Doom Must Fall

Doom Must Fall (dmf-sp.wad) is a single-level total conversion, originally designed by Mackey "Avatar" McCandlish and released in 1995 as part of a deathmatch episode, in which it was also known as Kreissack's Fortress. It was extracted and restructured for source ports in 2000 by Sparky of KISS Software. It includes a DeHackEd file (dmf-sp.deh) which modifies most of the enemies and weapons.

Secrets

 * 1) The area east of the start has two sections of wall that have a 'traditional' texture, both of which mark secret doors.  The northern one leads to a shotgun and a health or armor pickup. (sector 441)
 * 2) The southern secret door (see #1) leads to two boxes of charges. (sector 456)
 * 3) The sector east of the blue key in front of the switch that opens the door to the area north of the blue door counts as a secret and is impossible to miss. (sector 284)
 * 4) Entering the room east of the blue key from the north opens up a door to the north (to the north-east of the rooms with the switches) leading to a super armor upgrade, a stamina jolt, a light amplification upgrade, and an invulnerability. There is also a teleporter here to near the start. (sector 270)
 * 5) The room east of the blue key has four ledges, one of which contains a super ammo booster.  This ledge lowers on pressing, revealing access to a room with a super ammo booster, a health or armor pickup, a personal cloak upgrade, and a berserk.  There is a switch here which opens up a secret passage in the room with the mine launcher in the north-west.  This passage leads to some ammo, a stamina jolt, and a super armor upgrade.  There are two secrets here. (sector 120)
 * 6) See #5. (sector 119)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 433)
 * 2) facing north. (thing 434)
 * 3) facing west. (thing 435)
 * 4) facing west. (thing 436)

Things
This level contains the following numbers of things per skill level: