MAP16: UAC: Unsettling Athletic Corporation (Doomworld Mega Project 2013)

MAP16: UAC: Unsettling Athletic Corporation is the sixteenth map in the DMP2013Z.wad mapset of Doomworld Mega Project 2013. It was designed by Ryan Anderson (obake) and uses the music track "Bells of Agony," originally composed by Aubrey Hodges for PSX Final Doom. The par time defined in MAPINFO is 30 seconds.

Secrets

 * 1) Head straight ahead at the start through the thin corridor (do not change direction while doing so), then head east to get a plasma gun. (sector 5)
 * 2) In the locker room at the south end of the map, open the locker that has a berserk pack, then head a bit south and into the locker that has a super shotgun. (sector 126)
 * 3) At the yellow key, look at the nearest nukage pool and you may notice a brown ridge at the south end of it. Use it, as it is a hidden switch. This will trigger a lift that leads to the northern part of the map. (sector 276)
 * 4) Picking up the yellow key opens a wall at the east end of the map with five large blocks. Go to the east side of the blocks, then use the east side of the block that is not aligned properly where the lights are to open the block to the south, containing a light amplification visor. (sector 296)
 * 5) In the large field past the yellow doors, go to the top of the southwest stands, then press on a wall there to find boxes of rockets. (sector 434)
 * 6) Flip the switch at the north end of the map and battle the monsters. Notice that the part of the platform here is rising and lowering. When it lowers, get to the ground floor, then go west and look up to see a section of wall above. Press use under it, then quickly head back to the platform that lowered and ride it up. Quickly run north to the next lift before it rises, then take the teleporter to get a megasphere. (sector 443)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on January 24, 2022.

Things
This level contains the following numbers of things per skill level: