MAP01: Another Place Entirely (Magnolia)

MAP01: Another Place Entirely is the first map of Magnolia. It was designed by Zachary Stephens (Ribbiks) and uses his own music track "dfd7_d.mid".

Secrets

 * 1) At the right side of the main area, get into the flower-shaped structure (done by pressing the two switches to the north and east of it, then heading northeast and around until you find a platform with an armor bonus, then backtracking to the flower structure) and use the lion switch to trigger a lift allowing you to reach the top. From there, make a strafejump east so you land behind the east switch. From here, go north and west until you reach a platform with a barrel, which counts as the secret. (sector 1432)
 * 2) The sector around where the yellow skull key is counts as a secret. From where you make the strafejump in the previous secret, head south to reach it. To actually get this key, go from Secret #1 back east and then south, hopping the block, then towards the health bonus you see. Go southwest from here and towards the light blue square and enter it, then the key will be reachable. (sector 984)
 * 3) Once you have either yellow key, head to the backside of the large building at the south end of the main area. Four arch-viles and a BFG9000 sit behind a switch. Use this switch to lower the nearby platforms containing an energy cell pack and a megaarmor. (sector 618)
 * 4) Use the blue key on the switch at the top of the stairs south of the starting point, then take the stairs to the north of those. At the top, approach the green armor and ammo clips, which will lower one of two barriers close to the next place you will go. Backtrack to the top of the steps and take the ledge to the right of the stairs back until you find the next switch, which will open the wooden doors. Take the one directly west from the switch, then head south. In the open area that follows, use the switch with blue lights around it, then collect the armor bonus. Backtrack to the hall and go all the way north to the next switch, which lowers a block to the east with yet another switch. An arch-vile will be in front of this switch. If you had approached the green armor and ammo clips, there would have been an alcove containing a revenant, and this alcove has an opening above it. Use the arch-vile to jump up to this alcove and find the platform with the barrel, which counts as the secret. (sector 1199)
 * 5) The arch-vile from before was guarding a switch. This lowers the second of two barriers blocking the switch east of that, and this switch will lower the rest of the wall allowing you to reach another armor bonus. (sector 1206)
 * 6) One of the switches mentioned in Secret #4 opens some walls up east of the switch that opened the wooden doors. Jump to the north and use the right of the two switches to lower a lift. At the top, make a strafejump northwest above the switches. The platform with the barrel counts as a secret. (sector 1120)
 * 7) From the lift at Secret #4, make a strafejump to the southeast so you land on the black ledge. Make another jump east onto the black ridge and from there, maneuver to the yellow keycard. (sector 1438)
 * 8) With the yellow keycard, return to the stairs at the west side and climb them up, then take the south hallway. At the second candlelight you come to, shoot at the blue firewall to open a passage to the north. A health bonus, an armor bonus, and a box of shotgun shells are in front of a switch in this secret. (sector 1272)
 * 9) The switch in Secret #6 requires the yellow skull key. If you have it, you can use it to open up another passage just next to you, leading to a "Cyb Fiesta". (sector 1309)
 * 10) If you manage to survive the "Cyb Fiesta", press the three lion switches to open the way northward. There is a purple wall near the teleporter. If you have the red skull key, you can open this wall and collect a BFG9000 and two megaspheres. (sector 1434)
 * 11) Now enter the big teleporter to enter a secret area with armor bonuses. (sector 386)
 * 12) Take the lift mentioned in Secrets #4 and #5, this time going all the way up. As you circle around, look towards the inner structure until you can see a switch, which will allow you to get inside. Do not drop down from the platforms with the candles. Instead, maneuver counterclockwise until you reach the last platform, where a switch will be at the base. Use it, then maneuver clockwise to the other side. The health bonus here counts as a secret, and will help in getting another secret later on in the map. (sector 438)
 * 13) With the blue keycard, make your way to the inside of the structure mentioned in Secret #11, then get past the teal cyberdemon and use the switch, then drop southeast to the ridge. Use the skull switch and hop to the east, then head all the way around while on the ridge until you reach the blue switch, which will raise the lift to the east of the southern building. At the top, use the switch marked III and battle the mancubus and cacodemons. Shoot the two skull switches from the cacodemon enclave to lower the teleporter which takes you straight into it. From this ledge, maneuver along the south side until you can use a misaligned wall, which takes you to a megasphere. (sector 848)
 * 14) You may have noticed two switches and a health bonus as you went for Secret #1. These switches have barriers marked II and IV as well as I and III, respectively. These barriers correspond to the switches at the tops of the towers at the northwest and southeast parts of the main area. You will need to press the respective switches to lower the respective barriers, then come back here to press these two switches, and the health bonus should lower. (sector 1054)
 * 15) If you can figure out the gimmick involving the lowering of all four barriers simultaneously, return to Secret #1 and head north to the switch there. Then head to the southeast part of the main area to get the red keycard. (sector 1113)
 * 16) This secret area is supposed to be accessible via a hidden passage. This hidden passage can open after pressing two lion switches in the room with the green armor and ammo clips from before. These switches are revealed after entering Secrets #12 and #14. This will lower the platform to the south and allow you to reach the next switch, where the teleporter will take you to a platforming segment. This is supposed to drop you off at teleport landing 1077, but since this landing does not have any difficulty settings flagged for it (see Bugs below), you will not be able to reach this secret without resorting to the no clipping code. (sector 1448)

Bugs
A huge number of Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
 * seven 4 shotgun shells (things 1017, 1043-1045, 1047-1049)
 * seven arch-viles (63-64, 662-665, 1018)
 * one armor bonus (719)
 * 12 barons of Hell (1023-1034)
 * eight burning barrels (1009-1016)
 * one hanging victim, twitching (666)
 * 18 heavy weapon dudes (206, 256-259, 502-506, 579-582, 1019-1022)
 * six imps (67-68, 71, 105-107)
 * two medikits (621, 902)
 * three pain elementals (1040-1042)
 * ten revenants (204-205, 287, 289, 291, 295, 297, 299, 1038-1039)
 * six rockets (1050-1055)
 * three supercharges (491, 875-876)
 * one teal cyberdemon (674)
 * 11 teleport landings (125, 335, 337, 339, 341, 343, 345, 347, 349, 351, 1077)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on August 1, 2022.

Things
This level contains the following numbers of things per skill level: