MAP06: Bedlam in Belgium (Sin City)

MAP06: Bedlam in Belgium is the sixth map of Sin City. It was designed by Kurt Maples.

Secrets

 * 1) Getting the red key opens up a trap in the outside south wall of the initial building containing several monsters and a megasphere. There is a fake wall in front of the sector. (sector 15)
 * 2) Entering the room with the switch that lowers the blue key briefly opens up a door to the north-east (it can be opened repeatedly) leading to four health bonuses, four armor bonuses, two heavy weapon dudes, two medikits, a soul sphere, a partial invisibility, and a megaarmor. If the door closes, there is a linedef trigger that re-opens the door south of the last armor bonus. (sector 85)
 * 3) The room with the switch that lowers the blue key has an underground area to the south and west of it. This area has a secret door in the north-west leading to several items including a rocket launcher and an energy cell pack. Entering the area also opens up a nearby room containing several monsters, a box of shotgun shells, a partial invisibility, and a megasphere. (sector 119)

Bugs
Near the yellow key is a revenant in a deep inescapable pit. The nearest wall appears to be too far away for the revenant to be harmed by splash damage, thus 100% kills is impossible on this map.

Note that the linedef that should open the door to #2 from the inside (linedef 936) has its action on the wrong side - pressing this linedef could thus make #2 inaccessible.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 422)
 * 2) facing north. (thing 423)
 * 3) facing east. (thing 424)
 * 4) facing east. (thing 425)

Things
This level contains the following numbers of things per skill level: