MAP08: Rotting Garden (Judgment)

MAP08: Rotting Garden is the eighth map of Judgment. It was designed by Blake Collins (Rayziik) and uses the music track "Pollutants" by James Paddock (Jimmy). The par time is 5:30.

Secrets

 * 1) In the area with round platforms, drop into the nukage to the southwest and enter a corridor to get health bonuses and a backpack. (sector 514)
 * 2) Head north in the main hall until the second torch. Use the switch behind it and jump out over the fence to the west. Head south to get a soul sphere on a pillar. (sector 807)
 * 3) Go through the slimefalls at the east end and shoot the skull near the starting hallway behind the green torch. Leave this area and in the east area, quickly go to the northwest end and use the switch behind the green torch (it closes after nine seconds). Quickly run on the round platforms going northwest, open the blue door, then head west and north opening another blue door. Immediately press the switch on the green torch to your left (it will close after nine seconds as well). The last nine-second skull switch is in the main hallway, just north of the yellow door. Head all the way south to the candle to find a teleporter. Take it and head east to a switch. After pressing it, head to the blue doors and head west to find the secret area to enter MAP33. (sector 898)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on October 24, 2022.

Player spawns
This arena contains twelve spawn points:
 * 1) facing south-west. (thing 333)
 * 2) facing north-west. (thing 334)
 * 3) facing north-east. (thing 335)
 * 4) facing south-east. (thing 336)
 * 5) facing south. (thing 337)
 * 6) facing west. (thing 338)
 * 7) facing north. (thing 339)
 * 8) facing east. (thing 340)
 * 9) facing south. (thing 373)
 * 10) facing east. (thing 374)
 * 11) facing north. (thing 375)
 * 12) facing west. (thing 376)

Things
The following things (per skill level) are placed in the arena:

Things
This level contains the following numbers of things per skill level: