Light of Day

Light of Day is a single-level PWAD for Doom that was released in 1994. It was designed by Daniel Norman (Stormin).

Secrets

 * 1) The water trench leading to the blue key has a secret door part-way along (marked with a lighter texture) leading to a medikit (hard skill only), three health bonuses, a megaarmor, a partial invisibility (not on easy skill), an imp, and a spectre (hard skill only). There is also a switch here. (sector 68)
 * 2) The switch in #1 opens up a door at the end of the path reached by going through the door east of the yellow key and turning south. It leads to a room with a plasma rifle. (sector 25)
 * 3) The room before the final lift has a secret door in the south-east (marked with a small alcove) leading to four energy cell packs and a BFG9000. (sector 114)

Bugs
The path to secret #2 contains a secret door (marked by a Poison sign) leading to a room with a chaingun and two medikits. The nukage floor is non-damaging. The door to this room can only be opened from the outside, so if it closes while you are inside, you will be trapped in the room.

Demo files
This WAD features a single built-in demo, DEMO1, by the author. It requires Doom v1.2 to be viewed and runs for 1:29.49 (3132 tics), showing off the level on Nightmare!.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on November 30, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 188)
 * 2) facing east. (thing 189)
 * 3) facing south. (thing 201)
 * 4) facing south. (thing 202)

Things
This level contains the following numbers of things per skill level: