MAP11: Arch-Violence (Plutonia 2)

MAP11: Arch-Violence is the eleventh map of Plutonia 2. It was designed by Adolf Vojta (Gusta) and Thomas van der Velden, and uses the music track "Become the Hunted" by James Paddock. The level itself is a sequel to Map11: Hunted from the Plutonia Experiment consisting with a maze filled with Arch-Viles though the maze is much larger in size than the originial version and requires all three keys.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Other points of interest
Exiting this map the regular way will cause you to start the next map with 10% health or below. However there is a way to start it with a 200% blue armor:

There are two (three on easy skill levels) blue armors in this map: Also either reserve some rockets or (recommended) four medikits or a berserk pack to fill up your health to exactly 100% and (not needed on ITYTD) a stimpack to give you 10% health more when needed.
 * The first one at the map start where you cannot return to once you left it. It is picked up automatically anyway if you did not start the map with 200% armor
 * The second one in official secret #1 that should be reserved until exiting the map
 * An additional one on easy skills)

After pushing the switch that was blocked by yellow bars, a wall northeast of it will lower, revealing a square shaped room, containing two times 15 bullet boxes and a fake exit. Walking over the fake exit lowers the eastern walls of this room, revealing the "final battle" area, containing six bulk cells and a megasphere (and, on medium and hard skills only, eight medikits).

Grab the megasphere and climb the stairs, causing some arch-viles to teleport in. Run back to the west and perform an arch-vile jump to escape the area. From above, kill the arch-viles that cannot follow you up there.

After you cleaned the area, carefully lower your health to 10% or less, by either firing rockets at a near wall, receiving blast damage, or (recommended) by visiting sector 1655 that has a type 16 damaging floor: First make sure your health is divisible by ten without remainder by picking up the aforementioned health items (but not the stimpack). From the place where the blue skull key was found, follow the southwestern corridor to an area with a blood filled floor on the northern and southern side, separated by a stone floor bridge and a blood pit. Falling into this blood pit will deplete your health by 20% (or 10% on ITYTD) per second. (Note that this damage is shared with your armor if you are still wearing one.)

When your health reaches 20% (10% on ITYTD), leave the pit by running to the western open area which will teleport you back on the stone floor bridge. Now (not on ITYTD) get the reserved stimpack mentioned before to reach 30% of health. Drop down into the pit once more and quickly leave it when your health is low on 10%.

Now pick up the reserved blue armor cross the final battle area, climp the stairs once again and drop down into the hole to finish the level:

There is a type 11 damaging floor on the ground which means that the player will receive damage until his health is lower than 11% and then the level is finsihed. As you are on 10% of health yet, you will not receive any more damage but finishing the map instantly, keeping your full blue armor for the start of the next map. (Trying to finish the map just after picking up the megasphere would recude both health and armor until the map ended, resulting in a worse condition for the next map.)

Secrets

 * 1) From the start, drop down into the maze and try to grab the super shotgun to release the first Arch-Viles. Then head through the west hallway (left from the start), and turn left after you drop down. Follow this hallway, then go through the gated walls on the left. Press the gargoyle faced switch on the left to lower the platform behind you (#1), which contains a blue armor.
 * 2) From the room with the rocket launcher near the red key (southwest corner of map), head east towards a blood fall. Turn left, and then turn around the corner to the right. Go straight all the way to the wall and you will see that there is a step down that appears impassable. Open the wall to get two boxes of rockets and a medikit (#2).

Current records
The records for this map at the Doomed Speed Demos Archive are:

Last updated on April 8, 2013.

Miscellaneous Demos
Last updated on April 8, 2013.

Trivia

 * Amongst possible names for this map during development were Hunted Again and Arch-Nemesis.