E1M1: A Good Day to Die (Sacrifice)

E1M1: A Good Day to Die is the first map of Sacrifice. It was designed by Ty Halderman and Robert Taylor.

Secrets

 * 1) The room behind the first door counts as a secret and is impossible to miss. (sector 3)
 * 2) The area immediately after the first staircase counts as a secret and is impossible to miss. (sector 8)
 * 3) North of the switch which raises the stairs to the exit is a corridor whose northern side has a secret door (marked with a greenish texture) leading to an outdoor area with a large pyramid.  The south-eastern part of the blood moat surrounding this area has a section of fake wall, behind which are three armor bonuses, two stimpacks, a backpack, and (on multiplayer) a rocket. (sector 71)
 * 4) Entering #3 causes the steps of the pyramid to rise and fall, allowing access to the top, which contains a red key (necessary for exiting this area), a soul sphere and a megaarmor. (sector 53)
 * 5) West of the switch which raises the stairs to the exit is a section of wall which lacks the greenish texture of the surrounding walls.  This is a secret door leading to an area with a computer map, some monsters, and other items, including a yellow key which is necessary to leave this area. (sector 61)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains ten spawn points:
 * 1) facing north. (thing 186)
 * 2) facing north. (thing 187)
 * 3) facing north. (thing 188)
 * 4) facing north. (thing 189)
 * 5) facing west. (thing 198)
 * 6) facing east. (thing 199)
 * 7) facing east. (thing 200)
 * 8) facing west. (thing 201)
 * 9) facing south-west. (thing 202)
 * 10) facing north-east. (thing 203)

Things
This level contains the following numbers of things per skill level: