Yesterday's Nightmare

Yesterday's Nightmare is a single player level for Doom II requiring a limit removing port. It was released during August, 2004 by Ray Schmitz (shitbag) and contains the MIDI "Ordinary Story" by.

The map is surreal and medieval themed, making heavy use of the GSTONE textures. It is quite small but also fairly difficult with very limited ammunition and over 150 monsters. The architecture is complex, with many structures on the floors and ceilings, as can be seen in the second screenshot.

Secrets

 * 1) In the room east of the small caged fountain with health bonuses, press on the northeast corner, which has green vines, to find a megaarmor. (sector 1374)
 * 2) There is another green-vined wall in the center of the map, in the area just west of the large open area. The green-vined wall is in the northwest corner, and hides a backpack. (sector 1376)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains ten spawn points:
 * 1) facing south. (thing 142)
 * 2) facing west. (thing 483)
 * 3) facing north. (thing 484)
 * 4) facing east. (thing 485)
 * 5) facing east. (thing 486)
 * 6) facing west. (thing 487)
 * 7) facing south-west. (thing 488)
 * 8) facing south. (thing 489)
 * 9) facing south-west. (thing 490)
 * 10) facing north. (thing 491)

Things
This level contains the following numbers of things per skill level:

Trivia

 * Yesterday's Nightmare was originally supposed to be contributed to the Doom Wad Station community project, although the project was never finished.