MAP11: Dawn of the Dead (Eternal Doom)

MAP11: Dawn of the Dead is the eleventh level of Eternal Doom and was designed by Christopher Couleur. It is the last level in episode II.

Walkthrough
To get the blue key go all the way up the blue torch staircase (the one just outside the entrance to the BFG courtyard). Turn left into the small hallway. You can see the key (and a Chaingunner] guarding it) on the ledge of a barred window. Go back into the hallway and open a secret door across from a lone blue torch. Go into the secret area and down the hall to get the blue key. This will spawn multiple pink [[Demons and, in the hallway, a Hell Knight. Go to the two different blue key doors surrounding the BFG courtyard and find and hit all the blue switches.

To get the red key go halfway up the red torch staircase. There is a breakaway wall on one side. Smash through and hit the switch to open up a doorway on the opposite side. Go down the tight corridor, killing the imps. At the end of the corridor is a rock wall. Switch it and the wall opens to reveal a small room with the red key in it. After getting the red key, go down the staircase and use the wall at the bottom as an elevator to get the plasma gun. Go back into the yellow key courtyard (possibly) and go through one of the main doors to find that the pillars guarding the red switch have gone up. Hit the red switch to open up a stairway on the surrounding top level of the BFG courtyard (accessible by the blue or red torch staircases).

To get the yellow key go through the red key door at the top of the BFG courtyard once you've hit the red switch. At the end of the hallway are some imps and a pillar. The switch on the back side of the pillar reveals a secret area with Imps in it. The switch on the front side makes the pillar descend and turn into a teleport pad. This will teleport you into the yellow key courtyard. Simply pick up the yellow key. Go back to the red key door, up the stairs, and enter the yellow key door (the locked unmarked door is where you will come out).

In the vines room watch out for hidden enemies behind the vines. Hit the yellow switch in this room and go down the hallway until you can see the BFG courtyard. Hit a switch on the wall to raise a staircase up to the BFG. This will spawn some Revenants on the BFG platform. Go back to the vines room and hit a switch on the non-vine-covered pillar to open the other door. Follow the corridor back out into the red key hallway and out into the BFG courtyard.

You can get the BFG and the plasma gun on this level.

This level ends episode II.

Secrets

 * Halfway up the blue staircase is a breakaway wall (like where the red key is). Smash through and hit the switch to open up a doorway on the opposite side.
 * Once you've got the blue key and hit the blue switches, at the top of the blue torch staircase go left down the small hallway where the blue key was and there will be an opening and a Revenant. This opening counts towards your secret score. You can run out onto a staircase. This will open a door so you can see (but not get) the red key. Go down the stairs and switch the tall ledge which is an elevator. Ride it up to get the plasma gun (also see how to get the red key).

The previous level is MAP10: Crimson Tide (Eternal Doom)

The next level is MAP12: Darkdome (Eternal Doom)