Slaughter map

A slaughter map is a style of fan-made Doom level where gameplay is centered around fighting large hordes of mid-tier monsters.

PUNISHR.WAD made by Dario Casali in August 1995 and The Plutonia Experiment's MAP32 made by his brother Milo several months later are cited as the earliest examples of a slaughter map. Most slaughter maps feature large arenas where large numbers of monsters typically attack in hordes, and the player is forced to apply "group management" techniques to attack groups of numbers of monsters together. This necessarily requires the use of high-level weapons such as the rocket launcher, plasma gun and BFG9000.

Two of the largest and hardest maps are Okuplok Slaughter Map  and Holy Hell Revealed.

Noteworthy slaughter mapsets

 * Deus Vult II
 * Hell Revealed II
 * Holy Hell
 * No Chance
 * Sunder