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'''32 in 24''', also referred to as '''32in24-1''' is the first edition of the [[32in24 (series)|32in24 series]] of [[PWAD]]s. It contains 32 [[deathmatch]] maps, all of which were created on 16 June, 2007.
 
'''32 in 24''', also referred to as '''32in24-1''' is the first edition of the [[32in24 (series)|32in24 series]] of [[PWAD]]s. It contains 32 [[deathmatch]] maps, all of which were created on 16 June, 2007.
  
32in24's original concept was introduced by [[Shaikoten]], who sarcastically suggested on OFTC's [[Unidoom (IRC channel)|#unidoom]] channel that the members of [[Unidoom]] should make a 32 map deathmatch [[megawad]] in 24 hours. With the encouragement of [[Dean Joseph (deathz0r)]], a thread was posted on Doomworld to organize the project. The session began at midnight EST, and finished on the following midnight.
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32in24's original concept was introduced by [[Shaikoten]], who sarcastically suggested on OFTC's [[Unidoom (IRC channel)|#unidoom]] channel that the members of [[Unidoom]] should make a 32 map deathmatch [[megawad]] in 24 hours. With the encouragement of [[Dean Joseph (deathz0r)]], a thread was posted on Doomworld to organize the project, and the goal of 32 maps was not only reached, but overshot within the deadline, with only 30 minutes of organization before it started.  
  
The goal of 32 maps in a single 24-hour period was achieved with less than half an hour to spare, but nevertheless, a total of 38 maps were submitted to the project, with six maps from authors who had made more than two levels being cut from the final WAD to bring it down to 32 maps (see [[#Cut maps|cut maps]]).
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The project was compiled by Joseph, and the WAD was uploaded to the [[/idgames archive]] on 27 June, 2007. It has received mostly positive reviews.
 
 
The project was compiled by Joseph, and the WAD was uploaded to the [[/idgames archive]] on 27 June, 2007. It has received mostly positive reviews, and the success of the project made way for the 32in24 concept to expand into a whole series, branching out into other game modes.
 
  
 
== Content ==
 
== Content ==
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* [[Intermission screen]]: MIDI rendition of the {{wp|Seinfeld}} theme by {{wp|Jonathan Wolff (composer)|Jonathan Wolff}}
 
* [[Intermission screen]]: MIDI rendition of the {{wp|Seinfeld}} theme by {{wp|Jonathan Wolff (composer)|Jonathan Wolff}}
 
{{col-end}}
 
{{col-end}}
 
== Cut maps ==
 
As the project overshot its target of 32 maps, instead reaching a total of 38, six maps were cut in order to bring the final WAD to 32 maps. These maps were from authors who had submitted more than two levels to the project, to allow for a greater number of different authors across the WAD. The cut maps are as listed as follows, with their submission number and the session time elapsed at the time of submission.
 
 
* ''Pandora's Box'' by DD_133, the third map to be submitted, at 01:42.
 
* ''No John, You Are the Demons'' by DD_133, the fourth map to be submitted, at 01:42.
 
* ''Brick Face'' by leileilol, the eighth map to be submitted, at 04:54.
 
* ''Combat Bastard'' by Matt Cibulas (RottKing), the thirty-first map to be submitted, at 23:38.
 
* ''Interior of Sandy Petersen's House'' by Sarah Mancuso (esselfortium), the thirty-fourth map to be submitted, at 23:55.
 
* ''The Castle'' by Infurnus, the thirty-seventh map to be submitted, at 24:04.
 
  
 
== External links ==
 
== External links ==

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