MAP18: Daemon Campus (NDCP)

MAP18: Daemon Campus is the eighteenth map of the Newdoom Community Project. It was designed by Dennis Meuwissen (Exl).

Essentials
Head straight up the stairs, grabbing the box of shells and the shotgun, and an alcove will open revealing a shotgun guy and a teleporter. Take the teleporter to go back to the start, and a passage to the west will open. Go through the hallway until demons ambush you from the front and back. The southern of the two demon closets holds a switch which opens up the rest of the hallway. You will see a large open area, keep going down the hall until you enter the open space. Go to the teleporter in the south east to be teleported in front of a switch. Press this and the door in the hallway that you could not open earlier will now be open, releasing a trio of barons of Hell. Press the switch here to lower the left. Shoot the western switch behind the bars and go right to get the red skull key. Now go back to hallway going southward and an opening will be on your left. Press the switch in this new area to lower the southernmost compartment. Enter this one and go to the northernmost compartment which will start moving up and down. Enter this one and the compartment just below it will open revealing a teleporter. Go through this teleporter to go back to the starting point, with the eastern passage now open.

Go through this hall pressing the switch to reveal a compartment where the lost souls ambushed you from the stair curve. The switch here should open the door. In the next area, do not bother pressing the switch on the first path to the right because it will open up a compartment with lost souls behind you. Take the other path to a switch (watching out for an ambush behind you) to open the first path which reveals and arachnotron and some lost souls. Drop down here and head up the stairs into a very large room. When you make a sound here enemies start to teleport so beware. You need to find the eastern column and press the switch there, this opens two compartments to your north and south. One has a teleporter leading you to the central structure in this room where you can grab a chainsaw. The other has a switch which opens up the northern wall in the room. This leads to the outer entrance of the campus. Go out here and turn left and find the door on the wall, go through and press the switch to lower the bars. There will be a room full of imps directly in front that is open as well. Get a plasma gun here, and you can leave by going west into a small hall by pressing the switch next to a lift. Be wary of the revenants on the street though.

Secrets

 * 1) In the room where you shoot the switch to reach the red key, press on the bloody wall to find a megaarmor and a computer area map. (sector 123)
 * 2) In the nukage pit, go all the way to the right to find a hole to drop in. A blur artifact is inside. (sector 136)
 * 3) When you go along the hall leading around the nukage pit, go all the way east. You will spot some stairs leading down and a faceted wall at the end along with a hole below. Run down the steps and time it so you bounce and go through the wall. Inside is a computer area map, two stimpacks, and a switch which will lower the blue key in the nukage pit. (sector 316)
 * 4) If you have the blue and red keys, once you reach the outdoor courtyard, go to the right side to open the doors. You will find an invulnerability and a switch. (sector 311)
 * 5) The switch inside Secret #4 opens the road ahead, where a cyberdemon along with lost souls (not on Hey Not Too Rough or lower) guard a BFG9000, a backpack, a soul sphere, and energy cell packs. (sector 318)
 * 6) When you reach the outdoor courtyard, go towards the left column and notice that its left side has a lion emblem on it. Press on this side to get a megasphere. (sector 320)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on August 1, 2022.

Player spawns
This level contains five spawn points:
 * 1) facing south. (thing 4)
 * 2) facing north. (thing 5)
 * 3) facing north. (thing 6)
 * 4) facing south. (thing 7)
 * 5) facing west. (thing 201)

Things
This level contains the following numbers of things per skill level: