Talk:Doom v0.3

=Screen size pitch change=

Does changing from maximum to helmeted views really change the projection pitch? It seems to me it simply renders the screen 16 or 20 pixels higher, without any proportional difference between near and far flats or walls.

This is a bit obscured by the weapon remaining in one place, despite the environment shifting quite a bit vertically.

--Fuchsia tude (talk) 14:28, 27 September 2016 (CDT)