MAP16 (2 Sectors)

MAP16 is the sixteenth map of 2 Sectors. It was designed by Jacek "Illdo" Dobrzyniecki. It is set in a cavern with two deep pools of nukage.

Essentials
Simply head west to press the switch that raises the nukage level, then head east towards the exit switch.

Secrets
There are no official secrets on this map.

Bugs
On hard difficulty, there is a stuck imp (Thing 11) on the small pillar.

Speedrunning
As this level does not contain any secrets, the NM100S category is redundant.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Miscellaneous demos
This information was last verified in its entirety on July 21, 2019.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 24)
 * 2) facing east. (thing 25)
 * 3) facing north-east. (thing 26)
 * 4) facing south-west. (thing 27)

Things
This level contains the following numbers of things per skill level: