Community Chest 4

Community Chest 4 is a 2012 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port with increased SEGS limits to play. It is the third sequel to Community Chest, preceded by Community Chest 3. It was released on August 17, 2012.

Development history
Planning for Community Chest 4 began on November 25, 2007, four days after the release of Community Chest 3. Among the planned elements were a texture resource pack to be used as a base for level design; this pack is included with the final release. As in previous Community Chests, designers reserved slots and designed their levels to fill that slot; for this project, the full set of completed levels would then be rearranged based on difficulty and size.

Development began on June 5, 2008, around half a year earlier than intended, and it was originally lead by Eric Baker (The Green Herring) and Death-Destiny, the latter of whom pushed for the June starting date. Due to controversy surrounding his behavior while leading Claustrophobia 1024, Death-Destiny left the community on October 19, 2008, less than half a year later. This was followed by a three-year period in which progress was slow, due to designers failing to complete their levels within a reasonable time period even after two submission deadlines were enforced. Many of them signed up for the project and started their levels with enthusiasm, only to resign or disappear after a few months at most. This continued even after Baker changed the submission rules on February 8, 2010, so that designers only had to fill "episodes" with the appropriate number of levels rather than specific slots. It was only after a level design drive was started by James Cresswell (Phobus) on September 8, 2011, and a deadline was set for November 16, 2011, that the level roster was finally completed.

In the six months that followed, Baker tested each level in the WAD and fixed whichever bugs he and the internal playtesting team encountered, releasing four beta versions in all. On July 27, 2012, a public beta version of the WAD was released, making it the first Community Chest to be tested this way. New public beta versions of the WAD were subsequently released every Monday during the next three weeks, the first two of which were playtested by ZDaemon users during the source port's "Thursday Night Survival" sessions. Finally, on August 17, 2012, the WAD was released.

Levels

 * MAP01: Renewed Faith by William Huber
 * MAP02: Slugfest by Paul DeBruyne (skillsaw)
 * MAP03: Three is a Charm by James Cresswell (Phobus)
 * MAP04: Polluted Paths by Stuart Rynn (Forty-Two)
 * MAP05: Installation Decrepit by Alice Jameson
 * MAP06: Survival Instincts by Adam Windsor
 * MAP07: Hoedown by James Cresswell (Phobus)
 * MAP08: Cold Reception by Mithran Denizen
 * MAP09: Ochregerde by William Huber
 * MAP10: Inner Fear by Ronald Lubbelinkhof (Dutch Devil)
 * MAP11: The Grotto by Chrisbo Sonnekins (Christoph) and Josh Sealy (Joshy)
 * MAP12: Nectar of the Gods by Eric Baker (The Green Herring)
 * MAP13: Viral Implant by James Cresswell (Phobus)
 * MAP14: Downriver by Processing Control
 * MAP15: Decomposition by Lord Z
 * MAP16: The Forgotten Base by Keeper of Jericho
 * MAP17: Metastasize by Andy Leaver
 * MAP18: Suburbia by James Paddock (Jimmy) and Brett Harrell (Mechadon)
 * MAP19: Technoprison by Josh Sealy (Joshy)
 * MAP20: Interstellar Sickness by Chris Kassap (lupinx-Kassman)
 * MAP21: Shaman's Device by Chris Kassap (lupinx-Kassman)
 * MAP22: Hell's Limits by C30N9
 * MAP23: Melting Universe II by Walter Confalonieri
 * MAP24: Detachment by Matt Devlin (Shadow Dweller)
 * MAP25: Nightmare Complex by Kim Bach (Torn)
 * MAP26: Reaper's Digest by Kristian Aro
 * MAP27: Vulcana II by Paul Corfiatis
 * MAP28: Crucifix Held Close by William Huber
 * MAP29: Spiritual Holocaust by Christian Lian
 * MAP30: Ragnarok by Josh Sealy (Joshy)
 * MAP31: Mortar Combat by Stuart Rynn (Forty-Two)
 * MAP32: Mutare by Jeffrey Nordin

Easter egg level
There is an additional level included in this WAD which cannot be accessed normally. To reach it, you must use a command line argument, a cheat code, or a console command depending on your source port of choice.


 * MAP35: Midnight Tek Frenzy by Brian Knox