Chocorenderlimits

Chocorenderlimits is a of Chocolate Doom by RestlessRodent, it is designed for playtesting levels for vanilla Doom. It displays counters for visplanes, drawsegs, etc. to help determine the location and the time that a static limit was exceeded. It was initially created for Sarah Mancuso (esselfortium)'s project Knee Deep In Knee Deep In ZDoom.

Features
Chocorenderlimits is able to display the following information:


 * Player position and orientation.
 * Count of moving platforms (see Moving platforms limit).
 * Count of visible sprites (see Visible sprites limit).
 * Count of openings.
 * Count of drawsegs (see Drawsegs overflow).
 * Count of visplanes and the maximum count achieved (see Visplane overflow).

Along with that, you are also able to:
 * Teleport to the location where the visplane count maximized.
 * Draw the visplanes in view with either a border or a solid fill.
 * Brute force the level and show locations where overflows are the most likely to occur.

Status
RestlessRodent has retired from maintaining Chocorenderlimits. The state of the project has been preserved in a render-limits branch within the Chocolate Doom source code repository, but is still in need of maintainer(s). The latest version is based on Chocolate Doom 1.5.0.

Julian Nechaevsky ported Chocorenderlimits to SDL2 in a fork, based off Chocolate Doom 3.0.0 which is focussed on Windows.