Talk:Doomsday

The Doomsday release schedule link is broken (HTTP 404) IDLover 23:01, 1 February 2008 (UTC)

Attention 77.100.192.27 - Deleting retired port developers isn't the right thing to do. That's akin to vandalism. Move them to a former developer section. Yagisan 16:36, 3 July 2008 (UTC)

Cyberdemon Death
Is there any reason why the enhanced Cyberdemon's death sequence was changed from "blowing up" to "falling over"? All of the other monsters, from what it looks like, got enhanced versions of their normal death sequence, but the Cyberdemon just breaks off one of its legs (the wrong one, from the looks of it; the mechanical leg is supposed to break off, not the organic one) and falls over. This is even more confusing, when you consider that the creators took the time to render a gib explosion for the lesser monsters (Imps, zombies, etc.). 66.228.109.2 03:04, August 13, 2010 (UTC)

Resolution Issue
I played around with the resolution of this game, and for some reason, the resolution I set affected my computer's resolution, after I shut down the program. I'm not sure why this is, but it's really annoying when the screen resets to the lowest resolution setting, because that's what I set the game's resolution to. Anyone know why this is, and how i can fix it?66.228.109.2 14:41, August 13, 2010 (UTC)


 * You should ask questions on the Doomsday forum; no developers watch this page, AFAIK.

Renaming page to Doomsday Engine
I would like to rename this page from Doomsday to Doomsday Engine, because Doomsday, while a common shortened way of referring to the port, is also the name for a bunch of other things (Doomsday '95, a bunch of WADs called Doomsday i.e. Doomsday of UAC), and would be more useful as a disambiguation page. --Dynamo128 (talk) 13:20, 11 December 2022 (CST)