Difference between revisions of "1 Monster"

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[[File:1Monster title.png|thumb|right|Title screen of 1 Monster.]]
 
'''1 Monster''' (called '''1 Monster Megawad''' in its text file) is a [[megawad]] released on October 24, 2007, featuring 25 maps created by 15 [[Doomworld]] community members. It requires a [[Boom]]-compatible [[source port]] to play. As the name implies, each map contains just one type of [[monster]]. A bug-fixed version was also released on October 29,<ref name="bugfixrelease" /> but never uploaded to the /idgames archive. It is available on the [[Doomed Speed Demos Archive]], with later additional fixes by [[Andy Olivera]].<ref name="andy" />
 
'''1 Monster''' (called '''1 Monster Megawad''' in its text file) is a [[megawad]] released on October 24, 2007, featuring 25 maps created by 15 [[Doomworld]] community members. It requires a [[Boom]]-compatible [[source port]] to play. As the name implies, each map contains just one type of [[monster]]. A bug-fixed version was also released on October 29,<ref name="bugfixrelease" /> but never uploaded to the /idgames archive. It is available on the [[Doomed Speed Demos Archive]], with later additional fixes by [[Andy Olivera]].<ref name="andy" />
  
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* MAP03: ?
 
* MAP03: ?
 
* MAP04: [[TNT: Evilution]] [[MAP06: Open Season (TNT: Evilution)|MAP06]] [[Final Doom TNT music|theme]]
 
* MAP04: [[TNT: Evilution]] [[MAP06: Open Season (TNT: Evilution)|MAP06]] [[Final Doom TNT music|theme]]
* MAP05: MIDI version of "[[wikipedia:Zombie (song)|Zombie]]" by {{wp|The Cranberries}}
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* MAP05: MIDI version of "{{wp|Zombie (song)|Zombie}}" by {{wp|The Cranberries}}
 
* MAP06: "[[Doom II music|Countdown to Death]]" from ''[[Doom II]]'', by Bobby Prince
 
* MAP06: "[[Doom II music|Countdown to Death]]" from ''[[Doom II]]'', by Bobby Prince
 
Second "episode":
 
Second "episode":
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* MAP12: "[http://modarchive.org/index.php?request=view_by_moduleid&query=32873 Action on a street]" (MOD format, not MIDI or MUS)
 
* MAP12: "[http://modarchive.org/index.php?request=view_by_moduleid&query=32873 Action on a street]" (MOD format, not MIDI or MUS)
 
* MAP13: "Dark Halls" from ''Doom'', by Bobby Prince
 
* MAP13: "Dark Halls" from ''Doom'', by Bobby Prince
* MAP14: MIDI version of "[[wikipedia:Holy Smoke (song)|Holy Smoke]]" by {{wp|Iron Maiden}}
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* MAP14: MIDI version of "{{wp|Holy Smoke (song)|Holy Smoke}}" by {{wp|Iron Maiden}}
* MAP15: "Double, Double, Toil and Trouble" from ''[[wikipedia:Blood (video game)|Blood]]'', by {{wp|Guy Whitmore}} and {{wp|Daniel Bernstein}}
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* MAP15: "Double, Double, Toil and Trouble" from ''{{wp|Blood (video game)|Blood}}'', by {{wp|Guy Whitmore}} and {{wp|Daniel Bernstein}}
* MAP16: Theme from "Lunar Outpost" level from ''[[wikipedia:Descent (video game)|Descent]]''
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* MAP16: Theme from "Lunar Outpost" level from ''{{wp|Descent (video game)|Descent}}''
 
* MAP17: TNT: Evilution [[MAP04: Wormhole (TNT: Evilution)|MAP04]] theme
 
* MAP17: TNT: Evilution [[MAP04: Wormhole (TNT: Evilution)|MAP04]] theme
 
* MAP18: "[[Hexen music|Grove]]" from ''[[Hexen]]'', by Kevin Schilder
 
* MAP18: "[[Hexen music|Grove]]" from ''[[Hexen]]'', by Kevin Schilder
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Secret level:
 
Secret level:
 
* MAP31: ''no replacement''
 
* MAP31: ''no replacement''
:&dagger; There are two D_SHAWN lumps. The first is the theme from "Lunar Military Base" level from ''[[wikipedia:Descent (video game)|Descent]]'', however since Doom searches for lumps from the last, it is the second D_SHAWN lump, with a version of the original Doom II track, which is actually played.
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:&dagger; There are two D_SHAWN lumps. The first is the theme from "Lunar Military Base" level from ''{{wp|Descent (video game)|Descent}}'', however since Doom searches for lumps from the last, it is the second D_SHAWN lump, with a version of the original Doom II track, which is actually played.
 
:&Dagger; MAP11 contains a [[FraggleScript]] "level info" header which sets the level to use D_DOOM for its soundtrack instead of the usual D_STLKS2.
 
:&Dagger; MAP11 contains a [[FraggleScript]] "level info" header which sets the level to use D_DOOM for its soundtrack instead of the usual D_STLKS2.
 
{{col-end}}
 
{{col-end}}

Revision as of 16:54, 12 March 2017

Title screen of 1 Monster.

1 Monster (called 1 Monster Megawad in its text file) is a megawad released on October 24, 2007, featuring 25 maps created by 15 Doomworld community members. It requires a Boom-compatible source port to play. As the name implies, each map contains just one type of monster. A bug-fixed version was also released on October 29,[1] but never uploaded to the /idgames archive. It is available on the Doomed Speed Demos Archive, with later additional fixes by Andy Olivera.[2]

The project was conceived by Dr. Zin, who started the original Doomworld forums thread on December 27, 2005. While originally planned as "a megawad for 2006" with 32 maps, development turned out to be slower than expected. The project leaders, in order, were Doomworld forum users -_DLD_-, sausage, and Philip Brown (Liberation).

Content

External links

References

  1. Ryathaen. "A Megawad for 2006 (1monster) [Finished]" at Doomworld. 2007-10-29. Retrieved 2015-12-23.
  2. "Update 3/31/11: I've added a fix for MAP03; 100% Kills is always possible, now. Andy Olivera" (1monster_bugfix.txt in 1monster.zip at the Doomed Speed Demos Archive. Retrieved 2015-12-23.)