Changes

From DoomWiki.org

1 Monster

3,305 bytes added, 20:36, 8 March 2019
m
no edit summary
{{wad|authors=Various|port=Boom-compatible|type=m|iwad=Doom II|year=2007|screenshot=1Monster title.png|link={{ig|id=15141}}}}'''1 Monster''' (called '''1 Monster Megawad''' in its text file) is a [[megawad]] released on October 24, 2007, featuring 25 maps created by 15 [[Doomworld]] community members. It requires a [[Boom]]-compatible [[source port]] to play. As the name would implyimplies, each map contains just one type of [[monster]].A bug-fixed version was also released on October 29,<ref name="bugfixrelease" /> but never uploaded to the /idgames archive. It is available on the [[Doomed Speed Demos Archive]], with later additional fixes by [[Andy Olivera]].<ref name="andy" />
The development of the project occurred entirely within was conceived by [[http://wwwDr.doomworldZin]], who started the original Doomworld forums thread on December 27, 2005.com/vb/wads-mods/35218-While originally planned as "a-megawad-for-2006" with 32 maps, development turned out to be slower than expected. The project leaders, in order, were Doomworld forum users -1monster_DLD_-finished/ one Doomworld thread, sausage, and [[Philip Brown (Liberation)]] started by Dr. Zin.
A fixed version was [http://www.doomworld.com/vb/showthread.php?s=&postid=693876#post693876 released] on October 28, but never uploaded to the /idgames archive. Content =={{col-begin|width=auto}}{{col-break|width=50%}}=== Levels ===
:The monster featured in each map is included in parentheses.
First "episode":
* [[MAP01: Trooper Trauma (1 Monster)|MAP01: Trooper Trauma]] by Mike Wiesenauer (deldelda) and [[Mark Pedersen (Macro11_1) ]] ''([[Zombieman]])''* [[MAP02: Hangar of Evil (1 Monster)|MAP02: Hangar of Evil]] by [[Kim Bach (Torn) ]] ''([[Imp]])''
* [[MAP03: Sergeant Center (1 Monster)|MAP03: Sergeant Center]] by sausage ''([[Shotgun guy]])''
* [[MAP04: Imptech Rampage (1 Monster)|MAP04: Imptech Rampage]] by [[Przemek Zimny (alterworldruler) ]] ''(Imp)''* [[MAP05: Infested (1 Monster)|MAP05: Infested]] by [[Philip Brown (Liberation) ]] and Mark Pedersen (Macro11_1) ''([[Demon]])''
* [[MAP06: Claws of the Imp (1 Monster)|MAP06: Claws of the Imp]] by impClaw ''(Imp)''
Second "episode":
* [[MAP07: Arachnophobia (1 Monster)|MAP07: Arachnophobia]] by sausage ''([[Arachnotron]])''
* [[MAP08: Buckshot Waltz (1 Monster)|MAP08: Buckshot Waltz]] by [[Ryathaen ]] ''(Shotgun guy)''
* [[MAP09: Chamber of Souls (1 Monster)|MAP09: Chamber of Souls]] by Ryathaen ''([[Lost soul]])''
* [[MAP10: Un-named118 (1 Monster)|MAP10: Un-named118]] by sausage ''([[Pain elemental]])''
* [[MAP11: Mausoleum (1 Monster)|MAP11: Mausoleum]] by [[Walter Confalonieri (daimon) ]] ''([[Spectre]])''
Third "episode":
* [[MAP12: Baron Citadel (1 Monster)|MAP12: Baron Citadel]] by sausage ''([[Baron of hellHell]])''* [[MAP13: Workin' on the Chain Gang (1 Monster)|MAP13: Workin' on the Chain Gang]] by [[Ronald Lubbelinkhof (Dutch Devil )]] ''([[Heavy weapon dude]])''
* [[MAP14: The Crucified Factory (1 Monster)|MAP14: The Crucified Factory]] by Walter Confalonieri (daimon) ''([[Arch-vile]])''
* [[MAP15: Spook House (1 Monster)|MAP15: Spook House]] by sausage and Robert Eckhardt (Ichor) ''(Spectre)''
* [[MAP17: Zumma (1 Monster)|MAP17: Zumma]] by Mark Pedersen (Macro11_1) ''(Heavy weapon dude)''
* [[MAP18: Knightmire (1 Monster)|MAP18: Knightmire]] by Lutarez ''([[Hell knight]])''
* [[MAP19: Cacophony (1 Monster)|MAP19: Cacophony]] by [[Robert Eckhardt (Ichor) ]] ''([[Cacodemon]])''
* [[MAP20: Bony Encounter (1 Monster)|MAP20: Bony Encounter]] by [[Kristian Aro]] ''([[Revenant]])''
Final "episode":
* [[MAP21: Cyberswat (1 Monster)|MAP21: Cyberswat]] by [[Paul Corfiatis]] ''([[Cyberdemon]])''
* [[MAP22: Triad of the Minds (1 Monster)|MAP22: Triad of the Minds]] by Ryathaen ''([[Spiderdemon]])''
* [[MAP23: Musical Bar-B-Que (1 Monster)|MAP23: Musical Bar-B-Que]] by [[Joonas Äijälä (Jodwin) ]] ''(Arch-vile)''
* [[MAP24: The One God (1 Monster)|MAP24: The One God]] by Robert Eckhardt (Ichor) ''([[Final boss]])''
Secret level:
* [[MAP31: Castle Dorkenstein (1 Monster)|MAP31: Castle Dorkenstein]] by [[Ronald Lubbelinkhof (Dutch Devil )]] ''([[Wolfenstein SS]])'' {{col-break|gap=5em}} === Soundtrack ===:&nbsp; First "episode":* MAP01: "[[Doom music|I Sawed the Demons]]" from ''[[Doom]]'', by [[Bobby Prince]]* MAP02: "Kitchen Ace (And Taking Names)" from ''Doom'', by Bobby Prince* MAP03: MIDI version of "Porno Creep" by {{wp|KoЯn}}* MAP04: [[TNT: Evilution]] [[MAP06: Open Season (TNT: Evilution)|MAP06]] [[Final Doom TNT music|theme]]* MAP05: MIDI version of "{{wp|Zombie (song)|Zombie}}" by {{wp|The Cranberries}}* MAP06: "[[Doom II music|Countdown to Death]]" from ''[[Doom II]]'', by Bobby PrinceSecond "episode":* MAP07: "Shawn's got the Shotgun" from ''Doom II'', by Bobby Prince&dagger;* MAP08: "The Imp's Song" from ''Doom'', by Bobby Prince* MAP09: "Sinister" from ''Doom'', by Bobby Prince* MAP10: "Last Fight/ZeroIN" (boss1.mid) from ''Another Zero'', composed by Daisuke* MAP11: [[Heretic]] [[E1M4: The Guard Tower (Heretic)|E1M4]] [[Heretic music|theme]], by [[Kevin Schilder]]; or same as MAP05&Dagger;Third "episode":* MAP12: "[http://modarchive.org/index.php?request=view_by_moduleid&query=32873 Action on a street]" (MOD format, not MIDI or MUS)* MAP13: "Dark Halls" from ''Doom'', by Bobby Prince* MAP14: MIDI version of "{{wp|Holy Smoke (song)|Holy Smoke}}" by {{wp|Iron Maiden}}* MAP15: "Double, Double, Toil and Trouble" from ''{{wp|Blood (video game)|Blood}}'', by {{wp|Guy Whitmore}} and {{wp|Daniel Bernstein}}* MAP16: Theme from "Lunar Outpost" level from ''{{wp|Descent (video game)|Descent}}''* MAP17: TNT: Evilution [[MAP04: Wormhole (TNT: Evilution)|MAP04]] theme* MAP18: "[[Hexen music|Grove]]" from ''[[Hexen]]'', by Kevin Schilder* MAP19: "Demons on the Prey" from ''Doom'', by Bobby Prince* MAP20: ''no replacement''Final "episode":* MAP21: "Getting too tense" from ''Doom II'', by Bobby Prince* MAP22: "Shawn's got the Shotgun" from ''Doom II'', by Bobby Prince* MAP23: "In the Dark" from ''Doom II'', by Bobby Prince* MAP24: "Confrontation with the Great Enemy" from ''{{wp|Lufia: Curse of the Sinistrals}}''Secret level:* MAP31: ''no replacement'':&dagger; There are two D_SHAWN lumps. The first is the theme from "Lunar Military Base" level from ''{{wp|Descent (video game)|Descent}}'', however since Doom searches for lumps from the last, it is the second D_SHAWN lump, with a version of the original Doom II track, which is actually played.:&Dagger; MAP11 contains a [[FraggleScript]] "level info" header which sets the level to use D_DOOM for its soundtrack instead of the usual D_STLKS2.{{col-end}}
== External links ==
* {{idgames|title=1 Monster Megawad(old version)|id=15141}}* [http://www{{dsda|title=1 Monster (old and fixed versions)|id=951}}* {{dwforums|35218}} == References ==<references><ref name="bugfixrelease">Ryathaen.doomworld.com/vb/wads-mods/35218-a-megawad-for-2006-1monster-finished/ "{{dwforumsp|693876|A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>] }}" at [[Doomworld]]. 2007-10-29. Retrieved 2015-12-23.</ref>[[Category<ref name="andy">"Update 3/31/11:Megawads]]I've added a fix for MAP03; 100% Kills is always possible, now. Andy Olivera" (1monster_bugfix.txt in {{dsda|1monster.zip|id=951}}. Retrieved 2015-12-23.)</ref>[[Category:2007 WADs]][[Category:PWADs by name]]</references>
3
edits