MAP31: Pharaoh (TNT: Evilution)

MAP31: Pharaoh is the first secret map of TNT: Evilution and can be accessed via MAP15. It was designed by Dario Casali and uses a music track also played on the intermission screen.

Walkthrough
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Secrets

 * 1) The platform with the three wooden "enemy boxes" with hell knights in them (in the area at the east of the map with the circular pool of water with a soul sphere in it, accessed by opening the teleporter located in the starting area by pressing the yellow switch in the "throne room") counts as a secret, even though it is necessary to access it to complete the level.
 * 2) A bit past secret #1 is a switch that opens a door at the north end end of the large area with the circular water pool. Behind this door is a very long hallway, with a red torch at the end of the first stretch. Once you reach the torch, it looks like you can only go left, but instead go through the fake wall to the right to get to an area with a combat armor vest overlooking a courtyard.
 * 3) (Secret Exit) At the end of the level you will arrive at a large lake with a dock-like structure stretching out into it, with the exit visible off in the southwest corner. There is also a shed-like building at the north end of the lake; go into this instead. Once inside, open the back wall to reveal the switch to exit to the secret level, MAP32: Caribbean.

Bugs
The original version of this map has some critical flaws. TeamTNT released a PWAD that contains a new version of the map that fixes the below issues. The patch can be found on their website. Some releases of Final Doom already include the patched level.


 * The yellow key is accidentally flagged as multiplayer-only and hence does not appear in single player. However, players have found a couple of interesting, albeit challenging, ways to complete the level without the yellow key, involving hitting the switch on the right throne from its edge above, or wedging the player through the key-color bars in the same room to hit the switches therein. The unofficial Doom Patcher utility (Doomgate patching utility) can also fix this issue by modifying the IWAD. A walkthrough without the yellow key is available on YouTube.


 * A line-of-sight error causes one of the teleporting sergeants at the end of the map to wake up prematurely and teleport when the player approaches the stairs leading down to the thrones. As the teleport destination sits on a platform (sector 162) that is supposed to lower, but at this point, does not have enough room for the sergeant, the platform becomes locked to its current position. Fortunately, this is not game breaking as the platform is one of several that lower. In addition to TeamTNT's official patch, source ports that build their own nodes or use different line-of-sight algorithms may fix this bug silently.

Records
The Compet-N records for the map are:

The data was last verified in its entirety on May 27, 2013.