Shotgun (Doom 3)



The shotgun of Doom 3 is a devastating close-range weapon. It can be first found in Mars City Underground on either a shelf or in the large room with multiple generators.

Combat analysis
Due to its wide spread, it is almost useless at long range, making it only useful for close encounters. It's twice as powerful as the original shotgun (in effect doubling its function as a replacement for the classic double barrelled shotgun.) The Shotgun also has a "double" shell reload action where two shells are loaded, even though the animation shows the Doomguy only putting in one.

Tactical analysis
The Shotgun works best against Imps, Zombies, Demons Z-Secs and Cacodemons. Remember to get very close to your target before firing. Otherwise, a few pellets might miss. If an enemy has a melee attack, trick it into using the melee attack, then shoot.

The Shotgun is useful until the start of Delta Labs, where powerful enemies such as Commandos and Arch-Viles start to appear. Using it against such stronger enemies is strongly not recommended as it puts the player at a grave risk of being counterattacked easily.

If all of the pellets did not connect and the target is still alive, grab either the Pistol or Machine Gun and finish it off.

The shotgun does not feature any open sights like the original, so it would be impossible to aim without the HUD sight.