Difference between revisions of "4 shotgun shells"
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[[Image:ShellsE1M1.png|thumb|4 shotgun shells rest in a corner of the zigzag room in Doom, [[E1M1: Hangar (Doom)|E1M1: Hangar]].]] | [[Image:ShellsE1M1.png|thumb|4 shotgun shells rest in a corner of the zigzag room in Doom, [[E1M1: Hangar (Doom)|E1M1: Hangar]].]] | ||
− | The basic unit of [[ammo]] for the [[shotgun]] | + | The basic unit of [[ammo]] for both the [[shotgun]] and the [[super shotgun]] is '''4 shotgun shells''' (or eight at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). |
For [[Wikipedia:Gameplay|gameplay]] considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the [[player]] and the [[shotgun guy]]. When wielded by the [[monster]], the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell. Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition. | For [[Wikipedia:Gameplay|gameplay]] considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the [[player]] and the [[shotgun guy]]. When wielded by the [[monster]], the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell. Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition. |
Revision as of 11:35, 24 April 2008
The basic unit of ammo for both the shotgun and the super shotgun is 4 shotgun shells (or eight at the I'm Too Young To Die and Nightmare! skill levels).
For gameplay considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the player and the shotgun guy. When wielded by the monster, the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell. Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition.
Each pellet does between 5 and 15 hit points of damage (determined using Doom's pseudorandom number generator); the same as a bullet fired by the pistol or chaingun.
4 shotgun shells data | |
---|---|
Thing type | 2008 (decimal), 7D8 (hex) |
Appears in | Shareware Doom Registered Doom The Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | SHEL |
Class | Ammo Pickup |
Appearance statistics
The IWADs contain the following numbers of 4 shotgun shells:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
The Ultimate Doom | 288 | 294 | 290 |
Doom II | 241 | 253 | 251 |
TNT: Evilution | 208 | 211 | 205 |
Plutonia | 209 | 209 | 209 |
Doom RPG
The shotgun shell pickup appears in Doom RPG. It gives the player either 4 or 10 shells.
See also
Ammo in Doom, Doom II and Doom 64 | |||
---|---|---|---|
Clip | 4 shotgun shells | Rocket | Energy cell |
Box of bullets | Box of shotgun shells | Box of rockets | Energy cell pack |