MAP08: Immortal Industry (1000 Lines 2 CP)

MAP08: Immortal Industry is the eighth map of 1000 Lines 2 - Community Project. It was designed by Aleksandr M. (Dragon Hunter) and uses the music track "Oblivious" by Brayden Hart (AD_79).

Essentials
Take the shotgun in front of you and the floor will start moving downwards, taking you down to a cavern. Push past the imps and spectres in this area and enter the north-east tunnel, which you should follow until you see a wall open on your left revealing shotgun guys and chaingunners. Continue east to a green passage then turn left to see imps and/or revenants ahead (a couple of them will teleport to the tunnel you just walked through), before heading forward to a super shotgun protected by a mancubus. Just before you reach the weapon look left to see the blue keycard in an alcove; taking it will open a monster closet behind you containing one or more chaingunners and lost souls, as well as allowing more monsters to teleport in from the south.

Return to the starting cavern and go through the north-west passage to reach a second cavern containing an armor, as well as a shotgun guy and Hell knight. Continue north into an alcove and flip the switch in front of you, which will lower the floor and reveal a tunnel to your left containing imps. Follow the tunnel to a chamber with a green floor that holds a rocket launcher, rockets and a backpack (watch out for the crushers in this area) then head west across a bridge until you reach a supercharge; watch out for the two knights (or mancubi on Ultra-Violence (UV) and Nightmare (NM) skill levels) waiting in the lava on either side. Continue following the bridge north or south then go west, watching out for various monsters on either side, until the bridge turns again then drop into the lava and continue west to some boxes of rockets next to a switch that will lower the nearby lift. Take the lift up then go south and east to see a knight (or arachnotron on UV and NM) guarding the red keycard.

Taking the red key will allow cacodemons and lost souls to teleport to the large yellow block in this area; dodge them and head back to where you found the supercharge to dispose of some shotgun guys, then go back to where you found the rocket launcher and enter the south-east tunnel which leads to a locked red door. Go through the door and continue on to a fenced bridge that leads to another supercharge, but arm yourself before picking it up as imps, shotgun guys and a baron of Hell will appear on the platform to the north, and more imps and a mancubus will be revealed to the north-west. Continue following the bridge to a large brown column and walk round it to find a plasma gun and a "SYSTEM OFFLINE" screen that, when pressed, will raise a bridge leading to the exit. Backtrack to where you found the rocket launcher and enter the north-east tunnel again to reach a locked blue door; after going through it, ride the silver lift in front of you up and follow the path to the bridge you raised earlier. Kill the mancubus (or cyberdemon on UV and NM) waiting on the other side of the bridge then flip the switch behind it to finish the level.

Other points of interest
After using the lift on the west side of the level, head north to find a knight (or arachnotron on UV and NM) guarding a partial invisibility.

A radiation shielding suit and berserk pack are hidden by the east side of the yellow block in the red key area.

Secrets

 * 1) Grab the blue key to open the monster closet to the east. Enter it and use the wall with ridges at the south-east corner. After using it, quickly run south and west into the hall, then north to get a plasma gun and an energy cell. (sector 168)
 * 2) Head north-west from where the rocket launcher was, into the lava, and behind the lava column. Flip the switch, then quickly get out of the lava and head south-east into the hall. Quickly get on the northern lift, and when it rises, you can find a megaarmor. (sector 49)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on April 3, 2022.

Things
This level contains the following numbers of things per skill level: