Operation Overlord

Operation Overlord is a total conversion created by Nigel Rowand (Enjay), released in 2006 for the GZDoom source port. Containing a single level, the TC takes place on a beach full of enemy soldiers as the player is required to advance through enemy lines as part of an amphibious landing operation.

Operation Overlord received one of the 13th Annual Cacowards. A spiritual successor, BGPA Missions: Liberation, would be released two years later, in 2008.

Setting
The mod tells the story about a group of UAC marines fighting against a South American movement. The enemies you will encounter are "Incas" or "Incanese" and derived from a private total conversion, called Aspects. Befitting its name, the mod takes place in a D-Day style beach.

Secrets

 * 1) In order to get to the area with the minigun turrets, go through the minefield to the platform just before the trench. Jump on its edge, then make a running jump to the block at the west side. From there, jump north to the grass and run to those platforms to get an energy cell pack and a megaarmor. (sector 284)
 * 2) See Secret #1. (sector 286)
 * 3) Get out of the trench at the east side, then jump over to the sand at the north end. Take the lift at the right side down and open the door to get a berserk pack. (sector 454)
 * 4) In the trenches at the west side, make your way into the tunnel at the east end. When you get to two doors, open the one on the right and crouch at the northeast corner to find boxes of Thompson clips. (sector 547)
 * 5) In the northernmost compound, go to a corridor that has posters and the green door. A bit west of the green door, lower the brown wall to the south to get a berserk pack. (sector 800)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level:

Trivia

 * The original release of Operation Overlord relied on a separate, custom executable, called . This is a source modifcation of ZDoom, coded by Anonone and comes with a custom icon. It builds upon this author's DoomFu source modification, that enabled movements in ZDoom.  however implements a ducking feature so that the player can take cover behind obstacles without being shot.  is based on DoomFu2 0.8a and ZDoom version 2.0.63a dated June 24, 2005.