Gimmick

A gimmick is a term used to describe a niche style of gameplay or level design that may only be favorable to a subset of Doom players. Maps such as Doom 2's MAP23: Barrels of Fun, feature a gimmick where the purpose of the level revolves mostly around the player outrunning a chain of exploding barrels to get to various safe zones. Another example is MAP08: Tricks and Traps, which features various gimmicks that do not necessarily pay respects to the usual Doom gameplay a player may come to expect. Many levels and megawads are designed around gameplay gimmicks such as CyberDreams, and Archvile Jump. Some levels and megawads revolve around a gimmick in level designing, such as 10sectors, Claustrophobia 1024, and 1 Monster Megawad.