Talk:GZDoom

"Laggy"
Okay, so I'm curious why this was added in the first place, and I'm the anon that made the removal edit. Now the original editor wants to move "performance issues" to a whole separate section? The three cited "sources" are essentially two randoms complaining about lag in extremely demanding mods (only one of which actually even bothered to participate in their own thread after receiving an answer) and a developer discussion which clearly points out the issue is hypercomplex geometry combined with dynamic lights. These are hardly worth mentioning, much less taking up nearly HALF the article's footnotes. This to me reads like a cherry-picked hit piece rather than a legitimate point of discussion. GZDoom isn't intended for low-end machines and never made any pretense to be. Caligari87 (talk) 18:04, 7 January 2022 (CST)

Out of date
This article needs a serious update. GZDoom development has since resumed, with a new release last December. I'm surprised the article wasn't updated further since the 2.0 release. ConSiGno (talk) 21:04, 4 May 2015 (UTC)

3.2.5
It says 3.2.4 but latest is on the ZDoom forums. I was looking for the wiki text to edit to update but could not find it? Mrchris (talk) 17:54, 8 February 2018 (CST)


 * I've updated it. For future reference, the date and version number are taken from GZDoom/Date and GZDoom/Version so it's just updating those individually. Eris Falling (talk) 20:11, 8 February 2018 (CST)


 * (edit conflict) Yeah that.  :D   Ports and a few other apps have such "articles" nowadays, e.g. DeuTex/Version, Doom64 EX/Date.    Ryan W (living fossil) 20:17, 8 February 2018 (CST)