Talk:Doomsday of UAC

Hello, I am playing this level in Eternity Engine and I got stuck on red key part. I know what causes this but is there a way to still get the red key without cheating? Maybe changing a compatibility flag? Thanks. -FistMarine

79.117.209.203 12:30, 8 August 2015 (CDT)


 * According to the "Technical information" section in this very article, no. You will need to use a port compatible with the earlier boss death behavior.    Ryan W (talk) 13:26, 6 August 2015 (CDT)

Thanks for reply Ryan! I don't really like PrBoom+ to be honest and ZDoom/GZDoom are better used when playing a wad that requires them, usually a gameplay mod. I think I will just cheat and move on to the next wad. -FistMarine

79.117.209.203 12:30, 8 August 2015 (CDT)


 * "remove my ip shown for public" - I've got a bad news for you... --Gez (talk) 11:54, 7 August 2015 (CDT)

Yeah I know my IP is still shown on "history" but I just wanted to remove from being displayed here. I will add back if you want. BTW remember me from Realm667 forum? I was thinking to register again. What do you say Gez? :P

79.117.209.203 12:30, 8 August 2015 (CDT)

OK I just beat this damn level without "cheating" but I did cheat by jumping and disabling "infinite actor heights", so I could jump on lost souls and then onto pillar to get red key. It was frustrating but whatever, I'm glad I did it without "noclipping".

79.117.209.203 05:42, 10 August 2015 (CDT)


 * I appreciate the enthusiasm in documenting this method, which still qualifies as a "cheat," but our policy is to not document bugs that are specific to source ports except where A. the map is designed exclusively for that port or B. it is shared between a large number of ports and is thus notable in and of itself. I will likely be adding a "map compatibility" system similar to the one ZDoom has to EE in the near future which would enable us to deal with this issue automatically in a way that is transparent to the end user. --Quasar (talk) 09:49, 10 August 2015 (CDT)