Doom Wiki:Central Processing

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This is the central discussion forum for wiki editing and administration activity on the Doom Wiki. Feel free to ask any questions or pose any concerns you have here, and you should receive a response shortly. Check the archived discussions for older threads. For extended discussion on long-range "to do" issues and project planning, please also visit our Request For Comment hub.

Doomsday Wiki
The Doomsday Engine Wiki (❌) is no more, replaced by a Doomsday Engine Manual (https://manual.dengine.net/). It's not just an address change, it's the entire thing rewritten from scratch with a different organization, so there's no 1-to-1 mapping between DEW articles and DEM articles. That means we have to find and update every dengine.net/dew links on our wiki. --Gez (talk) 13:39, 13 December 2018 (CST)
 * Sounds like a plan. Make it so. :) --Xymph (talk) 03:01, 15 December 2018 (CST)

2019
Happy New Year everybody! --Quasar (talk) 00:13, 1 January 2019 (CST)

competn
Hi all, I see you managed to pull script for competn demos. Very nice! :) If you need some help in any kind I'll be pleased to help and give you info how to get info. I can even provide direct sql reads to database if anyone is interested for example to show only current records per wad/map/etc. --Fx


 * Hi, not sure why you think "pull script" applies to demos tables. To my knowledge, they were all created/updated manually over the years. Anyway, scripting XymphBot updates of that information is on my to-do list and received prior discussion already (and for DSADA too). Your kind offer of direct SQL access (or just a, say, weekly export that I can load and process locally) would ease one major part of that project considerably. But currently two non-wiki projects serve as my time sink ;-) so it will be quite a long time before I would be able to turn my attention to this project. --Xymph (talk) 05:05, 23 January 2019 (CST)


 * I was thinking about "External links" category where you made auto linking like this: * which is rather cool. There is incoming log file that can be parsed https://www.doom.com.hr/public/compet-n/admin/incoming.log but there can be multiple wrong uploads. In the end query to latest record is possible as I have column just for that (current_record). Anyway, if I could help you somehow, feel free to ask whatever is on your mind. --Fx (talk) 18:02, 23 January 2019 (CST)


 * Ah yes, those IDs are part of XymphBot's .ini system and the links are generated by the demolinkBot script. Thanks for the offer, once my plate is sufficiently cleared of ongoing and unfinished projects (wiki and otherwise), I intend to return to this topic. --Xymph (talk) 13:02, 23 January 2019 (CST)

Influence of certain maps
Would anyone be in favour of adding more info to certain map pages showing which other maps they have inspired as I have done for MAP24: Post Mortem? I think it would be good addition and would prevent the map pages becoming just a bunch of walkthroughs and map stats.

Off the top of my head other ones that could be added are:
 * MAP12: Darkdome inspiring
 * MAP22: Resistance is Futile inspiring MAP32: No Guts No Glory
 * Maybe a page on Dead Simple clones

Let me know if there are any more examples of this.


 * Could be interesting. Only issue is maybe making sure we don't stray too far into speculation. An example I know of right off the bat is MAP21: Slayer (The Plutonia Experiment), which is obviously a "hard type" version of MAP11 from Doom II. Then in turn, many Plutonia 2 maps expand directly on the theme of a map from Plutonia. Sometimes this is mentioned and other times it is not. --Quasar (talk) 11:19, 31 January 2019 (CST)


 * I agree we should not stray too far into speculation but I think with the examples you and I have provided direct comparisons between the maps can be made. I think overall though it would provide valuable information to the reader about the history of mapmaking and how it has changed over time. --Rootof2 (talk) 11:30, 31 January 2019 (CST)


 * I like this. Any topic benefits IMO by showing interconnections between individual events, and mappers are always saying they study the best of others' releases to learn from them.


 * Some speculation may be unavoidable, especially for older maps where the development documentation is gone, and there wasn't this community compulsion to give everyone proper credit like there is now. Moreover, creative people may imitate without even realizing it, because the prior author's work affected them so much, and some of course try to keep it secret, thinking you won't download otherwise.  I agree with Quasar that it can get out of hand (our "music inspirations" threads/sections were such a lightning rod that eventually admins just started erasing content), so you'll need to be patient and perhaps try not to attract attention  :>  until you have a sense of where the balance lies.  FWIW, Ryan W (living fossil) 14:13, 1 February 2019 (CST)

OpenGraphMeta SEO additions
I've added some new features to our customized OpenGraphMeta extension: Most of the code for this stuff came from Curse, which I found out open sourced their stuff under GPL not very long ago. --Quasar (talk) 03:07, 28 March 2019 (CDT)
 * Articles now have schema.org-compliant JSON-LD metadata - supposed to be good for SEO.
 * Also ties the wiki to corresponding social media profile(s).
 * Can define custom meta keywords on the page (will probably make a template for this and do some limited deployment eventually).
 * The default meta keywords are now defined on the wiki (message seo-default-keywords) instead of inside our LocalSettings.php file.
 * Support for meta itemprop tags in the page header (of limited use thus far).

Category for maps with extra monsters in co-op?
A little while ago a category was made for maps with a deathmatch area separate from everything else. I thought maybe if it's worth having that then it might be worth having this too. Is there an easy way of finding maps that fit the criteria? - SiFi270 (talk) 11:00, 28 March 2019 (CDT)


 * If there is support for this idea, then I could write a XymphBot script to accomplish it. --Xymph (talk) 09:52, 31 March 2019 (CDT)


 * Unlike some recent proposals, this one admits to an algorithm, so I'd support XymphBot carrying it out. I can see it being relevant to co-op devotees (FWIW given I'm not one, except in Gauntlet).    Ryan W (living fossil) 10:49, 31 March 2019 (CDT)