MAP25: The Sad Kingdom (Interception II)

MAP25: The Sad Kingdom is the twenty-fifth map of Interception II. It was designed by JadingTsunami and uses the music track "".

Secrets

 * 1) In the blue key cavern, make your way northeast of the blue key and jump from one level to the one below. Head north to find three coffins. Find the middle one and drop into the hole behind it to get a medikit (two on Hurt Me Plenty or lower), two boxes of shotgun shells, a shotgun, and partial invisibility. (sector 635)
 * 2) Head behind the building at the northwest part of the map to find a berserk pack, a shotgun, and shotgun shells. (sector 618)
 * 3) In the trap room with red walls, trigger the trap and enter the monster closet. Lower the wall on the west side to find a backpack and a berserk pack. (sector 459)
 * 4) Leave the trap room to the northeast and trigger the lift, but do not get on it yet. Use the black and red panel to the right to make something lower, then fall down the lift, head up, then southeast and south to the lowered ledge with armor bonuses and an invulnerability. It would help to clear the monsters in that area before attempting this secret. (sector 486)
 * 5) In the courtyard with two buildings, go between them and through the vines to the east to find a backpack and medikits. (sector 178)
 * 6) Enter the left of the two buildings and go up to the rocket launcher. Look north and shoot the switch before it closes, which will make another appear to the northeast. Shoot that one to make another appear to the east, which will make yet another appear to the northeast, a bit east of the second one you shot. Once you shoot the fourth switch, the platform with the BFG9000 and energy cell packs to the south will lower. (sector 219)
 * 7) In the dark room with wooden crates, get to the southeast end where a green armor is, then go towards the southeast end of the nearby crate. A switch will be on its east side. Use it, then quickly run north to the soul sphere that has lowered. (sector 244)
 * 8) In the hall with the large trench, get to the fountain at the northeast end with health bonuses. This will trigger a lift. Quickly get on the west side of the trench, past the blur artifact, and around the torch to the plasma gun and energy cell packs before it closes. (sector 326)
 * 9) Enter the corridor near the previous secret and go all the way to the end, where you can jump to a crate that contains a berserk pack. (sector 666)
 * 10) Head to the south end of the large hall with the red carpet and attempt to open the door. This will release Hell knights (barons of Hell on Ultra-Violence or higher) in the side alcoves. Enter the right alcove and open the south wall to get a medikit, then open the door to get a chaingun, energy cell packs, and a computer area map. (sector 638)
 * 11) In the final room, go into the lava at the west end and at the other side you can pick up a radiation suit, a backpack, and medikits. (sector 560)
 * 12) In the same lava as above, go into the north corridor and press on the wider wall at the north end to find a teleporter. This leads to a runway where you can get health bonuses, a megaarmor, and an invulnerability. (sector 565)

Current records
The records for the map at the Doom Speed Demo Archive are:

Things
This level contains the following numbers of things per skill level: