Poom

Poom is a Doom clone on the virtual console, by freds72 (@fsouchu, engine) and Paranoid Cactus (@gamecactus, levels, SFX, and graphics). The engine supports several of Doom's features, including variable per-sector light levels, variable floor and ceiling heights, doors and lifts, texture-mapping on all surfaces including masked midtextures, damaging floors, secret areas, etc. It renders a 128x128 image in 16 colors.

The content is heavily inspired by Doom, with sprites, music, and sound effects derived from the original but adapted to the limitations of the platform. The textures deviate more from their inspiration, and the levels are fully original.

Levels

 * 1) Hangar
 * 2) Triton Lab
 * 3) Avernus Annex
 * 4) The Defiled Realm
 * 5) Halls of Eternal Pain
 * 6) Sanctum of Torment

Monsters

 * Zombie (introduced in Hangar)
 * Imp (introduced in Triton Lab)
 * Cacodemon (introduced in Avernus Complex)
 * Lost soul (introduced in Halls of Eternal Pain)
 * Cyberdemon (final boss in Sanctum of Torment)

Soundtrack

 * "At Doom's Gate" (Hangar, Triton Lab, Avernus Annex)
 * "The Imp's Song" (The Defiled Realm)
 * "Sign of Evil" (Halls of Eternal Pain, Sanctum of Torment)

Weapons

 * Shotgun (starting weapon, can hold up to 50 shells)
 * Chaingun (introduced in Avernus Complex, can hold up to 200 bullets)
 * Plasma gun (introduced in The Defiled Realm, can hold up to 100 cells)
 * Rocket Launcher (introduced in Halls of Eternal Pain, can hold up to 50 rockets)