E3M2: Military Depot (The Evil Unleashed)

E3M2: Military Depot is the second map of The Evil Unleashed. It was designed by Thomas Möller, then known as Grindcrusher.

Secrets

 * 1) At the start, when you reach the nukage room, look to your left for a wall with skulls on it. Press the wall and drop down to receive a rocket launcher. (sector 27)
 * 2) From Secret #1, to your left are a demon, a cacodemon (on Hurt Me Plenty or higher), and a teleporter. This teleporter is actually the secret sector. There are two ways to reach it. One way is to enter the teleporter, and reenter the one you came out of, and the other is to fall on the west side of the nukage room, where a passage opens, revealing a lift and a teleporter which takes you to the secret sector. (sector 142)
 * 3) Following the nukage room, you will see several items in cages as you proceed down the hallway. These items can be reached in the next room with the crates and barrels. On the west wall near the crates, press on three clean walls to open them to reach three secrets. The first one has a berserk pack. (sector 35)
 * 4) The second of three secrets here has a cacodemon on Ultra-Violence or higher, but is empty otherwise. (sector 36)
 * 5) The third of three secrets contains a medikit. (sector 37)
 * 6) In the small room with six lights and lots of barrels, take the passageway on the right. At the end is a shotgun guy, some barrels, and a stimpack. One wall near the stimpack is cleaner than the rest, open it to reveal a room with stimpacks, boxes of shotgun shells, and a box of bullets. This room counts as two secrets. (sector 175)
 * 7) See Secret #6 (sector 176)
 * 8) Open the door at the northeast end of the oversized crate maze to get up to six secrets. This sector is the main room (sector 223), while three secrets comprise the sectors near the door. The switches in the main sector lower one of four teleporters. From left to right, the teleporters lead to Secret #15, the southernmost room, Secret #14, and a room to the far west part of the map with a cacodemon and some supplies, where you can open the metal walls. The sectors in front of the teleporters on the left and right sides count as secrets.
 * 9) See Secret #8 (sector 95)
 * 10) See Secret #8 (sector 96)
 * 11) See Secret #8 (sector 133)
 * 12) See Secret #8 (sector 134)
 * 13) See Secret #8 (sector 225)
 * 14) In the oversized crate maze at the eastern part of the map, press on the northwestern wall to find a cacodemon, a teleporter, and a switch (you can also open this wall by approaching the box of shotgun shells just south of the wall). The teleporter takes you to Secret #8, while the switch lowers a crate somewhere in the crate maze containing a chaingun. (sector 93)
 * 15) In Secret #8, enter the leftmost teleporter to enter a sector with a lot of barrels, a rocket launcher, and a baron of Hell. (sector 102) An alternative way of reaching this secret is to step just in front of the teleporter and then backtrack to the crate maze, where a new door on the eastern wall leads to the same secret.

Bugs
In order to reach the blue key, it is necessary to press a switch in the far south of the level. The switch is accessible by teleporting from the north-east of the level onto the platform in front of the switch. However, as the teleport destination thing (thing 153) is not present in easy skill, the teleporter does not work, and thus the only way to complete the level in easy skill is to enter the southern room directly and strafe-run across the teleport line at the front of the platform.

Current records
The records for the map on the Doomed Speed Demos Archive are:

Player spawns
This level contains eleven spawn points:
 * 1) facing north-west. (thing 223)
 * 2) facing north. (thing 224)
 * 3) facing south. (thing 225)
 * 4) facing south. (thing 226)
 * 5) facing west. (thing 227)
 * 6) facing east. (thing 387)
 * 7) facing east. (thing 388)
 * 8) facing east. (thing 389)
 * 9) facing north. (thing 390)
 * 10) facing north. (thing 391)
 * 11) facing west. (thing 392)

Things
This level contains the following numbers of things per skill level: