MAP19: Unbaited Vicar of Scorched Earth (BTSX-E2)

MAP19: Unbaited Vicar of Scorched Earth is the nineteenth map of the second episode of Back to Saturn X. It was designed by Richard Frei (Tarnsman) and uses the music track "Kashmoney Temple," composed by Xaser.

Essentials
The level starts with you facing imps, zombiemen and one or two revenants; quickly head forward to collect a berserk pack (or megasphere and super shotgun on I'm Too Young To Die and Hey Not Too Rough skill levels), then head north-west until you enter a lava pool and activate the lift on the west side to go up to a rock ledge. Continue north to a clearing where shotgun guys and one or two mancubi protect a rocket launcher, then enter the teleporter on the south side to enter the structure north of the starting point. Head straight forward to a supercharge (on Hurt Me Plenty (HMP) or higher), then kill one or two arch-viles that have teleported in before dropping into the hole in front of you to collect the blue keycard as well as a radiation shielding suit.

In front of you is a lava pool overlooked by four arachnotrons; head straight forward to a lift, noting a mancubus that teleports behind you, and activate the lift to climb out of the pool, then step around the mural in front of you to find an arch-vile and Hell knight guarding a blue key door. Go through the door, ready for some imps, revenants and cacodemons, then drop into the surrounding lava and head east to a cavern with more of the same monsters. Ahead is another pool with a mancubus, revenant and two arachnotrons - follow the dirt path north up some steps and turn left at the top, then continue on to another lava pool with two or three mancubi and dispose of them along with the imps and cacodemons that teleport in behind you. Collect the radiation suit and computer area map in the next room then open the blue door to return to the starting area.

Most of the starting area is now lava, and a cavern with revenants and an arch-vile has been revealed to the west. Go to that cavern to collect a super shotgun on a small island, activate the nearby lift and ride it up then follow the path past a couple of revenants to an exit door. As you step through it you will be ambushed by various monsters, including cacodemons and pain elementals ahead, a spiderdemon behind the left-hand wall and imps and an arch-vile behind you. Fight off these opponents while you wait for the north wall of the exit room to lower, then pull the switch behind it to end the level.

Other points of interest
The final fight at the exit area can be cheesed. Open the blue door, make a step inside, and right after the walls start lowering, rush to the lift that brought you to this room from the starting area. If you are fast enough, you can reach the lift before the spiderdemon teleports in and blocks your way. Then you can follow to the lava pool behind the blue key ledge to reach the lift where the backpack was. This way you can approach the final arena from the east; flying enemies can't fly over the railing, so you are safe there. This vantage allows to kill enemies from the distance; or else use the monster infighting for your benefit.

Official

 * 1) In the southern part of the map, after opening the first blue door, you can go through and in the platform before jumping back to the lava, one of the walls contains a single patterned tile. Pressing that tile will open a small section to the west (sector 410) containing a plasma gun, two energy cells and some health and armor bonuses.
 * 2) After returning to the beginning area back from the long route containing the blue key, a single patterned tile can be found on the western side of the central platform. Pressing that tile will lower a lavafall (sector 540) in the eastern part of the beginning area, leading to a large section of the map containing, among other items, the BFG9000, a megasphere and many energy cell packs. Reaching these items involves several battles with crowds of monsters, including multiple arch-viles.

Non-official

 * At the beginning area of the level, after riding up the elevator which leads to the rocket launcher, turn back towards the beginning area. You should be able to spot in the distance a section of a wall with both a red and a green torch. Shoot between those two torches to open a wall to the west of the rocket launcher area containing a megaarmor (or a megasphere on HMP or lower).

Bugs

 * One or two arch-viles that should teleport in to protect the blue key can never leave their closet (sector 758), as no sectors with tag #4 contain a teleport destination for them to go to. This makes it impossible to get 100% kills.
 * Sector 809, in front of the blue key, contains a teleport destination that is not used by any teleport action, and may have been intended for this purpose.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Things
This level contains the following numbers of things per skill level: