MAP04: Highway Holocaust (Ashes 2063)

MAP04: Highway Holocaust is the fourth map of Ashes 2063. It was designed by Vostyok and uses the music track "Further" by John Weekley (PRIMEVAL). The par time defined in MAPINFO is 12:30.

Secrets

 * 1) When you get to the second split, with two paths going east, take the south path down, then when you can, head south. At the end of this path, one of the truck beds has junk and leather armor. (sector 1873)
 * 2) In the first building you can enter, climb up two ladders. Jump into the hole in the roof to find junk, shotgun shells, and armor scraps. (sector 407)
 * 3) In the last building complex, enter the bathroom and use the toilet to get into the locked stall to get a first aid kit and shotgun shells. (sector 1585)
 * 4) Once you have the silver utility key, enter the evidence room (west of the bathroom) to get a REGEN stim and painkillers. (sector 1214)
 * 5) At the easternmost end of the last area, avoid the hole and enter the building to the north. Slide the north bookshelf aside to get pipebombs. (sector 812)
 * 6) At the south end of the last area, enter Patriot Books and go to the southernmost room. Use a small button on the bookshelf to unlock a BRUTE stim. (sector 2056)

Bugs
It's possible to get completely stuck on this level. The first large jump over a broken bridge requires the bike, however if you left the bike in the earlier parts of the level, you can no longer return to these areas to fetch the bike.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Things
This level contains the following numbers of things per skill level:

Inspiration and development
Construction of this map had a troubled development cycle. Not only an ambitious concept (a driving section within a primarily action-focused episode), multiple technical and layout problems were encountered. At one point, the entire map had to be reorganized, as the original's immense size caused rendering and overflow errors in the engine at runtime. As a result, most of the route is now much more curved and winding than the original straight highways that would have featured instead.

Trivia
The first secret on this map (signposted with a cacodemon shaped speed limit) as well as the accompanying vocal quote ("looks like someone went over the limit...") are a reference to the community ZDoom forums mapping project (and subsequent instances of cheating and other tomfoolery), in which Vostyok submitted two maps for the final release.