MAP32: Sodding Death (Community Chest 2)

MAP32: Sodding Death is the super secret map of Community Chest 2. It was designed by Chris Hopkins (chopkinsca), and uses a MIDI rendition by Rie Lenka of the theme of Quagmire, the fifth level of the SNES game. It cannot be played under Boom, as it exceeds the 32,768 segs limit, which will cause the engine to crash as the result of a.

Completing this level takes the player to MAP16: Spirit World HQ.

Essentials
Climb up the canyon as far as you can until you reach an area with a portico and a sign saying "EXIT". This is where the exit is, but you cannot reach it just yet. The portico to the east has three key switches to open the way to the exit, and in order to get those keys, you must head westward towards a vine-covered complex. Go all the way to the end of this building and flip the switch to lower the entrance, and then head inside.

The keys can be collected in any order. To get the blue skull key, head through the passageway and up the stairs and at the fork, go left and press the metal wall to raise it. Go through here and go right. Be careful as you may get ambushed when you pick up the key. The northern wall will prevent you from heading in that direction, but you can open it with a switch in the southeastern revenant alcove. If you are heading towards the red key next, go north and skip to where the gargoyle switch is.

If you are going for the yellow key next, go back south from where the blue key is and head down the stairs here. Go west towards a circular walkway and when you reach the rocket launcher, walls will lower revealing several mancubi, and the middle of the walkway will lower revealing some Hell knights, barons of Hell, and the yellow key (which has a lone arch-vile popping up when you approach it).

The red key is toughest to get. From where the yellow key was, go north, through the water-filled halls, up the staircase and around until you see a metal wall on the right hand side. If you want to take a different route, head from the entrance to the staircase with the fork and take the path that is slightly to the right (the other door to the right leads to the chamber housing the red key, but you cannot reach it yet). If you take this path, you should find the metal wall on the left. Whichever path you choose, open the metal wall and go until you find a gargoyle switch which you should press. This opens up walls back in the water-filled halls, so go back there (if you want an alternative route to the blue skull key, it is right next to the gargoyle switch, just press the metal wall there). You will find a small passageway at the north end of these halls leading to another switch. This switch opens another passageway in the area with the staircase and fork. Go back there, being wary of arch-viles and other monsters as you go, and head down the new passage which contains a lone arch-vile and a switch. This switch lowers the barriers preventing access from the red key. Grab it, but make sure you are prepared for a nasty ambush.

If you have not got all three keys yet, make sure to read a previous section of the walkthrough before leaving; otherwise, leave the complex and head back to the portico and exit area. There is either a spider mastermind or four arachnotrons along the way back, depending on your skill level. Inside the portico, press all three switches and the way to the exit will be revealed. You will have to wait a while to exit though, so make sure you grab the soul sphere and fend of cacodemons while you wait. Eventually, steps will rise so you can exit.

Secrets

 * 1) In the room where the red key is found, you can climb a segmented waterfall in the northwest corner.  At the top, you will find a misaligned wall; press on it to find a hole leading to the waterfall in the room west of it, where you will find a soul sphere. (sector 172) The entrance into this secret is very small, however, so you may have trouble fitting through it.
 * 2) After you climb up the stairs to the top of the waterfall at the northwest of the map, look to the north to find a misaligned wall.  Push it, and it will open to reveal a passageway (sector 308) into the former humans' pillbox, where you can get combat armor.
 * 3) Once you open access to the switch lowering the barrier around the red key, head back onto higher ground and go to the southwest corner of the room, where the brown borders are missing.  Push on it, and a stairway will lower into a tunnel leading to a BFG9000. (sector 1687)

Bugs
Three hanging bodies in the room where the yellow skull is found (things 34, 675, and 676,) and two of the hanging bodies near the staircase south of where you find the blue key (things 771 and 772,) are all solid, which prevents you from walking under them, even though it looks like there is enough space to do so.

Current records
The records for the map on the Doomed Speed Demos Archive are:

Miscellaneous demos
''This information was last verified in its entirety on January 22, 2018.

Player spawns
This level contains five spawn points:
 * 1) facing east. (thing 857)
 * 2) facing east. (thing 858)
 * 3) facing east. (thing 859)
 * 4) facing east. (thing 860)
 * 5) facing east. (thing 861)

Things
This level contains the following numbers of things per skill level: