MAP03: Quarry (Icarus: Alien Vanguard)

MAP03: Quarry is the third level of Icarus: Alien Vanguard. This level takes place in a quarry on another planet, and is rather easy to complete compared to the previous two levels (MAP01: Shuttlecraft and MAP02: Shuttle Bay.) It was designed by Ty Halderman.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials
To get the red key, head all the way west from the start, and then north to a chaingunner guarding a switch. Pressing this switch will release several cages with imps inside of them. Go to the southwestern imp cage and press the switch there to open a closet close by. Enter it and you will hear more closets opening with more imps. Go around to the second set of imp pens on the right, and look towards the southwestern one for a metal wall. Press the switch near the metal wall to open it and gain the red skull key. After getting the key, head towards the outdoor portion and look for a block which you can use as a lift. There is one on both sides. Take either lift up and head around the rocks to the west to spot chaingunners and a shack with a teleporter. Approaching it causes the side to lower as a lift so ride it up. Teleport then press the panel furthest to the right to exit.

Other points of interest
On the north side of the beginning area, there is a lit lion switch. Press it, and head down the hall where you will confront one monster and two barrels in each subsequent room that you come to. At the end are some demons, barrels, and shotgun shells. Leave the passage through the switch at the southern end of the hall.

The crater in the middle of the outdoor portion of the map has an armor.

Secrets

 * 1) The central, metal block at the northeast of the map bears two lightning bolts on its eastern side instead of one.  Press on that side and it will lower to unveil six sets of shells, eight rockets, seven stimpacks, and a backpack. (sector 51)

Routes and tricks
This level contains a "teleporter" exit, which means a death slide could possibly be performed on this level in the exit hall. Whether it would make the level take a shorter time to complete or not is presently unknown.

Current records
The records for the map on the Doomed Speed Demos Archive are: