Revenant (Doom Eternal)



The revenant returns as a monster in Doom Eternal, retaining its appearance from Doom (2016), albeit slightly modified: its eyeballs now glow green, it lacks blood on its forehead, its mouth shape is a bit different, and its metal parts are now cleaner in appearance, similar to the classic revenant. It is currently presumed that it will have statistics and behaviors which mostly match those from the previous game, but further information from id Software is needed.

One particular revenant, referred to by VEGA as a revenant drone, can be player-controlled in order to obtain the super shotgun.

Tactical analysis
The revenant is able to shoot a barrage of guided missiles at the player if it is able to lock on. However, the player is able to shoot off the rocket launchers in order to disable this attack. It can also dash to evade incoming fire.

Battlemode
As seen in the game play reveal, the revenant can also be player-controlled in the Demon Invasion and Battlemode game modes.

Lore
The original Revenant program was shut down following the collapse of the UAC's Mars facility, but UAC cultists on Earth were able to restart the production of Revenants for their infernal masters.

The revenant's existing weapon systems are largely unchanged, but it has received new modifications in the form of signalling systems connected to its frontal lobes. When the signal is activated, the revenant descends into a frenzy in which it single-mindedly seeks to destroy the living.

Trivia

 * The player controlled revenant shown in the 2018 demo was named 'D00t76'. This is a nod to the "doot" meme, an inside joke among fans regarding a revenant holding a trumpet in photoshopped variants of Doom (2016)'s cover art. The meme is further referenced with the pre-order exclusive skin for the revenant, where its body armor is stylized with a trumpet theme and the rocket launchers are replaced with a pair of trumpets.