MAP12: The Waterway (Memento Mori II)

MAP12: The Waterway is the twelfth level of Memento Mori II. It was designed by Orin Flaharty and uses the music track "System Shock" by David "Tolwyn" Shaw.

Mission briefing
According to both the text file and the Infopack:


 * ''Your mission is to enter the area and clear out all remaining enemy resistance. Take out as many demons as you can and move on to the next area.


 * Troop #93 Report: Thin walkways over underground rivers make up the majority of this area. The huge underground caverns that make up this area are filled with some of the weaker Hellspawn, but we did see signs that larger demons had been here.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) After opening the first door, clear the opposition, jump into the river and head to the southeast.  You will find a small cave containing barrels, an assortment of chaingunners, four stimpacks, a box of shells, and a super shotgun. (sector 223) Use the teleporter outside to return to the canyon.
 * 2) Upon obtaining the combat armor, do not use any of the teleporters in front of you.  Instead, drop off the south or east sides, and look to the southwest to find an inset in the wall.  Open this to find a secret teleporter, leading to a platform with a soul sphere. (sector 154)

Bugs
On Ultra-Violence or higher, one of the Mancubi in the blue skull key room (thing 187) is hanging partially off two edges of the platform below him, resulting in him becoming immobile, and unable to act until he is killed.

Routes and tricks
This level is one of the few in Memento Mori II which can be completed in under a minute. The first barrier, with the soul sphere on it, can be passed by if you run (or straferun) toward the canyon on the other side from its diagonal edge. This is impractical to perform on Nightmare difficulty, though. In addition, you can slip by the enemy force on your way to the yellow skull key door by treading along the outer edge of the walkway. To avoid needless backtracking, it is recommended to reach the exit by using the eastern teleporter in the combat armor room as you enter it, warping you in front of the now-opened bars and allowing quick access to the teleporter leading to the exit.

In NM100S runs, the quickest way to obtain both secrets is to acquire #2, and then #1. To reach #1 from #2, simply drop off the north side of the platform you teleport on.

Current records
The Compet-N records for the map are:

The data was last verified in its entirety on May 20, 2014.

Map data
* The vertex count without the effect of node building is 1127.