A FireCrackle

A_FireCrackle is a code pointer used in the normal animation for the arch-vile's attack.

is a wrapper around A_Fire that starts the sound effect DSFLAME (crackling fire effect) before calling that function.

Uses
The  code pointer appears in the following states in Doom's state table:

Example
The following is an example of how to set the  code pointer in a Dehacked file:

Pointer 21 (Frame 34) Codep Frame = 299

Or using BEX syntax:

[CODEPTR] Frame 1234 = FireCrackle