MAP30: The Image of Evil (Cabal series)

MAP30: The Image of Evil is the seventh map in the Cabal series. It was designed by Sverre André Kvernmo (Cranium).

Secrets

 * 1) After going through the red door, walk over to the berserk and jump off the ledge following the arrow. A platform will raise, at the end of which is a switch opening the door to the 'mouth' area.  There are also four platforms in the rock pit – jumping south-east from the south-eastern one (the one with a candle) leads to a teleporter to a room with two Hell knights, a mancubus (not on easy skill), a baron of Hell (hard skill only), and an invulnerability. There is also a blood pit containing a plasma rifle, two energy cell packs, a megasphere, and a teleporter to the 'mouth' area. (sector 66)
 * 2) In the 'mouth' area, walk west and jump across the chasm. Continue walking west and walk onto the ledge to the south. At the eastern edge of this ledge it is possible to shoot a switch (which lights up briefly on approaching), which opens a door at the northern end of the aforementioned chasm. This leads to a computer area map (also accessible later). Going back into the chasm teleports you to the west. (sector 90)
 * 3) In the maze of pink-floored passages in the north, there is a section west of the yellow door where the path does a U-turn. A section of the northern wall here is yellow – pressing it opens the door to more passages. To the west of this secret door (after going through it) is another section of yellow wall which is fake. Going through it lowers a lift at the western end of this passage, which ultimately leads to a partial invisibility. (sector 231)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Miscellaneous demos
''This information was last verified in its entirety on January 21, 2018.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 60)
 * 2) facing south. (thing 64)
 * 3) facing north. (thing 65)
 * 4) facing north. (thing 66)

Things
This level contains the following numbers of things per skill level: