Combat shotgun (Doom Eternal)



The combat shotgun returns in Doom Eternal, with properties similar to its previous incarnation from Doom (2016). The weapon retains an explosive shot mod, albeit now firing an explosive gel that adheres to targets before detonating, requiring a reload after three shots (with remaining ammunition indicated on the crosshair). The explosive shot also deals extra damage to weak spots, enabling one to destroy, for example, the arachnotron's cannon or the revenant's rocket launchers. Replacing the original charged burst is a new automatic firing mode wherein the weapon behaves like a, with three rotary barrels.

Modifications

 * Sticky Bombs


 * Full Auto

Sticky Bombs

 * Quick Rack
 * Bigger Boom
 * Mastery - Five Spot
 * Five sticky bombs can now be fired before reloading.
 * Mastery - Five Spot
 * Five sticky bombs can now be fired before reloading.

Trivia

 * In a minor break of series tradition, wherein the protagonist usually starts off with a pistol, the Doom Slayer starts off with a combat shotgun, along with the Doomblade, in Doom Eternal.
 * The pistol was implemented in the game, but it is unobtainable outside of console commands.