MAP19: The Citadel (Doom 2 In Name Only)

MAP19: The Citadel is the nineteenth map of Doom 2 In Name Only. It was designed by scifista42 and uses the music track "". The par time defined in MAPINFO is 25:00.

Secrets

 * 1) When you enter the citadel proper, turn around and head back to the lava moat. Go on the left side of the bridge and the gate should be open here, allowing you to reach the citadel through an alternate entrance. Instead of taking this alternate entrance, press on the wall where the last health bonus was to find a secret passage leading to a medikit and a lift up. (sector 439)
 * 2) Taking the lift up from the previous secret and opening the nearby door places you on the wall above the ground floor of the citadel. Look south and jump through the cage to reach a medikit, a plasma gun, a green armor, and shotgun shells. (sector 255)
 * 3) At the southern courtyard with lowering walls, go all the way to the end with the arachnotron and open the blue door. Inside, if you look for the arrow, you will find a switch that opens up the northern courtyard with the lava fountain, but also you will lower a teleporter behind you. Take this teleporter to appear in a bonus room where you can use a berserk pack to take out an immobile cyberdemon. (sector 1184)
 * 4) Go southeast from the courtyard with the lava fountain, and use the switch to lower the walls. Take the lift to the north up, then go east, southeast, south, east, north at the fork, then east at the fork, all the way to the room with the shotgun and supplies. If you press on the north wall here, you will lower it revealing a passage leading down into a small-scale replica of the original map. There is a health bonus, an armor bonus, and a megasphere here, along with a teleporter to the entrance of the citadel. (sector 644)
 * 5) Go southeast from the courtyard with the lava fountain, and use the switch to lower the walls. Take the lift to the north up, then go east, southeast, then east at the fork down to the floor below. The wall to the north opens up when you approach the thrones. If you press on the brown wall next to the demons, it lowers revealing a teleporter. Enter it to appear in a small area with a medikit and a shotgun, plus some imps on Ultra-Violence or higher. (sector 1224)
 * 6) In the previous secret, double-back into the teleporter to appear in a different location, but reenter the teleporter yet again. You will appear in a secret room containing a backpack, and also telefrag a mancubus if it has not been killed already. (sector 1201)
 * 7) In the previous secret, take the nearby teleporter, and when you emerge, reenter the teleporter to appear back in the teleporter you found when you got Secret #4. Go back across the throne room riding the lift back up, then head west through the new passage and grab the box of shotgun shells along the way. (sector 1435)
 * 8) Once you pick up the red key, go back to the courtyard with the lava fountain, then take the northwest door. Head up the steps and go north to the caged area overlooking the lava. Press on the left side of the cage to open it and jump to the platform which contains a radiation suit and a box of rockets. (sector 628)
 * 9) From the previous secret, grab the radiation suit and head east, lowering the lift as you go and ignoring the teleporter along the way. Eventually you will reach a platform with a berserk pack. (sector 1025)
 * 10) Go past Secret #8 while grabbing the invulnerability to deal with the monsters. To continue, you have to get on top of the lavafall ahead. In order to do so, get on the lowest part, then jump to the rocks nearby, then jump from the rocks back to the high end of the lavafall. This can take a few tries, and you have to be quick as well since you most likely still have a radiation suit on. When you make it, follow the lava river all the way to the dead end, then go directly under the red structure here to open a passage to a platform full of supplies, including the yellow key. The northern wall also opens up, revealing several monsters on boats (if you had not obtained this secret as soon as it is placed here, these monsters may have teleported away already) and a teleporter back. (sector 1379)
 * 11) In the courtyard with the lava fountain, enter the red door to the east and take the teleporter. In the next area, reenter the teleporter you came out of to appear in a small room containing stimpacks, a box of ammo, a megaarmor, and shotgun shells. (sector 767)
 * 12) In the courtyard with the lava fountain, enter the red door to the east and take the teleporter. In the next area, go up to the switch, and jump out of the window back to the courtyard. You will hear a door open. This door is at the south end of the courtyard, just west of the southeast staircase. Enter it as quickly as you can and take the teleporter to appear in the cyberdemon pen with some medikits inside. If for some reason you have not killed the cyberdemon already, or perhaps did not get the BFG9000 to the northeast, he will be telefragged. (sector 265)
 * 13) From the entrance of the citadel, take the right fork to the red door and open it (or from the central courtyard, take the red door at the southern end). At the red cross, go north, and enter the second room on the left. Approach the cross-shaped window, and a switch will appear in the room beyond. Shoot it, then look north to see the bar blocking access to the soul sphere has now been removed. (sector 205)
 * 14) In the southern maze-like region, go to the "LIGHT" room and pick up the light amplification visor, then when the room opens up, pick up the one at the south end of the room. Go back to the entrance of the light room, and a Hell knight will guard a passage nearby that leads to a teleporter. Take this teleporter, getting rid of the demon along the way, and open the door. Open the door next to you and go around the big crate directly to your left. Inside are shotgun shells, another light amplification visor, a medikit, and a shotgun. (sector 1406)
 * 15) After heading all the way through the maze-like area in the southern part of the map, you will appear in the southeast courtyard with the yellow key. Go around the wall on the east side and behind a tree there should be a soul sphere. (sector 571)
 * 16) In the same courtyard as above, there will be an energy cell pack on the block connected by wire to the bridge. You are supposed to hit the gargoyle switch on the southern part of the block to proceed to the yellow key, but instead, go to the east side of the block and look at the lit satyr switch. One section of this switch is unlit, press on this side to lower the block and claim the energy cell pack. (sector 562)
 * 17) After getting the red key, return to the southern courtyard with lowering walls and open the red door here. Press the switch, then quickly run up either set of steps to the next room, looking out for imps and Hell knights up here depending on your skill level. Take the doors leading southwest all the way until you reach the balcony where you will see three stimpacks, two candles, and a box of shotgun shells forming an arrow at the wall. Press on the wall this arrow points to to reach a cove with a medikit, energy cells, and a box of rockets. (sector 519)
 * 18) When you press the blue skull switch inside the chapel, the door to the east will open up. In the red carpet hallway, press on the north satyr switch near the entrance to reveal a passage leading to a medikit and two energy cell packs. (sector 2016)
 * 19) When you press the blue skull switch inside the chapel, the door to the east will open up, but also you will open up an area behind the platform with the computer area map. To reach it, go back to the red door you used to get Secret #17 then go up the staircase on the right side. For reference, there is a large block which has risen up leading to the area you need to go. After climbing the steps to the door, make a running jump onto this block and then go through the opening, where you will telefrag a cyberdemon and appear in the exit area. (sector 1232)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains ten spawn points:
 * 1) facing south-east. (thing 1737)
 * 2) facing north. (thing 1738)
 * 3) facing west. (thing 1739)
 * 4) facing east. (thing 1740)
 * 5) facing north. (thing 1741)
 * 6) facing north-east. (thing 1743)
 * 7) facing north. (thing 1744)
 * 8) facing north. (thing 1745)
 * 9) facing south-east. (thing 1746)
 * 10) facing south-west. (thing 1747)

Things
This level contains the following numbers of things per skill level: