1000 Line Community Project
From DoomWiki.org
Revision as of 13:33, 20 August 2020 by Eris Falling (talk | contribs) (Created page with "{{wad |authors=Various |type=m |iwad=Doom II |year=2019 |screenshot=1000 Line Community Project title.png |link={{ig|id=19350}} }} '''1000 Line Commmunity Project''' is a 34-...")
1000 Line Community Project | |
---|---|
Authors | Various |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 2019 |
Link | Doomworld/idgames |
1000 Line Commmunity Project is a 34-level vanilla-compatible megawad for Doom II. All included levels have no more than 1000 linedefs, with the exception of MAP34: Bad Treatment, with 1002. The project was spearheaded by Philip Brown (Liberation) and development began in January 2019. The project was uploaded to the /idgames archive on 23 April, 2019.
Content
LevelsEpisode 1: City levels
Episode 2: City/Hell levels
Episode 3: Hell levels
Episode 4: Techbase levels
Secret levels
Bonus levels
|
Soundtrack
1. ^ By default, the music of any MAP34 will use that of the title screen. In this case, this is a very short loop, and is changed for ports with MAPINFO support to the intermission theme (ZDoom-based engines) or the text screen theme (Eternity Engine). |