MAP12: Storage (Daedalus: Alien Defense)

MAP12: Storage is the twelfth map of Daedalus: Alien Defense. It was designed by Rick Clark (Wildman) and uses the music track MM_07.MID by Rich Nagel.

First visit
Go through the exit from the travel tube and bear left (east) to a set of double doors. Beyond them is a small cargo bay with an alarm going off in it. The red crates are highly explosive - shoot them at a distance with the pistol to destroy them, revealing a microgen power source and some ammo. Take the microgen and return to Secondary Bridge.

Second visit
Go through the exit from the travel tube and bear right (west) to a set of double doors. Go through them and activate the panel on the right wall to reveal an apparent dead end, which lights up and reveals a conveyor belt apparently designed for cargo. Ride the conveyor belt, and take the lift down to a cargo bay where crates are being deposited and placed on conveyors. At the far end of the bay there is a large door, which is broken. Go through the maintenance access hatch next to it, into another bay which contains four conveyors on the north side, a vertical travel tube to the west and a translator charging booth to the north-east. Follow the second conveyor from left to a door (west). Open it and take the microgen inside. Activate the travel tube, which leads to Brig.

Third visit
Go through the exit from the travel tube. Directly opposite it is a now-active vertical travel tube, which leads to Cryonics. Activate it and enter it.

Other points of interest
There is another horizontal travel tube, on the south side of the westernmost bay, which becomes functional after restoring power on Brig, and leads to Scout Bay, allowing the player to explore the bulk of the map, although this is not required to make progress.

Secrets
There are no official secrets on this map.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 4, 2022.

Things
This level contains the following numbers of things per skill level: