MAP13: Command Center (Console Doom)

MAP13: Command Center is the thirteenth level of console versions of Doom, based on the original E2M5: Command Center with modifications made to accommodate consoles' framerate and storage capacity limitations. The author of the conversion is American McGee and the original author of the map is Sandy Petersen. The map first appeared in Atari Jaguar version, and was later used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions. The Sony PlayStation version introduces additional modifications to add colored lighting, translucent textures, reverberation effects and enemies from Doom II.

The PlayStation version also features the first usage of animated fire sky on this level, like the action takes place in Hell rather than in Deimos.

Texture theme
As opposed to the PC version of this map the following texture theme is used:

Music
The map uses the following music tracks:

Versions comparison
Compared to the PC version, aside from simplification of level geometry, the following changes have been made:

In the northern part of the map, which was initially roughly symmetrical, most of the features on the western side have been deleted. These include the western staircase in the starting area, a passage and room leading to the H-shaped marble room, and one of the nukage pits in the central outdoor area.

The secret exit and its associated teleporter and rooms have been removed.

The "vine room" in the southeast of the map, along with all the hidden areas connected to it in the northwest of the map (oval cage secret, C-shaped walkway), has been removed.

The southernmost area of the original map, a staircase that forks east to the normal exit and west to the nukage-filled perimeter of the "vine room", has been removed.

The room with red pedestals near the exit has been removed. The hallway at the top of the staircase has been extended further south to connect with the nukage-filled hallway that leads to the exit.