Difference between revisions of "32 in 24"

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'''32 in 24''' is the first edition of the [[32in24 (series)|32in24 series]] of [[PWAD]]s. It contains 32 [[deathmatch]] maps, all of which were created on 16 June, 2007.
 
'''32 in 24''' is the first edition of the [[32in24 (series)|32in24 series]] of [[PWAD]]s. It contains 32 [[deathmatch]] maps, all of which were created on 16 June, 2007.
  
32in24's original concept was introduced by [[Shaikoten]], who sarcastically suggested on OFTC's [[Unidoom (IRC channel)|#unidoom]] channel that the members of [[Unidoom]] should make a 32 map deathmatch [[megawad]] in 24 hours. With the encouragement of [[Dean Joseph (deathz0r)]], a thread was posted on Doomworld to organize the project, and the goal of 32 maps was not only reached, but overshot within the deadline, with only 30 minutes of organization before it started.  
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32in24's original concept was introduced by [[Shaikoten]], who sarcastically suggested on OFTC's [[Unidoom (IRC channel)|#unidoom]] channel that the members of [[Unidoom]] should make a 32 map deathmatch [[megawad]] in 24 hours. With the encouragement of [[Dean Joseph (deathz0r)]], a thread was posted on Doomworld to organize the project. The session began at midnight EST, and finished on the following midnight.
  
The project was compiled by Joseph, and the WAD was uploaded to the [[/idgames archive]] on 27 June, 2007. It has received mostly positive reviews.
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The goal of 32 maps in a single 24-hour period was achieved with less than half an hour to spare, but nevertheless, a total of 38 maps were submitted to the project, with six maps from authors who had made more than two levels being cut from the final WAD to bring it down to 32 maps (see [[#Cut maps|cut maps]]).
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The project was compiled by Joseph, and the WAD was uploaded to the [[/idgames archive]] on 27 June, 2007. It has received mostly positive reviews, and the success of the project made way for the 32in24 concept to expand into a whole series, branching out into other game modes.
  
 
== Content ==
 
== Content ==
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* [[Intermission screen]]: MIDI rendition of the {{wp|Seinfeld}} theme by {{wp|Jonathan Wolff (composer)|Jonathan Wolff}}
 
* [[Intermission screen]]: MIDI rendition of the {{wp|Seinfeld}} theme by {{wp|Jonathan Wolff (composer)|Jonathan Wolff}}
 
{{col-end}}
 
{{col-end}}
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== Cut maps ==
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As the project overshot its target of 32 maps, instead reaching a total of 38, six maps were cut in order to bring the final WAD to 32 maps. These maps were from authors who had submitted more than two levels to the project, to allow for a greater number of different authors across the WAD. The cut maps are as listed as follows, with their submission number and the session time elapsed at the time of submission.
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* ''Pandora's Box'' by DD_133, the third map to be submitted, at 01:42.
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* ''No John, You Are the Demons'' by DD_133, the fourth map to be submitted, at 01:42.
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* ''Brick Face'' by leileilol, the eighth map to be submitted, at 04:54.
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* ''Combat Bastard'' by Matt Cibulas (RottKing), the thirty-first map to be submitted, at 23:38.
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* ''Interior of Sandy Petersen's House'' by Sarah Mancuso (esselfortium), the thirty-fourth map to be submitted, at 23:55.
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* ''The Castle'' by Infurnus, the thirty-seventh map to be submitted, at 24:04.
  
 
== External links ==
 
== External links ==

Revision as of 09:39, 14 February 2018

32 in 24
Title screen
Authors Various (YEDS)
Port Boom-compatible
IWAD Doom II
Year 2007
Link Doomworld/idgames

32 in 24 is the first edition of the 32in24 series of PWADs. It contains 32 deathmatch maps, all of which were created on 16 June, 2007.

32in24's original concept was introduced by Shaikoten, who sarcastically suggested on OFTC's #unidoom channel that the members of Unidoom should make a 32 map deathmatch megawad in 24 hours. With the encouragement of Dean Joseph (deathz0r), a thread was posted on Doomworld to organize the project. The session began at midnight EST, and finished on the following midnight.

The goal of 32 maps in a single 24-hour period was achieved with less than half an hour to spare, but nevertheless, a total of 38 maps were submitted to the project, with six maps from authors who had made more than two levels being cut from the final WAD to bring it down to 32 maps (see cut maps).

The project was compiled by Joseph, and the WAD was uploaded to the /idgames archive on 27 June, 2007. It has received mostly positive reviews, and the success of the project made way for the 32in24 concept to expand into a whole series, branching out into other game modes.

Content

Cut maps

As the project overshot its target of 32 maps, instead reaching a total of 38, six maps were cut in order to bring the final WAD to 32 maps. These maps were from authors who had submitted more than two levels to the project, to allow for a greater number of different authors across the WAD. The cut maps are as listed as follows, with their submission number and the session time elapsed at the time of submission.

  • Pandora's Box by DD_133, the third map to be submitted, at 01:42.
  • No John, You Are the Demons by DD_133, the fourth map to be submitted, at 01:42.
  • Brick Face by leileilol, the eighth map to be submitted, at 04:54.
  • Combat Bastard by Matt Cibulas (RottKing), the thirty-first map to be submitted, at 23:38.
  • Interior of Sandy Petersen's House by Sarah Mancuso (esselfortium), the thirty-fourth map to be submitted, at 23:55.
  • The Castle by Infurnus, the thirty-seventh map to be submitted, at 24:04.

External links