Temple

Temple is a single-level vanilla-compatible WAD for Doom II. It was designed by Konrad Bresin and released in May 1998. The map is inspired by the, and tries to recreate, more-or-less, a Mesoamerican map style, albeit with very rustic and mixed results.

Essentials
You start this level in front of a pyramid and surrounded by imps. Go up the pyramid by taking the south path. At the top there will be a small room guarded by a Hell knight. Inside is a switch, press it. Now, head to the northeast corner of the area, where you will find a teleporter. When you take it, slowly back up. If you go forward you will be teleported back.

Head to the northern area of the map, where there will be a berserk pack. When you pick it up, a door will open in front of you with several enemies and ammo for the shotgun. Head to the east area to pick up the shotgun in a room. Then, go to the south wall, where you will find a small corridor which leads to the blue key, located behind a wall that is actually a door.

Once you have it, head to the east wall. Turn north and look for a small section with two skull candles, which circle a door. Inside is the yellow key. Once you pick it up, go to the south end, where you will find the yellow door.

You will enter a kind of room with foliage. In the left corner is a switch. When you press it, you will activate a door next to the previous door where you entered with the yellow key. Go there.

Go down the stairs to the bottom, where you will find a silver switch which will open a door behind you. Inside is a marble texture which acts as the final switch, allowing you to exit the map.

Secrets

 * 1) In the middle of the map, get the berserk pack to the north, then head all the way to the south to get shotgun shells in a small corridor. (sector 75)
 * 2) Open the wall in Secret #1 to get a blue key. (sector 82)
 * 3) Pick up the yellow key, then go to the east waterfall to get shotgun shells. (sector 276)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on March 17, 2022.

Player spawns
This level contains forty spawn points:
 * 1) facing east. (thing 184)
 * 2) facing east. (thing 185)
 * 3) facing west. (thing 186)
 * 4) facing west. (thing 187)
 * 5) facing west. (thing 188)
 * 6) facing west. (thing 189)
 * 7) facing east. (thing 190)
 * 8) facing east. (thing 191)
 * 9) facing east. (thing 192)
 * 10) facing east. (thing 193)
 * 11) facing east. (thing 194)
 * 12) facing east. (thing 195)
 * 13) facing south. (thing 202)
 * 14) facing south. (thing 203)
 * 15) facing south. (thing 204)
 * 16) facing south. (thing 205)
 * 17) facing south. (thing 206)
 * 18) facing south. (thing 207)
 * 19) facing south. (thing 208)
 * 20) facing south. (thing 209)
 * 21) facing north. (thing 210)
 * 22) facing north. (thing 211)
 * 23) facing north. (thing 212)
 * 24) facing north. (thing 213)
 * 25) facing north. (thing 214)
 * 26) facing north. (thing 215)
 * 27) facing north. (thing 216)
 * 28) facing north. (thing 217)
 * 29) facing west. (thing 218)
 * 30) facing west. (thing 219)
 * 31) facing west. (thing 220)
 * 32) facing west. (thing 221)
 * 33) facing west. (thing 222)
 * 34) facing west. (thing 223)
 * 35) facing west. (thing 224)
 * 36) facing west. (thing 225)
 * 37) facing west. (thing 226)
 * 38) facing west. (thing 227)
 * 39) facing west. (thing 228)
 * 40) facing west. (thing 229)

Things
This level contains the following numbers of things per skill level: