Combat shotgun (Doom Eternal)



The combat shotgun returns in Doom Eternal, with properties similar to its previous incarnation from Doom (2016). The weapon retains an explosive shot mod, albeit now firing an explosive gel that adheres to targets before detonating, requiring a reload after three shots (with remaining ammunition indicated on the crosshair). The explosive shot also deals extra damage to weak spots, enabling one to destroy, for example, the arachnotron's cannon or the revenant's rocket launchers. Replacing the original charged burst is a new automatic firing mode wherein the weapon behaves like a, with three rotary barrels.

Modifications

 * Sticky Bombs


 * Full Auto

Full Auto

 * Quick Recovery
 * Full auto mode recovery speed is increased by 50%


 * Faster Transform
 * Full auto mode transform speed is increased by 50%


 * Fast Feet
 * Movement speed when in full auto mode increased by 20%


 * Salvo Extender
 * Killing a demon with the full auto mod will drop shell ammo
 * Mod is unlocked by killing 15 pinkies with the full auto mode.

Sticky Bombs

 * Quick Rack
 * Sticky bomb reload speed is increased by 20%


 * Bigger Boom
 * Sticky bomb explosion size is increased by 45%


 * Mastery - Five Spot
 * Launch 5 sticky bombs before having to reload the mod.
 * Mod is unlocked by destroying 15 arachnotron turrets directly.

Trivia

 * In a minor break of series tradition, wherein the protagonist usually starts off with a pistol, the Doom Slayer starts off with a combat shotgun, along with the Doomblade, in Doom Eternal.
 * The pistol was implemented in the game, but it is unobtainable outside of console commands.