John Coffey

John Coffey is a game programmer involved with the creation of the Super Nintendo version of Doom. As an employee of, he was the resident "Doom fanatic" and as such served as one of the game's main play testers. John also made a series of edits to the game's levels with the idea of offering a unique experience for the Super Nintendo port, but these modifications were rejected by id Software, who wanted to keep the game as faithful as possible to the original.