DoomsDay'95

DoomsDay'95 is a single-level PWAD for Doom II, a deathmatch map created for the Doomsday '95 tournament. It was designed by François Coppex (Helioth) and André Christen, and uses the music track "Waiting For Romero To Play" composed by Robert Prince. The map and music are repeated in slots MAP02 through MAP06 "to avoid restarting DooM.exe everytime a player exits the first level."

Player spawns
This level contains four spawn points:
 * 1) facing south. (thing 7)
 * 2) facing south. (thing 12)
 * 3) facing east. (thing 13)
 * 4) facing west. (thing 14)

Things
This level contains the following numbers of things per skill level: