Difference between revisions of "32 in 24"
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* {{maplinkgen|MAP03|Napoleon Complex|32 in 24}} by crisandwitch | * {{maplinkgen|MAP03|Napoleon Complex|32 in 24}} by crisandwitch | ||
* {{maplinkgen|MAP04|BROWN1 sucks|32 in 24}} by Revenant | * {{maplinkgen|MAP04|BROWN1 sucks|32 in 24}} by Revenant | ||
− | * {{maplinkgen|MAP05|Obligatory Shotgun Complex | + | * {{maplinkgen|MAP05|Obligatory Shotgun Complex Arena|32 in 24}} by Nes |
* {{maplinkgen|MAP06|The Hanger|32 in 24}} by leileilol | * {{maplinkgen|MAP06|The Hanger|32 in 24}} by leileilol | ||
* {{maplinkgen|MAP07|Sledgehammer|32 in 24}} by Infurnus | * {{maplinkgen|MAP07|Sledgehammer|32 in 24}} by Infurnus |
Revision as of 13:18, 6 April 2017
32 in 24 | |
---|---|
Authors | Various (YEDS) |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2007 |
Link | Doomworld/idgames |
32 in 24 is the first edition of the 32in24 series of PWADs. It contains 32 deathmatch maps, all of which were created on 17 June, 2007.
32in24's original concept was introduced by Shaikoten, who sarcastically suggested on OFTC's #unidoom channel that the members of Unidoom should make a 32 map deathmatch megawad in 24 hours. With the encouragement of Dean Joseph (deathz0r), a thread was posted on Doomworld to organize the project, and the goal of 32 maps was not only reached, but overshot within the deadline, with only 30 minutes of organization before it started.
The project was compiled by Joseph, and the WAD was uploaded to the /idgames archive on 27 June, 2007. It has received mostly positive reviews.