E1M5 (ASDoom)

E1M5 is the fifth map of ASDoom. It was designed by Andy Sheppard.

Secrets

 * 1) After going up the first lift, it is necessary to shoot a wall to open up the room.  After doing so, go to the north-west of the room, where there is an alcove leading to an armor. Behind the armor is a secret door leading to a room with an armor bonus, a stimpack, two zombiemen, and (on hard skill) a shotgun guy.  From this room there is a lift to the north-east leading to a light amplification visor and a choice of dropping down to either the red door or the room opposite the blue key room.  There are extra yellow keys in these areas to ensure the player is not trapped. (sector 94)
 * 2) It is necessary to press a switch in the north-east to open up a door leading to the exit. To leave this area, it is necessary to press another switch, opening up a passage leading to an invulnerability and back to the room with the armor bonus.  The start of this passage counts as a secret which is impossible to miss. (sector 175)
 * 3) Going through the door opened by the first switch in #2 leads to a room with a switch.  Pressing the switch opens up a door in the previous room leading to a soul sphere. (sector 208)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 7, 2021.

Player spawns
This level contains five spawn points:
 * 1) facing south-east. (thing 288)
 * 2) facing north-west. (thing 289)
 * 3) facing north. (thing 290)
 * 4) facing east. (thing 291)
 * 5) facing south. (thing 292)

Things
This level contains the following numbers of things per skill level: