UV -respawn

UV -respawn is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.

Ultimate Doom
Seven speedrunners hold at least a single UV -respawn record for Doom. Radek Pecka is most successful with an achievement of 23 current records.

Doom II
11 speedrunners hold at least a single UV -respawn record for Doom II. Radek Pecka is most successful with an achievement of 11 current records.

The Plutonia Experiment

 * 1) Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear.
 * 2) Compet-N does not maintain a UV -respawn competition for this level because of the run's similarity with UV max.
 * 3) There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
 * 4) Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition.  (This is something of a judgement call, obviously.  While it is true that the spider mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed &mdash; conceivably, in fact, monster infighting could continue to damage the spider mastermind for as long as the player cared to stand and watch.)
 * 5) Due to design bugs in this level, it is not possible to enter every secret sector.  A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.
 * 6) Due to design bugs in this level, it is not possible to enter every secret sector.  A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.
 * 7) The HTML version of the Compet-N database misstates the duration of this file as 00:44.
 * 8) Due to design bugs in this level, it is not possible to enter every secret sector.  A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.
 * 9) Uncompleted as of the most recent Compet-N database update.
 * 10) Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
 * 11) Due to design bugs in this level, it is not possible to enter every secret sector.  A demo may qualify for inclusion in the Compet-N archive by tallying 75% secrets.