Hugo Martin

Hugo Martin is Creative Director at id Software since, having freelanced for the company before being hired full-time, with his first major project there being Doom (2016). His industry experience began in 2005 with art design work on 's . He has also worked at, , and in the fields of games, commercials, and film. He played a notable role in the creation of the 2013 film .

As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.

Trivia

 * Hugo's first Doom game was Doom 64, of which he describes himself as a fan.