MAP14: Satyrs, Gargoyles, Lions... and Suffering (Cyberdreams)

MAP14: Satyrs, Gargoyles, Lions... and Suffering is the fourteenth map of Cyberdreams. It was designed by Albert Valls (Vrooomer).

Essentials
Four cyberdemons will teleport away at the start. Head north into the nukage area where two of the cyberdemons are. You need to press a series of satyr switches on the center walls, which will unfortunately involving running across the nukage. There are medikits around the perimeters if you need health (but not on Ultra-Violence or higher). When you see a teleporter open up at the east side, take it to telefrag one of the cyberdemons. Now you must repeat the process, this time with gargoyle switches, until a teleporter opens up at the west end. Again, this will telefrag a cyberdemon, as well as open up the area south of the starting point.

At the south end are two cyberdemons on platforms over nukage, with an invulnerability, megasphere, or megaarmor in the middle depending on your skill level. You will have to press lion switches this time, which are both numbered and timed. The teleporters near the switches will help in reaching the switches on time. First press the lion switch in the center of the west wall, which opens the southernmost switch on the east wall. That switch will open the southernmost switch on the west wall, which in turn opens the northernmost switch on the west wall. The fifth switch reveals a lever switch in the center of the east wall, and that lever switch will open up the wall behind the west wall. Grab the soul sphere there and enter the teleporter to telefrag one of the cyberdemons. Go behind the east wall to find a teleporter there which telefrags the last cyberdemon, then go back to the west area where the exit is revealed. You need to get on the slime fountains to reach the exit.

Secrets

 * 1) The sector you start in is a secret and is impossible to miss. (sector 1)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: