MAP26: Blessed Hellscape (Speed of Doom)

MAP26: Blessed Hellscape is the twenty-sixth map of Speed of Doom. It was designed by Darkwave0000 and uses Weird, an original track by Stuart Rynn.

Secrets

 * 1) The wooden column surrounded by revenants in front of the start has four red lamps set in it. The eastern one (on the opposite side from the start) can be pressed (though it has no audio or visual feedback), and opens a secret zone in the super shotgun area immediately south. One arch-vile is guarding energy cells and the plasma gun. (sector 360)
 * 2) After you deal with ambush for the rocket launcher, look at where the demons came from for a hole in the rock wall low enough to climb on to. Jump down to find a backpack. (sector 925) Use the wall with the hole to get out.
 * 3) The pillar with a BFG9000 on top can be lowered once you have a key. Use the switch, then teleport to the dark room. In there, follow the breadcrumb trail of armor bonuses to a light patch that will teleport you to an invulnerability. (sector 16)
 * 4) When you grab the blue key, look behind you for a new switch. Use it to reveal a secret cache with energy cell packs, boxes of rockets and armor bonuses. (sector 607)

Bugs
No fewer than 60 imps in the caches surrounding the lava area with the BFG pillar have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on August 2, 2022.

Things
This level contains the following numbers of things per skill level: