Odessa 14

Odessa 14, subtitled "Savage Morals", is a single-level PWAD for Doom II. It was the final entry in the Odessa series created by Bob Evans and uses the music track "Cannon Play" by Rich Nagel.

Odessa 14 was chosen into the Top 100 WADs of All Time as one of the entries of 1998.

Secrets

 * 1) The starting sector is a secret and is impossible to miss. (sector 11)
 * 2) In the starting area, get to the high ledge, then to the east side. Hug the east wall as you head south, then jump to the soul sphere. (sector 12)
 * 3) In the southwest trap in the maze area, use the switch at the west side, but do not ride up. Instead, get on the south end of the rising bridge and press the lit gargoyle switch to lower the barricade blocking the soul sphere to the south. (sector 101)
 * 4) In the central room of the southeast maze, go into the blood behind the west wall to find a megaarmor. (sector 120)
 * 5) In the central room of the southeast maze, go into the blood behind the east wall to find a soul sphere. (sector 121)
 * 6) Open the north wall at Secret #5 and find the teleporter at the northwest end here. Take it to get a BFG9000. (sector 205)
 * 7) In the northernmost part of the map, in the water, open the south wall under the arch to get energy cells. Flip the switch to get a plasma gun. (sector 317)
 * 8) In the small maze at the north end, get to the dark room at the northeast side. At the west end is a switch to flip, which reveals a computer area map a bit to the west of this room. (sector 338)
 * 9) At the easternmost end, head to the south end of the water and go through the waterfall at the west side to find a chaingunner, an energy cell (two on Hurt Me Plenty or higher), and a box of rockets. (sector 393)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 428)
 * 2) facing north. (thing 429)
 * 3) facing north. (thing 430)
 * 4) facing south. (thing 433)

Things
This level contains the following numbers of things per skill level: