1994 Tune-up Community Project

The 1994 Tune-up Community Project is a 2011, 32-level Boom-compatible megawad created by members of the Doomworld community. It is a collection of remakes of levels from 1994 (and, occasionally, 1995) aiming to revise them to modern standards. It was started in 2008 by Snarboo, and coordinated by Travers Dunne (Hobbes) and GreyGhost.

At the 18th Annual Cacowards, the megawad won the Mordeth Award, despite taking only two years to develop. The WAD was a frequent Cacoward nominee up until then, although not one of the Top 10 for the hosts, and was jokingly awarded the Mordeth due to its premise of remaking levels made 17 years prior.

Levels
According to the text file for ; the original WAD only lists the members of TTA. Not to be confused with Brad Spencer (Vorpal).

Soundtrack

 * MAP01: ?
 * MAP02: "Technownage" by James Paddock (Jimmy)
 * MAP03: ?
 * MAP04: ?
 * MAP05: ?
 * MAP06: Waltz of the Demons from Doom
 * MAP07: ?
 * MAP08: "Missing? Impossible!" from Duke Nukem 3D: Atomic Edition by
 * MAP09: Stage 5, from , MIDI sequence by Jose Felix
 * MAP10: MIDI version of "Halloween theme" from
 * MAP11: "Magmoor Caverns" from , sequenced by Colin Bilz
 * MAP12: Final Boss theme from , sequenced by Steven Marzinsky
 * MAP13: same as MAP04
 * MAP14: "Death March", by Rich Nagel (from Eternal Doom)
 * MAP15: same as MAP03
 * MAP16: Bloody Tears from , MIDI sequence by Jorge D. Fuentes
 * MAP17: "The Bridge" from 
 * MAP18: DOOM from Doom II
 * MAP19: Adrian's Asleep from Doom II
 * MAP20: Infinite from TNT: Evilution
 * MAP21: The Demons from Adrian's Pen from Doom
 * MAP22: MIDI version of "" by
 * MAP23: Sinister from Doom
 * MAP24: "Vritra" from 
 * MAP25:  - Neptune Storage Depot
 * MAP26: ?
 * MAP27: ?
 * MAP28: ?
 * MAP29: "Goin' Down the Fast Way" from Rise of the Triad by Lee Jackson
 * MAP30: "Big Foot" from , sequenced by Christopher Foss
 * MAP31: ?
 * MAP32: Caramelldansen SpeedyCake Remix


 * Title screen: ?
 * Intermission: ?
 * Text screen: ?

Built-in demos
This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.02 source port to view them. The demo levels are: