Wrong sound origin for button "popouts"

If the player activates a SR switch (SR means "switch, repeatable") while being near the point (0,0) he will hear an "echo" of the switch being activated. The closer to the point the player is, the louder the echo. In rare cases the echo is louder than the actual switch sound.

The bug is somewhat similiar to the (0,0) respawning bug.

this bug has been fixed in some Source portsincluding Zdoom.