Help:Categorization


 * Here are some notes I made in the old days, about categorizing new articles.   Ryan W 14:43, 24 September 2011 (UTC)

Rules of thumb
Check regularly, since Special:NewPages only goes back 30 days.


 * Bugs: Anything involving Things should be in Category:Gameplay or a subcategory. Anything involving rendering, line-of-sight issues, or "2.5D vs 3D" physics should be in Category:Doom engine.
 * Disambiguation pages should only be in Category:Disambig.
 * Editing tutorials should be in one editing category and maybe one other category (e.g. textures, new features, audio).
 * Images should be in one category for their licensing status and one category for their subject matter.
 * IRC channel articles should only be in Category:IRC, because the content of an IRC channel is inherently random.
 * People: If indelibly associated with a specific community activity, like speedrunning or port programming, they can go in that category as well as Category:People.
 * Source port articles may be in Category:Source ports even if also in a more specific subcategory, for easier navigation.
 * Templates should only be in Category:Templates or one subcategory.

PWAD categorization

 * title
 * year of release
 * is it a megawad, episode WAD, or single-level WAD?
 * is it a total conversion or partial conversion?
 * is it a WAD with resource replacements including new monsters, but not enough to be called a partial conversion?
 * is it a Cacoward winner (including supplementary awards and the 10 Years features)?
 * is it a multiplayer-only WAD?
 * is it a member of a WAD series lacking its own article?
 * is it a texture pack?
 * is it another kind of resource-only WAD?
 * is it a joke WAD?
 * is it a demonstration WAD for an editing tutorial (here or elsewhere)?
 * Category:Events if it is the result of a competition

Level categorization

 * title
 * author (one category per person)
 * map slot if part of a multi-map WAD (happens automatically with Template:Map)
 * game title if part of a commercial release (should be automatic when a navbox is used)
 * is it a secret level?