MAP01: On Hell's Horizon (Hellcore 2.0)

MAP01: On Hell's Horizon is the first map of Hellcore 2.0. It was designed by Robert Babor (Fusion) and Devon West (Darkfyre), and uses the music track " ".

Secrets

 * 1) When you enter the main building, turn right upon ascending the steps to spot a shotgun. You can lower the pillar by pressing it to get this gun. (sector 50)
 * 2) Enter Secret #3, then come back to the big blue hallway to spot a newly-revealed teleporter to the right. Enter this teleporter to find a megaarmor. (sector 95)
 * 3) At the west end of the balcony above the courtyard, you can find a teleporter which takes you to the blue door. Enter the teleporter, then reenter the teleporter again. You should be on the teleporter itself. Turn around and open the wall behind you to find lots of stimpacks and a medikit. (sector 333)
 * 4) Once you reach the large cargo ship, go to the crate room where the exit is and jump over the crates nearby to find a computer area map. (sector 600)
 * 5) When you enter the main building, turn left upon ascending the steps, going towards a dead marine body. Press on the wall where this body is to lower the wall. There is a soul sphere in this room, as well as a box of shotgun shells (but not on Ultra-Violence or higher). Also in this room are two demons (on Hey, Not Too Rough or lower) a demon and a revenant (on Hurt Me Plenty), or two revenants (on Ultra-Violence or higher). (sector 901)
 * 6) By flipping the switch in Secret #7, you open up a hall at the north end of the long blue hallway. This new hallway contains ammo clips, partial invisibility, health and armor bonuses, and a green armor. (sector 1474)
 * 7) When you reach the balcony above the courtyard, go to the southern end of this balcony and open the wall to the south. You will reveal a teleporter, allowing you to head inside the courtyard. There is a computer area map here, as well as health and armor bonuses and a switch. (sector 1489)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing west. (thing 30)
 * 2) facing south. (thing 32)
 * 3) facing east. (thing 35)
 * 4) facing south-west. (thing 37)
 * 5) facing south. (thing 159)

Things
This level contains the following numbers of things per skill level: