E1M2: Toxin Refinery (Phobos: Anomaly Reborn)

E1M2: Toxin Refinery is the second map of Phobos: Anomaly Reborn. It was designed by Christopher Lutz.

Secrets

 * 1) Take the west door at the refinery lobby, and in the next room, the north door. In the marble room, take the door not covered with water and shoot the wall where the corpses are (west). A big hole will be revealed. Enter through this hole to find a soul sphere in the back of the cave. (sector 477)
 * 2) At the area with the marble walls and metal beams across the nukage, go to the western side of this area. Right next to a door, you can spot one of the marble walls covered in vines (south). Open this wall to reveal a cave, where you can find a megaarmor in a pool at the back end. (sector 642)
 * 3) At the southwestern building, go to the southwestern side and press on the wall with slime on it to reveal a berserk pack. (sector 298)
 * 4) Come back to the lobby of the refinery mentioned in Secret #1. This time, take the east door and in the next room, lower the wall where the corpse is. A switch will be revealed. Quickly flip it and take the north door in this room, then run down the stairs and to the open passage to the southwest. Follow these steps to reach a cacodemon and another berserk pack. (sector 703)
 * 5) When you reach the large water room where you are supposed to get the red key, do not flip the switch in the southeast corner just yet. Instead, go to the southwest corner, where a switch will be if you had pressed the aforementioned switch, and open the wall here to find rockets and a rocket launcher. If you hit the switch in the southeast corner first, the other switch will block the way to this secret. (sector 762)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 9, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 4)
 * 2) facing north. (thing 5)
 * 3) facing north. (thing 6)
 * 4) facing north. (thing 7)

Things
This level contains the following numbers of things per skill level: