MAP27: Blood Siege (Interception)

MAP27: Blood Siege is the twenty-seventh map of Interception. It was designed by Jeff Banks (Pottus) and uses the music track "". The par time defined in MAPINFO is 5:30.

Secrets

 * 1) At the westernmost room with the multiple skull switches, use the southeasternmost one. Backtrack southward until you reach the big hallway, then go all the way north then west to a computer area map. (sector 533)
 * 2) In the caged area at the northeast part of the map, press on the northernmost column, the one directly opposite of the lion switch, to lower a soul sphere. (sector 641)
 * 3) At the marble room northwest of the pentagram area, there is a teleporter hidden in the southeast corner. To reach it, just go up to the metal column and press it. The teleporter takes you to an invulnerability. (sector 667)
 * 4) On the curved staircase north of the blood pit at the east side of the map, when you reach the center, look for a red torch. Press on it to lower it, then go in and you should teleport to a blood pit outside of the one which will later have the blue key. Go around to get a megasphere. (sector 671)
 * 5) When you unlock the teleporter at the northeast part of the pentagram area, use it to find yourself in a blood-filled cavern. Before dropping down, press on the indented wall behind you, which should lower revealing a megasphere. (sector 900)
 * 6) In the pentagram area, go to the far left side. A switch is on the brown column near the shack. Press it, then go to the eastern side of the pentagram area. The gray column to the south will be open, revealing an invulnerability. (sector 1012)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Player spawns
This level contains four spawn points:
 * 1) facing north-west. (thing 1191)
 * 2) facing north-east. (thing 1197)
 * 3) facing south-west. (thing 1203)
 * 4) facing north-east. (thing 1211)

Things
This level contains the following numbers of things per skill level: