E1M2: Random Tomb Map (Heretic Treasure Chest)

E1M2: Random Tomb Map is the second map of episode 1 of Heretic Treasure Chest. It was designed by Kaiser Wilhelm and uses the music track " ". The par time is.

Secrets

 * 1) In the first big room, from the ledge you are on, jump to the southwest corner to reach a Crystal vial. (sector 114)
 * 2) The passage behind Secret #1 leads to a lift, at the top you can find a Silver Shield. (sector 333)
 * 3) When you reach the hallway with the crusher, there is a secret passage to the east. Quickly head there and you will eventually find claw orbs, a Map scroll, a switch, Ethereal Arrows, and a Bag of Holding. A Dragon Claw is inside the northern column, which can be lowered from the south side. (sector 259)
 * 4) This secret is the coffin inside Secret #3, which is in between the ethereal arrows. It looks unreachable, but by straferunning from the small tile onto the rectangular block that held the claw orbs, then straferunning at an angle to where the ethereal arrows were, it is actually possible to trigger this secret. (sector 268)
 * 5) When you reach the outdoor area at the north end of the map, head under the columns, going west, but head along to the south to a dark passage leading to two wand crystals and a crystal vial. (sector 282)
 * 6) Flipping the switch behind the map scroll in Secret #3 releases the bars to the teleporter seen in Secret #5. Here, grab the crystal vial and open the two columns to the sides, finding ethereal arrows and a Tome of Power. (sector 630)
 * 7) Near the Ethereal Crossbow at the start is a caged-off area. To reach it, you need to head to the far northwest part of the map until you reach a room with a crystal vial and a red pad on the floor. The red pad opens a passage to your right, which has a teleporter taking you to the caged-off area. You can find two packs of ethereal arrows here, guarded by an Undead warrior and some Fire Gargoyles. (sector 742)

Current records
The Compet-n records for the map are:

Things
This level contains the following numbers of things per skill level: