MAP32: Underhalls (PlayStation Doom)

MAP32: Underhalls is the thirty-second level of PlayStation and Sega Saturn ports of Doom, and the second level of the Doom II episode. It is based on the original MAP02: Underhalls with modifications made to adapt to the consoles' limitations. The author of the original map is American McGee.

Secrets

 * 1) (sector 80)

Cosmetic differences
Only the brown variation of wide doors is featured against the green variation and UAC-type door.

Only one type of switch is featured on this level: the exit room now has a (named  in PC version) texture switch.

The brown-gray STAR-texture in the starting room was replaced with the green.

Geometry differences
The steps and red key surface in the house were widened to accommodate the player's increased radius.

Music
The map uses the following music tracks:

Player spawns
This level contains six spawn points:
 * 1) facing south. (thing 104)
 * 2) facing north. (thing 105)
 * 3) facing north. (thing 106)
 * 4) facing south-west. (thing 107)
 * 5) facing south-west. (thing 108)
 * 6) facing west. (thing 124)

Things
This level contains the following numbers of things per skill level: