MAP09: High-Tech Grave (Memento Mori)

MAP09: High-Tech Grave (spelled Hightech Grave in AUTHORS.TXT and the Infopack) is the ninth map of Memento Mori. It was designed by Thomas Möller, and uses the music track "Slipper" by Mark Klem. In cooperative play, the team of players is divided and separated from one another; Players 2 and 4 must fight through a different portion of the map and meet the other players at a rendezvous point.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

 * Single-player:

Open the door directly in front of you, grab the backpack, and press on the blue wall to the northwest. Open the northern door, take the red key, and enter either one of the teleporters. For the purposes of this walkthrough, it will be assumed that you have taken the northeast one. Press the switch, go upstairs, head east, and face the easternmost opening. Stand a good distance away from it, and do a running jump across the gap. Press the switch, leave the alcove, and backtrack to the blue section you jumped from. With a good, running start, jump across the next westernmost gap, head through the eastern opening, and open the red door. Head east, and run north to the switch. Press it, and head northeast across the stairway you have just created. Take the eastern bend, and press the western switch to raise a staircase to the northeast. Go up, and shoot the gargoyle face to the southwest to open the nearby wall. (Shooting the other will reveal the destination beyond that wall, but this is not needed.) Press the switch inside, head back out, and jump to the blue key. Backtrack to the blue section you came from, dash under the crushers, and open the blue door. Head east across the ring-shaped walkway, go north, and step onto the "teleporter." It is a fake; the room will turn dark, and a compartment will open to your east to reveal the real teleporter and some monsters. Stepping in here will turn the lights on again. Go into the teleporter.

Open the red door to your south, and take the other teleporter. Press the switch, and step off the pad you are on; the floor will lower. Open the red door, and hit the next two switches you find. Take the lift up, and jump into the sewer; the nukage inside will rise to waist height. Go east, head north, and enter the next room. Press the switch on the east side of the pillar, and step onto it from the west side. Go east into the teleporter. Open the green door to the north, and run forward; you will be lowered into a tunnel. Go west, and head all the way south. Press the gargoyle face to the north to activate a lift, and take it up. Enter the teleporter, hit the eastern switch, and step back in. Ride the lift back down, and open both the blue and yellow bars at the south. Go up the staircase, open the door, and navigate your way around the perpetually moving platforms to the southern opening. Go east until a wall lowers to the southwest, and hit the switch there. Go through the eastern doorway, and press any of the four switches.


 * Cooperative multiplayer:

(To be written eventually...)

Secrets

 * 1) In the room with the toxic pool after the hallway accessible from the western door in the starting area, there is a wall in the southwest with a skull on it.  Open this wall to find a secret alcove with two medikits, a box of shells, and a box of rockets. (sector 44)
 * 2) After taking the northeast teleporter upon grabbing the red keycard, head to the green hallway to the south, and press on the computer panel to the west.  You will find a hidden compartment, containing three boxes of shells, and a trio of stimpacks.  This actually consists of four sectors, including the door sector, all marked as secret. (sector 101)
 * 3) See secret #2. (sector 102)
 * 4) See secret #2. (sector 115)
 * 5) See secret #2. (sector 116)
 * 6) At the end of the green hallway, open the computer panel to reveal a hidden room with a box of shells, a box of ammo, and a quartet of stimpacks. (sector 114)
 * 7) After flipping the switch to lower the mainframes in the blue computer room, head to the alcove revealed in the northwest, and then open the UAC sign to the south to reveal a compartment containing five rockets and a medikit.  This secret can also be accessed from secret #7. (sector 163)
 * 8) After flipping the switch to lower the mainframes in the blue computer room, head downstairs and grab the rocket launcher to make the silver terminals lower.  Enter the alcove revealed in the western side and open the wall with triangles on it to the south to find an alcove with eight rockets, two boxes of ammo, two medikits, and a chainsaw. (sector 160) Press on the computer panel to find an elevator you can take up to secret #6.
 * 9) After running under the crushers, activate the westernmost computer panel in the north to reveal a secret compartment with a medikit, a backpack, a berserk pack, a box of rockets, and a chainsaw. (sector 542)
 * 10) After running under the crushers and activating the staircase, walk up to and open the blue section of wall surrounded by silver bars.  You will access a previously inaccessible compartment containing a megasphere. (sector 236)
 * 11) In the room with the super shotgun northwest of the blue keycard room, open the brown section of wall surrounded by silver bars.  You will find a secret compartment with six rockets, a box of shells, a box of ammo, and two stimpacks. (sector 255)
 * 12) In the Toxin Refinery-esque circular bridge area, jump into the toxic pit to the south and press on the wall with a skull on it to reveal an elevator.  Take this elevator up, and then open the western portion of wall in the southwest to reveal a teleporter.  This leads to a secret room with twelve rockets, a berserk pack, a security armor, a backpack, a chaingun, four boxes of ammo, and four boxes of shells. (sector 342)
 * 13) In the room just before the exit, all four computer panels can be opened to reveal secret compartments.  All four of them contain a security armor, a backpack, a medikit, and a box of shells. (sector 509)
 * 14) See secret #13. (sector 511)
 * 15) See secret #13. (sector 514)
 * 16) See secret #13. (sector 515)

Bugs
In single-player, if you do not grab the backpack before going through the lift in the first hallway, and waiting for it to close after doing so, you will become unable to finish the level unless you use the noclip cheat, as the lift cannot be activated from its northern side.

Current records
The Compet-N records for the map are:

The data was last verified in its entirety on March 18, 2014.

Map data
* The vertex count without the effect of node building is 1708.

Inspiration and development
This level was made with DETH, DEU, New WAD Tool, and the graphic editor Improces.