E2M8: Tower of Babel (Doom)

E2M8: Tower of Babel is the final map of The Shores of Hell in Doom. It features a boss battle with the Cyberdemon. This level was named after a tower to the heavens that God destroyed in the Bible. It was designed by Sandy Petersen and it uses the music track "Nobody Told Me About Id".

Walkthrough
You start the level in a small octagonal room. Pick up the combat armor here before you do anything else. There is a short pillar in the center of this room with a switch on each of it four sides. Pressing one causes the stairs in front of it to raise. Press all four switches. Walk up any of the four sets of stairs until the wall with the crucified baron of Hell ahead of you opens, but do not walk through yet. Open the three remaining baron-walls in this manner as well -- this allows you to re-enter the starting area if you need to. Once they have all been opened, exit to the huge outdoor area. There are a number of lost souls outside; you might want to destroy them so they do not get in your way later, but it is not necessary. Walk around the building until you find the cyberdemon -- or he finds you. Use the pillars for protection if you need to. He occasionally wanders into one of the four supply rooms adjoining the main building; lure him out if necessary. In addition to a rocket launcher, these four rooms contain a total of 150 rockets and a pair of soul spheres to replenish you. Do not be afraid to waste ammo, because this is the last level of the episode anyway. As there is no BFG9000 in The Shores of Hell, and you have plenty of rockets available, your battle with the cyberdemon will probably be a rocket-rocket fight. If you have a plasma gun with energy cells, do not hesitate to use it. Mastering circlestrafing will greatly increase your effectiveness. Once the cyberdemon dies, the level, and episode both end.

Secrets
There are no official secrets in this level.

Current records
The Compet-N records for the map are:

The data was last verified in its entirety on November 16, 2012.


 * 1) UV speed runs do not differ from UV max runs on this level so only the latter is open for competition.
 * 2) Compet-N does not maintain a UV -respawn competition for this level because of the run's similarity with UV max.
 * 3) The existing monsters do not have enough strength to beat the cyberdemon by monster infighting so the run is impossible to complete.

Map data
* The vertex count without the effect of node building is 186.

Trivia

 * On the Episode 2 intermission screen, the tower can be seen being built as the player progresses through the episode.
 * The "Tower of Babel" is an ironic Biblical reference (Genesis 11:1-9), told in the Bible as a physical pathway to the Heavens. In Doom, the level is the pathway to Hell, as explained in Episode 2's ending text. See Tower of Babel.
 * Some console ports (except the SNES, PlayStation, Saturn, Xbox and Xbox 360 ports) use a different map that does not include the cyberdemon.
 * This is the first level in Doom to not include any imps; while E1M8 includes imps, they are only behind the teleporter.
 * This is also the only level in the episode to not have a plasma gun available.
 * In the Playstation/Saturn port of Doom, this is at the end of the Inferno stages, taking place chronologically after E3M7: Limbo. Several Mancubi also populate the main courtyard where the player does battle with the Cyberdemon.