MAP12: Walled Garden (The UnMaking)

MAP12: Walled Garden is the twelfth map of The UnMaking. It was designed by scwiba.

Secrets

 * 1) From the starting room, follow your only path forward through several rooms, reaching a tunnel with a lift at the end of it. At the top of this lift is the first control room. Jump out the left opening in the control room to land on a rock platform in the lava and collect a box of shotgun shells. (sector 227)
 * 2) From the control room described in secret #1, flip the rightmost switch to change the open doors in the rightmost junction. A nightmare imp should be released. Jump down and go through the door for a berserk pack. (sector 77)
 * 3) From the control room described in secret #1, flip the center switch to change the junction doors in the center. Jump through the gap on the left and walk through the doors that just opened. Proceed through another set of doors and up the stairs to reach the second control room. From this vantage point, check if the rightmost door is closed. If it is, press the rightmost switch to open it. Walk through to find a plasma gun.  (sector 38)
 * 4) From the second control room described in secret #3, flip the center switch and the left switch to change the corresponding junction doors. You should then be able to go through the center junction and then turn left to pass through a second set of doors to a secret containing green armor and a small amount of ammo. (sector 30)
 * 5) From secret #4, simply fall into the damaging liquid moat. Quickly run into the tunnel on your left. Follow the tunnel until you reach a chainsaw. The teleporter near the entrance to the tunnel will return you to the second control room. (sector 258)
 * 6) If you have set the junctions to the positions described in secret #4 and are in the second control room, go through the center junction and forward through the next set of doors. A bridge will take you across the moat and to the third control room. Flip the center switch and jump through the right side opening to land on the far side of the moat. From here you can go through the doors you just opened, into a room with rocky steps. Turn right here and go through another set of doors to find the blue key. The teleporter in the rocky room will return you to the third control room. (sector 60)
 * 7) From the third control room described in secret #6, check if the leftmost door is open. If not, press the left switch. Go through that junction to reach the final control room. From the left opening in the control room, you can see a shootable switch. Shoot it to reveal an unmaker below. (thing 288)
 * 8) If you have collected the blue key from secret #6 and reached the final control room described in secret #7, make sure the center doors from this vantage point are closed. If they are not closed, press the center switch. Return through the rightmost junction to the third control room. Jump from the right side gap to cross the moat. Go through the doors into the room with the rocky stairs. The door at the top of the stairs should now be open. Go through this junction and up another set of stairs to the blue door. Open the door to be rewarded with a supercharge, megaarmor, backpack, and an exit switch that will take you to the secret level. (sector 195)

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing west. (thing 149)
 * 2) facing north-west. (thing 150)
 * 3) facing south-west. (thing 151)
 * 4) facing north-east. (thing 319)

Things
This level contains the following numbers of things per skill level: