MAP15: Angry Fish (32 in 24)

MAP15: Angry Fish is the fifteenth map of 32 in 24, a deathmatch megawad. It was designed by John Oksasoglu (Tango) and uses the music track "Crush Crawfish," originally composed by for .

It was the eighteenth map to be submitted, arriving almost seventeen hours into the session, and according to Oksasoglu, it took about 100 minutes to build.

Map layout
Angry Fish is a very small level reminiscent of early Doom II techbases. While it technically be considered as one single area, part of the outer wall of the main base - so much as it can be called a base - divides the courtyard into an inner segment in the north-west corner, and an outer segment that covers the rest of the map area. The inner segment of the courtyard contains a single lift that allows access to the structure. A rocket launcher is at the top of the lift, and following the walkway around to the south leads to a shotgun, and, at the end of a narrow protrusion from the main walkway, a plasma gun. Travelling east from the lift leads to a new section of the walkway with a green armor. Following the walkway further to the east will take the player to the outer courtyard. A chaingun can be found along here, as well as some steps which serve as an alternative entrance to the walkway without having to enter the inner courtyard at ground level.

The southern wall of the outer courtyard features a shallow pit with another rocket launcher and some rocket boxes. In the western corner of the outer courtyard, a slightly raised platform has another chaingun. A box of bullets can be found further along the partitioning wall, and the metal supports next to it are a lift that lowers to reveal a berserk. The lift can only be lowered from this side.

Other than the groups of health bonuses found across the map, the only source of health is the berserk pack.

Player spawns
This level contains eleven spawn points. All players get a super shotgun on spawn.


 * 1) In the south-west corner of the map, near the pit, facing north-east. A box of shells is very close by, and a chaingun is just to the north. (thing 2)
 * 2) In the south-west corner of the pit, facing north-east. The rocket launcher is 466 units away, slightly closer than spawn #3. (thing 4)
 * 3) In the north-east corner of the pit, facing south-west. The rocket launcher is 516 units away. (thing 5)
 * 4) Along the outer side of the partitioning wall, facing south-west. Right next to the lift for the berserk. (thing 6)
 * 5) On the walkway in the outer courtyard, facing south. The chaingun is 218 units behind the player, but spawn #11 is also very close by. (thing 7)
 * 6) Near the end of the walkway in the inner courtyard, facing east. The shotgun is 158 units to the south, the plasma gun is 429 units to the south-east.  (thing 8)
 * 7) North-west corner of the map, on the walkway and facing south-east. The rocket launcher is 317 units to the east. (thing 9)
 * 8) Opposite spawn #7, facing south-west. This is the closest spawn to the armor. (thing 10)
 * 9) In the south-east corner of the inner courtyard, facing north-west. Next to the berserk pack, but the lift can not be accessed from this side, so this spawn effectively has no additional items. (thing 11)
 * 10) At the western edge inner courtyard, facing east. This spawn is right in front of spawn #6, and gets no additional items. (thing 12)
 * 11) On the walkway, just on the outside of the partitioning wall, facing south-east. The chaingun is just to the east, as is spawn #5. (thing 13)