E2M6: Veil of Blood (Cleimos)

E2M6: Veil of Blood is the sixth map of Cleimos. It was designed by Rand and Steven Phares.

It was adapted into MAP10 of Cleimos 2.

Secrets

 * 1) The sector immediately in front of the teleporter to the exit counts as a secret and is impossible to miss. (sector 15)
 * 2) There is a fake wall in the north-west of the blue keycard room, which leads via a lift to a soul sphere in one of the rooms overlooking the area with the narrow bridge. Both the sector immediately after the fake wall and the sector with the soul sphere count as secrets. (sector 28)
 * 3) See #2. (sector 153)
 * 4) There is a pile of skull and candles in the centre of #1's room.  Approaching it opens a room to the east containing a megaarmor and a partial invisibility. (sector 32)
 * 5) North of #1's room is a lift to a plasma gun.  The room containing the switch to lower the lift back down counts as a secret and is impossible to miss. (sector 51)
 * 6) Go through the door to the east at the start to reach a room with two cacodemons, a chaingun, and a box of bullets. (sector 60)
 * 7) The path across the lava in the north-east counts as a secret and is impossible to miss. (sector 138)
 * 8) After teleporting back to the start area, a path has opened to the east leading to a switch.  This switch lowers the cage in the centre of the room, containing a baron of Hell and an armor bonus.  This switch opens a door (which counts as a secret) in the room immediately to the west, which leads to a teleporter to a red key, which can be used to re-open the path to the east if one has not done so by pressing the switch to the east of #7. (sector 95)
 * 9) The room north of the red key room counts as a secret. (sector 97)

Bugs
The room symmetrically opposite #3 contains an invulnerability. However, it is impossible to enter this room, so only 87% items can be obtained.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 8, 2021.

Player spawns
This level contains five spawn points:
 * 1) facing north. (thing 5)
 * 2) facing north. (thing 74)
 * 3) facing north. (thing 75)
 * 4) facing north. (thing 130)
 * 5) facing east. (thing 133)

Things
This level contains the following numbers of things per skill level: