MAP15: Stardate Institute (The Twilight Zone II: Final Dreams)

MAP15: Stardate Institute is the fifteenth map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis and uses the music track "".

Secrets

 * 1) Get the blue key, then enter the southeast alcove to open the north wall. You will find rockets, shotgun shells, a steel rock, and a megaarmor. (sector 56)
 * 2) When you enter the long blue hall at the west end, head to the northwest side and open the misaligned wall to find a box of ammo, a box of rockets, and a box of shotgun shells. (sector 98)
 * 3) Head south in the same hall until the next path left. Head there and open the misaligned wall to find an invulnerability. (sector 96)
 * 4) Continue south in the same hall until the next path left. Head there and open the misaligned wall to get an energy cell pack. (sector 94)
 * 5) Continue south in the same hall until the next path left. Head there and open the misaligned wall to get a BFG9000. (sector 92)
 * 6) At the southwest end of the large blue hall, open the misaligned wall at the north end to find a megasphere. (sector 90)
 * 7) In the southeast room with the bridge over nukage, head to the backside of the columns at the southwest and southeast ends and use the switches there. This opens up a corridor between them which has a backpack, energy cell packs, a plasma gun, and medikits. (sector 167)
 * 8) In the central maze, head to the southwest corner. Head up and press on a wall to the east before the lights to find a computer area map. (sector 241)
 * 9) In the central maze, head to the northeast corner. A bit west from the barrel, open the north wall to find rockets, a rocket launcher, a light amplification visor, and a soul sphere. (sector 243)
 * 10) In the central maze, head to the east side where there are five armor bonuses. Open the west wall to find twelve more armor bonuses. (sector 239)
 * 11) In the central maze, open the door at the south end and climb the steps to the right. Shoot the switch there, then return all the way to the starting room. A switch is now available at the east side of the starting room. (sector 234)
 * 12) Flip the switch in Secret #11, which will allow you to access the secret exit. The secret is just before the exit. (sector 216)

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains eight spawn points:
 * 1) facing north. (thing 5)
 * 2) facing south. (thing 52)
 * 3) facing north. (thing 103)
 * 4) facing south-west. (thing 235)
 * 5) facing east. (thing 238)
 * 6) facing west. (thing 375)
 * 7) facing east. (thing 461)
 * 8) facing north. (thing 509)

Things
This level contains the following numbers of things per skill level: