Talk:Atari Jaguar

All map images in one article
It's a bit much IMHO. My plan is to make articles for these maps, as discussed elsewhere. --Quasar (talk) 15:43, 23 June 2015 (CDT)


 * Could we put them in a sub-page for the time being? -- Shambler (talk) 15:55, 23 June 2015 (CDT)


 * I wonder if having one such page per game would be worthwhile? Does it stick within the comforts of fair use? Not much different from having categories for them, though - only advantage would be able to provide captions. --Quasar (talk) 18:24, 23 June 2015 (CDT)


 * Categories are cleaner IMO, and I agree that map articles are ideally the goal (especially given their reuse in succeeding ports). Very tedious in execution as you know, but very important content!    Ryan W (talk) 22:08, 24 June 2015 (CDT)

Teleportation claim
Please see the following: The first clearly shows that enemies are still allowed to activate cross-over teleport lines, and the second clearly shows that A_Look has been modified to rely only on sight of the player, and not on sound propagation - the routine P_RecursiveSound cannot even be found in the Jaguar source code; there is no such concept. Please ensure you are being accurate when editing such particular details. If you cannot understand the C source code, then please consult with someone else who can. --Quasar (talk) 15:52, 9 November 2015 (CST)
 * https://github.com/team-eternity/calico-doom/blob/master/src/p_spec.c#L314
 * https://github.com/team-eternity/calico-doom/blob/master/src/p_enemy.c#L365