E4M7: Geothermal Plant (007: Licence to Spell DooM)

E4M7: Geothermal Plant is the seventh map of 007: Licence to Spell DooM. It was designed by Stephen Clark (The Ultimate DooMer).

Secrets

 * 1) In the temperature control room, head into the northwest corner and take a lift up to head west to a green armor and a berserk pack. (sector 42)
 * 2) In the central room, head to the north side and swim in the lava river going northwest. At the other end you can get an energy cell, boxes of rockets, and a berserk pack. (sector 362)
 * 3) After you get the blue key, you will open a closet at the northwest part of the central room. Enter it and use the chainsaw to cut down the north wall to find a quieter place with a green armor and ammo. (sector 373)
 * 4) In the central room, head to the south side and swim into the lava going south. Surface near the east wall to get a blur artifact. (sector 516)
 * 5) In the furnace room at the southeast end, get on top of the furnace and shoot the button to the south. Head to the southwest part to find ammo, partial invisibility, and a medikit. (sector 548)
 * 6) In the central room, head to the southeast side and find a tile that is sticking out. Step on it, then head to the west side of the central room to find a small cave that has ammo and a medikit. (sector 551)
 * 7) In the Quiet Zone, open the door into the kitchen and press on the sign at the south wall to find armor bonuses, health bonuses, and partial invisibility. (sector 553)
 * 8) In the generator room, go one room northwest of where the red key is, then quickly run southeast two rooms and go to the west side to get stimpacks, boxes of rockets, and a rocket. (sector 556)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level: