MAP30: The Gatewatcher (Plutonia 2)

MAP30: The Gatewatcher is the thirtieth map of Plutonia 2. It was designed by Thomas van der Velden, and uses the music track "Cataclysmic Impact" by James Paddock.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Head into the teleporter on the left, and grab all the goodies available. Be careful not to fall off, as it leads to a telefrag via a voodoo doll.

You will end up back at the beginning. There is a switch to the left of the previous teleporter by a pole in the fence. Hit it, and enter a newly opened teleporter. There is a partial invisibility and berserk powerup available. Head back to the beginning through the teleporter and enter the right one.

The final boss will rise from the black pit in front of you. First of all, kill all the demons that rise up. Then kill the three cyberdemons that guard the switches, and press all three of them.

Head up to the pillar with the megasphere, and two revenants will teleport in. Kill them.

Now to tackle the final boss-pull out your rocket launcher, and aim at the eye. It does not matter which pillar you stand on-you can attack the boss regardless from either position. It is difficult to hit since the gap is so small-if you fail, don't worry-just reload your game and try again. If there are too many enemies distracting you, clear them out with your BFG if you still have ammunition for the weapon.

Eventually, the boss will explode once you strike him enough with rockets in the right spot. Congratulations on beating Plutonia 2!

Secrets

 * 1) The northern side of the western fence post in the starting area has a lion's face. Push it to open a teleporter in the northeast corner of this area. It leads to another area with a berserk pack and a blur artifact.

Current records
The records for this map at the Doomed Speed Demos Archive are:

Last updated on June 14, 2013.

Miscellaneous Demos
Last updated on June 14, 2013.

Things

 * 1) The weapon pickups on this map, after the first teleporter, are actually several of the same weapon in the exact same place, supplying a large amount of ammo, and effectively giving the player the maximum amount if he picks up every weapon before he faces the boss.

Trivia

 * During development this map was called "The Gatekeeper".