E2M3: Rec Facility (Doom the Way id Did)

E2M3: Rec Facility is the third map of The Shores of Hell in Doom the Way id Did. It was designed by Captain Toenail in the style of Tom Hall and Sandy Petersen.

Essentials
Emerge from your starting point to find a shotgun and large room with a number of places to go. There are two paths to the west and one to the east. Take the east path and head east to the door on the far end near the nukage. Go through here and take the left path to a room with various monsters including a baron of hell. Behind the northern structure is the blue key. Leave this area and head for the blue door which is in the north path on the west side of the main room. This room has several columns, so go to the northernmost one and on its northern side is a switch. This lowers several columns in the room revealing monsters and the red keycard. Grab it and head for the exit, which is through the south path on the western side of the main room. Go towards the door but turn left. The red hallway has the red door to the exit switch.

Other points of interest
There is a blur artifact in the water north of the starting point.

The two northern rooms to the west and east in the starting room have a few supplies in them.

To get a chaingun, take the east path and then climb up the stairs to the south. You will end up in the room overlooking the big room. The chaingun is on the computer.

To get the rocket launcher, take the north path on the west side, ignoring the blue door and going through some small tech vents. You can find a chainsaw in one of the side rooms here. Otherwise head straight and the rocket launcher is behind the column on the platform. Do not drop down before you grab it, otherwise you will have to go around again.

Secrets

 * 1) In the big starting room, look towards the two passages to the west. You might notice that one of the vine-covered walls is misaligned. Open this wall to gain a stimpack and a radiation suit. (sector 68)
 * 2) In the computer room on the western part of the map that has a tall techno pillar in it, open the door to the northwest which has a cacodemon inside of it. Just to the left of the entrance of this room is a switch. Hit it and head back into the computer room to find a lift has lowered. Ride this lift up to get a medikit, a backpack, and a box of ammo. (sector 99)
 * 3) In the room with the blue key, you may find a switch on one of the two columns. Flip the switch to open a compartment to the south where you can get a rocket launcher and a berserk pack. (sector 147)
 * 4) In Secret #3, grab the berserk pack and the door will open. Go through it, but make a sharp left to a small room which was previously blocked off and you will see two teleporters. Take the one on the right to appear in an outside area on a ledge over nukage. This area has imps and an invulnerability (plus a cacodemon on Ultra-Violence or higher). (sector 154)
 * 5) Go to the same room with two teleporters mentioned above, but take the left teleporter this time. You will teleport onto a ledge with a plasma gun. (sector 182)
 * 6) Head through the eastern door in the big starting room and head up the stairs to the south, until you reach the room that overlooks the big room (with a chaingun on the computer panels). Go through the southern door here, and head into the next room with four pillars in it. On one of the pillars, you will find a switch. Flip it, then quickly head back into the hallway to find a teleporter. Go through it before it is blocked off to obtain a soul sphere. (sector 56)
 * 7) South of the room with four pillars, you will find an gray area, where you will find a switch near the cove with brown walls. Hit this switch, then turn around and go to the left to find a computer terminal has lowered, allowing you to flip the switch here. Do so, then, head to the other side of this hall to find the other terminal has lowered and a teleporter is available. Take the teleporter to appear on a ledge with a computer area map. However, do not drop down, go back into the teleporter you came out of to appear in a winding passage containing several health and armor bonuses and a cell charge pack. (sector 176)

Current records
The records for this map at the Doomed Speed Demos Archive are:

Last updated on June 19, 2013.

Multiplayer records
Last updated on June 19, 2013.

Miscellaneous demos
Last updated on June 19, 2013.

Plays back with dtwid_old.wad.

Map data
* The vertex count without the effect of node building is 853.