Talk:Cyberdemon

HE HE in DOOM RPG you can take out the cyber with an axe. Preety funny that you can really. 66.203.20.63 17:19, 23 October 2008 (UTC)

BFG effectiveness
killing it in two hits is not possible in vanilla &mdash; The data table here says it is. So which one is correct? Ryan W 23:49, September 14, 2009 (UTC)


 * After a couple of vanilla test rounds I found out I was wrong and Desulated right. It is indeed possible to kill a cyberdemon with two BFG shots, and it's even pretty common if you actually shoot at it up close. I re-added the section to the article, with some rewording. I guess sometimes I trust my memory way too much. :-P -- Janizdreg 01:53, September 15, 2009 (UTC)

Technical info that could be included here
The cyberdemon is given a higher probability of performing his attack than other monsters  Yes indeed:      Ryan W 23:09, June 10, 2010 (UTC)

Damage calculation
The calculation for the damage here is not correct. While it says that it takes a maximum of 2 rockets to kill a player with 200% of health and megaarmor, he actually could survive 3 shots in the game.

I have made some pratical tests, and at 200/200 of Health and Armor, I got a minumu of 64/64 and a maximum of 134/134. So the rocket would be inflicting 132-272 of damage (16 points less than said in the article).

I believe this is because the player width is 32, so it is impossible for the rocket explosion to inflict more than 112 of damage. In other words, the calculum is based on the center of a thing.

Fox666 20:37, 7 December 2012 (UTC)


 * Take a look at PIT_RadiusAttack in p_map.c - that's the iterator function that processes all objects caught in the explosion (based on blockmap sectors). They substract things' radii from the blast distance:

dist = (dist - thing->radius) >> FRACBITS; if (dist < 0) dist = 0; if (dist >= bombdamage) return true;	// out of range if ( P_CheckSight (thing, bombspot) ) {        // must be in direct path P_DamageMobj (thing, bombspot, bombsource, bombdamage - dist); }


 * I suppose this makes the blast hit the object on its edge, where the damage is greater. By the way, Blast damage article also mentions this. Unmaker 08:46, 8 December 2012 (UTC)

Rate of fire
I was wondering, would it be a good idea to include the rate of fire of the Cyberdemon (and Mancubus)? That is, taking in consideration the delay beetween shots which is of 24 tics (87.5 RPM).

Fox666 04:40, 21 February 2013 (UTC)