MAP07: Baron's Banquet (No Rest for the Living)

MAP07: Baron's Banquet is the seventh map of No Rest for the Living. It was designed by Richard Heath and uses the music track "Into Sandy's City". The par time is 2:45.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) Ahead of the starting position is a wall of skulls. Open it to find a rocket launcher and two rockets.
 * 2) At the base of the baron's tower is a blue door. Continue up the tower a quarter of a turn to find an alcove, with a fake back wall. Open it to find a chainsaw, health bonuses and armor bonuses.
 * 3) From secret #2, go back to the blue door mentioned. Run towards the previous secret, a tripwire will activate a door on the left wall of the alcove, allowing you to jump to a platform holding security armor.
 * 4) To get the yellow keycard, return to the hub room which had lots of switches and one door. Enter the door, turn right and descend the stairs. Score a radsuit, and sprint along the opposite wall, which has a gap in it leading to a string of armour bonuses and a sole pillar. Hit the switch at the rear, and board the teleporter once the wall has fallen. After you teleport away from the yellow keycard doom, enter the yellow door above you.  Armor and ammo will be there but a tripwire will lower a pillar with monsters behind it.
 * 5) In the hub room, press against where the next switch would be to reveal access to the automap.
 * 6) To reach the supercharge, enter the yellow door where you respawn after getting the keycard. In the lava beyond is the tower with the teleport to the yellow keycard. Enter it, flick the switch, teleport out and head to the supercharge.
 * 7) Head to the baron's tower. From the door to the starting point, climb the tower, doing a turn and a quarter. This point should be next to a wall blocking access to another yellow door to the north. Head up the tower for another half a turn, and you should be at the southern point. Face the tower's core, and to the right should be a small enclave. Push the wall to reveal the button which will lower the former wall, allowing you access to the second yellow door. Make sure not to go to the last giant fight area yet, as after entering the area you cannot go back to the earlier parts of the level.
 * 8) From secret 7, enter the second yellow door. Jump down to the lower section of the room, the western wall can be used to reveal a passage to the BFG.

Things
This level contains the following numbers of things per skill level: