Difference between revisions of "1 Monster"

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{{wad
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|authors=Various
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|port=Boom-compatible
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|type=m
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|iwad=Doom II
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|year=2007
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|screenshot=1Monster title.png
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|link={{ig|id=15141}}
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}}
 
'''1 Monster''' (called '''1 Monster Megawad''' in its text file) is a [[megawad]] released on October 24, 2007, featuring 25 maps created by 15 [[Doomworld]] community members. It requires a [[Boom]]-compatible [[source port]] to play. As the name implies, each map contains just one type of [[monster]]. A bug-fixed version was also released on October 29,<ref name="bugfixrelease" /> but never uploaded to the /idgames archive. It is available on the [[Doomed Speed Demos Archive]], with later additional fixes by [[Andy Olivera]].<ref name="andy" />
 
'''1 Monster''' (called '''1 Monster Megawad''' in its text file) is a [[megawad]] released on October 24, 2007, featuring 25 maps created by 15 [[Doomworld]] community members. It requires a [[Boom]]-compatible [[source port]] to play. As the name implies, each map contains just one type of [[monster]]. A bug-fixed version was also released on October 29,<ref name="bugfixrelease" /> but never uploaded to the /idgames archive. It is available on the [[Doomed Speed Demos Archive]], with later additional fixes by [[Andy Olivera]].<ref name="andy" />
  
The project was conceived by Dr. Zin, who started the original Doomworld forums thread on December 27, 2005. While originally planned as "a megawad for 2006" with 32 maps, development turned out to be slower than expected. The project leaders, in order, were Doomworld forum users -_DLD_-, sausage, and Philip Brown (Liberation).  
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The project was conceived by [[Dr. Zin]], who started the original Doomworld forums thread on December 27, 2005. While originally planned as "a megawad for 2006" with 32 maps, development turned out to be slower than expected. The project leaders, in order, were Doomworld forum users -_DLD_-, sausage, and [[Philip Brown (Liberation)]].  
  
 
== Content ==
 
== Content ==
 
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{{col-begin|width=auto}}
{{col-begin}}
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{{col-break|width=50%}}
{{col-2}}
 
 
=== Levels ===
 
=== Levels ===
 
:The monster featured in each map is included in parentheses.
 
:The monster featured in each map is included in parentheses.
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* [[MAP02: Hangar of Evil (1 Monster)|MAP02: Hangar of Evil]] by [[Kim Bach (Torn)]] ''([[Imp]])''
 
* [[MAP02: Hangar of Evil (1 Monster)|MAP02: Hangar of Evil]] by [[Kim Bach (Torn)]] ''([[Imp]])''
 
* [[MAP03: Sergeant Center (1 Monster)|MAP03: Sergeant Center]] by sausage ''([[Shotgun guy]])''
 
* [[MAP03: Sergeant Center (1 Monster)|MAP03: Sergeant Center]] by sausage ''([[Shotgun guy]])''
* [[MAP04: Imptech Rampage (1 Monster)|MAP04: Imptech Rampage]] by Przemek Zimny (alterworldruler) ''(Imp)''
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* [[MAP04: Imptech Rampage (1 Monster)|MAP04: Imptech Rampage]] by [[Przemek Zimny (alterworldruler)]] ''(Imp)''
* [[MAP05: Infested (1 Monster)|MAP05: Infested]] by Philip Brown (Liberation) and Mark Pedersen (Macro11_1) ''([[Demon]])''
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* [[MAP05: Infested (1 Monster)|MAP05: Infested]] by [[Philip Brown (Liberation)]] and Mark Pedersen (Macro11_1) ''([[Demon]])''
 
* [[MAP06: Claws of the Imp (1 Monster)|MAP06: Claws of the Imp]] by impClaw ''(Imp)''
 
* [[MAP06: Claws of the Imp (1 Monster)|MAP06: Claws of the Imp]] by impClaw ''(Imp)''
 
Second "episode":
 
Second "episode":
 
* [[MAP07: Arachnophobia (1 Monster)|MAP07: Arachnophobia]] by sausage ''([[Arachnotron]])''
 
* [[MAP07: Arachnophobia (1 Monster)|MAP07: Arachnophobia]] by sausage ''([[Arachnotron]])''
* [[MAP08: Buckshot Waltz (1 Monster)|MAP08: Buckshot Waltz]] by Ryathaen ''(Shotgun guy)''
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* [[MAP08: Buckshot Waltz (1 Monster)|MAP08: Buckshot Waltz]] by [[Ryathaen]] ''(Shotgun guy)''
 
* [[MAP09: Chamber of Souls (1 Monster)|MAP09: Chamber of Souls]] by Ryathaen ''([[Lost soul]])''
 
* [[MAP09: Chamber of Souls (1 Monster)|MAP09: Chamber of Souls]] by Ryathaen ''([[Lost soul]])''
 
* [[MAP10: Un-named118 (1 Monster)|MAP10: Un-named118]] by sausage ''([[Pain elemental]])''
 
* [[MAP10: Un-named118 (1 Monster)|MAP10: Un-named118]] by sausage ''([[Pain elemental]])''
 
* [[MAP11: Mausoleum (1 Monster)|MAP11: Mausoleum]] by [[Walter Confalonieri (daimon)]] ''([[Spectre]])''
 
* [[MAP11: Mausoleum (1 Monster)|MAP11: Mausoleum]] by [[Walter Confalonieri (daimon)]] ''([[Spectre]])''
 
Third "episode":
 
Third "episode":
* [[MAP12: Baron Citadel (1 Monster)|MAP12: Baron Citadel]] by sausage ''([[Baron of hell]])''
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* [[MAP12: Baron Citadel (1 Monster)|MAP12: Baron Citadel]] by sausage ''([[Baron of Hell]])''
 
* [[MAP13: Workin' on the Chain Gang (1 Monster)|MAP13: Workin' on the Chain Gang]] by [[Ronald Lubbelinkhof (Dutch Devil)]] ''([[Heavy weapon dude]])''
 
* [[MAP13: Workin' on the Chain Gang (1 Monster)|MAP13: Workin' on the Chain Gang]] by [[Ronald Lubbelinkhof (Dutch Devil)]] ''([[Heavy weapon dude]])''
 
* [[MAP14: The Crucified Factory (1 Monster)|MAP14: The Crucified Factory]] by Walter Confalonieri (daimon) ''([[Arch-vile]])''
 
* [[MAP14: The Crucified Factory (1 Monster)|MAP14: The Crucified Factory]] by Walter Confalonieri (daimon) ''([[Arch-vile]])''
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Secret level:
 
Secret level:
 
* [[MAP31: Castle Dorkenstein (1 Monster)|MAP31: Castle Dorkenstein]] by [[Ronald Lubbelinkhof (Dutch Devil)]] ''([[Wolfenstein SS]])''
 
* [[MAP31: Castle Dorkenstein (1 Monster)|MAP31: Castle Dorkenstein]] by [[Ronald Lubbelinkhof (Dutch Devil)]] ''([[Wolfenstein SS]])''
{{col-2}}
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{{col-break|gap=5em}}
  
 
=== Soundtrack ===
 
=== Soundtrack ===
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* MAP01: "[[Doom music|I Sawed the Demons]]" from ''[[Doom]]'', by [[Bobby Prince]]
 
* MAP01: "[[Doom music|I Sawed the Demons]]" from ''[[Doom]]'', by [[Bobby Prince]]
 
* MAP02: "Kitchen Ace (And Taking Names)" from ''Doom'', by Bobby Prince
 
* MAP02: "Kitchen Ace (And Taking Names)" from ''Doom'', by Bobby Prince
* MAP03: ?
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* MAP03: MIDI version of "Porno Creep" by {{wp|KoЯn}}
 
* MAP04: [[TNT: Evilution]] [[MAP06: Open Season (TNT: Evilution)|MAP06]] [[Final Doom TNT music|theme]]
 
* MAP04: [[TNT: Evilution]] [[MAP06: Open Season (TNT: Evilution)|MAP06]] [[Final Doom TNT music|theme]]
* MAP05: MIDI version of "[[wikipedia:Zombie (song)|Zombie]]" by {{wp|The Cranberries}}
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* MAP05: MIDI version of "{{wp|Zombie (song)|Zombie}}" by {{wp|The Cranberries}}
 
* MAP06: "[[Doom II music|Countdown to Death]]" from ''[[Doom II]]'', by Bobby Prince
 
* MAP06: "[[Doom II music|Countdown to Death]]" from ''[[Doom II]]'', by Bobby Prince
 
Second "episode":
 
Second "episode":
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* MAP12: "[http://modarchive.org/index.php?request=view_by_moduleid&query=32873 Action on a street]" (MOD format, not MIDI or MUS)
 
* MAP12: "[http://modarchive.org/index.php?request=view_by_moduleid&query=32873 Action on a street]" (MOD format, not MIDI or MUS)
 
* MAP13: "Dark Halls" from ''Doom'', by Bobby Prince
 
* MAP13: "Dark Halls" from ''Doom'', by Bobby Prince
* MAP14: MIDI version of "[[wikipedia:Holy Smoke (song)|Holy Smoke]]" by {{wp|Iron Maiden}}
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* MAP14: MIDI version of "{{wp|Holy Smoke (song)|Holy Smoke}}" by {{wp|Iron Maiden}}
* MAP15: "Double, Double, Toil and Trouble" from ''[[wikipedia:Blood (video game)|Blood]]'', by {{wp|Guy Whitmore}} and {{wp|Daniel Bernstein}}
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* MAP15: "Double, Double, Toil and Trouble" from ''{{wp|Blood (video game)|Blood}}'', by {{wp|Guy Whitmore}} and {{wp|Daniel Bernstein}}
* MAP16: Theme from "Lunar Outpost" level from ''[[wikipedia:Descent (video game)|Descent]]''
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* MAP16: Theme from "Lunar Outpost" level from ''{{wp|Descent (video game)|Descent}}''
 
