A CloseShotgun2

A_CloseShotgun2 is a code pointer used in the attack animation for the Super Shotgun.

is a wrapper around A_ReFire that first plays the sound effect DSDBCLS before invoking that function.

Uses
The  code pointer appears in the following states in Doom's state table:

Example
The following is an example of how to set the  code pointer in a Dehacked file:

Pointer 21 (Frame 34) Codep Frame = 43

Or using BEX syntax:

[CODEPTR] Frame 1234 = CloseShotgun2