E2M3 (Heroes)

E2M3 is the third map of the second episode of Heroes. It was originally designed by Ben Morris (Warbaby) as WARBABY.WAD E2M2 (BEN10.WAD), then slightly modified by Albert Dewey for the compilation. It uses the music track " ".

Secrets

 * 1) South-east of the start is a secret door (marked with a different texture) leading to three armor bonuses and a box of shotgun shells. (sector 159)
 * 2) The area north of the start surrounding the yellow door building has four pillars with demon textures. The south-western one lowers on pressing to reveal a chaingun and three clips. (sector 162)
 * 3) From the area with #2, head through the door to the west - the path here has a path forking off to the north leading to a box of shotgun shells. The northern wall of this area (marked with a different texture) is a secret door leading to an armor. (sector 26)
 * 4) After #3, continue heading west down to a hexagonal room. The gargoyle on the south wall is a secret door leading to two imps, two medikits, and some ammo. (sector 161)
 * 5) The back wall of the northern alcove of the octagonal lift with the floating skull rock in the centre is a secret lift leading to a spectre, an imp, a partial invisibility, and a box of bullets. Note that this secret needs to be accessed before the octagonal lift is lowered. (sector 32)
 * 6) The room before the room with the teleporter to the yellow key has a secret door on the south wall in its south-western section leading to two stimpacks, an imp, and a backpack. (sector 67)
 * 7) After leaving the yellow key's platform, a door opens revealing a path back to the octagonal lift. Between the second and third lights is a secret door to the north leading to 8 shotgun shells, a medikit, and (via an opened door) a spectre and a box of bullets. (sector 105)
 * 8) After getting the yellow key, on returning to the yellow door an area will have opened up containing five imps and a cacodemon. This area has a secret door to the north leading to six imps, three shotgun guys, two stimpacks, 8 shotgun shells, and a computer area map. Press the switch north of the computer area map. (sector 107)
 * 9) After going through the yellow door, take the left teleporter to reach a new area. If the switch in #8 has been pressed, it will be possible to jump east to an area with a berserk (four demons will be revealed on approaching it). To get out of this area, jump into the nukage and head to the north-east where there is a hidden teleporter. (sector 142)
 * 10) After going through the eastern teleporter behind the yellow door, head up the lift - just before the door that is opened by a nearby switch is a secret door to the east, leading to three imps, a shotgun guy, a medikit, a backpack, and a box of bullets. (sector 185)
 * 11) In the south-west of the level is a yellow door whose surrounding path has a switch in the west - this lowers a lift on the northern side of this path containing a chainsaw. (sector 284)
 * 12) At the western end of the blood path north of #11 is a secret door to the east (on the top dry step) leading to two health bonuses and a partial invisibility. Approaching these closes off the path and lowers two lifts with monsters and items. There is a switch here which re-opens the path. (sector 267)
 * 13) The path surrounding the teleporter in the far south-west has two secret doors in the north-west and north-east, each leading to a cage overlooking the previous room. Only the eastern one counts as secret - it contains four imps and a medikit. (sector 281)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: