Lost soul colliding with items

When charging fowards, if a Lost Soul collides with an item, which is exempt from most collision checks, the Lost Soul will stop charging and start moving normally again as if nothing has happened. This is noticable on E2M8: Tower Of Babel where the player can hide behind the alcoves of items and effectively protect himself from the Souls in the map.

Related Files
ZDoom Version 2.0.96 Demo of bug