Status bar face hysteresis

When the player's health moves between ranges corresponding to different status bar face animations, the red HEALTH percentage changes immediately, but the status bar face is not updated until the end of the current sprite sequence.

For example, if a severely injured player (below 20% health) gains a new weapon, followed closely by a large health pickup such as a megasphere, the status bar briefly displays a very high health percentage alongside an extremely bloodied face, as shown in the figure.