Grid 32

Grid 32 is an eight map collaboration PWAD for Doom II and limit-removing ports created by three members of the Russian Doom community: Shadowman, Guest and Wraith777, originating from an idea by Andrey Budko (entryway). The maps were built with a 32x32 grid in the map editor for all linedefs and vertexes, giving them a rather unique look, although this does not extend to thing placement and the various map themes have no unifying factor.

Two additional projects originally meant to be part of Grid 32 ended up being released as standalones: Lainos' Object "32" and Eternal's 32 Inch Nails.

Levels

 * by Shadowman
 * by Eugene Guschin (Wraith777)
 * by Shadowman
 * by Guest
 * by Wraith777
 * by Shadowman