Extra life

The extra life is a power-up which is introduced in Doom Eternal.

Tactical analysis
If the player has an extra life, it will automatically be consumed when their health reaches zero, fully restoring health and offering a brief period of invincibility rather than forcing the player to restart from the last checkpoint; extra lives thus work similarly to the Saving Throw rune from Doom (2016). If the player is using the Savage Throw rune, extra lives will be consumed before the rune is used.

Extra lives are marked on the automap as Doom Slayer helmet icons; in game, they take the form of a helmet with "1UP" displayed above it. Unlike most major collectibles, they respawn when replaying a mission.

Doom Eternal includes an Extra Life Mode that can be applied to any skill level except Ultra-Nightmare. In this mode running out of lives will end the campaign, forcing the player to restart from the beginning.

A cheat code that grants unlimited extra lives can be found in the Hell on Earth level.

The Ancient Gods
Part One introduces a rare 2UP collectible, which adds two extra lives instead of one. It also includes a support rune called Take Back - when active, if an extra life is consumed then the player can get that life back by quickly killing the monster that dealt the fatal blow. The offending monster will be marked with an extra life icon; stronger monsters will allow more time to kill them.

Achievements
The following achievements involve collecting extra lives, and will also tick off their corresponding milestones:
 * Extra Extra Lives - Pick up 20 extra lives in the campaign in a single save slot.
 * Running Up the High Score - complete the campaign in Extra Life Mode with 10 extra lives in your inventory.
 * 1-Upsmanship - Complete The Ancient Gods, Part One in Extra Life Mode with five extra lives in your inventory.
 * Live Die Reload - Complete The Ancient Gods, Part Two in Extra Life Mode with five extra lives in your inventory.