Difference between revisions of "99 Ways to Die"

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'''99 Ways to Die''' is a three-level [[PWAD]] for [[Doom II]], released in April 1996 by [[Warren Marshall]]. It was named by [[Doomworld]] as one of the [[Top 100 WADs of All Time#1996|ten best mods of 1996]]. It was noted for its quality in lighting effects, and its regarded as the PWAD that "...raised the bar for lighting effects in Doom.". {{cite web|author=Stine, Andrew (Linguica)|title=The Top 100 WADs of All Time: 1996|url=https://www.doomworld.com/10years/bestwads/1996.php|publication=Doomworld|publishdate=10 December 2003|accessdate=15 June 2018}}
'''99 Ways to Die''' is a three-level [[PWAD]] for [[Doom II]], released in 1996 by [[Warren Marshall]]. It was named by [[Doomworld]] as one of the [[Top 100 WADs of All Time#1996|ten best mods of 1996]]. It was noted for its quality in lighting effects, and its regarded as the PWAD that "...raised the bar for lighting effects in Doom.". {{cite web|author=Stine, Andrew (Linguica)|title=The Top 100 WADs of All Time: 1996|url=https://www.doomworld.com/10years/bestwads/1996.php|publication=Doomworld|publishdate=10 December 2003|accessdate=15 June 2018}}
 
  
 
== Story ==
 
== Story ==
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== Content ==
 
== Content ==
Levels in 99 Ways to Die have no name given. MAP03 cannot be completed on the Ultra Violence or Nightmare! difficulties because a vital teleport destination is erroneously marked to appear only on the "Hurt Me Plenty" difficulty or below. A fix by [[Memfis]] can be found in the "External Links" section of this article.
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Levels in 99 Ways to Die have no name given.  
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=== Levels ===
 
=== Levels ===
 
* [[MAP01 (99 Ways to Die)|MAP01]]
 
* [[MAP01 (99 Ways to Die)|MAP01]]
 
* [[MAP02 (99 Ways to Die)|MAP02]]
 
* [[MAP02 (99 Ways to Die)|MAP02]]
 
* [[MAP03 (99 Ways to Die)|MAP03]]
 
* [[MAP03 (99 Ways to Die)|MAP03]]
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MAP03 cannot be completed on the Ultra Violence or Nightmare! difficulties because a vital teleport destination is erroneously marked to appear only on the "Hurt Me Plenty" difficulty or below. A fix by [[Memfis]] can be found in the External links section of this article.
  
 
== External links ==
 
== External links ==
 
* {{idgames|id=5508}}
 
* {{idgames|id=5508}}
* {{dsda|id=2768}}
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* {{dsda2|wad=99ways}}
* [https://www.doomworld.com/forum/topic/100567-the-dwmegawad-club-plays-99-ways-to-die-troopers-playground-talosian-incident/?do=findComment&comment=1872720 MAP03 fix provided by Memfis]
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* {{dwforumsp|1872720|MAP03 fix provided by Memfis}}
* [[The DWmegawad Club]] [https://www.doomworld.com/forum/topic/100567-the-dwmegawad-club-plays-99-ways-to-die-troopers-playground-talosian-incident/  Playthrough]
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* [[The DWmegawad Club]] {{dwforums|100567|Playthrough}}
* One Man Doom [https://onemandoom.blogspot.com/2011/07/99-ways-to-die-99wayswad.html review]
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* {{onemandoom|page=2011/07/99-ways-to-die-99wayswad.html}}
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* {{doomUGreview|page=99ways|rating=3}}
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 04:33, 23 February 2024

99 Ways to Die is a three-level PWAD for Doom II, released in April 1996 by Warren Marshall. It was named by Doomworld as one of the ten best mods of 1996. It was noted for its quality in lighting effects, and its regarded as the PWAD that "...raised the bar for lighting effects in Doom.". [1]

Story[edit]

According to the PWAD's text file, four arch-viles have taken over a castle. The player's objective is to kill them. One of the arch-viles first appears in the second level, while the remaining are found in the final level.

Content[edit]

Levels in 99 Ways to Die have no name given.

Levels[edit]

MAP03 cannot be completed on the Ultra Violence or Nightmare! difficulties because a vital teleport destination is erroneously marked to appear only on the "Hurt Me Plenty" difficulty or below. A fix by Memfis can be found in the External links section of this article.

External links[edit]

References[edit]

  1. Stine, Andrew (Linguica) (10 December 2003). "The Top 100 WADs of All Time: 1996." Doomworld. Retrieved 15 June 2018.