MAP20: Outland (1994 Tune-up Community Project)

MAP20: Outland is the twentieth map of 1994 Tune-up Community Project. It was designed by Tatsuya Ito (Tatsurd-cacocaco) and uses the music track "".

Secrets

 * 1) Once you lower the bars past the first bridge, open the wall with the skull next to the door to find a radiation suit. (sector 229)
 * 2) In the small hall just to the north of the red key platform, open the wall with the extra ridge on it to find a partial invisibility. (sector 178)
 * 3) Right next to the blue key, open the wall that has metal ridges around it to find rockets and a rocket launcher. There may be imps and a chaingunner here on higher skill levels. (sector 142)
 * 4) While in the northernmost hallway, look towards the southern walls and spot one that does not have a metal ridge near the ceiling. Open this wall for a berserk pack and a shortcut back to the room with the chaingun. (sector 1109)
 * 5) In the crate room north of where the yellow key is located, go to the northwest corner and press use on the stack of crates that look like four crates put together. You will lower them, revealing a switch that lowers the soul sphere pillar in the large room outside. (sector 1096)
 * 6) In the large room with the soul sphere and armor, just east of where the yellow key is, use the southwest lift to go up. Open the door, and just before the next hall, look at a wall to the left to spot some blood at the bottom. Open this wall to reach the perch with chaingunners. A switch here will lower the green armor. (sector 44)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 27, 2021.

Player spawns
This level contains eight spawn points:
 * 1) facing south-east. (thing 51)
 * 2) facing south-east. (thing 52)
 * 3) facing west. (thing 60)
 * 4) facing south. (thing 61)
 * 5) facing north. (thing 64)
 * 6) facing east. (thing 65)
 * 7) facing north. (thing 84)
 * 8) facing south-east. (thing 85)

Things
This level contains the following numbers of things per skill level: