E1M3: Biolabs (No Sleep for the Dead)

E1M3: Biolabs is the third map of No Sleep for the Dead. It was designed by Jan Van der Veken and uses the music track " ".

Secrets

 * 1) Open the door at the start and head up the stairs to the right. Open the gray wall at the top of the steps to find armor bonuses and a chaingun. (sector 72)
 * 2) From the previous secret, continue going up the steps. You may notice that one of the brown steps leading up looks different. When you cross this step, a door opens for a few seconds. To reach this door, from that step, keep going up, and at the fork, go west and around to the opening here. Take the lift down to enter the nukage room, where the switch behind the pillar will lower the chainsaw. (sector 82)
 * 3) From Secret #2, open the southwest wall with a marine corpse in front of it and follow the passage to reach armor bonuses, a megaarmor, and a medikit. (sector 44)
 * 4) Go up the steps in the south part of the map and go right at the fork. Get the shotgun on the square to open the door and go south and around to the dead end. Open the wall next to the lamp to find some steps leading down with armor bonuses on them. (sector 186)
 * 5) Go down the steps from Secret #4 to see some imps guarding a soul sphere. (sector 185)
 * 6) See Secret #5. (sector 200)
 * 7) The northeastern nukage pit has a partial invisibility on top of a pillar. Go west from the pillar to spot a corner with a chaingun and a switch. (sector 225)
 * 8) The switch in Secret #7 opens up a closet nearby with imps and another switch. Press this one, then go all the way to the south part of the map to find a new opening to the north. Enter this passage to find a computer area map and a switch. (sector 127)
 * 9) Flip the switch in Secret #8 and return to the starting area. Go down the stairs to the left side and notice the passage to the north. Head here to reach the secret exit room. (sector 206)

Current records
The Compet-n records for the map are:

Things
This level contains the following numbers of things per skill level: