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1 Monster

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{{wad|authors=Various|port=Boom-compatible|type=m|iwad=Doom II|year=2007|screenshot=1Monster title.png|link={{ig|id=15141}}}}'''1 Monster''' (called '''1 Monster Megawad''' in its text file) is a [[megawad]] released on October 24, 2007, featuring 25 maps created by 15 [[Doomworld]] community members. It requires a [[Boom]]-compatible [[source port]] to play. As the name would implyimplies, each map contains just one type of [[monster]].A bug-fixed version was also released on October 29,<ref name="bugfixrelease" /> but never uploaded to the /idgames archive. It is available on the [[Doomed Speed Demos Archive]], with later additional fixes by [[Andy Olivera]].<ref name="andy" />
The development of the project occurred entirely within was conceived by [[http://wwwDr.doomworld.com/vb/wads-mods/35218-a-megawad-for-2006-1monster-finished/ one Zin]], who started the original Doomworld forums thread] started by Dr. Zin on December 27, 2005. While originally planned as "a megawad for 2006" with 32 maps, development turned out to be more slow slower than expected. The project leaders, in order, were Doomworld forum users -_DLD_-, sausage, and [[Philip Brown (Liberation)]].  A fixed version was [http://www.doomworld.com/vb/showthread.php?s=&postid=693876#post693876 released] on October 28, but never uploaded to the /idgames archive. It is available in the [http://doomedsda.us/lmps/951/1monster.zip 1monster.zip] file available on the [[Doomed Speed Demos Archive]] [http://doomedsda.us/wad951.html page].
== Content ==
 {{col-begin|width=auto}}{{col-2break|width=50%}}
=== Levels ===
:The monster featured in each map is included in parentheses.
First "episode":
* [[MAP01: Trooper Trauma (1 Monster)|MAP01: Trooper Trauma]] by Mike Wiesenauer (deldelda) and [[Mark Pedersen (Macro11_1) ]] ''([[Zombieman]])''* [[MAP02: Hangar of Evil (1 Monster)|MAP02: Hangar of Evil]] by [[Kim Bach (Torn) ]] ''([[Imp]])''
* [[MAP03: Sergeant Center (1 Monster)|MAP03: Sergeant Center]] by sausage ''([[Shotgun guy]])''
* [[MAP04: Imptech Rampage (1 Monster)|MAP04: Imptech Rampage]] by [[Przemek Zimny (alterworldruler) ]] ''(Imp)''* [[MAP05: Infested (1 Monster)|MAP05: Infested]] by [[Philip Brown (Liberation) ]] and Mark Pedersen (Macro11_1) ''([[Demon]])''
* [[MAP06: Claws of the Imp (1 Monster)|MAP06: Claws of the Imp]] by impClaw ''(Imp)''
Second "episode":
* [[MAP07: Arachnophobia (1 Monster)|MAP07: Arachnophobia]] by sausage ''([[Arachnotron]])''
* [[MAP08: Buckshot Waltz (1 Monster)|MAP08: Buckshot Waltz]] by [[Ryathaen ]] ''(Shotgun guy)''
* [[MAP09: Chamber of Souls (1 Monster)|MAP09: Chamber of Souls]] by Ryathaen ''([[Lost soul]])''
* [[MAP10: Un-named118 (1 Monster)|MAP10: Un-named118]] by sausage ''([[Pain elemental]])''
* [[MAP11: Mausoleum (1 Monster)|MAP11: Mausoleum]] by [[Walter Confalonieri (daimon) ]] ''([[Spectre]])''
Third "episode":
* [[MAP12: Baron Citadel (1 Monster)|MAP12: Baron Citadel]] by sausage ''([[Baron of hellHell]])''
* [[MAP13: Workin' on the Chain Gang (1 Monster)|MAP13: Workin' on the Chain Gang]] by [[Ronald Lubbelinkhof (Dutch Devil)]] ''([[Heavy weapon dude]])''
* [[MAP14: The Crucified Factory (1 Monster)|MAP14: The Crucified Factory]] by Walter Confalonieri (daimon) ''([[Arch-vile]])''
* [[MAP17: Zumma (1 Monster)|MAP17: Zumma]] by Mark Pedersen (Macro11_1) ''(Heavy weapon dude)''
* [[MAP18: Knightmire (1 Monster)|MAP18: Knightmire]] by Lutarez ''([[Hell knight]])''
* [[MAP19: Cacophony (1 Monster)|MAP19: Cacophony]] by [[Robert Eckhardt (Ichor) ]] ''([[Cacodemon]])''
