MAP02: Northern Powerhouse (Doomworld Mega Project 2018)

MAP02: Northern Powerhouse is the second map in the DMP2018cl9 mapset of Doomworld Mega Project 2018. It was designed by Zan-zan-zawa-veia and uses the music track " ". The author's demo on skill 4 runs for 3:21.34 (7047 tics).

Secrets

 * 1) In the room at the south end, run all the way to the southwest corner and you will teleport to a secret area with barrels and a BFG9000 (note that the BFG9000 wall can open three times by crossing three linedefs, but afterwards, you will not be able to open it again). (sector 22)
 * 2) In the room at the south end, there is a lift and some steps. To the north of this room are two switches, which will both raise the lift a little. After using them, lower this lift and wait ten seconds for it to rise, then jump south to the green armor and rockets. (sector 495)
 * 3) At the northeast end, go behind the block that has large trees, then use the wall behind the small tree to find a teleporter. You can then get stimpacks and a box of shotgun shells. (sector 791)
 * 4) At the yellow key area, go on top of the southwest tower and run southwest off of it. Head southwest, then east and into a hole. In the area that follows, head on a lift to the east and ride up to get rockets and a green armor. (sector 1188)
 * 5) Go to the eye tower near the start and head southwest, raising some platforms to the southwest. Go there and into the wall that opens. Head down and at the ledge that follows, gently go off to the west, going outside the fence. Head on the outside of the fence to the ledge to the east below and to the yellow door. When you do this, look south and shoot the body tucked into the wall. This raises a bridge going to the west bookshelf. Open it, take the teleporter, and get the rocket launcher. (sector 1299)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 13, 2021.

Things
This level contains the following numbers of things per skill level: