MAP18: A Dead Man's Town (Memento Mori)

MAP18: A Dead Man's Town is the eighteenth level of Memento Mori. It was designed by Henrik Rathje, and uses the music track "Hidden Anger" by Mark Klem. Although this level was designed for cooperative multiplayer gameplay, there is an additional switch in the room after the second teleporter that makes completing the level possible in single-player.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) After you are teleported the first time, head to the southwest room of the building you're in, but don't raise the stairs.  Instead, open the southwest door and enter to find a compartment containing a security armor. (sector 57)  Raising the stairs will block off access to this secret, making 100% Secrets impossible to obtain.
 * 2) After exiting the northwest building, look to the eastern protrusion; the northeast corner has a flashing light.  Head to that corner, press on the metal wall, and the wall nearby will open to reveal five boxes of rockets, a bulk cell, a rocket launcher, and a megasphere. (sector 267)
 * 3) To the south of the stairway that you take to obtain the red keycard is an alcove with a soul sphere.  Walk on top of the wall enclosing the stairway, and then jump over to the alcove to register this secret. (sector 228)
 * 4) After obtaining the red keycard, open either red key door and head up the stairs.  To the west is a wall with large tears in the wallpaper revealing bricks underneath.  Open this wall to reveal a combat armor. (sector 135)
 * 5) In the southwest room of the blue key building, a portion of wall in the southeast of the room can be walked through, leading to two boxes of rockets and a combat armor. (sector 434)
 * 6) In the exit building, at the top of the stairway, the southern wall with the lantern on it can be opened to reveal a teleporter leading to the northwest roof, with a box of shells, a cell, and two medikits. (sector 386)

Routes and tricks
The switch that opens the way into the town area after the second teleport can be triggered from below before either of the two platforms are raised.

Current records
The Compet-N records for the map are:

The data was last verified in its entirety on April 4, 2014.

Map data
* The vertex count without the effect of node building is 1630.