Edward Richardson (Edward850)

Edward Richardson (also known by his nick of Edward850) is a Doom community programmer and mapper mostly known for his work on the ZDoom networking code. His other activities have included development of a splitscreen multiplayer branch of the Eternity Engine, and involvement with several 32in24 map packs. He is currently employed at Night Dive Studios as a game programmer, specializing in networking, social platform integration, and and Nintendo Switch porting work.

2005

 * 99 level coop wad demo beta: unknowen mission

2007

 * Hall of evil
 * King of the Hill

2008

 * 32in24-6
 * 32in24-7
 * (with Chris Harriman (Impboy))
 * (with Chris Harriman (Impboy))

2011

 * 32in24-11: Occupy Doomworld

2015

 * Strife: Veteran Edition (GOG Galaxy port, Nintendo Switch port)

2020

 * Doom 64 (2020 re-release)

Non-Doom-related projects

 *  (2015 re-release) (Xbox One, Switch port)
 *  (2017 re-release, 2019 Nintendo Switch port)
 *  (2018 re-release)
 * Blood: Fresh Supply (2019)
 *  v1.13 update (2020)
 * Quake (2021 version)
 *  (2022)