Talk:Rise of the Triad

Shadowcaster and patch_t

 * It also makes use of an early version of Doom's patch_t image format which is close to that used in the prebeta press release version, indicating that Hall's team was given access to an early transitional source base, perhaps related closely to other contemporary games such as Shadowcaster.

Has the image format used by Shadowcaster sprites ever been discovered? Textures and HUD elements have been extracted, though I don't think their format was formally documented; but the sprites never were understood to my knowledge.