MAP15: Jungle Hijinx (Rowdy Rudy II)

MAP15: Jungle Hijinx is the fifteenth map of Rowdy Rudy II. It was designed by Aurelius and uses the music track "Upper Brinstar (The Jungle Floor)" from .

There is no secret exit to MAP31 on this map (as this PWAD does not modify the vanilla MAP31, there is no need for one).

Official

 * 1) At the start, head southwest, but instead of dropping down right away, drop to the south and go around the terminal to get a megaarmor. (sector 33)
 * 2) At the southernmost end, take the steps to the blue switch, then head west from there, then onto the higher water. Enter the passage through the vines to a dark place with a vending machine. You need to head around to get to the vending machine itself. Use the vending machine to get a soul sphere. (sector 333)
 * 3) After you go through the blue door and take the teleporter, you are sent to the north of the map.  At the top of the first set of broad stairs, go right/north, around the column, then head back/east along the parapet overlooking the stairs.  At the end is another column.  Climb out onto the parapet, then onto the outside edge of that column.  Face southeast.  Between the column with the red key, and the platform overlooking it, there is a dark rectangle in the wall.  Shoot it, then climb back down to where you just were.  A teleporter will have opened in the middle column.  Take it to telefrag a cyberdemon and net you an invulnerability. (sector 453)

Non-official

 * Shortly after the start, when you approach the trees and the backpack, a door opens, revealing a long corridor and monsters. Go to the end, then climb up and "use" the toilet.  Behind you and to your left (north), a compartment with a soul sphere will open.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing south-west. (thing 738)
 * 2) facing east. (thing 739)
 * 3) facing south. (thing 740)
 * 4) facing west. (thing 741)
 * 5) facing west. (thing 742)

Things
This level contains the following numbers of things per skill level: