MAP07: Mechanical Embrace (Finely Crafted Fetish Film)

MAP07: Mechanical Embrace is the seventh and final map of Finely Crafted Fetish Film. It was designed by Zachary Stephens (Ribbiks) and uses the music track "Strange Times" by Robert Inventor.

Secrets

 * 1) When you enter the northwest quadrant, quickly enter the south corridor until you are blocked by candles, then use the south wall to find a corridor leading to the switch. Head back to the bigger room and head straight north into another large room. Head for the southwest end, then up the steps. Angle yourself so that you can jump out of the west window and into the non-damaging nukage to the west. Run south and southeast past the soul sphere to an area with two chaingunners as well as a lift. Get on the lift and it will rise up, allowing you to get three plasma guns. You have roughly twenty-three seconds from the time you enter the northwest quadrant to get to this lift, otherwise it will rise up and you will be permanently barred from getting this secret. (sector 1382)
 * 2) In the northwest quadrant, find the area with armor bonuses on small squares. One of these squares has a health bonus. Use that square like a switch to lower a wall to the northeast which has a red keycard. While this is the secret sector, in order to get this keycard, you need to get Secret #4, then teleport out by going to the candle nearby, leave the area where you teleport and head northeast to the lift, which after you take it up, will lower the red keycard. (sector 1405)
 * 3) In the northwest quadrant, find the switch that opens the bars to the area with armor bonuses on squares, then press it, head up the stairs past those bars, then quickly run back to the previous hall and to a window to the south, into an area with nukage. Notice the pad to the left which has a green light in the northeast corner. To get this secret, run to the southeast part of the nukage and press on the wall with pipes to open it, then run back to the pad and press on the green light (you should hear a switch pressed noise), then run back and through the wall you opened before it closes to return to a big room. From here, quickly get to the west of where you entered and onto a lift which will rise to a yellow keycard. (sector 430)
 * 4) At the central intersection of the northwest quadrant, head southwest, then north at the fork, then into the nukage. Head southeast, use the switch, and go past the lowered wall to the west. In the next pit, use the switch here, then head west past a revenant to a soul sphere. (sector 844)
 * 5) On the railroad in the northwest quadrant, head north and up the steps, then to the northeast part of this area. Press on the wall where the exit sign is to find an armor bonus. (sector 935)
 * 6) Jump northeast from Secret #5 to get onto this window which is the secret. Doing this will open a teleporter in the area you enter. (sector 0)
 * 7) Leave the northernmost part of the northwest quadrant via the southeast exit and on a lift leading down. Stay on the lift and as it rises back up, position yourself so that you are slightly off the lift to the south. When it rises, it will lower again, and while it does, you need to time an angled jump to the ledge to the west, which can take many tries to get right. Get on the ledge to release an arch-vile on it. When this happens, run back south to the big room, then have the arch-vile blast you to the ledge to the right which has a megasphere. (sector 43)
 * 8) In the northwest arena of the northeast quadrant, once you are able to leave via the northeast exit, do so. On the first step down, make a jump to the outer red wall. From here, go clockwise along the wall making sure not to fall off and you will eventually get a yellow skull key. (sector 1571)
 * 9) From Secret #8, backtrack along the same ledge counter-clockwise all the way to the northwest part of the northeast quadrant. Fall to the nearby teleporter, then turn northeast and get on the metal floor with the marine to get this secret. (sector 259)
 * 10) At the west end of the northeast quadrant, the steps that lead to the striped floor with the cyberdemon on a pad have a small middle window. You need to execute a glide to get through this window, which causes a lift to lower. When this occurs, head back up the steps and southeast onto a lift, which will rise and allow you to get energy cell packs and boxes of shotgun shells. (sector 230)
 * 11) In the northeast structure of the northeast compartment, use the satyr switch to the left, then head east and southeast to the drop-off point. Get on a small ledge to the left and follow it, climbing up. When you reach the next drop-off point, you need to carefully angle yourself in the middle, then face northeast, towards the north wall. Fire your rocket launcher at an angle slightly east of the wall so that you propel and land on a platform above an intersection to the northwest with a megasphere. The timing and angle of this must be precise. (sector 1586)
 * 12) In the northeast quadrant, get to the open area at the south end and use the skull switch (requires the yellow skull key). Head to the green platform in the center of this area, then drop down to the left and through the bars which opened due to the switch to reach the area with imps. Head all the way to the leftmost side and lower the wall for a teleporter leading back. An alternate way to reach this secret involves going to the northwest arena in this quadrant, leaving via the northeast exit, then on the first step, rocket-jumping backwards to the highest level of the rock wall. From there, move counterclockwise to the westernmost end where the teleporter is, then rocket-jump again to get the secret. (sector 1595)
 * 13) In the southwest part of the southwest quadrant, pick up a megasphere and enter the corridor at the west end. You need to perform a rocket jump to get to the other side. Over here, press the switch, then quickly head back (you need to rocket jump again to cross the gap). Run back east, then north, over two pillars, and onto a ledge with a marine, which functions as a lift and a secret sector. (sector 540)
 * 14) In the northwest part of the southwest quadrant, the dark area to the north with a dead marine and four arch-viles counts as a secret. The best way to get it is to get on the high ledge to the south and have a cyberdemon shoot in that direction, which will alert the arch-viles and have them move to let you get the secret safely. (sector 215)
 * 15) The sector that drags you to the exit counts as a secret. (sector 1957)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 5, 2021.

Things
This level contains the following numbers of things per skill level: