Boris Pereira

Boris Pereira (aka Boris) is coming from Brussels, Belgium.

He is the cofounder of Doom Legacy with Fabrice (aka faB)

Used to code assembler, Turbo Pascal and a little of C and C++, he firstly developed with faB a launcher for Doom (Doomatic) which made it possible to launch network games easily,

Then, as soon as the code source for Doom was released by Id Software on December 1997, he began to study it with faB and published euphorically the very first version of Doom Legacy on the small Web site hosted on his university account. This version was intented for Hardware and Glide (3dfX) modes, thus the initial desire was to fix the old bugs and to add functionalities that the recent games had, like svga, free look, more players in network, etc...

Studient in the same section of his University with Hurdler, he "recruited" him with mission to translate the glide (3dfX) code to OpenGL code.

Then, once Fabrice left, Hurlder helped him to put the code on CVS, what enabled them to work with several other coders and to allow a whole Team to be at work on the same project easily.

Then he left the Team, which means that Hurdler now acts as the lead programmer in the project.