Difference between revisions of "4 shotgun shells"

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[[Image:ShellsE1M1.png|thumb|4 shotgun shells rest in a corner of the zigzag room in Doom, [[E1M1: Hangar (Doom)|E1M1: Hangar]].]]
+
[[File:ShellsE1M1.png|thumb|4 shotgun shells rest in a corner of the zigzag room in Doom, [[E1M1: Hangar (Doom)|E1M1: Hangar]].]]
 
The basic unit of [[ammo]] for both the [[shotgun]] and the [[super shotgun]] is '''4 shotgun shells'''. At the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels, the item gives 8 shells; however the pickup message still says "4".
 
The basic unit of [[ammo]] for both the [[shotgun]] and the [[super shotgun]] is '''4 shotgun shells'''. At the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels, the item gives 8 shells; however the pickup message still says "4".
  
 
For {{wp|gameplay}} considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the [[player]] and the [[shotgun guy]].  When wielded by the [[monster]], the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell.  Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition.
 
For {{wp|gameplay}} considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the [[player]] and the [[shotgun guy]].  When wielded by the [[monster]], the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell.  Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition.
  
Each pellet does between 5 and 15 [[hit points]] of damage (determined using Doom's [[pseudorandom number generator]]); the same as a bullet fired by the [[pistol]] or [[chaingun]].
+
Each pellet does between 5 and 15 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]); the same as a bullet fired by the [[pistol]] or [[chaingun]].
  
 
== Data ==
 
== Data ==
Line 11: Line 11:
 
!colspan="2"|4 shotgun shells data
 
!colspan="2"|4 shotgun shells data
 
|-
 
|-
| Thing type||2008 (decimal), 7D8 (hex)
+
| [[Thing types|Thing type]]||2008 (decimal), 7D8 (hex)
 +
|-
 +
| [[Mobj|Enum]]||MT_MISC22 (69)
 
|-
 
|-
 
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
 
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
Line 20: Line 22:
 
|-
 
|-
 
| [[Sprite]]||SHEL
 
| [[Sprite]]||SHEL
 +
|-
 +
| Frames||1 (A)
 
|-
 
|-
 
| [[Thing types|Class]]|||[[Ammo]]<br/>Pickup
 
| [[Thing types|Class]]|||[[Ammo]]<br/>Pickup
|-
 
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
In [[classic Doom]], sets of 4 shotgun shells are first encountered on these levels:
 
  
 +
In the [[IWAD]]s a set of 4 shotgun shells is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 
|-
 
|-
|[[Ultimate Doom]]||[[E1M1: Hangar]]||[[E1M1: Hangar]]||[[E1M1: Hangar]]
+
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 
|-
 
|-
|[[Doom II]]||[[MAP01: Entryway]]||[[MAP01: Entryway]]||[[MAP01: Entryway]]
+
|''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep
 
|-
 
|-
|[[TNT: Evilution]]||[[MAP01: System Control]]||[[MAP01: System Control]]||[[MAP01: System Control]]
+
|''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 
|-
 
|-
|[[The Plutonia Experiment|Plutonia]]||[[MAP01: Congo]]||[[MAP01: Congo]]||[[MAP01: Congo]]
+
|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control
 +
|-
 +
|Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo
 +
|}
 +
{{col-end}}
  
The [[IWAD]]s contain the following numbers of the pickups:
+
The IWADs contain the following numbers of sets of 4 shotgun shells per skill level:
  
{| {{prettytable}}
+
{{col-begin}}
!Game||ITYTD and HNTR||HMP||UV and NM
+
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''86''||''91''||''91''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''76''||''77''||''74''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''54''||''54''||''52''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||216||222||217
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''72''||''72''||''73''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||288||294||290
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||241||253||251
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||208||211||205
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||209||209||209
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''87''||''92''||''92''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''76''||''77''||''74''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''54''||''54''||''52''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||217||223||218
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''72''||''72''||''73''
 
|-
 
|-
|Ultimate Doom||288||294||290
+
|style="text-align: left;"|Ultimate Doom||289||295||291
 
|-
 
|-
|Doom II||241||253||251
+
|style="text-align: left;"|Doom II||241||253||251
 
|-
 
|-
|TNT: Evilution||208||211||205
+
|style="text-align: left;"|TNT: Evilution||218||221||215
 
|-
 
|-
|Plutonia||209||209||209
+
|style="text-align: left;"|Plutonia Experiment||214||214||214
 
|}
 
|}
 +
{{col-end}}
  
 
== Doom RPG ==
 
== Doom RPG ==
  
 
The shotgun shell pickup appears in [[Doom RPG]].  It gives the player either 4 or 10 shells.
 
The shotgun shell pickup appears in [[Doom RPG]].  It gives the player either 4 or 10 shells.
 
== See also ==
 
  
 
{{Doom ammo}}
 
{{Doom ammo}}

Revision as of 12:19, 3 July 2017

4 shotgun shells rest in a corner of the zigzag room in Doom, E1M1: Hangar.

The basic unit of ammo for both the shotgun and the super shotgun is 4 shotgun shells. At the I'm Too Young To Die and Nightmare! skill levels, the item gives 8 shells; however the pickup message still says "4".

For gameplay considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the player and the shotgun guy. When wielded by the monster, the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell. Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition.

Each pellet does between 5 and 15 hit points of damage (determined using Doom's pseudorandom number generator); the same as a bullet fired by the pistol or chaingun.

Data

4 shotgun shells data
Thing type 2008 (decimal), 7D8 (hex)
Enum MT_MISC22 (69)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite SHEL
Frames 1 (A)
Class Ammo
Pickup

Appearance statistics

In the IWADs a set of 4 shotgun shells is first encountered on these maps per skill level:

The IWADs contain the following numbers of sets of 4 shotgun shells per skill level:

Doom RPG

The shotgun shell pickup appears in Doom RPG. It gives the player either 4 or 10 shells.