MAP25: Abandoned Compound (Doom Zero)

MAP25: Abandoned Compound is the twenty-fifth map of Doom Zero. It was designed by Christopher Golden (DASI-I).

Secrets

 * 1) At the southwest end of the map, open the door where the shotgun is to find a box of shotgun shells, a plasma gun, and an energy cell pack. (sector 260)
 * 2) At the north end of the map you will find some incubation chambers. One of these is not open, but you can open it directly to find a baron of Hell and a backpack. (sector 83)
 * 3) In the maze with red lines at the west side of the map, get to the north end and find the northeast corner with brown walls. Use them to open an area northeast of the maze with an invulnerability, a rocket launcher, and an energy cell pack. (sector 253)
 * 4) On the ledge where you can jump to the yellow key, you can also jump to the nearby red key just to the southwest (you can even jump through the fence here). A plasma gun is next to the red key. (sector 171)
 * 5) When you get the blue key, go to the northeast part of the map and open the blue bars to get ammo and a medikit. (sector 246)
 * 6) Secret #5 is a room with multiple skulls on the walls. Find the skull without red eyes and use it, revealing the north wall where you can get a backpack. (sector 115)
 * 7) Open the back wall in Secret #6 to find a megasphere as well as shotgun shells in the alcoves. (sector 144)
 * 8) Enter the northernmost alcove with a chaingunner in Secret #7 to open the northwest wall. However, leaving the alcove will close the wall again. You can prevent the wall closing by quickly moving in and then out again while the wall is still opening. Inside the secret are steps you can climb to get a BFG9000. (sector 40)
 * 9) Only in v2.2: (sector 126)

Current records
The records for the map at the Doom Speed Demo Archive are:

Things
This level contains the following numbers of things per skill level: