Axiom

Axiom is a single-level PWAD for Doom II released in 2008. It was designed by Didy for Boom-compatible source ports and uses the music track "DOOM," originally composed by Robert Prince for Doom II.

Over the end-level switch watches a statue of an arch-vile in its resurrecting pose, created with a DeHackEd patch that immobilizes a Wolfenstein SS.

Secrets

 * 1) At the southernmost part of the map with the rope, to get the metal lift lowered, sidle along the wooden rock fence to the east, going north, and then dropping onto the rocks below. Flip the switch, then go to the metal lift which will now lower. Flip the switch here to raise the lift, then head south, then west, but only briefly as the rock you were just on will now lower. Drop onto this rock and you will be able to access a green armor at the bottom. (sector 833)
 * 2) In the blue keycard room, flip the switch below the keycard and re-enter the room above. Take the steps immediately to the right, then the steps near the bridge going south. Take the path to the left of the steps, and keep on the high ground as you move left, above the door. From there, go south and into the room with the green armor. (sector 1306)
 * 3) In the blue keycard room, flip the switch below the keycard and re-enter the room above. Take the steps immediately to the right, then the steps near the bridge going south. Take the next set of steps to the switch and flip it, then cross the bridge. Two things you will notice here are the switch high on the left wall as well as a platform that goes up and down. Get on the platform and face left towards the switch, then shoot it to open the nearby shack. Flip the switch inside to access the soul sphere on the floor below. (sector 1363)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains only two spawn points, making it unplayable in deathmatch mode:
 * 1) facing south-east. (thing 471)
 * 2) facing west. (thing 472)

Things
This level contains the following numbers of things per skill level: