MAP16: City Bounds (Hellbound)

MAP16: City Bounds is the sixteenth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track "The City Streets," originally composed by Robert Prince for Duke Nukem 3D.

Secrets

 * 1) Head west from the start and climb the first staircase you see. Go all the way east, then north, then west, staying on the ledge. Ignore the teleporter for now, and go around to the end of the ledge where you can get a box of shotgun shells and a megaarmor. (sector 13)
 * 2) The teleporter mentioned in Secret #1 takes you to a ledge, where a section of the building is open due to demonic corruption. Enter this building to find an energy cell pack and a plasma gun. Look out for the baron of Hell (or Hell knight on Hey, Not Too Rough or lower) who teleports in when you enter. (sector 1539)
 * 3) Head up the steps to reach the central structure in the beginning part of the map. Enter through the south door. In this room, go to the northeast corner and use the damaged wall to find a BFG9000 and some energy cells. (sector 1686)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 16, 2022.

Player spawns
This level contains eleven spawn points:
 * 1) facing north-west. (thing 1184)
 * 2) facing north. (thing 1185)
 * 3) facing south. (thing 1186)
 * 4) facing north. (thing 1187)
 * 5) facing north-west. (thing 1188)
 * 6) facing north-east. (thing 1189)
 * 7) facing south. (thing 1190)
 * 8) facing south. (thing 1191)
 * 9) facing south. (thing 1192)
 * 10) facing west. (thing 1193)
 * 11) facing west. (thing 1194)

Things
This level contains the following numbers of things per skill level: