MAP03: Poison Processing (Requiem)

MAP03: Poison Processing is the third map of Requiem. It was designed by Iikka Keränen, and uses the music track "Breath of Sin" by David "Tolwyn" Shaw. It is notable for containing simulated swinging doors at one point in the level. It is divided into three distinct areas: a snow outdoor area near the beginning, a series of nukage filled sewers in the middle, and a complex of brick tunnels near the end.

Description
There is no description provided for this level in both the text file and the Requiem info pack.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials
Kill the shotgun guy directly in front of you and go through the snowy crevasse (note that the water is damaging, so do not enter it). On the other side, go through the snowy valley picking up the armor in the process. Find a depression to the north and enter it finding a medikit and some water. There is a small hole here, which dumps you into a nukage plant. Climb the stairs to your left, and enter the small corridor that is to your north. At the top, enter the next corridor you see on your left, taking a lift up. Press the red button on the right wall to rise up to the next corridor with a shotgun guy. Open the next door and fight some cacodemons out here, then go through the next door. Climb the stairs immediately to your left and pick up the blue keycard. From here, find the medikit and drop down the chute to return to where you entered the plant. Kill the imps that appear here and open the blue door that is flanked by blue rods. Inside this small room, hit the switch to lower the bars blocking off the right nukage tunnel. Drop down these next few tunnels, until you find a ledge with shotgun guys and a switch. Climb up and hit the switch, then take the nearby corridor back up to find a new passage open. There are a number of enemies in this processing plant. When you are done, go down the blood canal and you will see an odd portal. Approaching it causes several imps to pop in, so kill them and enter the portal. On the other side, follow the path until the next big room where you can drop down and take the southwestern path. You will approach a large double door, which opens sideways revealing cacodemons. Kill them and head back into the large open area. The exit door is right there.

Secrets

 * 1) At the southernmost sewage tunnel, in the section with the gargoyle-faced switch, enter the southwest tunnel, and travel on until you reach a dead end.  There, you will find a few demons, security armor, and a berserk pack.  Behind the berserk pack is a wall with three metal panels.  Press on it to open the path back onto the stairs to the switch, and walk through it to trigger this secret. (sector 148)

Current records
The Compet-N records for the map are:

The data was last verified in its entirety on May 13, 2013.

Map data
* The vertex count without the effect of node building is 1641.

Trivia
In a post written to his blog on November 6, 2007, Derek MacDonald (Afterglow) named this map one of his favorite user levels.