Talk:Sprites improperly clipped

The article is missing some instances where this bug may occur
@Quasar: Sorry for the article's accuracy. I've explained the bug as best as I could from my observations. When you've rewritten the article, you've erased an important part that I will reformulate: "When an actor and a wall's vertex are at the same distance from the player, the part of the actor's sprite that is inside the wall may start flickering when the players moves and this is due to imprecise calculations in the Doom engine." See this video: https://www.youtube.com/watch?v=TEHfo6HUrMo The engine will only clip a sprite that's on a wall if the sprite crosses a vertex on the screen. Otherwise, it will appear to be "over" the wall. See this picture: http://i.imgur.com/FbBdHvu.png Strife is not the only game that draws sprites through floors when looking down. I have screenshots of this bug taken in Heretic (and a savegame).

-- AXDOOMER 20:33, 5 February 2014 (UTC)