Talk:Chainsaw

Who counted the teeth? :) Fredrik 12:16, 11 Jan 2005 (PST)

What teeth? —The preceding unsigned comment was added by Damien Solta (talk • contribs).

Try searching the article for 'teeth'... -- Jdowland 10:06, 25 October 2006 (UTC)


 * I don't understand... the 525 is definitely referring to the number of hitscan attack attempts per minute, not the number of teeth on the chainsaw (it's consistent with 2-20 dphit and 96.25dpsecond). Why "teeth"? Goyuken 04:50, 20 October 2007 (UTC)


 * definitely referring to the number of hitscan attack attempts per minute, not the number of teeth on the chainsaw  um... why can't those two numbers be the same?  (Assuming, obviously, that that's the interpretation endorsed by the community at large.)    Ryan W 14:17, 31 October 2007 (UTC)


 * 525 teeth per minute is just not a believable chainsaw speed. This random wimpy electric saw moves its chain 1800 feet per minute at full throttle: .  It takes a 3/8" pitch blade standard:, which gives an estimate of about one cutting tooth per inch, assuming one cutting tooth every 4 sprockets .  This gives 21600 teeth/min. Goyuken 05:06, 1 November 2007 (UTC)


 * To paraphrase User:Quasar, is it also believable that the player's running speed doesn't change when he picks up 400lbs of weapons and body armor? :>


 * I'm not saying you're wrong, or even that popular opinion disagrees with you (I haven't looked into that so I don't know). But AFAICT people have had screaming arguments about whether 1 vertical map unit equals 1 horizontal map unit or 0.75 horizontal map units.  The fact that people have come up with different and mutually inconsistent "character interpretations" for such things, whereas the original designers will never come forward to mediate, may simply be a fact of life.  If we managed to clearly document community consensus in each case, I think we'd already be the best gaming resource ever written.    Ryan W 06:05, 1 November 2007 (UTC)

"the chainsaw in Wolfenstein 3D"
What? oTHErONE (Contribs) 02:59, 12 July 2007 (UTC)


 * Well, there are flamethrowers and missile launchers depending on which port you use. I've now become curious to see if this exists somewhere.  :>    Ryan W 03:27, 13 July 2007 (UTC)

The Mac/Atari Jaguar version of Wolfenstein has a radically different engine and graphics--it is not a direct port. Furthermore, it has no chainsaw. The gas pickups are for the flamethrower.--74.185.162.62 03:42, 29 October 2007 (UTC)

Range
I am delaying reviewing the change to the range information because I recall that this was set the way it is because the raw define of MELEERANGE is not the whole story. The tracer is fired from the player's center point and must intersect with a diagonal running through a monster's hitbox in order to count as a hit. This means there's a restriction on the actual distance (and this depends on how you choose to measure that - from centerpoint to centerpoint? from edge to edge? from centerpoint to the intersected point on the diagonal, which is what the game uses?) that the two actors can be apart due to the player and monster hitboxes which is more complicated in practice than just "64". --Quasar (talk) 14:36, 27 April 2022 (CDT)