NOVA III

NOVA III is a Boom-compatible megawad released in 2019. Continuing from NOVA II: New Dawn and NOVA: The Birth, the project was aimed at newer or inexperienced Doom mappers. NOVA III went through a lengthy development cycle of four years, with multiple changes in management. The project was first publicly announced on the Doomworld forums with a sign-up and planning thread on December 22, 2015, under the leadership of James Collins (an_mutt). Development officially began on January 17, 2016.

Collins led the project for the first year of its development, but relinquished his role due to personal issues. Management was transferred to Brayden Hart (AD_79) on March 4, 2017. After further stagnation, management was again transferred to Alex Scott (Scotty) on January 7, 2018. Scotty would lead the project to its completion, with a first release candidate published on December 2, 2019. This was followed by a second release candidate on January 3, 2020, and third on January 20. With numerous fixes to bugs in between, the release candidates were played by The DWmegawad Club throughout January 2020 for further testing, leading to a fourth and final release candidate released on March 2, which was later uploaded to the idgames archive on March 12, 2020.

NOVA III received an honorable mention at the Cacowards in 2020.

Levels

 * Hell levels
 * by A2Rob
 * by Tactical Stiffy
 * by NeedHealth
 * by AnonimVio
 * by Alex Scott (Scotty)
 * by A2Rob
 * by Paul977
 * by Angry Saint
 * by Devon Barnett (Xyzzy01)
 * by Nanka Kurashiki (倉敷楠花)
 * Jungle/temple levels
 * by P1NKAC1D
 * by sincity2100
 * by Daniel Trim (dt_)
 * by Albertoni
 * by A2Rob, Paul977, Pegleg, and Alex Scott (Scotty)
 * by Ryan Anderson (obake)
 * by Oleg Vovk (Wereknight)
 * by Killer5
 * by Paul977
 * by Alex Scott (Scotty)
 * Lunar base levels
 * by Skeletonpatch
 * by DMPhobos
 * by Finakala and Paul977
 * by Albertoni
 * by Seongbae Park (antares031)
 * by A2Rob
 * by Daniel Trim (dt_)
 * by Benjogami
 * by amok
 * by Tristan Clark, Paul977, and Alex Scott (Scotty)
 * Secret levels
 * by Big Ol' Billy
 * by bemused and Alex Scott (Scotty)

Soundtrack

 * MAP01: "The Face of Wrath" by Stuart Rynn (stewboy)
 * MAP02: "Gotham" by Lee Jackson (from Duke Nukem 3D)
 * MAP03: "Blue Water Blue Sky" from 
 * MAP04: "Infuscomus" from 
 * MAP05: "Unearth" by Gus Knezevich (Alfonzo) (from the Revolution! MIDI Pack)
 * MAP06: "Dark Groove" by (from )
 * MAP07: "Dungeon (No. 21)" by Eric Heberling (from )
 * MAP08: "Zoetic" by Vital
 * MAP09: "Cloudscapes" by Zachary Stephens (Ribbiks)
 * MAP10: "First Contact" by John Weekley (PRIMEVAL)
 * MAP11: "Starkiller Horizon" by AcidicVoid
 * MAP12: "The Lab that Carmen Roams" by Paul Corfiatis (pcorf) (from Simply Phobos)
 * MAP13: "Huline Temple" from 
 * MAP14: MIDI version of "" by
 * MAP15: "Dark Angel" by James Paddock (Jimmy)
 * MAP16: "Mental Hospital" by NatureWorld1986
 * MAP17: "Erebus Initiative" by Oleg Vovk (Wereknight)
 * MAP18: MIDI rendition of "Symbol of Eternity" by
 * MAP19: "Hell's Core" by Sam Woodman (Metabolist)
 * MAP20: "Treasures in the Dark" by Mark Klem (from STRAIN)
 * MAP21: "Infinite" by Tom Mustaine (from TNT: Evilution)
 * MAP22: "Conductor" by James Paddock (Jimmy) (from Back to Saturn X)
 * MAP23: "Ionian Isolation" by Tristan Clark (from TNT: Revilution)
 * MAP24: MIDI rendition of "FraKctured" by
 * MAP25: "Stardust" by Tristan Clark
 * MAP26: "Hypercube" by Stuart Rynn (stewboy) (from Ancient Aliens)
 * MAP27: "Waltz of the Demons" by Robert Prince (from Doom)
 * MAP28: "Mare Crisium" by Benjogami
 * MAP29: "Carson City" from 
 * MAP30: "Last Man Standing (Sacraficial Symphony)" [sic] by Kristian Aro (from Whispers of Satan)
 * MAP31: "Strange Machinery" by Big Ol' Billy
 * MAP32: MIDI rendition by James Paddock (Jimmy) of "Funky Stars" by Quasar of Sanxion
 * Title screen: "Sent from Hell" by Glen Christie (Crunchynut44)
 * Intermission screen: "Deepest Reaches" by Glen Christie (Crunchynut44)
 * Text screen: "Godsend" by Glen Christie (Crunchynut44)

Built-in demos
This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.02 source port to view them. The demo levels are: