Odessa 11

ODESSA 11 ("Sojourn") is a single-level PWAD for Doom II. It was designed by Bob Evans as part of his Odessa series.

Secrets

 * 1) West of the blue key is a room with water and walkways. In the west of this room is a path leading to an area with several imps, 8 shotgun shells, and a rocket launcher. (sector 148)
 * 2) The aforementioned water room has two pillars from which lost souls come out. The southern one can be entered by jumping into it – it contains a switch which lowers a wall east of the blue key. It ultimately leads, via a yellow key, to a switch next to a soul sphere. The switch raises a panel to the north east (it can be seen rising across a room with a BFG9000 on a pillar). This switch opens a door to the north-east leading to a room with an armor and some ammo. (sector 191)
 * 3) Heading east from #2 takes you to a room with several lifts leading up to a switch. This switch opens a room with an invulnerability. (sector 208)
 * 4) The switch which opens #3 also lowers a teleporter which leads to an area with 1-6 arachnotrons and 0-3 mancubi. The northern mancubus platform can be lowered, leading to the aforementioned BFG9000 room. A switch near the entrance raises a walkway, allowing access to the BFG9000 and a light amplification visor. The wall south of this walkway is fake – it leads to a room with a megasphere and, via a red door, an alternative route to the exit. (sector 225)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 13, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 204)
 * 2) facing west. (thing 206)
 * 3) facing west. (thing 208)
 * 4) facing north. (thing 259)

Things
This level contains the following numbers of things per skill level: