MAP16: The Nephilim (Memento Mori II)

MAP16: The Nephilim is the sixteenth level of Memento Mori II. It was designed by Denis Möller and uses the music track "Outstretch of Sin" by David "Tolwyn" Shaw. It contains a separate area for multiplayer competition.

Mission briefing
According to both the text file and the Infopack:


 * Sector 16 used to be a big hightech area, dedicated to research of new teleporter facilities. Contact to this region lost a week ago, detailed information follows.


 * The guy we sent into sector 16 didn't make it back; all we know is that the enemies came in from the west. Reports say that there seems to be a real big enemie [sic] somewhere, but we don't have any further info on this. The picture was one of the last received, vital signs suddenly disappeared a few seconds after transfer.


 * Primary mission target:
 * Teleport into this sector, eliminate all enemies and find your way back, report what happened to our troops and what's left of the computers.


 * Secondary mission target:
 * Find out more about that big enemy.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) In the northeast computer area, there is a section of the eastern wall that is blue.  Open this to find a box of shells and a stimpack. (sector 377)
 * 2) At the west end of the hallway following the red keycard door, you can take an elevator up to a room with windows opening into the exit room, with a razor-thin inset in the southeast corner.  When you lower the elevator and step on it, press on the southern wall, and it will also lower to reveal three stimpacks, two sets of shells, and a cell. (sector 193)
 * 3) In the brown section east of the yellow keycard, there is one rusted metal wall, standing out among the bronze walls in the room.  Open it to reveal a switch; flip it to open a compartment in the northwest containing a soul sphere. (sector 354)
 * 4) In the final teleporter room at the north, the western wall has a tear in it.  Open this to access a health bonus, an armor bonus, and combat armor. (sector 166)

Bugs
When entering the teleporter at the east side of the level, you are normally placed on a teleporter where a pillar used to be. However, it is possible to run past the linedefs that cause the pillar to open (linedefs 1201 and 1214.) If you do this, once you enter the teleporter, you will become trapped inside the pillar, unable to escape unless you use the noclip cheat.

Demo files

 * [[Media:M216-bug.lmp|Demonstration]] (file info) of the pillar trap bug (see Bugs.)

Current records
The Compet-N records for the map are: