MAP17: Zumma (1 Monster)

MAP17: Zumma is the seventeenth map of 1 Monster. It was designed by Mark Pedersen (Macro11_1) with edits by Ryathaen, and uses the song from TNT: Evilution's MAP04.

Like all maps in the megawad, the map features only one type of monster, in this case the heavy weapon dude. It is set in a sort of a marble temple built within an environment of fiery rock.

Essentials
Press the marble face and head forward. Open the wall with the pentagram. Inside, gargoyle switches will be revealed that open the doors. Proceed through the dark area, go up the stairs and press the skull switch. Go back to the starting area. Now you can open the bars that block your way outside. Proceed forward and enter the marble chamber at the end.

Climb a red ledge to the north. Proceed west; a portion of the floor will collapse beneath you as you do. If you fall in, press the metal wall to reveal a teleporter back up. To make it past the collapsed floor, walk on a ledge along the eastern wall. In the next room, head down either of the side passages, and walk through the metal bars to get the red key. Leave, go back to the large marble chamber, and open the red bars to the south, then the white bars beneath them. Enter the marble corridor.

Press the very middle of the lion switch in a small room to the north-west. Now you can walk up one of the stairways to the south. In the outside area, go up any staircase, and press (or simply approach) a lion switch at the top. This will open a cavern entrance to the south-east of the marble corridor. Head through and on forward. Be careful to keep to the marble stepping stones so that you will not get damaged by the lava. Drop down into the large lava-filled cavern. If you fall into the lava, quickly enter one of the teleporters.

There are several marble blocks in here which rise and lower regularly. You need to carefully jump from block to block in order to reach a skull switch to the north-west. The safest and simplest way is to wait until the block that you are on rises a little, and the next block rises entirely, then run forward so that you will land on the metal lip that surrounds each block, where you are safe from the lava. Once you make it to the skull switch, press it, then press the gargoyle switch underneath. This opens the bars to the north. Get there by jumping from block to block and proceed forward.

In the "church", enter both side passages and press the skull switches at the end. A wave of enemies will pour in. Eventually, two passages will open up behind the altar, which lead to the exit.

Other points of interest
In the starting area is a translucent waterfall of blood. Behind it you will find a medikit and a super shotgun. However, picking these up will cause a heavy weapon dude to pop up in a small cage behind you.

There is a blue skull key on one of the pillars outside. It can be picked up by getting onto the highest pillar (see Secrets) and straferunning down onto the lower pillars, but it is not used for anything.

In the small outside area entered after opening the red bars, there are two lion switches that open the entrance to the red cavern. Pressing these switches is not necessary; approaching them suffices. Pressing either switch does nothing but hide the other switch.

Official

 * 1) In the marble chamber entered after the first outdoor area, there are two walls with toothy mouths visible near the north-eastern corner. Open the northern one and enter the teleporter to end up on one of the stone pillars outside. From here you can jump onto an opening to the south, where you will find a teleporter that will take you to an isolated room with 43 health bonuses, a medikit, a stimpack, eight clips, eight rockets and 4 shotgun shells. (sector 1444)
 * 2) Use the teleporter from secret 1 to get onto the stone pillar. Straferun to the north, onto another pillar and onto the ledge with a teleporter that will take you to another isolated secret room. Here you will find six clips, five sets of 4 shotgun shells, four rockets, four stimpacks, and 88 armor bonuses. (sector 1446)

Non-official

 * Open the southern toothy wall in the marble chamber and enter the teleporter to end up in a room where you will find 28 armor bonuses, two rockets, a box of rockets and a supercharge, but also an enemy ambush.

Routes and tricks
It is possible to glide through the red key bars, and thus skip the entire red key area.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Miscellaneous demos
This information was last verified in its entirety on January 15, 2018.

Player spawns
This level contains only one spawn point, making it unplayable in deathmatch mode:
 * 1) facing west. (thing 459)

Things
This level contains the following numbers of things per skill level: