Plasma gun (Doom 3)

The plasma rife in Doom 3 is slightly different from its earlier counterparts. It is now "clip" fed, fires at a slightly slower rate, but is simply one of the handiest weapons to have around.

Tactical Use
A plasma rifle is a trusty weapon indeed, and many have seen fit to call it the "projectile killer". The actual plasma shots themselves are very large and fire with an accuracy better than that of the chaingun (approximatley 0.1 degrees of spread), making them ideal for taking out projectiles fired by other monsters. This means that if ample ammo is available to you, Imps, Revenants and even Mancubi are no longer a hassle.

Take into consideration that this stratagem is NOT effective against the Cyberdemon's rockets and that it is easier to simply outrun them.

The plasma rifle also has a decent damage per shot ratio and a very good rate of fire. The only limitations would be the speed of the actual projectiles and the limit of the fifty round "clips".

Employing the plasma rifle should be done in short to medium quarters, albeit the accuracy of the weapon makes it relatively effective at long range as well. All low range monsters make easy target practice for the plasma rifle, albeit ammo should be conserved for higher end monsters such as the Revenant and Mancubus.

N.B: The plasma rifle no longer uses the same ammunition as the BFG 9000.