Difference between revisions of "4 shotgun shells"

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The '''shotgun shells''' pickup provides four shells for the [[shotgun]] or [[super shotgun]].
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[[File:ShellsE1M1.png|thumb|4 shotgun shells rest in a corner of the zigzag room in [[Doom]] [[E1M1: Hangar (Doom)|E1M1: Hangar]].]]
 +
[[File:Doom 64 four shotgun shells MAP30.png|thumb|Two sets of 4 shotgun shells in [[Doom 64]] [[MAP30: The Lair (Doom 64)|MAP30: The Lair]].]]
 +
The basic unit of [[ammo]] for both the [[shotgun]] and the [[super shotgun]] is '''4 shotgun shells'''. At the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels, the item gives 8 shells; however the pickup message still says "4".
  
[[Doom]]'s shotgun shells are magical. When a [[sergeant]] shoots at you, his shotgun fires four pellets. If you kill him and pick up his weapon, your shots will contain seven pellets. If you use the ammo for the [[super shotgun]] instead, you will fire twenty pellets in every double-barrelled blast.
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For {{wp|gameplay}} considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the [[player]] and the [[shotgun guy]]. When wielded by the [[monster]], the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell. Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition.
[[Category:Ammo]]
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 +
Each pellet does between 5 and 15 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]); the same as a bullet fired by the [[pistol]] or [[chaingun]].
 +
 
 +
== Data ==
 +
 
 +
{| {{prettytable}}
 +
!colspan="2"|4 shotgun shells data
 +
|-
 +
| [[Thing types|Thing type]]||2008 (decimal), 7D8 (hex)
 +
|-
 +
| [[Mobj|Enum]]||MT_MISC22 (69)
 +
|-
 +
| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 +
|-
 +
| Radius||20
 +
|-
 +
| Height||16
 +
|-
 +
| [[Sprite]]||SHEL
 +
|-
 +
| Frames||1 [A]
 +
|-
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| [[Thing types|Class]]||[[Ammo]]<br>Pickup
 +
|-
 +
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up
 +
|}
 +
 
 +
== Appearance statistics ==
 +
 
 +
In the [[IWAD]]s a set of 4 shotgun shells is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
 +
|-
 +
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
 +
|-
 +
|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control
 +
|-
 +
|Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of sets of 4 shotgun shells per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''86''||''91''||''91''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''76''||''77''||''74''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''54''||''54''||''52''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||216||222||217
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''72''||''72''||''73''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||288||294||290
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||241||253||251
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||208||211||205
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||209||209||209
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||194||200||211
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||86||88||88
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''87''||''92''||''92''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''76''||''77''||''74''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''54''||''54''||''52''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||217||223||218
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''72''||''72''||''73''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||289||295||291
 +
|-
 +
|style="text-align: left;"|Doom II||241||253||251
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||218||221||215
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||214||214||214
 +
|}
 +
{{col-end}}
 +
 
 +
== Doom RPG ==
 +
 
 +
The shotgun shell pickup appears in [[Doom RPG]].  It gives the player either 4 or 10 shells.
 +
 
 +
{{Doom ammo}}

Revision as of 06:26, 27 September 2022

4 shotgun shells rest in a corner of the zigzag room in Doom E1M1: Hangar.
Two sets of 4 shotgun shells in Doom 64 MAP30: The Lair.

The basic unit of ammo for both the shotgun and the super shotgun is 4 shotgun shells. At the I'm Too Young To Die and Nightmare! skill levels, the item gives 8 shells; however the pickup message still says "4".

For gameplay considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the player and the shotgun guy. When wielded by the monster, the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell. Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition.

Each pellet does between 5 and 15 hit points of damage (determined using Doom's pseudorandom number generator); the same as a bullet fired by the pistol or chaingun.

Data

4 shotgun shells data
Thing type 2008 (decimal), 7D8 (hex)
Enum MT_MISC22 (69)
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite SHEL
Frames 1 [A]
Class Ammo
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs a set of 4 shotgun shells is first encountered on these maps per skill level:

The IWADs contain the following numbers of sets of 4 shotgun shells per skill level:

Doom RPG

The shotgun shell pickup appears in Doom RPG. It gives the player either 4 or 10 shells.