E3M1: Shores of Hell (Doom: Damnation)

E3M1: Shores of Hell is the first map in the third episode of Doom: Damnation. It was designed by Ofisil and uses the music track "Demons". The par time defined in the DEHACKED lump is 1:20.

Essentials
Open the door in front of you to reach a large outdoor area with several white and red platforms. There are two teleporters in front of you - step on the left-hand teleporter first, then step into a second teleporter ahead of you to reach a platform with a lit gargoyle switch that will raise a bridge from the starting platform. Retrace your steps back to the starting platform and walk into the right-hand teleporter this time, then step into a second teleporter in front of you to reach a lit lion switch that will raise another bridge. Return to the starting platform and head north past a baron of Hell to a ledge with an armor and health bonuses, then continue north past another baron to find a lava pool between two candles. Step on the lava to be teleported to the red brick platform ahead.

Approach the wooden door in front of you and kill the demons and imps that teleport in, then grab the berserk pack in front of the door - a lift will lower and take you down to a blood-filled room with a baron. Head west into a neighboring chamber then turn right and press the unlit skull switch in the metal column behind you, then head east into a third chamber (watching out for crushers) and turn right to press another unlit skull switch in a metal column - the first switch opens a wooden wall behind the baron to reveal a chamber with a second baron, and the second switch will open a column in that chamber. Enter the north chamber and step on the patch of lava that has been revealed, then step on the platform which starts moving ahead to be carried down to a marble passage.

Head forward up the steps to a columned hall containing several zombiemen and shotgun guys, then continue north to a crucifix doorway with several imps behind it. Go past the imps and step on any of the marble tiles to finish the level.

Other points of interest
As soon as you get outside after walking through the first door, turn left and press the button behind you. This will open a closet in the starting room containing a shotgun.

After stepping on the patch of lava in the blood area to activate the moving platform, backtrack to the starting room and step on the moving floor in the east wall to be carried down to a room containing a chainsaw. Approaching the weapon will open the back wall and reveal some demons guarding an armor, a medikit, a box of shotgun shells and a box of bullets.

Secrets

 * 1) At the first set of teleporters, take the left teleporter, then jump to two rocks to the south-west. Jump south-west to the teleporter and you will be sent to a closet in the starting room containing a chaingun. (sector 24)
 * 2) Raise the two bridges north of the first set of teleporters, then get on the second bridge. You will see several impaled bodies, and if you fall off the bridge between the two that are twitching, you will teleport to a closet in the starting room containing a backpack. (sector 25)
 * 3) Enter the blood and wood area and turn right. Just before entering the next room, use the skull switch to the north, which lowers a column to the east. Avoid the crushers in the passage behind it as you get a megaarmor. (sector 94)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on April 3, 2022.

Player spawns
This level contains twelve spawn points:
 * 1) facing north-east. (thing 221)
 * 2) facing north-west. (thing 222)
 * 3) facing north-west. (thing 223)
 * 4) facing north-west. (thing 224)
 * 5) facing south-east. (thing 225)
 * 6) facing south-west. (thing 226)
 * 7) facing north-east. (thing 234)
 * 8) facing north-west. (thing 235)
 * 9) facing east. (thing 239)
 * 10) facing west. (thing 240)
 * 11) facing south-east. (thing 242)
 * 12) facing south-west. (thing 243)

Things
This level contains the following numbers of things per skill level: