Daniel Gimmer (Tormentor667)

Daniel Gimmer also known as Tormentor667 is a German level designer, best known for his ZDoom-based projects, and also being the founder and maintainer of Realm 667, a popular resource site.

Gimmer was the project leader of various high profile ZDoom-based community projects such as Knee-Deep in ZDoom, Stronghold: On the Edge of Chaos, and the ZDoom Community Map Project: Take II, all of which won both a main award and the Mordeth award at the Cacowards in the years 2007, 2010, and 2013 respectively.

2000

 * X-MAS DEATHMATCH

2001

 * Perforated Entrails (light version)

2004

 * Blood Resource Pack
 * The City of the Damned
 * ZDoom Community Map Project: Take 1
 * Project lead, mapping, graphics

2006

 * Too Much Brown
 * Duke Nukem Texture Pack
 * Sapphire: Orbital Research
 * Austerity: A Simplicity Tribute

2007

 * Community Chest 3
 * Graphics
 * Knee-Deep in ZDoom
 * Project lead, sprites, graphics
 * Primary mapping: Z1M1, Z1M5, Z1M8, and Z1M10
 * Secondary mapping: Z1M2, Z1M7, and Z1M9
 * The Ultimate Torment & Torture
 * The Ultimate Torment & Torture

2008

 * ZPack: Random Maps for ZDoom
 * Graphics, textures
 * Titlemap
 * E1M3: KDiZD Launch Site ''with Björn Ostmann (Vader)
 * E1M7: Nuclear Sky
 * E2M3: More Tricks and Traps
 * E2M7: Black Inferno
 * E2M9: Abyss to the BBQ

2010

 * Stronghold
 * Project lead, coding, sprites, graphics, mapping

2011

 * The City of the Damned: Apocalypse

2012

 * The Refinery

2014

 * ZDoom Community Map Project: Take II
 * Project lead, graphics, textures
 * Mapping: Entryway, Courtyard

2016

 * WolfenDoom - Blade of Agony Episode 1 (Official website)
 * Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design

2017

 * WolfenDoom - Blade of Agony Episode 2 (Official website)
 * Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
 * Skulldash: Expanded Edition (Official website)