MAP01: On Hell's Horizon (Hellcore)

MAP01: On Hell's Horizon is the first map of Hellcore. It was designed by Robert Babor (Fusion) and Devon West (Darkfyre), and uses the music track "Danielle's Face" composed by Edwin van Veldhoven.

Secrets

 * 1) When you enter the main building, turn right upon ascending the steps to spot a shotgun. You can lower the pillar by pressing it to get this gun. (sector 52)
 * 2) At the west end of the balcony above the courtyard, you can find a teleporter which takes you to the blue door. Enter the teleporter, then reenter the teleporter again. You should be on the teleporter itself. Turn around and open the wall behind you to find lots of rockets and a rocket launcher. (sector 62)
 * 3) By flipping the switch in Secret #4, you open up a hall at the north end of the long blue hallway. This new hallway contains ammo clips, partial invisibility, health and armor bonuses, a box of shotgun shells, and a chainsaw. (sector 83)
 * 4) When you reach the balcony above the courtyard, go to the southern end of this balcony and open the wall to the south. You will reveal a teleporter, allowing you to head inside the courtyard. There is a computer area map here, as well as health and armor bonuses and a switch. (sector 97)
 * 5) Enter Secret #2, then come back to the big blue hallway to spot a newly-revealed teleporter to the right. Enter this teleporter to find a megaarmor. (sector 112)
 * 6) Once you reach the large cargo ship, go to the crate room and use the small crates to get behind the large crate. Although there is nothing over here you will trigger the last secret. (sector 623)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on January 16, 2022.

Player spawns
This level contains five spawn points:
 * 1) facing west. (thing 30)
 * 2) facing south. (thing 32)
 * 3) facing east. (thing 35)
 * 4) facing south-west. (thing 37)
 * 5) facing south. (thing 159)

Things
This level contains the following numbers of things per skill level: