Splatterhouse 3D

Splatterhouse 3D is a 6-level total conversion for Doom II using the GZDoom source port, developed and released by Mike MacDee (Impie) in 2018. It features four atmospheric maps and a plethora of weapons, powerups, and monsters based on those in the Splatterhouse franchise. It was meant to be a three-episode 3D remake of the original games, but was put on hiatus due to lack of interest in the community.

The mod comes with a PDF manual with large sections written like the journal entries of Dr. West, detailing the weapons and monsters found throughout the game. It also comes with an older version of the Ketchup Mod for gratuitous blood splatter effects.

Story
The player controls Rick Taylor, an anthropology student and paranormal hobbyist who has received permission from his professor to take photographs of West Mansion, where the notorious Dr. West was thought to conduct terrible occult experiments. His girlfriend Jennifer Willis goes with him. No sooner do they arrive, a storm strands them on the premises, which is followed shortly by a horrific ghoul assault that separates the couple. Possessed by the Terror Mask, Rick begins to slaughter his way through the West Property to find Jennifer and escape.

The unproduced Episode 2 was planned around the second game's plot, where Rick goes to hell to bring Jennifer back to life. The third was never fully planned out, and would either be a hub-based adventure in Rick's own mansion, or a community episode.

Weapons and Powerups

 * FIST. Rick splatters ghouls with a powerful punch.
 * BASEBALL BAT. Has a greater reach than the fist, and knocks enemies back, though it does attack more slowly than the fist.
 * CHAINSAW. Rapidly shreds enemies and leaves them as piles of giblets. It's one of the few weapons that can kill zombies, which otherwise continually revive after they are killed.
 * SHOTGUN. One of the few ranged weapons Rick can find, which is also capable of killing multiple targets at once. Can fire both barrels at once or one at a time, but needs shotgun shells to fire.
 * POTASSIUM BOMB. Rick can throw these like grenades to gib large groups of monsters.
 * TERROR BLAST. Rick rapidly fires deadly yellow beams of ethereal light from the Terror Mask.

In addition, Rick can collect Hearts for health, Tomes for armor, and Terror Masks for Berserk punching power.

Monsters
All of the monsters are new, based on those found in the Splatterhouse games. They use edited sprites from the original games to make the mod feel more authentic.

Rick's primary foes are Ghouls and Zombies who can only attack up close, with the latter returning to life shortly after being killed with anything but a bomb or chainsaw. Many monsters -- such as disembodied heads, hanging corpses, and ghostly maids -- have one or more projectile attacks, which can make gameplay frantic given Rick's limited ranged capabilities. The mod features several iconic Splatterhouse characters as bosses, such as the chainsaw-handed Lumberjack (referred to by fans as Biggie Man) and Dr. West himself.

Levels
Episode 1
 * MAP01: Forgotten Catacombs
 * MAP02: The Dungeons of Dr. West
 * MAP03: Hangtree Woods
 * MAP04: Haunted Halls
 * MAP05: Monster Nursery
 * MAP05: True Romance

Other notes

 * Impie based the project on his old Splatterhouse 3D games made in Game Maker 6 -- shoddy Wolfenstein clones made with a buggy 3D engine. Many levels in the mod are adapted directly from these games.
 * Rick's part of the story is based on Impie's unproduced Splatterhouse screenplay.
 * Many of the monster voices come from other horror shooters such as Last Rites and System Shock 2.