MAP15: Ribbit Hope (POOGERS)

MAP15: Ribbit Hope is the fifteenth map of POOGERS. It was designed by El Inferno, who also composed the level's untitled music track.

Secrets

 * 1) In the first area, head to the southeast side. Two terminals are on the left and right walls if you head a bit north. If you use the left terminal, the right one opens, revealing an arch-vile and a health bonus. This terminal stays open for only one second, and you cannot open it again after using the left terminal. Also, if you stay in the secret sector when it closes, you will be stuck. (sector 105)
 * 2) If you use the right terminal, the left one opens, also revealing an arch-vile and a health bonus. The same thing applies here with the terminal being opened only once, and cannot be reopened, not even from the inside. (sector 107)
 * 3) After the previous two secrets, head north for the closet to the right to open up. There are four secret sectors here, but only two of them can be triggered. A switch at the north end needs to be shot in order to progress. (sector 90)
 * 4) See Secret #3. (sector 93)
 * 5) See Secret #3. (sector 94)
 * 6) See Secret #3. (sector 95)
 * 7) In the west room of the first area that has the normal exit, you can open the north and south walls to find zombiemen. (sector 37)
 * 8) See Secret #7. (sector 40)
 * 9) In the second area, head to the east hall which has an arch-vile and several megaspheres. You need to open the eight side walls on the north and south walls, plus enter the hole in the middle to get the nine secrets here, and you need to use arch-vile jumps to get them all. (sector 231)
 * 10) See Secret #9. (sector 233)
 * 11) See Secret #9. (sector 235)
 * 12) See Secret #9. (sector 237)
 * 13) See Secret #9. (sector 239)
 * 14) See Secret #9. (sector 241)
 * 15) See Secret #9. (sector 243)
 * 16) See Secret #9. (sector 245)
 * 17) See Secret #9. (sector 248)
 * 18) In the second area, go to the north hall and head through the fire wall at the north end where either lots of revenants or a cyberdemon come from. There is a normal exit switch here, and there is a math solution on the automap here too. (sector 2569)
 * 19) When you enter the green field, enter the teleporter at the south end of the field three times. Enter it a fourth time and as you are moving south, run west to a void area. To get this secret, you must fight the wind which blows you south as well as the lost souls to the five torches, which is the secret. Be sure to use the teleporter in the green field one more time and be dragged south, in order to open the way to Secret #21. (sector 1928)
 * 20) When you teleport to the green field, jump to the block wall and head west to the beige wall you see. Drop down there to collect an invulnerability. (sector 1386)
 * 21) In the void surrounding the green field, run to the southeast side. In this maze section, run to the north end to get an invulnerability and a megasphere. (sector 1407)
 * 22) Keep going through the maze, going south from the previous secret, then west and southwest before going north. This area leads to some teleport lines leading to the final fights. (sector 1379)
 * 23) In the final fight area, with the walls to the east opening up, head to the north wall surrounded by blur artifacts and open it. This area has invulnerabilities, and the nukage floors that spell "SECRET" count as several secret sectors. (sector 1352)
 * 24) See Secret #23. (sector 1353)
 * 25) See Secret #23. (sector 1354)
 * 26) See Secret #23. (sector 1355)
 * 27) See Secret #23. (sector 1356)
 * 28) See Secret #23. (sector 1359)
 * 29) See Secret #23. (sector 1360)
 * 30) See Secret #23. (sector 1363)
 * 31) See Secret #23. (sector 1364)
 * 32) See Secret #23. (sector 1365)
 * 33) See Secret #23. (sector 1367)
 * 34) See Secret #23. (sector 1368)
 * 35) See Secret #23. (sector 1373)
 * 36) See Secret #23. (sector 1374)
 * 37) See Secret #23. (sector 1375)
 * 38) See Secret #23. (sector 1376)
 * 39) See Secret #23. (sector 1378)
 * 40) See Secret #23. (sector 1347)
 * 41) See Secret #23. (sector 1381)
 * 42) See Secret #23. (sector 1383)
 * 43) See Secret #23. (sector 1385)
 * 44) See Secret #23. (sector 1348)
 * 45) See Secret #23. (sector 1387)
 * 46) See Secret #23. (sector 1388)
 * 47) See Secret #23. (sector 1390)
 * 48) See Secret #23. (sector 1392)
 * 49) See Secret #23. (sector 1393)
 * 50) See Secret #23. (sector 1394)
 * 51) See Secret #23. (sector 1395)
 * 52) See Secret #23. (sector 1397)
 * 53) See Secret #23. (sector 1398)
 * 54) See Secret #23. (sector 1399)
 * 55) See Secret #23. (sector 1400)
 * 56) See Secret #23. (sector 1402)
 * 57) See Secret #23. (sector 1404)
 * 58) See Secret #23. (sector 1405)
 * 59) See Secret #23. (sector 1349)
 * 60) See Secret #23. (sector 1350)
 * 61) See Secret #23. (sector 1351)
 * 62) In the west arena, you can climb the large sets of steps to the north and south in order to make a jump to the red ledges that surround the east walls, each of which counts as secrets. Do take note of the crushers for these ledges, if you are on a higher ledge and attempt to drop to another secret sector, you may not be able to due to a crusher already down when it is there. (sector 1796)
 * 63) See Secret #62. (sector 1839)
 * 64) See Secret #62. (sector 1844)
 * 65) See Secret #62. (sector 1845)
 * 66) See Secret #62. (sector 1846)
 * 67) See Secret #62. (sector 1848)
 * 68) See Secret #62. (sector 1643)
 * 69) See Secret #62. (sector 1731)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 19, 2022.

Things
This level contains the following numbers of things per skill level: