MAP14: Shocker in Gloomtown (BTSX-E2)

MAP14: Shocker in Gloomtown is the fourteenth map of the second episode of Back to Saturn X. It was designed by Brett Harrell (Mechadon) and Björn Ostmann (Vader), and uses the music track "Enigma," composed by James Paddock (Jimmy).

Secrets

 * 1) From the start, turn left to the short staircase. A small section of the wall beside the dark window is bent inward. Open it to find an alcove (sector 674) with a berserk pack, also revealing an alcove across the staircase with a spectre inside.
 * 2) At the open air corridor that holds the rocket launcher, look for the pillar with a switch that lowers the lift on the west side. This switch also lowers another lift immediately to the right. Drop down it while it is lowered and enter the passage that it hides, throw the switch inside, then lower the lift again, showing that a passage has opened directly across. Enter this new passage (sector 294) to find the blue skull key.
 * 3) Head back up the lift that hid secret #2 and look at the wall to the north. The green column on the corner has a dark hole in it. Shoot this hole to lower a platform below (sector 680) with a bulk cell, a megaarmor and a backpack.
 * 4) Stand in front of the yellow key door, then turn around. There will be a small gap in the wall. Jump over the ledges this gap leads to to collect several items, chiefly among them a plasma gun, and eventually reach the red skull key. (sector 512)
 * 5) On the balcony directly to the south of the yellow door, shoot the missing tile on the wall opposite the ledge with the computer area map. This will lower the ledge directly below (sector 336), giving you access to the bulk cell and two boxes of rockets on it.
 * 6) From the platform with the spider mastermind, hop down to the crenellations and run across them to reach a pair of energy cells. (sector 298)
 * 7) Likewise, from the room with the yellow skull key, go out through the north window and run over the crenellations to reach two more energy cells. (sector 396)
 * 8) The courtyard accessed by opening the blue door (sector 1) counts as a secret.

Non-official secrets

 * From the start of the map, run to the north through the right passage, through the door, and press the cross switch in the dark passage, then turn around, hop down and head up the newly-revealed stairs. Jump over the gap to the alcove with the rocket launcher. Directly in front of the launcher, the wall is decorated with a face. Use this face to lower the wall and reveal a switch flanked by both red and blue lights. Flipping this switch is necessary to access secrets #2 and #4 and collect the red and blue keys. The teleporter to the right of the switch takes you directly to the entrance of secret #4.

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Player spawns
This level contains ten spawn points:
 * 1) facing east. (thing 213)
 * 2) facing north-east. (thing 654)
 * 3) facing west. (thing 655)
 * 4) facing south. (thing 656)
 * 5) facing south. (thing 657)
 * 6) facing north-west. (thing 658)
 * 7) facing south-west. (thing 659)
 * 8) facing north-west. (thing 660)
 * 9) facing south-west. (thing 661)
 * 10) facing south-west. (thing 662)

Things
This level contains the following numbers of things per skill level: