E2M1 (E2GC)

E2M1 is the first map of E2GC. It was designed by Greg Clark.

Secrets

 * 1) At the start, turn right at the first junction. This path leads to a secret door leading to two zombiemen (one on easy skill), a shotgun guy (not on easy skill), a health bonus, a stimpack, an armor bonus, an armor, a box of bullets (replaced with a clip on hard skill), and a partial invisibility. (sector 38)
 * 2) From the start, take the first left turn then go left at the fork. There is a secret door on the west wall (marked with a darker texture) leading to an imp and a shotgun. (sector 36)
 * 3) From the start, go straight ahead past the first two junctions. There is a secret door to the south (marked with a different texture) leading to a switch and a yellow door. (sector 114)
 * 4) The switch in #3 opens up the yellow key in a room near the exit room. (sector 116)
 * 5) At the top of the first lift is a secret door to the south (marked with a different texture) leading to a switch. (sector 12)
 * 6) Approaching the switch in #5 (the switch itself opens up a door in an inaccessible part of the level) lowers the first lift, allowing access to the yellow door (which counts as a secret). It leads to three health bonuses, four armor bonuses, an imp, and a soul sphere. (sector 118)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 1, 2021.

Player spawns
This level contains five spawn points:
 * 1) facing east. (thing 155)
 * 2) facing east. (thing 156)
 * 3) facing east. (thing 157)
 * 4) facing south-east. (thing 158)
 * 5) facing east. (thing 159)

Things
This level contains the following numbers of things per skill level: