MAP03: 6 Sector Tea Jug (Doomworld Mega Project 2013)

MAP03: 6 Sector Tea Jug is the third map in the DMP2013L.wad mapset of the Doomworld Mega Project 2013. It was designed by and uses the music track "Donna to the Rescue," originally composed by Robert Prince for Doom. The map was originally submitted under the name 6 Sectors Under the Sea, which was later changed.

This surreal map is made up mostly of featureless, curving cave corridors with a watery ceiling, with numerous very thin, walk-through green pillars scattered throughout. True to its name, the level is composed of only six sectors.

Essentials
You need to pick up: the blue key (in a room to the east, hidden behind a wall of walk-through pillars), red key (directly to the south of the starting room), and the yellow key (in the middle of the curving corridor to the north, accessible through the north-eastern and north-western doors in the starting room). Once you have the keys, simply head through the exit door to the south, and make your way to the exit switch.

Secrets
There are no secrets in this map.

Bugs
A large number of multiplayer-only things have no flags set for any of the three difficulty classes, so they do not actually appear in the level: Four deathmatch starts (things 359, 360, 361 and 362) also have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.
 * four BFG9000s (things 363, 369, 374 and 382)
 * three boxes of bullets (14, 18 and 22)
 * three boxes of shotgun shells (13, 17 and 21)
 * three chainguns (15, 19 and 23)
 * four plasma guns (366, 372, 373 and 379)
 * six rocket launchers (364, 365, 370, 375, 377 and 378)
 * nine super shotguns (12, 16, 20, 367, 368, 371, 376, 380 and 381)

Current records
There are no records for this map at the Doomed Speed Demos Archive.

This information was last verified in its entirety on September 5, 2014.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 359)
 * 2) facing east. (thing 360)
 * 3) facing west. (thing 361)
 * 4) facing north. (thing 362)

Things
This level contains the following numbers of things per skill level: