MAP03: Castle Gardens II (Scythe 2)

MAP03: Castle Gardens II is the third map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Possession" by.

Essentials
At the start, open the wall to your left marked by a blood splatter. Go through the passage and open the misaligned wall at the end. At the opening, go left, up both sets of stairs and open the door to reach a balcony overlooking the courtyard. Go through the door at the end of the balcony and turn left, following the hallway until a water flow appears to your left. Drop down here and go through the passage to arrive at the courtyard. Move to the opposite corner of the courtyard to find the red key.

Backtrack to the passage and open the bars between red lights to the left of its entrance. Go up the stairs into a hallway containing the yellow and blue doors, at the end of the hallway lies the yellow key. Go through the yellow door and grab the blue key in this room. Exit the blue key room and open the blue door. Go down the stairs and turn left until you spot some safe platforms above the lava. Use the platforms to avoid the lava and you'll reach some stairs that lead to a switch. Press it and backtrack to the entrance to this area, this time taking a right. You'll spot another set of stepping stones leading into a stairway. Climb the stairs and enter the exit portal.

Secrets

 * 1) In the large outdoor courtyard with water, jump into the water and head through the southeast passage. You will find a teleporter that takes you on top of a crate with a soul sphere. (sector 57)
 * 2) Along the outer wall of the castle where the lava is, find a satyr switch that is not lit. When you do, press it to lower a pillar behind you containing health bonuses and a megaarmor. (sector 91)
 * 3) In the hall at the southeast end of the map, go north through the hall but do not drop down. On the ledge overlooking the water here, jump west to the water outside to pick up three boxes of rockets and a berserk pack. (sector 208)

Things
This level contains the following numbers of things per skill level: