Elmlea Single

Elmlea Single is the second mapset released by Pinchy in April 2018. A set of 17 maps – 1 cosmetic, 16 standard – described by the author as "A collection of joke maps playing on running gags in the Doom mapping community."

Levels

 * MAP01: Over You Go
 * MAP02: Use Protection
 * MAP03: Up And Up And Up And
 * MAP04: Piss In The Eyes
 * MAP05: Stims!
 * MAP06: Eemps!
 * MAP07: Complicated Living
 * MAP08: Shafted In The Toilets
 * MAP09: Wedgeguys
 * MAP10: SoundOfDoomDoors
 * MAP11: Blue Bottles
 * MAP12: Fuzzy Irritation
 * MAP13: Scratchy
 * MAP14: Excessively Bangin'
 * MAP15: Shotgun Searchlight
 * MAP16: Be Quick Or Be PLAYN0
 * MAP17: The End!

Soundtrack

 * MAP01: hunter.mid
 * MAP02: lassie.mid
 * MAP03: mash.mid
 * MAP04: batmantheme.mid
 * MAP05: TV_And_Movie_Theme_Songs_-_King_Of_The_Hill_(2).mid
 * MAP06: quantum.mid
 * MAP07: hogan's_heroes.mid
 * MAP08: charlie_brown.mid
 * MAP09: bk_ally.mid
 * MAP10: matlock.mid
 * MAP11: dontfencemein.mid
 * MAP12: theme_Alf.mid
 * MAP13: agentman.mid
 * MAP14: Twinpks.mid
 * MAP15: pgunn.mid
 * MAP16: chips.mid
 * MAP17: bs_galla.mid
 * Title screen: tv-americanhero.mid
 * Intermission screen: bewitch.mid
 * Text screen: wings.mid

Inspiration and development
During the months leading up to April Fool's day in 2018 the author became a regular viewer of Elmle's Twitch stream and decided to create some Doom content he could play around the time of his birthday. The ideas for most of the maps were in a document he had been adding to over a period of nearly two years and were enough to create 12 of the 16 maps. Development lasted all of March during which three more ideas were added, with the final, fourth idea for MAP12: Fuzzy Irritation contributed by Fuzzball.

All music tracks are renditions of TV shows. MAP05's soundtrack originated at, all other tracks are from.

Level inspiration

 * MAP01: Archvile chase over a gap
 * MAP02: Every wall is MODWALL so you need to go wall humping
 * MAP03: A switch that raises fast doors which are the levels inner walls set at various tall heights
 * MAP04: A Boom scrolling floor voodoo doll collecting health bonuses creating the 2008 console era "piss filter"
 * MAP05: Every 64 square filled with a stimpack and a chaingunner so you get ripped to pieces but also heal fast
 * MAP06: Loads of imps, doors that can't close due to the room being filled
 * MAP07: Standing on a big flat platform, hundreds of imps are hidden in the distance (a pun on Dead Simple)
 * MAP08: A lift that moves past ever floor in the map
 * MAP09: Monsters all stuck inside each other in bricks
 * MAP10: Linked doors create a mini maze that can tap the player in dangerous rooms. Named after the Doomworld user SoundOfDoomDoors
 * MAP11: Every 64 x 64 square floods with a single imp
 * MAP12: Irritating crushers that are desynchronised with the moving floor, the only weapon is a BFG and enemies are mostly single zombiemen
 * MAP13: The ugliest, tiliest textures at horrible angles and bullshit weapons, ammo and powerups
 * MAP14: Miles upon miles of banging windows
 * MAP15: Mandatory progression behind giant walls of switches you need you shoot. Using the shotgun spread makes them easier to find
 * MAP16: Blasted by super fast conveyor out into a big gray concrete area with stupidly thin ledges. PLAYN0 is the sprite name of the dead marine player (Be Quick Or Be Dead)
 * MAP17: THE END in sector text on the walls to victorious music. FIREBLU sky of course, it was the style at the time :)