MAP30: The SS Bedlam (Project Einherjar)

MAP30: The SS Bedlam is the thirtieth map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".

Essentials
Grab the armor behind you if you need it, then board the phony Midgard ship and swab the deck with hot lead. Like the previous map, this opening area can get nasty if you aren't fast and careful. Once the deck is cleared, go down to the next level.

The lower deck is revealed to be swarming with Jotun troops: it's not a Midgard ship after all. Kill the crew and relieve the Thane of his yellow key: use it to access the dumbwaiters and the bridge elevator outside. Clear the bridge, then cross the catwalk to the ready room in back of the ship and grab the red key. When you come back outside, a squad of Sky Hounds is waiting for you. Kill or evade them and return to the lower deck to open the engine room door.

Descend into the engine room and fight the Hreidmars for control of the ship.

Boss: The Hreidmar Brothers
On hard difficulty there are two of these guys. Otto is essentially a well-armored Thane. It's Regan you need to worry about: he wields a pair of rocket guns, and fires them to his heart's content. Both brutes go down with only a few rockets. When Regan dies, the control switch can be accessed: flip it to shut down the engines and open the exit door upstairs.

This is a surprisingly difficult fight despite being so early in the episode. Both Hreidmars are capable of killing Juno relatively quickly, and she must make quick work of them before they sandwich her in the cramped engine room. Otto is sound-alerted, so kill him first before alerting Regan if you can.

Secrets

 * 1) The tall stack of crates on the upper deck is phony: it conceals a box of rockets. (sector 2)
 * 2) The infirmary locker hides a super stim. (sector 143)

Current records
The records for the map at the Doom Speed Demo Archive are:

Things
This level contains the following numbers of things per skill level: