without being replaced.
 * The pain elementals in the penultimate room are replaced with chaingunners. Four imps are added on Hurt Me Plenty and Ultra-Violence.
 * The arch-vile in the exit room is replaced with a meat hook decoration. Hell knights are placed around the room - five on Ultra-Violence, four on Hurt Me Plenty, and two on I am a wimp/Not Too Rough.

Other

 * The megaarmor in the dead-end passage east of the starting room appears on all skill levels; on PC it is flagged to only appear on easy and medium levels. As a result, both megaarmor and armor pickups can be found in the same spot on Ultra-Violence.

Music
The map uses the following music tracks:

Player spawns
This level contains six spawn points:
 * 1) facing south. (thing 217)
 * 2) facing south-east. (thing 218)
 * 3) facing north-west. (thing 219)
 * 4) facing north-west. (thing 220)
 * 5) facing west. (thing 222)
 * 6) facing north-west. (thing 223)

Things
This level contains the following numbers of things per skill level: