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The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, and more. We have created  articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.


 * Games and history
 * Doom, The Ultimate Doom
 * Doom II, Final Doom, Master Levels, No Rest for the Living
 * Doom 64, PSX Doom, Jaguar Doom, and others...
 * Heretic, Hexen, Deathkings of the Dark Citadel
 * Strife, Veteran Edition
 * Chex Quest, Chex Quest 2, Chex Quest 3
 * Hacx, Harmony, Urban Brawl
 * Freedoom, Blasphemer
 * Doom 3, Resurrection of Evil, BFG Edition, Doom 4
 * Doom RPG, Doom II RPG, Doom Resurrection
 * All games...
 * id Software, Raven Software, Rogue Entertainment
 * Timeline


 * Community
 * Cacowards, Top 100
 * Doomworld
 * Editing tutorials
 * Fan-made Doom games
 * The idgames archive
 * People and Quotes
 * Source ports
 * Speedmapping
 * Speedrunning
 * WADs and mods
 * Websites, Forums, IRC


 * Media
 * Cover art
 * Music
 * Official merchandise


 * Gameplay
 * Automap
 * Cheat codes
 * Easter eggs
 * Environmental hazards
 * Items: powerups, weapons, bonuses, and more.
 * Levels: maps, walkthroughs, and speedruns.
 * Monsters
 * Multiplayer games
 * Player character
 * Player controls
 * Skill levels
 * Weapons and Ammo


 * Technical
 * Bugs and quirks
 * Command line arguments
 * Demos
 * Doom engine
 * Environment variables
 * File formats
 * Lumps
 * Networking component
 * Release versions
 * Rendering engine
 * Source code
 * WAD file format


 * All content
 * Alphanumerically
 * By category



Doom rendering engine
The Doom rendering engine is the core of the game engine that powers Doom and its sequels, and that is used as a base to power other games by id Software licensees, notably Heretic, Hexen, and Strife. It was created by John Carmack, with auxiliary functions written by John Romero, Dave Taylor, and Paul Radek. Originally developed on, it was ported to DOS for Doom's initial release, and later ported to several other operating systems and game consoles. (read more) (feature nominations)''

Find out how to get into the world of Doom quickly with these step-by-step guides:
 * Help and how-tos
 * How to download and run Doom
 * How to play Doom on Windows XP, Vista, 7 or 8
 * Walkthroughs for each level

Looking for something to do? Here are some of the Doom Wiki's greatest needs:
 * Add citations to articles
 * Add information on Hacx levels, items and weapons
 * Add to article stubs
 * Clean up articles
 * Complete the Strife levels pages
 * Complete walkthroughs for all stock levels
 * Create wanted articles
 * Doom editing tutorials
 * Doom 3 material, especially Doom 3: BFG Edition content
 * Investigate unclear image copyrights
 * Replace screenshots using an incorrect aspect ratio
 * Review articles with disputed content
 * Review pages marked for deletion or merging
 * Write about Doom II RPG topics
 * Write about PWADs, especially winners of major awards, or complete unfinished map articles

Find critical information for editing the wiki with these resources:
 * Administrators
 * General source material
 * New articles and files
 * Special pages
 * Upload images (see the Special:Upload page)
 * You can find a list of useful templates on Category:Templates