MAP10: Goldmine (Epic 2)

MAP10: Goldmine is the tenth map of Epic 2. It was designed by Alexander S. (Eternal) and uses the music track "". The par time defined in MAPINFO is 1:30.

Secrets

 * 1) Drop down at the start and get on the bridge, then move along its left side until you enter the water. From here, go through the water to reach a green armor. (sector 31)
 * 2) At the start, notice the two walls with skulls on them. Press on the right one to reveal a switch, which will open the wall ahead and allow you to reach a berserk pack. An alternate way of reaching this secret is to get the red key, then return to the hub area east of the three big blocks. Step towards the northeastern door, which is now available. Going towards the door will reveal the southeast compartment behind you. Take the door and go on until you reach the bright room with candles on the high walls. Press on the hieroglyph in the northwest corner of this room to find a teleporter, which will take you to the berserk pack. (sector 69)
 * 3) In the hub area east of the three big blocks, take the door to the north and you should see two hieroglyph pillars straight ahead. Look to the left before the pillars to spot another hieroglyph, which you can use to reach a corridor leading to a gold-filled area with health bonuses, ammo clips, and a soul sphere. (sector 149)
 * 4) Drop down and go across the bridge at the start. Open the door to find three big blocks. Head east from there. Press on the vase to the southeast to open up a corridor nearby. You will find a stimpack, a box of ammo, and a rocket launcher. (sector 162)
 * 5) In the large lava room, head to the west side of the room and drop in the lava, then enter the corridor and use the lift switch to go up. Flip the next switch to head back to the walkway and quickly run northeast to the skull switch that is revealed. This switch will reveal the north wall with a medikit and a teleporter. The teleporter takes you back to the red key room. (sector 220)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing south-east. (thing 5)
 * 2) facing north. (thing 8)
 * 3) facing south. (thing 18)
 * 4) facing south. (thing 21)
 * 5) facing north. (thing 485)

Things
This level contains the following numbers of things per skill level: