User:PhilthyPhilistine

I'm grateful for the two landmark decisions made by the Id guys long ago:
 * 1) Creating the WAD format so that fans could easily modify the game
 * 2) Releasing the engine source code after the revenue dried up

Because of this, and the work of many hobbyists, I've had lots of enjoyment playing classic Doom with my thoroughly-customized, EVP-based GZDoom. (I first played this game in 2020 after seeing cool gameplay mod videos on YouTube.)

Since EVP is written in ZScript, I changed a number of things to my liking. However, the Id guys did great work on the original games, so I preserved the fast, fluid vanilla player movement that I really like, as well as most facets of vanilla combat.

I also created three small ZScript mods. Dynamic Enemy Reinforcements is by far the coolest one; give it a try if you want to spice up your gameplay :)