Talk:How to play or start wads

I'm convinced that if such an article is needed, it requires renaming (the title is awkward and ambiguous), a cleanup, and can't just be saying you require a source port to play a WAD, which is not true, without any sort of context or justification. It is lacking in objectivity since it focuses on one pair of engines without good reason. This is not a good idea in an article (including a "how to") of a general nature. Who is like God? 20:02, 6 October 2008 (UTC)

You can probably incorporate a general idea of how to use a WAD in it's respective article. --Turbine2k5 14:01, 7 December 2008 (UTC)


 * 99.5 percent of them load the same way though; no sense repeating the same 2 sentences on every page. Modern ports know how to handle exe patches and merge lumps and all that (for a notable project, any omissions should be caught during beta testing).  Most also have readme files nowadays, contrary to popular belief.


 * Particulars of a specific port or front end (e.g. supporting drag-and-drop or not) belong in that port's article. The exceptions are things like old ZDoom or MBF-based mods, because of the absence of backward compatibility, but indeed those cases could be dealt with in the WAD articles.


 * Now that I've written all that, the present page seems unnecessary to me.   Ryan W 21:22, 29 December 2011 (UTC)