E4M6: Molten Gods (Ultimate Doom the Way id Did)

E4M6: Molten Gods is the sixth map of Ultimate Doom the Way id Did. It was designed by Richard Frei (Tarnsman). The par time defined in the DEHACKED lump is 2:15.

Secrets

 * 1) Head into the lava to the right of the starting point and head south. When you see a metal lift, take it up for a box of ammo, shotgun shells, a computer area map, a rocket launcher, and rockets. (sector 36)
 * 2) At the southwest teleporter, press on the wall opposite of the teleporter to get a backpack, a stimpack, and a box of shotgun shells. (sector 101)
 * 3) At the dark lava tunnel on the west end of the map, there is an alcove in the middle you can enter containing a radiation suit, shotgun shells, and armor bonuses. (sector 128)
 * 4) South of the yellow door, press on the wall with two metal ridges on it to find partial invisibility, armor bonuses, and a teleporter. The teleporter takes you to an invulnerability (Hey, Not Too Rough or lower) or a soul sphere (Hurt Me Plenty or higher). (sector 156)
 * 5) Head into the teleporter at the southwest end of the map, then head east to the wall with face switches. Use the gargoyle switch and drop down into a secret area where you can get a BFG9000. (sector 158)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains eight spawn points:
 * 1) facing south-west. (thing 281)
 * 2) facing south. (thing 285)
 * 3) facing north-west. (thing 287)
 * 4) facing west. (thing 288)
 * 5) facing west. (thing 290)
 * 6) facing south-east. (thing 292)
 * 7) facing north-west. (thing 297)
 * 8) facing north-east. (thing 299)

Things
This level contains the following numbers of things per skill level: