Heroes' Tales

Heroes' Tales is a 2009 Doom II megawad for limit removing source ports, created by members of Doom Power, which requires the TNT: Evilution IWAD. PrBoom+ is recommended for play. It contains 33 levels, the last of which is playable only from the command line or the console (depending on the source port). All but fourteen of them are derived from four different four-hour speedmapping contests hosted on the site in 2008 and 2009, and subsequently modified to fix bugs or otherwise improve them. It was uploaded to idgames/ on September 8, 2009.

Levels
Secret maps:
 * MAP01: Ancient Valley by Lainos
 * MAP02: Ruins by Shadowman
 * MAP03: Aquapark by Wraith
 * MAP04: Survival by Lainos
 * MAP05: Canyon by 3EPHOEd
 * MAP06: Nemesis by Archi
 * MAP07: Colliseum by Shadowman
 * MAP08: Upper Town by Azamael
 * MAP09: Exploded City by Archi
 * MAP10: Mudrun by Nil
 * MAP11: The Source by Shadowman
 * MAP12: Boiler by Wraith
 * MAP13: Trapped by Dragon Hunter
 * MAP14: Starport by Azamael
 * MAP15: Impocalypse by Archi
 * MAP16: Dark Cave by Archi
 * MAP17: Holes of Evil by Memfis
 * MAP18: TNT Base by Dragon
 * MAP19: Spawning Vats by Shadowman
 * MAP20: Guard Tower by Wraith
 * MAP21: Hell's Maw by Shadowman
 * MAP22: Citadel by Archi
 * MAP23: Deuce Take It! by 3EPHOEd
 * MAP24: Blood Lake by Dragon Hunter
 * MAP25: Hell's Atrium by Shadowman
 * MAP26: Hellsky by Dragon
 * MAP27: Onslaught by Shadowman
 * MAP28: Mount Doom by Dragon Hunter
 * MAP29: Evil Inside by Azamael
 * MAP30: Call of Cthulhu by Watchmaker
 * MAP31: Secret of the Pharaoh by Shadowman
 * MAP32: UFO Crash by Cherepoc
 * MAP33: Scary Dreams by VACion and Archi

Soundtrack

 * MAP01:
 * MAP02:
 * MAP03:
 * MAP04:
 * MAP05:
 * MAP06:
 * MAP07:
 * MAP08:
 * MAP09:
 * MAP10:
 * MAP11:
 * MAP12:
 * MAP13:
 * MAP14:
 * MAP15:
 * MAP16:
 * MAP17:
 * MAP18:
 * MAP19:
 * MAP20:
 * MAP21:
 * MAP22:
 * MAP23:
 * MAP24:
 * MAP25:
 * MAP26:
 * MAP27:
 * MAP28:
 * MAP29:
 * MAP30:
 * MAP31:
 * MAP32:
 * MAP33:
 * Title screen:
 * Intermission screen:
 * Text screen: