MAP12: Velocity (Plutonia: Revisited Community Project)

MAP12: Velocity is the twelfth level of Plutonia: Revisited Community Project. It was designed by Charly Goulois (Kira), and uses the music track "Facing the Spider," composed by Robert Prince for Doom.

Secrets

 * 1) From the Start, drop down to the north. Take the right (eastern) passage, descend the stairs and ride up the lift in the northeast. On the ledge, go south to the rocket launcher. If not done yet, kill the two imps on the platform west of you. Run from the rocket launcher platform to the west, jumping over the platforms with the super shotgun and the chaingun to enter the opening in the western wall to find a place (sector 18) with an arch-vile, a box of rockets and a soul sphere.
 * 2) Push the skull switch on the platform where the (hopefully dead) spider mastermind is on to raise the gap in the walkway north of you (from where you jumped on the platform). Return to the walkway and cross the former gap to lower the teleporter east of that platform. (It is also possible to jump on the unlowered teleporter from the platform by running.) This teleporter leads you to the raised area north of the blood pit surrounded by the aforementioned walkway. Here you find a BFG9000 (sector 186), two bulk cells, some chaingunners you better killed before and an arch-vile that started teleporting counter-clockwise between the southern four alcoves as you entered the spider mastermind's platform. (On hard skill levels, there is another arch-vile teleporting between the two alcoves in the northern wall.) Run up the southern stairs to reach the soul sphere on the central platform in the blood pit. Doing so will teleport three mancubi to the walkway.

Bugs
There are no known bugs in this level.

Current records
The records for this map at the Doomed Speed Demos Archive are:

Last updated on June 15, 2013.

Miscellaneous demos
Last updated on June 15, 2013.

Things
This level contains the following numbers of things per skill level:

Inspiration and development
This level was inspired by MAP12 of Plutonia, and MAP15 of Plutonia 2. The level was constructed in "4 or 5 evenings," using Doom Builder 2.