MAP08 (2 Sectors)

MAP08 is the eighth map of 2 Sectors. It was designed by Andrey Budko (entryway).

Essentials
Take the chainsaw and kill the two zombiemen in front of you, then turn right and kill two more zombiemen hiding behind some tech cubes. Step through the doorway here and head east past two alcoves containing zombies and imps until you reach the wall then turn right to see a fence with an armor and berserk pack behind it (taking the berserk causes a chaingunner to teleport in behind you, or a revenant on Hurt Me Plenty skill level or higher). Head west through a narrow wall opening then look left to see a lion switch guarded by a Hell knight; press the switch then head west into the next room where a wall has lowered to reveal a chaingun.

Take the chaingun and you will be teleported to the tops of the tech cubes; wait for them to rise then step south across the cubes to a ledge where one or two shotgun guys are guarding a switch. Flip the switch then head north through a tan door that has opened and turn right to confront a chaingunner and one or two Wolfenstein SS. Head east into the next room to kill some zombiemen and imps (plus a knight on Ultra-Violence and Nightmare skill levels) then head round to the east side of the round column in this room to find an arch-vile guarding the exit switch.

Other points of interest
A super shotgun can be found in the swastika room on I'm Too Young To Die and Hey Not Too Rough skill levels. Enter the open cabinet in this room to find a backpack.

Secrets
There are no official secrets on this map.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 1, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing west. (thing 30)
 * 2) facing north. (thing 31)
 * 3) facing east. (thing 32)
 * 4) facing north. (thing 33)

Things
This level contains the following numbers of things per skill level: