Difference between revisions of "8 Bits Deathmatch"

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(Created page with "{{wad |author=G0dCells |port=ZDoom |type=e |iwad=Doom II |year=2004 |screenshot=8 Bits DeathmatchINTERPIC.png |link={{ig|id=12451}} |caco=2004 |category="Best DM Level" }} '''...")
 
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{{wad
 
{{wad
|author=G0dCells
+
|author=Emmanuel Rousseau
 
|port=ZDoom
 
|port=ZDoom
 
|type=e
 
|type=e
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|year=2004
 
|year=2004
 
|screenshot=8 Bits DeathmatchINTERPIC.png
 
|screenshot=8 Bits DeathmatchINTERPIC.png
 +
|caption=Intermission screen of 8 Bits DM
 
|link={{ig|id=12451}}
 
|link={{ig|id=12451}}
 
|caco=2004
 
|caco=2004
 
|category="Best DM Level"
 
|category="Best DM Level"
 
}}
 
}}
'''8 Bits Deathmatch''' is [[ZDoom]] [[PWAD]] of seven levels designed by G0dCells and released in March, 2004. The project aims to recreate the visual aesthetic of classic 80s arcade games, such as {{wp|Tron (video game)}}, by making use of monochrome textures and neon colors, reminiscent of {{wp|8-bit color}} computer graphics.
+
'''8 Bits Deathmatch''' is a [[ZDoom]] [[PWAD]] of seven levels designed by [[Emmanuel Rousseau (G0dCells)]] and released in March 2004. The project aims to recreate the visual aesthetic of classic 1980s arcade games, such as ''{{wp|Tron (video game)|Tron}}'', by making use of monochrome textures and neon colors, reminiscent of {{wp|8-bit color}} computer graphics.
  
 
The mapset was named the Best DM Level during the [[Cacowards 2004]].
 
The mapset was named the Best DM Level during the [[Cacowards 2004]].
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== Content ==
 
== Content ==
 
{{col-begin|width=auto}}
 
{{col-begin|width=auto}}
{{col-break|width=30%}}
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{{col-break|width=40%}}
 
===Levels===
 
===Levels===
 
* {{maplinkgen|MAP01|Welcome to 8BitDM|8 Bits Deathmatch}}
 
* {{maplinkgen|MAP01|Welcome to 8BitDM|8 Bits Deathmatch}}
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* {{maplinkgen|MAP04|KillMan|8 Bits Deathmatch}}
 
* {{maplinkgen|MAP04|KillMan|8 Bits Deathmatch}}
 
* {{maplinkgen|MAP05|Sokodoom|8 Bits Deathmatch}}
 
* {{maplinkgen|MAP05|Sokodoom|8 Bits Deathmatch}}
* {{maplinkgen|MAP06|Q-bert's last jump|8 Bits Deathmatch}}
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* {{maplinkgen|MAP06|Q-bert's Last Jump|8 Bits Deathmatch}}
* {{maplinkgen|MAP07|Final invader|8 Bits Deathmatch}}
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* {{maplinkgen|MAP07|Final Invader|8 Bits Deathmatch}}
 
{{col-break|gap=5em}}
 
{{col-break|gap=5em}}
  
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* MAP06: "" by
 
* MAP06: "" by
 
* MAP07: "" by
 
* MAP07: "" by
* Intermission: "Red Velvet" by MrDeath
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* [[Intermission]]: "Red Velvet" by MrDeath
 
{{col-end}}
 
{{col-end}}
  
 
== External links ==
 
== External links ==
 
* {{idgames|id=12451}}
 
* {{idgames|id=12451}}

Latest revision as of 11:12, 21 September 2023

8 Bits Deathmatch
Intermission screen of 8 Bits DMIntermission screen of 8 Bits DM
Author Emmanuel Rousseau
Port ZDoom
IWAD Doom II
Year 2004
Link Doomworld/idgames
Cacoward.png This mod received one of the 2004 Cacowards on Doomworld in the "Best DM Level" category!

8 Bits Deathmatch is a ZDoom PWAD of seven levels designed by Emmanuel Rousseau (G0dCells) and released in March 2004. The project aims to recreate the visual aesthetic of classic 1980s arcade games, such as Tron, by making use of monochrome textures and neon colors, reminiscent of 8-bit color computer graphics.

The mapset was named the Best DM Level during the Cacowards 2004.

Content[edit]

External links[edit]