Difference between revisions of "1994 level"

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A '''1994 level''' is a level designed in the style of levels being made and distributed in 1994, the year after Doom was [[Timeline | released]].  As Doom level editing was in its infancy at the time, with tools being primitive and mappers lacking experience, such levels were typically of a substandard nature.  1994 levels may include simplistic architecture, misaligned textures and inappropriate monster usage (eg. multiple [[Cyberdemon]]s in every level).   
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A '''1994 level''' is a level designed in the style of levels being made and distributed in 1994, the year after Doom was [[Timeline | released]].  As Doom level editing was in its infancy at the time, with tools being primitive and mappers lacking experience, such levels were typically of a substandard nature.  1994 levels may include simplistic architecture, misaligned textures, and inappropriate monster usage (eg. multiple [[Cyberdemon]]s in every level).   
  
 
Because skill at level editing often comes from experience, many authors go through a "1994 level" stage in their development.  Levels designed by inexperienced authors may be referred to as "1994" WADs, even though they are created many years later.
 
Because skill at level editing often comes from experience, many authors go through a "1994 level" stage in their development.  Levels designed by inexperienced authors may be referred to as "1994" WADs, even though they are created many years later.
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As a reflexive negative reaction against a large influx of early Doom WADs being uploaded to the [[/idgames Archive]] in the mid-2000s, "1994 WADs" were collectively awarded "Worst Wad" in the 2005 [[Cacowards]].{{cite web|author="Scuba" Steve Browning|title=The 12th Annual Cacowards - Other Awards|url=https://www.doomworld.com/12years/others.php|publishdate=10 December 2005|accessdate=30 July 2022}}
  
 
== See also ==
 
== See also ==
 
*[[1994 Tune-up Community Project]]
 
*[[1994 Tune-up Community Project]]
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==References==
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<references />
  
 
[[Category: Community]]
 
[[Category: Community]]
 
[[Category:PWADs]]
 
[[Category:PWADs]]
 
[[Category:Editing]]
 
[[Category:Editing]]

Revision as of 19:02, 30 July 2022

A 1994 level is a level designed in the style of levels being made and distributed in 1994, the year after Doom was released. As Doom level editing was in its infancy at the time, with tools being primitive and mappers lacking experience, such levels were typically of a substandard nature. 1994 levels may include simplistic architecture, misaligned textures, and inappropriate monster usage (eg. multiple Cyberdemons in every level).

Because skill at level editing often comes from experience, many authors go through a "1994 level" stage in their development. Levels designed by inexperienced authors may be referred to as "1994" WADs, even though they are created many years later.

As a reflexive negative reaction against a large influx of early Doom WADs being uploaded to the /idgames Archive in the mid-2000s, "1994 WADs" were collectively awarded "Worst Wad" in the 2005 Cacowards.[1]

See also

References

  1. "Scuba" Steve Browning (10 December 2005). "The 12th Annual Cacowards - Other Awards." Retrieved 30 July 2022.