Austerity: A Simplicity Tribute

Austerity: A Simplicity Tribute is a mapping project designed by Daniel Gimmer (Tormentor667) for Doom II and the ZDoom source port as a tribute to Simplicity by Matthew McGee (Agent Spork). It was originally released as a v1.0 single-level PWAD in December 2006. The version 2.0 PK3 release in February 2007 added two further maps, followed by a v2.1 minor update in May 2011. A v3.0 upgrade to GZDoom came out in May 2020.

Both versions use an intermission music track from .

Levels

 * (also Austerity v1.01)