Pain elemental (Doom Eternal)



The pain elemental returns as a monster in Doom Eternal, its first appearance in a main-series Doom game since Doom 64, and in any Doom game since Doom RPG. It retains a relatively unchanged appearance as its prior incarnation in Doom II: a round, flying, brown enemy with a single large red eye, two long black horns, two muscular arms with prominent claws, and a large mouth like that of the cacodemon which possesses a sixfold-split jaw.

Tactical analysis
The pain elemental retains its ability to spawn lost souls from its classic counterpart, which hover nearby until they can attack the Doom Slayer; it can also use them as a direct attack by throwing them, in which case they will behave like fast homing projectiles that can be shot down before they hit the player. Occasionally it will also launch a barrage of fireballs, but these do little damage unless the full barrage connects. Pain elementals will try to dodge attacks if they notice a weapon being pointed at them, so it is best to wait until it is either distracted or about to attack before shooting it. Additionally, it may try to use nearby lost souls as a living shield by forcing them to move into the path of incoming projectiles.

Like other flying monsters, it takes extra damage from the ballista.

Lore
Pain elementals are native to the deep, primal region of Hell known as the Umbral Plains. Pain elementals constantly generate lost souls within their bodies, a process resulting in an unceasing, life-long agony. The pain elemental can only find respite from its wretched existence by inflicting misery upon others, lending it a fondness for indiscriminate destruction and making the innocent suffer.

Glory kills

 * The Doom Slayer uses the Doom blade to stab the pain elemental and rip its eye out. After clawing at its empty eye socket for a short time, the monster explodes.
 * The Doom Slayer punches and then stabs the pain elemental in the eye.

Battlemode
The pain elemental is one of the five playable demons in the Battlemode multiplayer game mode. Its attacks are throwing a lost soul directly at the player, and using idle lost souls as a shield mechanism to protect itself from oncoming attacks from the Slayer. As a result of its airborne nature, it can maneuver freely through the air but relies on its shield to compensate for its inability to take cover from attacks easily.

Bugs
Lost souls spawned by the pain elemental display various modes of malfunction in the initially released version of the game - they may become stuck in place, spawn partially or completely inside walls, become trapped in short circular orbiting paths, and often leave behind particle effects and looping sounds with no visible corresponding source.

Pre-release
The pain elemental was first confirmed to exist in the teaser trailer released at E3 2018, and was later shown in full at QuakeCon.