* [[MAP20: Bony Encounter (1 Monster)|MAP20: Bony Encounter]] by [[Kristian Aro]] ''([[Revenant]])''
Final "episode":
* [[MAP21: Cyberswat (1 Monster)|MAP21: Cyberswat]] by [[Paul Corfiatis]] ''([[Cyberdemon]])''
* [[MAP22: Triad of the Minds (1 Monster)|MAP22: Triad of the Minds]] by Ryathaen ''([[Spiderdemon]])''
* [[MAP23: Musical Bar-B-Que (1 Monster)|MAP23: Musical Bar-B-Que]] by [[Joonas Äijälä (Jodwin) ]] ''(Arch-vile)''
* [[MAP24: The One God (1 Monster)|MAP24: The One God]] by Robert Eckhardt (Ichor) ''([[Final boss]])''
Secret level:
* [[MAP31: Castle Dorkenstein (1 Monster)|MAP31: Castle Dorkenstein]] by [[Ronald Lubbelinkhof (Dutch Devil)]] ''([[Wolfenstein SS]])''
 {{col-2break|gap=5em}}
=== Soundtrack ===
* MAP01: "[[Doom music|I Sawed the Demons]]" from ''[[Doom]]'', by [[Bobby Prince]]
* MAP02: "Kitchen Ace (And Taking Names)" from ''Doom'', by Bobby Prince
* MAP03: ?MIDI version of "Porno Creep" by {{wp|KoЯn}}
* MAP04: [[TNT: Evilution]] [[MAP06: Open Season (TNT: Evilution)|MAP06]] [[Final Doom TNT music|theme]]
* MAP05: MIDI version of "[[wikipedia:{{wp|Zombie (song)|Zombie]]}}" by {{wp|The Cranberries}}
* MAP06: "[[Doom II music|Countdown to Death]]" from ''[[Doom II]]'', by Bobby Prince
Second "episode":
* MAP09: "Sinister" from ''Doom'', by Bobby Prince
* MAP10: "Last Fight/ZeroIN" (boss1.mid) from ''Another Zero'', composed by Daisuke
* MAP11: [[Heretic]] [[E1M4: The Guard Tower (Heretic)|E1M4]] [[Heretic music|theme]], by [[Kevin Schilder]] ; or same as MAP05&Dagger;
Third "episode":
* MAP12: "[http://modarchive.org/index.php?request=view_by_moduleid&query=32873 Action on a street]" (MOD format, not MIDI or MUS)
* MAP13: "Dark Halls" from ''Doom'', by Bobby Prince
* MAP14: MIDI version of "[[wikipedia:{{wp|Holy Smoke (song)|Holy Smoke]]}}" by {{wp|Iron Maiden}}* MAP15: "Double, Double, Toil and Trouble" from ''[[wikipedia:{{wp|Blood (video game)|Blood]]}}'', by {{wp|Guy Whitmore}} and {{wp|Daniel Bernstein}}* MAP16: Theme from "Lunar Outpost" level from ''[[wikipedia:{{wp|Descent (video game)|Descent]]}}''
* MAP17: TNT: Evilution [[MAP04: Wormhole (TNT: Evilution)|MAP04]] theme
* MAP18: "[[Hexen music|Grove]]" from ''[[Hexen]]'', by Kevin Schilder
* MAP22: "Shawn's got the Shotgun" from ''Doom II'', by Bobby Prince
* MAP23: "In the Dark" from ''Doom II'', by Bobby Prince
* MAP24: ?"Confrontation with the Great Enemy" from ''{{wp|Lufia: Curse of the Sinistrals}}''
Secret level:
* MAP31: ''no replacement''
:&dagger; There are two D_SHAWN lumps. The first is the theme from "Lunar Military Base" level from ''[[wikipedia:{{wp|Descent (video game)|Descent]]}}'', however since Doom searches for lumps from the last, it is the second D_SHAWN lump, with a version of the original Doom II track, which is actually played.
:&Dagger; MAP11 contains a [[FraggleScript]] "level info" header which sets the level to use D_DOOM for its soundtrack instead of the usual D_STLKS2.
{{col-end}}
== External links ==
* {{idgames|title=1 Monster Megawad(old version)|id=15141}}* [http://www{{dsda|title=1 Monster (old and fixed versions)|id=951}}* {{dwforums|35218}} == References ==<references><ref name="bugfixrelease">Ryathaen.doomworld.com/vb/wads-mods/35218-a-megawad-for-2006-1monster-finished/ "{{dwforumsp|693876|A Megawad for 2006 (1monster) <nowiki>[Finished]</nowiki>] }}" at [[Doomworld]]. 2007-10-29. Retrieved 2015-12-23.</ref>[[Category<ref name="andy">"Update 3/31/11:Megawads]]I've added a fix for MAP03; 100% Kills is always possible, now. Andy Olivera" (1monster_bugfix.txt in {{dsda|1monster.zip|id=951}}. Retrieved 2015-12-23.)</ref>[[Category:2007 WADs]][[Category:PWADs by name]]</references>
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