* MAP17: TNT: Evilution [[MAP04: Wormhole (TNT: Evilution)|MAP04]] theme
 
* MAP17: TNT: Evilution [[MAP04: Wormhole (TNT: Evilution)|MAP04]] theme
 
* MAP18: "[[Hexen music|Grove]]" from ''[[Hexen]]'', by Kevin Schilder
 
* MAP18: "[[Hexen music|Grove]]" from ''[[Hexen]]'', by Kevin Schilder
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* MAP22: "Shawn's got the Shotgun" from ''Doom II'', by Bobby Prince
 
* MAP22: "Shawn's got the Shotgun" from ''Doom II'', by Bobby Prince
 
* MAP23: "In the Dark" from ''Doom II'', by Bobby Prince
 
* MAP23: "In the Dark" from ''Doom II'', by Bobby Prince
* MAP24: ?
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* MAP24: "Confrontation with the Great Enemy" from ''{{wp|Lufia: Curse of the Sinistrals}}''
 
Secret level:
 
Secret level:
 
* MAP31: ''no replacement''
 
* MAP31: ''no replacement''
:&dagger; There are two D_SHAWN lumps. The first is the theme from "Lunar Military Base" level from ''[[wikipedia:Descent (video game)|Descent]]'', however since Doom searches for lumps from the last, it is the second D_SHAWN lump, with a version of the original Doom II track, which is actually played.
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:&dagger; There are two D_SHAWN lumps. The first is the theme from "Lunar Military Base" level from ''{{wp|Descent (video game)|Descent}}'', however since Doom searches for lumps from the last, it is the second D_SHAWN lump, with a version of the original Doom II track, which is actually played.
 
:&Dagger; MAP11 contains a [[FraggleScript]] "level info" header which sets the level to use D_DOOM for its soundtrack instead of the usual D_STLKS2.
 
:&Dagger; MAP11 contains a [[FraggleScript]] "level info" header which sets the level to use D_DOOM for its soundtrack instead of the usual D_STLKS2.
 
{{col-end}}
 
{{col-end}}
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== External links ==
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* {{idgames|title=1 Monster (old version)|id=15141}}
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* {{dsda|title=1 Monster (old and fixed versions)|id=951}}
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* {{dwforums|35218}}
  
 
== References ==
 
== References ==
 
 
<references>
 
<references>
 
<ref name="bugfixrelease">Ryathaen. "{{dwforumsp|693876|A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>}}" at [[Doomworld]]. 2007-10-29. Retrieved 2015-12-23.</ref>
 
<ref name="bugfixrelease">Ryathaen. "{{dwforumsp|693876|A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>}}" at [[Doomworld]]. 2007-10-29. Retrieved 2015-12-23.</ref>
 
<ref name="andy">"Update 3/31/11: I've added a fix for MAP03; 100% Kills is always possible, now. Andy Olivera" (1monster_bugfix.txt in {{dsda|1monster.zip|id=951}}. Retrieved 2015-12-23.)</ref>
 
<ref name="andy">"Update 3/31/11: I've added a fix for MAP03; 100% Kills is always possible, now. Andy Olivera" (1monster_bugfix.txt in {{dsda|1monster.zip|id=951}}. Retrieved 2015-12-23.)</ref>
 
</references>
 
</references>
 
== External links ==
 
* {{idgames|title=1 Monster (old version)|id=15141}}
 
* {{dsda|title=1 Monster (old and fixed versions)|id=951}}
 
* {{dwforums|35218}}
 
[[Category:Megawads]]
 
[[Category:2007 WADs]]
 
[[Category:Boom-compatible WADs]]
 
[[Category:PWADs by name]]
 

Latest revision as of 14:36, 8 March 2019

1 Monster
Title screen
Authors Various
Port Boom-compatible
IWAD Doom II
Year 2007
Link Doomworld/idgames

1 Monster (called 1 Monster Megawad in its text file) is a megawad released on October 24, 2007, featuring 25 maps created by 15 Doomworld community members. It requires a Boom-compatible source port to play. As the name implies, each map contains just one type of monster. A bug-fixed version was also released on October 29,[1] but never uploaded to the /idgames archive. It is available on the Doomed Speed Demos Archive, with later additional fixes by Andy Olivera.[2]

The project was conceived by Dr. Zin, who started the original Doomworld forums thread on December 27, 2005. While originally planned as "a megawad for 2006" with 32 maps, development turned out to be slower than expected. The project leaders, in order, were Doomworld forum users -_DLD_-, sausage, and Philip Brown (Liberation).

Content[edit]

External links[edit]

References[edit]

  1. Ryathaen. "A Megawad for 2006 (1monster) [Finished]" at Doomworld. 2007-10-29. Retrieved 2015-12-23.
  2. "Update 3/31/11: I've added a fix for MAP03; 100% Kills is always possible, now. Andy Olivera" (1monster_bugfix.txt in 1monster.zip at the Doomed Speed Demos Archive. Retrieved 2015-12-23.)