Overboard

Overboard is a 15-level Boom-compatible PWAD, made by Cyriak Harris (mouldy) and first uploaded on August 4th, 2022. The mapset consists of&ensp;“6 maps of island-hopping mayhem”&ensp;and an outro map, followed by a "" mode that features increased-difficulty versions of each of the six maps, along with some tweaks, plus a second outro map. The WAD begins with Doomguy on holiday in the tropics aboard a cruise ship that gets invaded by demons. The maps are all comparatively short in size, with a medium difficulty level, which increases considerably for the "New Game Plus" mode. The WAD also makes interesting use of its three built-in demos as a way of story-telling, serving as both a prologue of sorts to the WAD itself, as well as teasing the secret map, which itself can only be reached by warping to it. The WAD contains an original soundtrack by Cyriak, reminiscent of his earlier work in Going Down. A DeHackEd patch is included that, among other things, makes some minor changes to the gameplay, namely decreasing the pistol's firing cycle time by 30% (or an increased firing rate of about 43%) compared to the regular Doom II pistol, as well as canceling out one of the two frames in the chainsaw's idle animation. Overboard makes extensive use of the cc4-tex texture pack, while also containing several custom graphics. The mapset was uploaded to the idgames archive on September 11th, 2022.

Soundtrack
The new music tracks in Overboard are all untitled.
 * MAP01: untitled
 * MAP02: untitled
 * MAP03: untitled
 * MAP04: untitled
 * MAP05: untitled
 * MAP06: untitled
 * MAP07: untitled (same as in Intermission screen)
 * MAP08: untitled (same as in MAP01)
 * MAP09: untitled (same as in MAP02)
 * MAP10: untitled (same as in MAP03)
 * MAP11: untitled (same as in MAP04)
 * MAP12: untitled (same as in MAP05)
 * MAP13: untitled (same as in MAP06)
 * MAP14: "Zombie Goes Shopping" by Cyriak Harris (mouldy) (from Going Down)
 * MAP31: untitled (same as in Title screen)
 * Title screen: untitled
 * Intermission screen: untitled
 * Text screen: D_READ_M