Difference between revisions of "3 heures d'agonie"

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* {{maplinkgen|MAP23|Aprés Les Restes|3 heures d'agonie}} by Christophe Calamoneri (Necrotikflesh)
 
* {{maplinkgen|MAP23|Aprés Les Restes|3 heures d'agonie}} by Christophe Calamoneri (Necrotikflesh)
 
* {{maplinkgen|MAP24|Ruin-Tech|3 heures d'agonie}} by JC Dorne
 
* {{maplinkgen|MAP24|Ruin-Tech|3 heures d'agonie}} by JC Dorne
* {{maplinkgen|MAP25|Le Q|3 heures d'agonie}} by Franck Livolant (franckFRAG)
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* {{maplinkgen|MAP25|Le "Q"|3 heures d'agonie}} by Franck Livolant (franckFRAG)
 
* {{maplinkgen|MAP26|Le Village Maudit|3 heures d'agonie}} by Maxime Bisiaux (Datacore)
 
* {{maplinkgen|MAP26|Le Village Maudit|3 heures d'agonie}} by Maxime Bisiaux (Datacore)
 
* {{maplinkgen|MAP27|Sang Innocent|3 heures d'agonie}} by William Huber
 
* {{maplinkgen|MAP27|Sang Innocent|3 heures d'agonie}} by William Huber

Revision as of 07:33, 2 June 2018

3 heures d'agonie
Title screen
Authors French Doom community
Port Limit-removing
IWAD Doom II
Year 2013
Link Doomworld/idgames

3 heures d'agonie is a 32-level megawad for limit-removing source ports, created by members of the French Doom community. Each map in the WAD was made within a three hour time limit, though the concept differs from traditional speedmapping events in that there was no singular mapping period, allowing participants to create multiple levels. Additionally, several maps exceeded the time limit, with one map taking as long as nine hours to build.

The project was released on 26 January, 2013, and helped bring the French Doom community to wider prominence, and later spawned two sequels.

Content

See also

External links