MAP14: The Pits (Vile Flesh)

MAP14: The Pits is the fourteenth map of Vile Flesh. It was designed by Gwyn Williams, who also composed the level's untitled music track.

Secrets

 * 1) After going through the large dark hallway, press on the double gargoyle switches to reach the next room. There is a trail of armor bonuses going west, then south, but instead of following them, look a bit to the south and press on the wall as you do. When you hit a switch, quickly go up the steps on the trail and into an alcove on your left. (sector 334)
 * 2) Use the switch inside Secret #1 to access one of the corner compartments in the large dark hallway, then press on one of the walls at the south end. An arch-vile teleports away when you open a corridor, and you can then access a secret room with ammo clips, a super shotgun, a box of shotgun shells, a computer area map, a green armor, and stimpacks. Taking a lift up leads to another one of the corner compartments, where a soul sphere is. (sector 338)
 * 3) In the dark room with the cross-shaped lights on the floor on the east side of the map, walk through the north wall to find a secret lift. Follow the passage to reach a chainsaw, medikits, a rocket launcher, boxes of rockets, and a green armor. (sector 426)
 * 4) In the brightly lit room at the southeast end of the map, there is a slightly recessed wall in the southwest corner. Open it to find a passage, with a lift leading up to one of the corner compartments in the big hallway where a megaarmor lies. (sector 531)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 14, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing south. (thing 429)
 * 2) facing south. (thing 430)
 * 3) facing east. (thing 431)
 * 4) facing east. (thing 432)
 * 5) facing south-east. (thing 433)
 * 6) facing west. (thing 434)
 * 7) facing north-east. (thing 435)
 * 8) facing north. (thing 436)

Things
This level contains the following numbers of things per skill level: