E3M4: Torture Chambers (Doom the Way id Did)

E3M4: Torture Chambers is the fourth map of Inferno in Doom the Way id Did. It was designed by Captain Toenail and Jason Root (Hellbent) in the style of Sandy Petersen. The par time defined in the DEHACKED lump is 1:30.

Essentials
Approaching the shotgun causes the ceiling to start moving up and down. Use caution as you grab it, and you have three choices of travel. There are a number of enemies coming from the room to the north, so go there and drop into the blood river and go right to a new area. Hit the switch here to lower the blue skull key and ride the lift up. Now cross the river again (there is a ledge to the right for you to climb if you fall in the river) and return to the nexus at the start. Enter the oval-shaped hall to the west. There are two blue doors here. The one leading into the middle of this structure has a chaingun and imps facing away from you. Do not shoot anything here, instead, grab the chaingun and several crushers will kill the imps for you. Press the switch in this room to raise a bridge to the west. You will not be able to do anything here until you obtain a yellow key though. Head through the other blue door leading to a new area with a catwalk. Traverse this catwalk and if you intend to get the supplies, watch out as they are under crushers. Traverse the second catwalk and go around the structure to retrieve the yellow key. Backtrack to the oval-shaped room, go across the bridge, and open the yellow door to pull the switch lowering the barriers to the westernmost room. Make sure you grab a nearby radiation suit before venturing in this large lava room. Here, go all the way to the other side of the column on the far end. Look out for two barons of Hell who appear from the two columns in the lava. Flip the switch here to lower a teleporter. Take it, and you will end up back at the room north of the starting point, with a door containing lost souls open and straight ahead. Go through here killing the monsters on the way to the exit.

Secrets

 * 1) Fall into the blood river north of the starting point and go left. There is a candle at the bend here which is actually in front of a fake wall. Go through this wall all the way up to a medikit, a couple of rockets, and a switch. (sector 91)
 * 2) Hit the switch in Secret #1, then go east through the blood river to the open area as if you were getting the blue key. The pillar with the soul sphere is now lowered for you to take it. (sector 26)
 * 3) In the dark shafts south of the starting point, find the hall that has a blue torch nearby. Go up the stairs in this hall to a blur artifact. If you look through the cages, you could spot an eye switch. Shoot it and then return to the shafts. The big lava room to the southeast will now have bridges that will lead you to a rocket launcher. (sector 145) Do not fall off of the outside bends of the bridges here, or you will not be able to get out of the lava.
 * 4) Make sure you have a radiation suit handy for these next two secrets. Fall into the lava west of the oval-shaped room in the center of the map, and press on the lift to the southwest. You can go south into a small maze here. The right path that is immediately here will lead you back to the oval-shaped room, so go straight for now. Around the bend, take the first right you see, and take a left at the next fork to find an invulnerability in the southwestern-most part of the maze. (sector 94)
 * 5) Head for the southeastern-most part of the maze mentioned above where you will find an ammo clip. Press the wall behind it to reveal a staircase leading down to another ammo clip, an armor bonus, a health bonus, a cell charge, and a light amplification visor. (sector 193) The nearby wall opens to take you back to the dark shafts.
 * 6) In the area where you can obtain the yellow key, just before the platform with crushers, drop to the right and press on the wall that has a cleaner appearance than the rest. Climb the steps here to find a switch, a radiation suit, a stimpack, an armor bonus, a cell charge, and a plasma gun. (sector 190) The switch here opens an alternative path to the rest of the blood river.
 * 7) South of where you can pick up the yellow key, press on the red wall to reveal some medikits. (sector 185)
 * 8) In the westernmost lava-filled room, head onto the platform on the other side and two pillars with barons of Hell will lower. If you attempt to go on these pillars, they will rise up. Go on the southern pillar, and press the gargoyle switch, as well as the skull switch so you can get out. Now head for the northeast part of the room to find a passage with a chainsaw and a teleporter. There is a switch right next to the teleporter, and it opens a nearby wall so you can grab a computer area map. (sector 127)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 15, 2023.

Player spawns
This level contains nine spawn points:
 * 1) facing north. (thing 170)
 * 2) facing north. (thing 171)
 * 3) facing south-west. (thing 173)
 * 4) facing south-west. (thing 275)
 * 5) facing east. (thing 280)
 * 6) facing north-west. (thing 289)
 * 7) facing south. (thing 294)
 * 8) facing south-east. (thing 296)
 * 9) facing west. (thing 297)

Things
This level contains the following numbers of things per skill level: