Rush

Rush is a 12-map PWAD for Doom II, created by Arthur O. (Archi) with a final release in July 2014. It is a collection of slaughter maps that are considered relatively easy for the genre. One difficulty guide states that Rush is "the de facto recommendation for getting to grips with slaughter maps."

Custom monster
Rush adds one custom monster, the Hectebus, a powerful mancubus variant taken from Skulltag. It replaces the dead lost soul.

Levels
All maps by Archi unless noted otherwise.
 * by Archi and Demonologist
 * by Archi and Demonologist
 * by Archi and Demonologist
 * by Archi and Demonologist
 * by Archi and Demonologist
 * by Archi and Demonologist

Soundtrack

 * MAP01: Remix by Jay Reichard (silentzorah) of "Sadistic"
 * MAP02: "Trilemma" by James Paddock (Jimmy) (from Claustrophobia 1024)
 * MAP03: Remix by Jay Reichard (silentzorah) of "Facing the Spider"
 * MAP04: "Rusty Ruin Act 1 theme" from 
 * MAP05: "Great Temple" by (from )
 * MAP06: "Credits" from 
 * MAP07: "Act 2 Boss theme" from 
 * MAP08:
 * MAP09: "Lava Powerhouse" from 
 * MAP10: "Callisto Tower Colony" from Descent
 * MAP11: MIDI rendition of "Descend Into the Eternal Pits of Possession" by
 * MAP12:
 * MAP13: "Become the Hunted" by James Paddock (Jimmy) (from Plutonia 2)
 * Title screen: "Become the Hunted" by James Paddock (Jimmy) (from Plutonia 2)
 * Intermission screen: North American Model 2 BIOS theme

Built-in demos
This WAD features three built-in demos, which do however not show actual gameplay. The first demo illustrates a few areas of a hidden, non-playable MAP34, while in the other two the player remains stationary at the starting point. All require Doom II with a Boom-compatible v2.02 source port to view them. The demo levels are: