Zombie (Doom 3)

The basic Doom 3 Zombie is a reinterpretation of the classic Zombie. They were once UAC civilians possessed by evil spirits either alive or after they have died. A scripted event early in the game shows scientist Jonathan Ishii coming into contact with a transparent "ghost skull", which turns him into a Zombie.

Zombies come in differently colored clothes like the original zombie soldiers and have other minor characteristics in common with the classic zombie soldiers, such as one zombie type having withered hair (compared to the classic zombieman's green hair). The basic Zombies in Doom 3 do not carry firearms like the Z-Secs, though a few may use wrenches and flashlights as clubs.

They generally come in a number of flavours, each with different heads (or even, occasionally, no head) and different damage skins.

Distinct types of zombies are listed here:

Regular Zombies: Fast Zombies: Special Zombies:
 * Zombie Scientist (wears a greenish lab coat, can appear jawless, headless and faceless.)
 * Zombie Maintenance Worker (wears a brown suit, can appear jawless, headless and faceless. May carry a wrench at times.)
 * Zombie Marine (wears a blood-stained t-shirt)
 * Zombie Civilian (wears blackish coat)
 * Boney Zombie (naked and only found in Hell)
 * Zombie Janitor (Fat, civilian guy wearing grey clothes. Can appear faceless and with open stomach. Has roughly twice as much health as a regular zombie, due to the fat on the stomach absorbing bullets.)
 * Fast Zombie (wears open shirts and shambles at a noticebly higher speed than normal zombies.)
 * Burning Zombie (affectionately monikered "Bernie", this flaming zombie is noticeably faster than normal.)
 * Morgue Zombie (appears to look more like the boney zombies but wears a pair of underwear. Only one appears in the entire game. Unlike regular zombies, he runs instead of walking or shambling, making him quite fast.)
 * Chainsaw Zombie (also known as Sawyer; a unique zombie type with a distinct appearance, significantly higher than normal health, and armed with a powerful weapon.)

Note: All zombies but the last four are very quiet save the moaning.

Combat Characteristics
The basic zombie types take around eight pistol bullets to the body to kill, but headshots do twice the damage. They move rather slowly and are melee enemies only. However, their melee attacks do much more damage than Imp attacks, especially if they are armed with a flashlight or wrench to use as a club.

Tactical Analysis
Mostly slow-moving and entirely melee-only, these monsters are really only in the game as target practice and for putting a scare on the player when they burst from a "monster closet". Any weapon, including fists and the flashlight, can be used effectively against them, but when a melee weapon is used, it is necessary to take careful aim and back away frequently to avoid their attacks.

Zombies are ideal enemies to use the pistol or the chainsaw on.