E1M5: Phobos Lab (Wonderful Doom)

E1M5: Phobos Lab is the fifth map in the Knee-Deep in the Dead episode of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).

Secrets

 * 1) Head across the nukage at the start and use the wall where the armor bonuses are to find a room with a box of shotgun shells. (sector 153)
 * 2) Enter the nukage at the west side of the map and head into the narrow path at the south end. Take the lift up to get a box of shotgun shells and a stimpack. (sector 25)
 * 3) At the southeast end of the map, find a switch to the interior section and ride the lift up. At the top, there is another switch to use at the east side. After using it, leave the interior section and head to the north side. An open wall here leads to a room with health and armor bonuses. Continue past this room to find more health bonuses, rockets, and a rocket launcher. (sector 78)
 * 4) In the rocket launcher room, open the wall with slime at the northwest side for another passage with stimpacks. Open the wall here to get to the outside section, where you can find health bonuses and a megaarmor. (sector 49)
 * 5) Open the wall next to the megaarmor in Secret #4 to find another passage with a box of ammo and a switch for a lift with a backpack. Take the lift up to find a stimpack and a light amplification visor. The wall to the north requires the blue key to open. (sector 30)
 * 6) In the blue key area, lower the platform on the left side and ride it up. Open the northwest wall to find a chainsaw and a medikit. The southwest wall here requires the blue key. (sector 70)
 * 7) In the small room west of the central room, shoot the barrel near the wall that does not have slime and then open that wall. You will find partial invisibility and a box of ammo. (sector 80)

Bugs

 * sector 157: The concrete floor on which the player starts is a type 7 5% damage sector, while the surrounding nukage areas are harmless.
 * line 161: This switch is single-use, but the affected door (sector 16) is repeatably activatable and monster-activatable on its far side. Thus it is possible to have the door close and not be able to re-open it, preventing progress. All is not lost, however, as there are other ways to reach the exit, through secret areas.
 * line 991: This line is single-sided but is a type 31 D1 manual door. Activating it may cause a crash in vanilla.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 21, 2021.

Player spawns
This level contains seven spawn points:
 * 1) facing east. (thing 232)
 * 2) facing north. (thing 240)
 * 3) facing east. (thing 249)
 * 4) facing north. (thing 250)
 * 5) facing north. (thing 251)
 * 6) facing west. (thing 252)
 * 7) facing south. (thing 253)

Things
This level contains the following numbers of things per skill level: