Difference between revisions of "32 in 24"

From DoomWiki.org

[checked revision][checked revision]
m (Soundtrack: very handy, it just played on the radio!)
m (Levels: Correct name for MAP05)
Line 24: Line 24:
 
* {{maplinkgen|MAP03|Napoleon Complex|32 in 24}} by crisandwitch
 
* {{maplinkgen|MAP03|Napoleon Complex|32 in 24}} by crisandwitch
 
* {{maplinkgen|MAP04|BROWN1 sucks|32 in 24}} by Revenant
 
* {{maplinkgen|MAP04|BROWN1 sucks|32 in 24}} by Revenant
* {{maplinkgen|MAP05|Obligatory Shotgun Complex Area|32 in 24}} by Nes
+
* {{maplinkgen|MAP05|Obligatory Shotgun Complex Arena|32 in 24}} by Nes
 
* {{maplinkgen|MAP06|The Hanger|32 in 24}} by leileilol
 
* {{maplinkgen|MAP06|The Hanger|32 in 24}} by leileilol
 
* {{maplinkgen|MAP07|Sledgehammer|32 in 24}} by Infurnus
 
* {{maplinkgen|MAP07|Sledgehammer|32 in 24}} by Infurnus

Revision as of 13:18, 6 April 2017

32 in 24
Title screen
Authors Various (YEDS)
Port Boom-compatible
IWAD Doom II
Year 2007
Link Doomworld/idgames

32 in 24 is the first edition of the 32in24 series of PWADs. It contains 32 deathmatch maps, all of which were created on 17 June, 2007.

32in24's original concept was introduced by Shaikoten, who sarcastically suggested on OFTC's #unidoom channel that the members of Unidoom should make a 32 map deathmatch megawad in 24 hours. With the encouragement of Dean Joseph (deathz0r), a thread was posted on Doomworld to organize the project, and the goal of 32 maps was not only reached, but overshot within the deadline, with only 30 minutes of organization before it started.

The project was compiled by Joseph, and the WAD was uploaded to the /idgames archive on 27 June, 2007. It has received mostly positive reviews.

Content

External links