MAP21: Administration Center (TNT: Evilution)

MAP21: Administration Center is the twenty-first map of TNT: Evilution. It was designed by Drake O'Brien, and uses the music track "Into Sandy's City" from Doom II.

Walkthrough
Red key

Begin with taking the super shotgun ahead of you and walking all-around the great scale corridor killing the shotgun guys and taking their regular shotguns. You may also eliminate imps and chaingunners within the cages (the are twelve cages in total).

The red key lies in the central room (like all other keys do). To get there, head into a passageway in the middle of the corridor (it makes no sense, at which side you are: north, east, west or south; there are four such passages in total). Proceed straight to the central room; drop down in it. Slime hurts. Be careful. A pillar in the center containin hell knights should lower. Step on it and another pillar in this room should lower containing a revenant or a chaingunner depending on your skill level. Collect the red skull key on that pillar. When you have done with enemies and collected all needed items, head into the teleporter pad near where there was the red key.

You should spawn in one of the office rooms. Knock off the enemies here. There is nothing else to do. Leave via either door to the hall where you began the level.

Yellow key

With the red key you can now open one of the office rooms which requires this key. In the corridor, proceed to the northwest. You should notice two groups of red skull bars that mark the doors. Open any door to an office. Climb on the chair and open the lattice. Walk around the bookcase and find a wall with black flag hung. Be careful: the bookcase should lower revealing the chaingunners within. Eliminate them and continue your way by opening the wall with black flag. Drop down. In the south of this room there is a fence. Monsters cannot see you through this fence nor the bullets can pass through it. Press the "wizard" switch nearby to open this fence. Knock off the enemies behind it and press the skull switch there. This will open a wall. Enter this wall. Knock off the other enemies there. In that room, you can notice an imp hidding in a narrow closet. Enter this closet, turn left and open a wall. Proceed straight in the tunnel until you approach a dead end. Open the wall at the dead end.

Collect a box of rockets. The stairs will be quickly made, letting you walk back on them (or they could be already made). Walk on them back to the bookcase room which is out now. Open the lattice again to get to the office room again. Leave this room via any door. The yellow key can be collected now in the same room where you collected the first key. Enter any of the aforementioned passageways to the central room. Drop down and kill the unleashed monsters here. Collect the yellow key (the north of the room) and escape via the teleporter that you visited earlier. This will spawn you in one of the office rooms you already have been. Leave it for now.

Blue key

With the yellow key you are now able to open the last office room. It resides at the northeast of the outer hall (corridor). Go there and open any door. The wall in the middle will lower containing monsters. Knock them off. Continue further by opening the door (requires no key). Turn right and go to the end of the room and collect the box of rockets. The floor should sink down (you even might not manage to collect the box). Two red caves will be revealed left and right. Enter the one on the left (east). You even can manage to collect the chainsaw and supercharge on the rocks. Anyway, drop down and notice a dais against the white rocks' background. Step on it and you will be risen to a library room. Go around the bookcase eliminating everyone on your way. Open the wall with black flag.

Here, immediatly turn right and drop down to the slime room. The blue key is accessble. Collect it and knock off the monsters. Use the teleporter to get out. When you will be spawned in the office room, leave it.

Accessing the outside area; exit

Now, go to the southeast of the large hall and enter the last office room which requires blue key. Turn left in that room and approach a wall. The lights will be toned down and this wall will be open. Walk up on the pyramid structure (with evil eye at the top). Another wall will open. Two green torches will accompany this room. A green pillar decoration will be risen up. Touch it and return back to the office room. A skull wall will be opened. Enter it. You will locate yourself in the wooden room with four wooden columns. There is also a fiery switch. Shoot it to reveal the north of the room. You will see a baron of hell on the top of the metal platform. Approuch this platform and it will sink down revealing a teleporter. Be careful, there are several monsters behind you. Enter the teleporter (it has red lamps at the top and bottom).

Finally, you are in the structure of the outside area. Turn around and you will see a wooden door which looks inaccessible due to the slime pool. First, kill the imps in this pool. Drop down into it. Quickly, turn around and you will see a switch. Press it to drain the pool up. The door is now accessible. Enter it and you will be in the outside area itself. Proceed to the extreme north where there is blood river. Walk down the river towards east. You will encounter an arachnotron. Knock it off and collect a soulsphere.

Now, go back on the river. You will notice a square pyramid and the exit signs on the cube. Aproach it and press use on it and you will end this level.

Official

 * 1) In the office building, when you enter the balcony around the center slime pit, turn right, look at the south wall and open a section marked by a standing health bonus. Inside a lava room you can find a soul sphere or medikits.
 * 2) In the office building, when you get the yellow skull key on the northern lowered pillar in the slime pit, a new room becomes accessible in the western corridor. Find there a new corner marked by a picture on the wall and open it to get access to a room with a teleporter. The teleporter takes you to an L-shaped room with a ledge on western and southern sides. To get to the ledge sprint-jump from a top of the pyramid. Go through a fake wall on the eastern end of the ledge to get a BFG9000. Opposite corner of the ledge also contains some goodies behind fake wall.
 * 3) There is a green fort in the middle of the outside area. Before going out from the building, open a wall on the right from the door to find a blue armor.
 * 4) The outside area is surrounded by the dark wall, of which one section is marked by blue torches. Lower this section, get an invulnerability sphere and you will find yourself on top of the nearby rock.

Non-official

 * 1) In the office building, next to the room with the teleporter from Secret #2, there is a room with a square window seen from the eastern corridor. Inside you can find a megasphere. If you get the megasphere, you will be teleported to a room in the northern part of the office building, where you can find an invulnerability sphere (On Hurt Me Plenty or lower skill).
 * 2) Also in the office building, in the wooden room past the blue key door, there is a teleporter that takes you to the final outdoor area. Open the corner of wall to the right of this teleporter to get a box of rockets.

Records
The Compet-N records for the map are:

The data was last verified in its entirety on May 28, 2013.