E2M5: Central Command (The Invasion)

E2M5: Central Command is the fifth map in the Project: Jupiter episode of The Invasion. It was designed by Paul Fleschute (Moe).

Secrets

 * 1) In the blue key room, press on the wall north of the terminal to get a blur artifact. (sector 229)
 * 2) In the blue key room, press on the southeast corner to get a superhealth. (sector 238)
 * 3) When you enter the gray hall at the east end, head a bit south from where you entered and open the west wall for a blur artifact. (sector 433)
 * 4) In the silver room with the control panel containing three switches, head to the steps to the east. Use the wall where the stimpack is to find a secret room with ammo, a backpack, and two medikits (one on Hey, Not Too Rough or lower). (sector 127)
 * 5) In Secret #4, use the northeast wall which will lower as a lift. Ride it up, then head to the south side and press the west wall to lower yourself to a room with a chainsaw. (sector 126)
 * 6) On the ledge south of the lounge room past the yellow door, a closet will open to the east as you head in that direction. Enter the closet and open the south wall to get a superhealth and a box of ammo. (sector 363)
 * 7) After lowering the hub area, head towards the window in the northeast corner and press on a wall to the left of the window to find an invulnerability. (sector 402)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains seven spawn points:
 * 1) facing west. (thing 11)
 * 2) facing east. (thing 36)
 * 3) facing north. (thing 37)
 * 4) facing north. (thing 408)
 * 5) facing west. (thing 457)
 * 6) facing west. (thing 458)
 * 7) facing east. (thing 459)

Things
This level contains the following numbers of things per skill level: