MAP06: A Second Front (Dark Universe)

MAP06: A Second Front is the sixth and final map of Dark Universe. It was designed by Paul Dechene (Payload4367).

Secrets

 * 1) From the starting point, head east and southeast once you reach the big room. Go to the crate with the energy cell pack on top and look to the north. Jump through the opening to find a BFG9000. (sector 772)
 * 2) In the yellow key room, go to the higher floor and to the destroyed section at the northwest corner. Rather than fall in, climb up the rubble on the west side and up to the platform with the plasma gun and backpack. (sector 300)
 * 3) Head to the southeast area with the super shotgun and make note of the crate. In the previous room are two switches, the one to the north gets rid of the force field further to the north, while the one to the south, closer to the door, lowers the crate. Use that switch and go through the vent shaft behind the crate. You can find a few rooms with supplies and monsters in them, but if you want to continue outside, you will need the yellow and blue keys. (sector 2289)
 * 4) Make sure you have the blue key, then go through the vent shaft at Secret #3, heading south and further east at the fork. Flip the switch near the door to reach the outside portion. You can get a green armor to the north, and if you go all the way south, you can reach a BFG9000. (sector 2589)
 * 5) After you visit the southeast area with the super shotgun and used the switch to remove the force field further north, go to where that force field was and through to the next area. On ground floor, head to the northeast, opening a door to find two revenants and a computer area map. A hidden switch is on the left terminal, which reveals a secret to the north with health bonuses and a backpack. (sector 2153)
 * 6) From the previous secret, go back and take the steps to the upper floor, then head for the south side. Make sure you have the yellow key, then use the switch to open the door here. A switch in the far corner of this room reveals some supplies, including a megaarmor. (sector 1290)
 * 7) In the large hangar-like room in the center of the map, go to the south side to find some crates and steps leading up to a vent shaft. Enter it and there will be a break to the north and south. Go to the north to find a medikit, armor bonuses, health bonuses, and shotgun shells. (sector 1145)
 * 8) In the circular room at the north end, go to the southeast and head down the steps. At the terminal at the northwest end, there is a switch at the left side. Use it to lower the wall and get a box of shotgun shells and a box of ammo. (sector 2537)
 * 9) If you fall to the ground floor of the circular area at the north end of the map, head to the inside circle and at the northwest end you can find a megaarmor. (sector 1810)
 * 10) If you fall to the ground floor of the circular area at the north end of the map, head to the inside circle and at the northeast end you can find an invulnerability. (sector 1811)
 * 11) At the halls to the east of the circular area, take the north hall and through the next door, continue north. Now turn west and use the switch (this requires the yellow key). This are has a medikit, ammo, and a BFG9000. (sector 1864)
 * 12) In the blue key room, open the door to the east of where the key is to head to the outside portion at the east end of the map. The section where the plasma gun is counts as the secret. Going further southward leads to the rest of the outside portion, where you can go back if you had used the switch that required the yellow key earlier; this can come in handy considering where the blue key is and that you can quickly reach Secret #4 from there. (sector 2162)
 * 13) Go behind the crates at the entrance to the exit hallway to find a broken section of the wall. Behind it is a secret area with a medikit on a crate as well as a plasma gun and energy cell packs at the end of a hall. (sector 2094)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: