E4M4: Unruly Evil (Doom)

E4M4: Unruly Evil is the fourth map of Thy Flesh Consumed in Doom. It was designed by American McGee and uses the music track "Suspense".

Overview
The map title comes from James 3:8: "But the tongue can no man tame; it is an unruly evil, full of deadly poison."

Secrets

 * 1) In the second room, take the elevator up and continue left around the walkway until you reach a green torch. Press it to lower the floor you are standing on. Continue through two archways to get a berserk pack.
 * 2) Return to the green torch and press it again, but only pass through the first archway. The floor in the second room will raise along with the first lift, taking you up to a rocket launcher.

Bugs

 * 1) In the final room of the level, there are Hall of Mirrors effects visible at the top-front of the side compartments when they open, and at the top of the entrances into northern compartments when they are opened and you are inside of them.
 * 2) In the same room, on Hey, Not Too Rough difficulty or lower, the Spectres in each of the northern compartments occupy both the inner and door sectors, preventing the compartments from opening when the switches are flipped unless the player shoots at the doors with the rocket launcher.  The rockets will punch through the doors and kill the Spectres with enough blasts.  Upon killing them, the doors will open as normal when the switches are flipped.
 * 3) Also in this room, on Ultra-Violence difficulty or higher, the Cacodemon pairs in the northern compartments are each glued together, and will not move until one of them is killed.
 * 4) Along the south side of the center yard, there is a pen containing three Demons that can be killed through the closed entrance of the pen with any projectile weapon such as the rocket launcher. Hitscan attacks cannot be used before the wall blocking the entrance has begun to lower. If using a source port with the ability to look up and down, one can also kill the Demons with any projectile attack by firing at the wall behind the back side of the pen. These can happen because the monsters are actually too big for the pen and their hit boxes expand both outside the entrance and into the back wall of the pen. Mysteriously, the entrance is still able to lower and the Demons are capable of moving once the lowering has taken place.

Records
The Compet-N records for the map are: