Talk:Projectiles triggering linedefs

Some useful code citations for this article may be found here. Ryan W 05:13, 17 September 2007 (UTC)

Presence in 1.9
What I get from recent dwforums thread, is that some repercussions of this old bug managed to survive into the final version. Initially, id used a pretty lousy hack to fix it, and for 1.666 they somehow did not blacklist DoomII-specific projectiles from triggering linedefs - no surprise, since it's supposed to be a pretty rare occurence for this bug to manifest itself. Heck, it's even been used as a loophole in certain speedruns. So, apparently there's quite more of that than just "in 1.2, you could..." Unmaker 15:54, 26 February 2013 (UTC)