User:Janizdreg

I am a Finnish Doom fan nicknamed Janizdreg, which is often abbreviated as Janiz. I am an admin here, so feel free to ask me if you need my help.

I first played the Doom shareware back in 1994 on a 386/33 with PC speaker sounds. Still, the game totally blew me away right from the start - no other game before or after Doom has made as strong impact on me as it did.

In 1997 I finally got an internet connection and quickly discovered the online Doom community (Mr.DooM's was the first Doom related website I ran into). Since then I've browsed through hundreds of Doom devoted websites, chats, forums and newsgroups, trying to satisfy my apparently bottomless hunger for Doom information and trivia.

There's a list of my Doom projects in the main article about me.

To do

 * Create articles for Paul DeBruyne (skillsaw) and Jon Vail (40oz).
 * Document the Doom reference in Super Meat Boy.
 * Write about software synthesizers and sound fonts used in source ports.
 * Create articles about the and the Doom movie novel.
 * Update the American McGee article.
 * Add information about the dead end bugs in Doom II MAP20 (the rising crusher) and MAP29 (the cyberdemon pit).
 * Document the map-destroying linedef actions in E3M5 (linedefs 1285 and 1299).
 * Add basic autoaim info to the autoaim article.
 * Create an NTDoom article.
 * Create a Tom Sanner (Mr.DooM) article.
 * Write about Birthright, which uses the WAD format to store its adventure sub-games.
 * Replace the mother demon screenshot with one taken with Doom64 EX.
 * Finish the game patch article.
 * Put screenshots using an incorrect aspect ratio into the respective category: E2 levels, perhaps others.
 * Add level design credits to the main Doom game articles.
 * Add mention about the pre-release versions of the arachnotron using a chaingun and a different sprite.
 * Create an article about high turbo values inverting controls in vanilla.
 * Add Doom novels information from.
 * Change the layout of the data section of the weapon articles to mimic the style used in the monster articles.
 * Add screenshots of earlier Doomworld designs.
 * Create a Doom Depot article.
 * Rearrange all WAD author articles to use the WAD list format used in the Espi article.
 * Write an article on vanilla accepting control input during game preload.
 * Write an article/articles about vanilla Doom usage and tweaking.
 * Rewrite some of the DeHackEd code pointer descriptions for better clarity.
 * Add famous deathmatch PWADs to the list of WADs.
 * Add par times to Doom II & Final Doom level articles.
 * Add wikilinks to all IWAD level articles.
 * Clean up The Battle for Mars & EarthBound Doom.