Pagodia

Pagodia is a nine-level PWAD for Doom II by the Squonker Team, designed for vanilla Doom, that was released on April 28, 2022. It features a unique color palette of purples and greens, Japan-inspired environments, and two new DeHackEd enemies. Some of the music are selections from the [https://youtube.com/watch?v=LtMciVcDme0 POWER! SC-55] album by Desktop MIDI Central. The WAD is split into three episodes: Village, Techno-shrine, and Cyberpunk City.

Custom monsters

 * Crackodemon:A faster version of the cacodemon.
 * Green Cyberdemon: A weaker cyberdemon with a green torso. It featrures 1200 health and the ability to be resurrected by an arch-vile. When killed, the A_KeenDie state will be called. It replaces the spiderdemon.

In addition to the new monsters, lost souls have their health reduced from 100 to 35, allowing them to be dispatched much more easily.

Levels
Episode 1: Village Episode 2: Techno-shrine Episode 3: Cyberpunk City
 * by Egg Boy
 * by T.Will
 * by Bobby, Egg Boy, and ZeMystic
 * by Egg Boy
 * by T.Will
 * by Aurelius
 * by ZeMystic
 * by Skronkidonk
 * by Juza
 * MAP10: Thank You

Soundtrack

 * MAP01: "Ultramarine Meditation" (from )
 * MAP02: "Egregious Explorative" by HaruMKT (from POWER! SC-55)
 * MAP03: "Alien Forest" by Stuart Rynn (stewboy) (from Ancient Aliens)
 * MAP04: "Speleothem" by Deadwing
 * MAP05: "Tuned In" by MovieMovies1 (from POWER! SC-55)
 * MAP06: "moi_re.mid" by Zachary Stephens (Ribbiks)
 * MAP07: "Transient" by Speedy (from POWER! SC-55)
 * MAP08: "Garden" by Stuart Rynn (stewboy)
 * MAP09: "Security / Bridge" (from )


 * Title screen:
 * Intermission screen:
 * Text screen:

Built-in demos
This WAD features three built-in demos, requiring Doom II v1.9 to be viewed. The demo levels are:

Current records
The DSDA episode records for Pagodia are:

The data was last verified in its entirety on September 21, 2022.

Trivia

 * To achieve the color palette, the purple range replaced the original green range and the new green range replaced the orange range. The resulting PLAYPAL and COLORMAP caused several issues with the original sprites and textures, requiring extensive recoloring.