E2M3: The Deimos Complex (The Classic Episode)

E2M3: The Deimos Complex is the third map of The Classic Episode wad. It was created by Jan Van der Veken and uses music track "Kitchen Ace (And Taking Names)".

Essentials
Two alcoves to your left lead to the optional area and going north to the door is too early yet. Head straight west by descending on the stairs. Head to a computer room and go through the wall lamps between. Head left and directly proceed until you come to the dead end with the yellow key. Some monsters will teleport in and several alcove traps will open. Also, the floor in the eastern corridor here becomes nukage pool. Backtrack to the computer room and go back to the area with staircase you have descended earlier. Open the yellow door north.

There is a blue room in front of you. Head left along the corridor and press the green button. Walk into the blue room to find the red keycard unlocked. Now leave this place through the yellow door and return to the computer room and open the red door. By walking on the nukage get to the storage room in the west. Open the red door at the far end. Go left into the alcove and turn around. Flip the lever on the pillar to open the northern door. Walk into this door to find the blue card inside.

Backtrack and use any staircase. Go pass the wall lamps either in the north or south and get to the room with red door. Enter the door and use either tunnel in the south or east. Each tunnel leads you to the tan walls computer room. Head into the south eastern alcove (which was previously closed). Go up on the stairs and open the blue door. Proceed straight towards the door and press the switch inside.

Secrets

 * 1) (sector 41)
 * 2) (sector 96)

Current records
The Compet-n records for the map are:

Player spawns
This level contains six spawn points:
 * 1) facing west. (thing 28)
 * 2) facing north. (thing 29)
 * 3) facing north. (thing 30)
 * 4) facing west. (thing 31)
 * 5) facing east. (thing 220)
 * 6) facing east. (thing 221)

Things
This level contains the following numbers of things per skill level: