MAP14: The Five (Cleimos 2)

MAP14: The Five is the fourteenth map of Cleimos 2. It was designed by Rand and Steven Phares.

Secrets

 * 1) At the start, use one of the doors to reveal the teleporters, but do not enter any of them. Ride a door up to the higher level then get to the southeast corner. The switch here reveals a secret area with Hell knights (plus a baron of Hell on Ultra-Violence or higher) as well as a box of shotgun shells, a megasphere (Hurt Me Plenty or lower), a soul sphere (Ultra-Violence or higher), an invulnerability (Hey, Not Too Rough or lower), and a green armor (Ultra-Violence or higher). (sector 17)
 * 2) Take the north path from the hub and take the right staircase up to the lit switch. Use this switch, then take the left staircase to the door and open it. The door to the north will be open revealing a chaingun. (sector 109)
 * 3) West of Secret #2, use the skull switch in the back, then go back to the hub. The northeast corner will be open, with demons, a rocket launcher (Hurt Me Plenty or higher), a backpack, and an imp (Ultra-Violence or higher), inside. (sector 165)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 8, 2021.

Player spawns
This level contains fourteen spawn points:
 * 1) facing south-east. (thing 4)
 * 2) facing north-east. (thing 5)
 * 3) facing north-west. (thing 6)
 * 4) facing south-west. (thing 7)
 * 5) facing north-west. (thing 8)
 * 6) facing north-east. (thing 9)
 * 7) facing south-east. (thing 10)
 * 8) facing south-west. (thing 11)
 * 9) facing north. (thing 105)
 * 10) facing south. (thing 106)
 * 11) facing south. (thing 107)
 * 12) facing north. (thing 113)
 * 13) facing west. (thing 114)
 * 14) facing west. (thing 159)

Things
This level contains the following numbers of things per skill level: