MAP01: Slaughtered Workers (Strife: Absolute Order)

MAP01: Slaughtered Workers is the first map of Strife: Absolute Order. It was designed by Adam Woodmansey (Khorus) and uses his own custom music track, referred to internally as.

This level is accessed from MAP02: Sweetwater and is part of a hub, so if you leave the level and return then your progress will be remembered.

Essentials
Take the crossbow and flip the switch to open the door. Head down the staircase (there is a walkover line at the bottom which will alert enemies to your presence) and follow the path to a set of steps leading down to a water pool. Drop into this pool and head west to a drain, then go south up the water stream to a dead end. Destroy the stalker which ambushes you from above, take the items here and throw the switch on the west wall.

Go back to the drain and head north to an open area. Jump onto the red bridge and head west, following the path to a room with overhead windows on the right. Head through the room, collecting two med patches on the way, and follow the passage north into another room. Kill any acolytes blocking the way and head up the stairs, following the path until you reach a dead end with a stamina implant, a leather armor and a brass key.

Drop off the ledge to the windowed room from earlier and backtrack to the start of the level. Back in the bridge room you will find that three acolytes have teleported in. Once you return to the start of the level, step on the square platform to return to MAP02: Sweetwater.

Other points of interest
From the bridge room, if you follow the bridge north you will find an accuracy upgrade between two metal pillars, guarded by an acolyte on Veteran skill level or lower, or a reaver on Elite or Bloodbath. From here, keep going along the bridge to a doorway between two wall torches - the room behind it holds two assault rifles and a medical kit, guarded by one or two acolytes. The room to the south holds further supplies.

Secrets
There are no official secrets on this map.

Bugs

 * The map contains a leftover visual mode camera (thing 6), which is used by Doom Builder. This does not affect gameplay as ZDoom-derived source ports silently ignore this actor.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: