MAP01: Levenbrech (Alien Vendetta)

MAP01: Levenbrech is the first map of Alien Vendetta: Black Label. It was designed by Brad Spencer and uses the music track "Desecrated Village" by James "Jimmy" Paddock.

The name "Levenbrech" is likely a reference to a fictional military rank in the  universe, mentioned in Children of Dune. The word is a combination of Dutch and German and means approximately "life-breaker".

Secrets

 * 1) From the blue key platform, walk northeast on the ledge to the tree, then lower the wall to the south. There will be health bonuses and a teleporter leading to a caged area with boxes of rockets. (sector 91)
 * 2) Go along the curvy underground hall on the left side to the ledge with two armor bonuses (these are really five armor bonuses each). Open the wall between them for the secret where you can get health bonuses and a box of ammo. If you have the blue key, you can continue northward, getting even more supplies, and backtracking will also net you a megaarmor (or megasphere on Hey, Not Too Rough or lower). (sector 136)
 * 3) At the area just north of where the blue key is located, take the west path near the armor bonuses all the way to the dead end with the ammo clip. Open the wall and drop down to get an invulnerability. (sector 167)
 * 4) In one of the rooms on the left side of the map that has three lights shining, face the south wall and press on the brick that is darker than the rest. This will open the area to the west where you can get the yellow key. (sector 200)
 * 5) At the northeast corner, jump through the window and get the super shotgun and box of shotgun shells in the room. Using the switch opens two areas, one with chaingunners, rockets, and a stimpack, and another with a pain elemental and a soul sphere. (sector 654)

Current DSDA records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on April 3, 2022.

Player spawns
This level contains eleven spawn points:
 * 1) facing south. (thing 570)
 * 2) facing west. (thing 571)
 * 3) facing east. (thing 573)
 * 4) facing east. (thing 574)
 * 5) facing west. (thing 575)
 * 6) facing south-west. (thing 577)
 * 7) facing west. (thing 578)
 * 8) facing south-west. (thing 580)
 * 9) facing north-east. (thing 581)
 * 10) facing west. (thing 583)
 * 11) facing east. (thing 585)

Things
This level contains the following numbers of things per skill level: