Hub 1: Badlands

Badlands is one of the four offshoot maps accessed from Blight in the first hub of Deathkings of the Dark Citadel.

Essentials
After defeating the welcome party, press on any of the two narrow pillars on either side of the step to enter the circular room and travel down the corridor behind the two doors at the other side to reach a ledge. Watch out for the fireball shooter that activates behind you.

Jump onto the central island of the swamp. Note the ledge with the Falcon Shield to your left and also the wooden pillar.

Falling will mean losing a little health and battling the stalkers. Though you can get out of the swamp using a lift on the right side of the structure that takes you back up to the ledge. If you are playing as the Mage, you can find the second segment (the only one on the hub) of your fourth weapon down the left side of this ledge.

Have a look around the edges of the right side of the island from your vantage point to see a series of steps going down (they aren't shown on the map). They lead to a small cave under the main island. Press the switch inside this small cave to light the brazier on the surface of the island.

Now you have to jump down into the swamp and use the above mentioned lift. Return to the circular room to find the central pillar has risen to reveal a giant bell. Hit the bell with any of your weapons and the vibrations will make the wall to the right of the bell explode revealing a new passage way that leads around the right side of the swamp.

On the way down this passage you'll pass an opening on the right leading to small room with a teleporter at the end. Enter said teleporter, while watching out for the fireball shooter that activates behind you.

You will appear in a small brick enclosure. Press use on any of the sides to lower the walls revealing that you are in the middle of a courtyard surrounded by many chaos serpents. Battle them and afterwards head north and up the stairs to the ledge with the Falcon Shield on it, seen earlier. Moving onto said ledge will spawn a magic bridge in front of you leading to the central island as well as several chaos serpents. The wooden pillar on the island will start moving up and down like a lift.

Jump on it to be taken up to a small cave in which you'll find the map's planet. Return to Blight.

Other points of interest
In the south, there's an exit to Brackenwood if you have the emerald key. Heading through this gate gives to visit the other map the first time provides no benefit. However, traveling into this map from the other side allows you to skip the bell puzzle on this map.

In the east, there's an exit to Catacomb if you have the cave key. This gate provides an alternate entrance, near the north-west flame mask.

Bugs

 * Linedefs 283, 286, and 288 are missing an upper texture on the back sidedef. This causes a slight distortion on the inside of the chapel, looking out the north-east window.
 * Linedefs 512, 513, and 968 are missing an upper texture on the front sidedef. The effects are only visible if using Wings of Wrath.
 * Linedef 778 has a missing upper texture on the back sidedef.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 3, 2021.

Player spawns
This level contains eight spawn points:
 * 1) facing south-west. (thing 311)
 * 2) facing south. (thing 312)
 * 3) facing north-west. (thing 313)
 * 4) facing north. (thing 314)
 * 5) facing east. (thing 315)
 * 6) facing south. (thing 316)
 * 7) facing north-east. (thing 317)
 * 8) facing north-west. (thing 318)

Things
This level contains the following numbers of things per skill level: