E1M6: Toxic Treatment Plant (2002 A Doom Odyssey)

E1M6: Toxic Treatment Plant is the sixth map in the Deep into the Code episode of 2002 A Doom Odyssey. It was designed by Kristian Aro (Nebula) and uses the music track "". In the 10th anniversary edition some geometry changes were made but the things population remained the same, apart from two added floor lamps at the exit switch.

Secrets

 * 1) Along the way to the blue key room, there will be a side room on the left, which has the switch to open the big green door leading into the blue key room. In this same room, use the crate to lower it, revealing another switch. After you flip this switch, go all the way to the southernmost room which has the rocket launcher on the ledge. Open the door and use the lift to go up, then enter the hall on the right. Flip the next switch for the next lift up, and at the top you will be able to get a megaarmor, stimpacks, and boxes of rockets. (sector 294)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 21, 2021.

Player spawns
This level contains ten spawn points:
 * 1) facing south-east. (thing 315)
 * 2) facing north-east. (thing 316)
 * 3) facing east. (thing 317)
 * 4) facing west. (thing 318)
 * 5) facing south-west. (thing 319)
 * 6) facing west. (thing 320)
 * 7) facing north. (thing 321)
 * 8) facing south. (thing 322)
 * 9) facing north. (thing 323)
 * 10) facing south. (thing 324)

Map data
Original ed.:

10th ann.ed.:

Things
This level contains the following numbers of things per skill level: